Add Player

This commit is contained in:
Alfred Melch 2019-12-13 08:28:28 +01:00
parent c5ae8033a5
commit 004b2002f4
8 changed files with 100 additions and 72 deletions

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@ -4,10 +4,12 @@ import { TextInput } from './components/TextInput'
import { TextOutput } from './components/TextOutput'
import { RsvpReader } from './components/RsvpReader'
import { IconContext } from 'react-icons'
export function App() {
return (
<div>
<IconContext.Provider value={{ color: 'grey', size: '1em' }}>
<RsvpReader></RsvpReader>
</div>
</IconContext.Provider>
)
}

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@ -1,26 +1,74 @@
import React, { useEffect, useState, useCallback } from 'react'
import React, { useState, useEffect, useRef } from 'react'
export const PlayerControl = ({ interval, onTick, onStart, onStop }) => {
const dispatch = useDispatch()
const [isPlaying, setPlaying] = useState(false)
import { FaPlay, FaPause, FaStop } from 'react-icons/fa'
const [handle, setHandle] = useState(null)
function safeCall(fn) {
typeof fn === 'function' && fn()
}
useEffect(() => {
console.log('effect fired', isPlaying)
clearInterval(handle)
if (isPlaying) {
setHandle(setInterval(() => dispatch(incrementSegment()), 500))
export const Player = ({ onTick, onStart, onStop, onPause, delay }) => {
const [isRunning, start, stop] = usePlayer(stop => onTick(stop), delay)
const handleStart = () => {
safeCall(onStart)
start()
}
const handleStop = () => {
safeCall(onStop)
stop()
}
const handlePause = () => {
safeCall(onPause)
stop()
}
}, [handle, isPlaying])
return (
<div>
<button onClick={() => dispatch(stop())}>{'stop'}</button>
<button onClick={() => dispatch(pause())}>{'pause'}</button>
<button onClick={() => dispatch(start())}>{'play'}</button>
<div>playing: {isPlaying.toString()}</div>
<div>interval: {handle}</div>
<button onClick={handleStop}>
<FaStop />
</button>
{isRunning && (
<button onClick={handlePause}>
<FaPause />
</button>
)}{' '}
{!isRunning && (
<button onClick={handleStart}>
<FaPlay />
</button>
)}
</div>
)
}
function usePlayer(onTick, delay) {
const [isRunning, setRunning] = useState(false)
const start = () => setRunning(true)
const stop = () => setRunning(false)
useInterval(() => onTick(stop), isRunning ? delay : null)
return [isRunning, start, stop]
}
// from: https://overreacted.io/making-setinterval-declarative-with-react-hooks/
function useInterval(callback, delay) {
const savedCallback = useRef()
// Remember the latest callback.
useEffect(() => {
savedCallback.current = callback
}, [callback])
// Set up the interval.
useEffect(() => {
function tick() {
savedCallback.current()
}
if (delay !== null) {
let id = setInterval(tick, delay)
return () => clearInterval(id)
}
}, [delay])
}

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@ -1,40 +0,0 @@
import React, { useEffect, useState, useCallback } from 'react'
import { useSelector, useDispatch } from 'react-redux'
import { selectPlaying, hasNextSegment } from '../store/selectors'
import { start, stop, pause, incrementSegment } from '../store/actions'
export const PlayerControl = ({ onTick }) => {
const dispatch = useDispatch()
const isPlaying = useSelector(selectPlaying)
const hasNext = useSelector(hasNextSegment)
const wpm = useSelector(state => state.wpm)
const [handle, setHandle] = useState(null)
useEffect(() => {
clearInterval(handle)
if (isPlaying) {
setHandle(setInterval(() => dispatch(incrementSegment()), 60000 / wpm))
}
}, [isPlaying, wpm])
useEffect(() => {
if (!hasNext) dispatch(pause())
}, [hasNext, dispatch])
return (
<div>
<button onClick={() => dispatch(stop())}>{'stop'}</button>
{isPlaying && (
<button onClick={() => dispatch(pause())}>{'pause'}</button>
)}{' '}
{!isPlaying && (
<button onClick={() => dispatch(start())}>{'play'}</button>
)}
<div>playing: {isPlaying.toString()}</div>
<div>interval: {handle}</div>
<div>has next: {hasNext.toString()}</div>
</div>
)
}

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@ -0,0 +1,27 @@
import React from 'react'
import { useSelector, useDispatch } from 'react-redux'
import { hasNextSegment } from '../store/selectors'
import { incrementSegment, resetSegment } from '../store/actions'
import { Player } from './Player'
export const RsvpPlayer = () => {
const dispatch = useDispatch()
const hasNext = useSelector(hasNextSegment)
const wpm = useSelector(state => state.wpm)
const onTick = stop => {
if (!hasNext) return stop()
dispatch(incrementSegment())
}
return (
<div>
<Player
delay={60000 / wpm}
onTick={onTick}
onStop={() => dispatch(resetSegment())}
/>
</div>
)
}

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@ -5,7 +5,7 @@ import { TextOutput } from './TextOutput'
import { MainControl } from './MainControl'
import { RsvpSegment } from './RsvpSegment'
import { RsvpOptions } from './RsvpOptions'
import { PlayerControl } from './PlayerControl'
import { RsvpPlayer } from './RsvpPlayer'
const FlexRow = styled.div`
display: flex;
@ -26,7 +26,7 @@ export const RsvpReader = () => {
<RsvpSegment />
<MainControl></MainControl>
<RsvpOptions></RsvpOptions>
<PlayerControl />
<RsvpPlayer />
</FlexItem>
<FlexItem>
<TextOutput />

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@ -1,4 +1,5 @@
export const setText = text => ({ type: 'SET_TEXT', payload: text })
export const resetSegment = () => ({ type: 'SET_CURRENT_SEGMENT', payload: 0 })
export const incrementSegment = () => ({ type: 'INC_SEGMENT' })
export const decrementSegment = () => ({ type: 'DEC_SEGMENT' })
export const incrementWord = () => ({ type: 'INC_WORD' })
@ -10,6 +11,3 @@ export const setMaxLength = length => ({
payload: length
})
export const setWpm = wpm => ({ type: 'SET_WPM', payload: wpm })
export const start = () => ({ type: 'START' })
export const pause = () => ({ type: 'PAUSE' })
export const stop = () => ({ type: 'STOP' })

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@ -27,10 +27,7 @@ const reducer = {
INC_SENTENCE: state => ({ ...state, curIdx: selectNextSentence(state) }),
DEC_SENTENCE: state => ({ ...state, curIdx: selectPrevSentence(state) }),
SET_MAX_LENGTH: (state, payload) => ({ ...state, maxLength: payload }),
SET_WPM: (state, payload) => ({ ...state, wpm: payload }),
START: state => ({ ...state, isPlaying: true }),
PAUSE: state => ({ ...state, isPlaying: false }),
STOP: state => ({ ...state, isPlaying: false, curIdx: 0 })
SET_WPM: (state, payload) => ({ ...state, wpm: payload })
}
export const reducerFn = (state, { type, payload }) => {

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@ -77,7 +77,3 @@ export const selectPrevSentence = createSelector(
export const selectHasNextSentence = createSelector(selectNextSentence, Boolean)
export const selectHasPrevSentence = createSelector(selectPrevSentence, Boolean)
// player
export const selectPlaying = state => state.isPlaying