Add Fabi's brainstorm.md
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# Fabi
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## Spaceship progression game
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* A player ...
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* controls a single spaceship (in special cases multiple spaceships (2-4))
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* travels to friendly planets/spacestations to buy/sell/trade resources
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* travels to friendly planets/asteroids to gather resources
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* upgrades his spaceship by buying parts/upgrades
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* travels to enemy planets/spacestations/asteroids to capture them
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* Players play together ...
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* by combining perks/abilities/roles
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* by sharing resources
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* Players play against eachother ...
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* by fighting them
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* in order to steal resources/power over a planet/spacestation
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* Planets/Spacestations/Asteroids/Spaceships travel along realistic orbits
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* -> Dynamic Map Layout
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* Requires strategic placement of player ships, but not in traditional 2d space but in orbits (now you're thinking in orbits)
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* Fighting ...
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* involves: spotting, targeting, damage dealing
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* should take at least 1 min from spotting to damage dealing
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* should not always result in the loss of a spaceship
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* damaged spaceships should have the options to flee from the fight
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* Progression involves ...
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* upgrading your ship
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* mining equipment / cargo capacity / weapons
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* increasing your reputation by NPC factions
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* by capturing stations/planets in their name
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* by trading with them
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* A match is won ...
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* if all enemy players are destroyed
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* or, reputation by all factions is above certain threshold
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