149 lines
16 KiB
TeX
149 lines
16 KiB
TeX
\section[Benchmark]{Implementation of a performance benchmark}
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% Performance benchmark
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In this chapter I will explain the approach to improve the performance of a simplification algorithm in a web browser via WebAssembly. The go-to library for this kind of operation is Simplify.js. It is the JavaScript implementation of the Douglas-Peucker algorithm with optional radial distance preprocessing. The library will be rebuilt in the C programming language and compiled to WebAssembly with Emscripten. A web page is built to produce benchmarking insights to compare the two approaches performance wise.
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\subsection{State of the art: Simplify.js}
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\label{sec:simplify.js}
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% Simplify.JS + turf
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Simplify.js calls itself a "tiny high-performance JavaScript polyline simplification library"\footnote{\path{https://mourner.github.io/simplify-js/}}. It was extracted from Leaflet, the "leading open-source JavaScript library for mobile-friendly interactive maps"\footnote{\path{https://leafletjs.com/}}. Due to its usage in leaflet and Turf.js, a geospatial analysis library, it is the most common used library for polyline simplification. The library itself currently has 20,066 weekly downloads while the Turf.js derivate @turf/simplify has 30,389. Turf.js maintains an unmodified fork of the library in its own repository. \todo{So numbers can be added} \todo{leaflet downloads}
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The Douglas-Peucker algorithm is implemented with an optional radial distance preprocessing routine. This preprocessing trades performance for quality. Thus the mode for disabling this routine is called highest quality.
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Interestingly the library expects coordinates to be a list of object with x and y properties. \todo{reference object vs array form} GeoJSON and TopoJSON however store coordinates in nested array form. Luckily since the library is small and written in JavaScript any skilled web developer can easily fork and modify the code for his own purpose. This is even pointed out in the source code. The fact that Turf.js, which can be seen as a convenience wrapper for processing GeoJSON data, decided to keep the library as is might indicate some benefit to this format. Listing \ref{lst:turf-transformation} shows how Turf.js calls Simplify.js. Instead of altering the source code the data is transformed back and forth between the formats on each call. It is questionable if this practice is advisable at all.
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\lstinputlisting[
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float=htbp,
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language=javascript,
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firstline=116, lastline=122,
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caption=Turf.js usage of simplify.js,
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label=lst:turf-transformation
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]{../lib/turf-simplify/index.js}
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Since it is not clear which case is faster, and given how simple the required changes are, two versions of Simplify.js will be tested. The original version, which expects the coordinates to be in array-of-objects format and the altered version, which operates on nested arrays. Listing \ref{lst:diff-simplify.js} shows an extract of the changes performed on the library. Instead of using properties, the coordinate values are accessed by index. Except for the removal of the licensing header the alterations are restricted to these kind of changes. The full list of changes can be viewed in \path{lib/simplify-js-alternative/simplify.diff}.
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\lstinputlisting[
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float=htbp,
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language=diff,
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firstline=11, lastline=16,
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caption=Snippet of the difference between the original Simplify.js and alternative,
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label=lst:diff-simplify.js
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]{../lib/simplify-js-alternative/simplify.diff}
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\subsection{The webassembly solution}
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\label{sec:benchmark-webassembly}
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In scope of this thesis a library will be created that implements the same procedure as Simplify.JS in C code. It will be made available on the web platform through WebAssembly. In the style of the model library it will be called Simplify.wasm. The compiler to use will be Emscripten as it is the standard for porting C code to WebAssembly.
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As mentioned the first step is to port simplify.JS to the C programming language. The file \path{lib/simplify-wasm/simplify.c} shows the attempt. It is kept as close to the JavaScript library as possible. This may result in C-untypical coding style but prevents skewed results from unexpected optimizations to the procedure itself. The entry point is not the \texttt{main}-function but a function called simplify. This is specified to the compiler as can be seen in listing \ref{lst:simplify-wasm-compiler-call}.
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\lstinputlisting[
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float=htpb,
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language=bash,
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% firstline=2, lastline=3,
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label=lst:simplify-wasm-compiler-call,
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caption={The compiler call}
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]{../lib/simplify-wasm/Makefile}
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\todo{More about the compiler call}
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Furthermore the functions malloc and free from the standard library are made available for the host environment. Compiling the code through Emscripten produces a binary file in wasm format and the glue code as JavaScript. These files are called \texttt{simplify.wasm} and \texttt{simplify.js} respectively.
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An example usage can be seen in \path{lib/simplify-wasm/example.html}. Even through the memory access is abstracted in this example the process is still unhandy and far from a drop-in replacement of Simplify.js. Thus in \path{lib/simplify-wasm/index.js} a further abstraction to the Emscripten emitted code was written. The exported function \texttt{simplifyWasm} handles module instantiation, memory access and the correct call to the exported wasm function. Finding the correct path to the wasm binary is not always clear however when the code is imported from another location. The proposed solution is to leave the resolving of the code-path to an asset bundler that processes the file in a preprocessing step.
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\lstinputlisting[
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float=htpb,
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language=javascript,
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firstline=22, lastline=33,
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label=lst:simplify-wasm
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]{../lib/simplify-wasm/index.js}
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Listing \ref{lst:simplify-wasm} shows the function \texttt{simplifyWasm}. Further explanaition will follow regarding the abstractions \texttt{getModule}, \texttt{storeCoords} and \texttt{loadResultAndFreeMemory}.
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\paragraph {Module instantiation} will be done on the first call only but requires the function to be asynchronous. For a neater experience in handling Emscripten modules a utility function named \texttt{initEmscripten}\footnote{/lib/wasm-util/initEmscripten.js} was written to turn the module factory into a JavaScript Promise that resolves on finished compilation. The usage of this function can be seen in listing \ref{lst:simplify-wasm-emscripten-module}. The resulting WebAssembly module is cached in the variable \texttt{emscriptenModule}.
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\lstinputlisting[
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float=htbp,
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language=javascript,
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firstline=35, lastline=40,
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caption=My Caption,
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label=lst:simplify-wasm-emscripten-module
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]{../lib/simplify-wasm/index.js}
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\paragraph {Storing coordinates} into the module memory is done in the function \texttt{storeCoords}. Emscripten offers multiple views on the module memory. These correspond to the available WebAssembly data types (e.g. HEAP8, HEAPU8, HEAPF32, HEAPF64, ...)\footnote{\path{https://emscripten.org/docs/api_reference/preamble.js.html#type-accessors-for-the-memory-model}}. As Javascript numbers are always represented as a double-precision 64-bit binary\footnote{\path{https://www.ecma-international.org/ecma-262/6.0/#sec-4.3.20}} (IEEE 754-2008) the HEAP64-view is the way to go to not lose precision. Accordingly the datatype double is used in C to work with the data. Listing \ref{lst:wasm-util-store-coords} shows the transfer of coordinates into the module memory. In line 3 the memory is allocated using the exported \texttt{malloc}-function. A JavaScript TypedArray is used for accessing the buffer such that the loop for storing the values (lines 5 - 8) is trivial.
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\lstinputlisting[
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float=tbph,
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language=javascript,
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firstline=12, lastline=21,
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caption=The storeCoords function,
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label=lst:wasm-util-store-coords
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]{../lib/wasm-util/coordinates.js}
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\todo{Check for coords length < 2}
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\paragraph{To read the result} back from memory we have to look at how the simplification will be returned in the C code. Listing \ref{lst:simplify-wasm-entrypoint} shows the entry point for the C code. This is the function that gets called from JavaScript. As expected arrays are represented as pointers with corresponding length. The first block of code (line 2 - 6) is only meant for declaring needed variables. Lines 8 to 12 mark the radial distance preprocessing. The result of this simplification is stored in an auxiliary array named \texttt{resultRdDistance}. In this case \texttt{points} will have to point to the new array and the length is adjusted. Finally the Douglas-Peucker procedure is invoked after reserving enough memory. The auxiliary array can be freed afterwards. The problem now is to return the result pointer and the array length back to the calling code. \todo{Fact check. evtl unsigned}The fact that pointers in Emscripten are represented by an integer will be exploited to return a fixed size array of two containing the values. A hacky solution but it works. We can now look back at how the JavaScript code reads the result.
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\lstinputlisting[
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float=tbph,
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language=c,
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firstline=104, lastline=124,
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caption=Entrypoint in the C-file,
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label=lst:simplify-wasm-entrypoint
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]{../lib/simplify-wasm/simplify.c}
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Listing \ref{lst:wasm-util-load-result} shows the code to read the values back from module memory. The result pointer and its length are acquired by dereferencing the \texttt{resultInfo}-array. The buffer to use is the heap for unsigned 32-bit integers. This information can then be used to align the Float64Array-view on the 64-bit heap. Constructing the appropriate coordinate representation by reversing the flattening can be looked up in the same file. It is realised in the \texttt{unflattenCoords} function. At last it is important to actually free the memory reserved for both the result and the result-information. The exported method \texttt{free} is the way to go here.
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\lstinputlisting[
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float=!tbph,
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language=javascript,
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firstline=29, lastline=43,
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caption=Loading coordinates back from module memory,
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label=lst:wasm-util-load-result
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]{../lib/wasm-util/coordinates.js}
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\subsection{The implementation of a web framework}
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The performance comparison of the two methods will be realized in a web page. It will be a built as a front-end web-application that allows the user to specify the input parameters of the benchmark. These parameters are: The polyline to simplify, a range of tolerances to use for simplification and if the so called high quality mode shall be used. By building this application it will be possible to test a variety of use cases on multiple devices. Also the behavior of the algorithms can be researched under different preconditions. In the scope of this thesis a few cases will be investigated. The application structure will now be introduced.
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\subsubsection{External libraries}
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The dynamic aspects of the web page will be built in JavaScript to make it run in the browser. Webpack\footnote{https://webpack.js.org/} will be used to bundle the application code and use compilers like babel\footnote{https://babeljs.io/} on the source code. As mentioned in section \ref{sec:benchmark-webassembly} the bundler is also useful for handling references to the WebAssembly binary as it resolves the filename to the correct download path to use. There will be intentionally no transpiling of the JavaScript code to older versions of the ECMA standard. This is often done to increase compatibility with older browsers. Luckily this is not a requirement in this case and by refraining from this practice there will also be no unintentional impact on the application performance. Libraries in use are Benchmark.js\footnote{https://benchmarkjs.com/} for statistically significant benchmarking results, React\footnote{https://reactjs.org/} for the building the user interface and Chart.js\footnote{https://www.chartjs.org/} for drawing graphs.
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\subsubsection{The framework}
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The web page consist of static and dynamic content. The static parts refer to the header and footer with explanation about the project. Those are written directly into the root HTML document. The dynamic parts are injected by JavaScript. Those will be further discussed in this chapter as they are the main application logic.
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\begin{figure}[htbp]
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\centering
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\label{fig:benchmarking-uml}
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\fbox{\includegraphics[width=\linewidth]{images/benchmark-uml.jpg}}
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\caption{UML diagram of the benchmarking application}
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\end{figure}
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The web app is built to test a variety of cases with multiple datapoints. As mentioned Benchmark.js will be used for statistically significant results. It is however rather slow as it needs about 5 to 6 seconds per datapoint. This is why multiple types of benchmarking methods are implemented. Figure \ref{fig:benchmarking-uml} shows the corresponding UML diagram of the application. One can see the UI components in the top-left corner. The root component is \texttt{App}. It gathers all the internal state of its children and passes state down where it is needed.
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In the upper right corner the different Use-Cases are listed. These cases implement a function \texttt{"fn"} to benchmark. Additional methods for setting up the function and clean up afterwards can be implemented as given by the parent class \texttt{BenchmarkCase}. Concrete cases can be created by instantiating one of the BenchmarkCases with a defined set of parameters. There are three charts that will be rendered using a subset of these cases. These are:
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\begin{itemize}
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\item \textbf{Simplify.js vs Simplify.wasm} - This Chart shows the performance of the simplification by Simplify.js, the altered version of Simplify.js and the newly developed Simplify.wasm. \todo{Cases}
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\item \textbf{Simplify.wasm runtime analysis} - To further gain insights to WebAssembly performance this stacked barchart shows the runtime of a call to Simplify.wasm. It is partitioned into time spent for preparing data (\texttt{storeCords}), the algorithm itself and the time it took for the coordinates being restored from memory (\texttt{loadResult}).
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\item \textbf{Turf.js method runtime analysis} - The last chart will use a similar structure. This time it analyses the performance impact of the back and forth transformation of data used in Truf.js. \todo{Cases}
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\end{itemize}
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On the bottom the different types of Benchmarks implemented can be seen. They all implement the abstract \texttt{measure} function to return the mean time to run a function specified in the given BenchmarkCase. The \texttt{IterationsBenchmark} runs the function a specified number of times, while the \texttt{OpsPerTimeBenchmark} always runs a certain amount of milliseconds to tun as much iterations as possible. Both methods got their benefits and drawbacks. Using the iterations approach one cannot determine the time the benchmark runs beforehand. With fast devices and a small number of iterations one can even fall in the trap of the duration falling under the accuracy of the timer used. Those results would be unusable of course. It is however a very fast way of determining the speed of a function. And it holds valuable for getting a first approximation of how the algorithms perform over the span of datapoints. The second type, the operations per time benchmark, seems to overcome this problem. It is however prune to garbage collection, engine optimizations and other background processes. \footnote{\path{https://calendar.perfplanet.com/2010/bulletproof-javascript-benchmarks/}}
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Benchmark.js combines these approaches. In a first step it approximates the runtime in a few cycles. From this value it calculates the number of iterations to reach an uncertainty of at most 1\%. Then the samples are gathered. \todo{more}
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\footnote{\path{http://monsur.hossa.in/2012/12/11/benchmarkjs.html}}
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\todo[inline]{BenchmarkType}
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\todo[inline]{BenchmarkSuite}
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\subsubsection{The user interface} |