Add Player
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@ -4,10 +4,12 @@ import { TextInput } from './components/TextInput'
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import { TextOutput } from './components/TextOutput'
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import { RsvpReader } from './components/RsvpReader'
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import { IconContext } from 'react-icons'
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export function App() {
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return (
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<div>
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<IconContext.Provider value={{ color: 'grey', size: '1em' }}>
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<RsvpReader></RsvpReader>
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</div>
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</IconContext.Provider>
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)
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}
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@ -1,26 +1,74 @@
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import React, { useEffect, useState, useCallback } from 'react'
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import React, { useState, useEffect, useRef } from 'react'
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export const PlayerControl = ({ interval, onTick, onStart, onStop }) => {
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const dispatch = useDispatch()
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const [isPlaying, setPlaying] = useState(false)
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import { FaPlay, FaPause, FaStop } from 'react-icons/fa'
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const [handle, setHandle] = useState(null)
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function safeCall(fn) {
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typeof fn === 'function' && fn()
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}
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useEffect(() => {
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console.log('effect fired', isPlaying)
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clearInterval(handle)
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if (isPlaying) {
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setHandle(setInterval(() => dispatch(incrementSegment()), 500))
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}
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}, [handle, isPlaying])
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export const Player = ({ onTick, onStart, onStop, onPause, delay }) => {
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const [isRunning, start, stop] = usePlayer(stop => onTick(stop), delay)
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const handleStart = () => {
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safeCall(onStart)
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start()
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}
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const handleStop = () => {
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safeCall(onStop)
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stop()
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}
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const handlePause = () => {
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safeCall(onPause)
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stop()
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}
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return (
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<div>
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<button onClick={() => dispatch(stop())}>{'stop'}</button>
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<button onClick={() => dispatch(pause())}>{'pause'}</button>
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<button onClick={() => dispatch(start())}>{'play'}</button>
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<div>playing: {isPlaying.toString()}</div>
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<div>interval: {handle}</div>
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<button onClick={handleStop}>
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<FaStop />
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</button>
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{isRunning && (
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<button onClick={handlePause}>
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<FaPause />
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</button>
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)}{' '}
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{!isRunning && (
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<button onClick={handleStart}>
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<FaPlay />
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</button>
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)}
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</div>
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)
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}
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function usePlayer(onTick, delay) {
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const [isRunning, setRunning] = useState(false)
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const start = () => setRunning(true)
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const stop = () => setRunning(false)
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useInterval(() => onTick(stop), isRunning ? delay : null)
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return [isRunning, start, stop]
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}
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// from: https://overreacted.io/making-setinterval-declarative-with-react-hooks/
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function useInterval(callback, delay) {
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const savedCallback = useRef()
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// Remember the latest callback.
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useEffect(() => {
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savedCallback.current = callback
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}, [callback])
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// Set up the interval.
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useEffect(() => {
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function tick() {
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savedCallback.current()
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}
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if (delay !== null) {
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let id = setInterval(tick, delay)
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return () => clearInterval(id)
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}
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}, [delay])
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}
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@ -1,40 +0,0 @@
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import React, { useEffect, useState, useCallback } from 'react'
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import { useSelector, useDispatch } from 'react-redux'
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import { selectPlaying, hasNextSegment } from '../store/selectors'
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import { start, stop, pause, incrementSegment } from '../store/actions'
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export const PlayerControl = ({ onTick }) => {
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const dispatch = useDispatch()
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const isPlaying = useSelector(selectPlaying)
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const hasNext = useSelector(hasNextSegment)
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const wpm = useSelector(state => state.wpm)
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const [handle, setHandle] = useState(null)
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useEffect(() => {
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clearInterval(handle)
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if (isPlaying) {
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setHandle(setInterval(() => dispatch(incrementSegment()), 60000 / wpm))
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}
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}, [isPlaying, wpm])
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useEffect(() => {
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if (!hasNext) dispatch(pause())
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}, [hasNext, dispatch])
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return (
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<div>
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<button onClick={() => dispatch(stop())}>{'stop'}</button>
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{isPlaying && (
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<button onClick={() => dispatch(pause())}>{'pause'}</button>
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)}{' '}
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{!isPlaying && (
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<button onClick={() => dispatch(start())}>{'play'}</button>
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)}
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<div>playing: {isPlaying.toString()}</div>
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<div>interval: {handle}</div>
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<div>has next: {hasNext.toString()}</div>
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</div>
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)
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}
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27
src/components/RsvpPlayer.js
Normal file
27
src/components/RsvpPlayer.js
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@ -0,0 +1,27 @@
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import React from 'react'
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import { useSelector, useDispatch } from 'react-redux'
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import { hasNextSegment } from '../store/selectors'
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import { incrementSegment, resetSegment } from '../store/actions'
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import { Player } from './Player'
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export const RsvpPlayer = () => {
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const dispatch = useDispatch()
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const hasNext = useSelector(hasNextSegment)
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const wpm = useSelector(state => state.wpm)
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const onTick = stop => {
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if (!hasNext) return stop()
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dispatch(incrementSegment())
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}
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return (
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<div>
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<Player
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delay={60000 / wpm}
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onTick={onTick}
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onStop={() => dispatch(resetSegment())}
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/>
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</div>
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)
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}
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@ -5,7 +5,7 @@ import { TextOutput } from './TextOutput'
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import { MainControl } from './MainControl'
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import { RsvpSegment } from './RsvpSegment'
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import { RsvpOptions } from './RsvpOptions'
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import { PlayerControl } from './PlayerControl'
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import { RsvpPlayer } from './RsvpPlayer'
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const FlexRow = styled.div`
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display: flex;
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@ -26,7 +26,7 @@ export const RsvpReader = () => {
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<RsvpSegment />
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<MainControl></MainControl>
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<RsvpOptions></RsvpOptions>
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<PlayerControl />
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<RsvpPlayer />
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</FlexItem>
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<FlexItem>
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<TextOutput />
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@ -1,4 +1,5 @@
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export const setText = text => ({ type: 'SET_TEXT', payload: text })
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export const resetSegment = () => ({ type: 'SET_CURRENT_SEGMENT', payload: 0 })
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export const incrementSegment = () => ({ type: 'INC_SEGMENT' })
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export const decrementSegment = () => ({ type: 'DEC_SEGMENT' })
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export const incrementWord = () => ({ type: 'INC_WORD' })
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@ -10,6 +11,3 @@ export const setMaxLength = length => ({
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payload: length
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})
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export const setWpm = wpm => ({ type: 'SET_WPM', payload: wpm })
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export const start = () => ({ type: 'START' })
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export const pause = () => ({ type: 'PAUSE' })
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export const stop = () => ({ type: 'STOP' })
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@ -27,10 +27,7 @@ const reducer = {
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INC_SENTENCE: state => ({ ...state, curIdx: selectNextSentence(state) }),
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DEC_SENTENCE: state => ({ ...state, curIdx: selectPrevSentence(state) }),
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SET_MAX_LENGTH: (state, payload) => ({ ...state, maxLength: payload }),
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SET_WPM: (state, payload) => ({ ...state, wpm: payload }),
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START: state => ({ ...state, isPlaying: true }),
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PAUSE: state => ({ ...state, isPlaying: false }),
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STOP: state => ({ ...state, isPlaying: false, curIdx: 0 })
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SET_WPM: (state, payload) => ({ ...state, wpm: payload })
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}
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export const reducerFn = (state, { type, payload }) => {
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@ -77,7 +77,3 @@ export const selectPrevSentence = createSelector(
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export const selectHasNextSentence = createSelector(selectNextSentence, Boolean)
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export const selectHasPrevSentence = createSelector(selectPrevSentence, Boolean)
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// player
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export const selectPlaying = state => state.isPlaying
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