mt-polygon-simplification/build/polygon-simplification/bundle.js.map

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\t\t__webpack_require__.r(ns);\n \t\tObject.defineProperty(ns, 'default', { enumerable: true, value: value });\n \t\tif(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));\n \t\treturn ns;\n \t};\n\n \t// getDefaultExport function for compatibility with non-harmony modules\n \t__webpack_require__.n = function(module) {\n \t\tvar getter = module && module.__esModule ?\n \t\t\tfunction getDefault() { return module['default']; } :\n \t\t\tfunction getModuleExports() { return module; };\n \t\t__webpack_require__.d(getter, 'a', getter);\n \t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(__webpack_require__.s = 39);\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react.production.min.js');\n} else {\n module.exports = require('./cjs/react.development.js');\n}\n","/** MobX - (c) Michel Weststrate 2015 - 2019 - MIT Licensed */\n/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nfunction __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nvar __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n };\r\n return __assign.apply(this, arguments);\r\n};\r\n\r\nfunction __values(o) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator], i = 0;\r\n if (m) return m.call(o);\r\n return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n}\r\n\r\nfunction __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nfunction __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\n\nvar OBFUSCATED_ERROR = \"An invariant failed, however the error is obfuscated because this is an production build.\";\nvar EMPTY_ARRAY = [];\nObject.freeze(EMPTY_ARRAY);\nvar EMPTY_OBJECT = {};\nObject.freeze(EMPTY_OBJECT);\nfunction getNextId() {\n return ++globalState.mobxGuid;\n}\nfunction fail(message) {\n invariant(false, message);\n throw \"X\"; // unreachable\n}\nfunction invariant(check, message) {\n if (!check)\n throw new Error(\"[mobx] \" + (message || OBFUSCATED_ERROR));\n}\n/**\n * Prints a deprecation message, but only one time.\n * Returns false if the deprecated message was already printed before\n */\nvar deprecatedMessages = [];\nfunction deprecated(msg, thing) {\n if (process.env.NODE_ENV === \"production\")\n return false;\n if (thing) {\n return deprecated(\"'\" + msg + \"', use '\" + thing + \"' instead.\");\n }\n if (deprecatedMessages.indexOf(msg) !== -1)\n return false;\n deprecatedMessages.push(msg);\n console.error(\"[mobx] Deprecated: \" + msg);\n return true;\n}\n/**\n * Makes sure that the provided function is invoked at most once.\n */\nfunction once(func) {\n var invoked = false;\n return function () {\n if (invoked)\n return;\n invoked = true;\n return func.apply(this, arguments);\n };\n}\nvar noop = function () { };\nfunction unique(list) {\n var res = [];\n list.forEach(function (item) {\n if (res.indexOf(item) === -1)\n res.push(item);\n });\n return res;\n}\nfunction isObject(value) {\n return value !== null && typeof value === \"object\";\n}\nfunction isPlainObject(value) {\n if (value === null || typeof value !== \"object\")\n return false;\n var proto = Object.getPrototypeOf(value);\n return proto === Object.prototype || proto === null;\n}\nfunction addHiddenProp(object, propName, value) {\n Object.defineProperty(object, propName, {\n enumerable: false,\n writable: true,\n configurable: true,\n value: value\n });\n}\nfunction addHiddenFinalProp(object, propName, value) {\n Object.defineProperty(object, propName, {\n enumerable: false,\n writable: false,\n configurable: true,\n value: value\n });\n}\nfunction isPropertyConfigurable(object, prop) {\n var descriptor = Object.getOwnPropertyDescriptor(object, prop);\n return !descriptor || (descriptor.configurable !== false && descriptor.writable !== false);\n}\nfunction assertPropertyConfigurable(object, prop) {\n if (process.env.NODE_ENV !== \"production\" && !isPropertyConfigurable(object, prop))\n fail(\"Cannot make property '\" + prop.toString() + \"' observable, it is not configurable and writable in the target object\");\n}\nfunction createInstanceofPredicate(name, clazz) {\n var propName = \"isMobX\" + name;\n clazz.prototype[propName] = true;\n return function (x) {\n return isObject(x) && x[propName] === true;\n };\n}\n/**\n * Returns whether the argument is an array, disregarding observability.\n */\nfunction isArrayLike(x) {\n return Array.isArray(x) || isObservableArray(x);\n}\nfunction isES6Map(thing) {\n return thing instanceof Map;\n}\nfunction isES6Set(thing) {\n return thing instanceof Set;\n}\n/**\n * Returns the following: own keys, prototype keys & own symbol keys, if they are enumerable.\n */\nfunction getPlainObjectKeys(object) {\n var enumerables = new Set();\n for (var key in object)\n enumerables.add(key); // *all* enumerables\n Object.getOwnPropertySymbols(object).forEach(function (k) {\n if (Object.getOwnPropertyDescriptor(object, k).enumerable)\n enumerables.add(k);\n }); // *own* symbols\n // Note: this implementation is missing enumerable, inherited, symbolic property names! That would however pretty expensive to add,\n // as there is no efficient iterator that returns *all* properties\n return Array.from(enumerables);\n}\nfunction stringifyKey(key) {\n if (key && key.toString)\n return key.toString();\n else\n return new String(key).toString();\n}\nfunction getMapLikeKeys(map) {\n if (isPlainObject(map))\n return Object.keys(map);\n if (Array.isArray(map))\n return map.map(function (_a) {\n var _b = __read(_a, 1), key = _b[0];\n return key;\n });\n if (isES6Map(map) || isObservableMap(map))\n return Array.from(map.keys());\n return fail(\"Cannot get keys from '\" + map + \"'\");\n}\nfunction toPrimitive(value) {\n return value === null ? null : typeof value === \"object\" ? \"\" + value : value;\n}\n\nvar $mobx = Symbol(\"mobx administration\");\nvar Atom = /** @class */ (function () {\n /**\n * Create a new atom. For debugging purposes it is recommended to give it a name.\n * The onBecomeObserved and onBecomeUnobserved callbacks can be used for resource management.\n */\n function Atom(name) {\n if (name === void 0) { name = \"Atom@\" + getNextId(); }\n this.name = name;\n this.isPendingUnobservation = false; // for effective unobserving. BaseAtom has true, for extra optimization, so its onBecomeUnobserved never gets called, because it's not needed\n this.isBeingObserved = false;\n this.observers = new Set();\n this.diffValue = 0;\n this.lastAccessedBy = 0;\n this.lowestObserverState = IDerivationState.NOT_TRACKING;\n }\n Atom.prototype.onBecomeObserved = function () {\n if (this.onBecomeObservedListeners) {\n this.onBecomeObservedListeners.forEach(function (listener) { return listener(); });\n }\n };\n Atom.prototype.onBecomeUnobserved = function () {\n if (this.onBecomeUnobservedListeners) {\n this.onBecomeUnobservedListeners.forEach(function (listener) { return listener(); });\n }\n };\n /**\n * Invoke this method to notify mobx that your atom has been used somehow.\n * Returns true if there is currently a reactive context.\n */\n Atom.prototype.reportObserved = function () {\n return reportObserved(this);\n };\n /**\n * Invoke this method _after_ this method has changed to signal mobx that all its observers should invalidate.\n */\n Atom.prototype.reportChanged = function () {\n startBatch();\n propagateChanged(this);\n endBatch();\n };\n Atom.prototype.toString = function () {\n return this.name;\n };\n return Atom;\n}());\nvar isAtom = createInstanceofPredicate(\"Atom\", Atom);\nfunction createAtom(name, onBecomeObservedHandler, onBecomeUnobservedHandler) {\n if (onBecomeObservedHandler === void 0) { onBecomeObservedHandler = noop; }\n if (onBecomeUnobservedHandler === void 0) { onBecomeUnobservedHandler = noop; }\n var atom = new Atom(name);\n // default `noop` listener will not initialize the hook Set\n if (onBecomeObservedHandler !== noop) {\n onBecomeObserved(atom, onBecomeObservedHandler);\n }\n if (onBecomeUnobservedHandler !== noop) {\n onBecomeUnobserved(atom, onBecomeUnobservedHandler);\n }\n return atom;\n}\n\nfunction identityComparer(a, b) {\n return a === b;\n}\nfunction structuralComparer(a, b) {\n return deepEqual(a, b);\n}\nfunction defaultComparer(a, b) {\n return Object.is(a, b);\n}\nvar comparer = {\n identity: identityComparer,\n structural: structuralComparer,\n default: defaultComparer\n};\n\nvar mobxDidRunLazyInitializersSymbol = Symbol(\"mobx did run lazy initializers\");\nvar mobxPendingDecorators = Symbol(\"mobx pending decorators\");\nvar enumerableDescriptorCache = {};\nvar nonEnumerableDescriptorCache = {};\nfunction createPropertyInitializerDescriptor(prop, enumerable) {\n var cache = enumerable ? enumerableDescriptorCache : nonEnumerableDescriptorCache;\n return (cache[prop] ||\n (cache[prop] = {\n configurable: true,\n enumerable: enumerable,\n get: function () {\n initializeInstance(this);\n return this[prop];\n },\n set: function (value) {\n initializeInstance(this);\n this[prop] = value;\n }\n }));\n}\nfunction initializeInstance(target) {\n if (target[mobxDidRunLazyInitializersSymbol] === true)\n return;\n var decorators = target[mobxPendingDecorators];\n if (decorators) {\n addHiddenProp(target, mobxDidRunLazyInitializersSymbol, true);\n for (var key in decorators) {\n var d = decorators[key];\n d.propertyCreator(target, d.prop, d.descriptor, d.decoratorTarget, d.decoratorArguments);\n }\n }\n}\nfunction createPropDecorator(propertyInitiallyEnumerable, propertyCreator) {\n return function decoratorFactory() {\n var decoratorArguments;\n var decorator = function decorate(target, prop, descriptor, applyImmediately\n // This is a special parameter to signal the direct application of a decorator, allow extendObservable to skip the entire type decoration part,\n // as the instance to apply the decorator to equals the target\n ) {\n if (applyImmediately === true) {\n propertyCreator(target, prop, descriptor, target, decoratorArguments);\n return null;\n }\n if (process.env.NODE_ENV !== \"production\" && !quacksLikeADecorator(arguments))\n fail(\"This function is a decorator, but it wasn't invoked like a decorator\");\n if (!Object.prototype.hasOwnProperty.call(target, mobxPendingDecorators)) {\n var inheritedDecorators = target[mobxPendingDecorators];\n addHiddenProp(target, mobxPendingDecorators, __assign({}, inheritedDecorators));\n }\n target[mobxPendingDecorators][prop] = {\n prop: prop,\n propertyCreator: propertyCreator,\n descriptor: descriptor,\n decoratorTarget: target,\n decoratorArguments: decoratorArguments\n };\n return createPropertyInitializerDescriptor(prop, propertyInitiallyEnumerable);\n };\n if (quacksLikeADecorator(arguments)) {\n // @decorator\n decoratorArguments = EMPTY_ARRAY;\n return decorator.apply(null, arguments);\n }\n else {\n // @decorator(args)\n decoratorArguments = Array.prototype.slice.call(arguments);\n return decorator;\n }\n };\n}\nfunction quacksLikeADecorator(args) {\n return (((args.length === 2 || args.length === 3) && typeof args[1] === \"string\") ||\n (args.length === 4 && args[3] === true));\n}\n\nfunction deepEnhancer(v, _, name) {\n // it is an observable already, done\n if (isObservable(v))\n return v;\n // something that can be converted and mutated?\n if (Array.isArray(v))\n return observable.array(v, { name: name });\n if (isPlainObject(v))\n return observable.object(v, undefined, { name: name });\n if (isES6Map(v))\n return observable.map(v, { name: name });\n if (isES6Set(v))\n return observable.set(v, { name: name });\n return v;\n}\nfunction shallowEnhancer(v, _, name) {\n if (v === undefined || v === null)\n return v;\n if (isObservableObject(v) || isObservableArray(v) || isObservableMap(v) || isObservableSet(v))\n return v;\n if (Array.isArray(v))\n return observable.array(v, { name: name, deep: false });\n if (isPlainObject(v))\n return observable.object(v, undefined, { name: name, deep: false });\n if (isES6Map(v))\n return observable.map(v, { name: name, deep: false });\n if (isES6Set(v))\n return observable.set(v, { name: name, deep: false });\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"The shallow modifier / decorator can only used in combination with arrays, objects, maps and sets\");\n}\nfunction referenceEnhancer(newValue) {\n // never turn into an observable\n return newValue;\n}\nfunction refStructEnhancer(v, oldValue, name) {\n if (process.env.NODE_ENV !== \"production\" && isObservable(v))\n throw \"observable.struct should not be used with observable values\";\n if (deepEqual(v, oldValue))\n return oldValue;\n return v;\n}\n\nfunction createDecoratorForEnhancer(enhancer) {\n invariant(enhancer);\n var decorator = createPropDecorator(true, function (target, propertyName, descriptor, _decoratorTarget, decoratorArgs) {\n if (process.env.NODE_ENV !== \"production\") {\n invariant(!descriptor || !descriptor.get, \"@observable cannot be used on getter (property \\\"\" + stringifyKey(propertyName) + \"\\\"), use @computed instead.\");\n }\n var initialValue = descriptor\n ? descriptor.initializer\n ? descriptor.initializer.call(target)\n : descriptor.value\n : undefined;\n asObservableObject(target).addObservableProp(propertyName, initialValue, enhancer);\n });\n var res = \n // Extra process checks, as this happens during module initialization\n typeof process !== \"undefined\" && process.env && process.env.NODE_ENV !== \"production\"\n ? function observableDecorator() {\n // This wrapper function is just to detect illegal decorator invocations, deprecate in a next version\n // and simply return the created prop decorator\n if (arguments.length < 2)\n return fail(\"Incorrect decorator invocation. @observable decorator doesn't expect any arguments\");\n return decorator.apply(null, arguments);\n }\n : decorator;\n res.enhancer = enhancer;\n return res;\n}\n\n// Predefined bags of create observable options, to avoid allocating temporarily option objects\n// in the majority of cases\nvar defaultCreateObservableOptions = {\n deep: true,\n name: undefined,\n defaultDecorator: undefined,\n proxy: true\n};\nObject.freeze(defaultCreateObservableOptions);\nfunction assertValidOption(key) {\n if (!/^(deep|name|equals|defaultDecorator|proxy)$/.test(key))\n fail(\"invalid option for (extend)observable: \" + key);\n}\nfunction asCreateObservableOptions(thing) {\n if (thing === null || thing === undefined)\n return defaultCreateObservableOptions;\n if (typeof thing === \"string\")\n return { name: thing, deep: true, proxy: true };\n if (process.env.NODE_ENV !== \"production\") {\n if (typeof thing !== \"object\")\n return fail(\"expected options object\");\n Object.keys(thing).forEach(assertValidOption);\n }\n return thing;\n}\nvar deepDecorator = createDecoratorForEnhancer(deepEnhancer);\nvar shallowDecorator = createDecoratorForEnhancer(shallowEnhancer);\nvar refDecorator = createDecoratorForEnhancer(referenceEnhancer);\nvar refStructDecorator = createDecoratorForEnhancer(refStructEnhancer);\nfunction getEnhancerFromOptions(options) {\n return options.defaultDecorator\n ? options.defaultDecorator.enhancer\n : options.deep === false\n ? referenceEnhancer\n : deepEnhancer;\n}\n/**\n * Turns an object, array or function into a reactive structure.\n * @param v the value which should become observable.\n */\nfunction createObservable(v, arg2, arg3) {\n // @observable someProp;\n if (typeof arguments[1] === \"string\") {\n return deepDecorator.apply(null, arguments);\n }\n // it is an observable already, done\n if (isObservable(v))\n return v;\n // something that can be converted and mutated?\n var res = isPlainObject(v)\n ? observable.object(v, arg2, arg3)\n : Array.isArray(v)\n ? observable.array(v, arg2)\n : isES6Map(v)\n ? observable.map(v, arg2)\n : isES6Set(v)\n ? observable.set(v, arg2)\n : v;\n // this value could be converted to a new observable data structure, return it\n if (res !== v)\n return res;\n // otherwise, just box it\n fail(process.env.NODE_ENV !== \"production\" &&\n \"The provided value could not be converted into an observable. If you want just create an observable reference to the object use 'observable.box(value)'\");\n}\nvar observableFactories = {\n box: function (value, options) {\n if (arguments.length > 2)\n incorrectlyUsedAsDecorator(\"box\");\n var o = asCreateObservableOptions(options);\n return new ObservableValue(value, getEnhancerFromOptions(o), o.name, true, o.equals);\n },\n array: function (initialValues, options) {\n if (arguments.length > 2)\n incorrectlyUsedAsDecorator(\"array\");\n var o = asCreateObservableOptions(options);\n return createObservableArray(initialValues, getEnhancerFromOptions(o), o.name);\n },\n map: function (initialValues, options) {\n if (arguments.length > 2)\n incorrectlyUsedAsDecorator(\"map\");\n var o = asCreateObservableOptions(options);\n return new ObservableMap(initialValues, getEnhancerFromOptions(o), o.name);\n },\n set: function (initialValues, options) {\n if (arguments.length > 2)\n incorrectlyUsedAsDecorator(\"set\");\n var o = asCreateObservableOptions(options);\n return new ObservableSet(initialValues, getEnhancerFromOptions(o), o.name);\n },\n object: function (props, decorators, options) {\n if (typeof arguments[1] === \"string\")\n incorrectlyUsedAsDecorator(\"object\");\n var o = asCreateObservableOptions(options);\n if (o.proxy === false) {\n return extendObservable({}, props, decorators, o);\n }\n else {\n var defaultDecorator = getDefaultDecoratorFromObjectOptions(o);\n var base = extendObservable({}, undefined, undefined, o);\n var proxy = createDynamicObservableObject(base);\n extendObservableObjectWithProperties(proxy, props, decorators, defaultDecorator);\n return proxy;\n }\n },\n ref: refDecorator,\n shallow: shallowDecorator,\n deep: deepDecorator,\n struct: refStructDecorator\n};\nvar observable = createObservable;\n// weird trick to keep our typings nicely with our funcs, and still extend the observable function\nObject.keys(observableFactories).forEach(function (name) { return (observable[name] = observableFactories[name]); });\nfunction incorrectlyUsedAsDecorator(methodName) {\n fail(\n // process.env.NODE_ENV !== \"production\" &&\n \"Expected one or two arguments to observable.\" + methodName + \". Did you accidentally try to use observable.\" + methodName + \" as decorator?\");\n}\n\nvar computedDecorator = createPropDecorator(false, function (instance, propertyName, descriptor, decoratorTarget, decoratorArgs) {\n var get = descriptor.get, set = descriptor.set; // initialValue is the descriptor for get / set props\n // Optimization: faster on decorator target or instance? Assuming target\n // Optimization: find out if declaring on instance isn't just faster. (also makes the property descriptor simpler). But, more memory usage..\n // Forcing instance now, fixes hot reloadig issues on React Native:\n var options = decoratorArgs[0] || {};\n asObservableObject(instance).addComputedProp(instance, propertyName, __assign({ get: get,\n set: set, context: instance }, options));\n});\nvar computedStructDecorator = computedDecorator({ equals: comparer.structural });\n/**\n * Decorator for class properties: @computed get value() { return expr; }.\n * For legacy purposes also invokable as ES5 observable created: `computed(() => expr)`;\n */\nvar computed = function computed(arg1, arg2, arg3) {\n if (typeof arg2 === \"string\") {\n // @computed\n return computedDecorator.apply(null, arguments);\n }\n if (arg1 !== null && typeof arg1 === \"object\" && arguments.length === 1) {\n // @computed({ options })\n return computedDecorator.apply(null, arguments);\n }\n // computed(expr, options?)\n if (process.env.NODE_ENV !== \"production\") {\n invariant(typeof arg1 === \"function\", \"First argument to `computed` should be an expression.\");\n invariant(arguments.length < 3, \"Computed takes one or two arguments if used as function\");\n }\n var opts = typeof arg2 === \"object\" ? arg2 : {};\n opts.get = arg1;\n opts.set = typeof arg2 === \"function\" ? arg2 : opts.set;\n opts.name = opts.name || arg1.name || \"\"; /* for generated name */\n return new ComputedValue(opts);\n};\ncomputed.struct = computedStructDecorator;\n\nfunction createAction(actionName, fn, ref) {\n if (process.env.NODE_ENV !== \"production\") {\n invariant(typeof fn === \"function\", \"`action` can only be invoked on functions\");\n if (typeof actionName !== \"string\" || !actionName)\n fail(\"actions should have valid names, got: '\" + actionName + \"'\");\n }\n var res = function () {\n return executeAction(actionName, fn, ref || this, arguments);\n };\n res.isMobxAction = true;\n return res;\n}\nfunction executeAction(actionName, fn, scope, args) {\n var runInfo = startAction(actionName, fn, scope, args);\n var shouldSupressReactionError = true;\n try {\n var res = fn.apply(scope, args);\n shouldSupressReactionError = false;\n return res;\n }\n finally {\n if (shouldSupressReactionError) {\n globalState.suppressReactionErrors = shouldSupressReactionError;\n endAction(runInfo);\n globalState.suppressReactionErrors = false;\n }\n else {\n endAction(runInfo);\n }\n }\n}\nfunction startAction(actionName, fn, scope, args) {\n var notifySpy = isSpyEnabled() && !!actionName;\n var startTime = 0;\n if (notifySpy && process.env.NODE_ENV !== \"production\") {\n startTime = Date.now();\n var l = (args && args.length) || 0;\n var flattendArgs = new Array(l);\n if (l > 0)\n for (var i = 0; i < l; i++)\n flattendArgs[i] = args[i];\n spyReportStart({\n type: \"action\",\n name: actionName,\n object: scope,\n arguments: flattendArgs\n });\n }\n var prevDerivation = untrackedStart();\n startBatch();\n var prevAllowStateChanges = allowStateChangesStart(true);\n return {\n prevDerivation: prevDerivation,\n prevAllowStateChanges: prevAllowStateChanges,\n notifySpy: notifySpy,\n startTime: startTime\n };\n}\nfunction endAction(runInfo) {\n allowStateChangesEnd(runInfo.prevAllowStateChanges);\n endBatch();\n untrackedEnd(runInfo.prevDerivation);\n if (runInfo.notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd({ time: Date.now() - runInfo.startTime });\n}\nfunction allowStateChanges(allowStateChanges, func) {\n var prev = allowStateChangesStart(allowStateChanges);\n var res;\n try {\n res = func();\n }\n finally {\n allowStateChangesEnd(prev);\n }\n return res;\n}\nfunction allowStateChangesStart(allowStateChanges) {\n var prev = globalState.allowStateChanges;\n globalState.allowStateChanges = allowStateChanges;\n return prev;\n}\nfunction allowStateChangesEnd(prev) {\n globalState.allowStateChanges = prev;\n}\nfunction allowStateChangesInsideComputed(func) {\n var prev = globalState.computationDepth;\n globalState.computationDepth = 0;\n var res;\n try {\n res = func();\n }\n finally {\n globalState.computationDepth = prev;\n }\n return res;\n}\n\nvar ObservableValue = /** @class */ (function (_super) {\n __extends(ObservableValue, _super);\n function ObservableValue(value, enhancer, name, notifySpy, equals) {\n if (name === void 0) { name = \"ObservableValue@\" + getNextId(); }\n if (notifySpy === void 0) { notifySpy = true; }\n if (equals === void 0) { equals = comparer.default; }\n var _this = _super.call(this, name) || this;\n _this.enhancer = enhancer;\n _this.name = name;\n _this.equals = equals;\n _this.hasUnreportedChange = false;\n _this.value = enhancer(value, undefined, name);\n if (notifySpy && isSpyEnabled() && process.env.NODE_ENV !== \"production\") {\n // only notify spy if this is a stand-alone observable\n spyReport({ type: \"create\", name: _this.name, newValue: \"\" + _this.value });\n }\n return _this;\n }\n ObservableValue.prototype.dehanceValue = function (value) {\n if (this.dehancer !== undefined)\n return this.dehancer(value);\n return value;\n };\n ObservableValue.prototype.set = function (newValue) {\n var oldValue = this.value;\n newValue = this.prepareNewValue(newValue);\n if (newValue !== globalState.UNCHANGED) {\n var notifySpy = isSpyEnabled();\n if (notifySpy && process.env.NODE_ENV !== \"production\") {\n spyReportStart({\n type: \"update\",\n name: this.name,\n newValue: newValue,\n oldValue: oldValue\n });\n }\n this.setNewValue(newValue);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n }\n };\n ObservableValue.prototype.prepareNewValue = function (newValue) {\n checkIfStateModificationsAreAllowed(this);\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n object: this,\n type: \"update\",\n newValue: newValue\n });\n if (!change)\n return globalState.UNCHANGED;\n newValue = change.newValue;\n }\n // apply modifier\n newValue = this.enhancer(newValue, this.value, this.name);\n return this.equals(this.value, newValue) ? globalState.UNCHANGED : newValue;\n };\n ObservableValue.prototype.setNewValue = function (newValue) {\n var oldValue = this.value;\n this.value = newValue;\n this.reportChanged();\n if (hasListeners(this)) {\n notifyListeners(this, {\n type: \"update\",\n object: this,\n newValue: newValue,\n oldValue: oldValue\n });\n }\n };\n ObservableValue.prototype.get = function () {\n this.reportObserved();\n return this.dehanceValue(this.value);\n };\n ObservableValue.prototype.intercept = function (handler) {\n return registerInterceptor(this, handler);\n };\n ObservableValue.prototype.observe = function (listener, fireImmediately) {\n if (fireImmediately)\n listener({\n object: this,\n type: \"update\",\n newValue: this.value,\n oldValue: undefined\n });\n return registerListener(this, listener);\n };\n ObservableValue.prototype.toJSON = function () {\n return this.get();\n };\n ObservableValue.prototype.toString = function () {\n return this.name + \"[\" + this.value + \"]\";\n };\n ObservableValue.prototype.valueOf = function () {\n return toPrimitive(this.get());\n };\n ObservableValue.prototype[Symbol.toPrimitive] = function () {\n return this.valueOf();\n };\n return ObservableValue;\n}(Atom));\nvar isObservableValue = createInstanceofPredicate(\"ObservableValue\", ObservableValue);\n\n/**\n * A node in the state dependency root that observes other nodes, and can be observed itself.\n *\n * ComputedValue will remember the result of the computation for the duration of the batch, or\n * while being observed.\n *\n * During this time it will recompute only when one of its direct dependencies changed,\n * but only when it is being accessed with `ComputedValue.get()`.\n *\n * Implementation description:\n * 1. First time it's being accessed it will compute and remember result\n * give back remembered result until 2. happens\n * 2. First time any deep dependency change, propagate POSSIBLY_STALE to all observers, wait for 3.\n * 3. When it's being accessed, recompute if any shallow dependency changed.\n * if result changed: propagate STALE to all observers, that were POSSIBLY_STALE from the last step.\n * go to step 2. either way\n *\n * If at any point it's outside batch and it isn't observed: reset everything and go to 1.\n */\nvar ComputedValue = /** @class */ (function () {\n /**\n * Create a new computed value based on a function expression.\n *\n * The `name` property is for debug purposes only.\n *\n * The `equals` property specifies the comparer function to use to determine if a newly produced\n * value differs from the previous value. Two comparers are provided in the library; `defaultComparer`\n * compares based on identity comparison (===), and `structualComparer` deeply compares the structure.\n * Structural comparison can be convenient if you always produce a new aggregated object and\n * don't want to notify observers if it is structurally the same.\n * This is useful for working with vectors, mouse coordinates etc.\n */\n function ComputedValue(options) {\n this.dependenciesState = IDerivationState.NOT_TRACKING;\n this.observing = []; // nodes we are looking at. Our value depends on these nodes\n this.newObserving = null; // during tracking it's an array with new observed observers\n this.isBeingObserved = false;\n this.isPendingUnobservation = false;\n this.observers = new Set();\n this.diffValue = 0;\n this.runId = 0;\n this.lastAccessedBy = 0;\n this.lowestObserverState = IDerivationState.UP_TO_DATE;\n this.unboundDepsCount = 0;\n this.__mapid = \"#\" + getNextId();\n this.value = new CaughtException(null);\n this.isComputing = false; // to check for cycles\n this.isRunningSetter = false;\n this.isTracing = TraceMode.NONE;\n if (process.env.NODE_ENV !== \"production\" && !options.get)\n throw \"[mobx] missing option for computed: get\";\n this.derivation = options.get;\n this.name = options.name || \"ComputedValue@\" + getNextId();\n if (options.set)\n this.setter = createAction(this.name + \"-setter\", options.set);\n this.equals =\n options.equals ||\n (options.compareStructural || options.struct\n ? comparer.structural\n : comparer.default);\n this.scope = options.context;\n this.requiresReaction = !!options.requiresReaction;\n this.keepAlive = !!options.keepAlive;\n }\n ComputedValue.prototype.onBecomeStale = function () {\n propagateMaybeChanged(this);\n };\n ComputedValue.prototype.onBecomeObserved = function () {\n if (this.onBecomeObservedListeners) {\n this.onBecomeObservedListeners.forEach(function (listener) { return listener(); });\n }\n };\n ComputedValue.prototype.onBecomeUnobserved = function () {\n if (this.onBecomeUnobservedListeners) {\n this.onBecomeUnobservedListeners.forEach(function (listener) { return listener(); });\n }\n };\n /**\n * Returns the current value of this computed value.\n * Will evaluate its computation first if needed.\n */\n ComputedValue.prototype.get = function () {\n if (this.isComputing)\n fail(\"Cycle detected in computation \" + this.name + \": \" + this.derivation);\n if (globalState.inBatch === 0 && this.observers.size === 0 && !this.keepAlive) {\n if (shouldCompute(this)) {\n this.warnAboutUntrackedRead();\n startBatch(); // See perf test 'computed memoization'\n this.value = this.computeValue(false);\n endBatch();\n }\n }\n else {\n reportObserved(this);\n if (shouldCompute(this))\n if (this.trackAndCompute())\n propagateChangeConfirmed(this);\n }\n var result = this.value;\n if (isCaughtException(result))\n throw result.cause;\n return result;\n };\n ComputedValue.prototype.peek = function () {\n var res = this.computeValue(false);\n if (isCaughtException(res))\n throw res.cause;\n return res;\n };\n ComputedValue.prototype.set = function (value) {\n if (this.setter) {\n invariant(!this.isRunningSetter, \"The setter of computed value '\" + this.name + \"' is trying to update itself. Did you intend to update an _observable_ value, instead of the computed property?\");\n this.isRunningSetter = true;\n try {\n this.setter.call(this.scope, value);\n }\n finally {\n this.isRunningSetter = false;\n }\n }\n else\n invariant(false, process.env.NODE_ENV !== \"production\" &&\n \"[ComputedValue '\" + this.name + \"'] It is not possible to assign a new value to a computed value.\");\n };\n ComputedValue.prototype.trackAndCompute = function () {\n if (isSpyEnabled() && process.env.NODE_ENV !== \"production\") {\n spyReport({\n object: this.scope,\n type: \"compute\",\n name: this.name\n });\n }\n var oldValue = this.value;\n var wasSuspended = \n /* see #1208 */ this.dependenciesState === IDerivationState.NOT_TRACKING;\n var newValue = this.computeValue(true);\n var changed = wasSuspended ||\n isCaughtException(oldValue) ||\n isCaughtException(newValue) ||\n !this.equals(oldValue, newValue);\n if (changed) {\n this.value = newValue;\n }\n return changed;\n };\n ComputedValue.prototype.computeValue = function (track) {\n this.isComputing = true;\n globalState.computationDepth++;\n var res;\n if (track) {\n res = trackDerivedFunction(this, this.derivation, this.scope);\n }\n else {\n if (globalState.disableErrorBoundaries === true) {\n res = this.derivation.call(this.scope);\n }\n else {\n try {\n res = this.derivation.call(this.scope);\n }\n catch (e) {\n res = new CaughtException(e);\n }\n }\n }\n globalState.computationDepth--;\n this.isComputing = false;\n return res;\n };\n ComputedValue.prototype.suspend = function () {\n if (!this.keepAlive) {\n clearObserving(this);\n this.value = undefined; // don't hold on to computed value!\n }\n };\n ComputedValue.prototype.observe = function (listener, fireImmediately) {\n var _this = this;\n var firstTime = true;\n var prevValue = undefined;\n return autorun(function () {\n var newValue = _this.get();\n if (!firstTime || fireImmediately) {\n var prevU = untrackedStart();\n listener({\n type: \"update\",\n object: _this,\n newValue: newValue,\n oldValue: prevValue\n });\n untrackedEnd(prevU);\n }\n firstTime = false;\n prevValue = newValue;\n });\n };\n ComputedValue.prototype.warnAboutUntrackedRead = function () {\n if (process.env.NODE_ENV === \"production\")\n return;\n if (this.requiresReaction === true) {\n fail(\"[mobx] Computed value \" + this.name + \" is read outside a reactive context\");\n }\n if (this.isTracing !== TraceMode.NONE) {\n console.log(\"[mobx.trace] '\" + this.name + \"' is being read outside a reactive context. Doing a full recompute\");\n }\n if (globalState.computedRequiresReaction) {\n console.warn(\"[mobx] Computed value \" + this.name + \" is being read outside a reactive context. Doing a full recompute\");\n }\n };\n ComputedValue.prototype.toJSON = function () {\n return this.get();\n };\n ComputedValue.prototype.toString = function () {\n return this.name + \"[\" + this.derivation.toString() + \"]\";\n };\n ComputedValue.prototype.valueOf = function () {\n return toPrimitive(this.get());\n };\n ComputedValue.prototype[Symbol.toPrimitive] = function () {\n return this.valueOf();\n };\n return ComputedValue;\n}());\nvar isComputedValue = createInstanceofPredicate(\"ComputedValue\", ComputedValue);\n\nvar IDerivationState;\n(function (IDerivationState) {\n // before being run or (outside batch and not being observed)\n // at this point derivation is not holding any data about dependency tree\n IDerivationState[IDerivationState[\"NOT_TRACKING\"] = -1] = \"NOT_TRACKING\";\n // no shallow dependency changed since last computation\n // won't recalculate derivation\n // this is what makes mobx fast\n IDerivationState[IDerivationState[\"UP_TO_DATE\"] = 0] = \"UP_TO_DATE\";\n // some deep dependency changed, but don't know if shallow dependency changed\n // will require to check first if UP_TO_DATE or POSSIBLY_STALE\n // currently only ComputedValue will propagate POSSIBLY_STALE\n //\n // having this state is second big optimization:\n // don't have to recompute on every dependency change, but only when it's needed\n IDerivationState[IDerivationState[\"POSSIBLY_STALE\"] = 1] = \"POSSIBLY_STALE\";\n // A shallow dependency has changed since last computation and the derivation\n // will need to recompute when it's needed next.\n IDerivationState[IDerivationState[\"STALE\"] = 2] = \"STALE\";\n})(IDerivationState || (IDerivationState = {}));\nvar TraceMode;\n(function (TraceMode) {\n TraceMode[TraceMode[\"NONE\"] = 0] = \"NONE\";\n TraceMode[TraceMode[\"LOG\"] = 1] = \"LOG\";\n TraceMode[TraceMode[\"BREAK\"] = 2] = \"BREAK\";\n})(TraceMode || (TraceMode = {}));\nvar CaughtException = /** @class */ (function () {\n function CaughtException(cause) {\n this.cause = cause;\n // Empty\n }\n return CaughtException;\n}());\nfunction isCaughtException(e) {\n return e instanceof CaughtException;\n}\n/**\n * Finds out whether any dependency of the derivation has actually changed.\n * If dependenciesState is 1 then it will recalculate dependencies,\n * if any dependency changed it will propagate it by changing dependenciesState to 2.\n *\n * By iterating over the dependencies in the same order that they were reported and\n * stopping on the first change, all the recalculations are only called for ComputedValues\n * that will be tracked by derivation. That is because we assume that if the first x\n * dependencies of the derivation doesn't change then the derivation should run the same way\n * up until accessing x-th dependency.\n */\nfunction shouldCompute(derivation) {\n switch (derivation.dependenciesState) {\n case IDerivationState.UP_TO_DATE:\n return false;\n case IDerivationState.NOT_TRACKING:\n case IDerivationState.STALE:\n return true;\n case IDerivationState.POSSIBLY_STALE: {\n var prevUntracked = untrackedStart(); // no need for those computeds to be reported, they will be picked up in trackDerivedFunction.\n var obs = derivation.observing, l = obs.length;\n for (var i = 0; i < l; i++) {\n var obj = obs[i];\n if (isComputedValue(obj)) {\n if (globalState.disableErrorBoundaries) {\n obj.get();\n }\n else {\n try {\n obj.get();\n }\n catch (e) {\n // we are not interested in the value *or* exception at this moment, but if there is one, notify all\n untrackedEnd(prevUntracked);\n return true;\n }\n }\n // if ComputedValue `obj` actually changed it will be computed and propagated to its observers.\n // and `derivation` is an observer of `obj`\n // invariantShouldCompute(derivation)\n if (derivation.dependenciesState === IDerivationState.STALE) {\n untrackedEnd(prevUntracked);\n return true;\n }\n }\n }\n changeDependenciesStateTo0(derivation);\n untrackedEnd(prevUntracked);\n return false;\n }\n }\n}\n// function invariantShouldCompute(derivation: IDerivation) {\n// const newDepState = (derivation as any).dependenciesState\n// if (\n// process.env.NODE_ENV === \"production\" &&\n// (newDepState === IDerivationState.POSSIBLY_STALE ||\n// newDepState === IDerivationState.NOT_TRACKING)\n// )\n// fail(\"Illegal dependency state\")\n// }\nfunction isComputingDerivation() {\n return globalState.trackingDerivation !== null; // filter out actions inside computations\n}\nfunction checkIfStateModificationsAreAllowed(atom) {\n var hasObservers = atom.observers.size > 0;\n // Should never be possible to change an observed observable from inside computed, see #798\n if (globalState.computationDepth > 0 && hasObservers)\n fail(process.env.NODE_ENV !== \"production\" &&\n \"Computed values are not allowed to cause side effects by changing observables that are already being observed. Tried to modify: \" + atom.name);\n // Should not be possible to change observed state outside strict mode, except during initialization, see #563\n if (!globalState.allowStateChanges && (hasObservers || globalState.enforceActions === \"strict\"))\n fail(process.env.NODE_ENV !== \"production\" &&\n (globalState.enforceActions\n ? \"Since strict-mode is enabled, changing observed observable values outside actions is not allowed. Please wrap the code in an `action` if this change is intended. Tried to modify: \"\n : \"Side effects like changing state are not allowed at this point. Are you trying to modify state from, for example, the render function of a React component? Tried to modify: \") +\n atom.name);\n}\n/**\n * Executes the provided function `f` and tracks which observables are being accessed.\n * The tracking information is stored on the `derivation` object and the derivation is registered\n * as observer of any of the accessed observables.\n */\nfunction trackDerivedFunction(derivation, f, context) {\n // pre allocate array allocation + room for variation in deps\n // array will be trimmed by bindDependencies\n changeDependenciesStateTo0(derivation);\n derivation.newObserving = new Array(derivation.observing.length + 100);\n derivation.unboundDepsCount = 0;\n derivation.runId = ++globalState.runId;\n var prevTracking = globalState.trackingDerivation;\n globalState.trackingDerivation = derivation;\n var result;\n if (globalState.disableErrorBoundaries === true) {\n result = f.call(context);\n }\n else {\n try {\n result = f.call(context);\n }\n catch (e) {\n result = new CaughtException(e);\n }\n }\n globalState.trackingDerivation = prevTracking;\n bindDependencies(derivation);\n return result;\n}\n/**\n * diffs newObserving with observing.\n * update observing to be newObserving with unique observables\n * notify observers that become observed/unobserved\n */\nfunction bindDependencies(derivation) {\n // invariant(derivation.dependenciesState !== IDerivationState.NOT_TRACKING, \"INTERNAL ERROR bindDependencies expects derivation.dependenciesState !== -1\");\n var prevObserving = derivation.observing;\n var observing = (derivation.observing = derivation.newObserving);\n var lowestNewObservingDerivationState = IDerivationState.UP_TO_DATE;\n // Go through all new observables and check diffValue: (this list can contain duplicates):\n // 0: first occurrence, change to 1 and keep it\n // 1: extra occurrence, drop it\n var i0 = 0, l = derivation.unboundDepsCount;\n for (var i = 0; i < l; i++) {\n var dep = observing[i];\n if (dep.diffValue === 0) {\n dep.diffValue = 1;\n if (i0 !== i)\n observing[i0] = dep;\n i0++;\n }\n // Upcast is 'safe' here, because if dep is IObservable, `dependenciesState` will be undefined,\n // not hitting the condition\n if (dep.dependenciesState > lowestNewObservingDerivationState) {\n lowestNewObservingDerivationState = dep.dependenciesState;\n }\n }\n observing.length = i0;\n derivation.newObserving = null; // newObserving shouldn't be needed outside tracking (statement moved down to work around FF bug, see #614)\n // Go through all old observables and check diffValue: (it is unique after last bindDependencies)\n // 0: it's not in new observables, unobserve it\n // 1: it keeps being observed, don't want to notify it. change to 0\n l = prevObserving.length;\n while (l--) {\n var dep = prevObserving[l];\n if (dep.diffValue === 0) {\n removeObserver(dep, derivation);\n }\n dep.diffValue = 0;\n }\n // Go through all new observables and check diffValue: (now it should be unique)\n // 0: it was set to 0 in last loop. don't need to do anything.\n // 1: it wasn't observed, let's observe it. set back to 0\n while (i0--) {\n var dep = observing[i0];\n if (dep.diffValue === 1) {\n dep.diffValue = 0;\n addObserver(dep, derivation);\n }\n }\n // Some new observed derivations may become stale during this derivation computation\n // so they have had no chance to propagate staleness (#916)\n if (lowestNewObservingDerivationState !== IDerivationState.UP_TO_DATE) {\n derivation.dependenciesState = lowestNewObservingDerivationState;\n derivation.onBecomeStale();\n }\n}\nfunction clearObserving(derivation) {\n // invariant(globalState.inBatch > 0, \"INTERNAL ERROR clearObserving should be called only inside batch\");\n var obs = derivation.observing;\n derivation.observing = [];\n var i = obs.length;\n while (i--)\n removeObserver(obs[i], derivation);\n derivation.dependenciesState = IDerivationState.NOT_TRACKING;\n}\nfunction untracked(action) {\n var prev = untrackedStart();\n try {\n return action();\n }\n finally {\n untrackedEnd(prev);\n }\n}\nfunction untrackedStart() {\n var prev = globalState.trackingDerivation;\n globalState.trackingDerivation = null;\n return prev;\n}\nfunction untrackedEnd(prev) {\n globalState.trackingDerivation = prev;\n}\n/**\n * needed to keep `lowestObserverState` correct. when changing from (2 or 1) to 0\n *\n */\nfunction changeDependenciesStateTo0(derivation) {\n if (derivation.dependenciesState === IDerivationState.UP_TO_DATE)\n return;\n derivation.dependenciesState = IDerivationState.UP_TO_DATE;\n var obs = derivation.observing;\n var i = obs.length;\n while (i--)\n obs[i].lowestObserverState = IDerivationState.UP_TO_DATE;\n}\n\n/**\n * These values will persist if global state is reset\n */\nvar persistentKeys = [\n \"mobxGuid\",\n \"spyListeners\",\n \"enforceActions\",\n \"computedRequiresReaction\",\n \"disableErrorBoundaries\",\n \"runId\",\n \"UNCHANGED\"\n];\nvar MobXGlobals = /** @class */ (function () {\n function MobXGlobals() {\n /**\n * MobXGlobals version.\n * MobX compatiblity with other versions loaded in memory as long as this version matches.\n * It indicates that the global state still stores similar information\n *\n * N.B: this version is unrelated to the package version of MobX, and is only the version of the\n * internal state storage of MobX, and can be the same across many different package versions\n */\n this.version = 5;\n /**\n * globally unique token to signal unchanged\n */\n this.UNCHANGED = {};\n /**\n * Currently running derivation\n */\n this.trackingDerivation = null;\n /**\n * Are we running a computation currently? (not a reaction)\n */\n this.computationDepth = 0;\n /**\n * Each time a derivation is tracked, it is assigned a unique run-id\n */\n this.runId = 0;\n /**\n * 'guid' for general purpose. Will be persisted amongst resets.\n */\n this.mobxGuid = 0;\n /**\n * Are we in a batch block? (and how many of them)\n */\n this.inBatch = 0;\n /**\n * Observables that don't have observers anymore, and are about to be\n * suspended, unless somebody else accesses it in the same batch\n *\n * @type {IObservable[]}\n */\n this.pendingUnobservations = [];\n /**\n * List of scheduled, not yet executed, reactions.\n */\n this.pendingReactions = [];\n /**\n * Are we currently processing reactions?\n */\n this.isRunningReactions = false;\n /**\n * Is it allowed to change observables at this point?\n * In general, MobX doesn't allow that when running computations and React.render.\n * To ensure that those functions stay pure.\n */\n this.allowStateChanges = true;\n /**\n * If strict mode is enabled, state changes are by default not allowed\n */\n this.enforceActions = false;\n /**\n * Spy callbacks\n */\n this.spyListeners = [];\n /**\n * Globally attached error handlers that react specifically to errors in reactions\n */\n this.globalReactionErrorHandlers = [];\n /**\n * Warn if computed values are accessed outside a reactive context\n */\n this.computedRequiresReaction = false;\n /**\n * Allows overwriting of computed properties, useful in tests but not prod as it can cause\n * memory leaks. See https://github.com/mobxjs/mobx/issues/1867\n */\n this.computedConfigurable = false;\n /*\n * Don't catch and rethrow exceptions. This is useful for inspecting the state of\n * the stack when an exception occurs while debugging.\n */\n this.disableErrorBoundaries = false;\n /*\n * If true, we are already handling an exception in an action. Any errors in reactions should be supressed, as\n * they are not the cause, see: https://github.com/mobxjs/mobx/issues/1836\n */\n this.suppressReactionErrors = false;\n }\n return MobXGlobals;\n}());\nvar canMergeGlobalState = true;\nvar isolateCalled = false;\nvar globalState = (function () {\n var global = getGlobal();\n if (global.__mobxInstanceCount > 0 && !global.__mobxGlobals)\n canMergeGlobalState = false;\n if (global.__mobxGlobals && global.__mobxGlobals.version !== new MobXGlobals().version)\n canMergeGlobalState = false;\n if (!canMergeGlobalState) {\n setTimeout(function () {\n if (!isolateCalled) {\n fail(\"There are multiple, different versions of MobX active. Make sure MobX is loaded only once or use `configure({ isolateGlobalState: true })`\");\n }\n }, 1);\n return new MobXGlobals();\n }\n else if (global.__mobxGlobals) {\n global.__mobxInstanceCount += 1;\n if (!global.__mobxGlobals.UNCHANGED)\n global.__mobxGlobals.UNCHANGED = {}; // make merge backward compatible\n return global.__mobxGlobals;\n }\n else {\n global.__mobxInstanceCount = 1;\n return (global.__mobxGlobals = new MobXGlobals());\n }\n})();\nfunction isolateGlobalState() {\n if (globalState.pendingReactions.length ||\n globalState.inBatch ||\n globalState.isRunningReactions)\n fail(\"isolateGlobalState should be called before MobX is running any reactions\");\n isolateCalled = true;\n if (canMergeGlobalState) {\n if (--getGlobal().__mobxInstanceCount === 0)\n getGlobal().__mobxGlobals = undefined;\n globalState = new MobXGlobals();\n }\n}\nfunction getGlobalState() {\n return globalState;\n}\n/**\n * For testing purposes only; this will break the internal state of existing observables,\n * but can be used to get back at a stable state after throwing errors\n */\nfunction resetGlobalState() {\n var defaultGlobals = new MobXGlobals();\n for (var key in defaultGlobals)\n if (persistentKeys.indexOf(key) === -1)\n globalState[key] = defaultGlobals[key];\n globalState.allowStateChanges = !globalState.enforceActions;\n}\nfunction getGlobal() {\n return typeof window !== \"undefined\" ? window : global;\n}\n\nfunction hasObservers(observable) {\n return observable.observers && observable.observers.size > 0;\n}\nfunction getObservers(observable) {\n return observable.observers;\n}\n// function invariantObservers(observable: IObservable) {\n// const list = observable.observers\n// const map = observable.observersIndexes\n// const l = list.length\n// for (let i = 0; i < l; i++) {\n// const id = list[i].__mapid\n// if (i) {\n// invariant(map[id] === i, \"INTERNAL ERROR maps derivation.__mapid to index in list\") // for performance\n// } else {\n// invariant(!(id in map), \"INTERNAL ERROR observer on index 0 shouldn't be held in map.\") // for performance\n// }\n// }\n// invariant(\n// list.length === 0 || Object.keys(map).length === list.length - 1,\n// \"INTERNAL ERROR there is no junk in map\"\n// )\n// }\nfunction addObserver(observable, node) {\n // invariant(node.dependenciesState !== -1, \"INTERNAL ERROR, can add only dependenciesState !== -1\");\n // invariant(observable._observers.indexOf(node) === -1, \"INTERNAL ERROR add already added node\");\n // invariantObservers(observable);\n observable.observers.add(node);\n if (observable.lowestObserverState > node.dependenciesState)\n observable.lowestObserverState = node.dependenciesState;\n // invariantObservers(observable);\n // invariant(observable._observers.indexOf(node) !== -1, \"INTERNAL ERROR didn't add node\");\n}\nfunction removeObserver(observable, node) {\n // invariant(globalState.inBatch > 0, \"INTERNAL ERROR, remove should be called only inside batch\");\n // invariant(observable._observers.indexOf(node) !== -1, \"INTERNAL ERROR remove already removed node\");\n // invariantObservers(observable);\n observable.observers.delete(node);\n if (observable.observers.size === 0) {\n // deleting last observer\n queueForUnobservation(observable);\n }\n // invariantObservers(observable);\n // invariant(observable._observers.indexOf(node) === -1, \"INTERNAL ERROR remove already removed node2\");\n}\nfunction queueForUnobservation(observable) {\n if (observable.isPendingUnobservation === false) {\n // invariant(observable._observers.length === 0, \"INTERNAL ERROR, should only queue for unobservation unobserved observables\");\n observable.isPendingUnobservation = true;\n globalState.pendingUnobservations.push(observable);\n }\n}\n/**\n * Batch starts a transaction, at least for purposes of memoizing ComputedValues when nothing else does.\n * During a batch `onBecomeUnobserved` will be called at most once per observable.\n * Avoids unnecessary recalculations.\n */\nfunction startBatch() {\n globalState.inBatch++;\n}\nfunction endBatch() {\n if (--globalState.inBatch === 0) {\n runReactions();\n // the batch is actually about to finish, all unobserving should happen here.\n var list = globalState.pendingUnobservations;\n for (var i = 0; i < list.length; i++) {\n var observable = list[i];\n observable.isPendingUnobservation = false;\n if (observable.observers.size === 0) {\n if (observable.isBeingObserved) {\n // if this observable had reactive observers, trigger the hooks\n observable.isBeingObserved = false;\n observable.onBecomeUnobserved();\n }\n if (observable instanceof ComputedValue) {\n // computed values are automatically teared down when the last observer leaves\n // this process happens recursively, this computed might be the last observabe of another, etc..\n observable.suspend();\n }\n }\n }\n globalState.pendingUnobservations = [];\n }\n}\nfunction reportObserved(observable) {\n var derivation = globalState.trackingDerivation;\n if (derivation !== null) {\n /**\n * Simple optimization, give each derivation run an unique id (runId)\n * Check if last time this observable was accessed the same runId is used\n * if this is the case, the relation is already known\n */\n if (derivation.runId !== observable.lastAccessedBy) {\n observable.lastAccessedBy = derivation.runId;\n // Tried storing newObserving, or observing, or both as Set, but performance didn't come close...\n derivation.newObserving[derivation.unboundDepsCount++] = observable;\n if (!observable.isBeingObserved) {\n observable.isBeingObserved = true;\n observable.onBecomeObserved();\n }\n }\n return true;\n }\n else if (observable.observers.size === 0 && globalState.inBatch > 0) {\n queueForUnobservation(observable);\n }\n return false;\n}\n// function invariantLOS(observable: IObservable, msg: string) {\n// // it's expensive so better not run it in produciton. but temporarily helpful for testing\n// const min = getObservers(observable).reduce((a, b) => Math.min(a, b.dependenciesState), 2)\n// if (min >= observable.lowestObserverState) return // <- the only assumption about `lowestObserverState`\n// throw new Error(\n// \"lowestObserverState is wrong for \" +\n// msg +\n// \" because \" +\n// min +\n// \" < \" +\n// observable.lowestObserverState\n// )\n// }\n/**\n * NOTE: current propagation mechanism will in case of self reruning autoruns behave unexpectedly\n * It will propagate changes to observers from previous run\n * It's hard or maybe impossible (with reasonable perf) to get it right with current approach\n * Hopefully self reruning autoruns aren't a feature people should depend on\n * Also most basic use cases should be ok\n */\n// Called by Atom when its value changes\nfunction propagateChanged(observable) {\n // invariantLOS(observable, \"changed start\");\n if (observable.lowestObserverState === IDerivationState.STALE)\n return;\n observable.lowestObserverState = IDerivationState.STALE;\n // Ideally we use for..of here, but the downcompiled version is really slow...\n observable.observers.forEach(function (d) {\n if (d.dependenciesState === IDerivationState.UP_TO_DATE) {\n if (d.isTracing !== TraceMode.NONE) {\n logTraceInfo(d, observable);\n }\n d.onBecomeStale();\n }\n d.dependenciesState = IDerivationState.STALE;\n });\n // invariantLOS(observable, \"changed end\");\n}\n// Called by ComputedValue when it recalculate and its value changed\nfunction propagateChangeConfirmed(observable) {\n // invariantLOS(observable, \"confirmed start\");\n if (observable.lowestObserverState === IDerivationState.STALE)\n return;\n observable.lowestObserverState = IDerivationState.STALE;\n observable.observers.forEach(function (d) {\n if (d.dependenciesState === IDerivationState.POSSIBLY_STALE)\n d.dependenciesState = IDerivationState.STALE;\n else if (d.dependenciesState === IDerivationState.UP_TO_DATE // this happens during computing of `d`, just keep lowestObserverState up to date.\n )\n observable.lowestObserverState = IDerivationState.UP_TO_DATE;\n });\n // invariantLOS(observable, \"confirmed end\");\n}\n// Used by computed when its dependency changed, but we don't wan't to immediately recompute.\nfunction propagateMaybeChanged(observable) {\n // invariantLOS(observable, \"maybe start\");\n if (observable.lowestObserverState !== IDerivationState.UP_TO_DATE)\n return;\n observable.lowestObserverState = IDerivationState.POSSIBLY_STALE;\n observable.observers.forEach(function (d) {\n if (d.dependenciesState === IDerivationState.UP_TO_DATE) {\n d.dependenciesState = IDerivationState.POSSIBLY_STALE;\n if (d.isTracing !== TraceMode.NONE) {\n logTraceInfo(d, observable);\n }\n d.onBecomeStale();\n }\n });\n // invariantLOS(observable, \"maybe end\");\n}\nfunction logTraceInfo(derivation, observable) {\n console.log(\"[mobx.trace] '\" + derivation.name + \"' is invalidated due to a change in: '\" + observable.name + \"'\");\n if (derivation.isTracing === TraceMode.BREAK) {\n var lines = [];\n printDepTree(getDependencyTree(derivation), lines, 1);\n // prettier-ignore\n new Function(\"debugger;\\n/*\\nTracing '\" + derivation.name + \"'\\n\\nYou are entering this break point because derivation '\" + derivation.name + \"' is being traced and '\" + observable.name + \"' is now forcing it to update.\\nJust follow the stacktrace you should now see in the devtools to see precisely what piece of your code is causing this update\\nThe stackframe you are looking for is at least ~6-8 stack-frames up.\\n\\n\" + (derivation instanceof ComputedValue ? derivation.derivation.toString().replace(/[*]\\//g, \"/\") : \"\") + \"\\n\\nThe dependencies for this derivation are:\\n\\n\" + lines.join(\"\\n\") + \"\\n*/\\n \")();\n }\n}\nfunction printDepTree(tree, lines, depth) {\n if (lines.length >= 1000) {\n lines.push(\"(and many more)\");\n return;\n }\n lines.push(\"\" + new Array(depth).join(\"\\t\") + tree.name); // MWE: not the fastest, but the easiest way :)\n if (tree.dependencies)\n tree.dependencies.forEach(function (child) { return printDepTree(child, lines, depth + 1); });\n}\n\nvar Reaction = /** @class */ (function () {\n function Reaction(name, onInvalidate, errorHandler) {\n if (name === void 0) { name = \"Reaction@\" + getNextId(); }\n this.name = name;\n this.onInvalidate = onInvalidate;\n this.errorHandler = errorHandler;\n this.observing = []; // nodes we are looking at. Our value depends on these nodes\n this.newObserving = [];\n this.dependenciesState = IDerivationState.NOT_TRACKING;\n this.diffValue = 0;\n this.runId = 0;\n this.unboundDepsCount = 0;\n this.__mapid = \"#\" + getNextId();\n this.isDisposed = false;\n this._isScheduled = false;\n this._isTrackPending = false;\n this._isRunning = false;\n this.isTracing = TraceMode.NONE;\n }\n Reaction.prototype.onBecomeStale = function () {\n this.schedule();\n };\n Reaction.prototype.schedule = function () {\n if (!this._isScheduled) {\n this._isScheduled = true;\n globalState.pendingReactions.push(this);\n runReactions();\n }\n };\n Reaction.prototype.isScheduled = function () {\n return this._isScheduled;\n };\n /**\n * internal, use schedule() if you intend to kick off a reaction\n */\n Reaction.prototype.runReaction = function () {\n if (!this.isDisposed) {\n startBatch();\n this._isScheduled = false;\n if (shouldCompute(this)) {\n this._isTrackPending = true;\n try {\n this.onInvalidate();\n if (this._isTrackPending &&\n isSpyEnabled() &&\n process.env.NODE_ENV !== \"production\") {\n // onInvalidate didn't trigger track right away..\n spyReport({\n name: this.name,\n type: \"scheduled-reaction\"\n });\n }\n }\n catch (e) {\n this.reportExceptionInDerivation(e);\n }\n }\n endBatch();\n }\n };\n Reaction.prototype.track = function (fn) {\n if (this.isDisposed) {\n return;\n // console.warn(\"Reaction already disposed\") // Note: Not a warning / error in mobx 4 either\n }\n startBatch();\n var notify = isSpyEnabled();\n var startTime;\n if (notify && process.env.NODE_ENV !== \"production\") {\n startTime = Date.now();\n spyReportStart({\n name: this.name,\n type: \"reaction\"\n });\n }\n this._isRunning = true;\n var result = trackDerivedFunction(this, fn, undefined);\n this._isRunning = false;\n this._isTrackPending = false;\n if (this.isDisposed) {\n // disposed during last run. Clean up everything that was bound after the dispose call.\n clearObserving(this);\n }\n if (isCaughtException(result))\n this.reportExceptionInDerivation(result.cause);\n if (notify && process.env.NODE_ENV !== \"production\") {\n spyReportEnd({\n time: Date.now() - startTime\n });\n }\n endBatch();\n };\n Reaction.prototype.reportExceptionInDerivation = function (error) {\n var _this = this;\n if (this.errorHandler) {\n this.errorHandler(error, this);\n return;\n }\n if (globalState.disableErrorBoundaries)\n throw error;\n var message = \"[mobx] Encountered an uncaught exception that was thrown by a reaction or observer component, in: '\" + this + \"'\";\n if (globalState.suppressReactionErrors) {\n console.warn(\"[mobx] (error in reaction '\" + this.name + \"' suppressed, fix error of causing action below)\"); // prettier-ignore\n }\n else {\n console.error(message, error);\n /** If debugging brought you here, please, read the above message :-). Tnx! */\n }\n if (isSpyEnabled()) {\n spyReport({\n type: \"error\",\n name: this.name,\n message: message,\n error: \"\" + error\n });\n }\n globalState.globalReactionErrorHandlers.forEach(function (f) { return f(error, _this); });\n };\n Reaction.prototype.dispose = function () {\n if (!this.isDisposed) {\n this.isDisposed = true;\n if (!this._isRunning) {\n // if disposed while running, clean up later. Maybe not optimal, but rare case\n startBatch();\n clearObserving(this);\n endBatch();\n }\n }\n };\n Reaction.prototype.getDisposer = function () {\n var r = this.dispose.bind(this);\n r[$mobx] = this;\n return r;\n };\n Reaction.prototype.toString = function () {\n return \"Reaction[\" + this.name + \"]\";\n };\n Reaction.prototype.trace = function (enterBreakPoint) {\n if (enterBreakPoint === void 0) { enterBreakPoint = false; }\n trace(this, enterBreakPoint);\n };\n return Reaction;\n}());\nfunction onReactionError(handler) {\n globalState.globalReactionErrorHandlers.push(handler);\n return function () {\n var idx = globalState.globalReactionErrorHandlers.indexOf(handler);\n if (idx >= 0)\n globalState.globalReactionErrorHandlers.splice(idx, 1);\n };\n}\n/**\n * Magic number alert!\n * Defines within how many times a reaction is allowed to re-trigger itself\n * until it is assumed that this is gonna be a never ending loop...\n */\nvar MAX_REACTION_ITERATIONS = 100;\nvar reactionScheduler = function (f) { return f(); };\nfunction runReactions() {\n // Trampolining, if runReactions are already running, new reactions will be picked up\n if (globalState.inBatch > 0 || globalState.isRunningReactions)\n return;\n reactionScheduler(runReactionsHelper);\n}\nfunction runReactionsHelper() {\n globalState.isRunningReactions = true;\n var allReactions = globalState.pendingReactions;\n var iterations = 0;\n // While running reactions, new reactions might be triggered.\n // Hence we work with two variables and check whether\n // we converge to no remaining reactions after a while.\n while (allReactions.length > 0) {\n if (++iterations === MAX_REACTION_ITERATIONS) {\n console.error(\"Reaction doesn't converge to a stable state after \" + MAX_REACTION_ITERATIONS + \" iterations.\" +\n (\" Probably there is a cycle in the reactive function: \" + allReactions[0]));\n allReactions.splice(0); // clear reactions\n }\n var remainingReactions = allReactions.splice(0);\n for (var i = 0, l = remainingReactions.length; i < l; i++)\n remainingReactions[i].runReaction();\n }\n globalState.isRunningReactions = false;\n}\nvar isReaction = createInstanceofPredicate(\"Reaction\", Reaction);\nfunction setReactionScheduler(fn) {\n var baseScheduler = reactionScheduler;\n reactionScheduler = function (f) { return fn(function () { return baseScheduler(f); }); };\n}\n\nfunction isSpyEnabled() {\n return process.env.NODE_ENV !== \"production\" && !!globalState.spyListeners.length;\n}\nfunction spyReport(event) {\n if (process.env.NODE_ENV === \"production\")\n return; // dead code elimination can do the rest\n if (!globalState.spyListeners.length)\n return;\n var listeners = globalState.spyListeners;\n for (var i = 0, l = listeners.length; i < l; i++)\n listeners[i](event);\n}\nfunction spyReportStart(event) {\n if (process.env.NODE_ENV === \"production\")\n return;\n var change = __assign({}, event, { spyReportStart: true });\n spyReport(change);\n}\nvar END_EVENT = { spyReportEnd: true };\nfunction spyReportEnd(change) {\n if (process.env.NODE_ENV === \"production\")\n return;\n if (change)\n spyReport(__assign({}, change, { spyReportEnd: true }));\n else\n spyReport(END_EVENT);\n}\nfunction spy(listener) {\n if (process.env.NODE_ENV === \"production\") {\n console.warn(\"[mobx.spy] Is a no-op in production builds\");\n return function () { };\n }\n else {\n globalState.spyListeners.push(listener);\n return once(function () {\n globalState.spyListeners = globalState.spyListeners.filter(function (l) { return l !== listener; });\n });\n }\n}\n\nfunction dontReassignFields() {\n fail(process.env.NODE_ENV !== \"production\" && \"@action fields are not reassignable\");\n}\nfunction namedActionDecorator(name) {\n return function (target, prop, descriptor) {\n if (descriptor) {\n if (process.env.NODE_ENV !== \"production\" && descriptor.get !== undefined) {\n return fail(\"@action cannot be used with getters\");\n }\n // babel / typescript\n // @action method() { }\n if (descriptor.value) {\n // typescript\n return {\n value: createAction(name, descriptor.value),\n enumerable: false,\n configurable: true,\n writable: true // for typescript, this must be writable, otherwise it cannot inherit :/ (see inheritable actions test)\n };\n }\n // babel only: @action method = () => {}\n var initializer_1 = descriptor.initializer;\n return {\n enumerable: false,\n configurable: true,\n writable: true,\n initializer: function () {\n // N.B: we can't immediately invoke initializer; this would be wrong\n return createAction(name, initializer_1.call(this));\n }\n };\n }\n // bound instance methods\n return actionFieldDecorator(name).apply(this, arguments);\n };\n}\nfunction actionFieldDecorator(name) {\n // Simple property that writes on first invocation to the current instance\n return function (target, prop, descriptor) {\n Object.defineProperty(target, prop, {\n configurable: true,\n enumerable: false,\n get: function () {\n return undefined;\n },\n set: function (value) {\n addHiddenProp(this, prop, action(name, value));\n }\n });\n };\n}\nfunction boundActionDecorator(target, propertyName, descriptor, applyToInstance) {\n if (applyToInstance === true) {\n defineBoundAction(target, propertyName, descriptor.value);\n return null;\n }\n if (descriptor) {\n // if (descriptor.value)\n // Typescript / Babel: @action.bound method() { }\n // also: babel @action.bound method = () => {}\n return {\n configurable: true,\n enumerable: false,\n get: function () {\n defineBoundAction(this, propertyName, descriptor.value || descriptor.initializer.call(this));\n return this[propertyName];\n },\n set: dontReassignFields\n };\n }\n // field decorator Typescript @action.bound method = () => {}\n return {\n enumerable: false,\n configurable: true,\n set: function (v) {\n defineBoundAction(this, propertyName, v);\n },\n get: function () {\n return undefined;\n }\n };\n}\n\nvar action = function action(arg1, arg2, arg3, arg4) {\n // action(fn() {})\n if (arguments.length === 1 && typeof arg1 === \"function\")\n return createAction(arg1.name || \"<unnamed action>\", arg1);\n // action(\"name\", fn() {})\n if (arguments.length === 2 && typeof arg2 === \"function\")\n return createAction(arg1, arg2);\n // @action(\"name\") fn() {}\n if (arguments.length === 1 && typeof arg1 === \"string\")\n return namedActionDecorator(arg1);\n // @action fn() {}\n if (arg4 === true) {\n // apply to instance immediately\n addHiddenProp(arg1, arg2, createAction(arg1.name || arg2, arg3.value, this));\n }\n else {\n return namedActionDecorator(arg2).apply(null, arguments);\n }\n};\naction.bound = boundActionDecorator;\nfunction runInAction(arg1, arg2) {\n var actionName = typeof arg1 === \"string\" ? arg1 : arg1.name || \"<unnamed action>\";\n var fn = typeof arg1 === \"function\" ? arg1 : arg2;\n if (process.env.NODE_ENV !== \"production\") {\n invariant(typeof fn === \"function\" && fn.length === 0, \"`runInAction` expects a function without arguments\");\n if (typeof actionName !== \"string\" || !actionName)\n fail(\"actions should have valid names, got: '\" + actionName + \"'\");\n }\n return executeAction(actionName, fn, this, undefined);\n}\nfunction isAction(thing) {\n return typeof thing === \"function\" && thing.isMobxAction === true;\n}\nfunction defineBoundAction(target, propertyName, fn) {\n addHiddenProp(target, propertyName, createAction(propertyName, fn.bind(target)));\n}\n\n/**\n * Creates a named reactive view and keeps it alive, so that the view is always\n * updated if one of the dependencies changes, even when the view is not further used by something else.\n * @param view The reactive view\n * @returns disposer function, which can be used to stop the view from being updated in the future.\n */\nfunction autorun(view, opts) {\n if (opts === void 0) { opts = EMPTY_OBJECT; }\n if (process.env.NODE_ENV !== \"production\") {\n invariant(typeof view === \"function\", \"Autorun expects a function as first argument\");\n invariant(isAction(view) === false, \"Autorun does not accept actions since actions are untrackable\");\n }\n var name = (opts && opts.name) || view.name || \"Autorun@\" + getNextId();\n var runSync = !opts.scheduler && !opts.delay;\n var reaction;\n if (runSync) {\n // normal autorun\n reaction = new Reaction(name, function () {\n this.track(reactionRunner);\n }, opts.onError);\n }\n else {\n var scheduler_1 = createSchedulerFromOptions(opts);\n // debounced autorun\n var isScheduled_1 = false;\n reaction = new Reaction(name, function () {\n if (!isScheduled_1) {\n isScheduled_1 = true;\n scheduler_1(function () {\n isScheduled_1 = false;\n if (!reaction.isDisposed)\n reaction.track(reactionRunner);\n });\n }\n }, opts.onError);\n }\n function reactionRunner() {\n view(reaction);\n }\n reaction.schedule();\n return reaction.getDisposer();\n}\nvar run = function (f) { return f(); };\nfunction createSchedulerFromOptions(opts) {\n return opts.scheduler\n ? opts.scheduler\n : opts.delay\n ? function (f) { return setTimeout(f, opts.delay); }\n : run;\n}\nfunction reaction(expression, effect, opts) {\n if (opts === void 0) { opts = EMPTY_OBJECT; }\n if (process.env.NODE_ENV !== \"production\") {\n invariant(typeof expression === \"function\", \"First argument to reaction should be a function\");\n invariant(typeof opts === \"object\", \"Third argument of reactions should be an object\");\n }\n var name = opts.name || \"Reaction@\" + getNextId();\n var effectAction = action(name, opts.onError ? wrapErrorHandler(opts.onError, effect) : effect);\n var runSync = !opts.scheduler && !opts.delay;\n var scheduler = createSchedulerFromOptions(opts);\n var firstTime = true;\n var isScheduled = false;\n var value;\n var equals = opts.compareStructural\n ? comparer.structural\n : opts.equals || comparer.default;\n var r = new Reaction(name, function () {\n if (firstTime || runSync) {\n reactionRunner();\n }\n else if (!isScheduled) {\n isScheduled = true;\n scheduler(reactionRunner);\n }\n }, opts.onError);\n function reactionRunner() {\n isScheduled = false; // Q: move into reaction runner?\n if (r.isDisposed)\n return;\n var changed = false;\n r.track(function () {\n var nextValue = expression(r);\n changed = firstTime || !equals(value, nextValue);\n value = nextValue;\n });\n if (firstTime && opts.fireImmediately)\n effectAction(value, r);\n if (!firstTime && changed === true)\n effectAction(value, r);\n if (firstTime)\n firstTime = false;\n }\n r.schedule();\n return r.getDisposer();\n}\nfunction wrapErrorHandler(errorHandler, baseFn) {\n return function () {\n try {\n return baseFn.apply(this, arguments);\n }\n catch (e) {\n errorHandler.call(this, e);\n }\n };\n}\n\nfunction onBecomeObserved(thing, arg2, arg3) {\n return interceptHook(\"onBecomeObserved\", thing, arg2, arg3);\n}\nfunction onBecomeUnobserved(thing, arg2, arg3) {\n return interceptHook(\"onBecomeUnobserved\", thing, arg2, arg3);\n}\nfunction interceptHook(hook, thing, arg2, arg3) {\n var atom = typeof arg2 === \"string\" ? getAtom(thing, arg2) : getAtom(thing);\n var cb = typeof arg2 === \"string\" ? arg3 : arg2;\n var listenersKey = hook + \"Listeners\";\n if (atom[listenersKey]) {\n atom[listenersKey].add(cb);\n }\n else {\n atom[listenersKey] = new Set([cb]);\n }\n var orig = atom[hook];\n if (typeof orig !== \"function\")\n return fail(process.env.NODE_ENV !== \"production\" && \"Not an atom that can be (un)observed\");\n return function () {\n var hookListeners = atom[listenersKey];\n if (hookListeners) {\n hookListeners.delete(cb);\n if (hookListeners.size === 0) {\n delete atom[listenersKey];\n }\n }\n };\n}\n\nfunction configure(options) {\n var enforceActions = options.enforceActions, computedRequiresReaction = options.computedRequiresReaction, computedConfigurable = options.computedConfigurable, disableErrorBoundaries = options.disableErrorBoundaries, reactionScheduler = options.reactionScheduler;\n if (options.isolateGlobalState === true) {\n isolateGlobalState();\n }\n if (enforceActions !== undefined) {\n if (typeof enforceActions === \"boolean\" || enforceActions === \"strict\")\n deprecated(\"Deprecated value for 'enforceActions', use 'false' => '\\\"never\\\"', 'true' => '\\\"observed\\\"', '\\\"strict\\\"' => \\\"'always'\\\" instead\");\n var ea = void 0;\n switch (enforceActions) {\n case true:\n case \"observed\":\n ea = true;\n break;\n case false:\n case \"never\":\n ea = false;\n break;\n case \"strict\":\n case \"always\":\n ea = \"strict\";\n break;\n default:\n fail(\"Invalid value for 'enforceActions': '\" + enforceActions + \"', expected 'never', 'always' or 'observed'\");\n }\n globalState.enforceActions = ea;\n globalState.allowStateChanges = ea === true || ea === \"strict\" ? false : true;\n }\n if (computedRequiresReaction !== undefined) {\n globalState.computedRequiresReaction = !!computedRequiresReaction;\n }\n if (computedConfigurable !== undefined) {\n globalState.computedConfigurable = !!computedConfigurable;\n }\n if (disableErrorBoundaries !== undefined) {\n if (disableErrorBoundaries === true)\n console.warn(\"WARNING: Debug feature only. MobX will NOT recover from errors when `disableErrorBoundaries` is enabled.\");\n globalState.disableErrorBoundaries = !!disableErrorBoundaries;\n }\n if (reactionScheduler) {\n setReactionScheduler(reactionScheduler);\n }\n}\n\nfunction decorate(thing, decorators) {\n process.env.NODE_ENV !== \"production\" &&\n invariant(isPlainObject(decorators), \"Decorators should be a key value map\");\n var target = typeof thing === \"function\" ? thing.prototype : thing;\n var _loop_1 = function (prop) {\n var propertyDecorators = decorators[prop];\n if (!Array.isArray(propertyDecorators)) {\n propertyDecorators = [propertyDecorators];\n }\n process.env.NODE_ENV !== \"production\" &&\n invariant(propertyDecorators.every(function (decorator) { return typeof decorator === \"function\"; }), \"Decorate: expected a decorator function or array of decorator functions for '\" + prop + \"'\");\n var descriptor = Object.getOwnPropertyDescriptor(target, prop);\n var newDescriptor = propertyDecorators.reduce(function (accDescriptor, decorator) { return decorator(target, prop, accDescriptor); }, descriptor);\n if (newDescriptor)\n Object.defineProperty(target, prop, newDescriptor);\n };\n for (var prop in decorators) {\n _loop_1(prop);\n }\n return thing;\n}\n\nfunction extendObservable(target, properties, decorators, options) {\n if (process.env.NODE_ENV !== \"production\") {\n invariant(arguments.length >= 2 && arguments.length <= 4, \"'extendObservable' expected 2-4 arguments\");\n invariant(typeof target === \"object\", \"'extendObservable' expects an object as first argument\");\n invariant(!isObservableMap(target), \"'extendObservable' should not be used on maps, use map.merge instead\");\n }\n options = asCreateObservableOptions(options);\n var defaultDecorator = getDefaultDecoratorFromObjectOptions(options);\n initializeInstance(target); // Fixes #1740\n asObservableObject(target, options.name, defaultDecorator.enhancer); // make sure object is observable, even without initial props\n if (properties)\n extendObservableObjectWithProperties(target, properties, decorators, defaultDecorator);\n return target;\n}\nfunction getDefaultDecoratorFromObjectOptions(options) {\n return options.defaultDecorator || (options.deep === false ? refDecorator : deepDecorator);\n}\nfunction extendObservableObjectWithProperties(target, properties, decorators, defaultDecorator) {\n var e_1, _a, e_2, _b;\n if (process.env.NODE_ENV !== \"production\") {\n invariant(!isObservable(properties), \"Extending an object with another observable (object) is not supported. Please construct an explicit propertymap, using `toJS` if need. See issue #540\");\n if (decorators) {\n var keys = getPlainObjectKeys(decorators);\n try {\n for (var keys_1 = __values(keys), keys_1_1 = keys_1.next(); !keys_1_1.done; keys_1_1 = keys_1.next()) {\n var key = keys_1_1.value;\n if (!(key in properties))\n fail(\"Trying to declare a decorator for unspecified property '\" + stringifyKey(key) + \"'\");\n }\n }\n catch (e_1_1) { e_1 = { error: e_1_1 }; }\n finally {\n try {\n if (keys_1_1 && !keys_1_1.done && (_a = keys_1.return)) _a.call(keys_1);\n }\n finally { if (e_1) throw e_1.error; }\n }\n }\n }\n startBatch();\n try {\n var keys = getPlainObjectKeys(properties);\n try {\n for (var keys_2 = __values(keys), keys_2_1 = keys_2.next(); !keys_2_1.done; keys_2_1 = keys_2.next()) {\n var key = keys_2_1.value;\n var descriptor = Object.getOwnPropertyDescriptor(properties, key);\n if (process.env.NODE_ENV !== \"production\") {\n if (Object.getOwnPropertyDescriptor(target, key))\n fail(\"'extendObservable' can only be used to introduce new properties. Use 'set' or 'decorate' instead. The property '\" + stringifyKey(key) + \"' already exists on '\" + target + \"'\");\n if (isComputed(descriptor.value))\n fail(\"Passing a 'computed' as initial property value is no longer supported by extendObservable. Use a getter or decorator instead\");\n }\n var decorator = decorators && key in decorators\n ? decorators[key]\n : descriptor.get\n ? computedDecorator\n : defaultDecorator;\n if (process.env.NODE_ENV !== \"production\" && typeof decorator !== \"function\")\n fail(\"Not a valid decorator for '\" + stringifyKey(key) + \"', got: \" + decorator);\n var resultDescriptor = decorator(target, key, descriptor, true);\n if (resultDescriptor // otherwise, assume already applied, due to `applyToInstance`\n )\n Object.defineProperty(target, key, resultDescriptor);\n }\n }\n catch (e_2_1) { e_2 = { error: e_2_1 }; }\n finally {\n try {\n if (keys_2_1 && !keys_2_1.done && (_b = keys_2.return)) _b.call(keys_2);\n }\n finally { if (e_2) throw e_2.error; }\n }\n }\n finally {\n endBatch();\n }\n}\n\nfunction getDependencyTree(thing, property) {\n return nodeToDependencyTree(getAtom(thing, property));\n}\nfunction nodeToDependencyTree(node) {\n var result = {\n name: node.name\n };\n if (node.observing && node.observing.length > 0)\n result.dependencies = unique(node.observing).map(nodeToDependencyTree);\n return result;\n}\nfunction getObserverTree(thing, property) {\n return nodeToObserverTree(getAtom(thing, property));\n}\nfunction nodeToObserverTree(node) {\n var result = {\n name: node.name\n };\n if (hasObservers(node))\n result.observers = Array.from(getObservers(node)).map(nodeToObserverTree);\n return result;\n}\n\nvar generatorId = 0;\nfunction flow(generator) {\n if (arguments.length !== 1)\n fail(!!process.env.NODE_ENV && \"Flow expects one 1 argument and cannot be used as decorator\");\n var name = generator.name || \"<unnamed flow>\";\n // Implementation based on https://github.com/tj/co/blob/master/index.js\n return function () {\n var ctx = this;\n var args = arguments;\n var runId = ++generatorId;\n var gen = action(name + \" - runid: \" + runId + \" - init\", generator).apply(ctx, args);\n var rejector;\n var pendingPromise = undefined;\n var promise = new Promise(function (resolve, reject) {\n var stepId = 0;\n rejector = reject;\n function onFulfilled(res) {\n pendingPromise = undefined;\n var ret;\n try {\n ret = action(name + \" - runid: \" + runId + \" - yield \" + stepId++, gen.next).call(gen, res);\n }\n catch (e) {\n return reject(e);\n }\n next(ret);\n }\n function onRejected(err) {\n pendingPromise = undefined;\n var ret;\n try {\n ret = action(name + \" - runid: \" + runId + \" - yield \" + stepId++, gen.throw).call(gen, err);\n }\n catch (e) {\n return reject(e);\n }\n next(ret);\n }\n function next(ret) {\n if (ret && typeof ret.then === \"function\") {\n // an async iterator\n ret.then(next, reject);\n return;\n }\n if (ret.done)\n return resolve(ret.value);\n pendingPromise = Promise.resolve(ret.value);\n return pendingPromise.then(onFulfilled, onRejected);\n }\n onFulfilled(undefined); // kick off the process\n });\n promise.cancel = action(name + \" - runid: \" + runId + \" - cancel\", function () {\n try {\n if (pendingPromise)\n cancelPromise(pendingPromise);\n // Finally block can return (or yield) stuff..\n var res = gen.return();\n // eat anything that promise would do, it's cancelled!\n var yieldedPromise = Promise.resolve(res.value);\n yieldedPromise.then(noop, noop);\n cancelPromise(yieldedPromise); // maybe it can be cancelled :)\n // reject our original promise\n rejector(new Error(\"FLOW_CANCELLED\"));\n }\n catch (e) {\n rejector(e); // there could be a throwing finally block\n }\n });\n return promise;\n };\n}\nfunction cancelPromise(promise) {\n if (typeof promise.cancel === \"function\")\n promise.cancel();\n}\n\nfunction interceptReads(thing, propOrHandler, handler) {\n var target;\n if (isObservableMap(thing) || isObservableArray(thing) || isObservableValue(thing)) {\n target = getAdministration(thing);\n }\n else if (isObservableObject(thing)) {\n if (typeof propOrHandler !== \"string\")\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"InterceptReads can only be used with a specific property, not with an object in general\");\n target = getAdministration(thing, propOrHandler);\n }\n else {\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"Expected observable map, object or array as first array\");\n }\n if (target.dehancer !== undefined)\n return fail(process.env.NODE_ENV !== \"production\" && \"An intercept reader was already established\");\n target.dehancer = typeof propOrHandler === \"function\" ? propOrHandler : handler;\n return function () {\n target.dehancer = undefined;\n };\n}\n\nfunction intercept(thing, propOrHandler, handler) {\n if (typeof handler === \"function\")\n return interceptProperty(thing, propOrHandler, handler);\n else\n return interceptInterceptable(thing, propOrHandler);\n}\nfunction interceptInterceptable(thing, handler) {\n return getAdministration(thing).intercept(handler);\n}\nfunction interceptProperty(thing, property, handler) {\n return getAdministration(thing, property).intercept(handler);\n}\n\nfunction _isComputed(value, property) {\n if (value === null || value === undefined)\n return false;\n if (property !== undefined) {\n if (isObservableObject(value) === false)\n return false;\n if (!value[$mobx].values.has(property))\n return false;\n var atom = getAtom(value, property);\n return isComputedValue(atom);\n }\n return isComputedValue(value);\n}\nfunction isComputed(value) {\n if (arguments.length > 1)\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"isComputed expects only 1 argument. Use isObservableProp to inspect the observability of a property\");\n return _isComputed(value);\n}\nfunction isComputedProp(value, propName) {\n if (typeof propName !== \"string\")\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"isComputed expected a property name as second argument\");\n return _isComputed(value, propName);\n}\n\nfunction _isObservable(value, property) {\n if (value === null || value === undefined)\n return false;\n if (property !== undefined) {\n if (process.env.NODE_ENV !== \"production\" &&\n (isObservableMap(value) || isObservableArray(value)))\n return fail(\"isObservable(object, propertyName) is not supported for arrays and maps. Use map.has or array.length instead.\");\n if (isObservableObject(value)) {\n return value[$mobx].values.has(property);\n }\n return false;\n }\n // For first check, see #701\n return (isObservableObject(value) ||\n !!value[$mobx] ||\n isAtom(value) ||\n isReaction(value) ||\n isComputedValue(value));\n}\nfunction isObservable(value) {\n if (arguments.length !== 1)\n fail(process.env.NODE_ENV !== \"production\" &&\n \"isObservable expects only 1 argument. Use isObservableProp to inspect the observability of a property\");\n return _isObservable(value);\n}\nfunction isObservableProp(value, propName) {\n if (typeof propName !== \"string\")\n return fail(process.env.NODE_ENV !== \"production\" && \"expected a property name as second argument\");\n return _isObservable(value, propName);\n}\n\nfunction keys(obj) {\n if (isObservableObject(obj)) {\n return obj[$mobx].getKeys();\n }\n if (isObservableMap(obj)) {\n return Array.from(obj.keys());\n }\n if (isObservableSet(obj)) {\n return Array.from(obj.keys());\n }\n if (isObservableArray(obj)) {\n return obj.map(function (_, index) { return index; });\n }\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'keys()' can only be used on observable objects, arrays, sets and maps\");\n}\nfunction values(obj) {\n if (isObservableObject(obj)) {\n return keys(obj).map(function (key) { return obj[key]; });\n }\n if (isObservableMap(obj)) {\n return keys(obj).map(function (key) { return obj.get(key); });\n }\n if (isObservableSet(obj)) {\n return Array.from(obj.values());\n }\n if (isObservableArray(obj)) {\n return obj.slice();\n }\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'values()' can only be used on observable objects, arrays, sets and maps\");\n}\nfunction entries(obj) {\n if (isObservableObject(obj)) {\n return keys(obj).map(function (key) { return [key, obj[key]]; });\n }\n if (isObservableMap(obj)) {\n return keys(obj).map(function (key) { return [key, obj.get(key)]; });\n }\n if (isObservableSet(obj)) {\n return Array.from(obj.entries());\n }\n if (isObservableArray(obj)) {\n return obj.map(function (key, index) { return [index, key]; });\n }\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'entries()' can only be used on observable objects, arrays and maps\");\n}\nfunction set(obj, key, value) {\n if (arguments.length === 2 && !isObservableSet(obj)) {\n startBatch();\n var values_1 = key;\n try {\n for (var key_1 in values_1)\n set(obj, key_1, values_1[key_1]);\n }\n finally {\n endBatch();\n }\n return;\n }\n if (isObservableObject(obj)) {\n var adm = obj[$mobx];\n var existingObservable = adm.values.get(key);\n if (existingObservable) {\n adm.write(key, value);\n }\n else {\n adm.addObservableProp(key, value, adm.defaultEnhancer);\n }\n }\n else if (isObservableMap(obj)) {\n obj.set(key, value);\n }\n else if (isObservableSet(obj)) {\n obj.add(key);\n }\n else if (isObservableArray(obj)) {\n if (typeof key !== \"number\")\n key = parseInt(key, 10);\n invariant(key >= 0, \"Not a valid index: '\" + key + \"'\");\n startBatch();\n if (key >= obj.length)\n obj.length = key + 1;\n obj[key] = value;\n endBatch();\n }\n else {\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'set()' can only be used on observable objects, arrays and maps\");\n }\n}\nfunction remove(obj, key) {\n if (isObservableObject(obj)) {\n obj[$mobx].remove(key);\n }\n else if (isObservableMap(obj)) {\n obj.delete(key);\n }\n else if (isObservableSet(obj)) {\n obj.delete(key);\n }\n else if (isObservableArray(obj)) {\n if (typeof key !== \"number\")\n key = parseInt(key, 10);\n invariant(key >= 0, \"Not a valid index: '\" + key + \"'\");\n obj.splice(key, 1);\n }\n else {\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'remove()' can only be used on observable objects, arrays and maps\");\n }\n}\nfunction has(obj, key) {\n if (isObservableObject(obj)) {\n // return keys(obj).indexOf(key) >= 0\n var adm = getAdministration(obj);\n return adm.has(key);\n }\n else if (isObservableMap(obj)) {\n return obj.has(key);\n }\n else if (isObservableSet(obj)) {\n return obj.has(key);\n }\n else if (isObservableArray(obj)) {\n return key >= 0 && key < obj.length;\n }\n else {\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'has()' can only be used on observable objects, arrays and maps\");\n }\n}\nfunction get(obj, key) {\n if (!has(obj, key))\n return undefined;\n if (isObservableObject(obj)) {\n return obj[key];\n }\n else if (isObservableMap(obj)) {\n return obj.get(key);\n }\n else if (isObservableArray(obj)) {\n return obj[key];\n }\n else {\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'get()' can only be used on observable objects, arrays and maps\");\n }\n}\n\nfunction observe(thing, propOrCb, cbOrFire, fireImmediately) {\n if (typeof cbOrFire === \"function\")\n return observeObservableProperty(thing, propOrCb, cbOrFire, fireImmediately);\n else\n return observeObservable(thing, propOrCb, cbOrFire);\n}\nfunction observeObservable(thing, listener, fireImmediately) {\n return getAdministration(thing).observe(listener, fireImmediately);\n}\nfunction observeObservableProperty(thing, property, listener, fireImmediately) {\n return getAdministration(thing, property).observe(listener, fireImmediately);\n}\n\nvar defaultOptions = {\n detectCycles: true,\n exportMapsAsObjects: true,\n recurseEverything: false\n};\nfunction cache(map, key, value, options) {\n if (options.detectCycles)\n map.set(key, value);\n return value;\n}\nfunction toJSHelper(source, options, __alreadySeen) {\n if (!options.recurseEverything && !isObservable(source))\n return source;\n if (typeof source !== \"object\")\n return source;\n // Directly return null if source is null\n if (source === null)\n return null;\n // Directly return the Date object itself if contained in the observable\n if (source instanceof Date)\n return source;\n if (isObservableValue(source))\n return toJSHelper(source.get(), options, __alreadySeen);\n // make sure we track the keys of the object\n if (isObservable(source))\n keys(source);\n var detectCycles = options.detectCycles === true;\n if (detectCycles && source !== null && __alreadySeen.has(source)) {\n return __alreadySeen.get(source);\n }\n if (isObservableArray(source) || Array.isArray(source)) {\n var res_1 = cache(__alreadySeen, source, [], options);\n var toAdd = source.map(function (value) { return toJSHelper(value, options, __alreadySeen); });\n res_1.length = toAdd.length;\n for (var i = 0, l = toAdd.length; i < l; i++)\n res_1[i] = toAdd[i];\n return res_1;\n }\n if (isObservableSet(source) || Object.getPrototypeOf(source) === Set.prototype) {\n if (options.exportMapsAsObjects === false) {\n var res_2 = cache(__alreadySeen, source, new Set(), options);\n source.forEach(function (value) {\n res_2.add(toJSHelper(value, options, __alreadySeen));\n });\n return res_2;\n }\n else {\n var res_3 = cache(__alreadySeen, source, [], options);\n source.forEach(function (value) {\n res_3.push(toJSHelper(value, options, __alreadySeen));\n });\n return res_3;\n }\n }\n if (isObservableMap(source) || Object.getPrototypeOf(source) === Map.prototype) {\n if (options.exportMapsAsObjects === false) {\n var res_4 = cache(__alreadySeen, source, new Map(), options);\n source.forEach(function (value, key) {\n res_4.set(key, toJSHelper(value, options, __alreadySeen));\n });\n return res_4;\n }\n else {\n var res_5 = cache(__alreadySeen, source, {}, options);\n source.forEach(function (value, key) {\n res_5[key] = toJSHelper(value, options, __alreadySeen);\n });\n return res_5;\n }\n }\n // Fallback to the situation that source is an ObservableObject or a plain object\n var res = cache(__alreadySeen, source, {}, options);\n getPlainObjectKeys(source).forEach(function (key) {\n res[key] = toJSHelper(source[key], options, __alreadySeen);\n });\n return res;\n}\nfunction toJS(source, options) {\n // backward compatibility\n if (typeof options === \"boolean\")\n options = { detectCycles: options };\n if (!options)\n options = defaultOptions;\n options.detectCycles =\n options.detectCycles === undefined\n ? options.recurseEverything === true\n : options.detectCycles === true;\n var __alreadySeen;\n if (options.detectCycles)\n __alreadySeen = new Map();\n return toJSHelper(source, options, __alreadySeen);\n}\n\nfunction trace() {\n var args = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n var enterBreakPoint = false;\n if (typeof args[args.length - 1] === \"boolean\")\n enterBreakPoint = args.pop();\n var derivation = getAtomFromArgs(args);\n if (!derivation) {\n return fail(process.env.NODE_ENV !== \"production\" &&\n \"'trace(break?)' can only be used inside a tracked computed value or a Reaction. Consider passing in the computed value or reaction explicitly\");\n }\n if (derivation.isTracing === TraceMode.NONE) {\n console.log(\"[mobx.trace] '\" + derivation.name + \"' tracing enabled\");\n }\n derivation.isTracing = enterBreakPoint ? TraceMode.BREAK : TraceMode.LOG;\n}\nfunction getAtomFromArgs(args) {\n switch (args.length) {\n case 0:\n return globalState.trackingDerivation;\n case 1:\n return getAtom(args[0]);\n case 2:\n return getAtom(args[0], args[1]);\n }\n}\n\n/**\n * During a transaction no views are updated until the end of the transaction.\n * The transaction will be run synchronously nonetheless.\n *\n * @param action a function that updates some reactive state\n * @returns any value that was returned by the 'action' parameter.\n */\nfunction transaction(action, thisArg) {\n if (thisArg === void 0) { thisArg = undefined; }\n startBatch();\n try {\n return action.apply(thisArg);\n }\n finally {\n endBatch();\n }\n}\n\nfunction when(predicate, arg1, arg2) {\n if (arguments.length === 1 || (arg1 && typeof arg1 === \"object\"))\n return whenPromise(predicate, arg1);\n return _when(predicate, arg1, arg2 || {});\n}\nfunction _when(predicate, effect, opts) {\n var timeoutHandle;\n if (typeof opts.timeout === \"number\") {\n timeoutHandle = setTimeout(function () {\n if (!disposer[$mobx].isDisposed) {\n disposer();\n var error = new Error(\"WHEN_TIMEOUT\");\n if (opts.onError)\n opts.onError(error);\n else\n throw error;\n }\n }, opts.timeout);\n }\n opts.name = opts.name || \"When@\" + getNextId();\n var effectAction = createAction(opts.name + \"-effect\", effect);\n var disposer = autorun(function (r) {\n if (predicate()) {\n r.dispose();\n if (timeoutHandle)\n clearTimeout(timeoutHandle);\n effectAction();\n }\n }, opts);\n return disposer;\n}\nfunction whenPromise(predicate, opts) {\n if (process.env.NODE_ENV !== \"production\" && opts && opts.onError)\n return fail(\"the options 'onError' and 'promise' cannot be combined\");\n var cancel;\n var res = new Promise(function (resolve, reject) {\n var disposer = _when(predicate, resolve, __assign({}, opts, { onError: reject }));\n cancel = function () {\n disposer();\n reject(\"WHEN_CANCELLED\");\n };\n });\n res.cancel = cancel;\n return res;\n}\n\nfunction getAdm(target) {\n return target[$mobx];\n}\nfunction isPropertyKey(val) {\n return typeof val === \"string\" || typeof val === \"number\" || typeof val === \"symbol\";\n}\n// Optimization: we don't need the intermediate objects and could have a completely custom administration for DynamicObjects,\n// and skip either the internal values map, or the base object with its property descriptors!\nvar objectProxyTraps = {\n has: function (target, name) {\n if (name === $mobx || name === \"constructor\" || name === mobxDidRunLazyInitializersSymbol)\n return true;\n var adm = getAdm(target);\n // MWE: should `in` operator be reactive? If not, below code path will be faster / more memory efficient\n // TODO: check performance stats!\n // if (adm.values.get(name as string)) return true\n if (isPropertyKey(name))\n return adm.has(name);\n return name in target;\n },\n get: function (target, name) {\n if (name === $mobx || name === \"constructor\" || name === mobxDidRunLazyInitializersSymbol)\n return target[name];\n var adm = getAdm(target);\n var observable = adm.values.get(name);\n if (observable instanceof Atom) {\n var result = observable.get();\n if (result === undefined) {\n // This fixes #1796, because deleting a prop that has an\n // undefined value won't retrigger a observer (no visible effect),\n // the autorun wouldn't subscribe to future key changes (see also next comment)\n adm.has(name);\n }\n return result;\n }\n // make sure we start listening to future keys\n // note that we only do this here for optimization\n if (isPropertyKey(name))\n adm.has(name);\n return target[name];\n },\n set: function (target, name, value) {\n if (!isPropertyKey(name))\n return false;\n set(target, name, value);\n return true;\n },\n deleteProperty: function (target, name) {\n if (!isPropertyKey(name))\n return false;\n var adm = getAdm(target);\n adm.remove(name);\n return true;\n },\n ownKeys: function (target) {\n var adm = getAdm(target);\n adm.keysAtom.reportObserved();\n return Reflect.ownKeys(target);\n },\n preventExtensions: function (target) {\n fail(\"Dynamic observable objects cannot be frozen\");\n return false;\n }\n};\nfunction createDynamicObservableObject(base) {\n var proxy = new Proxy(base, objectProxyTraps);\n base[$mobx].proxy = proxy;\n return proxy;\n}\n\nfunction hasInterceptors(interceptable) {\n return interceptable.interceptors !== undefined && interceptable.interceptors.length > 0;\n}\nfunction registerInterceptor(interceptable, handler) {\n var interceptors = interceptable.interceptors || (interceptable.interceptors = []);\n interceptors.push(handler);\n return once(function () {\n var idx = interceptors.indexOf(handler);\n if (idx !== -1)\n interceptors.splice(idx, 1);\n });\n}\nfunction interceptChange(interceptable, change) {\n var prevU = untrackedStart();\n try {\n var interceptors = interceptable.interceptors;\n if (interceptors)\n for (var i = 0, l = interceptors.length; i < l; i++) {\n change = interceptors[i](change);\n invariant(!change || change.type, \"Intercept handlers should return nothing or a change object\");\n if (!change)\n break;\n }\n return change;\n }\n finally {\n untrackedEnd(prevU);\n }\n}\n\nfunction hasListeners(listenable) {\n return listenable.changeListeners !== undefined && listenable.changeListeners.length > 0;\n}\nfunction registerListener(listenable, handler) {\n var listeners = listenable.changeListeners || (listenable.changeListeners = []);\n listeners.push(handler);\n return once(function () {\n var idx = listeners.indexOf(handler);\n if (idx !== -1)\n listeners.splice(idx, 1);\n });\n}\nfunction notifyListeners(listenable, change) {\n var prevU = untrackedStart();\n var listeners = listenable.changeListeners;\n if (!listeners)\n return;\n listeners = listeners.slice();\n for (var i = 0, l = listeners.length; i < l; i++) {\n listeners[i](change);\n }\n untrackedEnd(prevU);\n}\n\nvar MAX_SPLICE_SIZE = 10000; // See e.g. https://github.com/mobxjs/mobx/issues/859\nvar arrayTraps = {\n get: function (target, name) {\n if (name === $mobx)\n return target[$mobx];\n if (name === \"length\")\n return target[$mobx].getArrayLength();\n if (typeof name === \"number\") {\n return arrayExtensions.get.call(target, name);\n }\n if (typeof name === \"string\" && !isNaN(name)) {\n return arrayExtensions.get.call(target, parseInt(name));\n }\n if (arrayExtensions.hasOwnProperty(name)) {\n return arrayExtensions[name];\n }\n return target[name];\n },\n set: function (target, name, value) {\n if (name === \"length\") {\n target[$mobx].setArrayLength(value);\n }\n if (typeof name === \"number\") {\n arrayExtensions.set.call(target, name, value);\n }\n if (typeof name === \"symbol\" || isNaN(name)) {\n target[name] = value;\n }\n else {\n // numeric string\n arrayExtensions.set.call(target, parseInt(name), value);\n }\n return true;\n },\n preventExtensions: function (target) {\n fail(\"Observable arrays cannot be frozen\");\n return false;\n }\n};\nfunction createObservableArray(initialValues, enhancer, name, owned) {\n if (name === void 0) { name = \"ObservableArray@\" + getNextId(); }\n if (owned === void 0) { owned = false; }\n var adm = new ObservableArrayAdministration(name, enhancer, owned);\n addHiddenFinalProp(adm.values, $mobx, adm);\n var proxy = new Proxy(adm.values, arrayTraps);\n adm.proxy = proxy;\n if (initialValues && initialValues.length) {\n var prev = allowStateChangesStart(true);\n adm.spliceWithArray(0, 0, initialValues);\n allowStateChangesEnd(prev);\n }\n return proxy;\n}\nvar ObservableArrayAdministration = /** @class */ (function () {\n function ObservableArrayAdministration(name, enhancer, owned) {\n this.owned = owned;\n this.values = [];\n this.proxy = undefined;\n this.lastKnownLength = 0;\n this.atom = new Atom(name || \"ObservableArray@\" + getNextId());\n this.enhancer = function (newV, oldV) { return enhancer(newV, oldV, name + \"[..]\"); };\n }\n ObservableArrayAdministration.prototype.dehanceValue = function (value) {\n if (this.dehancer !== undefined)\n return this.dehancer(value);\n return value;\n };\n ObservableArrayAdministration.prototype.dehanceValues = function (values) {\n if (this.dehancer !== undefined && values.length > 0)\n return values.map(this.dehancer);\n return values;\n };\n ObservableArrayAdministration.prototype.intercept = function (handler) {\n return registerInterceptor(this, handler);\n };\n ObservableArrayAdministration.prototype.observe = function (listener, fireImmediately) {\n if (fireImmediately === void 0) { fireImmediately = false; }\n if (fireImmediately) {\n listener({\n object: this.proxy,\n type: \"splice\",\n index: 0,\n added: this.values.slice(),\n addedCount: this.values.length,\n removed: [],\n removedCount: 0\n });\n }\n return registerListener(this, listener);\n };\n ObservableArrayAdministration.prototype.getArrayLength = function () {\n this.atom.reportObserved();\n return this.values.length;\n };\n ObservableArrayAdministration.prototype.setArrayLength = function (newLength) {\n if (typeof newLength !== \"number\" || newLength < 0)\n throw new Error(\"[mobx.array] Out of range: \" + newLength);\n var currentLength = this.values.length;\n if (newLength === currentLength)\n return;\n else if (newLength > currentLength) {\n var newItems = new Array(newLength - currentLength);\n for (var i = 0; i < newLength - currentLength; i++)\n newItems[i] = undefined; // No Array.fill everywhere...\n this.spliceWithArray(currentLength, 0, newItems);\n }\n else\n this.spliceWithArray(newLength, currentLength - newLength);\n };\n ObservableArrayAdministration.prototype.updateArrayLength = function (oldLength, delta) {\n if (oldLength !== this.lastKnownLength)\n throw new Error(\"[mobx] Modification exception: the internal structure of an observable array was changed.\");\n this.lastKnownLength += delta;\n };\n ObservableArrayAdministration.prototype.spliceWithArray = function (index, deleteCount, newItems) {\n var _this = this;\n checkIfStateModificationsAreAllowed(this.atom);\n var length = this.values.length;\n if (index === undefined)\n index = 0;\n else if (index > length)\n index = length;\n else if (index < 0)\n index = Math.max(0, length + index);\n if (arguments.length === 1)\n deleteCount = length - index;\n else if (deleteCount === undefined || deleteCount === null)\n deleteCount = 0;\n else\n deleteCount = Math.max(0, Math.min(deleteCount, length - index));\n if (newItems === undefined)\n newItems = EMPTY_ARRAY;\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n object: this.proxy,\n type: \"splice\",\n index: index,\n removedCount: deleteCount,\n added: newItems\n });\n if (!change)\n return EMPTY_ARRAY;\n deleteCount = change.removedCount;\n newItems = change.added;\n }\n newItems = newItems.length === 0 ? newItems : newItems.map(function (v) { return _this.enhancer(v, undefined); });\n if (process.env.NODE_ENV !== \"production\") {\n var lengthDelta = newItems.length - deleteCount;\n this.updateArrayLength(length, lengthDelta); // checks if internal array wasn't modified\n }\n var res = this.spliceItemsIntoValues(index, deleteCount, newItems);\n if (deleteCount !== 0 || newItems.length !== 0)\n this.notifyArraySplice(index, newItems, res);\n return this.dehanceValues(res);\n };\n ObservableArrayAdministration.prototype.spliceItemsIntoValues = function (index, deleteCount, newItems) {\n var _a;\n if (newItems.length < MAX_SPLICE_SIZE) {\n return (_a = this.values).splice.apply(_a, __spread([index, deleteCount], newItems));\n }\n else {\n var res = this.values.slice(index, index + deleteCount);\n this.values = this.values\n .slice(0, index)\n .concat(newItems, this.values.slice(index + deleteCount));\n return res;\n }\n };\n ObservableArrayAdministration.prototype.notifyArrayChildUpdate = function (index, newValue, oldValue) {\n var notifySpy = !this.owned && isSpyEnabled();\n var notify = hasListeners(this);\n var change = notify || notifySpy\n ? {\n object: this.proxy,\n type: \"update\",\n index: index,\n newValue: newValue,\n oldValue: oldValue\n }\n : null;\n // The reason why this is on right hand side here (and not above), is this way the uglifier will drop it, but it won't\n // cause any runtime overhead in development mode without NODE_ENV set, unless spying is enabled\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.atom.name }));\n this.atom.reportChanged();\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n };\n ObservableArrayAdministration.prototype.notifyArraySplice = function (index, added, removed) {\n var notifySpy = !this.owned && isSpyEnabled();\n var notify = hasListeners(this);\n var change = notify || notifySpy\n ? {\n object: this.proxy,\n type: \"splice\",\n index: index,\n removed: removed,\n added: added,\n removedCount: removed.length,\n addedCount: added.length\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.atom.name }));\n this.atom.reportChanged();\n // conform: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/observe\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n };\n return ObservableArrayAdministration;\n}());\nvar arrayExtensions = {\n intercept: function (handler) {\n return this[$mobx].intercept(handler);\n },\n observe: function (listener, fireImmediately) {\n if (fireImmediately === void 0) { fireImmediately = false; }\n var adm = this[$mobx];\n return adm.observe(listener, fireImmediately);\n },\n clear: function () {\n return this.splice(0);\n },\n replace: function (newItems) {\n var adm = this[$mobx];\n return adm.spliceWithArray(0, adm.values.length, newItems);\n },\n /**\n * Converts this array back to a (shallow) javascript structure.\n * For a deep clone use mobx.toJS\n */\n toJS: function () {\n return this.slice();\n },\n toJSON: function () {\n // Used by JSON.stringify\n return this.toJS();\n },\n /*\n * functions that do alter the internal structure of the array, (based on lib.es6.d.ts)\n * since these functions alter the inner structure of the array, the have side effects.\n * Because the have side effects, they should not be used in computed function,\n * and for that reason the do not call dependencyState.notifyObserved\n */\n splice: function (index, deleteCount) {\n var newItems = [];\n for (var _i = 2; _i < arguments.length; _i++) {\n newItems[_i - 2] = arguments[_i];\n }\n var adm = this[$mobx];\n switch (arguments.length) {\n case 0:\n return [];\n case 1:\n return adm.spliceWithArray(index);\n case 2:\n return adm.spliceWithArray(index, deleteCount);\n }\n return adm.spliceWithArray(index, deleteCount, newItems);\n },\n spliceWithArray: function (index, deleteCount, newItems) {\n var adm = this[$mobx];\n return adm.spliceWithArray(index, deleteCount, newItems);\n },\n push: function () {\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n var adm = this[$mobx];\n adm.spliceWithArray(adm.values.length, 0, items);\n return adm.values.length;\n },\n pop: function () {\n return this.splice(Math.max(this[$mobx].values.length - 1, 0), 1)[0];\n },\n shift: function () {\n return this.splice(0, 1)[0];\n },\n unshift: function () {\n var items = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n items[_i] = arguments[_i];\n }\n var adm = this[$mobx];\n adm.spliceWithArray(0, 0, items);\n return adm.values.length;\n },\n reverse: function () {\n // reverse by default mutates in place before returning the result\n // which makes it both a 'derivation' and a 'mutation'.\n // so we deviate from the default and just make it an dervitation\n if (process.env.NODE_ENV !== \"production\") {\n console.warn(\"[mobx] `observableArray.reverse()` will not update the array in place. Use `observableArray.slice().reverse()` to supress this warning and perform the operation on a copy, or `observableArray.replace(observableArray.slice().reverse())` to reverse & update in place\");\n }\n var clone = this.slice();\n return clone.reverse.apply(clone, arguments);\n },\n sort: function (compareFn) {\n // sort by default mutates in place before returning the result\n // which goes against all good practices. Let's not change the array in place!\n if (process.env.NODE_ENV !== \"production\") {\n console.warn(\"[mobx] `observableArray.sort()` will not update the array in place. Use `observableArray.slice().sort()` to supress this warning and perform the operation on a copy, or `observableArray.replace(observableArray.slice().sort())` to sort & update in place\");\n }\n var clone = this.slice();\n return clone.sort.apply(clone, arguments);\n },\n remove: function (value) {\n var adm = this[$mobx];\n var idx = adm.dehanceValues(adm.values).indexOf(value);\n if (idx > -1) {\n this.splice(idx, 1);\n return true;\n }\n return false;\n },\n get: function (index) {\n var adm = this[$mobx];\n if (adm) {\n if (index < adm.values.length) {\n adm.atom.reportObserved();\n return adm.dehanceValue(adm.values[index]);\n }\n console.warn(\"[mobx.array] Attempt to read an array index (\" + index + \") that is out of bounds (\" + adm.values.length + \"). Please check length first. Out of bound indices will not be tracked by MobX\");\n }\n return undefined;\n },\n set: function (index, newValue) {\n var adm = this[$mobx];\n var values = adm.values;\n if (index < values.length) {\n // update at index in range\n checkIfStateModificationsAreAllowed(adm.atom);\n var oldValue = values[index];\n if (hasInterceptors(adm)) {\n var change = interceptChange(adm, {\n type: \"update\",\n object: adm.proxy,\n index: index,\n newValue: newValue\n });\n if (!change)\n return;\n newValue = change.newValue;\n }\n newValue = adm.enhancer(newValue, oldValue);\n var changed = newValue !== oldValue;\n if (changed) {\n values[index] = newValue;\n adm.notifyArrayChildUpdate(index, newValue, oldValue);\n }\n }\n else if (index === values.length) {\n // add a new item\n adm.spliceWithArray(index, 0, [newValue]);\n }\n else {\n // out of bounds\n throw new Error(\"[mobx.array] Index out of bounds, \" + index + \" is larger than \" + values.length);\n }\n }\n};\n[\n \"concat\",\n \"every\",\n \"filter\",\n \"forEach\",\n \"indexOf\",\n \"join\",\n \"lastIndexOf\",\n \"map\",\n \"reduce\",\n \"reduceRight\",\n \"slice\",\n \"some\",\n \"toString\",\n \"toLocaleString\"\n].forEach(function (funcName) {\n arrayExtensions[funcName] = function () {\n var adm = this[$mobx];\n adm.atom.reportObserved();\n var res = adm.dehanceValues(adm.values);\n return res[funcName].apply(res, arguments);\n };\n});\nvar isObservableArrayAdministration = createInstanceofPredicate(\"ObservableArrayAdministration\", ObservableArrayAdministration);\nfunction isObservableArray(thing) {\n return isObject(thing) && isObservableArrayAdministration(thing[$mobx]);\n}\n\nvar _a;\nvar ObservableMapMarker = {};\n// just extend Map? See also https://gist.github.com/nestharus/13b4d74f2ef4a2f4357dbd3fc23c1e54\n// But: https://github.com/mobxjs/mobx/issues/1556\nvar ObservableMap = /** @class */ (function () {\n function ObservableMap(initialData, enhancer, name) {\n if (enhancer === void 0) { enhancer = deepEnhancer; }\n if (name === void 0) { name = \"ObservableMap@\" + getNextId(); }\n this.enhancer = enhancer;\n this.name = name;\n this[_a] = ObservableMapMarker;\n this._keysAtom = createAtom(this.name + \".keys()\");\n this[Symbol.toStringTag] = \"Map\";\n if (typeof Map !== \"function\") {\n throw new Error(\"mobx.map requires Map polyfill for the current browser. Check babel-polyfill or core-js/es6/map.js\");\n }\n this._data = new Map();\n this._hasMap = new Map();\n this.merge(initialData);\n }\n ObservableMap.prototype._has = function (key) {\n return this._data.has(key);\n };\n ObservableMap.prototype.has = function (key) {\n var _this = this;\n if (!globalState.trackingDerivation)\n return this._has(key);\n var entry = this._hasMap.get(key);\n if (!entry) {\n // todo: replace with atom (breaking change)\n var newEntry = (entry = new ObservableValue(this._has(key), referenceEnhancer, this.name + \".\" + stringifyKey(key) + \"?\", false));\n this._hasMap.set(key, newEntry);\n onBecomeUnobserved(newEntry, function () { return _this._hasMap.delete(key); });\n }\n return entry.get();\n };\n ObservableMap.prototype.set = function (key, value) {\n var hasKey = this._has(key);\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n type: hasKey ? \"update\" : \"add\",\n object: this,\n newValue: value,\n name: key\n });\n if (!change)\n return this;\n value = change.newValue;\n }\n if (hasKey) {\n this._updateValue(key, value);\n }\n else {\n this._addValue(key, value);\n }\n return this;\n };\n ObservableMap.prototype.delete = function (key) {\n var _this = this;\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n type: \"delete\",\n object: this,\n name: key\n });\n if (!change)\n return false;\n }\n if (this._has(key)) {\n var notifySpy = isSpyEnabled();\n var notify = hasListeners(this);\n var change = notify || notifySpy\n ? {\n type: \"delete\",\n object: this,\n oldValue: this._data.get(key).value,\n name: key\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.name, key: key }));\n transaction(function () {\n _this._keysAtom.reportChanged();\n _this._updateHasMapEntry(key, false);\n var observable = _this._data.get(key);\n observable.setNewValue(undefined);\n _this._data.delete(key);\n });\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n return true;\n }\n return false;\n };\n ObservableMap.prototype._updateHasMapEntry = function (key, value) {\n var entry = this._hasMap.get(key);\n if (entry) {\n entry.setNewValue(value);\n }\n };\n ObservableMap.prototype._updateValue = function (key, newValue) {\n var observable = this._data.get(key);\n newValue = observable.prepareNewValue(newValue);\n if (newValue !== globalState.UNCHANGED) {\n var notifySpy = isSpyEnabled();\n var notify = hasListeners(this);\n var change = notify || notifySpy\n ? {\n type: \"update\",\n object: this,\n oldValue: observable.value,\n name: key,\n newValue: newValue\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.name, key: key }));\n observable.setNewValue(newValue);\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n }\n };\n ObservableMap.prototype._addValue = function (key, newValue) {\n var _this = this;\n checkIfStateModificationsAreAllowed(this._keysAtom);\n transaction(function () {\n var observable = new ObservableValue(newValue, _this.enhancer, _this.name + \".\" + stringifyKey(key), false);\n _this._data.set(key, observable);\n newValue = observable.value; // value might have been changed\n _this._updateHasMapEntry(key, true);\n _this._keysAtom.reportChanged();\n });\n var notifySpy = isSpyEnabled();\n var notify = hasListeners(this);\n var change = notify || notifySpy\n ? {\n type: \"add\",\n object: this,\n name: key,\n newValue: newValue\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.name, key: key }));\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n };\n ObservableMap.prototype.get = function (key) {\n if (this.has(key))\n return this.dehanceValue(this._data.get(key).get());\n return this.dehanceValue(undefined);\n };\n ObservableMap.prototype.dehanceValue = function (value) {\n if (this.dehancer !== undefined) {\n return this.dehancer(value);\n }\n return value;\n };\n ObservableMap.prototype.keys = function () {\n this._keysAtom.reportObserved();\n return this._data.keys();\n };\n ObservableMap.prototype.values = function () {\n var self = this;\n var nextIndex = 0;\n var keys = Array.from(this.keys());\n return makeIterable({\n next: function () {\n return nextIndex < keys.length\n ? { value: self.get(keys[nextIndex++]), done: false }\n : { done: true };\n }\n });\n };\n ObservableMap.prototype.entries = function () {\n var self = this;\n var nextIndex = 0;\n var keys = Array.from(this.keys());\n return makeIterable({\n next: function () {\n if (nextIndex < keys.length) {\n var key = keys[nextIndex++];\n return {\n value: [key, self.get(key)],\n done: false\n };\n }\n return { done: true };\n }\n });\n };\n ObservableMap.prototype[(_a = $mobx, Symbol.iterator)] = function () {\n return this.entries();\n };\n ObservableMap.prototype.forEach = function (callback, thisArg) {\n var e_1, _a;\n try {\n for (var _b = __values(this), _c = _b.next(); !_c.done; _c = _b.next()) {\n var _d = __read(_c.value, 2), key = _d[0], value = _d[1];\n callback.call(thisArg, value, key, this);\n }\n }\n catch (e_1_1) { e_1 = { error: e_1_1 }; }\n finally {\n try {\n if (_c && !_c.done && (_a = _b.return)) _a.call(_b);\n }\n finally { if (e_1) throw e_1.error; }\n }\n };\n /** Merge another object into this object, returns this. */\n ObservableMap.prototype.merge = function (other) {\n var _this = this;\n if (isObservableMap(other)) {\n other = other.toJS();\n }\n transaction(function () {\n if (isPlainObject(other))\n getPlainObjectKeys(other).forEach(function (key) { return _this.set(key, other[key]); });\n else if (Array.isArray(other))\n other.forEach(function (_a) {\n var _b = __read(_a, 2), key = _b[0], value = _b[1];\n return _this.set(key, value);\n });\n else if (isES6Map(other)) {\n if (other.constructor !== Map)\n fail(\"Cannot initialize from classes that inherit from Map: \" + other.constructor.name); // prettier-ignore\n other.forEach(function (value, key) { return _this.set(key, value); });\n }\n else if (other !== null && other !== undefined)\n fail(\"Cannot initialize map from \" + other);\n });\n return this;\n };\n ObservableMap.prototype.clear = function () {\n var _this = this;\n transaction(function () {\n untracked(function () {\n var e_2, _a;\n try {\n for (var _b = __values(_this.keys()), _c = _b.next(); !_c.done; _c = _b.next()) {\n var key = _c.value;\n _this.delete(key);\n }\n }\n catch (e_2_1) { e_2 = { error: e_2_1 }; }\n finally {\n try {\n if (_c && !_c.done && (_a = _b.return)) _a.call(_b);\n }\n finally { if (e_2) throw e_2.error; }\n }\n });\n });\n };\n ObservableMap.prototype.replace = function (values) {\n var _this = this;\n transaction(function () {\n // grab all the keys that are present in the new map but not present in the current map\n // and delete them from the map, then merge the new map\n // this will cause reactions only on changed values\n var newKeys = getMapLikeKeys(values);\n var oldKeys = Array.from(_this.keys());\n var missingKeys = oldKeys.filter(function (k) { return newKeys.indexOf(k) === -1; });\n missingKeys.forEach(function (k) { return _this.delete(k); });\n _this.merge(values);\n });\n return this;\n };\n Object.defineProperty(ObservableMap.prototype, \"size\", {\n get: function () {\n this._keysAtom.reportObserved();\n return this._data.size;\n },\n enumerable: true,\n configurable: true\n });\n /**\n * Returns a plain object that represents this map.\n * Note that all the keys being stringified.\n * If there are duplicating keys after converting them to strings, behaviour is undetermined.\n */\n ObservableMap.prototype.toPOJO = function () {\n var e_3, _a;\n var res = {};\n try {\n for (var _b = __values(this), _c = _b.next(); !_c.done; _c = _b.next()) {\n var _d = __read(_c.value, 2), key = _d[0], value = _d[1];\n // We lie about symbol key types due to https://github.com/Microsoft/TypeScript/issues/1863\n res[typeof key === \"symbol\" ? key : stringifyKey(key)] = value;\n }\n }\n catch (e_3_1) { e_3 = { error: e_3_1 }; }\n finally {\n try {\n if (_c && !_c.done && (_a = _b.return)) _a.call(_b);\n }\n finally { if (e_3) throw e_3.error; }\n }\n return res;\n };\n /**\n * Returns a shallow non observable object clone of this map.\n * Note that the values migth still be observable. For a deep clone use mobx.toJS.\n */\n ObservableMap.prototype.toJS = function () {\n return new Map(this);\n };\n ObservableMap.prototype.toJSON = function () {\n // Used by JSON.stringify\n return this.toPOJO();\n };\n ObservableMap.prototype.toString = function () {\n var _this = this;\n return (this.name +\n \"[{ \" +\n Array.from(this.keys())\n .map(function (key) { return stringifyKey(key) + \": \" + (\"\" + _this.get(key)); })\n .join(\", \") +\n \" }]\");\n };\n /**\n * Observes this object. Triggers for the events 'add', 'update' and 'delete'.\n * See: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/observe\n * for callback details\n */\n ObservableMap.prototype.observe = function (listener, fireImmediately) {\n process.env.NODE_ENV !== \"production\" &&\n invariant(fireImmediately !== true, \"`observe` doesn't support fireImmediately=true in combination with maps.\");\n return registerListener(this, listener);\n };\n ObservableMap.prototype.intercept = function (handler) {\n return registerInterceptor(this, handler);\n };\n return ObservableMap;\n}());\n/* 'var' fixes small-build issue */\nvar isObservableMap = createInstanceofPredicate(\"ObservableMap\", ObservableMap);\n\nvar _a$1;\nvar ObservableSetMarker = {};\nvar ObservableSet = /** @class */ (function () {\n function ObservableSet(initialData, enhancer, name) {\n if (enhancer === void 0) { enhancer = deepEnhancer; }\n if (name === void 0) { name = \"ObservableSet@\" + getNextId(); }\n this.name = name;\n this[_a$1] = ObservableSetMarker;\n this._data = new Set();\n this._atom = createAtom(this.name);\n this[Symbol.toStringTag] = \"Set\";\n if (typeof Set !== \"function\") {\n throw new Error(\"mobx.set requires Set polyfill for the current browser. Check babel-polyfill or core-js/es6/set.js\");\n }\n this.enhancer = function (newV, oldV) { return enhancer(newV, oldV, name); };\n if (initialData) {\n this.replace(initialData);\n }\n }\n ObservableSet.prototype.dehanceValue = function (value) {\n if (this.dehancer !== undefined) {\n return this.dehancer(value);\n }\n return value;\n };\n ObservableSet.prototype.clear = function () {\n var _this = this;\n transaction(function () {\n untracked(function () {\n var e_1, _a;\n try {\n for (var _b = __values(_this._data.values()), _c = _b.next(); !_c.done; _c = _b.next()) {\n var value = _c.value;\n _this.delete(value);\n }\n }\n catch (e_1_1) { e_1 = { error: e_1_1 }; }\n finally {\n try {\n if (_c && !_c.done && (_a = _b.return)) _a.call(_b);\n }\n finally { if (e_1) throw e_1.error; }\n }\n });\n });\n };\n ObservableSet.prototype.forEach = function (callbackFn, thisArg) {\n var e_2, _a;\n try {\n for (var _b = __values(this), _c = _b.next(); !_c.done; _c = _b.next()) {\n var value = _c.value;\n callbackFn.call(thisArg, value, value, this);\n }\n }\n catch (e_2_1) { e_2 = { error: e_2_1 }; }\n finally {\n try {\n if (_c && !_c.done && (_a = _b.return)) _a.call(_b);\n }\n finally { if (e_2) throw e_2.error; }\n }\n };\n Object.defineProperty(ObservableSet.prototype, \"size\", {\n get: function () {\n this._atom.reportObserved();\n return this._data.size;\n },\n enumerable: true,\n configurable: true\n });\n ObservableSet.prototype.add = function (value) {\n var _this = this;\n checkIfStateModificationsAreAllowed(this._atom);\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n type: \"add\",\n object: this,\n newValue: value\n });\n if (!change)\n return this;\n // TODO: ideally, value = change.value would be done here, so that values can be\n // changed by interceptor. Same applies for other Set and Map api's.\n }\n if (!this.has(value)) {\n transaction(function () {\n _this._data.add(_this.enhancer(value, undefined));\n _this._atom.reportChanged();\n });\n var notifySpy = isSpyEnabled();\n var notify = hasListeners(this);\n var change = notify || notifySpy\n ? {\n type: \"add\",\n object: this,\n newValue: value\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(change);\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n }\n return this;\n };\n ObservableSet.prototype.delete = function (value) {\n var _this = this;\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n type: \"delete\",\n object: this,\n oldValue: value\n });\n if (!change)\n return false;\n }\n if (this.has(value)) {\n var notifySpy = isSpyEnabled();\n var notify = hasListeners(this);\n var change = notify || notifySpy\n ? {\n type: \"delete\",\n object: this,\n oldValue: value\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.name }));\n transaction(function () {\n _this._atom.reportChanged();\n _this._data.delete(value);\n });\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n return true;\n }\n return false;\n };\n ObservableSet.prototype.has = function (value) {\n this._atom.reportObserved();\n return this._data.has(this.dehanceValue(value));\n };\n ObservableSet.prototype.entries = function () {\n var nextIndex = 0;\n var keys = Array.from(this.keys());\n var values = Array.from(this.values());\n return makeIterable({\n next: function () {\n var index = nextIndex;\n nextIndex += 1;\n return index < values.length\n ? { value: [keys[index], values[index]], done: false }\n : { done: true };\n }\n });\n };\n ObservableSet.prototype.keys = function () {\n return this.values();\n };\n ObservableSet.prototype.values = function () {\n this._atom.reportObserved();\n var self = this;\n var nextIndex = 0;\n var observableValues = Array.from(this._data.values());\n return makeIterable({\n next: function () {\n return nextIndex < observableValues.length\n ? { value: self.dehanceValue(observableValues[nextIndex++]), done: false }\n : { done: true };\n }\n });\n };\n ObservableSet.prototype.replace = function (other) {\n var _this = this;\n if (isObservableSet(other)) {\n other = other.toJS();\n }\n transaction(function () {\n if (Array.isArray(other)) {\n _this.clear();\n other.forEach(function (value) { return _this.add(value); });\n }\n else if (isES6Set(other)) {\n _this.clear();\n other.forEach(function (value) { return _this.add(value); });\n }\n else if (other !== null && other !== undefined) {\n fail(\"Cannot initialize set from \" + other);\n }\n });\n return this;\n };\n ObservableSet.prototype.observe = function (listener, fireImmediately) {\n // TODO 'fireImmediately' can be true?\n process.env.NODE_ENV !== \"production\" &&\n invariant(fireImmediately !== true, \"`observe` doesn't support fireImmediately=true in combination with sets.\");\n return registerListener(this, listener);\n };\n ObservableSet.prototype.intercept = function (handler) {\n return registerInterceptor(this, handler);\n };\n ObservableSet.prototype.toJS = function () {\n return new Set(this);\n };\n ObservableSet.prototype.toString = function () {\n return this.name + \"[ \" + Array.from(this).join(\", \") + \" ]\";\n };\n ObservableSet.prototype[(_a$1 = $mobx, Symbol.iterator)] = function () {\n return this.values();\n };\n return ObservableSet;\n}());\nvar isObservableSet = createInstanceofPredicate(\"ObservableSet\", ObservableSet);\n\nvar ObservableObjectAdministration = /** @class */ (function () {\n function ObservableObjectAdministration(target, values, name, defaultEnhancer) {\n if (values === void 0) { values = new Map(); }\n this.target = target;\n this.values = values;\n this.name = name;\n this.defaultEnhancer = defaultEnhancer;\n this.keysAtom = new Atom(name + \".keys\");\n }\n ObservableObjectAdministration.prototype.read = function (key) {\n return this.values.get(key).get();\n };\n ObservableObjectAdministration.prototype.write = function (key, newValue) {\n var instance = this.target;\n var observable = this.values.get(key);\n if (observable instanceof ComputedValue) {\n observable.set(newValue);\n return;\n }\n // intercept\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n type: \"update\",\n object: this.proxy || instance,\n name: key,\n newValue: newValue\n });\n if (!change)\n return;\n newValue = change.newValue;\n }\n newValue = observable.prepareNewValue(newValue);\n // notify spy & observers\n if (newValue !== globalState.UNCHANGED) {\n var notify = hasListeners(this);\n var notifySpy = isSpyEnabled();\n var change = notify || notifySpy\n ? {\n type: \"update\",\n object: this.proxy || instance,\n oldValue: observable.value,\n name: key,\n newValue: newValue\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.name, key: key }));\n observable.setNewValue(newValue);\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n }\n };\n ObservableObjectAdministration.prototype.has = function (key) {\n var map = this.pendingKeys || (this.pendingKeys = new Map());\n var entry = map.get(key);\n if (entry)\n return entry.get();\n else {\n var exists = !!this.values.get(key);\n // Possible optimization: Don't have a separate map for non existing keys,\n // but store them in the values map instead, using a special symbol to denote \"not existing\"\n entry = new ObservableValue(exists, referenceEnhancer, this.name + \".\" + stringifyKey(key) + \"?\", false);\n map.set(key, entry);\n return entry.get(); // read to subscribe\n }\n };\n ObservableObjectAdministration.prototype.addObservableProp = function (propName, newValue, enhancer) {\n if (enhancer === void 0) { enhancer = this.defaultEnhancer; }\n var target = this.target;\n assertPropertyConfigurable(target, propName);\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n object: this.proxy || target,\n name: propName,\n type: \"add\",\n newValue: newValue\n });\n if (!change)\n return;\n newValue = change.newValue;\n }\n var observable = new ObservableValue(newValue, enhancer, this.name + \".\" + stringifyKey(propName), false);\n this.values.set(propName, observable);\n newValue = observable.value; // observableValue might have changed it\n Object.defineProperty(target, propName, generateObservablePropConfig(propName));\n this.notifyPropertyAddition(propName, newValue);\n };\n ObservableObjectAdministration.prototype.addComputedProp = function (propertyOwner, // where is the property declared?\n propName, options) {\n var target = this.target;\n options.name = options.name || this.name + \".\" + stringifyKey(propName);\n this.values.set(propName, new ComputedValue(options));\n if (propertyOwner === target || isPropertyConfigurable(propertyOwner, propName))\n Object.defineProperty(propertyOwner, propName, generateComputedPropConfig(propName));\n };\n ObservableObjectAdministration.prototype.remove = function (key) {\n if (!this.values.has(key))\n return;\n var target = this.target;\n if (hasInterceptors(this)) {\n var change = interceptChange(this, {\n object: this.proxy || target,\n name: key,\n type: \"remove\"\n });\n if (!change)\n return;\n }\n try {\n startBatch();\n var notify = hasListeners(this);\n var notifySpy = isSpyEnabled();\n var oldObservable = this.values.get(key);\n var oldValue = oldObservable && oldObservable.get();\n oldObservable && oldObservable.set(undefined);\n // notify key and keyset listeners\n this.keysAtom.reportChanged();\n this.values.delete(key);\n if (this.pendingKeys) {\n var entry = this.pendingKeys.get(key);\n if (entry)\n entry.set(false);\n }\n // delete the prop\n delete this.target[key];\n var change = notify || notifySpy\n ? {\n type: \"remove\",\n object: this.proxy || target,\n oldValue: oldValue,\n name: key\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.name, key: key }));\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n }\n finally {\n endBatch();\n }\n };\n ObservableObjectAdministration.prototype.illegalAccess = function (owner, propName) {\n /**\n * This happens if a property is accessed through the prototype chain, but the property was\n * declared directly as own property on the prototype.\n *\n * E.g.:\n * class A {\n * }\n * extendObservable(A.prototype, { x: 1 })\n *\n * classB extens A {\n * }\n * console.log(new B().x)\n *\n * It is unclear whether the property should be considered 'static' or inherited.\n * Either use `console.log(A.x)`\n * or: decorate(A, { x: observable })\n *\n * When using decorate, the property will always be redeclared as own property on the actual instance\n */\n console.warn(\"Property '\" + propName + \"' of '\" + owner + \"' was accessed through the prototype chain. Use 'decorate' instead to declare the prop or access it statically through it's owner\");\n };\n /**\n * Observes this object. Triggers for the events 'add', 'update' and 'delete'.\n * See: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/observe\n * for callback details\n */\n ObservableObjectAdministration.prototype.observe = function (callback, fireImmediately) {\n process.env.NODE_ENV !== \"production\" &&\n invariant(fireImmediately !== true, \"`observe` doesn't support the fire immediately property for observable objects.\");\n return registerListener(this, callback);\n };\n ObservableObjectAdministration.prototype.intercept = function (handler) {\n return registerInterceptor(this, handler);\n };\n ObservableObjectAdministration.prototype.notifyPropertyAddition = function (key, newValue) {\n var notify = hasListeners(this);\n var notifySpy = isSpyEnabled();\n var change = notify || notifySpy\n ? {\n type: \"add\",\n object: this.proxy || this.target,\n name: key,\n newValue: newValue\n }\n : null;\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportStart(__assign({}, change, { name: this.name, key: key }));\n if (notify)\n notifyListeners(this, change);\n if (notifySpy && process.env.NODE_ENV !== \"production\")\n spyReportEnd();\n if (this.pendingKeys) {\n var entry = this.pendingKeys.get(key);\n if (entry)\n entry.set(true);\n }\n this.keysAtom.reportChanged();\n };\n ObservableObjectAdministration.prototype.getKeys = function () {\n var e_1, _a;\n this.keysAtom.reportObserved();\n // return Reflect.ownKeys(this.values) as any\n var res = [];\n try {\n for (var _b = __values(this.values), _c = _b.next(); !_c.done; _c = _b.next()) {\n var _d = __read(_c.value, 2), key = _d[0], value = _d[1];\n if (value instanceof ObservableValue)\n res.push(key);\n }\n }\n catch (e_1_1) { e_1 = { error: e_1_1 }; }\n finally {\n try {\n if (_c && !_c.done && (_a = _b.return)) _a.call(_b);\n }\n finally { if (e_1) throw e_1.error; }\n }\n return res;\n };\n return ObservableObjectAdministration;\n}());\nfunction asObservableObject(target, name, defaultEnhancer) {\n if (name === void 0) { name = \"\"; }\n if (defaultEnhancer === void 0) { defaultEnhancer = deepEnhancer; }\n if (Object.prototype.hasOwnProperty.call(target, $mobx))\n return target[$mobx];\n process.env.NODE_ENV !== \"production\" &&\n invariant(Object.isExtensible(target), \"Cannot make the designated object observable; it is not extensible\");\n if (!isPlainObject(target))\n name = (target.constructor.name || \"ObservableObject\") + \"@\" + getNextId();\n if (!name)\n name = \"ObservableObject@\" + getNextId();\n var adm = new ObservableObjectAdministration(target, new Map(), stringifyKey(name), defaultEnhancer);\n addHiddenProp(target, $mobx, adm);\n return adm;\n}\nvar observablePropertyConfigs = Object.create(null);\nvar computedPropertyConfigs = Object.create(null);\nfunction generateObservablePropConfig(propName) {\n return (observablePropertyConfigs[propName] ||\n (observablePropertyConfigs[propName] = {\n configurable: true,\n enumerable: true,\n get: function () {\n return this[$mobx].read(propName);\n },\n set: function (v) {\n this[$mobx].write(propName, v);\n }\n }));\n}\nfunction getAdministrationForComputedPropOwner(owner) {\n var adm = owner[$mobx];\n if (!adm) {\n // because computed props are declared on proty,\n // the current instance might not have been initialized yet\n initializeInstance(owner);\n return owner[$mobx];\n }\n return adm;\n}\nfunction generateComputedPropConfig(propName) {\n return (computedPropertyConfigs[propName] ||\n (computedPropertyConfigs[propName] = {\n configurable: globalState.computedConfigurable,\n enumerable: false,\n get: function () {\n return getAdministrationForComputedPropOwner(this).read(propName);\n },\n set: function (v) {\n getAdministrationForComputedPropOwner(this).write(propName, v);\n }\n }));\n}\nvar isObservableObjectAdministration = createInstanceofPredicate(\"ObservableObjectAdministration\", ObservableObjectAdministration);\nfunction isObservableObject(thing) {\n if (isObject(thing)) {\n // Initializers run lazily when transpiling to babel, so make sure they are run...\n initializeInstance(thing);\n return isObservableObjectAdministration(thing[$mobx]);\n }\n return false;\n}\n\nfunction getAtom(thing, property) {\n if (typeof thing === \"object\" && thing !== null) {\n if (isObservableArray(thing)) {\n if (property !== undefined)\n fail(process.env.NODE_ENV !== \"production\" &&\n \"It is not possible to get index atoms from arrays\");\n return thing[$mobx].atom;\n }\n if (isObservableSet(thing)) {\n return thing[$mobx];\n }\n if (isObservableMap(thing)) {\n var anyThing = thing;\n if (property === undefined)\n return anyThing._keysAtom;\n var observable = anyThing._data.get(property) || anyThing._hasMap.get(property);\n if (!observable)\n fail(process.env.NODE_ENV !== \"production\" &&\n \"the entry '\" + property + \"' does not exist in the observable map '\" + getDebugName(thing) + \"'\");\n return observable;\n }\n // Initializers run lazily when transpiling to babel, so make sure they are run...\n initializeInstance(thing);\n if (property && !thing[$mobx])\n thing[property]; // See #1072\n if (isObservableObject(thing)) {\n if (!property)\n return fail(process.env.NODE_ENV !== \"production\" && \"please specify a property\");\n var observable = thing[$mobx].values.get(property);\n if (!observable)\n fail(process.env.NODE_ENV !== \"production\" &&\n \"no observable property '\" + property + \"' found on the observable object '\" + getDebugName(thing) + \"'\");\n return observable;\n }\n if (isAtom(thing) || isComputedValue(thing) || isReaction(thing)) {\n return thing;\n }\n }\n else if (typeof thing === \"function\") {\n if (isReaction(thing[$mobx])) {\n // disposer function\n return thing[$mobx];\n }\n }\n return fail(process.env.NODE_ENV !== \"production\" && \"Cannot obtain atom from \" + thing);\n}\nfunction getAdministration(thing, property) {\n if (!thing)\n fail(\"Expecting some object\");\n if (property !== undefined)\n return getAdministration(getAtom(thing, property));\n if (isAtom(thing) || isComputedValue(thing) || isReaction(thing))\n return thing;\n if (isObservableMap(thing) || isObservableSet(thing))\n return thing;\n // Initializers run lazily when transpiling to babel, so make sure they are run...\n initializeInstance(thing);\n if (thing[$mobx])\n return thing[$mobx];\n fail(process.env.NODE_ENV !== \"production\" && \"Cannot obtain administration from \" + thing);\n}\nfunction getDebugName(thing, property) {\n var named;\n if (property !== undefined)\n named = getAtom(thing, property);\n else if (isObservableObject(thing) || isObservableMap(thing) || isObservableSet(thing))\n named = getAdministration(thing);\n else\n named = getAtom(thing); // valid for arrays as well\n return named.name;\n}\n\nvar toString = Object.prototype.toString;\nfunction deepEqual(a, b) {\n return eq(a, b);\n}\n// Copied from https://github.com/jashkenas/underscore/blob/5c237a7c682fb68fd5378203f0bf22dce1624854/underscore.js#L1186-L1289\n// Internal recursive comparison function for `isEqual`.\nfunction eq(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b)\n return a !== 0 || 1 / a === 1 / b;\n // `null` or `undefined` only equal to itself (strict comparison).\n if (a == null || b == null)\n return false;\n // `NaN`s are equivalent, but non-reflexive.\n if (a !== a)\n return b !== b;\n // Exhaust primitive checks\n var type = typeof a;\n if (type !== \"function\" && type !== \"object\" && typeof b != \"object\")\n return false;\n return deepEq(a, b, aStack, bStack);\n}\n// Internal recursive comparison function for `isEqual`.\nfunction deepEq(a, b, aStack, bStack) {\n // Unwrap any wrapped objects.\n a = unwrap(a);\n b = unwrap(b);\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b))\n return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case \"[object RegExp]\":\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case \"[object String]\":\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return \"\" + a === \"\" + b;\n case \"[object Number]\":\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN.\n if (+a !== +a)\n return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case \"[object Date]\":\n case \"[object Boolean]\":\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n case \"[object Symbol]\":\n return (typeof Symbol !== \"undefined\" && Symbol.valueOf.call(a) === Symbol.valueOf.call(b));\n }\n var areArrays = className === \"[object Array]\";\n if (!areArrays) {\n if (typeof a != \"object\" || typeof b != \"object\")\n return false;\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor &&\n !(typeof aCtor === \"function\" &&\n aCtor instanceof aCtor &&\n typeof bCtor === \"function\" &&\n bCtor instanceof bCtor) &&\n (\"constructor\" in a && \"constructor\" in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a)\n return bStack[length] === b;\n }\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length)\n return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack))\n return false;\n }\n }\n else {\n // Deep compare objects.\n var keys = Object.keys(a);\n var key = void 0;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (Object.keys(b).length !== length)\n return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(has$1(b, key) && eq(a[key], b[key], aStack, bStack)))\n return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n}\nfunction unwrap(a) {\n if (isObservableArray(a))\n return a.slice();\n if (isES6Map(a) || isObservableMap(a))\n return Array.from(a.entries());\n if (isES6Set(a) || isObservableSet(a))\n return Array.from(a.entries());\n return a;\n}\nfunction has$1(a, key) {\n return Object.prototype.hasOwnProperty.call(a, key);\n}\n\nfunction makeIterable(iterator) {\n iterator[Symbol.iterator] = self;\n return iterator;\n}\nfunction self() {\n return this;\n}\n\n/*\nThe only reason for this file to exist is pure horror:\nWithout it rollup can make the bundling fail at any point in time; when it rolls up the files in the wrong order\nit will cause undefined errors (for example because super classes or local variables not being hosted).\nWith this file that will still happen,\nbut at least in this file we can magically reorder the imports with trial and error until the build succeeds again.\n*/\n\n/**\n * (c) Michel Weststrate 2015 - 2018\n * MIT Licensed\n *\n * Welcome to the mobx sources! To get an global overview of how MobX internally works,\n * this is a good place to start:\n * https://medium.com/@mweststrate/becoming-fully-reactive-an-in-depth-explanation-of-mobservable-55995262a254#.xvbh6qd74\n *\n * Source folders:\n * ===============\n *\n * - api/ Most of the public static methods exposed by the module can be found here.\n * - core/ Implementation of the MobX algorithm; atoms, derivations, reactions, dependency trees, optimizations. Cool stuff can be found here.\n * - types/ All the magic that is need to have observable objects, arrays and values is in this folder. Including the modifiers like `asFlat`.\n * - utils/ Utility stuff.\n *\n */\nif (typeof Proxy === \"undefined\" || typeof Symbol === \"undefined\") {\n throw new Error(\"[mobx] MobX 5+ requires Proxy and Symbol objects. If your environment doesn't support Symbol or Proxy objects, please downgrade to MobX 4. For React Native Android, consider upgrading JSCore.\");\n}\ntry {\n // define process.env if needed\n // if this is not a production build in the first place\n // (in which case the expression below would be substituted with 'production')\n process.env.NODE_ENV;\n}\ncatch (e) {\n var g = typeof window !== \"undefined\" ? window : global;\n if (typeof process === \"undefined\")\n g.process = {};\n g.process.env = {};\n}\n(function () {\n function testCodeMinification() { }\n if (testCodeMinification.name !== \"testCodeMinification\" &&\n process.env.NODE_ENV !== \"production\" &&\n process.env.IGNORE_MOBX_MINIFY_WARNING !== \"true\") {\n // trick so it doesn't get replaced\n var varName = [\"process\", \"env\", \"NODE_ENV\"].join(\".\");\n console.warn(\"[mobx] you are running a minified build, but '\" + varName + \"' was not set to 'production' in your bundler. This results in an unnecessarily large and slow bundle\");\n }\n})();\nif (typeof __MOBX_DEVTOOLS_GLOBAL_HOOK__ === \"object\") {\n // See: https://github.com/andykog/mobx-devtools/\n __MOBX_DEVTOOLS_GLOBAL_HOOK__.injectMobx({\n spy: spy,\n extras: {\n getDebugName: getDebugName\n },\n $mobx: $mobx\n });\n}\n\nexport { $mobx, IDerivationState, ObservableMap, ObservableSet, Reaction, allowStateChanges as _allowStateChanges, allowStateChangesInsideComputed as _allowStateChangesInsideComputed, getAdministration as _getAdministration, getGlobalState as _getGlobalState, interceptReads as _interceptReads, isComputingDerivation as _isComputingDerivation, resetGlobalState as _resetGlobalState, action, autorun, comparer, computed, configure, createAtom, decorate, entries, extendObservable, flow, get, getAtom, getDebugName, getDependencyTree, getObserverTree, has, intercept, isAction, isArrayLike, isObservableValue as isBoxedObservable, isComputed, isComputedProp, isObservable, isObservableArray, isObservableMap, isObservableObject, isObservableProp, isObservableSet, keys, observable, observe, onBecomeObserved, onBecomeUnobserved, onReactionError, reaction, remove, runInAction, set, spy, toJS, trace, transaction, untracked, values, when };\n","/* @preserve\n * Leaflet 1.5.1+build.2e3e0ff, a JS library for interactive maps. http://leafletjs.com\n * (c) 2010-2018 Vladimir Agafonkin, (c) 2010-2011 CloudMade\n */\n\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.L = {})));\n}(this, (function (exports) { 'use strict';\n\nvar version = \"1.5.1+build.2e3e0ffb\";\n\n/*\r\n * @namespace Util\r\n *\r\n * Various utility functions, used by Leaflet internally.\r\n */\r\n\r\nvar freeze = Object.freeze;\r\nObject.freeze = function (obj) { return obj; };\r\n\r\n// @function extend(dest: Object, src?: Object): Object\r\n// Merges the properties of the `src` object (or multiple objects) into `dest` object and returns the latter. Has an `L.extend` shortcut.\r\nfunction extend(dest) {\r\n\tvar i, j, len, src;\r\n\r\n\tfor (j = 1, len = arguments.length; j < len; j++) {\r\n\t\tsrc = arguments[j];\r\n\t\tfor (i in src) {\r\n\t\t\tdest[i] = src[i];\r\n\t\t}\r\n\t}\r\n\treturn dest;\r\n}\r\n\r\n// @function create(proto: Object, properties?: Object): Object\r\n// Compatibility polyfill for [Object.create](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/create)\r\nvar create = Object.create || (function () {\r\n\tfunction F() {}\r\n\treturn function (proto) {\r\n\t\tF.prototype = proto;\r\n\t\treturn new F();\r\n\t};\r\n})();\r\n\r\n// @function bind(fn: Function, …): Function\r\n// Returns a new function bound to the arguments passed, like [Function.prototype.bind](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Function/bind).\r\n// Has a `L.bind()` shortcut.\r\nfunction bind(fn, obj) {\r\n\tvar slice = Array.prototype.slice;\r\n\r\n\tif (fn.bind) {\r\n\t\treturn fn.bind.apply(fn, slice.call(arguments, 1));\r\n\t}\r\n\r\n\tvar args = slice.call(arguments, 2);\r\n\r\n\treturn function () {\r\n\t\treturn fn.apply(obj, args.length ? args.concat(slice.call(arguments)) : arguments);\r\n\t};\r\n}\r\n\r\n// @property lastId: Number\r\n// Last unique ID used by [`stamp()`](#util-stamp)\r\nvar lastId = 0;\r\n\r\n// @function stamp(obj: Object): Number\r\n// Returns the unique ID of an object, assigning it one if it doesn't have it.\r\nfunction stamp(obj) {\r\n\t/*eslint-disable */\r\n\tobj._leaflet_id = obj._leaflet_id || ++lastId;\r\n\treturn obj._leaflet_id;\r\n\t/* eslint-enable */\r\n}\r\n\r\n// @function throttle(fn: Function, time: Number, context: Object): Function\r\n// Returns a function which executes function `fn` with the given scope `context`\r\n// (so that the `this` keyword refers to `context` inside `fn`'s code). The function\r\n// `fn` will be called no more than one time per given amount of `time`. The arguments\r\n// received by the bound function will be any arguments passed when binding the\r\n// function, followed by any arguments passed when invoking the bound function.\r\n// Has an `L.throttle` shortcut.\r\nfunction throttle(fn, time, context) {\r\n\tvar lock, args, wrapperFn, later;\r\n\r\n\tlater = function () {\r\n\t\t// reset lock and call if queued\r\n\t\tlock = false;\r\n\t\tif (args) {\r\n\t\t\twrapperFn.apply(context, args);\r\n\t\t\targs = false;\r\n\t\t}\r\n\t};\r\n\r\n\twrapperFn = function () {\r\n\t\tif (lock) {\r\n\t\t\t// called too soon, queue to call later\r\n\t\t\targs = arguments;\r\n\r\n\t\t} else {\r\n\t\t\t// call and lock until later\r\n\t\t\tfn.apply(context, arguments);\r\n\t\t\tsetTimeout(later, time);\r\n\t\t\tlock = true;\r\n\t\t}\r\n\t};\r\n\r\n\treturn wrapperFn;\r\n}\r\n\r\n// @function wrapNum(num: Number, range: Number[], includeMax?: Boolean): Number\r\n// Returns the number `num` modulo `range` in such a way so it lies within\r\n// `range[0]` and `range[1]`. The returned value will be always smaller than\r\n// `range[1]` unless `includeMax` is set to `true`.\r\nfunction wrapNum(x, range, includeMax) {\r\n\tvar max = range[1],\r\n\t min = range[0],\r\n\t d = max - min;\r\n\treturn x === max && includeMax ? x : ((x - min) % d + d) % d + min;\r\n}\r\n\r\n// @function falseFn(): Function\r\n// Returns a function which always returns `false`.\r\nfunction falseFn() { return false; }\r\n\r\n// @function formatNum(num: Number, digits?: Number): Number\r\n// Returns the number `num` rounded to `digits` decimals, or to 6 decimals by default.\r\nfunction formatNum(num, digits) {\r\n\tdigits = (digits === undefined ? 6 : digits);\r\n\treturn +(Math.round(num + ('e+' + digits)) + ('e-' + digits));\r\n}\r\n\r\n// @function trim(str: String): String\r\n// Compatibility polyfill for [String.prototype.trim](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/Trim)\r\nfunction trim(str) {\r\n\treturn str.trim ? str.trim() : str.replace(/^\\s+|\\s+$/g, '');\r\n}\r\n\r\n// @function splitWords(str: String): String[]\r\n// Trims and splits the string on whitespace and returns the array of parts.\r\nfunction splitWords(str) {\r\n\treturn trim(str).split(/\\s+/);\r\n}\r\n\r\n// @function setOptions(obj: Object, options: Object): Object\r\n// Merges the given properties to the `options` of the `obj` object, returning the resulting options. See `Class options`. Has an `L.setOptions` shortcut.\r\nfunction setOptions(obj, options) {\r\n\tif (!obj.hasOwnProperty('options')) {\r\n\t\tobj.options = obj.options ? create(obj.options) : {};\r\n\t}\r\n\tfor (var i in options) {\r\n\t\tobj.options[i] = options[i];\r\n\t}\r\n\treturn obj.options;\r\n}\r\n\r\n// @function getParamString(obj: Object, existingUrl?: String, uppercase?: Boolean): String\r\n// Converts an object into a parameter URL string, e.g. `{a: \"foo\", b: \"bar\"}`\r\n// translates to `'?a=foo&b=bar'`. If `existingUrl` is set, the parameters will\r\n// be appended at the end. If `uppercase` is `true`, the parameter names will\r\n// be uppercased (e.g. `'?A=foo&B=bar'`)\r\nfunction getParamString(obj, existingUrl, uppercase) {\r\n\tvar params = [];\r\n\tfor (var i in obj) {\r\n\t\tparams.push(encodeURIComponent(uppercase ? i.toUpperCase() : i) + '=' + encodeURIComponent(obj[i]));\r\n\t}\r\n\treturn ((!existingUrl || existingUrl.indexOf('?') === -1) ? '?' : '&') + params.join('&');\r\n}\r\n\r\nvar templateRe = /\\{ *([\\w_-]+) *\\}/g;\r\n\r\n// @function template(str: String, data: Object): String\r\n// Simple templating facility, accepts a template string of the form `'Hello {a}, {b}'`\r\n// and a data object like `{a: 'foo', b: 'bar'}`, returns evaluated string\r\n// `('Hello foo, bar')`. You can also specify functions instead of strings for\r\n// data values — they will be evaluated passing `data` as an argument.\r\nfunction template(str, data) {\r\n\treturn str.replace(templateRe, function (str, key) {\r\n\t\tvar value = data[key];\r\n\r\n\t\tif (value === undefined) {\r\n\t\t\tthrow new Error('No value provided for variable ' + str);\r\n\r\n\t\t} else if (typeof value === 'function') {\r\n\t\t\tvalue = value(data);\r\n\t\t}\r\n\t\treturn value;\r\n\t});\r\n}\r\n\r\n// @function isArray(obj): Boolean\r\n// Compatibility polyfill for [Array.isArray](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray)\r\nvar isArray = Array.isArray || function (obj) {\r\n\treturn (Object.prototype.toString.call(obj) === '[object Array]');\r\n};\r\n\r\n// @function indexOf(array: Array, el: Object): Number\r\n// Compatibility polyfill for [Array.prototype.indexOf](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf)\r\nfunction indexOf(array, el) {\r\n\tfor (var i = 0; i < array.length; i++) {\r\n\t\tif (array[i] === el) { return i; }\r\n\t}\r\n\treturn -1;\r\n}\r\n\r\n// @property emptyImageUrl: String\r\n// Data URI string containing a base64-encoded empty GIF image.\r\n// Used as a hack to free memory from unused images on WebKit-powered\r\n// mobile devices (by setting image `src` to this string).\r\nvar emptyImageUrl = 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';\r\n\r\n// inspired by http://paulirish.com/2011/requestanimationframe-for-smart-animating/\r\n\r\nfunction getPrefixed(name) {\r\n\treturn window['webkit' + name] || window['moz' + name] || window['ms' + name];\r\n}\r\n\r\nvar lastTime = 0;\r\n\r\n// fallback for IE 7-8\r\nfunction timeoutDefer(fn) {\r\n\tvar time = +new Date(),\r\n\t timeToCall = Math.max(0, 16 - (time - lastTime));\r\n\r\n\tlastTime = time + timeToCall;\r\n\treturn window.setTimeout(fn, timeToCall);\r\n}\r\n\r\nvar requestFn = window.requestAnimationFrame || getPrefixed('RequestAnimationFrame') || timeoutDefer;\r\nvar cancelFn = window.cancelAnimationFrame || getPrefixed('CancelAnimationFrame') ||\r\n\t\tgetPrefixed('CancelRequestAnimationFrame') || function (id) { window.clearTimeout(id); };\r\n\r\n// @function requestAnimFrame(fn: Function, context?: Object, immediate?: Boolean): Number\r\n// Schedules `fn` to be executed when the browser repaints. `fn` is bound to\r\n// `context` if given. When `immediate` is set, `fn` is called immediately if\r\n// the browser doesn't have native support for\r\n// [`window.requestAnimationFrame`](https://developer.mozilla.org/docs/Web/API/window/requestAnimationFrame),\r\n// otherwise it's delayed. Returns a request ID that can be used to cancel the request.\r\nfunction requestAnimFrame(fn, context, immediate) {\r\n\tif (immediate && requestFn === timeoutDefer) {\r\n\t\tfn.call(context);\r\n\t} else {\r\n\t\treturn requestFn.call(window, bind(fn, context));\r\n\t}\r\n}\r\n\r\n// @function cancelAnimFrame(id: Number): undefined\r\n// Cancels a previous `requestAnimFrame`. See also [window.cancelAnimationFrame](https://developer.mozilla.org/docs/Web/API/window/cancelAnimationFrame).\r\nfunction cancelAnimFrame(id) {\r\n\tif (id) {\r\n\t\tcancelFn.call(window, id);\r\n\t}\r\n}\r\n\n\nvar Util = (Object.freeze || Object)({\n\tfreeze: freeze,\n\textend: extend,\n\tcreate: create,\n\tbind: bind,\n\tlastId: lastId,\n\tstamp: stamp,\n\tthrottle: throttle,\n\twrapNum: wrapNum,\n\tfalseFn: falseFn,\n\tformatNum: formatNum,\n\ttrim: trim,\n\tsplitWords: splitWords,\n\tsetOptions: setOptions,\n\tgetParamString: getParamString,\n\ttemplate: template,\n\tisArray: isArray,\n\tindexOf: indexOf,\n\temptyImageUrl: emptyImageUrl,\n\trequestFn: requestFn,\n\tcancelFn: cancelFn,\n\trequestAnimFrame: requestAnimFrame,\n\tcancelAnimFrame: cancelAnimFrame\n});\n\n// @class Class\r\n// @aka L.Class\r\n\r\n// @section\r\n// @uninheritable\r\n\r\n// Thanks to John Resig and Dean Edwards for inspiration!\r\n\r\nfunction Class() {}\r\n\r\nClass.extend = function (props) {\r\n\r\n\t// @function extend(props: Object): Function\r\n\t// [Extends the current class](#class-inheritance) given the properties to be included.\r\n\t// Returns a Javascript function that is a class constructor (to be called with `new`).\r\n\tvar NewClass = function () {\r\n\r\n\t\t// call the constructor\r\n\t\tif (this.initialize) {\r\n\t\t\tthis.initialize.apply(this, arguments);\r\n\t\t}\r\n\r\n\t\t// call all constructor hooks\r\n\t\tthis.callInitHooks();\r\n\t};\r\n\r\n\tvar parentProto = NewClass.__super__ = this.prototype;\r\n\r\n\tvar proto = create(parentProto);\r\n\tproto.constructor = NewClass;\r\n\r\n\tNewClass.prototype = proto;\r\n\r\n\t// inherit parent's statics\r\n\tfor (var i in this) {\r\n\t\tif (this.hasOwnProperty(i) && i !== 'prototype' && i !== '__super__') {\r\n\t\t\tNewClass[i] = this[i];\r\n\t\t}\r\n\t}\r\n\r\n\t// mix static properties into the class\r\n\tif (props.statics) {\r\n\t\textend(NewClass, props.statics);\r\n\t\tdelete props.statics;\r\n\t}\r\n\r\n\t// mix includes into the prototype\r\n\tif (props.includes) {\r\n\t\tcheckDeprecatedMixinEvents(props.includes);\r\n\t\textend.apply(null, [proto].concat(props.includes));\r\n\t\tdelete props.includes;\r\n\t}\r\n\r\n\t// merge options\r\n\tif (proto.options) {\r\n\t\tprops.options = extend(create(proto.options), props.options);\r\n\t}\r\n\r\n\t// mix given properties into the prototype\r\n\textend(proto, props);\r\n\r\n\tproto._initHooks = [];\r\n\r\n\t// add method for calling all hooks\r\n\tproto.callInitHooks = function () {\r\n\r\n\t\tif (this._initHooksCalled) { return; }\r\n\r\n\t\tif (parentProto.callInitHooks) {\r\n\t\t\tparentProto.callInitHooks.call(this);\r\n\t\t}\r\n\r\n\t\tthis._initHooksCalled = true;\r\n\r\n\t\tfor (var i = 0, len = proto._initHooks.length; i < len; i++) {\r\n\t\t\tproto._initHooks[i].call(this);\r\n\t\t}\r\n\t};\r\n\r\n\treturn NewClass;\r\n};\r\n\r\n\r\n// @function include(properties: Object): this\r\n// [Includes a mixin](#class-includes) into the current class.\r\nClass.include = function (props) {\r\n\textend(this.prototype, props);\r\n\treturn this;\r\n};\r\n\r\n// @function mergeOptions(options: Object): this\r\n// [Merges `options`](#class-options) into the defaults of the class.\r\nClass.mergeOptions = function (options) {\r\n\textend(this.prototype.options, options);\r\n\treturn this;\r\n};\r\n\r\n// @function addInitHook(fn: Function): this\r\n// Adds a [constructor hook](#class-constructor-hooks) to the class.\r\nClass.addInitHook = function (fn) { // (Function) || (String, args...)\r\n\tvar args = Array.prototype.slice.call(arguments, 1);\r\n\r\n\tvar init = typeof fn === 'function' ? fn : function () {\r\n\t\tthis[fn].apply(this, args);\r\n\t};\r\n\r\n\tthis.prototype._initHooks = this.prototype._initHooks || [];\r\n\tthis.prototype._initHooks.push(init);\r\n\treturn this;\r\n};\r\n\r\nfunction checkDeprecatedMixinEvents(includes) {\r\n\tif (typeof L === 'undefined' || !L || !L.Mixin) { return; }\r\n\r\n\tincludes = isArray(includes) ? includes : [includes];\r\n\r\n\tfor (var i = 0; i < includes.length; i++) {\r\n\t\tif (includes[i] === L.Mixin.Events) {\r\n\t\t\tconsole.warn('Deprecated include of L.Mixin.Events: ' +\r\n\t\t\t\t'this property will be removed in future releases, ' +\r\n\t\t\t\t'please inherit from L.Evented instead.', new Error().stack);\r\n\t\t}\r\n\t}\r\n}\n\n/*\r\n * @class Evented\r\n * @aka L.Evented\r\n * @inherits Class\r\n *\r\n * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * map.on('click', function(e) {\r\n * \talert(e.latlng);\r\n * } );\r\n * ```\r\n *\r\n * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:\r\n *\r\n * ```js\r\n * function onClick(e) { ... }\r\n *\r\n * map.on('click', onClick);\r\n * map.off('click', onClick);\r\n * ```\r\n */\r\n\r\nvar Events = {\r\n\t/* @method on(type: String, fn: Function, context?: Object): this\r\n\t * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).\r\n\t *\r\n\t * @alternative\r\n\t * @method on(eventMap: Object): this\r\n\t * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n\t */\r\n\ton: function (types, fn, context) {\r\n\r\n\t\t// types can be a map of types/handlers\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\t// we don't process space-separated events here for performance;\r\n\t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n\t\t\t\tthis._on(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\t// types can be a string of space-separated words\r\n\t\t\ttypes = splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._on(types[i], fn, context);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t/* @method off(type: String, fn?: Function, context?: Object): this\r\n\t * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.\r\n\t *\r\n\t * @alternative\r\n\t * @method off(eventMap: Object): this\r\n\t * Removes a set of type/listener pairs.\r\n\t *\r\n\t * @alternative\r\n\t * @method off: this\r\n\t * Removes all listeners to all events on the object. This includes implicitly attached events.\r\n\t */\r\n\toff: function (types, fn, context) {\r\n\r\n\t\tif (!types) {\r\n\t\t\t// clear all listeners if called without arguments\r\n\t\t\tdelete this._events;\r\n\r\n\t\t} else if (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\tthis._off(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\ttypes = splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._off(types[i], fn, context);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// attach listener (without syntactic sugar now)\r\n\t_on: function (type, fn, context) {\r\n\t\tthis._events = this._events || {};\r\n\r\n\t\t/* get/init listeners for type */\r\n\t\tvar typeListeners = this._events[type];\r\n\t\tif (!typeListeners) {\r\n\t\t\ttypeListeners = [];\r\n\t\t\tthis._events[type] = typeListeners;\r\n\t\t}\r\n\r\n\t\tif (context === this) {\r\n\t\t\t// Less memory footprint.\r\n\t\t\tcontext = undefined;\r\n\t\t}\r\n\t\tvar newListener = {fn: fn, ctx: context},\r\n\t\t listeners = typeListeners;\r\n\r\n\t\t// check if fn already there\r\n\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\tif (listeners[i].fn === fn && listeners[i].ctx === context) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tlisteners.push(newListener);\r\n\t},\r\n\r\n\t_off: function (type, fn, context) {\r\n\t\tvar listeners,\r\n\t\t i,\r\n\t\t len;\r\n\r\n\t\tif (!this._events) { return; }\r\n\r\n\t\tlisteners = this._events[type];\r\n\r\n\t\tif (!listeners) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!fn) {\r\n\t\t\t// Set all removed listeners to noop so they are not called if remove happens in fire\r\n\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\tlisteners[i].fn = falseFn;\r\n\t\t\t}\r\n\t\t\t// clear all listeners for a type if function isn't specified\r\n\t\t\tdelete this._events[type];\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (context === this) {\r\n\t\t\tcontext = undefined;\r\n\t\t}\r\n\r\n\t\tif (listeners) {\r\n\r\n\t\t\t// find fn and remove it\r\n\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\tvar l = listeners[i];\r\n\t\t\t\tif (l.ctx !== context) { continue; }\r\n\t\t\t\tif (l.fn === fn) {\r\n\r\n\t\t\t\t\t// set the removed listener to noop so that's not called if remove happens in fire\r\n\t\t\t\t\tl.fn = falseFn;\r\n\r\n\t\t\t\t\tif (this._firingCount) {\r\n\t\t\t\t\t\t/* copy array in case events are being fired */\r\n\t\t\t\t\t\tthis._events[type] = listeners = listeners.slice();\r\n\t\t\t\t\t}\r\n\t\t\t\t\tlisteners.splice(i, 1);\r\n\r\n\t\t\t\t\treturn;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t// @method fire(type: String, data?: Object, propagate?: Boolean): this\r\n\t// Fires an event of the specified type. You can optionally provide an data\r\n\t// object — the first argument of the listener function will contain its\r\n\t// properties. The event can optionally be propagated to event parents.\r\n\tfire: function (type, data, propagate) {\r\n\t\tif (!this.listens(type, propagate)) { return this; }\r\n\r\n\t\tvar event = extend({}, data, {\r\n\t\t\ttype: type,\r\n\t\t\ttarget: this,\r\n\t\t\tsourceTarget: data && data.sourceTarget || this\r\n\t\t});\r\n\r\n\t\tif (this._events) {\r\n\t\t\tvar listeners = this._events[type];\r\n\r\n\t\t\tif (listeners) {\r\n\t\t\t\tthis._firingCount = (this._firingCount + 1) || 1;\r\n\t\t\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\t\tvar l = listeners[i];\r\n\t\t\t\t\tl.fn.call(l.ctx || this, event);\r\n\t\t\t\t}\r\n\r\n\t\t\t\tthis._firingCount--;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// propagate the event to parents (set with addEventParent)\r\n\t\t\tthis._propagateEvent(event);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method listens(type: String): Boolean\r\n\t// Returns `true` if a particular event type has any listeners attached to it.\r\n\tlistens: function (type, propagate) {\r\n\t\tvar listeners = this._events && this._events[type];\r\n\t\tif (listeners && listeners.length) { return true; }\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// also check parents for listeners if event propagates\r\n\t\t\tfor (var id in this._eventParents) {\r\n\t\t\t\tif (this._eventParents[id].listens(type, propagate)) { return true; }\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn false;\r\n\t},\r\n\r\n\t// @method once(…): this\r\n\t// Behaves as [`on(…)`](#evented-on), except the listener will only get fired once and then removed.\r\n\tonce: function (types, fn, context) {\r\n\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\tthis.once(type, types[type], fn);\r\n\t\t\t}\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tvar handler = bind(function () {\r\n\t\t\tthis\r\n\t\t\t .off(types, fn, context)\r\n\t\t\t .off(types, handler, context);\r\n\t\t}, this);\r\n\r\n\t\t// add a listener that's executed once and removed after that\r\n\t\treturn this\r\n\t\t .on(types, fn, context)\r\n\t\t .on(types, handler, context);\r\n\t},\r\n\r\n\t// @method addEventParent(obj: Evented): this\r\n\t// Adds an event parent - an `Evented` that will receive propagated events\r\n\taddEventParent: function (obj) {\r\n\t\tthis._eventParents = this._eventParents || {};\r\n\t\tthis._eventParents[stamp(obj)] = obj;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeEventParent(obj: Evented): this\r\n\t// Removes an event parent, so it will stop receiving propagated events\r\n\tremoveEventParent: function (obj) {\r\n\t\tif (this._eventParents) {\r\n\t\t\tdelete this._eventParents[stamp(obj)];\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_propagateEvent: function (e) {\r\n\t\tfor (var id in this._eventParents) {\r\n\t\t\tthis._eventParents[id].fire(e.type, extend({\r\n\t\t\t\tlayer: e.target,\r\n\t\t\t\tpropagatedFrom: e.target\r\n\t\t\t}, e), true);\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// aliases; we should ditch those eventually\r\n\r\n// @method addEventListener(…): this\r\n// Alias to [`on(…)`](#evented-on)\r\nEvents.addEventListener = Events.on;\r\n\r\n// @method removeEventListener(…): this\r\n// Alias to [`off(…)`](#evented-off)\r\n\r\n// @method clearAllEventListeners(…): this\r\n// Alias to [`off()`](#evented-off)\r\nEvents.removeEventListener = Events.clearAllEventListeners = Events.off;\r\n\r\n// @method addOneTimeEventListener(…): this\r\n// Alias to [`once(…)`](#evented-once)\r\nEvents.addOneTimeEventListener = Events.once;\r\n\r\n// @method fireEvent(…): this\r\n// Alias to [`fire(…)`](#evented-fire)\r\nEvents.fireEvent = Events.fire;\r\n\r\n// @method hasEventListeners(…): Boolean\r\n// Alias to [`listens(…)`](#evented-listens)\r\nEvents.hasEventListeners = Events.listens;\r\n\r\nvar Evented = Class.extend(Events);\n\n/*\r\n * @class Point\r\n * @aka L.Point\r\n *\r\n * Represents a point with `x` and `y` coordinates in pixels.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var point = L.point(200, 300);\r\n * ```\r\n *\r\n * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```js\r\n * map.panBy([200, 300]);\r\n * map.panBy(L.point(200, 300));\r\n * ```\r\n *\r\n * Note that `Point` does not inherit from Leafet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction Point(x, y, round) {\r\n\t// @property x: Number; The `x` coordinate of the point\r\n\tthis.x = (round ? Math.round(x) : x);\r\n\t// @property y: Number; The `y` coordinate of the point\r\n\tthis.y = (round ? Math.round(y) : y);\r\n}\r\n\r\nvar trunc = Math.trunc || function (v) {\r\n\treturn v > 0 ? Math.floor(v) : Math.ceil(v);\r\n};\r\n\r\nPoint.prototype = {\r\n\r\n\t// @method clone(): Point\r\n\t// Returns a copy of the current point.\r\n\tclone: function () {\r\n\t\treturn new Point(this.x, this.y);\r\n\t},\r\n\r\n\t// @method add(otherPoint: Point): Point\r\n\t// Returns the result of addition of the current and the given points.\r\n\tadd: function (point) {\r\n\t\t// non-destructive, returns a new point\r\n\t\treturn this.clone()._add(toPoint(point));\r\n\t},\r\n\r\n\t_add: function (point) {\r\n\t\t// destructive, used directly for performance in situations where it's safe to modify existing point\r\n\t\tthis.x += point.x;\r\n\t\tthis.y += point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method subtract(otherPoint: Point): Point\r\n\t// Returns the result of subtraction of the given point from the current.\r\n\tsubtract: function (point) {\r\n\t\treturn this.clone()._subtract(toPoint(point));\r\n\t},\r\n\r\n\t_subtract: function (point) {\r\n\t\tthis.x -= point.x;\r\n\t\tthis.y -= point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method divideBy(num: Number): Point\r\n\t// Returns the result of division of the current point by the given number.\r\n\tdivideBy: function (num) {\r\n\t\treturn this.clone()._divideBy(num);\r\n\t},\r\n\r\n\t_divideBy: function (num) {\r\n\t\tthis.x /= num;\r\n\t\tthis.y /= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method multiplyBy(num: Number): Point\r\n\t// Returns the result of multiplication of the current point by the given number.\r\n\tmultiplyBy: function (num) {\r\n\t\treturn this.clone()._multiplyBy(num);\r\n\t},\r\n\r\n\t_multiplyBy: function (num) {\r\n\t\tthis.x *= num;\r\n\t\tthis.y *= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method scaleBy(scale: Point): Point\r\n\t// Multiply each coordinate of the current point by each coordinate of\r\n\t// `scale`. In linear algebra terms, multiply the point by the\r\n\t// [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)\r\n\t// defined by `scale`.\r\n\tscaleBy: function (point) {\r\n\t\treturn new Point(this.x * point.x, this.y * point.y);\r\n\t},\r\n\r\n\t// @method unscaleBy(scale: Point): Point\r\n\t// Inverse of `scaleBy`. Divide each coordinate of the current point by\r\n\t// each coordinate of `scale`.\r\n\tunscaleBy: function (point) {\r\n\t\treturn new Point(this.x / point.x, this.y / point.y);\r\n\t},\r\n\r\n\t// @method round(): Point\r\n\t// Returns a copy of the current point with rounded coordinates.\r\n\tround: function () {\r\n\t\treturn this.clone()._round();\r\n\t},\r\n\r\n\t_round: function () {\r\n\t\tthis.x = Math.round(this.x);\r\n\t\tthis.y = Math.round(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method floor(): Point\r\n\t// Returns a copy of the current point with floored coordinates (rounded down).\r\n\tfloor: function () {\r\n\t\treturn this.clone()._floor();\r\n\t},\r\n\r\n\t_floor: function () {\r\n\t\tthis.x = Math.floor(this.x);\r\n\t\tthis.y = Math.floor(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method ceil(): Point\r\n\t// Returns a copy of the current point with ceiled coordinates (rounded up).\r\n\tceil: function () {\r\n\t\treturn this.clone()._ceil();\r\n\t},\r\n\r\n\t_ceil: function () {\r\n\t\tthis.x = Math.ceil(this.x);\r\n\t\tthis.y = Math.ceil(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method trunc(): Point\r\n\t// Returns a copy of the current point with truncated coordinates (rounded towards zero).\r\n\ttrunc: function () {\r\n\t\treturn this.clone()._trunc();\r\n\t},\r\n\r\n\t_trunc: function () {\r\n\t\tthis.x = trunc(this.x);\r\n\t\tthis.y = trunc(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method distanceTo(otherPoint: Point): Number\r\n\t// Returns the cartesian distance between the current and the given points.\r\n\tdistanceTo: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\tvar x = point.x - this.x,\r\n\t\t y = point.y - this.y;\r\n\r\n\t\treturn Math.sqrt(x * x + y * y);\r\n\t},\r\n\r\n\t// @method equals(otherPoint: Point): Boolean\r\n\t// Returns `true` if the given point has the same coordinates.\r\n\tequals: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\treturn point.x === this.x &&\r\n\t\t point.y === this.y;\r\n\t},\r\n\r\n\t// @method contains(otherPoint: Point): Boolean\r\n\t// Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).\r\n\tcontains: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\treturn Math.abs(point.x) <= Math.abs(this.x) &&\r\n\t\t Math.abs(point.y) <= Math.abs(this.y);\r\n\t},\r\n\r\n\t// @method toString(): String\r\n\t// Returns a string representation of the point for debugging purposes.\r\n\ttoString: function () {\r\n\t\treturn 'Point(' +\r\n\t\t formatNum(this.x) + ', ' +\r\n\t\t formatNum(this.y) + ')';\r\n\t}\r\n};\r\n\r\n// @factory L.point(x: Number, y: Number, round?: Boolean)\r\n// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.\r\n\r\n// @alternative\r\n// @factory L.point(coords: Number[])\r\n// Expects an array of the form `[x, y]` instead.\r\n\r\n// @alternative\r\n// @factory L.point(coords: Object)\r\n// Expects a plain object of the form `{x: Number, y: Number}` instead.\r\nfunction toPoint(x, y, round) {\r\n\tif (x instanceof Point) {\r\n\t\treturn x;\r\n\t}\r\n\tif (isArray(x)) {\r\n\t\treturn new Point(x[0], x[1]);\r\n\t}\r\n\tif (x === undefined || x === null) {\r\n\t\treturn x;\r\n\t}\r\n\tif (typeof x === 'object' && 'x' in x && 'y' in x) {\r\n\t\treturn new Point(x.x, x.y);\r\n\t}\r\n\treturn new Point(x, y, round);\r\n}\n\n/*\r\n * @class Bounds\r\n * @aka L.Bounds\r\n *\r\n * Represents a rectangular area in pixel coordinates.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var p1 = L.point(10, 10),\r\n * p2 = L.point(40, 60),\r\n * bounds = L.bounds(p1, p2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * otherBounds.intersects([[10, 10], [40, 60]]);\r\n * ```\r\n *\r\n * Note that `Bounds` does not inherit from Leafet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction Bounds(a, b) {\r\n\tif (!a) { return; }\r\n\r\n\tvar points = b ? [a, b] : a;\r\n\r\n\tfor (var i = 0, len = points.length; i < len; i++) {\r\n\t\tthis.extend(points[i]);\r\n\t}\r\n}\r\n\r\nBounds.prototype = {\r\n\t// @method extend(point: Point): this\r\n\t// Extends the bounds to contain the given point.\r\n\textend: function (point) { // (Point)\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\t// @property min: Point\r\n\t\t// The top left corner of the rectangle.\r\n\t\t// @property max: Point\r\n\t\t// The bottom right corner of the rectangle.\r\n\t\tif (!this.min && !this.max) {\r\n\t\t\tthis.min = point.clone();\r\n\t\t\tthis.max = point.clone();\r\n\t\t} else {\r\n\t\t\tthis.min.x = Math.min(point.x, this.min.x);\r\n\t\t\tthis.max.x = Math.max(point.x, this.max.x);\r\n\t\t\tthis.min.y = Math.min(point.y, this.min.y);\r\n\t\t\tthis.max.y = Math.max(point.y, this.max.y);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getCenter(round?: Boolean): Point\r\n\t// Returns the center point of the bounds.\r\n\tgetCenter: function (round) {\r\n\t\treturn new Point(\r\n\t\t (this.min.x + this.max.x) / 2,\r\n\t\t (this.min.y + this.max.y) / 2, round);\r\n\t},\r\n\r\n\t// @method getBottomLeft(): Point\r\n\t// Returns the bottom-left point of the bounds.\r\n\tgetBottomLeft: function () {\r\n\t\treturn new Point(this.min.x, this.max.y);\r\n\t},\r\n\r\n\t// @method getTopRight(): Point\r\n\t// Returns the top-right point of the bounds.\r\n\tgetTopRight: function () { // -> Point\r\n\t\treturn new Point(this.max.x, this.min.y);\r\n\t},\r\n\r\n\t// @method getTopLeft(): Point\r\n\t// Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).\r\n\tgetTopLeft: function () {\r\n\t\treturn this.min; // left, top\r\n\t},\r\n\r\n\t// @method getBottomRight(): Point\r\n\t// Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).\r\n\tgetBottomRight: function () {\r\n\t\treturn this.max; // right, bottom\r\n\t},\r\n\r\n\t// @method getSize(): Point\r\n\t// Returns the size of the given bounds\r\n\tgetSize: function () {\r\n\t\treturn this.max.subtract(this.min);\r\n\t},\r\n\r\n\t// @method contains(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle contains the given one.\r\n\t// @alternative\r\n\t// @method contains(point: Point): Boolean\r\n\t// Returns `true` if the rectangle contains the given point.\r\n\tcontains: function (obj) {\r\n\t\tvar min, max;\r\n\r\n\t\tif (typeof obj[0] === 'number' || obj instanceof Point) {\r\n\t\t\tobj = toPoint(obj);\r\n\t\t} else {\r\n\t\t\tobj = toBounds(obj);\r\n\t\t}\r\n\r\n\t\tif (obj instanceof Bounds) {\r\n\t\t\tmin = obj.min;\r\n\t\t\tmax = obj.max;\r\n\t\t} else {\r\n\t\t\tmin = max = obj;\r\n\t\t}\r\n\r\n\t\treturn (min.x >= this.min.x) &&\r\n\t\t (max.x <= this.max.x) &&\r\n\t\t (min.y >= this.min.y) &&\r\n\t\t (max.y <= this.max.y);\r\n\t},\r\n\r\n\t// @method intersects(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle intersects the given bounds. Two bounds\r\n\t// intersect if they have at least one point in common.\r\n\tintersects: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = toBounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t max = this.max,\r\n\t\t min2 = bounds.min,\r\n\t\t max2 = bounds.max,\r\n\t\t xIntersects = (max2.x >= min.x) && (min2.x <= max.x),\r\n\t\t yIntersects = (max2.y >= min.y) && (min2.y <= max.y);\r\n\r\n\t\treturn xIntersects && yIntersects;\r\n\t},\r\n\r\n\t// @method overlaps(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle overlaps the given bounds. Two bounds\r\n\t// overlap if their intersection is an area.\r\n\toverlaps: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = toBounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t max = this.max,\r\n\t\t min2 = bounds.min,\r\n\t\t max2 = bounds.max,\r\n\t\t xOverlaps = (max2.x > min.x) && (min2.x < max.x),\r\n\t\t yOverlaps = (max2.y > min.y) && (min2.y < max.y);\r\n\r\n\t\treturn xOverlaps && yOverlaps;\r\n\t},\r\n\r\n\tisValid: function () {\r\n\t\treturn !!(this.min && this.max);\r\n\t}\r\n};\r\n\r\n\r\n// @factory L.bounds(corner1: Point, corner2: Point)\r\n// Creates a Bounds object from two corners coordinate pairs.\r\n// @alternative\r\n// @factory L.bounds(points: Point[])\r\n// Creates a Bounds object from the given array of points.\r\nfunction toBounds(a, b) {\r\n\tif (!a || a instanceof Bounds) {\r\n\t\treturn a;\r\n\t}\r\n\treturn new Bounds(a, b);\r\n}\n\n/*\r\n * @class LatLngBounds\r\n * @aka L.LatLngBounds\r\n *\r\n * Represents a rectangular geographical area on a map.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var corner1 = L.latLng(40.712, -74.227),\r\n * corner2 = L.latLng(40.774, -74.125),\r\n * bounds = L.latLngBounds(corner1, corner2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLngBounds objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * map.fitBounds([\r\n * \t[40.712, -74.227],\r\n * \t[40.774, -74.125]\r\n * ]);\r\n * ```\r\n *\r\n * Caution: if the area crosses the antimeridian (often confused with the International Date Line), you must specify corners _outside_ the [-180, 180] degrees longitude range.\r\n *\r\n * Note that `LatLngBounds` does not inherit from Leafet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction LatLngBounds(corner1, corner2) { // (LatLng, LatLng) or (LatLng[])\r\n\tif (!corner1) { return; }\r\n\r\n\tvar latlngs = corner2 ? [corner1, corner2] : corner1;\r\n\r\n\tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n\t\tthis.extend(latlngs[i]);\r\n\t}\r\n}\r\n\r\nLatLngBounds.prototype = {\r\n\r\n\t// @method extend(latlng: LatLng): this\r\n\t// Extend the bounds to contain the given point\r\n\r\n\t// @alternative\r\n\t// @method extend(otherBounds: LatLngBounds): this\r\n\t// Extend the bounds to contain the given bounds\r\n\textend: function (obj) {\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2, ne2;\r\n\r\n\t\tif (obj instanceof LatLng) {\r\n\t\t\tsw2 = obj;\r\n\t\t\tne2 = obj;\r\n\r\n\t\t} else if (obj instanceof LatLngBounds) {\r\n\t\t\tsw2 = obj._southWest;\r\n\t\t\tne2 = obj._northEast;\r\n\r\n\t\t\tif (!sw2 || !ne2) { return this; }\r\n\r\n\t\t} else {\r\n\t\t\treturn obj ? this.extend(toLatLng(obj) || toLatLngBounds(obj)) : this;\r\n\t\t}\r\n\r\n\t\tif (!sw && !ne) {\r\n\t\t\tthis._southWest = new LatLng(sw2.lat, sw2.lng);\r\n\t\t\tthis._northEast = new LatLng(ne2.lat, ne2.lng);\r\n\t\t} else {\r\n\t\t\tsw.lat = Math.min(sw2.lat, sw.lat);\r\n\t\t\tsw.lng = Math.min(sw2.lng, sw.lng);\r\n\t\t\tne.lat = Math.max(ne2.lat, ne.lat);\r\n\t\t\tne.lng = Math.max(ne2.lng, ne.lng);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method pad(bufferRatio: Number): LatLngBounds\r\n\t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n\t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n\t// Negative values will retract the bounds.\r\n\tpad: function (bufferRatio) {\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t heightBuffer = Math.abs(sw.lat - ne.lat) * bufferRatio,\r\n\t\t widthBuffer = Math.abs(sw.lng - ne.lng) * bufferRatio;\r\n\r\n\t\treturn new LatLngBounds(\r\n\t\t new LatLng(sw.lat - heightBuffer, sw.lng - widthBuffer),\r\n\t\t new LatLng(ne.lat + heightBuffer, ne.lng + widthBuffer));\r\n\t},\r\n\r\n\t// @method getCenter(): LatLng\r\n\t// Returns the center point of the bounds.\r\n\tgetCenter: function () {\r\n\t\treturn new LatLng(\r\n\t\t (this._southWest.lat + this._northEast.lat) / 2,\r\n\t\t (this._southWest.lng + this._northEast.lng) / 2);\r\n\t},\r\n\r\n\t// @method getSouthWest(): LatLng\r\n\t// Returns the south-west point of the bounds.\r\n\tgetSouthWest: function () {\r\n\t\treturn this._southWest;\r\n\t},\r\n\r\n\t// @method getNorthEast(): LatLng\r\n\t// Returns the north-east point of the bounds.\r\n\tgetNorthEast: function () {\r\n\t\treturn this._northEast;\r\n\t},\r\n\r\n\t// @method getNorthWest(): LatLng\r\n\t// Returns the north-west point of the bounds.\r\n\tgetNorthWest: function () {\r\n\t\treturn new LatLng(this.getNorth(), this.getWest());\r\n\t},\r\n\r\n\t// @method getSouthEast(): LatLng\r\n\t// Returns the south-east point of the bounds.\r\n\tgetSouthEast: function () {\r\n\t\treturn new LatLng(this.getSouth(), this.getEast());\r\n\t},\r\n\r\n\t// @method getWest(): Number\r\n\t// Returns the west longitude of the bounds\r\n\tgetWest: function () {\r\n\t\treturn this._southWest.lng;\r\n\t},\r\n\r\n\t// @method getSouth(): Number\r\n\t// Returns the south latitude of the bounds\r\n\tgetSouth: function () {\r\n\t\treturn this._southWest.lat;\r\n\t},\r\n\r\n\t// @method getEast(): Number\r\n\t// Returns the east longitude of the bounds\r\n\tgetEast: function () {\r\n\t\treturn this._northEast.lng;\r\n\t},\r\n\r\n\t// @method getNorth(): Number\r\n\t// Returns the north latitude of the bounds\r\n\tgetNorth: function () {\r\n\t\treturn this._northEast.lat;\r\n\t},\r\n\r\n\t// @method contains(otherBounds: LatLngBounds): Boolean\r\n\t// Returns `true` if the rectangle contains the given one.\r\n\r\n\t// @alternative\r\n\t// @method contains (latlng: LatLng): Boolean\r\n\t// Returns `true` if the rectangle contains the given point.\r\n\tcontains: function (obj) { // (LatLngBounds) or (LatLng) -> Boolean\r\n\t\tif (typeof obj[0] === 'number' || obj instanceof LatLng || 'lat' in obj) {\r\n\t\t\tobj = toLatLng(obj);\r\n\t\t} else {\r\n\t\t\tobj = toLatLngBounds(obj);\r\n\t\t}\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2, ne2;\r\n\r\n\t\tif (obj instanceof LatLngBounds) {\r\n\t\t\tsw2 = obj.getSouthWest();\r\n\t\t\tne2 = obj.getNorthEast();\r\n\t\t} else {\r\n\t\t\tsw2 = ne2 = obj;\r\n\t\t}\r\n\r\n\t\treturn (sw2.lat >= sw.lat) && (ne2.lat <= ne.lat) &&\r\n\t\t (sw2.lng >= sw.lng) && (ne2.lng <= ne.lng);\r\n\t},\r\n\r\n\t// @method intersects(otherBounds: LatLngBounds): Boolean\r\n\t// Returns `true` if the rectangle intersects the given bounds. Two bounds intersect if they have at least one point in common.\r\n\tintersects: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2 = bounds.getSouthWest(),\r\n\t\t ne2 = bounds.getNorthEast(),\r\n\r\n\t\t latIntersects = (ne2.lat >= sw.lat) && (sw2.lat <= ne.lat),\r\n\t\t lngIntersects = (ne2.lng >= sw.lng) && (sw2.lng <= ne.lng);\r\n\r\n\t\treturn latIntersects && lngIntersects;\r\n\t},\r\n\r\n\t// @method overlaps(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle overlaps the given bounds. Two bounds overlap if their intersection is an area.\r\n\toverlaps: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2 = bounds.getSouthWest(),\r\n\t\t ne2 = bounds.getNorthEast(),\r\n\r\n\t\t latOverlaps = (ne2.lat > sw.lat) && (sw2.lat < ne.lat),\r\n\t\t lngOverlaps = (ne2.lng > sw.lng) && (sw2.lng < ne.lng);\r\n\r\n\t\treturn latOverlaps && lngOverlaps;\r\n\t},\r\n\r\n\t// @method toBBoxString(): String\r\n\t// Returns a string with bounding box coordinates in a 'southwest_lng,southwest_lat,northeast_lng,northeast_lat' format. Useful for sending requests to web services that return geo data.\r\n\ttoBBoxString: function () {\r\n\t\treturn [this.getWest(), this.getSouth(), this.getEast(), this.getNorth()].join(',');\r\n\t},\r\n\r\n\t// @method equals(otherBounds: LatLngBounds, maxMargin?: Number): Boolean\r\n\t// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overridden by setting `maxMargin` to a small number.\r\n\tequals: function (bounds, maxMargin) {\r\n\t\tif (!bounds) { return false; }\r\n\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\treturn this._southWest.equals(bounds.getSouthWest(), maxMargin) &&\r\n\t\t this._northEast.equals(bounds.getNorthEast(), maxMargin);\r\n\t},\r\n\r\n\t// @method isValid(): Boolean\r\n\t// Returns `true` if the bounds are properly initialized.\r\n\tisValid: function () {\r\n\t\treturn !!(this._southWest && this._northEast);\r\n\t}\r\n};\r\n\r\n// TODO International date line?\r\n\r\n// @factory L.latLngBounds(corner1: LatLng, corner2: LatLng)\r\n// Creates a `LatLngBounds` object by defining two diagonally opposite corners of the rectangle.\r\n\r\n// @alternative\r\n// @factory L.latLngBounds(latlngs: LatLng[])\r\n// Creates a `LatLngBounds` object defined by the geographical points it contains. Very useful for zooming the map to fit a particular set of locations with [`fitBounds`](#map-fitbounds).\r\nfunction toLatLngBounds(a, b) {\r\n\tif (a instanceof LatLngBounds) {\r\n\t\treturn a;\r\n\t}\r\n\treturn new LatLngBounds(a, b);\r\n}\n\n/* @class LatLng\r\n * @aka L.LatLng\r\n *\r\n * Represents a geographical point with a certain latitude and longitude.\r\n *\r\n * @example\r\n *\r\n * ```\r\n * var latlng = L.latLng(50.5, 30.5);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLng objects also accept them in a simple Array form and simple object form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```\r\n * map.panTo([50, 30]);\r\n * map.panTo({lon: 30, lat: 50});\r\n * map.panTo({lat: 50, lng: 30});\r\n * map.panTo(L.latLng(50, 30));\r\n * ```\r\n *\r\n * Note that `LatLng` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nfunction LatLng(lat, lng, alt) {\r\n\tif (isNaN(lat) || isNaN(lng)) {\r\n\t\tthrow new Error('Invalid LatLng object: (' + lat + ', ' + lng + ')');\r\n\t}\r\n\r\n\t// @property lat: Number\r\n\t// Latitude in degrees\r\n\tthis.lat = +lat;\r\n\r\n\t// @property lng: Number\r\n\t// Longitude in degrees\r\n\tthis.lng = +lng;\r\n\r\n\t// @property alt: Number\r\n\t// Altitude in meters (optional)\r\n\tif (alt !== undefined) {\r\n\t\tthis.alt = +alt;\r\n\t}\r\n}\r\n\r\nLatLng.prototype = {\r\n\t// @method equals(otherLatLng: LatLng, maxMargin?: Number): Boolean\r\n\t// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overridden by setting `maxMargin` to a small number.\r\n\tequals: function (obj, maxMargin) {\r\n\t\tif (!obj) { return false; }\r\n\r\n\t\tobj = toLatLng(obj);\r\n\r\n\t\tvar margin = Math.max(\r\n\t\t Math.abs(this.lat - obj.lat),\r\n\t\t Math.abs(this.lng - obj.lng));\r\n\r\n\t\treturn margin <= (maxMargin === undefined ? 1.0E-9 : maxMargin);\r\n\t},\r\n\r\n\t// @method toString(): String\r\n\t// Returns a string representation of the point (for debugging purposes).\r\n\ttoString: function (precision) {\r\n\t\treturn 'LatLng(' +\r\n\t\t formatNum(this.lat, precision) + ', ' +\r\n\t\t formatNum(this.lng, precision) + ')';\r\n\t},\r\n\r\n\t// @method distanceTo(otherLatLng: LatLng): Number\r\n\t// Returns the distance (in meters) to the given `LatLng` calculated using the [Spherical Law of Cosines](https://en.wikipedia.org/wiki/Spherical_law_of_cosines).\r\n\tdistanceTo: function (other) {\r\n\t\treturn Earth.distance(this, toLatLng(other));\r\n\t},\r\n\r\n\t// @method wrap(): LatLng\r\n\t// Returns a new `LatLng` object with the longitude wrapped so it's always between -180 and +180 degrees.\r\n\twrap: function () {\r\n\t\treturn Earth.wrapLatLng(this);\r\n\t},\r\n\r\n\t// @method toBounds(sizeInMeters: Number): LatLngBounds\r\n\t// Returns a new `LatLngBounds` object in which each boundary is `sizeInMeters/2` meters apart from the `LatLng`.\r\n\ttoBounds: function (sizeInMeters) {\r\n\t\tvar latAccuracy = 180 * sizeInMeters / 40075017,\r\n\t\t lngAccuracy = latAccuracy / Math.cos((Math.PI / 180) * this.lat);\r\n\r\n\t\treturn toLatLngBounds(\r\n\t\t [this.lat - latAccuracy, this.lng - lngAccuracy],\r\n\t\t [this.lat + latAccuracy, this.lng + lngAccuracy]);\r\n\t},\r\n\r\n\tclone: function () {\r\n\t\treturn new LatLng(this.lat, this.lng, this.alt);\r\n\t}\r\n};\r\n\r\n\r\n\r\n// @factory L.latLng(latitude: Number, longitude: Number, altitude?: Number): LatLng\r\n// Creates an object representing a geographical point with the given latitude and longitude (and optionally altitude).\r\n\r\n// @alternative\r\n// @factory L.latLng(coords: Array): LatLng\r\n// Expects an array of the form `[Number, Number]` or `[Number, Number, Number]` instead.\r\n\r\n// @alternative\r\n// @factory L.latLng(coords: Object): LatLng\r\n// Expects an plain object of the form `{lat: Number, lng: Number}` or `{lat: Number, lng: Number, alt: Number}` instead.\r\n\r\nfunction toLatLng(a, b, c) {\r\n\tif (a instanceof LatLng) {\r\n\t\treturn a;\r\n\t}\r\n\tif (isArray(a) && typeof a[0] !== 'object') {\r\n\t\tif (a.length === 3) {\r\n\t\t\treturn new LatLng(a[0], a[1], a[2]);\r\n\t\t}\r\n\t\tif (a.length === 2) {\r\n\t\t\treturn new LatLng(a[0], a[1]);\r\n\t\t}\r\n\t\treturn null;\r\n\t}\r\n\tif (a === undefined || a === null) {\r\n\t\treturn a;\r\n\t}\r\n\tif (typeof a === 'object' && 'lat' in a) {\r\n\t\treturn new LatLng(a.lat, 'lng' in a ? a.lng : a.lon, a.alt);\r\n\t}\r\n\tif (b === undefined) {\r\n\t\treturn null;\r\n\t}\r\n\treturn new LatLng(a, b, c);\r\n}\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.Base\r\n * Object that defines coordinate reference systems for projecting\r\n * geographical points into pixel (screen) coordinates and back (and to\r\n * coordinates in other units for [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services). See\r\n * [spatial reference system](http://en.wikipedia.org/wiki/Coordinate_reference_system).\r\n *\r\n * Leaflet defines the most usual CRSs by default. If you want to use a\r\n * CRS not defined by default, take a look at the\r\n * [Proj4Leaflet](https://github.com/kartena/Proj4Leaflet) plugin.\r\n *\r\n * Note that the CRS instances do not inherit from Leafet's `Class` object,\r\n * and can't be instantiated. Also, new classes can't inherit from them,\r\n * and methods can't be added to them with the `include` function.\r\n */\r\n\r\nvar CRS = {\r\n\t// @method latLngToPoint(latlng: LatLng, zoom: Number): Point\r\n\t// Projects geographical coordinates into pixel coordinates for a given zoom.\r\n\tlatLngToPoint: function (latlng, zoom) {\r\n\t\tvar projectedPoint = this.projection.project(latlng),\r\n\t\t scale = this.scale(zoom);\r\n\r\n\t\treturn this.transformation._transform(projectedPoint, scale);\r\n\t},\r\n\r\n\t// @method pointToLatLng(point: Point, zoom: Number): LatLng\r\n\t// The inverse of `latLngToPoint`. Projects pixel coordinates on a given\r\n\t// zoom into geographical coordinates.\r\n\tpointToLatLng: function (point, zoom) {\r\n\t\tvar scale = this.scale(zoom),\r\n\t\t untransformedPoint = this.transformation.untransform(point, scale);\r\n\r\n\t\treturn this.projection.unproject(untransformedPoint);\r\n\t},\r\n\r\n\t// @method project(latlng: LatLng): Point\r\n\t// Projects geographical coordinates into coordinates in units accepted for\r\n\t// this CRS (e.g. meters for EPSG:3857, for passing it to WMS services).\r\n\tproject: function (latlng) {\r\n\t\treturn this.projection.project(latlng);\r\n\t},\r\n\r\n\t// @method unproject(point: Point): LatLng\r\n\t// Given a projected coordinate returns the corresponding LatLng.\r\n\t// The inverse of `project`.\r\n\tunproject: function (point) {\r\n\t\treturn this.projection.unproject(point);\r\n\t},\r\n\r\n\t// @method scale(zoom: Number): Number\r\n\t// Returns the scale used when transforming projected coordinates into\r\n\t// pixel coordinates for a particular zoom. For example, it returns\r\n\t// `256 * 2^zoom` for Mercator-based CRS.\r\n\tscale: function (zoom) {\r\n\t\treturn 256 * Math.pow(2, zoom);\r\n\t},\r\n\r\n\t// @method zoom(scale: Number): Number\r\n\t// Inverse of `scale()`, returns the zoom level corresponding to a scale\r\n\t// factor of `scale`.\r\n\tzoom: function (scale) {\r\n\t\treturn Math.log(scale / 256) / Math.LN2;\r\n\t},\r\n\r\n\t// @method getProjectedBounds(zoom: Number): Bounds\r\n\t// Returns the projection's bounds scaled and transformed for the provided `zoom`.\r\n\tgetProjectedBounds: function (zoom) {\r\n\t\tif (this.infinite) { return null; }\r\n\r\n\t\tvar b = this.projection.bounds,\r\n\t\t s = this.scale(zoom),\r\n\t\t min = this.transformation.transform(b.min, s),\r\n\t\t max = this.transformation.transform(b.max, s);\r\n\r\n\t\treturn new Bounds(min, max);\r\n\t},\r\n\r\n\t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n\t// Returns the distance between two geographical coordinates.\r\n\r\n\t// @property code: String\r\n\t// Standard code name of the CRS passed into WMS services (e.g. `'EPSG:3857'`)\r\n\t//\r\n\t// @property wrapLng: Number[]\r\n\t// An array of two numbers defining whether the longitude (horizontal) coordinate\r\n\t// axis wraps around a given range and how. Defaults to `[-180, 180]` in most\r\n\t// geographical CRSs. If `undefined`, the longitude axis does not wrap around.\r\n\t//\r\n\t// @property wrapLat: Number[]\r\n\t// Like `wrapLng`, but for the latitude (vertical) axis.\r\n\r\n\t// wrapLng: [min, max],\r\n\t// wrapLat: [min, max],\r\n\r\n\t// @property infinite: Boolean\r\n\t// If true, the coordinate space will be unbounded (infinite in both axes)\r\n\tinfinite: false,\r\n\r\n\t// @method wrapLatLng(latlng: LatLng): LatLng\r\n\t// Returns a `LatLng` where lat and lng has been wrapped according to the\r\n\t// CRS's `wrapLat` and `wrapLng` properties, if they are outside the CRS's bounds.\r\n\twrapLatLng: function (latlng) {\r\n\t\tvar lng = this.wrapLng ? wrapNum(latlng.lng, this.wrapLng, true) : latlng.lng,\r\n\t\t lat = this.wrapLat ? wrapNum(latlng.lat, this.wrapLat, true) : latlng.lat,\r\n\t\t alt = latlng.alt;\r\n\r\n\t\treturn new LatLng(lat, lng, alt);\r\n\t},\r\n\r\n\t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n\t// Returns a `LatLngBounds` with the same size as the given one, ensuring\r\n\t// that its center is within the CRS's bounds.\r\n\t// Only accepts actual `L.LatLngBounds` instances, not arrays.\r\n\twrapLatLngBounds: function (bounds) {\r\n\t\tvar center = bounds.getCenter(),\r\n\t\t newCenter = this.wrapLatLng(center),\r\n\t\t latShift = center.lat - newCenter.lat,\r\n\t\t lngShift = center.lng - newCenter.lng;\r\n\r\n\t\tif (latShift === 0 && lngShift === 0) {\r\n\t\t\treturn bounds;\r\n\t\t}\r\n\r\n\t\tvar sw = bounds.getSouthWest(),\r\n\t\t ne = bounds.getNorthEast(),\r\n\t\t newSw = new LatLng(sw.lat - latShift, sw.lng - lngShift),\r\n\t\t newNe = new LatLng(ne.lat - latShift, ne.lng - lngShift);\r\n\r\n\t\treturn new LatLngBounds(newSw, newNe);\r\n\t}\r\n};\n\n/*\n * @namespace CRS\n * @crs L.CRS.Earth\n *\n * Serves as the base for CRS that are global such that they cover the earth.\n * Can only be used as the base for other CRS and cannot be used directly,\n * since it does not have a `code`, `projection` or `transformation`. `distance()` returns\n * meters.\n */\n\nvar Earth = extend({}, CRS, {\n\twrapLng: [-180, 180],\n\n\t// Mean Earth Radius, as recommended for use by\n\t// the International Union of Geodesy and Geophysics,\n\t// see http://rosettacode.org/wiki/Haversine_formula\n\tR: 6371000,\n\n\t// distance between two geographical points using spherical law of cosines approximation\n\tdistance: function (latlng1, latlng2) {\n\t\tvar rad = Math.PI / 180,\n\t\t lat1 = latlng1.lat * rad,\n\t\t lat2 = latlng2.lat * rad,\n\t\t sinDLat = Math.sin((latlng2.lat - latlng1.lat) * rad / 2),\n\t\t sinDLon = Math.sin((latlng2.lng - latlng1.lng) * rad / 2),\n\t\t a = sinDLat * sinDLat + Math.cos(lat1) * Math.cos(lat2) * sinDLon * sinDLon,\n\t\t c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));\n\t\treturn this.R * c;\n\t}\n});\n\n/*\r\n * @namespace Projection\r\n * @projection L.Projection.SphericalMercator\r\n *\r\n * Spherical Mercator projection — the most common projection for online maps,\r\n * used by almost all free and commercial tile providers. Assumes that Earth is\r\n * a sphere. Used by the `EPSG:3857` CRS.\r\n */\r\n\r\nvar earthRadius = 6378137;\r\n\r\nvar SphericalMercator = {\r\n\r\n\tR: earthRadius,\r\n\tMAX_LATITUDE: 85.0511287798,\r\n\r\n\tproject: function (latlng) {\r\n\t\tvar d = Math.PI / 180,\r\n\t\t max = this.MAX_LATITUDE,\r\n\t\t lat = Math.max(Math.min(max, latlng.lat), -max),\r\n\t\t sin = Math.sin(lat * d);\r\n\r\n\t\treturn new Point(\r\n\t\t\tthis.R * latlng.lng * d,\r\n\t\t\tthis.R * Math.log((1 + sin) / (1 - sin)) / 2);\r\n\t},\r\n\r\n\tunproject: function (point) {\r\n\t\tvar d = 180 / Math.PI;\r\n\r\n\t\treturn new LatLng(\r\n\t\t\t(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,\r\n\t\t\tpoint.x * d / this.R);\r\n\t},\r\n\r\n\tbounds: (function () {\r\n\t\tvar d = earthRadius * Math.PI;\r\n\t\treturn new Bounds([-d, -d], [d, d]);\r\n\t})()\r\n};\n\n/*\r\n * @class Transformation\r\n * @aka L.Transformation\r\n *\r\n * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`\r\n * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing\r\n * the reverse. Used by Leaflet in its projections code.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var transformation = L.transformation(2, 5, -1, 10),\r\n * \tp = L.point(1, 2),\r\n * \tp2 = transformation.transform(p), // L.point(7, 8)\r\n * \tp3 = transformation.untransform(p2); // L.point(1, 2)\r\n * ```\r\n */\r\n\r\n\r\n// factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)\r\n// Creates a `Transformation` object with the given coefficients.\r\nfunction Transformation(a, b, c, d) {\r\n\tif (isArray(a)) {\r\n\t\t// use array properties\r\n\t\tthis._a = a[0];\r\n\t\tthis._b = a[1];\r\n\t\tthis._c = a[2];\r\n\t\tthis._d = a[3];\r\n\t\treturn;\r\n\t}\r\n\tthis._a = a;\r\n\tthis._b = b;\r\n\tthis._c = c;\r\n\tthis._d = d;\r\n}\r\n\r\nTransformation.prototype = {\r\n\t// @method transform(point: Point, scale?: Number): Point\r\n\t// Returns a transformed point, optionally multiplied by the given scale.\r\n\t// Only accepts actual `L.Point` instances, not arrays.\r\n\ttransform: function (point, scale) { // (Point, Number) -> Point\r\n\t\treturn this._transform(point.clone(), scale);\r\n\t},\r\n\r\n\t// destructive transform (faster)\r\n\t_transform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\tpoint.x = scale * (this._a * point.x + this._b);\r\n\t\tpoint.y = scale * (this._c * point.y + this._d);\r\n\t\treturn point;\r\n\t},\r\n\r\n\t// @method untransform(point: Point, scale?: Number): Point\r\n\t// Returns the reverse transformation of the given point, optionally divided\r\n\t// by the given scale. Only accepts actual `L.Point` instances, not arrays.\r\n\tuntransform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\treturn new Point(\r\n\t\t (point.x / scale - this._b) / this._a,\r\n\t\t (point.y / scale - this._d) / this._c);\r\n\t}\r\n};\r\n\r\n// factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n\r\n// @factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n// Instantiates a Transformation object with the given coefficients.\r\n\r\n// @alternative\r\n// @factory L.transformation(coefficients: Array): Transformation\r\n// Expects an coefficients array of the form\r\n// `[a: Number, b: Number, c: Number, d: Number]`.\r\n\r\nfunction toTransformation(a, b, c, d) {\r\n\treturn new Transformation(a, b, c, d);\r\n}\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3857\r\n *\r\n * The most common CRS for online maps, used by almost all free and commercial\r\n * tile providers. Uses Spherical Mercator projection. Set in by default in\r\n * Map's `crs` option.\r\n */\r\n\r\nvar EPSG3857 = extend({}, Earth, {\r\n\tcode: 'EPSG:3857',\r\n\tprojection: SphericalMercator,\r\n\r\n\ttransformation: (function () {\r\n\t\tvar scale = 0.5 / (Math.PI * SphericalMercator.R);\r\n\t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n\t}())\r\n});\r\n\r\nvar EPSG900913 = extend({}, EPSG3857, {\r\n\tcode: 'EPSG:900913'\r\n});\n\n// @namespace SVG; @section\n// There are several static functions which can be called without instantiating L.SVG:\n\n// @function create(name: String): SVGElement\n// Returns a instance of [SVGElement](https://developer.mozilla.org/docs/Web/API/SVGElement),\n// corresponding to the class name passed. For example, using 'line' will return\n// an instance of [SVGLineElement](https://developer.mozilla.org/docs/Web/API/SVGLineElement).\nfunction svgCreate(name) {\n\treturn document.createElementNS('http://www.w3.org/2000/svg', name);\n}\n\n// @function pointsToPath(rings: Point[], closed: Boolean): String\n// Generates a SVG path string for multiple rings, with each ring turning\n// into \"M..L..L..\" instructions\nfunction pointsToPath(rings, closed) {\n\tvar str = '',\n\ti, j, len, len2, points, p;\n\n\tfor (i = 0, len = rings.length; i < len; i++) {\n\t\tpoints = rings[i];\n\n\t\tfor (j = 0, len2 = points.length; j < len2; j++) {\n\t\t\tp = points[j];\n\t\t\tstr += (j ? 'L' : 'M') + p.x + ' ' + p.y;\n\t\t}\n\n\t\t// closes the ring for polygons; \"x\" is VML syntax\n\t\tstr += closed ? (svg ? 'z' : 'x') : '';\n\t}\n\n\t// SVG complains about empty path strings\n\treturn str || 'M0 0';\n}\n\n/*\r\n * @namespace Browser\r\n * @aka L.Browser\r\n *\r\n * A namespace with static properties for browser/feature detection used by Leaflet internally.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * if (L.Browser.ielt9) {\r\n * alert('Upgrade your browser, dude!');\r\n * }\r\n * ```\r\n */\r\n\r\nvar style$1 = document.documentElement.style;\r\n\r\n// @property ie: Boolean; `true` for all Internet Explorer versions (not Edge).\r\nvar ie = 'ActiveXObject' in window;\r\n\r\n// @property ielt9: Boolean; `true` for Internet Explorer versions less than 9.\r\nvar ielt9 = ie && !document.addEventListener;\r\n\r\n// @property edge: Boolean; `true` for the Edge web browser.\r\nvar edge = 'msLaunchUri' in navigator && !('documentMode' in document);\r\n\r\n// @property webkit: Boolean;\r\n// `true` for webkit-based browsers like Chrome and Safari (including mobile versions).\r\nvar webkit = userAgentContains('webkit');\r\n\r\n// @property android: Boolean\r\n// `true` for any browser running on an Android platform.\r\nvar android = userAgentContains('android');\r\n\r\n// @property android23: Boolean; `true` for browsers running on Android 2 or Android 3.\r\nvar android23 = userAgentContains('android 2') || userAgentContains('android 3');\r\n\r\n/* See https://stackoverflow.com/a/17961266 for details on detecting stock Android */\r\nvar webkitVer = parseInt(/WebKit\\/([0-9]+)|$/.exec(navigator.userAgent)[1], 10); // also matches AppleWebKit\r\n// @property androidStock: Boolean; `true` for the Android stock browser (i.e. not Chrome)\r\nvar androidStock = android && userAgentContains('Google') && webkitVer < 537 && !('AudioNode' in window);\r\n\r\n// @property opera: Boolean; `true` for the Opera browser\r\nvar opera = !!window.opera;\r\n\r\n// @property chrome: Boolean; `true` for the Chrome browser.\r\nvar chrome = userAgentContains('chrome');\r\n\r\n// @property gecko: Boolean; `true` for gecko-based browsers like Firefox.\r\nvar gecko = userAgentContains('gecko') && !webkit && !opera && !ie;\r\n\r\n// @property safari: Boolean; `true` for the Safari browser.\r\nvar safari = !chrome && userAgentContains('safari');\r\n\r\nvar phantom = userAgentContains('phantom');\r\n\r\n// @property opera12: Boolean\r\n// `true` for the Opera browser supporting CSS transforms (version 12 or later).\r\nvar opera12 = 'OTransition' in style$1;\r\n\r\n// @property win: Boolean; `true` when the browser is running in a Windows platform\r\nvar win = navigator.platform.indexOf('Win') === 0;\r\n\r\n// @property ie3d: Boolean; `true` for all Internet Explorer versions supporting CSS transforms.\r\nvar ie3d = ie && ('transition' in style$1);\r\n\r\n// @property webkit3d: Boolean; `true` for webkit-based browsers supporting CSS transforms.\r\nvar webkit3d = ('WebKitCSSMatrix' in window) && ('m11' in new window.WebKitCSSMatrix()) && !android23;\r\n\r\n// @property gecko3d: Boolean; `true` for gecko-based browsers supporting CSS transforms.\r\nvar gecko3d = 'MozPerspective' in style$1;\r\n\r\n// @property any3d: Boolean\r\n// `true` for all browsers supporting CSS transforms.\r\nvar any3d = !window.L_DISABLE_3D && (ie3d || webkit3d || gecko3d) && !opera12 && !phantom;\r\n\r\n// @property mobile: Boolean; `true` for all browsers running in a mobile device.\r\nvar mobile = typeof orientation !== 'undefined' || userAgentContains('mobile');\r\n\r\n// @property mobileWebkit: Boolean; `true` for all webkit-based browsers in a mobile device.\r\nvar mobileWebkit = mobile && webkit;\r\n\r\n// @property mobileWebkit3d: Boolean\r\n// `true` for all webkit-based browsers in a mobile device supporting CSS transforms.\r\nvar mobileWebkit3d = mobile && webkit3d;\r\n\r\n// @property msPointer: Boolean\r\n// `true` for browsers implementing the Microsoft touch events model (notably IE10).\r\nvar msPointer = !window.PointerEvent && window.MSPointerEvent;\r\n\r\n// @property pointer: Boolean\r\n// `true` for all browsers supporting [pointer events](https://msdn.microsoft.com/en-us/library/dn433244%28v=vs.85%29.aspx).\r\nvar pointer = !!(window.PointerEvent || msPointer);\r\n\r\n// @property touch: Boolean\r\n// `true` for all browsers supporting [touch events](https://developer.mozilla.org/docs/Web/API/Touch_events).\r\n// This does not necessarily mean that the browser is running in a computer with\r\n// a touchscreen, it only means that the browser is capable of understanding\r\n// touch events.\r\nvar touch = !window.L_NO_TOUCH && (pointer || 'ontouchstart' in window ||\r\n\t\t(window.DocumentTouch && document instanceof window.DocumentTouch));\r\n\r\n// @property mobileOpera: Boolean; `true` for the Opera browser in a mobile device.\r\nvar mobileOpera = mobile && opera;\r\n\r\n// @property mobileGecko: Boolean\r\n// `true` for gecko-based browsers running in a mobile device.\r\nvar mobileGecko = mobile && gecko;\r\n\r\n// @property retina: Boolean\r\n// `true` for browsers on a high-resolution \"retina\" screen or on any screen when browser's display zoom is more than 100%.\r\nvar retina = (window.devicePixelRatio || (window.screen.deviceXDPI / window.screen.logicalXDPI)) > 1;\r\n\r\n\r\n// @property canvas: Boolean\r\n// `true` when the browser supports [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\r\nvar canvas = (function () {\r\n\treturn !!document.createElement('canvas').getContext;\r\n}());\r\n\r\n// @property svg: Boolean\r\n// `true` when the browser supports [SVG](https://developer.mozilla.org/docs/Web/SVG).\r\nvar svg = !!(document.createElementNS && svgCreate('svg').createSVGRect);\r\n\r\n// @property vml: Boolean\r\n// `true` if the browser supports [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language).\r\nvar vml = !svg && (function () {\r\n\ttry {\r\n\t\tvar div = document.createElement('div');\r\n\t\tdiv.innerHTML = '<v:shape adj=\"1\"/>';\r\n\r\n\t\tvar shape = div.firstChild;\r\n\t\tshape.style.behavior = 'url(#default#VML)';\r\n\r\n\t\treturn shape && (typeof shape.adj === 'object');\r\n\r\n\t} catch (e) {\r\n\t\treturn false;\r\n\t}\r\n}());\r\n\r\n\r\nfunction userAgentContains(str) {\r\n\treturn navigator.userAgent.toLowerCase().indexOf(str) >= 0;\r\n}\r\n\n\nvar Browser = (Object.freeze || Object)({\n\tie: ie,\n\tielt9: ielt9,\n\tedge: edge,\n\twebkit: webkit,\n\tandroid: android,\n\tandroid23: android23,\n\tandroidStock: androidStock,\n\topera: opera,\n\tchrome: chrome,\n\tgecko: gecko,\n\tsafari: safari,\n\tphantom: phantom,\n\topera12: opera12,\n\twin: win,\n\tie3d: ie3d,\n\twebkit3d: webkit3d,\n\tgecko3d: gecko3d,\n\tany3d: any3d,\n\tmobile: mobile,\n\tmobileWebkit: mobileWebkit,\n\tmobileWebkit3d: mobileWebkit3d,\n\tmsPointer: msPointer,\n\tpointer: pointer,\n\ttouch: touch,\n\tmobileOpera: mobileOpera,\n\tmobileGecko: mobileGecko,\n\tretina: retina,\n\tcanvas: canvas,\n\tsvg: svg,\n\tvml: vml\n});\n\n/*\n * Extends L.DomEvent to provide touch support for Internet Explorer and Windows-based devices.\n */\n\n\nvar POINTER_DOWN = msPointer ? 'MSPointerDown' : 'pointerdown';\nvar POINTER_MOVE = msPointer ? 'MSPointerMove' : 'pointermove';\nvar POINTER_UP = msPointer ? 'MSPointerUp' : 'pointerup';\nvar POINTER_CANCEL = msPointer ? 'MSPointerCancel' : 'pointercancel';\nvar TAG_WHITE_LIST = ['INPUT', 'SELECT', 'OPTION'];\n\nvar _pointers = {};\nvar _pointerDocListener = false;\n\n// DomEvent.DoubleTap needs to know about this\nvar _pointersCount = 0;\n\n// Provides a touch events wrapper for (ms)pointer events.\n// ref http://www.w3.org/TR/pointerevents/ https://www.w3.org/Bugs/Public/show_bug.cgi?id=22890\n\nfunction addPointerListener(obj, type, handler, id) {\n\tif (type === 'touchstart') {\n\t\t_addPointerStart(obj, handler, id);\n\n\t} else if (type === 'touchmove') {\n\t\t_addPointerMove(obj, handler, id);\n\n\t} else if (type === 'touchend') {\n\t\t_addPointerEnd(obj, handler, id);\n\t}\n\n\treturn this;\n}\n\nfunction removePointerListener(obj, type, id) {\n\tvar handler = obj['_leaflet_' + type + id];\n\n\tif (type === 'touchstart') {\n\t\tobj.removeEventListener(POINTER_DOWN, handler, false);\n\n\t} else if (type === 'touchmove') {\n\t\tobj.removeEventListener(POINTER_MOVE, handler, false);\n\n\t} else if (type === 'touchend') {\n\t\tobj.removeEventListener(POINTER_UP, handler, false);\n\t\tobj.removeEventListener(POINTER_CANCEL, handler, false);\n\t}\n\n\treturn this;\n}\n\nfunction _addPointerStart(obj, handler, id) {\n\tvar onDown = bind(function (e) {\n\t\tif (e.pointerType !== 'mouse' && e.MSPOINTER_TYPE_MOUSE && e.pointerType !== e.MSPOINTER_TYPE_MOUSE) {\n\t\t\t// In IE11, some touch events needs to fire for form controls, or\n\t\t\t// the controls will stop working. We keep a whitelist of tag names that\n\t\t\t// need these events. For other target tags, we prevent default on the event.\n\t\t\tif (TAG_WHITE_LIST.indexOf(e.target.tagName) < 0) {\n\t\t\t\tpreventDefault(e);\n\t\t\t} else {\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t_handlePointer(e, handler);\n\t});\n\n\tobj['_leaflet_touchstart' + id] = onDown;\n\tobj.addEventListener(POINTER_DOWN, onDown, false);\n\n\t// need to keep track of what pointers and how many are active to provide e.touches emulation\n\tif (!_pointerDocListener) {\n\t\t// we listen documentElement as any drags that end by moving the touch off the screen get fired there\n\t\tdocument.documentElement.addEventListener(POINTER_DOWN, _globalPointerDown, true);\n\t\tdocument.documentElement.addEventListener(POINTER_MOVE, _globalPointerMove, true);\n\t\tdocument.documentElement.addEventListener(POINTER_UP, _globalPointerUp, true);\n\t\tdocument.documentElement.addEventListener(POINTER_CANCEL, _globalPointerUp, true);\n\n\t\t_pointerDocListener = true;\n\t}\n}\n\nfunction _globalPointerDown(e) {\n\t_pointers[e.pointerId] = e;\n\t_pointersCount++;\n}\n\nfunction _globalPointerMove(e) {\n\tif (_pointers[e.pointerId]) {\n\t\t_pointers[e.pointerId] = e;\n\t}\n}\n\nfunction _globalPointerUp(e) {\n\tdelete _pointers[e.pointerId];\n\t_pointersCount--;\n}\n\nfunction _handlePointer(e, handler) {\n\te.touches = [];\n\tfor (var i in _pointers) {\n\t\te.touches.push(_pointers[i]);\n\t}\n\te.changedTouches = [e];\n\n\thandler(e);\n}\n\nfunction _addPointerMove(obj, handler, id) {\n\tvar onMove = function (e) {\n\t\t// don't fire touch moves when mouse isn't down\n\t\tif ((e.pointerType === e.MSPOINTER_TYPE_MOUSE || e.pointerType === 'mouse') && e.buttons === 0) { return; }\n\n\t\t_handlePointer(e, handler);\n\t};\n\n\tobj['_leaflet_touchmove' + id] = onMove;\n\tobj.addEventListener(POINTER_MOVE, onMove, false);\n}\n\nfunction _addPointerEnd(obj, handler, id) {\n\tvar onUp = function (e) {\n\t\t_handlePointer(e, handler);\n\t};\n\n\tobj['_leaflet_touchend' + id] = onUp;\n\tobj.addEventListener(POINTER_UP, onUp, false);\n\tobj.addEventListener(POINTER_CANCEL, onUp, false);\n}\n\n/*\r\n * Extends the event handling code with double tap support for mobile browsers.\r\n */\r\n\r\nvar _touchstart = msPointer ? 'MSPointerDown' : pointer ? 'pointerdown' : 'touchstart';\r\nvar _touchend = msPointer ? 'MSPointerUp' : pointer ? 'pointerup' : 'touchend';\r\nvar _pre = '_leaflet_';\r\n\r\n// inspired by Zepto touch code by Thomas Fuchs\r\nfunction addDoubleTapListener(obj, handler, id) {\r\n\tvar last, touch$$1,\r\n\t doubleTap = false,\r\n\t delay = 250;\r\n\r\n\tfunction onTouchStart(e) {\r\n\t\tvar count;\r\n\r\n\t\tif (pointer) {\r\n\t\t\tif ((!edge) || e.pointerType === 'mouse') { return; }\r\n\t\t\tcount = _pointersCount;\r\n\t\t} else {\r\n\t\t\tcount = e.touches.length;\r\n\t\t}\r\n\r\n\t\tif (count > 1) { return; }\r\n\r\n\t\tvar now = Date.now(),\r\n\t\t delta = now - (last || now);\r\n\r\n\t\ttouch$$1 = e.touches ? e.touches[0] : e;\r\n\t\tdoubleTap = (delta > 0 && delta <= delay);\r\n\t\tlast = now;\r\n\t}\r\n\r\n\tfunction onTouchEnd(e) {\r\n\t\tif (doubleTap && !touch$$1.cancelBubble) {\r\n\t\t\tif (pointer) {\r\n\t\t\t\tif ((!edge) || e.pointerType === 'mouse') { return; }\r\n\t\t\t\t// work around .type being readonly with MSPointer* events\r\n\t\t\t\tvar newTouch = {},\r\n\t\t\t\t prop, i;\r\n\r\n\t\t\t\tfor (i in touch$$1) {\r\n\t\t\t\t\tprop = touch$$1[i];\r\n\t\t\t\t\tnewTouch[i] = prop && prop.bind ? prop.bind(touch$$1) : prop;\r\n\t\t\t\t}\r\n\t\t\t\ttouch$$1 = newTouch;\r\n\t\t\t}\r\n\t\t\ttouch$$1.type = 'dblclick';\r\n\t\t\ttouch$$1.button = 0;\r\n\t\t\thandler(touch$$1);\r\n\t\t\tlast = null;\r\n\t\t}\r\n\t}\r\n\r\n\tobj[_pre + _touchstart + id] = onTouchStart;\r\n\tobj[_pre + _touchend + id] = onTouchEnd;\r\n\tobj[_pre + 'dblclick' + id] = handler;\r\n\r\n\tobj.addEventListener(_touchstart, onTouchStart, false);\r\n\tobj.addEventListener(_touchend, onTouchEnd, false);\r\n\r\n\t// On some platforms (notably, chrome<55 on win10 + touchscreen + mouse),\r\n\t// the browser doesn't fire touchend/pointerup events but does fire\r\n\t// native dblclicks. See #4127.\r\n\t// Edge 14 also fires native dblclicks, but only for pointerType mouse, see #5180.\r\n\tobj.addEventListener('dblclick', handler, false);\r\n\r\n\treturn this;\r\n}\r\n\r\nfunction removeDoubleTapListener(obj, id) {\r\n\tvar touchstart = obj[_pre + _touchstart + id],\r\n\t touchend = obj[_pre + _touchend + id],\r\n\t dblclick = obj[_pre + 'dblclick' + id];\r\n\r\n\tobj.removeEventListener(_touchstart, touchstart, false);\r\n\tobj.removeEventListener(_touchend, touchend, false);\r\n\tif (!edge) {\r\n\t\tobj.removeEventListener('dblclick', dblclick, false);\r\n\t}\r\n\r\n\treturn this;\r\n}\n\n/*\r\n * @namespace DomUtil\r\n *\r\n * Utility functions to work with the [DOM](https://developer.mozilla.org/docs/Web/API/Document_Object_Model)\r\n * tree, used by Leaflet internally.\r\n *\r\n * Most functions expecting or returning a `HTMLElement` also work for\r\n * SVG elements. The only difference is that classes refer to CSS classes\r\n * in HTML and SVG classes in SVG.\r\n */\r\n\r\n\r\n// @property TRANSFORM: String\r\n// Vendor-prefixed transform style name (e.g. `'webkitTransform'` for WebKit).\r\nvar TRANSFORM = testProp(\r\n\t['transform', 'webkitTransform', 'OTransform', 'MozTransform', 'msTransform']);\r\n\r\n// webkitTransition comes first because some browser versions that drop vendor prefix don't do\r\n// the same for the transitionend event, in particular the Android 4.1 stock browser\r\n\r\n// @property TRANSITION: String\r\n// Vendor-prefixed transition style name.\r\nvar TRANSITION = testProp(\r\n\t['webkitTransition', 'transition', 'OTransition', 'MozTransition', 'msTransition']);\r\n\r\n// @property TRANSITION_END: String\r\n// Vendor-prefixed transitionend event name.\r\nvar TRANSITION_END =\r\n\tTRANSITION === 'webkitTransition' || TRANSITION === 'OTransition' ? TRANSITION + 'End' : 'transitionend';\r\n\r\n\r\n// @function get(id: String|HTMLElement): HTMLElement\r\n// Returns an element given its DOM id, or returns the element itself\r\n// if it was passed directly.\r\nfunction get(id) {\r\n\treturn typeof id === 'string' ? document.getElementById(id) : id;\r\n}\r\n\r\n// @function getStyle(el: HTMLElement, styleAttrib: String): String\r\n// Returns the value for a certain style attribute on an element,\r\n// including computed values or values set through CSS.\r\nfunction getStyle(el, style) {\r\n\tvar value = el.style[style] || (el.currentStyle && el.currentStyle[style]);\r\n\r\n\tif ((!value || value === 'auto') && document.defaultView) {\r\n\t\tvar css = document.defaultView.getComputedStyle(el, null);\r\n\t\tvalue = css ? css[style] : null;\r\n\t}\r\n\treturn value === 'auto' ? null : value;\r\n}\r\n\r\n// @function create(tagName: String, className?: String, container?: HTMLElement): HTMLElement\r\n// Creates an HTML element with `tagName`, sets its class to `className`, and optionally appends it to `container` element.\r\nfunction create$1(tagName, className, container) {\r\n\tvar el = document.createElement(tagName);\r\n\tel.className = className || '';\r\n\r\n\tif (container) {\r\n\t\tcontainer.appendChild(el);\r\n\t}\r\n\treturn el;\r\n}\r\n\r\n// @function remove(el: HTMLElement)\r\n// Removes `el` from its parent element\r\nfunction remove(el) {\r\n\tvar parent = el.parentNode;\r\n\tif (parent) {\r\n\t\tparent.removeChild(el);\r\n\t}\r\n}\r\n\r\n// @function empty(el: HTMLElement)\r\n// Removes all of `el`'s children elements from `el`\r\nfunction empty(el) {\r\n\twhile (el.firstChild) {\r\n\t\tel.removeChild(el.firstChild);\r\n\t}\r\n}\r\n\r\n// @function toFront(el: HTMLElement)\r\n// Makes `el` the last child of its parent, so it renders in front of the other children.\r\nfunction toFront(el) {\r\n\tvar parent = el.parentNode;\r\n\tif (parent && parent.lastChild !== el) {\r\n\t\tparent.appendChild(el);\r\n\t}\r\n}\r\n\r\n// @function toBack(el: HTMLElement)\r\n// Makes `el` the first child of its parent, so it renders behind the other children.\r\nfunction toBack(el) {\r\n\tvar parent = el.parentNode;\r\n\tif (parent && parent.firstChild !== el) {\r\n\t\tparent.insertBefore(el, parent.firstChild);\r\n\t}\r\n}\r\n\r\n// @function hasClass(el: HTMLElement, name: String): Boolean\r\n// Returns `true` if the element's class attribute contains `name`.\r\nfunction hasClass(el, name) {\r\n\tif (el.classList !== undefined) {\r\n\t\treturn el.classList.contains(name);\r\n\t}\r\n\tvar className = getClass(el);\r\n\treturn className.length > 0 && new RegExp('(^|\\\\s)' + name + '(\\\\s|$)').test(className);\r\n}\r\n\r\n// @function addClass(el: HTMLElement, name: String)\r\n// Adds `name` to the element's class attribute.\r\nfunction addClass(el, name) {\r\n\tif (el.classList !== undefined) {\r\n\t\tvar classes = splitWords(name);\r\n\t\tfor (var i = 0, len = classes.length; i < len; i++) {\r\n\t\t\tel.classList.add(classes[i]);\r\n\t\t}\r\n\t} else if (!hasClass(el, name)) {\r\n\t\tvar className = getClass(el);\r\n\t\tsetClass(el, (className ? className + ' ' : '') + name);\r\n\t}\r\n}\r\n\r\n// @function removeClass(el: HTMLElement, name: String)\r\n// Removes `name` from the element's class attribute.\r\nfunction removeClass(el, name) {\r\n\tif (el.classList !== undefined) {\r\n\t\tel.classList.remove(name);\r\n\t} else {\r\n\t\tsetClass(el, trim((' ' + getClass(el) + ' ').replace(' ' + name + ' ', ' ')));\r\n\t}\r\n}\r\n\r\n// @function setClass(el: HTMLElement, name: String)\r\n// Sets the element's class.\r\nfunction setClass(el, name) {\r\n\tif (el.className.baseVal === undefined) {\r\n\t\tel.className = name;\r\n\t} else {\r\n\t\t// in case of SVG element\r\n\t\tel.className.baseVal = name;\r\n\t}\r\n}\r\n\r\n// @function getClass(el: HTMLElement): String\r\n// Returns the element's class.\r\nfunction getClass(el) {\r\n\t// Check if the element is an SVGElementInstance and use the correspondingElement instead\r\n\t// (Required for linked SVG elements in IE11.)\r\n\tif (el.correspondingElement) {\r\n\t\tel = el.correspondingElement;\r\n\t}\r\n\treturn el.className.baseVal === undefined ? el.className : el.className.baseVal;\r\n}\r\n\r\n// @function setOpacity(el: HTMLElement, opacity: Number)\r\n// Set the opacity of an element (including old IE support).\r\n// `opacity` must be a number from `0` to `1`.\r\nfunction setOpacity(el, value) {\r\n\tif ('opacity' in el.style) {\r\n\t\tel.style.opacity = value;\r\n\t} else if ('filter' in el.style) {\r\n\t\t_setOpacityIE(el, value);\r\n\t}\r\n}\r\n\r\nfunction _setOpacityIE(el, value) {\r\n\tvar filter = false,\r\n\t filterName = 'DXImageTransform.Microsoft.Alpha';\r\n\r\n\t// filters collection throws an error if we try to retrieve a filter that doesn't exist\r\n\ttry {\r\n\t\tfilter = el.filters.item(filterName);\r\n\t} catch (e) {\r\n\t\t// don't set opacity to 1 if we haven't already set an opacity,\r\n\t\t// it isn't needed and breaks transparent pngs.\r\n\t\tif (value === 1) { return; }\r\n\t}\r\n\r\n\tvalue = Math.round(value * 100);\r\n\r\n\tif (filter) {\r\n\t\tfilter.Enabled = (value !== 100);\r\n\t\tfilter.Opacity = value;\r\n\t} else {\r\n\t\tel.style.filter += ' progid:' + filterName + '(opacity=' + value + ')';\r\n\t}\r\n}\r\n\r\n// @function testProp(props: String[]): String|false\r\n// Goes through the array of style names and returns the first name\r\n// that is a valid style name for an element. If no such name is found,\r\n// it returns false. Useful for vendor-prefixed styles like `transform`.\r\nfunction testProp(props) {\r\n\tvar style = document.documentElement.style;\r\n\r\n\tfor (var i = 0; i < props.length; i++) {\r\n\t\tif (props[i] in style) {\r\n\t\t\treturn props[i];\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n}\r\n\r\n// @function setTransform(el: HTMLElement, offset: Point, scale?: Number)\r\n// Resets the 3D CSS transform of `el` so it is translated by `offset` pixels\r\n// and optionally scaled by `scale`. Does not have an effect if the\r\n// browser doesn't support 3D CSS transforms.\r\nfunction setTransform(el, offset, scale) {\r\n\tvar pos = offset || new Point(0, 0);\r\n\r\n\tel.style[TRANSFORM] =\r\n\t\t(ie3d ?\r\n\t\t\t'translate(' + pos.x + 'px,' + pos.y + 'px)' :\r\n\t\t\t'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') +\r\n\t\t(scale ? ' scale(' + scale + ')' : '');\r\n}\r\n\r\n// @function setPosition(el: HTMLElement, position: Point)\r\n// Sets the position of `el` to coordinates specified by `position`,\r\n// using CSS translate or top/left positioning depending on the browser\r\n// (used by Leaflet internally to position its layers).\r\nfunction setPosition(el, point) {\r\n\r\n\t/*eslint-disable */\r\n\tel._leaflet_pos = point;\r\n\t/* eslint-enable */\r\n\r\n\tif (any3d) {\r\n\t\tsetTransform(el, point);\r\n\t} else {\r\n\t\tel.style.left = point.x + 'px';\r\n\t\tel.style.top = point.y + 'px';\r\n\t}\r\n}\r\n\r\n// @function getPosition(el: HTMLElement): Point\r\n// Returns the coordinates of an element previously positioned with setPosition.\r\nfunction getPosition(el) {\r\n\t// this method is only used for elements previously positioned using setPosition,\r\n\t// so it's safe to cache the position for performance\r\n\r\n\treturn el._leaflet_pos || new Point(0, 0);\r\n}\r\n\r\n// @function disableTextSelection()\r\n// Prevents the user from generating `selectstart` DOM events, usually generated\r\n// when the user drags the mouse through a page with text. Used internally\r\n// by Leaflet to override the behaviour of any click-and-drag interaction on\r\n// the map. Affects drag interactions on the whole document.\r\n\r\n// @function enableTextSelection()\r\n// Cancels the effects of a previous [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection).\r\nvar disableTextSelection;\r\nvar enableTextSelection;\r\nvar _userSelect;\r\nif ('onselectstart' in document) {\r\n\tdisableTextSelection = function () {\r\n\t\ton(window, 'selectstart', preventDefault);\r\n\t};\r\n\tenableTextSelection = function () {\r\n\t\toff(window, 'selectstart', preventDefault);\r\n\t};\r\n} else {\r\n\tvar userSelectProperty = testProp(\r\n\t\t['userSelect', 'WebkitUserSelect', 'OUserSelect', 'MozUserSelect', 'msUserSelect']);\r\n\r\n\tdisableTextSelection = function () {\r\n\t\tif (userSelectProperty) {\r\n\t\t\tvar style = document.documentElement.style;\r\n\t\t\t_userSelect = style[userSelectProperty];\r\n\t\t\tstyle[userSelectProperty] = 'none';\r\n\t\t}\r\n\t};\r\n\tenableTextSelection = function () {\r\n\t\tif (userSelectProperty) {\r\n\t\t\tdocument.documentElement.style[userSelectProperty] = _userSelect;\r\n\t\t\t_userSelect = undefined;\r\n\t\t}\r\n\t};\r\n}\r\n\r\n// @function disableImageDrag()\r\n// As [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection), but\r\n// for `dragstart` DOM events, usually generated when the user drags an image.\r\nfunction disableImageDrag() {\r\n\ton(window, 'dragstart', preventDefault);\r\n}\r\n\r\n// @function enableImageDrag()\r\n// Cancels the effects of a previous [`L.DomUtil.disableImageDrag`](#domutil-disabletextselection).\r\nfunction enableImageDrag() {\r\n\toff(window, 'dragstart', preventDefault);\r\n}\r\n\r\nvar _outlineElement;\nvar _outlineStyle;\r\n// @function preventOutline(el: HTMLElement)\r\n// Makes the [outline](https://developer.mozilla.org/docs/Web/CSS/outline)\r\n// of the element `el` invisible. Used internally by Leaflet to prevent\r\n// focusable elements from displaying an outline when the user performs a\r\n// drag interaction on them.\r\nfunction preventOutline(element) {\r\n\twhile (element.tabIndex === -1) {\r\n\t\telement = element.parentNode;\r\n\t}\r\n\tif (!element.style) { return; }\r\n\trestoreOutline();\r\n\t_outlineElement = element;\r\n\t_outlineStyle = element.style.outline;\r\n\telement.style.outline = 'none';\r\n\ton(window, 'keydown', restoreOutline);\r\n}\r\n\r\n// @function restoreOutline()\r\n// Cancels the effects of a previous [`L.DomUtil.preventOutline`]().\r\nfunction restoreOutline() {\r\n\tif (!_outlineElement) { return; }\r\n\t_outlineElement.style.outline = _outlineStyle;\r\n\t_outlineElement = undefined;\r\n\t_outlineStyle = undefined;\r\n\toff(window, 'keydown', restoreOutline);\r\n}\r\n\r\n// @function getSizedParentNode(el: HTMLElement): HTMLElement\r\n// Finds the closest parent node which size (width and height) is not null.\r\nfunction getSizedParentNode(element) {\r\n\tdo {\r\n\t\telement = element.parentNode;\r\n\t} while ((!element.offsetWidth || !element.offsetHeight) && element !== document.body);\r\n\treturn element;\r\n}\r\n\r\n// @function getScale(el: HTMLElement): Object\r\n// Computes the CSS scale currently applied on the element.\r\n// Returns an object with `x` and `y` members as horizontal and vertical scales respectively,\r\n// and `boundingClientRect` as the result of [`getBoundingClientRect()`](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).\r\nfunction getScale(element) {\r\n\tvar rect = element.getBoundingClientRect(); // Read-only in old browsers.\r\n\r\n\treturn {\r\n\t\tx: rect.width / element.offsetWidth || 1,\r\n\t\ty: rect.height / element.offsetHeight || 1,\r\n\t\tboundingClientRect: rect\r\n\t};\r\n}\r\n\n\nvar DomUtil = (Object.freeze || Object)({\n\tTRANSFORM: TRANSFORM,\n\tTRANSITION: TRANSITION,\n\tTRANSITION_END: TRANSITION_END,\n\tget: get,\n\tgetStyle: getStyle,\n\tcreate: create$1,\n\tremove: remove,\n\tempty: empty,\n\ttoFront: toFront,\n\ttoBack: toBack,\n\thasClass: hasClass,\n\taddClass: addClass,\n\tremoveClass: removeClass,\n\tsetClass: setClass,\n\tgetClass: getClass,\n\tsetOpacity: setOpacity,\n\ttestProp: testProp,\n\tsetTransform: setTransform,\n\tsetPosition: setPosition,\n\tgetPosition: getPosition,\n\tdisableTextSelection: disableTextSelection,\n\tenableTextSelection: enableTextSelection,\n\tdisableImageDrag: disableImageDrag,\n\tenableImageDrag: enableImageDrag,\n\tpreventOutline: preventOutline,\n\trestoreOutline: restoreOutline,\n\tgetSizedParentNode: getSizedParentNode,\n\tgetScale: getScale\n});\n\n/*\r\n * @namespace DomEvent\r\n * Utility functions to work with the [DOM events](https://developer.mozilla.org/docs/Web/API/Event), used by Leaflet internally.\r\n */\r\n\r\n// Inspired by John Resig, Dean Edwards and YUI addEvent implementations.\r\n\r\n// @function on(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n// Adds a listener function (`fn`) to a particular DOM event type of the\r\n// element `el`. You can optionally specify the context of the listener\r\n// (object the `this` keyword will point to). You can also pass several\r\n// space-separated types (e.g. `'click dblclick'`).\r\n\r\n// @alternative\r\n// @function on(el: HTMLElement, eventMap: Object, context?: Object): this\r\n// Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\nfunction on(obj, types, fn, context) {\r\n\r\n\tif (typeof types === 'object') {\r\n\t\tfor (var type in types) {\r\n\t\t\taddOne(obj, type, types[type], fn);\r\n\t\t}\r\n\t} else {\r\n\t\ttypes = splitWords(types);\r\n\r\n\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\taddOne(obj, types[i], fn, context);\r\n\t\t}\r\n\t}\r\n\r\n\treturn this;\r\n}\r\n\r\nvar eventsKey = '_leaflet_events';\r\n\r\n// @function off(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n// Removes a previously added listener function.\r\n// Note that if you passed a custom context to on, you must pass the same\r\n// context to `off` in order to remove the listener.\r\n\r\n// @alternative\r\n// @function off(el: HTMLElement, eventMap: Object, context?: Object): this\r\n// Removes a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\nfunction off(obj, types, fn, context) {\r\n\r\n\tif (typeof types === 'object') {\r\n\t\tfor (var type in types) {\r\n\t\t\tremoveOne(obj, type, types[type], fn);\r\n\t\t}\r\n\t} else if (types) {\r\n\t\ttypes = splitWords(types);\r\n\r\n\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\tremoveOne(obj, types[i], fn, context);\r\n\t\t}\r\n\t} else {\r\n\t\tfor (var j in obj[eventsKey]) {\r\n\t\t\tremoveOne(obj, j, obj[eventsKey][j]);\r\n\t\t}\r\n\t\tdelete obj[eventsKey];\r\n\t}\r\n\r\n\treturn this;\r\n}\r\n\r\nfunction addOne(obj, type, fn, context) {\r\n\tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : '');\r\n\r\n\tif (obj[eventsKey] && obj[eventsKey][id]) { return this; }\r\n\r\n\tvar handler = function (e) {\r\n\t\treturn fn.call(context || obj, e || window.event);\r\n\t};\r\n\r\n\tvar originalHandler = handler;\r\n\r\n\tif (pointer && type.indexOf('touch') === 0) {\r\n\t\t// Needs DomEvent.Pointer.js\r\n\t\taddPointerListener(obj, type, handler, id);\r\n\r\n\t} else if (touch && (type === 'dblclick') && addDoubleTapListener &&\r\n\t !(pointer && chrome)) {\r\n\t\t// Chrome >55 does not need the synthetic dblclicks from addDoubleTapListener\r\n\t\t// See #5180\r\n\t\taddDoubleTapListener(obj, handler, id);\r\n\r\n\t} else if ('addEventListener' in obj) {\r\n\r\n\t\tif (type === 'mousewheel') {\r\n\t\t\tobj.addEventListener('onwheel' in obj ? 'wheel' : 'mousewheel', handler, false);\r\n\r\n\t\t} else if ((type === 'mouseenter') || (type === 'mouseleave')) {\r\n\t\t\thandler = function (e) {\r\n\t\t\t\te = e || window.event;\r\n\t\t\t\tif (isExternalTarget(obj, e)) {\r\n\t\t\t\t\toriginalHandler(e);\r\n\t\t\t\t}\r\n\t\t\t};\r\n\t\t\tobj.addEventListener(type === 'mouseenter' ? 'mouseover' : 'mouseout', handler, false);\r\n\r\n\t\t} else {\r\n\t\t\tif (type === 'click' && android) {\r\n\t\t\t\thandler = function (e) {\r\n\t\t\t\t\tfilterClick(e, originalHandler);\r\n\t\t\t\t};\r\n\t\t\t}\r\n\t\t\tobj.addEventListener(type, handler, false);\r\n\t\t}\r\n\r\n\t} else if ('attachEvent' in obj) {\r\n\t\tobj.attachEvent('on' + type, handler);\r\n\t}\r\n\r\n\tobj[eventsKey] = obj[eventsKey] || {};\r\n\tobj[eventsKey][id] = handler;\r\n}\r\n\r\nfunction removeOne(obj, type, fn, context) {\r\n\r\n\tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : ''),\r\n\t handler = obj[eventsKey] && obj[eventsKey][id];\r\n\r\n\tif (!handler) { return this; }\r\n\r\n\tif (pointer && type.indexOf('touch') === 0) {\r\n\t\tremovePointerListener(obj, type, id);\r\n\r\n\t} else if (touch && (type === 'dblclick') && removeDoubleTapListener &&\r\n\t !(pointer && chrome)) {\r\n\t\tremoveDoubleTapListener(obj, id);\r\n\r\n\t} else if ('removeEventListener' in obj) {\r\n\r\n\t\tif (type === 'mousewheel') {\r\n\t\t\tobj.removeEventListener('onwheel' in obj ? 'wheel' : 'mousewheel', handler, false);\r\n\r\n\t\t} else {\r\n\t\t\tobj.removeEventListener(\r\n\t\t\t\ttype === 'mouseenter' ? 'mouseover' :\r\n\t\t\t\ttype === 'mouseleave' ? 'mouseout' : type, handler, false);\r\n\t\t}\r\n\r\n\t} else if ('detachEvent' in obj) {\r\n\t\tobj.detachEvent('on' + type, handler);\r\n\t}\r\n\r\n\tobj[eventsKey][id] = null;\r\n}\r\n\r\n// @function stopPropagation(ev: DOMEvent): this\r\n// Stop the given event from propagation to parent elements. Used inside the listener functions:\r\n// ```js\r\n// L.DomEvent.on(div, 'click', function (ev) {\r\n// \tL.DomEvent.stopPropagation(ev);\r\n// });\r\n// ```\r\nfunction stopPropagation(e) {\r\n\r\n\tif (e.stopPropagation) {\r\n\t\te.stopPropagation();\r\n\t} else if (e.originalEvent) { // In case of Leaflet event.\r\n\t\te.originalEvent._stopped = true;\r\n\t} else {\r\n\t\te.cancelBubble = true;\r\n\t}\r\n\tskipped(e);\r\n\r\n\treturn this;\r\n}\r\n\r\n// @function disableScrollPropagation(el: HTMLElement): this\r\n// Adds `stopPropagation` to the element's `'mousewheel'` events (plus browser variants).\r\nfunction disableScrollPropagation(el) {\r\n\taddOne(el, 'mousewheel', stopPropagation);\r\n\treturn this;\r\n}\r\n\r\n// @function disableClickPropagation(el: HTMLElement): this\r\n// Adds `stopPropagation` to the element's `'click'`, `'doubleclick'`,\r\n// `'mousedown'` and `'touchstart'` events (plus browser variants).\r\nfunction disableClickPropagation(el) {\r\n\ton(el, 'mousedown touchstart dblclick', stopPropagation);\r\n\taddOne(el, 'click', fakeStop);\r\n\treturn this;\r\n}\r\n\r\n// @function preventDefault(ev: DOMEvent): this\r\n// Prevents the default action of the DOM Event `ev` from happening (such as\r\n// following a link in the href of the a element, or doing a POST request\r\n// with page reload when a `<form>` is submitted).\r\n// Use it inside listener functions.\r\nfunction preventDefault(e) {\r\n\tif (e.preventDefault) {\r\n\t\te.preventDefault();\r\n\t} else {\r\n\t\te.returnValue = false;\r\n\t}\r\n\treturn this;\r\n}\r\n\r\n// @function stop(ev: DOMEvent): this\r\n// Does `stopPropagation` and `preventDefault` at the same time.\r\nfunction stop(e) {\r\n\tpreventDefault(e);\r\n\tstopPropagation(e);\r\n\treturn this;\r\n}\r\n\r\n// @function getMousePosition(ev: DOMEvent, container?: HTMLElement): Point\r\n// Gets normalized mouse position from a DOM event relative to the\r\n// `container` (border excluded) or to the whole page if not specified.\r\nfunction getMousePosition(e, container) {\r\n\tif (!container) {\r\n\t\treturn new Point(e.clientX, e.clientY);\r\n\t}\r\n\r\n\tvar scale = getScale(container),\r\n\t offset = scale.boundingClientRect; // left and top values are in page scale (like the event clientX/Y)\r\n\r\n\treturn new Point(\r\n\t\t// offset.left/top values are in page scale (like clientX/Y),\r\n\t\t// whereas clientLeft/Top (border width) values are the original values (before CSS scale applies).\r\n\t\t(e.clientX - offset.left) / scale.x - container.clientLeft,\r\n\t\t(e.clientY - offset.top) / scale.y - container.clientTop\r\n\t);\r\n}\r\n\r\n// Chrome on Win scrolls double the pixels as in other platforms (see #4538),\r\n// and Firefox scrolls device pixels, not CSS pixels\r\nvar wheelPxFactor =\r\n\t(win && chrome) ? 2 * window.devicePixelRatio :\r\n\tgecko ? window.devicePixelRatio : 1;\r\n\r\n// @function getWheelDelta(ev: DOMEvent): Number\r\n// Gets normalized wheel delta from a mousewheel DOM event, in vertical\r\n// pixels scrolled (negative if scrolling down).\r\n// Events from pointing devices without precise scrolling are mapped to\r\n// a best guess of 60 pixels.\r\nfunction getWheelDelta(e) {\r\n\treturn (edge) ? e.wheelDeltaY / 2 : // Don't trust window-geometry-based delta\r\n\t (e.deltaY && e.deltaMode === 0) ? -e.deltaY / wheelPxFactor : // Pixels\r\n\t (e.deltaY && e.deltaMode === 1) ? -e.deltaY * 20 : // Lines\r\n\t (e.deltaY && e.deltaMode === 2) ? -e.deltaY * 60 : // Pages\r\n\t (e.deltaX || e.deltaZ) ? 0 :\t// Skip horizontal/depth wheel events\r\n\t e.wheelDelta ? (e.wheelDeltaY || e.wheelDelta) / 2 : // Legacy IE pixels\r\n\t (e.detail && Math.abs(e.detail) < 32765) ? -e.detail * 20 : // Legacy Moz lines\r\n\t e.detail ? e.detail / -32765 * 60 : // Legacy Moz pages\r\n\t 0;\r\n}\r\n\r\nvar skipEvents = {};\r\n\r\nfunction fakeStop(e) {\r\n\t// fakes stopPropagation by setting a special event flag, checked/reset with skipped(e)\r\n\tskipEvents[e.type] = true;\r\n}\r\n\r\nfunction skipped(e) {\r\n\tvar events = skipEvents[e.type];\r\n\t// reset when checking, as it's only used in map container and propagates outside of the map\r\n\tskipEvents[e.type] = false;\r\n\treturn events;\r\n}\r\n\r\n// check if element really left/entered the event target (for mouseenter/mouseleave)\r\nfunction isExternalTarget(el, e) {\r\n\r\n\tvar related = e.relatedTarget;\r\n\r\n\tif (!related) { return true; }\r\n\r\n\ttry {\r\n\t\twhile (related && (related !== el)) {\r\n\t\t\trelated = related.parentNode;\r\n\t\t}\r\n\t} catch (err) {\r\n\t\treturn false;\r\n\t}\r\n\treturn (related !== el);\r\n}\r\n\r\nvar lastClick;\r\n\r\n// this is a horrible workaround for a bug in Android where a single touch triggers two click events\r\nfunction filterClick(e, handler) {\r\n\tvar timeStamp = (e.timeStamp || (e.originalEvent && e.originalEvent.timeStamp)),\r\n\t elapsed = lastClick && (timeStamp - lastClick);\r\n\r\n\t// are they closer together than 500ms yet more than 100ms?\r\n\t// Android typically triggers them ~300ms apart while multiple listeners\r\n\t// on the same event should be triggered far faster;\r\n\t// or check if click is simulated on the element, and if it is, reject any non-simulated events\r\n\r\n\tif ((elapsed && elapsed > 100 && elapsed < 500) || (e.target._simulatedClick && !e._simulated)) {\r\n\t\tstop(e);\r\n\t\treturn;\r\n\t}\r\n\tlastClick = timeStamp;\r\n\r\n\thandler(e);\r\n}\r\n\r\n\r\n\n\nvar DomEvent = (Object.freeze || Object)({\n\ton: on,\n\toff: off,\n\tstopPropagation: stopPropagation,\n\tdisableScrollPropagation: disableScrollPropagation,\n\tdisableClickPropagation: disableClickPropagation,\n\tpreventDefault: preventDefault,\n\tstop: stop,\n\tgetMousePosition: getMousePosition,\n\tgetWheelDelta: getWheelDelta,\n\tfakeStop: fakeStop,\n\tskipped: skipped,\n\tisExternalTarget: isExternalTarget,\n\taddListener: on,\n\tremoveListener: off\n});\n\n/*\n * @class PosAnimation\n * @aka L.PosAnimation\n * @inherits Evented\n * Used internally for panning animations, utilizing CSS3 Transitions for modern browsers and a timer fallback for IE6-9.\n *\n * @example\n * ```js\n * var fx = new L.PosAnimation();\n * fx.run(el, [300, 500], 0.5);\n * ```\n *\n * @constructor L.PosAnimation()\n * Creates a `PosAnimation` object.\n *\n */\n\nvar PosAnimation = Evented.extend({\n\n\t// @method run(el: HTMLElement, newPos: Point, duration?: Number, easeLinearity?: Number)\n\t// Run an animation of a given element to a new position, optionally setting\n\t// duration in seconds (`0.25` by default) and easing linearity factor (3rd\n\t// argument of the [cubic bezier curve](http://cubic-bezier.com/#0,0,.5,1),\n\t// `0.5` by default).\n\trun: function (el, newPos, duration, easeLinearity) {\n\t\tthis.stop();\n\n\t\tthis._el = el;\n\t\tthis._inProgress = true;\n\t\tthis._duration = duration || 0.25;\n\t\tthis._easeOutPower = 1 / Math.max(easeLinearity || 0.5, 0.2);\n\n\t\tthis._startPos = getPosition(el);\n\t\tthis._offset = newPos.subtract(this._startPos);\n\t\tthis._startTime = +new Date();\n\n\t\t// @event start: Event\n\t\t// Fired when the animation starts\n\t\tthis.fire('start');\n\n\t\tthis._animate();\n\t},\n\n\t// @method stop()\n\t// Stops the animation (if currently running).\n\tstop: function () {\n\t\tif (!this._inProgress) { return; }\n\n\t\tthis._step(true);\n\t\tthis._complete();\n\t},\n\n\t_animate: function () {\n\t\t// animation loop\n\t\tthis._animId = requestAnimFrame(this._animate, this);\n\t\tthis._step();\n\t},\n\n\t_step: function (round) {\n\t\tvar elapsed = (+new Date()) - this._startTime,\n\t\t duration = this._duration * 1000;\n\n\t\tif (elapsed < duration) {\n\t\t\tthis._runFrame(this._easeOut(elapsed / duration), round);\n\t\t} else {\n\t\t\tthis._runFrame(1);\n\t\t\tthis._complete();\n\t\t}\n\t},\n\n\t_runFrame: function (progress, round) {\n\t\tvar pos = this._startPos.add(this._offset.multiplyBy(progress));\n\t\tif (round) {\n\t\t\tpos._round();\n\t\t}\n\t\tsetPosition(this._el, pos);\n\n\t\t// @event step: Event\n\t\t// Fired continuously during the animation.\n\t\tthis.fire('step');\n\t},\n\n\t_complete: function () {\n\t\tcancelAnimFrame(this._animId);\n\n\t\tthis._inProgress = false;\n\t\t// @event end: Event\n\t\t// Fired when the animation ends.\n\t\tthis.fire('end');\n\t},\n\n\t_easeOut: function (t) {\n\t\treturn 1 - Math.pow(1 - t, this._easeOutPower);\n\t}\n});\n\n/*\r\n * @class Map\r\n * @aka L.Map\r\n * @inherits Evented\r\n *\r\n * The central class of the API — it is used to create a map on a page and manipulate it.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * // initialize the map on the \"map\" div with a given center and zoom\r\n * var map = L.map('map', {\r\n * \tcenter: [51.505, -0.09],\r\n * \tzoom: 13\r\n * });\r\n * ```\r\n *\r\n */\r\n\r\nvar Map = Evented.extend({\r\n\r\n\toptions: {\r\n\t\t// @section Map State Options\r\n\t\t// @option crs: CRS = L.CRS.EPSG3857\r\n\t\t// The [Coordinate Reference System](#crs) to use. Don't change this if you're not\r\n\t\t// sure what it means.\r\n\t\tcrs: EPSG3857,\r\n\r\n\t\t// @option center: LatLng = undefined\r\n\t\t// Initial geographic center of the map\r\n\t\tcenter: undefined,\r\n\r\n\t\t// @option zoom: Number = undefined\r\n\t\t// Initial map zoom level\r\n\t\tzoom: undefined,\r\n\r\n\t\t// @option minZoom: Number = *\r\n\t\t// Minimum zoom level of the map.\r\n\t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n\t\t// the lowest of their `minZoom` options will be used instead.\r\n\t\tminZoom: undefined,\r\n\r\n\t\t// @option maxZoom: Number = *\r\n\t\t// Maximum zoom level of the map.\r\n\t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n\t\t// the highest of their `maxZoom` options will be used instead.\r\n\t\tmaxZoom: undefined,\r\n\r\n\t\t// @option layers: Layer[] = []\r\n\t\t// Array of layers that will be added to the map initially\r\n\t\tlayers: [],\r\n\r\n\t\t// @option maxBounds: LatLngBounds = null\r\n\t\t// When this option is set, the map restricts the view to the given\r\n\t\t// geographical bounds, bouncing the user back if the user tries to pan\r\n\t\t// outside the view. To set the restriction dynamically, use\r\n\t\t// [`setMaxBounds`](#map-setmaxbounds) method.\r\n\t\tmaxBounds: undefined,\r\n\r\n\t\t// @option renderer: Renderer = *\r\n\t\t// The default method for drawing vector layers on the map. `L.SVG`\r\n\t\t// or `L.Canvas` by default depending on browser support.\r\n\t\trenderer: undefined,\r\n\r\n\r\n\t\t// @section Animation Options\r\n\t\t// @option zoomAnimation: Boolean = true\r\n\t\t// Whether the map zoom animation is enabled. By default it's enabled\r\n\t\t// in all browsers that support CSS3 Transitions except Android.\r\n\t\tzoomAnimation: true,\r\n\r\n\t\t// @option zoomAnimationThreshold: Number = 4\r\n\t\t// Won't animate zoom if the zoom difference exceeds this value.\r\n\t\tzoomAnimationThreshold: 4,\r\n\r\n\t\t// @option fadeAnimation: Boolean = true\r\n\t\t// Whether the tile fade animation is enabled. By default it's enabled\r\n\t\t// in all browsers that support CSS3 Transitions except Android.\r\n\t\tfadeAnimation: true,\r\n\r\n\t\t// @option markerZoomAnimation: Boolean = true\r\n\t\t// Whether markers animate their zoom with the zoom animation, if disabled\r\n\t\t// they will disappear for the length of the animation. By default it's\r\n\t\t// enabled in all browsers that support CSS3 Transitions except Android.\r\n\t\tmarkerZoomAnimation: true,\r\n\r\n\t\t// @option transform3DLimit: Number = 2^23\r\n\t\t// Defines the maximum size of a CSS translation transform. The default\r\n\t\t// value should not be changed unless a web browser positions layers in\r\n\t\t// the wrong place after doing a large `panBy`.\r\n\t\ttransform3DLimit: 8388608, // Precision limit of a 32-bit float\r\n\r\n\t\t// @section Interaction Options\r\n\t\t// @option zoomSnap: Number = 1\r\n\t\t// Forces the map's zoom level to always be a multiple of this, particularly\r\n\t\t// right after a [`fitBounds()`](#map-fitbounds) or a pinch-zoom.\r\n\t\t// By default, the zoom level snaps to the nearest integer; lower values\r\n\t\t// (e.g. `0.5` or `0.1`) allow for greater granularity. A value of `0`\r\n\t\t// means the zoom level will not be snapped after `fitBounds` or a pinch-zoom.\r\n\t\tzoomSnap: 1,\r\n\r\n\t\t// @option zoomDelta: Number = 1\r\n\t\t// Controls how much the map's zoom level will change after a\r\n\t\t// [`zoomIn()`](#map-zoomin), [`zoomOut()`](#map-zoomout), pressing `+`\r\n\t\t// or `-` on the keyboard, or using the [zoom controls](#control-zoom).\r\n\t\t// Values smaller than `1` (e.g. `0.5`) allow for greater granularity.\r\n\t\tzoomDelta: 1,\r\n\r\n\t\t// @option trackResize: Boolean = true\r\n\t\t// Whether the map automatically handles browser window resize to update itself.\r\n\t\ttrackResize: true\r\n\t},\r\n\r\n\tinitialize: function (id, options) { // (HTMLElement or String, Object)\r\n\t\toptions = setOptions(this, options);\r\n\r\n\t\t// Make sure to assign internal flags at the beginning,\r\n\t\t// to avoid inconsistent state in some edge cases.\r\n\t\tthis._handlers = [];\r\n\t\tthis._layers = {};\r\n\t\tthis._zoomBoundLayers = {};\r\n\t\tthis._sizeChanged = true;\r\n\r\n\t\tthis._initContainer(id);\r\n\t\tthis._initLayout();\r\n\r\n\t\t// hack for https://github.com/Leaflet/Leaflet/issues/1980\r\n\t\tthis._onResize = bind(this._onResize, this);\r\n\r\n\t\tthis._initEvents();\r\n\r\n\t\tif (options.maxBounds) {\r\n\t\t\tthis.setMaxBounds(options.maxBounds);\r\n\t\t}\r\n\r\n\t\tif (options.zoom !== undefined) {\r\n\t\t\tthis._zoom = this._limitZoom(options.zoom);\r\n\t\t}\r\n\r\n\t\tif (options.center && options.zoom !== undefined) {\r\n\t\t\tthis.setView(toLatLng(options.center), options.zoom, {reset: true});\r\n\t\t}\r\n\r\n\t\tthis.callInitHooks();\r\n\r\n\t\t// don't animate on browsers without hardware-accelerated transitions or old Android/Opera\r\n\t\tthis._zoomAnimated = TRANSITION && any3d && !mobileOpera &&\r\n\t\t\t\tthis.options.zoomAnimation;\r\n\r\n\t\t// zoom transitions run with the same duration for all layers, so if one of transitionend events\r\n\t\t// happens after starting zoom animation (propagating to the map pane), we know that it ended globally\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tthis._createAnimProxy();\r\n\t\t\ton(this._proxy, TRANSITION_END, this._catchTransitionEnd, this);\r\n\t\t}\r\n\r\n\t\tthis._addLayers(this.options.layers);\r\n\t},\r\n\r\n\r\n\t// @section Methods for modifying map state\r\n\r\n\t// @method setView(center: LatLng, zoom: Number, options?: Zoom/pan options): this\r\n\t// Sets the view of the map (geographical center and zoom) with the given\r\n\t// animation options.\r\n\tsetView: function (center, zoom, options) {\r\n\r\n\t\tzoom = zoom === undefined ? this._zoom : this._limitZoom(zoom);\r\n\t\tcenter = this._limitCenter(toLatLng(center), zoom, this.options.maxBounds);\r\n\t\toptions = options || {};\r\n\r\n\t\tthis._stop();\r\n\r\n\t\tif (this._loaded && !options.reset && options !== true) {\r\n\r\n\t\t\tif (options.animate !== undefined) {\r\n\t\t\t\toptions.zoom = extend({animate: options.animate}, options.zoom);\r\n\t\t\t\toptions.pan = extend({animate: options.animate, duration: options.duration}, options.pan);\r\n\t\t\t}\r\n\r\n\t\t\t// try animating pan or zoom\r\n\t\t\tvar moved = (this._zoom !== zoom) ?\r\n\t\t\t\tthis._tryAnimatedZoom && this._tryAnimatedZoom(center, zoom, options.zoom) :\r\n\t\t\t\tthis._tryAnimatedPan(center, options.pan);\r\n\r\n\t\t\tif (moved) {\r\n\t\t\t\t// prevent resize handler call, the view will refresh after animation anyway\r\n\t\t\t\tclearTimeout(this._sizeTimer);\r\n\t\t\t\treturn this;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// animation didn't start, just reset the map view\r\n\t\tthis._resetView(center, zoom);\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setZoom(zoom: Number, options?: Zoom/pan options): this\r\n\t// Sets the zoom of the map.\r\n\tsetZoom: function (zoom, options) {\r\n\t\tif (!this._loaded) {\r\n\t\t\tthis._zoom = zoom;\r\n\t\t\treturn this;\r\n\t\t}\r\n\t\treturn this.setView(this.getCenter(), zoom, {zoom: options});\r\n\t},\r\n\r\n\t// @method zoomIn(delta?: Number, options?: Zoom options): this\r\n\t// Increases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n\tzoomIn: function (delta, options) {\r\n\t\tdelta = delta || (any3d ? this.options.zoomDelta : 1);\r\n\t\treturn this.setZoom(this._zoom + delta, options);\r\n\t},\r\n\r\n\t// @method zoomOut(delta?: Number, options?: Zoom options): this\r\n\t// Decreases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n\tzoomOut: function (delta, options) {\r\n\t\tdelta = delta || (any3d ? this.options.zoomDelta : 1);\r\n\t\treturn this.setZoom(this._zoom - delta, options);\r\n\t},\r\n\r\n\t// @method setZoomAround(latlng: LatLng, zoom: Number, options: Zoom options): this\r\n\t// Zooms the map while keeping a specified geographical point on the map\r\n\t// stationary (e.g. used internally for scroll zoom and double-click zoom).\r\n\t// @alternative\r\n\t// @method setZoomAround(offset: Point, zoom: Number, options: Zoom options): this\r\n\t// Zooms the map while keeping a specified pixel on the map (relative to the top-left corner) stationary.\r\n\tsetZoomAround: function (latlng, zoom, options) {\r\n\t\tvar scale = this.getZoomScale(zoom),\r\n\t\t viewHalf = this.getSize().divideBy(2),\r\n\t\t containerPoint = latlng instanceof Point ? latlng : this.latLngToContainerPoint(latlng),\r\n\r\n\t\t centerOffset = containerPoint.subtract(viewHalf).multiplyBy(1 - 1 / scale),\r\n\t\t newCenter = this.containerPointToLatLng(viewHalf.add(centerOffset));\r\n\r\n\t\treturn this.setView(newCenter, zoom, {zoom: options});\r\n\t},\r\n\r\n\t_getBoundsCenterZoom: function (bounds, options) {\r\n\r\n\t\toptions = options || {};\r\n\t\tbounds = bounds.getBounds ? bounds.getBounds() : toLatLngBounds(bounds);\r\n\r\n\t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n\t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n\r\n\t\t zoom = this.getBoundsZoom(bounds, false, paddingTL.add(paddingBR));\r\n\r\n\t\tzoom = (typeof options.maxZoom === 'number') ? Math.min(options.maxZoom, zoom) : zoom;\r\n\r\n\t\tif (zoom === Infinity) {\r\n\t\t\treturn {\r\n\t\t\t\tcenter: bounds.getCenter(),\r\n\t\t\t\tzoom: zoom\r\n\t\t\t};\r\n\t\t}\r\n\r\n\t\tvar paddingOffset = paddingBR.subtract(paddingTL).divideBy(2),\r\n\r\n\t\t swPoint = this.project(bounds.getSouthWest(), zoom),\r\n\t\t nePoint = this.project(bounds.getNorthEast(), zoom),\r\n\t\t center = this.unproject(swPoint.add(nePoint).divideBy(2).add(paddingOffset), zoom);\r\n\r\n\t\treturn {\r\n\t\t\tcenter: center,\r\n\t\t\tzoom: zoom\r\n\t\t};\r\n\t},\r\n\r\n\t// @method fitBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n\t// Sets a map view that contains the given geographical bounds with the\r\n\t// maximum zoom level possible.\r\n\tfitBounds: function (bounds, options) {\r\n\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tif (!bounds.isValid()) {\r\n\t\t\tthrow new Error('Bounds are not valid.');\r\n\t\t}\r\n\r\n\t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n\t\treturn this.setView(target.center, target.zoom, options);\r\n\t},\r\n\r\n\t// @method fitWorld(options?: fitBounds options): this\r\n\t// Sets a map view that mostly contains the whole world with the maximum\r\n\t// zoom level possible.\r\n\tfitWorld: function (options) {\r\n\t\treturn this.fitBounds([[-90, -180], [90, 180]], options);\r\n\t},\r\n\r\n\t// @method panTo(latlng: LatLng, options?: Pan options): this\r\n\t// Pans the map to a given center.\r\n\tpanTo: function (center, options) { // (LatLng)\r\n\t\treturn this.setView(center, this._zoom, {pan: options});\r\n\t},\r\n\r\n\t// @method panBy(offset: Point, options?: Pan options): this\r\n\t// Pans the map by a given number of pixels (animated).\r\n\tpanBy: function (offset, options) {\r\n\t\toffset = toPoint(offset).round();\r\n\t\toptions = options || {};\r\n\r\n\t\tif (!offset.x && !offset.y) {\r\n\t\t\treturn this.fire('moveend');\r\n\t\t}\r\n\t\t// If we pan too far, Chrome gets issues with tiles\r\n\t\t// and makes them disappear or appear in the wrong place (slightly offset) #2602\r\n\t\tif (options.animate !== true && !this.getSize().contains(offset)) {\r\n\t\t\tthis._resetView(this.unproject(this.project(this.getCenter()).add(offset)), this.getZoom());\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tif (!this._panAnim) {\r\n\t\t\tthis._panAnim = new PosAnimation();\r\n\r\n\t\t\tthis._panAnim.on({\r\n\t\t\t\t'step': this._onPanTransitionStep,\r\n\t\t\t\t'end': this._onPanTransitionEnd\r\n\t\t\t}, this);\r\n\t\t}\r\n\r\n\t\t// don't fire movestart if animating inertia\r\n\t\tif (!options.noMoveStart) {\r\n\t\t\tthis.fire('movestart');\r\n\t\t}\r\n\r\n\t\t// animate pan unless animate: false specified\r\n\t\tif (options.animate !== false) {\r\n\t\t\taddClass(this._mapPane, 'leaflet-pan-anim');\r\n\r\n\t\t\tvar newPos = this._getMapPanePos().subtract(offset).round();\r\n\t\t\tthis._panAnim.run(this._mapPane, newPos, options.duration || 0.25, options.easeLinearity);\r\n\t\t} else {\r\n\t\t\tthis._rawPanBy(offset);\r\n\t\t\tthis.fire('move').fire('moveend');\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method flyTo(latlng: LatLng, zoom?: Number, options?: Zoom/pan options): this\r\n\t// Sets the view of the map (geographical center and zoom) performing a smooth\r\n\t// pan-zoom animation.\r\n\tflyTo: function (targetCenter, targetZoom, options) {\r\n\r\n\t\toptions = options || {};\r\n\t\tif (options.animate === false || !any3d) {\r\n\t\t\treturn this.setView(targetCenter, targetZoom, options);\r\n\t\t}\r\n\r\n\t\tthis._stop();\r\n\r\n\t\tvar from = this.project(this.getCenter()),\r\n\t\t to = this.project(targetCenter),\r\n\t\t size = this.getSize(),\r\n\t\t startZoom = this._zoom;\r\n\r\n\t\ttargetCenter = toLatLng(targetCenter);\r\n\t\ttargetZoom = targetZoom === undefined ? startZoom : targetZoom;\r\n\r\n\t\tvar w0 = Math.max(size.x, size.y),\r\n\t\t w1 = w0 * this.getZoomScale(startZoom, targetZoom),\r\n\t\t u1 = (to.distanceTo(from)) || 1,\r\n\t\t rho = 1.42,\r\n\t\t rho2 = rho * rho;\r\n\r\n\t\tfunction r(i) {\r\n\t\t\tvar s1 = i ? -1 : 1,\r\n\t\t\t s2 = i ? w1 : w0,\r\n\t\t\t t1 = w1 * w1 - w0 * w0 + s1 * rho2 * rho2 * u1 * u1,\r\n\t\t\t b1 = 2 * s2 * rho2 * u1,\r\n\t\t\t b = t1 / b1,\r\n\t\t\t sq = Math.sqrt(b * b + 1) - b;\r\n\r\n\t\t\t // workaround for floating point precision bug when sq = 0, log = -Infinite,\r\n\t\t\t // thus triggering an infinite loop in flyTo\r\n\t\t\t var log = sq < 0.000000001 ? -18 : Math.log(sq);\r\n\r\n\t\t\treturn log;\r\n\t\t}\r\n\r\n\t\tfunction sinh(n) { return (Math.exp(n) - Math.exp(-n)) / 2; }\r\n\t\tfunction cosh(n) { return (Math.exp(n) + Math.exp(-n)) / 2; }\r\n\t\tfunction tanh(n) { return sinh(n) / cosh(n); }\r\n\r\n\t\tvar r0 = r(0);\r\n\r\n\t\tfunction w(s) { return w0 * (cosh(r0) / cosh(r0 + rho * s)); }\r\n\t\tfunction u(s) { return w0 * (cosh(r0) * tanh(r0 + rho * s) - sinh(r0)) / rho2; }\r\n\r\n\t\tfunction easeOut(t) { return 1 - Math.pow(1 - t, 1.5); }\r\n\r\n\t\tvar start = Date.now(),\r\n\t\t S = (r(1) - r0) / rho,\r\n\t\t duration = options.duration ? 1000 * options.duration : 1000 * S * 0.8;\r\n\r\n\t\tfunction frame() {\r\n\t\t\tvar t = (Date.now() - start) / duration,\r\n\t\t\t s = easeOut(t) * S;\r\n\r\n\t\t\tif (t <= 1) {\r\n\t\t\t\tthis._flyToFrame = requestAnimFrame(frame, this);\r\n\r\n\t\t\t\tthis._move(\r\n\t\t\t\t\tthis.unproject(from.add(to.subtract(from).multiplyBy(u(s) / u1)), startZoom),\r\n\t\t\t\t\tthis.getScaleZoom(w0 / w(s), startZoom),\r\n\t\t\t\t\t{flyTo: true});\r\n\r\n\t\t\t} else {\r\n\t\t\t\tthis\r\n\t\t\t\t\t._move(targetCenter, targetZoom)\r\n\t\t\t\t\t._moveEnd(true);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tthis._moveStart(true, options.noMoveStart);\r\n\r\n\t\tframe.call(this);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method flyToBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n\t// Sets the view of the map with a smooth animation like [`flyTo`](#map-flyto),\r\n\t// but takes a bounds parameter like [`fitBounds`](#map-fitbounds).\r\n\tflyToBounds: function (bounds, options) {\r\n\t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n\t\treturn this.flyTo(target.center, target.zoom, options);\r\n\t},\r\n\r\n\t// @method setMaxBounds(bounds: Bounds): this\r\n\t// Restricts the map view to the given bounds (see the [maxBounds](#map-maxbounds) option).\r\n\tsetMaxBounds: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tif (!bounds.isValid()) {\r\n\t\t\tthis.options.maxBounds = null;\r\n\t\t\treturn this.off('moveend', this._panInsideMaxBounds);\r\n\t\t} else if (this.options.maxBounds) {\r\n\t\t\tthis.off('moveend', this._panInsideMaxBounds);\r\n\t\t}\r\n\r\n\t\tthis.options.maxBounds = bounds;\r\n\r\n\t\tif (this._loaded) {\r\n\t\t\tthis._panInsideMaxBounds();\r\n\t\t}\r\n\r\n\t\treturn this.on('moveend', this._panInsideMaxBounds);\r\n\t},\r\n\r\n\t// @method setMinZoom(zoom: Number): this\r\n\t// Sets the lower limit for the available zoom levels (see the [minZoom](#map-minzoom) option).\r\n\tsetMinZoom: function (zoom) {\r\n\t\tvar oldZoom = this.options.minZoom;\r\n\t\tthis.options.minZoom = zoom;\r\n\r\n\t\tif (this._loaded && oldZoom !== zoom) {\r\n\t\t\tthis.fire('zoomlevelschange');\r\n\r\n\t\t\tif (this.getZoom() < this.options.minZoom) {\r\n\t\t\t\treturn this.setZoom(zoom);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setMaxZoom(zoom: Number): this\r\n\t// Sets the upper limit for the available zoom levels (see the [maxZoom](#map-maxzoom) option).\r\n\tsetMaxZoom: function (zoom) {\r\n\t\tvar oldZoom = this.options.maxZoom;\r\n\t\tthis.options.maxZoom = zoom;\r\n\r\n\t\tif (this._loaded && oldZoom !== zoom) {\r\n\t\t\tthis.fire('zoomlevelschange');\r\n\r\n\t\t\tif (this.getZoom() > this.options.maxZoom) {\r\n\t\t\t\treturn this.setZoom(zoom);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method panInsideBounds(bounds: LatLngBounds, options?: Pan options): this\r\n\t// Pans the map to the closest view that would lie inside the given bounds (if it's not already), controlling the animation using the options specific, if any.\r\n\tpanInsideBounds: function (bounds, options) {\r\n\t\tthis._enforcingBounds = true;\r\n\t\tvar center = this.getCenter(),\r\n\t\t newCenter = this._limitCenter(center, this._zoom, toLatLngBounds(bounds));\r\n\r\n\t\tif (!center.equals(newCenter)) {\r\n\t\t\tthis.panTo(newCenter, options);\r\n\t\t}\r\n\r\n\t\tthis._enforcingBounds = false;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method panInside(latlng: LatLng, options?: options): this\r\n\t// Pans the map the minimum amount to make the `latlng` visible. Use\r\n\t// `padding`, `paddingTopLeft` and `paddingTopRight` options to fit\r\n\t// the display to more restricted bounds, like [`fitBounds`](#map-fitbounds).\r\n\t// If `latlng` is already within the (optionally padded) display bounds,\r\n\t// the map will not be panned.\r\n\tpanInside: function (latlng, options) {\r\n\t\toptions = options || {};\r\n\r\n\t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n\t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n\t\t center = this.getCenter(),\r\n\t\t pixelCenter = this.project(center),\r\n\t\t pixelPoint = this.project(latlng),\r\n\t\t pixelBounds = this.getPixelBounds(),\r\n\t\t halfPixelBounds = pixelBounds.getSize().divideBy(2),\r\n\t\t paddedBounds = toBounds([pixelBounds.min.add(paddingTL), pixelBounds.max.subtract(paddingBR)]);\r\n\r\n\t\tif (!paddedBounds.contains(pixelPoint)) {\r\n\t\t\tthis._enforcingBounds = true;\r\n\t\t\tvar diff = pixelCenter.subtract(pixelPoint),\r\n\t\t\t newCenter = toPoint(pixelPoint.x + diff.x, pixelPoint.y + diff.y);\r\n\r\n\t\t\tif (pixelPoint.x < paddedBounds.min.x || pixelPoint.x > paddedBounds.max.x) {\r\n\t\t\t\tnewCenter.x = pixelCenter.x - diff.x;\r\n\t\t\t\tif (diff.x > 0) {\r\n\t\t\t\t\tnewCenter.x += halfPixelBounds.x - paddingTL.x;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tnewCenter.x -= halfPixelBounds.x - paddingBR.x;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (pixelPoint.y < paddedBounds.min.y || pixelPoint.y > paddedBounds.max.y) {\r\n\t\t\t\tnewCenter.y = pixelCenter.y - diff.y;\r\n\t\t\t\tif (diff.y > 0) {\r\n\t\t\t\t\tnewCenter.y += halfPixelBounds.y - paddingTL.y;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tnewCenter.y -= halfPixelBounds.y - paddingBR.y;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tthis.panTo(this.unproject(newCenter), options);\r\n\t\t\tthis._enforcingBounds = false;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method invalidateSize(options: Zoom/pan options): this\r\n\t// Checks if the map container size changed and updates the map if so —\r\n\t// call it after you've changed the map size dynamically, also animating\r\n\t// pan by default. If `options.pan` is `false`, panning will not occur.\r\n\t// If `options.debounceMoveend` is `true`, it will delay `moveend` event so\r\n\t// that it doesn't happen often even if the method is called many\r\n\t// times in a row.\r\n\r\n\t// @alternative\r\n\t// @method invalidateSize(animate: Boolean): this\r\n\t// Checks if the map container size changed and updates the map if so —\r\n\t// call it after you've changed the map size dynamically, also animating\r\n\t// pan by default.\r\n\tinvalidateSize: function (options) {\r\n\t\tif (!this._loaded) { return this; }\r\n\r\n\t\toptions = extend({\r\n\t\t\tanimate: false,\r\n\t\t\tpan: true\r\n\t\t}, options === true ? {animate: true} : options);\r\n\r\n\t\tvar oldSize = this.getSize();\r\n\t\tthis._sizeChanged = true;\r\n\t\tthis._lastCenter = null;\r\n\r\n\t\tvar newSize = this.getSize(),\r\n\t\t oldCenter = oldSize.divideBy(2).round(),\r\n\t\t newCenter = newSize.divideBy(2).round(),\r\n\t\t offset = oldCenter.subtract(newCenter);\r\n\r\n\t\tif (!offset.x && !offset.y) { return this; }\r\n\r\n\t\tif (options.animate && options.pan) {\r\n\t\t\tthis.panBy(offset);\r\n\r\n\t\t} else {\r\n\t\t\tif (options.pan) {\r\n\t\t\t\tthis._rawPanBy(offset);\r\n\t\t\t}\r\n\r\n\t\t\tthis.fire('move');\r\n\r\n\t\t\tif (options.debounceMoveend) {\r\n\t\t\t\tclearTimeout(this._sizeTimer);\r\n\t\t\t\tthis._sizeTimer = setTimeout(bind(this.fire, this, 'moveend'), 200);\r\n\t\t\t} else {\r\n\t\t\t\tthis.fire('moveend');\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// @section Map state change events\r\n\t\t// @event resize: ResizeEvent\r\n\t\t// Fired when the map is resized.\r\n\t\treturn this.fire('resize', {\r\n\t\t\toldSize: oldSize,\r\n\t\t\tnewSize: newSize\r\n\t\t});\r\n\t},\r\n\r\n\t// @section Methods for modifying map state\r\n\t// @method stop(): this\r\n\t// Stops the currently running `panTo` or `flyTo` animation, if any.\r\n\tstop: function () {\r\n\t\tthis.setZoom(this._limitZoom(this._zoom));\r\n\t\tif (!this.options.zoomSnap) {\r\n\t\t\tthis.fire('viewreset');\r\n\t\t}\r\n\t\treturn this._stop();\r\n\t},\r\n\r\n\t// @section Geolocation methods\r\n\t// @method locate(options?: Locate options): this\r\n\t// Tries to locate the user using the Geolocation API, firing a [`locationfound`](#map-locationfound)\r\n\t// event with location data on success or a [`locationerror`](#map-locationerror) event on failure,\r\n\t// and optionally sets the map view to the user's location with respect to\r\n\t// detection accuracy (or to the world view if geolocation failed).\r\n\t// Note that, if your page doesn't use HTTPS, this method will fail in\r\n\t// modern browsers ([Chrome 50 and newer](https://sites.google.com/a/chromium.org/dev/Home/chromium-security/deprecating-powerful-features-on-insecure-origins))\r\n\t// See `Locate options` for more details.\r\n\tlocate: function (options) {\r\n\r\n\t\toptions = this._locateOptions = extend({\r\n\t\t\ttimeout: 10000,\r\n\t\t\twatch: false\r\n\t\t\t// setView: false\r\n\t\t\t// maxZoom: <Number>\r\n\t\t\t// maximumAge: 0\r\n\t\t\t// enableHighAccuracy: false\r\n\t\t}, options);\r\n\r\n\t\tif (!('geolocation' in navigator)) {\r\n\t\t\tthis._handleGeolocationError({\r\n\t\t\t\tcode: 0,\r\n\t\t\t\tmessage: 'Geolocation not supported.'\r\n\t\t\t});\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tvar onResponse = bind(this._handleGeolocationResponse, this),\r\n\t\t onError = bind(this._handleGeolocationError, this);\r\n\r\n\t\tif (options.watch) {\r\n\t\t\tthis._locationWatchId =\r\n\t\t\t navigator.geolocation.watchPosition(onResponse, onError, options);\r\n\t\t} else {\r\n\t\t\tnavigator.geolocation.getCurrentPosition(onResponse, onError, options);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method stopLocate(): this\r\n\t// Stops watching location previously initiated by `map.locate({watch: true})`\r\n\t// and aborts resetting the map view if map.locate was called with\r\n\t// `{setView: true}`.\r\n\tstopLocate: function () {\r\n\t\tif (navigator.geolocation && navigator.geolocation.clearWatch) {\r\n\t\t\tnavigator.geolocation.clearWatch(this._locationWatchId);\r\n\t\t}\r\n\t\tif (this._locateOptions) {\r\n\t\t\tthis._locateOptions.setView = false;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_handleGeolocationError: function (error) {\r\n\t\tvar c = error.code,\r\n\t\t message = error.message ||\r\n\t\t (c === 1 ? 'permission denied' :\r\n\t\t (c === 2 ? 'position unavailable' : 'timeout'));\r\n\r\n\t\tif (this._locateOptions.setView && !this._loaded) {\r\n\t\t\tthis.fitWorld();\r\n\t\t}\r\n\r\n\t\t// @section Location events\r\n\t\t// @event locationerror: ErrorEvent\r\n\t\t// Fired when geolocation (using the [`locate`](#map-locate) method) failed.\r\n\t\tthis.fire('locationerror', {\r\n\t\t\tcode: c,\r\n\t\t\tmessage: 'Geolocation error: ' + message + '.'\r\n\t\t});\r\n\t},\r\n\r\n\t_handleGeolocationResponse: function (pos) {\r\n\t\tvar lat = pos.coords.latitude,\r\n\t\t lng = pos.coords.longitude,\r\n\t\t latlng = new LatLng(lat, lng),\r\n\t\t bounds = latlng.toBounds(pos.coords.accuracy * 2),\r\n\t\t options = this._locateOptions;\r\n\r\n\t\tif (options.setView) {\r\n\t\t\tvar zoom = this.getBoundsZoom(bounds);\r\n\t\t\tthis.setView(latlng, options.maxZoom ? Math.min(zoom, options.maxZoom) : zoom);\r\n\t\t}\r\n\r\n\t\tvar data = {\r\n\t\t\tlatlng: latlng,\r\n\t\t\tbounds: bounds,\r\n\t\t\ttimestamp: pos.timestamp\r\n\t\t};\r\n\r\n\t\tfor (var i in pos.coords) {\r\n\t\t\tif (typeof pos.coords[i] === 'number') {\r\n\t\t\t\tdata[i] = pos.coords[i];\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// @event locationfound: LocationEvent\r\n\t\t// Fired when geolocation (using the [`locate`](#map-locate) method)\r\n\t\t// went successfully.\r\n\t\tthis.fire('locationfound', data);\r\n\t},\r\n\r\n\t// TODO Appropriate docs section?\r\n\t// @section Other Methods\r\n\t// @method addHandler(name: String, HandlerClass: Function): this\r\n\t// Adds a new `Handler` to the map, given its name and constructor function.\r\n\taddHandler: function (name, HandlerClass) {\r\n\t\tif (!HandlerClass) { return this; }\r\n\r\n\t\tvar handler = this[name] = new HandlerClass(this);\r\n\r\n\t\tthis._handlers.push(handler);\r\n\r\n\t\tif (this.options[name]) {\r\n\t\t\thandler.enable();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method remove(): this\r\n\t// Destroys the map and clears all related event listeners.\r\n\tremove: function () {\r\n\r\n\t\tthis._initEvents(true);\r\n\r\n\t\tif (this._containerId !== this._container._leaflet_id) {\r\n\t\t\tthrow new Error('Map container is being reused by another instance');\r\n\t\t}\r\n\r\n\t\ttry {\r\n\t\t\t// throws error in IE6-8\r\n\t\t\tdelete this._container._leaflet_id;\r\n\t\t\tdelete this._containerId;\r\n\t\t} catch (e) {\r\n\t\t\t/*eslint-disable */\r\n\t\t\tthis._container._leaflet_id = undefined;\r\n\t\t\t/* eslint-enable */\r\n\t\t\tthis._containerId = undefined;\r\n\t\t}\r\n\r\n\t\tif (this._locationWatchId !== undefined) {\r\n\t\t\tthis.stopLocate();\r\n\t\t}\r\n\r\n\t\tthis._stop();\r\n\r\n\t\tremove(this._mapPane);\r\n\r\n\t\tif (this._clearControlPos) {\r\n\t\t\tthis._clearControlPos();\r\n\t\t}\r\n\t\tif (this._resizeRequest) {\r\n\t\t\tcancelAnimFrame(this._resizeRequest);\r\n\t\t\tthis._resizeRequest = null;\r\n\t\t}\r\n\r\n\t\tthis._clearHandlers();\r\n\r\n\t\tif (this._loaded) {\r\n\t\t\t// @section Map state change events\r\n\t\t\t// @event unload: Event\r\n\t\t\t// Fired when the map is destroyed with [remove](#map-remove) method.\r\n\t\t\tthis.fire('unload');\r\n\t\t}\r\n\r\n\t\tvar i;\r\n\t\tfor (i in this._layers) {\r\n\t\t\tthis._layers[i].remove();\r\n\t\t}\r\n\t\tfor (i in this._panes) {\r\n\t\t\tremove(this._panes[i]);\r\n\t\t}\r\n\r\n\t\tthis._layers = [];\r\n\t\tthis._panes = [];\r\n\t\tdelete this._mapPane;\r\n\t\tdelete this._renderer;\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @section Other Methods\r\n\t// @method createPane(name: String, container?: HTMLElement): HTMLElement\r\n\t// Creates a new [map pane](#map-pane) with the given name if it doesn't exist already,\r\n\t// then returns it. The pane is created as a child of `container`, or\r\n\t// as a child of the main map pane if not set.\r\n\tcreatePane: function (name, container) {\r\n\t\tvar className = 'leaflet-pane' + (name ? ' leaflet-' + name.replace('Pane', '') + '-pane' : ''),\r\n\t\t pane = create$1('div', className, container || this._mapPane);\r\n\r\n\t\tif (name) {\r\n\t\t\tthis._panes[name] = pane;\r\n\t\t}\r\n\t\treturn pane;\r\n\t},\r\n\r\n\t// @section Methods for Getting Map State\r\n\r\n\t// @method getCenter(): LatLng\r\n\t// Returns the geographical center of the map view\r\n\tgetCenter: function () {\r\n\t\tthis._checkIfLoaded();\r\n\r\n\t\tif (this._lastCenter && !this._moved()) {\r\n\t\t\treturn this._lastCenter;\r\n\t\t}\r\n\t\treturn this.layerPointToLatLng(this._getCenterLayerPoint());\r\n\t},\r\n\r\n\t// @method getZoom(): Number\r\n\t// Returns the current zoom level of the map view\r\n\tgetZoom: function () {\r\n\t\treturn this._zoom;\r\n\t},\r\n\r\n\t// @method getBounds(): LatLngBounds\r\n\t// Returns the geographical bounds visible in the current map view\r\n\tgetBounds: function () {\r\n\t\tvar bounds = this.getPixelBounds(),\r\n\t\t sw = this.unproject(bounds.getBottomLeft()),\r\n\t\t ne = this.unproject(bounds.getTopRight());\r\n\r\n\t\treturn new LatLngBounds(sw, ne);\r\n\t},\r\n\r\n\t// @method getMinZoom(): Number\r\n\t// Returns the minimum zoom level of the map (if set in the `minZoom` option of the map or of any layers), or `0` by default.\r\n\tgetMinZoom: function () {\r\n\t\treturn this.options.minZoom === undefined ? this._layersMinZoom || 0 : this.options.minZoom;\r\n\t},\r\n\r\n\t// @method getMaxZoom(): Number\r\n\t// Returns the maximum zoom level of the map (if set in the `maxZoom` option of the map or of any layers).\r\n\tgetMaxZoom: function () {\r\n\t\treturn this.options.maxZoom === undefined ?\r\n\t\t\t(this._layersMaxZoom === undefined ? Infinity : this._layersMaxZoom) :\r\n\t\t\tthis.options.maxZoom;\r\n\t},\r\n\r\n\t// @method getBoundsZoom(bounds: LatLngBounds, inside?: Boolean, padding?: Point): Number\r\n\t// Returns the maximum zoom level on which the given bounds fit to the map\r\n\t// view in its entirety. If `inside` (optional) is set to `true`, the method\r\n\t// instead returns the minimum zoom level on which the map view fits into\r\n\t// the given bounds in its entirety.\r\n\tgetBoundsZoom: function (bounds, inside, padding) { // (LatLngBounds[, Boolean, Point]) -> Number\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\t\tpadding = toPoint(padding || [0, 0]);\r\n\r\n\t\tvar zoom = this.getZoom() || 0,\r\n\t\t min = this.getMinZoom(),\r\n\t\t max = this.getMaxZoom(),\r\n\t\t nw = bounds.getNorthWest(),\r\n\t\t se = bounds.getSouthEast(),\r\n\t\t size = this.getSize().subtract(padding),\r\n\t\t boundsSize = toBounds(this.project(se, zoom), this.project(nw, zoom)).getSize(),\r\n\t\t snap = any3d ? this.options.zoomSnap : 1,\r\n\t\t scalex = size.x / boundsSize.x,\r\n\t\t scaley = size.y / boundsSize.y,\r\n\t\t scale = inside ? Math.max(scalex, scaley) : Math.min(scalex, scaley);\r\n\r\n\t\tzoom = this.getScaleZoom(scale, zoom);\r\n\r\n\t\tif (snap) {\r\n\t\t\tzoom = Math.round(zoom / (snap / 100)) * (snap / 100); // don't jump if within 1% of a snap level\r\n\t\t\tzoom = inside ? Math.ceil(zoom / snap) * snap : Math.floor(zoom / snap) * snap;\r\n\t\t}\r\n\r\n\t\treturn Math.max(min, Math.min(max, zoom));\r\n\t},\r\n\r\n\t// @method getSize(): Point\r\n\t// Returns the current size of the map container (in pixels).\r\n\tgetSize: function () {\r\n\t\tif (!this._size || this._sizeChanged) {\r\n\t\t\tthis._size = new Point(\r\n\t\t\t\tthis._container.clientWidth || 0,\r\n\t\t\t\tthis._container.clientHeight || 0);\r\n\r\n\t\t\tthis._sizeChanged = false;\r\n\t\t}\r\n\t\treturn this._size.clone();\r\n\t},\r\n\r\n\t// @method getPixelBounds(): Bounds\r\n\t// Returns the bounds of the current map view in projected pixel\r\n\t// coordinates (sometimes useful in layer and overlay implementations).\r\n\tgetPixelBounds: function (center, zoom) {\r\n\t\tvar topLeftPoint = this._getTopLeftPoint(center, zoom);\r\n\t\treturn new Bounds(topLeftPoint, topLeftPoint.add(this.getSize()));\r\n\t},\r\n\r\n\t// TODO: Check semantics - isn't the pixel origin the 0,0 coord relative to\r\n\t// the map pane? \"left point of the map layer\" can be confusing, specially\r\n\t// since there can be negative offsets.\r\n\t// @method getPixelOrigin(): Point\r\n\t// Returns the projected pixel coordinates of the top left point of\r\n\t// the map layer (useful in custom layer and overlay implementations).\r\n\tgetPixelOrigin: function () {\r\n\t\tthis._checkIfLoaded();\r\n\t\treturn this._pixelOrigin;\r\n\t},\r\n\r\n\t// @method getPixelWorldBounds(zoom?: Number): Bounds\r\n\t// Returns the world's bounds in pixel coordinates for zoom level `zoom`.\r\n\t// If `zoom` is omitted, the map's current zoom level is used.\r\n\tgetPixelWorldBounds: function (zoom) {\r\n\t\treturn this.options.crs.getProjectedBounds(zoom === undefined ? this.getZoom() : zoom);\r\n\t},\r\n\r\n\t// @section Other Methods\r\n\r\n\t// @method getPane(pane: String|HTMLElement): HTMLElement\r\n\t// Returns a [map pane](#map-pane), given its name or its HTML element (its identity).\r\n\tgetPane: function (pane) {\r\n\t\treturn typeof pane === 'string' ? this._panes[pane] : pane;\r\n\t},\r\n\r\n\t// @method getPanes(): Object\r\n\t// Returns a plain object containing the names of all [panes](#map-pane) as keys and\r\n\t// the panes as values.\r\n\tgetPanes: function () {\r\n\t\treturn this._panes;\r\n\t},\r\n\r\n\t// @method getContainer: HTMLElement\r\n\t// Returns the HTML element that contains the map.\r\n\tgetContainer: function () {\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\r\n\t// @section Conversion Methods\r\n\r\n\t// @method getZoomScale(toZoom: Number, fromZoom: Number): Number\r\n\t// Returns the scale factor to be applied to a map transition from zoom level\r\n\t// `fromZoom` to `toZoom`. Used internally to help with zoom animations.\r\n\tgetZoomScale: function (toZoom, fromZoom) {\r\n\t\t// TODO replace with universal implementation after refactoring projections\r\n\t\tvar crs = this.options.crs;\r\n\t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n\t\treturn crs.scale(toZoom) / crs.scale(fromZoom);\r\n\t},\r\n\r\n\t// @method getScaleZoom(scale: Number, fromZoom: Number): Number\r\n\t// Returns the zoom level that the map would end up at, if it is at `fromZoom`\r\n\t// level and everything is scaled by a factor of `scale`. Inverse of\r\n\t// [`getZoomScale`](#map-getZoomScale).\r\n\tgetScaleZoom: function (scale, fromZoom) {\r\n\t\tvar crs = this.options.crs;\r\n\t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n\t\tvar zoom = crs.zoom(scale * crs.scale(fromZoom));\r\n\t\treturn isNaN(zoom) ? Infinity : zoom;\r\n\t},\r\n\r\n\t// @method project(latlng: LatLng, zoom: Number): Point\r\n\t// Projects a geographical coordinate `LatLng` according to the projection\r\n\t// of the map's CRS, then scales it according to `zoom` and the CRS's\r\n\t// `Transformation`. The result is pixel coordinate relative to\r\n\t// the CRS origin.\r\n\tproject: function (latlng, zoom) {\r\n\t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n\t\treturn this.options.crs.latLngToPoint(toLatLng(latlng), zoom);\r\n\t},\r\n\r\n\t// @method unproject(point: Point, zoom: Number): LatLng\r\n\t// Inverse of [`project`](#map-project).\r\n\tunproject: function (point, zoom) {\r\n\t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n\t\treturn this.options.crs.pointToLatLng(toPoint(point), zoom);\r\n\t},\r\n\r\n\t// @method layerPointToLatLng(point: Point): LatLng\r\n\t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n\t// returns the corresponding geographical coordinate (for the current zoom level).\r\n\tlayerPointToLatLng: function (point) {\r\n\t\tvar projectedPoint = toPoint(point).add(this.getPixelOrigin());\r\n\t\treturn this.unproject(projectedPoint);\r\n\t},\r\n\r\n\t// @method latLngToLayerPoint(latlng: LatLng): Point\r\n\t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n\t// relative to the [origin pixel](#map-getpixelorigin).\r\n\tlatLngToLayerPoint: function (latlng) {\r\n\t\tvar projectedPoint = this.project(toLatLng(latlng))._round();\r\n\t\treturn projectedPoint._subtract(this.getPixelOrigin());\r\n\t},\r\n\r\n\t// @method wrapLatLng(latlng: LatLng): LatLng\r\n\t// Returns a `LatLng` where `lat` and `lng` has been wrapped according to the\r\n\t// map's CRS's `wrapLat` and `wrapLng` properties, if they are outside the\r\n\t// CRS's bounds.\r\n\t// By default this means longitude is wrapped around the dateline so its\r\n\t// value is between -180 and +180 degrees.\r\n\twrapLatLng: function (latlng) {\r\n\t\treturn this.options.crs.wrapLatLng(toLatLng(latlng));\r\n\t},\r\n\r\n\t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n\t// Returns a `LatLngBounds` with the same size as the given one, ensuring that\r\n\t// its center is within the CRS's bounds.\r\n\t// By default this means the center longitude is wrapped around the dateline so its\r\n\t// value is between -180 and +180 degrees, and the majority of the bounds\r\n\t// overlaps the CRS's bounds.\r\n\twrapLatLngBounds: function (latlng) {\r\n\t\treturn this.options.crs.wrapLatLngBounds(toLatLngBounds(latlng));\r\n\t},\r\n\r\n\t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n\t// Returns the distance between two geographical coordinates according to\r\n\t// the map's CRS. By default this measures distance in meters.\r\n\tdistance: function (latlng1, latlng2) {\r\n\t\treturn this.options.crs.distance(toLatLng(latlng1), toLatLng(latlng2));\r\n\t},\r\n\r\n\t// @method containerPointToLayerPoint(point: Point): Point\r\n\t// Given a pixel coordinate relative to the map container, returns the corresponding\r\n\t// pixel coordinate relative to the [origin pixel](#map-getpixelorigin).\r\n\tcontainerPointToLayerPoint: function (point) { // (Point)\r\n\t\treturn toPoint(point).subtract(this._getMapPanePos());\r\n\t},\r\n\r\n\t// @method layerPointToContainerPoint(point: Point): Point\r\n\t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n\t// returns the corresponding pixel coordinate relative to the map container.\r\n\tlayerPointToContainerPoint: function (point) { // (Point)\r\n\t\treturn toPoint(point).add(this._getMapPanePos());\r\n\t},\r\n\r\n\t// @method containerPointToLatLng(point: Point): LatLng\r\n\t// Given a pixel coordinate relative to the map container, returns\r\n\t// the corresponding geographical coordinate (for the current zoom level).\r\n\tcontainerPointToLatLng: function (point) {\r\n\t\tvar layerPoint = this.containerPointToLayerPoint(toPoint(point));\r\n\t\treturn this.layerPointToLatLng(layerPoint);\r\n\t},\r\n\r\n\t// @method latLngToContainerPoint(latlng: LatLng): Point\r\n\t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n\t// relative to the map container.\r\n\tlatLngToContainerPoint: function (latlng) {\r\n\t\treturn this.layerPointToContainerPoint(this.latLngToLayerPoint(toLatLng(latlng)));\r\n\t},\r\n\r\n\t// @method mouseEventToContainerPoint(ev: MouseEvent): Point\r\n\t// Given a MouseEvent object, returns the pixel coordinate relative to the\r\n\t// map container where the event took place.\r\n\tmouseEventToContainerPoint: function (e) {\r\n\t\treturn getMousePosition(e, this._container);\r\n\t},\r\n\r\n\t// @method mouseEventToLayerPoint(ev: MouseEvent): Point\r\n\t// Given a MouseEvent object, returns the pixel coordinate relative to\r\n\t// the [origin pixel](#map-getpixelorigin) where the event took place.\r\n\tmouseEventToLayerPoint: function (e) {\r\n\t\treturn this.containerPointToLayerPoint(this.mouseEventToContainerPoint(e));\r\n\t},\r\n\r\n\t// @method mouseEventToLatLng(ev: MouseEvent): LatLng\r\n\t// Given a MouseEvent object, returns geographical coordinate where the\r\n\t// event took place.\r\n\tmouseEventToLatLng: function (e) { // (MouseEvent)\r\n\t\treturn this.layerPointToLatLng(this.mouseEventToLayerPoint(e));\r\n\t},\r\n\r\n\r\n\t// map initialization methods\r\n\r\n\t_initContainer: function (id) {\r\n\t\tvar container = this._container = get(id);\r\n\r\n\t\tif (!container) {\r\n\t\t\tthrow new Error('Map container not found.');\r\n\t\t} else if (container._leaflet_id) {\r\n\t\t\tthrow new Error('Map container is already initialized.');\r\n\t\t}\r\n\r\n\t\ton(container, 'scroll', this._onScroll, this);\r\n\t\tthis._containerId = stamp(container);\r\n\t},\r\n\r\n\t_initLayout: function () {\r\n\t\tvar container = this._container;\r\n\r\n\t\tthis._fadeAnimated = this.options.fadeAnimation && any3d;\r\n\r\n\t\taddClass(container, 'leaflet-container' +\r\n\t\t\t(touch ? ' leaflet-touch' : '') +\r\n\t\t\t(retina ? ' leaflet-retina' : '') +\r\n\t\t\t(ielt9 ? ' leaflet-oldie' : '') +\r\n\t\t\t(safari ? ' leaflet-safari' : '') +\r\n\t\t\t(this._fadeAnimated ? ' leaflet-fade-anim' : ''));\r\n\r\n\t\tvar position = getStyle(container, 'position');\r\n\r\n\t\tif (position !== 'absolute' && position !== 'relative' && position !== 'fixed') {\r\n\t\t\tcontainer.style.position = 'relative';\r\n\t\t}\r\n\r\n\t\tthis._initPanes();\r\n\r\n\t\tif (this._initControlPos) {\r\n\t\t\tthis._initControlPos();\r\n\t\t}\r\n\t},\r\n\r\n\t_initPanes: function () {\r\n\t\tvar panes = this._panes = {};\r\n\t\tthis._paneRenderers = {};\r\n\r\n\t\t// @section\r\n\t\t//\r\n\t\t// Panes are DOM elements used to control the ordering of layers on the map. You\r\n\t\t// can access panes with [`map.getPane`](#map-getpane) or\r\n\t\t// [`map.getPanes`](#map-getpanes) methods. New panes can be created with the\r\n\t\t// [`map.createPane`](#map-createpane) method.\r\n\t\t//\r\n\t\t// Every map has the following default panes that differ only in zIndex.\r\n\t\t//\r\n\t\t// @pane mapPane: HTMLElement = 'auto'\r\n\t\t// Pane that contains all other map panes\r\n\r\n\t\tthis._mapPane = this.createPane('mapPane', this._container);\r\n\t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n\t\t// @pane tilePane: HTMLElement = 200\r\n\t\t// Pane for `GridLayer`s and `TileLayer`s\r\n\t\tthis.createPane('tilePane');\r\n\t\t// @pane overlayPane: HTMLElement = 400\r\n\t\t// Pane for vectors (`Path`s, like `Polyline`s and `Polygon`s), `ImageOverlay`s and `VideoOverlay`s\r\n\t\tthis.createPane('shadowPane');\r\n\t\t// @pane shadowPane: HTMLElement = 500\r\n\t\t// Pane for overlay shadows (e.g. `Marker` shadows)\r\n\t\tthis.createPane('overlayPane');\r\n\t\t// @pane markerPane: HTMLElement = 600\r\n\t\t// Pane for `Icon`s of `Marker`s\r\n\t\tthis.createPane('markerPane');\r\n\t\t// @pane tooltipPane: HTMLElement = 650\r\n\t\t// Pane for `Tooltip`s.\r\n\t\tthis.createPane('tooltipPane');\r\n\t\t// @pane popupPane: HTMLElement = 700\r\n\t\t// Pane for `Popup`s.\r\n\t\tthis.createPane('popupPane');\r\n\r\n\t\tif (!this.options.markerZoomAnimation) {\r\n\t\t\taddClass(panes.markerPane, 'leaflet-zoom-hide');\r\n\t\t\taddClass(panes.shadowPane, 'leaflet-zoom-hide');\r\n\t\t}\r\n\t},\r\n\r\n\r\n\t// private methods that modify map state\r\n\r\n\t// @section Map state change events\r\n\t_resetView: function (center, zoom) {\r\n\t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n\t\tvar loading = !this._loaded;\r\n\t\tthis._loaded = true;\r\n\t\tzoom = this._limitZoom(zoom);\r\n\r\n\t\tthis.fire('viewprereset');\r\n\r\n\t\tvar zoomChanged = this._zoom !== zoom;\r\n\t\tthis\r\n\t\t\t._moveStart(zoomChanged, false)\r\n\t\t\t._move(center, zoom)\r\n\t\t\t._moveEnd(zoomChanged);\r\n\r\n\t\t// @event viewreset: Event\r\n\t\t// Fired when the map needs to redraw its content (this usually happens\r\n\t\t// on map zoom or load). Very useful for creating custom overlays.\r\n\t\tthis.fire('viewreset');\r\n\r\n\t\t// @event load: Event\r\n\t\t// Fired when the map is initialized (when its center and zoom are set\r\n\t\t// for the first time).\r\n\t\tif (loading) {\r\n\t\t\tthis.fire('load');\r\n\t\t}\r\n\t},\r\n\r\n\t_moveStart: function (zoomChanged, noMoveStart) {\r\n\t\t// @event zoomstart: Event\r\n\t\t// Fired when the map zoom is about to change (e.g. before zoom animation).\r\n\t\t// @event movestart: Event\r\n\t\t// Fired when the view of the map starts changing (e.g. user starts dragging the map).\r\n\t\tif (zoomChanged) {\r\n\t\t\tthis.fire('zoomstart');\r\n\t\t}\r\n\t\tif (!noMoveStart) {\r\n\t\t\tthis.fire('movestart');\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_move: function (center, zoom, data) {\r\n\t\tif (zoom === undefined) {\r\n\t\t\tzoom = this._zoom;\r\n\t\t}\r\n\t\tvar zoomChanged = this._zoom !== zoom;\r\n\r\n\t\tthis._zoom = zoom;\r\n\t\tthis._lastCenter = center;\r\n\t\tthis._pixelOrigin = this._getNewPixelOrigin(center);\r\n\r\n\t\t// @event zoom: Event\r\n\t\t// Fired repeatedly during any change in zoom level, including zoom\r\n\t\t// and fly animations.\r\n\t\tif (zoomChanged || (data && data.pinch)) {\t// Always fire 'zoom' if pinching because #3530\r\n\t\t\tthis.fire('zoom', data);\r\n\t\t}\r\n\r\n\t\t// @event move: Event\r\n\t\t// Fired repeatedly during any movement of the map, including pan and\r\n\t\t// fly animations.\r\n\t\treturn this.fire('move', data);\r\n\t},\r\n\r\n\t_moveEnd: function (zoomChanged) {\r\n\t\t// @event zoomend: Event\r\n\t\t// Fired when the map has changed, after any animations.\r\n\t\tif (zoomChanged) {\r\n\t\t\tthis.fire('zoomend');\r\n\t\t}\r\n\r\n\t\t// @event moveend: Event\r\n\t\t// Fired when the center of the map stops changing (e.g. user stopped\r\n\t\t// dragging the map).\r\n\t\treturn this.fire('moveend');\r\n\t},\r\n\r\n\t_stop: function () {\r\n\t\tcancelAnimFrame(this._flyToFrame);\r\n\t\tif (this._panAnim) {\r\n\t\t\tthis._panAnim.stop();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_rawPanBy: function (offset) {\r\n\t\tsetPosition(this._mapPane, this._getMapPanePos().subtract(offset));\r\n\t},\r\n\r\n\t_getZoomSpan: function () {\r\n\t\treturn this.getMaxZoom() - this.getMinZoom();\r\n\t},\r\n\r\n\t_panInsideMaxBounds: function () {\r\n\t\tif (!this._enforcingBounds) {\r\n\t\t\tthis.panInsideBounds(this.options.maxBounds);\r\n\t\t}\r\n\t},\r\n\r\n\t_checkIfLoaded: function () {\r\n\t\tif (!this._loaded) {\r\n\t\t\tthrow new Error('Set map center and zoom first.');\r\n\t\t}\r\n\t},\r\n\r\n\t// DOM event handling\r\n\r\n\t// @section Interaction events\r\n\t_initEvents: function (remove$$1) {\r\n\t\tthis._targets = {};\r\n\t\tthis._targets[stamp(this._container)] = this;\r\n\r\n\t\tvar onOff = remove$$1 ? off : on;\r\n\r\n\t\t// @event click: MouseEvent\r\n\t\t// Fired when the user clicks (or taps) the map.\r\n\t\t// @event dblclick: MouseEvent\r\n\t\t// Fired when the user double-clicks (or double-taps) the map.\r\n\t\t// @event mousedown: MouseEvent\r\n\t\t// Fired when the user pushes the mouse button on the map.\r\n\t\t// @event mouseup: MouseEvent\r\n\t\t// Fired when the user releases the mouse button on the map.\r\n\t\t// @event mouseover: MouseEvent\r\n\t\t// Fired when the mouse enters the map.\r\n\t\t// @event mouseout: MouseEvent\r\n\t\t// Fired when the mouse leaves the map.\r\n\t\t// @event mousemove: MouseEvent\r\n\t\t// Fired while the mouse moves over the map.\r\n\t\t// @event contextmenu: MouseEvent\r\n\t\t// Fired when the user pushes the right mouse button on the map, prevents\r\n\t\t// default browser context menu from showing if there are listeners on\r\n\t\t// this event. Also fired on mobile when the user holds a single touch\r\n\t\t// for a second (also called long press).\r\n\t\t// @event keypress: KeyboardEvent\r\n\t\t// Fired when the user presses a key from the keyboard that produces a character value while the map is focused.\r\n\t\t// @event keydown: KeyboardEvent\r\n\t\t// Fired when the user presses a key from the keyboard while the map is focused. Unlike the `keypress` event,\r\n\t\t// the `keydown` event is fired for keys that produce a character value and for keys\r\n\t\t// that do not produce a character value.\r\n\t\t// @event keyup: KeyboardEvent\r\n\t\t// Fired when the user releases a key from the keyboard while the map is focused.\r\n\t\tonOff(this._container, 'click dblclick mousedown mouseup ' +\r\n\t\t\t'mouseover mouseout mousemove contextmenu keypress keydown keyup', this._handleDOMEvent, this);\r\n\r\n\t\tif (this.options.trackResize) {\r\n\t\t\tonOff(window, 'resize', this._onResize, this);\r\n\t\t}\r\n\r\n\t\tif (any3d && this.options.transform3DLimit) {\r\n\t\t\t(remove$$1 ? this.off : this.on).call(this, 'moveend', this._onMoveEnd);\r\n\t\t}\r\n\t},\r\n\r\n\t_onResize: function () {\r\n\t\tcancelAnimFrame(this._resizeRequest);\r\n\t\tthis._resizeRequest = requestAnimFrame(\r\n\t\t function () { this.invalidateSize({debounceMoveend: true}); }, this);\r\n\t},\r\n\r\n\t_onScroll: function () {\r\n\t\tthis._container.scrollTop = 0;\r\n\t\tthis._container.scrollLeft = 0;\r\n\t},\r\n\r\n\t_onMoveEnd: function () {\r\n\t\tvar pos = this._getMapPanePos();\r\n\t\tif (Math.max(Math.abs(pos.x), Math.abs(pos.y)) >= this.options.transform3DLimit) {\r\n\t\t\t// https://bugzilla.mozilla.org/show_bug.cgi?id=1203873 but Webkit also have\r\n\t\t\t// a pixel offset on very high values, see: http://jsfiddle.net/dg6r5hhb/\r\n\t\t\tthis._resetView(this.getCenter(), this.getZoom());\r\n\t\t}\r\n\t},\r\n\r\n\t_findEventTargets: function (e, type) {\r\n\t\tvar targets = [],\r\n\t\t target,\r\n\t\t isHover = type === 'mouseout' || type === 'mouseover',\r\n\t\t src = e.target || e.srcElement,\r\n\t\t dragging = false;\r\n\r\n\t\twhile (src) {\r\n\t\t\ttarget = this._targets[stamp(src)];\r\n\t\t\tif (target && (type === 'click' || type === 'preclick') && !e._simulated && this._draggableMoved(target)) {\r\n\t\t\t\t// Prevent firing click after you just dragged an object.\r\n\t\t\t\tdragging = true;\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tif (target && target.listens(type, true)) {\r\n\t\t\t\tif (isHover && !isExternalTarget(src, e)) { break; }\r\n\t\t\t\ttargets.push(target);\r\n\t\t\t\tif (isHover) { break; }\r\n\t\t\t}\r\n\t\t\tif (src === this._container) { break; }\r\n\t\t\tsrc = src.parentNode;\r\n\t\t}\r\n\t\tif (!targets.length && !dragging && !isHover && isExternalTarget(src, e)) {\r\n\t\t\ttargets = [this];\r\n\t\t}\r\n\t\treturn targets;\r\n\t},\r\n\r\n\t_handleDOMEvent: function (e) {\r\n\t\tif (!this._loaded || skipped(e)) { return; }\r\n\r\n\t\tvar type = e.type;\r\n\r\n\t\tif (type === 'mousedown' || type === 'keypress' || type === 'keyup' || type === 'keydown') {\r\n\t\t\t// prevents outline when clicking on keyboard-focusable element\r\n\t\t\tpreventOutline(e.target || e.srcElement);\r\n\t\t}\r\n\r\n\t\tthis._fireDOMEvent(e, type);\r\n\t},\r\n\r\n\t_mouseEvents: ['click', 'dblclick', 'mouseover', 'mouseout', 'contextmenu'],\r\n\r\n\t_fireDOMEvent: function (e, type, targets) {\r\n\r\n\t\tif (e.type === 'click') {\r\n\t\t\t// Fire a synthetic 'preclick' event which propagates up (mainly for closing popups).\r\n\t\t\t// @event preclick: MouseEvent\r\n\t\t\t// Fired before mouse click on the map (sometimes useful when you\r\n\t\t\t// want something to happen on click before any existing click\r\n\t\t\t// handlers start running).\r\n\t\t\tvar synth = extend({}, e);\r\n\t\t\tsynth.type = 'preclick';\r\n\t\t\tthis._fireDOMEvent(synth, synth.type, targets);\r\n\t\t}\r\n\r\n\t\tif (e._stopped) { return; }\r\n\r\n\t\t// Find the layer the event is propagating from and its parents.\r\n\t\ttargets = (targets || []).concat(this._findEventTargets(e, type));\r\n\r\n\t\tif (!targets.length) { return; }\r\n\r\n\t\tvar target = targets[0];\r\n\t\tif (type === 'contextmenu' && target.listens(type, true)) {\r\n\t\t\tpreventDefault(e);\r\n\t\t}\r\n\r\n\t\tvar data = {\r\n\t\t\toriginalEvent: e\r\n\t\t};\r\n\r\n\t\tif (e.type !== 'keypress' && e.type !== 'keydown' && e.type !== 'keyup') {\r\n\t\t\tvar isMarker = target.getLatLng && (!target._radius || target._radius <= 10);\r\n\t\t\tdata.containerPoint = isMarker ?\r\n\t\t\t\tthis.latLngToContainerPoint(target.getLatLng()) : this.mouseEventToContainerPoint(e);\r\n\t\t\tdata.layerPoint = this.containerPointToLayerPoint(data.containerPoint);\r\n\t\t\tdata.latlng = isMarker ? target.getLatLng() : this.layerPointToLatLng(data.layerPoint);\r\n\t\t}\r\n\r\n\t\tfor (var i = 0; i < targets.length; i++) {\r\n\t\t\ttargets[i].fire(type, data, true);\r\n\t\t\tif (data.originalEvent._stopped ||\r\n\t\t\t\t(targets[i].options.bubblingMouseEvents === false && indexOf(this._mouseEvents, type) !== -1)) { return; }\r\n\t\t}\r\n\t},\r\n\r\n\t_draggableMoved: function (obj) {\r\n\t\tobj = obj.dragging && obj.dragging.enabled() ? obj : this;\r\n\t\treturn (obj.dragging && obj.dragging.moved()) || (this.boxZoom && this.boxZoom.moved());\r\n\t},\r\n\r\n\t_clearHandlers: function () {\r\n\t\tfor (var i = 0, len = this._handlers.length; i < len; i++) {\r\n\t\t\tthis._handlers[i].disable();\r\n\t\t}\r\n\t},\r\n\r\n\t// @section Other Methods\r\n\r\n\t// @method whenReady(fn: Function, context?: Object): this\r\n\t// Runs the given function `fn` when the map gets initialized with\r\n\t// a view (center and zoom) and at least one layer, or immediately\r\n\t// if it's already initialized, optionally passing a function context.\r\n\twhenReady: function (callback, context) {\r\n\t\tif (this._loaded) {\r\n\t\t\tcallback.call(context || this, {target: this});\r\n\t\t} else {\r\n\t\t\tthis.on('load', callback, context);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\r\n\t// private methods for getting map state\r\n\r\n\t_getMapPanePos: function () {\r\n\t\treturn getPosition(this._mapPane) || new Point(0, 0);\r\n\t},\r\n\r\n\t_moved: function () {\r\n\t\tvar pos = this._getMapPanePos();\r\n\t\treturn pos && !pos.equals([0, 0]);\r\n\t},\r\n\r\n\t_getTopLeftPoint: function (center, zoom) {\r\n\t\tvar pixelOrigin = center && zoom !== undefined ?\r\n\t\t\tthis._getNewPixelOrigin(center, zoom) :\r\n\t\t\tthis.getPixelOrigin();\r\n\t\treturn pixelOrigin.subtract(this._getMapPanePos());\r\n\t},\r\n\r\n\t_getNewPixelOrigin: function (center, zoom) {\r\n\t\tvar viewHalf = this.getSize()._divideBy(2);\r\n\t\treturn this.project(center, zoom)._subtract(viewHalf)._add(this._getMapPanePos())._round();\r\n\t},\r\n\r\n\t_latLngToNewLayerPoint: function (latlng, zoom, center) {\r\n\t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n\t\treturn this.project(latlng, zoom)._subtract(topLeft);\r\n\t},\r\n\r\n\t_latLngBoundsToNewLayerBounds: function (latLngBounds, zoom, center) {\r\n\t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n\t\treturn toBounds([\r\n\t\t\tthis.project(latLngBounds.getSouthWest(), zoom)._subtract(topLeft),\r\n\t\t\tthis.project(latLngBounds.getNorthWest(), zoom)._subtract(topLeft),\r\n\t\t\tthis.project(latLngBounds.getSouthEast(), zoom)._subtract(topLeft),\r\n\t\t\tthis.project(latLngBounds.getNorthEast(), zoom)._subtract(topLeft)\r\n\t\t]);\r\n\t},\r\n\r\n\t// layer point of the current center\r\n\t_getCenterLayerPoint: function () {\r\n\t\treturn this.containerPointToLayerPoint(this.getSize()._divideBy(2));\r\n\t},\r\n\r\n\t// offset of the specified place to the current center in pixels\r\n\t_getCenterOffset: function (latlng) {\r\n\t\treturn this.latLngToLayerPoint(latlng).subtract(this._getCenterLayerPoint());\r\n\t},\r\n\r\n\t// adjust center for view to get inside bounds\r\n\t_limitCenter: function (center, zoom, bounds) {\r\n\r\n\t\tif (!bounds) { return center; }\r\n\r\n\t\tvar centerPoint = this.project(center, zoom),\r\n\t\t viewHalf = this.getSize().divideBy(2),\r\n\t\t viewBounds = new Bounds(centerPoint.subtract(viewHalf), centerPoint.add(viewHalf)),\r\n\t\t offset = this._getBoundsOffset(viewBounds, bounds, zoom);\r\n\r\n\t\t// If offset is less than a pixel, ignore.\r\n\t\t// This prevents unstable projections from getting into\r\n\t\t// an infinite loop of tiny offsets.\r\n\t\tif (offset.round().equals([0, 0])) {\r\n\t\t\treturn center;\r\n\t\t}\r\n\r\n\t\treturn this.unproject(centerPoint.add(offset), zoom);\r\n\t},\r\n\r\n\t// adjust offset for view to get inside bounds\r\n\t_limitOffset: function (offset, bounds) {\r\n\t\tif (!bounds) { return offset; }\r\n\r\n\t\tvar viewBounds = this.getPixelBounds(),\r\n\t\t newBounds = new Bounds(viewBounds.min.add(offset), viewBounds.max.add(offset));\r\n\r\n\t\treturn offset.add(this._getBoundsOffset(newBounds, bounds));\r\n\t},\r\n\r\n\t// returns offset needed for pxBounds to get inside maxBounds at a specified zoom\r\n\t_getBoundsOffset: function (pxBounds, maxBounds, zoom) {\r\n\t\tvar projectedMaxBounds = toBounds(\r\n\t\t this.project(maxBounds.getNorthEast(), zoom),\r\n\t\t this.project(maxBounds.getSouthWest(), zoom)\r\n\t\t ),\r\n\t\t minOffset = projectedMaxBounds.min.subtract(pxBounds.min),\r\n\t\t maxOffset = projectedMaxBounds.max.subtract(pxBounds.max),\r\n\r\n\t\t dx = this._rebound(minOffset.x, -maxOffset.x),\r\n\t\t dy = this._rebound(minOffset.y, -maxOffset.y);\r\n\r\n\t\treturn new Point(dx, dy);\r\n\t},\r\n\r\n\t_rebound: function (left, right) {\r\n\t\treturn left + right > 0 ?\r\n\t\t\tMath.round(left - right) / 2 :\r\n\t\t\tMath.max(0, Math.ceil(left)) - Math.max(0, Math.floor(right));\r\n\t},\r\n\r\n\t_limitZoom: function (zoom) {\r\n\t\tvar min = this.getMinZoom(),\r\n\t\t max = this.getMaxZoom(),\r\n\t\t snap = any3d ? this.options.zoomSnap : 1;\r\n\t\tif (snap) {\r\n\t\t\tzoom = Math.round(zoom / snap) * snap;\r\n\t\t}\r\n\t\treturn Math.max(min, Math.min(max, zoom));\r\n\t},\r\n\r\n\t_onPanTransitionStep: function () {\r\n\t\tthis.fire('move');\r\n\t},\r\n\r\n\t_onPanTransitionEnd: function () {\r\n\t\tremoveClass(this._mapPane, 'leaflet-pan-anim');\r\n\t\tthis.fire('moveend');\r\n\t},\r\n\r\n\t_tryAnimatedPan: function (center, options) {\r\n\t\t// difference between the new and current centers in pixels\r\n\t\tvar offset = this._getCenterOffset(center)._trunc();\r\n\r\n\t\t// don't animate too far unless animate: true specified in options\r\n\t\tif ((options && options.animate) !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n\t\tthis.panBy(offset, options);\r\n\r\n\t\treturn true;\r\n\t},\r\n\r\n\t_createAnimProxy: function () {\r\n\r\n\t\tvar proxy = this._proxy = create$1('div', 'leaflet-proxy leaflet-zoom-animated');\r\n\t\tthis._panes.mapPane.appendChild(proxy);\r\n\r\n\t\tthis.on('zoomanim', function (e) {\r\n\t\t\tvar prop = TRANSFORM,\r\n\t\t\t transform = this._proxy.style[prop];\r\n\r\n\t\t\tsetTransform(this._proxy, this.project(e.center, e.zoom), this.getZoomScale(e.zoom, 1));\r\n\r\n\t\t\t// workaround for case when transform is the same and so transitionend event is not fired\r\n\t\t\tif (transform === this._proxy.style[prop] && this._animatingZoom) {\r\n\t\t\t\tthis._onZoomTransitionEnd();\r\n\t\t\t}\r\n\t\t}, this);\r\n\r\n\t\tthis.on('load moveend', function () {\r\n\t\t\tvar c = this.getCenter(),\r\n\t\t\t z = this.getZoom();\r\n\t\t\tsetTransform(this._proxy, this.project(c, z), this.getZoomScale(z, 1));\r\n\t\t}, this);\r\n\r\n\t\tthis._on('unload', this._destroyAnimProxy, this);\r\n\t},\r\n\r\n\t_destroyAnimProxy: function () {\r\n\t\tremove(this._proxy);\r\n\t\tdelete this._proxy;\r\n\t},\r\n\r\n\t_catchTransitionEnd: function (e) {\r\n\t\tif (this._animatingZoom && e.propertyName.indexOf('transform') >= 0) {\r\n\t\t\tthis._onZoomTransitionEnd();\r\n\t\t}\r\n\t},\r\n\r\n\t_nothingToAnimate: function () {\r\n\t\treturn !this._container.getElementsByClassName('leaflet-zoom-animated').length;\r\n\t},\r\n\r\n\t_tryAnimatedZoom: function (center, zoom, options) {\r\n\r\n\t\tif (this._animatingZoom) { return true; }\r\n\r\n\t\toptions = options || {};\r\n\r\n\t\t// don't animate if disabled, not supported or zoom difference is too large\r\n\t\tif (!this._zoomAnimated || options.animate === false || this._nothingToAnimate() ||\r\n\t\t Math.abs(zoom - this._zoom) > this.options.zoomAnimationThreshold) { return false; }\r\n\r\n\t\t// offset is the pixel coords of the zoom origin relative to the current center\r\n\t\tvar scale = this.getZoomScale(zoom),\r\n\t\t offset = this._getCenterOffset(center)._divideBy(1 - 1 / scale);\r\n\r\n\t\t// don't animate if the zoom origin isn't within one screen from the current center, unless forced\r\n\t\tif (options.animate !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n\t\trequestAnimFrame(function () {\r\n\t\t\tthis\r\n\t\t\t ._moveStart(true, false)\r\n\t\t\t ._animateZoom(center, zoom, true);\r\n\t\t}, this);\r\n\r\n\t\treturn true;\r\n\t},\r\n\r\n\t_animateZoom: function (center, zoom, startAnim, noUpdate) {\r\n\t\tif (!this._mapPane) { return; }\r\n\r\n\t\tif (startAnim) {\r\n\t\t\tthis._animatingZoom = true;\r\n\r\n\t\t\t// remember what center/zoom to set after animation\r\n\t\t\tthis._animateToCenter = center;\r\n\t\t\tthis._animateToZoom = zoom;\r\n\r\n\t\t\taddClass(this._mapPane, 'leaflet-zoom-anim');\r\n\t\t}\r\n\r\n\t\t// @event zoomanim: ZoomAnimEvent\r\n\t\t// Fired at least once per zoom animation. For continuous zoom, like pinch zooming, fired once per frame during zoom.\r\n\t\tthis.fire('zoomanim', {\r\n\t\t\tcenter: center,\r\n\t\t\tzoom: zoom,\r\n\t\t\tnoUpdate: noUpdate\r\n\t\t});\r\n\r\n\t\t// Work around webkit not firing 'transitionend', see https://github.com/Leaflet/Leaflet/issues/3689, 2693\r\n\t\tsetTimeout(bind(this._onZoomTransitionEnd, this), 250);\r\n\t},\r\n\r\n\t_onZoomTransitionEnd: function () {\r\n\t\tif (!this._animatingZoom) { return; }\r\n\r\n\t\tif (this._mapPane) {\r\n\t\t\tremoveClass(this._mapPane, 'leaflet-zoom-anim');\r\n\t\t}\r\n\r\n\t\tthis._animatingZoom = false;\r\n\r\n\t\tthis._move(this._animateToCenter, this._animateToZoom);\r\n\r\n\t\t// This anim frame should prevent an obscure iOS webkit tile loading race condition.\r\n\t\trequestAnimFrame(function () {\r\n\t\t\tthis._moveEnd(true);\r\n\t\t}, this);\r\n\t}\r\n});\r\n\r\n// @section\r\n\r\n// @factory L.map(id: String, options?: Map options)\r\n// Instantiates a map object given the DOM ID of a `<div>` element\r\n// and optionally an object literal with `Map options`.\r\n//\r\n// @alternative\r\n// @factory L.map(el: HTMLElement, options?: Map options)\r\n// Instantiates a map object given an instance of a `<div>` HTML element\r\n// and optionally an object literal with `Map options`.\r\nfunction createMap(id, options) {\r\n\treturn new Map(id, options);\r\n}\n\n/*\r\n * @class Control\r\n * @aka L.Control\r\n * @inherits Class\r\n *\r\n * L.Control is a base class for implementing map controls. Handles positioning.\r\n * All other controls extend from this class.\r\n */\r\n\r\nvar Control = Class.extend({\r\n\t// @section\r\n\t// @aka Control options\r\n\toptions: {\r\n\t\t// @option position: String = 'topright'\r\n\t\t// The position of the control (one of the map corners). Possible values are `'topleft'`,\r\n\t\t// `'topright'`, `'bottomleft'` or `'bottomright'`\r\n\t\tposition: 'topright'\r\n\t},\r\n\r\n\tinitialize: function (options) {\r\n\t\tsetOptions(this, options);\r\n\t},\r\n\r\n\t/* @section\r\n\t * Classes extending L.Control will inherit the following methods:\r\n\t *\r\n\t * @method getPosition: string\r\n\t * Returns the position of the control.\r\n\t */\r\n\tgetPosition: function () {\r\n\t\treturn this.options.position;\r\n\t},\r\n\r\n\t// @method setPosition(position: string): this\r\n\t// Sets the position of the control.\r\n\tsetPosition: function (position) {\r\n\t\tvar map = this._map;\r\n\r\n\t\tif (map) {\r\n\t\t\tmap.removeControl(this);\r\n\t\t}\r\n\r\n\t\tthis.options.position = position;\r\n\r\n\t\tif (map) {\r\n\t\t\tmap.addControl(this);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getContainer: HTMLElement\r\n\t// Returns the HTMLElement that contains the control.\r\n\tgetContainer: function () {\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\t// @method addTo(map: Map): this\r\n\t// Adds the control to the given map.\r\n\taddTo: function (map) {\r\n\t\tthis.remove();\r\n\t\tthis._map = map;\r\n\r\n\t\tvar container = this._container = this.onAdd(map),\r\n\t\t pos = this.getPosition(),\r\n\t\t corner = map._controlCorners[pos];\r\n\r\n\t\taddClass(container, 'leaflet-control');\r\n\r\n\t\tif (pos.indexOf('bottom') !== -1) {\r\n\t\t\tcorner.insertBefore(container, corner.firstChild);\r\n\t\t} else {\r\n\t\t\tcorner.appendChild(container);\r\n\t\t}\r\n\r\n\t\tthis._map.on('unload', this.remove, this);\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method remove: this\r\n\t// Removes the control from the map it is currently active on.\r\n\tremove: function () {\r\n\t\tif (!this._map) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tremove(this._container);\r\n\r\n\t\tif (this.onRemove) {\r\n\t\t\tthis.onRemove(this._map);\r\n\t\t}\r\n\r\n\t\tthis._map.off('unload', this.remove, this);\r\n\t\tthis._map = null;\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_refocusOnMap: function (e) {\r\n\t\t// if map exists and event is not a keyboard event\r\n\t\tif (this._map && e && e.screenX > 0 && e.screenY > 0) {\r\n\t\t\tthis._map.getContainer().focus();\r\n\t\t}\r\n\t}\r\n});\r\n\r\nvar control = function (options) {\r\n\treturn new Control(options);\r\n};\r\n\r\n/* @section Extension methods\r\n * @uninheritable\r\n *\r\n * Every control should extend from `L.Control` and (re-)implement the following methods.\r\n *\r\n * @method onAdd(map: Map): HTMLElement\r\n * Should return the container DOM element for the control and add listeners on relevant map events. Called on [`control.addTo(map)`](#control-addTo).\r\n *\r\n * @method onRemove(map: Map)\r\n * Optional method. Should contain all clean up code that removes the listeners previously added in [`onAdd`](#control-onadd). Called on [`control.remove()`](#control-remove).\r\n */\r\n\r\n/* @namespace Map\r\n * @section Methods for Layers and Controls\r\n */\r\nMap.include({\r\n\t// @method addControl(control: Control): this\r\n\t// Adds the given control to the map\r\n\taddControl: function (control) {\r\n\t\tcontrol.addTo(this);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeControl(control: Control): this\r\n\t// Removes the given control from the map\r\n\tremoveControl: function (control) {\r\n\t\tcontrol.remove();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_initControlPos: function () {\r\n\t\tvar corners = this._controlCorners = {},\r\n\t\t l = 'leaflet-',\r\n\t\t container = this._controlContainer =\r\n\t\t create$1('div', l + 'control-container', this._container);\r\n\r\n\t\tfunction createCorner(vSide, hSide) {\r\n\t\t\tvar className = l + vSide + ' ' + l + hSide;\r\n\r\n\t\t\tcorners[vSide + hSide] = create$1('div', className, container);\r\n\t\t}\r\n\r\n\t\tcreateCorner('top', 'left');\r\n\t\tcreateCorner('top', 'right');\r\n\t\tcreateCorner('bottom', 'left');\r\n\t\tcreateCorner('bottom', 'right');\r\n\t},\r\n\r\n\t_clearControlPos: function () {\r\n\t\tfor (var i in this._controlCorners) {\r\n\t\t\tremove(this._controlCorners[i]);\r\n\t\t}\r\n\t\tremove(this._controlContainer);\r\n\t\tdelete this._controlCorners;\r\n\t\tdelete this._controlContainer;\r\n\t}\r\n});\n\n/*\r\n * @class Control.Layers\r\n * @aka L.Control.Layers\r\n * @inherits Control\r\n *\r\n * The layers control gives users the ability to switch between different base layers and switch overlays on/off (check out the [detailed example](http://leafletjs.com/examples/layers-control/)). Extends `Control`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var baseLayers = {\r\n * \t\"Mapbox\": mapbox,\r\n * \t\"OpenStreetMap\": osm\r\n * };\r\n *\r\n * var overlays = {\r\n * \t\"Marker\": marker,\r\n * \t\"Roads\": roadsLayer\r\n * };\r\n *\r\n * L.control.layers(baseLayers, overlays).addTo(map);\r\n * ```\r\n *\r\n * The `baseLayers` and `overlays` parameters are object literals with layer names as keys and `Layer` objects as values:\r\n *\r\n * ```js\r\n * {\r\n * \"<someName1>\": layer1,\r\n * \"<someName2>\": layer2\r\n * }\r\n * ```\r\n *\r\n * The layer names can contain HTML, which allows you to add additional styling to the items:\r\n *\r\n * ```js\r\n * {\"<img src='my-layer-icon' /> <span class='my-layer-item'>My Layer</span>\": myLayer}\r\n * ```\r\n */\r\n\r\nvar Layers = Control.extend({\r\n\t// @section\r\n\t// @aka Control.Layers options\r\n\toptions: {\r\n\t\t// @option collapsed: Boolean = true\r\n\t\t// If `true`, the control will be collapsed into an icon and expanded on mouse hover or touch.\r\n\t\tcollapsed: true,\r\n\t\tposition: 'topright',\r\n\r\n\t\t// @option autoZIndex: Boolean = true\r\n\t\t// If `true`, the control will assign zIndexes in increasing order to all of its layers so that the order is preserved when switching them on/off.\r\n\t\tautoZIndex: true,\r\n\r\n\t\t// @option hideSingleBase: Boolean = false\r\n\t\t// If `true`, the base layers in the control will be hidden when there is only one.\r\n\t\thideSingleBase: false,\r\n\r\n\t\t// @option sortLayers: Boolean = false\r\n\t\t// Whether to sort the layers. When `false`, layers will keep the order\r\n\t\t// in which they were added to the control.\r\n\t\tsortLayers: false,\r\n\r\n\t\t// @option sortFunction: Function = *\r\n\t\t// A [compare function](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/sort)\r\n\t\t// that will be used for sorting the layers, when `sortLayers` is `true`.\r\n\t\t// The function receives both the `L.Layer` instances and their names, as in\r\n\t\t// `sortFunction(layerA, layerB, nameA, nameB)`.\r\n\t\t// By default, it sorts layers alphabetically by their name.\r\n\t\tsortFunction: function (layerA, layerB, nameA, nameB) {\r\n\t\t\treturn nameA < nameB ? -1 : (nameB < nameA ? 1 : 0);\r\n\t\t}\r\n\t},\r\n\r\n\tinitialize: function (baseLayers, overlays, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._layerControlInputs = [];\r\n\t\tthis._layers = [];\r\n\t\tthis._lastZIndex = 0;\r\n\t\tthis._handlingClick = false;\r\n\r\n\t\tfor (var i in baseLayers) {\r\n\t\t\tthis._addLayer(baseLayers[i], i);\r\n\t\t}\r\n\r\n\t\tfor (i in overlays) {\r\n\t\t\tthis._addLayer(overlays[i], i, true);\r\n\t\t}\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis._initLayout();\r\n\t\tthis._update();\r\n\r\n\t\tthis._map = map;\r\n\t\tmap.on('zoomend', this._checkDisabledLayers, this);\r\n\r\n\t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\t\t\tthis._layers[i].layer.on('add remove', this._onLayerChange, this);\r\n\t\t}\r\n\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\taddTo: function (map) {\r\n\t\tControl.prototype.addTo.call(this, map);\r\n\t\t// Trigger expand after Layers Control has been inserted into DOM so that is now has an actual height.\r\n\t\treturn this._expandIfNotCollapsed();\r\n\t},\r\n\r\n\tonRemove: function () {\r\n\t\tthis._map.off('zoomend', this._checkDisabledLayers, this);\r\n\r\n\t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\t\t\tthis._layers[i].layer.off('add remove', this._onLayerChange, this);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method addBaseLayer(layer: Layer, name: String): this\r\n\t// Adds a base layer (radio button entry) with the given name to the control.\r\n\taddBaseLayer: function (layer, name) {\r\n\t\tthis._addLayer(layer, name);\r\n\t\treturn (this._map) ? this._update() : this;\r\n\t},\r\n\r\n\t// @method addOverlay(layer: Layer, name: String): this\r\n\t// Adds an overlay (checkbox entry) with the given name to the control.\r\n\taddOverlay: function (layer, name) {\r\n\t\tthis._addLayer(layer, name, true);\r\n\t\treturn (this._map) ? this._update() : this;\r\n\t},\r\n\r\n\t// @method removeLayer(layer: Layer): this\r\n\t// Remove the given layer from the control.\r\n\tremoveLayer: function (layer) {\r\n\t\tlayer.off('add remove', this._onLayerChange, this);\r\n\r\n\t\tvar obj = this._getLayer(stamp(layer));\r\n\t\tif (obj) {\r\n\t\t\tthis._layers.splice(this._layers.indexOf(obj), 1);\r\n\t\t}\r\n\t\treturn (this._map) ? this._update() : this;\r\n\t},\r\n\r\n\t// @method expand(): this\r\n\t// Expand the control container if collapsed.\r\n\texpand: function () {\r\n\t\taddClass(this._container, 'leaflet-control-layers-expanded');\r\n\t\tthis._section.style.height = null;\r\n\t\tvar acceptableHeight = this._map.getSize().y - (this._container.offsetTop + 50);\r\n\t\tif (acceptableHeight < this._section.clientHeight) {\r\n\t\t\taddClass(this._section, 'leaflet-control-layers-scrollbar');\r\n\t\t\tthis._section.style.height = acceptableHeight + 'px';\r\n\t\t} else {\r\n\t\t\tremoveClass(this._section, 'leaflet-control-layers-scrollbar');\r\n\t\t}\r\n\t\tthis._checkDisabledLayers();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method collapse(): this\r\n\t// Collapse the control container if expanded.\r\n\tcollapse: function () {\r\n\t\tremoveClass(this._container, 'leaflet-control-layers-expanded');\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_initLayout: function () {\r\n\t\tvar className = 'leaflet-control-layers',\r\n\t\t container = this._container = create$1('div', className),\r\n\t\t collapsed = this.options.collapsed;\r\n\r\n\t\t// makes this work on IE touch devices by stopping it from firing a mouseout event when the touch is released\r\n\t\tcontainer.setAttribute('aria-haspopup', true);\r\n\r\n\t\tdisableClickPropagation(container);\r\n\t\tdisableScrollPropagation(container);\r\n\r\n\t\tvar section = this._section = create$1('section', className + '-list');\r\n\r\n\t\tif (collapsed) {\r\n\t\t\tthis._map.on('click', this.collapse, this);\r\n\r\n\t\t\tif (!android) {\r\n\t\t\t\ton(container, {\r\n\t\t\t\t\tmouseenter: this.expand,\r\n\t\t\t\t\tmouseleave: this.collapse\r\n\t\t\t\t}, this);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tvar link = this._layersLink = create$1('a', className + '-toggle', container);\r\n\t\tlink.href = '#';\r\n\t\tlink.title = 'Layers';\r\n\r\n\t\tif (touch) {\r\n\t\t\ton(link, 'click', stop);\r\n\t\t\ton(link, 'click', this.expand, this);\r\n\t\t} else {\r\n\t\t\ton(link, 'focus', this.expand, this);\r\n\t\t}\r\n\r\n\t\tif (!collapsed) {\r\n\t\t\tthis.expand();\r\n\t\t}\r\n\r\n\t\tthis._baseLayersList = create$1('div', className + '-base', section);\r\n\t\tthis._separator = create$1('div', className + '-separator', section);\r\n\t\tthis._overlaysList = create$1('div', className + '-overlays', section);\r\n\r\n\t\tcontainer.appendChild(section);\r\n\t},\r\n\r\n\t_getLayer: function (id) {\r\n\t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\r\n\t\t\tif (this._layers[i] && stamp(this._layers[i].layer) === id) {\r\n\t\t\t\treturn this._layers[i];\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t_addLayer: function (layer, name, overlay) {\r\n\t\tif (this._map) {\r\n\t\t\tlayer.on('add remove', this._onLayerChange, this);\r\n\t\t}\r\n\r\n\t\tthis._layers.push({\r\n\t\t\tlayer: layer,\r\n\t\t\tname: name,\r\n\t\t\toverlay: overlay\r\n\t\t});\r\n\r\n\t\tif (this.options.sortLayers) {\r\n\t\t\tthis._layers.sort(bind(function (a, b) {\r\n\t\t\t\treturn this.options.sortFunction(a.layer, b.layer, a.name, b.name);\r\n\t\t\t}, this));\r\n\t\t}\r\n\r\n\t\tif (this.options.autoZIndex && layer.setZIndex) {\r\n\t\t\tthis._lastZIndex++;\r\n\t\t\tlayer.setZIndex(this._lastZIndex);\r\n\t\t}\r\n\r\n\t\tthis._expandIfNotCollapsed();\r\n\t},\r\n\r\n\t_update: function () {\r\n\t\tif (!this._container) { return this; }\r\n\r\n\t\tempty(this._baseLayersList);\r\n\t\tempty(this._overlaysList);\r\n\r\n\t\tthis._layerControlInputs = [];\r\n\t\tvar baseLayersPresent, overlaysPresent, i, obj, baseLayersCount = 0;\r\n\r\n\t\tfor (i = 0; i < this._layers.length; i++) {\r\n\t\t\tobj = this._layers[i];\r\n\t\t\tthis._addItem(obj);\r\n\t\t\toverlaysPresent = overlaysPresent || obj.overlay;\r\n\t\t\tbaseLayersPresent = baseLayersPresent || !obj.overlay;\r\n\t\t\tbaseLayersCount += !obj.overlay ? 1 : 0;\r\n\t\t}\r\n\r\n\t\t// Hide base layers section if there's only one layer.\r\n\t\tif (this.options.hideSingleBase) {\r\n\t\t\tbaseLayersPresent = baseLayersPresent && baseLayersCount > 1;\r\n\t\t\tthis._baseLayersList.style.display = baseLayersPresent ? '' : 'none';\r\n\t\t}\r\n\r\n\t\tthis._separator.style.display = overlaysPresent && baseLayersPresent ? '' : 'none';\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_onLayerChange: function (e) {\r\n\t\tif (!this._handlingClick) {\r\n\t\t\tthis._update();\r\n\t\t}\r\n\r\n\t\tvar obj = this._getLayer(stamp(e.target));\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Layer events\r\n\t\t// @event baselayerchange: LayersControlEvent\r\n\t\t// Fired when the base layer is changed through the [layer control](#control-layers).\r\n\t\t// @event overlayadd: LayersControlEvent\r\n\t\t// Fired when an overlay is selected through the [layer control](#control-layers).\r\n\t\t// @event overlayremove: LayersControlEvent\r\n\t\t// Fired when an overlay is deselected through the [layer control](#control-layers).\r\n\t\t// @namespace Control.Layers\r\n\t\tvar type = obj.overlay ?\r\n\t\t\t(e.type === 'add' ? 'overlayadd' : 'overlayremove') :\r\n\t\t\t(e.type === 'add' ? 'baselayerchange' : null);\r\n\r\n\t\tif (type) {\r\n\t\t\tthis._map.fire(type, obj);\r\n\t\t}\r\n\t},\r\n\r\n\t// IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe)\r\n\t_createRadioElement: function (name, checked) {\r\n\r\n\t\tvar radioHtml = '<input type=\"radio\" class=\"leaflet-control-layers-selector\" name=\"' +\r\n\t\t\t\tname + '\"' + (checked ? ' checked=\"checked\"' : '') + '/>';\r\n\r\n\t\tvar radioFragment = document.createElement('div');\r\n\t\tradioFragment.innerHTML = radioHtml;\r\n\r\n\t\treturn radioFragment.firstChild;\r\n\t},\r\n\r\n\t_addItem: function (obj) {\r\n\t\tvar label = document.createElement('label'),\r\n\t\t checked = this._map.hasLayer(obj.layer),\r\n\t\t input;\r\n\r\n\t\tif (obj.overlay) {\r\n\t\t\tinput = document.createElement('input');\r\n\t\t\tinput.type = 'checkbox';\r\n\t\t\tinput.className = 'leaflet-control-layers-selector';\r\n\t\t\tinput.defaultChecked = checked;\r\n\t\t} else {\r\n\t\t\tinput = this._createRadioElement('leaflet-base-layers_' + stamp(this), checked);\r\n\t\t}\r\n\r\n\t\tthis._layerControlInputs.push(input);\r\n\t\tinput.layerId = stamp(obj.layer);\r\n\r\n\t\ton(input, 'click', this._onInputClick, this);\r\n\r\n\t\tvar name = document.createElement('span');\r\n\t\tname.innerHTML = ' ' + obj.name;\r\n\r\n\t\t// Helps from preventing layer control flicker when checkboxes are disabled\r\n\t\t// https://github.com/Leaflet/Leaflet/issues/2771\r\n\t\tvar holder = document.createElement('div');\r\n\r\n\t\tlabel.appendChild(holder);\r\n\t\tholder.appendChild(input);\r\n\t\tholder.appendChild(name);\r\n\r\n\t\tvar container = obj.overlay ? this._overlaysList : this._baseLayersList;\r\n\t\tcontainer.appendChild(label);\r\n\r\n\t\tthis._checkDisabledLayers();\r\n\t\treturn label;\r\n\t},\r\n\r\n\t_onInputClick: function () {\r\n\t\tvar inputs = this._layerControlInputs,\r\n\t\t input, layer;\r\n\t\tvar addedLayers = [],\r\n\t\t removedLayers = [];\r\n\r\n\t\tthis._handlingClick = true;\r\n\r\n\t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n\t\t\tinput = inputs[i];\r\n\t\t\tlayer = this._getLayer(input.layerId).layer;\r\n\r\n\t\t\tif (input.checked) {\r\n\t\t\t\taddedLayers.push(layer);\r\n\t\t\t} else if (!input.checked) {\r\n\t\t\t\tremovedLayers.push(layer);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Bugfix issue 2318: Should remove all old layers before readding new ones\r\n\t\tfor (i = 0; i < removedLayers.length; i++) {\r\n\t\t\tif (this._map.hasLayer(removedLayers[i])) {\r\n\t\t\t\tthis._map.removeLayer(removedLayers[i]);\r\n\t\t\t}\r\n\t\t}\r\n\t\tfor (i = 0; i < addedLayers.length; i++) {\r\n\t\t\tif (!this._map.hasLayer(addedLayers[i])) {\r\n\t\t\t\tthis._map.addLayer(addedLayers[i]);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tthis._handlingClick = false;\r\n\r\n\t\tthis._refocusOnMap();\r\n\t},\r\n\r\n\t_checkDisabledLayers: function () {\r\n\t\tvar inputs = this._layerControlInputs,\r\n\t\t input,\r\n\t\t layer,\r\n\t\t zoom = this._map.getZoom();\r\n\r\n\t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n\t\t\tinput = inputs[i];\r\n\t\t\tlayer = this._getLayer(input.layerId).layer;\r\n\t\t\tinput.disabled = (layer.options.minZoom !== undefined && zoom < layer.options.minZoom) ||\r\n\t\t\t (layer.options.maxZoom !== undefined && zoom > layer.options.maxZoom);\r\n\r\n\t\t}\r\n\t},\r\n\r\n\t_expandIfNotCollapsed: function () {\r\n\t\tif (this._map && !this.options.collapsed) {\r\n\t\t\tthis.expand();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_expand: function () {\r\n\t\t// Backward compatibility, remove me in 1.1.\r\n\t\treturn this.expand();\r\n\t},\r\n\r\n\t_collapse: function () {\r\n\t\t// Backward compatibility, remove me in 1.1.\r\n\t\treturn this.collapse();\r\n\t}\r\n\r\n});\r\n\r\n\r\n// @factory L.control.layers(baselayers?: Object, overlays?: Object, options?: Control.Layers options)\r\n// Creates an attribution control with the given layers. Base layers will be switched with radio buttons, while overlays will be switched with checkboxes. Note that all base layers should be passed in the base layers object, but only one should be added to the map during map instantiation.\r\nvar layers = function (baseLayers, overlays, options) {\r\n\treturn new Layers(baseLayers, overlays, options);\r\n};\n\n/*\r\n * @class Control.Zoom\r\n * @aka L.Control.Zoom\r\n * @inherits Control\r\n *\r\n * A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its [`zoomControl` option](#map-zoomcontrol) to `false`. Extends `Control`.\r\n */\r\n\r\nvar Zoom = Control.extend({\r\n\t// @section\r\n\t// @aka Control.Zoom options\r\n\toptions: {\r\n\t\tposition: 'topleft',\r\n\r\n\t\t// @option zoomInText: String = '+'\r\n\t\t// The text set on the 'zoom in' button.\r\n\t\tzoomInText: '+',\r\n\r\n\t\t// @option zoomInTitle: String = 'Zoom in'\r\n\t\t// The title set on the 'zoom in' button.\r\n\t\tzoomInTitle: 'Zoom in',\r\n\r\n\t\t// @option zoomOutText: String = '&#x2212;'\r\n\t\t// The text set on the 'zoom out' button.\r\n\t\tzoomOutText: '&#x2212;',\r\n\r\n\t\t// @option zoomOutTitle: String = 'Zoom out'\r\n\t\t// The title set on the 'zoom out' button.\r\n\t\tzoomOutTitle: 'Zoom out'\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tvar zoomName = 'leaflet-control-zoom',\r\n\t\t container = create$1('div', zoomName + ' leaflet-bar'),\r\n\t\t options = this.options;\r\n\r\n\t\tthis._zoomInButton = this._createButton(options.zoomInText, options.zoomInTitle,\r\n\t\t zoomName + '-in', container, this._zoomIn);\r\n\t\tthis._zoomOutButton = this._createButton(options.zoomOutText, options.zoomOutTitle,\r\n\t\t zoomName + '-out', container, this._zoomOut);\r\n\r\n\t\tthis._updateDisabled();\r\n\t\tmap.on('zoomend zoomlevelschange', this._updateDisabled, this);\r\n\r\n\t\treturn container;\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tmap.off('zoomend zoomlevelschange', this._updateDisabled, this);\r\n\t},\r\n\r\n\tdisable: function () {\r\n\t\tthis._disabled = true;\r\n\t\tthis._updateDisabled();\r\n\t\treturn this;\r\n\t},\r\n\r\n\tenable: function () {\r\n\t\tthis._disabled = false;\r\n\t\tthis._updateDisabled();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_zoomIn: function (e) {\r\n\t\tif (!this._disabled && this._map._zoom < this._map.getMaxZoom()) {\r\n\t\t\tthis._map.zoomIn(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n\t\t}\r\n\t},\r\n\r\n\t_zoomOut: function (e) {\r\n\t\tif (!this._disabled && this._map._zoom > this._map.getMinZoom()) {\r\n\t\t\tthis._map.zoomOut(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n\t\t}\r\n\t},\r\n\r\n\t_createButton: function (html, title, className, container, fn) {\r\n\t\tvar link = create$1('a', className, container);\r\n\t\tlink.innerHTML = html;\r\n\t\tlink.href = '#';\r\n\t\tlink.title = title;\r\n\r\n\t\t/*\r\n\t\t * Will force screen readers like VoiceOver to read this as \"Zoom in - button\"\r\n\t\t */\r\n\t\tlink.setAttribute('role', 'button');\r\n\t\tlink.setAttribute('aria-label', title);\r\n\r\n\t\tdisableClickPropagation(link);\r\n\t\ton(link, 'click', stop);\r\n\t\ton(link, 'click', fn, this);\r\n\t\ton(link, 'click', this._refocusOnMap, this);\r\n\r\n\t\treturn link;\r\n\t},\r\n\r\n\t_updateDisabled: function () {\r\n\t\tvar map = this._map,\r\n\t\t className = 'leaflet-disabled';\r\n\r\n\t\tremoveClass(this._zoomInButton, className);\r\n\t\tremoveClass(this._zoomOutButton, className);\r\n\r\n\t\tif (this._disabled || map._zoom === map.getMinZoom()) {\r\n\t\t\taddClass(this._zoomOutButton, className);\r\n\t\t}\r\n\t\tif (this._disabled || map._zoom === map.getMaxZoom()) {\r\n\t\t\taddClass(this._zoomInButton, className);\r\n\t\t}\r\n\t}\r\n});\r\n\r\n// @namespace Map\r\n// @section Control options\r\n// @option zoomControl: Boolean = true\r\n// Whether a [zoom control](#control-zoom) is added to the map by default.\r\nMap.mergeOptions({\r\n\tzoomControl: true\r\n});\r\n\r\nMap.addInitHook(function () {\r\n\tif (this.options.zoomControl) {\r\n\t\t// @section Controls\r\n\t\t// @property zoomControl: Control.Zoom\r\n\t\t// The default zoom control (only available if the\r\n\t\t// [`zoomControl` option](#map-zoomcontrol) was `true` when creating the map).\r\n\t\tthis.zoomControl = new Zoom();\r\n\t\tthis.addControl(this.zoomControl);\r\n\t}\r\n});\r\n\r\n// @namespace Control.Zoom\r\n// @factory L.control.zoom(options: Control.Zoom options)\r\n// Creates a zoom control\r\nvar zoom = function (options) {\r\n\treturn new Zoom(options);\r\n};\n\n/*\n * @class Control.Scale\n * @aka L.Control.Scale\n * @inherits Control\n *\n * A simple scale control that shows the scale of the current center of screen in metric (m/km) and imperial (mi/ft) systems. Extends `Control`.\n *\n * @example\n *\n * ```js\n * L.control.scale().addTo(map);\n * ```\n */\n\nvar Scale = Control.extend({\n\t// @section\n\t// @aka Control.Scale options\n\toptions: {\n\t\tposition: 'bottomleft',\n\n\t\t// @option maxWidth: Number = 100\n\t\t// Maximum width of the control in pixels. The width is set dynamically to show round values (e.g. 100, 200, 500).\n\t\tmaxWidth: 100,\n\n\t\t// @option metric: Boolean = True\n\t\t// Whether to show the metric scale line (m/km).\n\t\tmetric: true,\n\n\t\t// @option imperial: Boolean = True\n\t\t// Whether to show the imperial scale line (mi/ft).\n\t\timperial: true\n\n\t\t// @option updateWhenIdle: Boolean = false\n\t\t// If `true`, the control is updated on [`moveend`](#map-moveend), otherwise it's always up-to-date (updated on [`move`](#map-move)).\n\t},\n\n\tonAdd: function (map) {\n\t\tvar className = 'leaflet-control-scale',\n\t\t container = create$1('div', className),\n\t\t options = this.options;\n\n\t\tthis._addScales(options, className + '-line', container);\n\n\t\tmap.on(options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n\t\tmap.whenReady(this._update, this);\n\n\t\treturn container;\n\t},\n\n\tonRemove: function (map) {\n\t\tmap.off(this.options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n\t},\n\n\t_addScales: function (options, className, container) {\n\t\tif (options.metric) {\n\t\t\tthis._mScale = create$1('div', className, container);\n\t\t}\n\t\tif (options.imperial) {\n\t\t\tthis._iScale = create$1('div', className, container);\n\t\t}\n\t},\n\n\t_update: function () {\n\t\tvar map = this._map,\n\t\t y = map.getSize().y / 2;\n\n\t\tvar maxMeters = map.distance(\n\t\t\tmap.containerPointToLatLng([0, y]),\n\t\t\tmap.containerPointToLatLng([this.options.maxWidth, y]));\n\n\t\tthis._updateScales(maxMeters);\n\t},\n\n\t_updateScales: function (maxMeters) {\n\t\tif (this.options.metric && maxMeters) {\n\t\t\tthis._updateMetric(maxMeters);\n\t\t}\n\t\tif (this.options.imperial && maxMeters) {\n\t\t\tthis._updateImperial(maxMeters);\n\t\t}\n\t},\n\n\t_updateMetric: function (maxMeters) {\n\t\tvar meters = this._getRoundNum(maxMeters),\n\t\t label = meters < 1000 ? meters + ' m' : (meters / 1000) + ' km';\n\n\t\tthis._updateScale(this._mScale, label, meters / maxMeters);\n\t},\n\n\t_updateImperial: function (maxMeters) {\n\t\tvar maxFeet = maxMeters * 3.2808399,\n\t\t maxMiles, miles, feet;\n\n\t\tif (maxFeet > 5280) {\n\t\t\tmaxMiles = maxFeet / 5280;\n\t\t\tmiles = this._getRoundNum(maxMiles);\n\t\t\tthis._updateScale(this._iScale, miles + ' mi', miles / maxMiles);\n\n\t\t} else {\n\t\t\tfeet = this._getRoundNum(maxFeet);\n\t\t\tthis._updateScale(this._iScale, feet + ' ft', feet / maxFeet);\n\t\t}\n\t},\n\n\t_updateScale: function (scale, text, ratio) {\n\t\tscale.style.width = Math.round(this.options.maxWidth * ratio) + 'px';\n\t\tscale.innerHTML = text;\n\t},\n\n\t_getRoundNum: function (num) {\n\t\tvar pow10 = Math.pow(10, (Math.floor(num) + '').length - 1),\n\t\t d = num / pow10;\n\n\t\td = d >= 10 ? 10 :\n\t\t d >= 5 ? 5 :\n\t\t d >= 3 ? 3 :\n\t\t d >= 2 ? 2 : 1;\n\n\t\treturn pow10 * d;\n\t}\n});\n\n\n// @factory L.control.scale(options?: Control.Scale options)\n// Creates an scale control with the given options.\nvar scale = function (options) {\n\treturn new Scale(options);\n};\n\n/*\r\n * @class Control.Attribution\r\n * @aka L.Control.Attribution\r\n * @inherits Control\r\n *\r\n * The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its [`attributionControl` option](#map-attributioncontrol) to `false`, and it fetches attribution texts from layers with the [`getAttribution` method](#layer-getattribution) automatically. Extends Control.\r\n */\r\n\r\nvar Attribution = Control.extend({\r\n\t// @section\r\n\t// @aka Control.Attribution options\r\n\toptions: {\r\n\t\tposition: 'bottomright',\r\n\r\n\t\t// @option prefix: String = 'Leaflet'\r\n\t\t// The HTML text shown before the attributions. Pass `false` to disable.\r\n\t\tprefix: '<a href=\"https://leafletjs.com\" title=\"A JS library for interactive maps\">Leaflet</a>'\r\n\t},\r\n\r\n\tinitialize: function (options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._attributions = {};\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tmap.attributionControl = this;\r\n\t\tthis._container = create$1('div', 'leaflet-control-attribution');\r\n\t\tdisableClickPropagation(this._container);\r\n\r\n\t\t// TODO ugly, refactor\r\n\t\tfor (var i in map._layers) {\r\n\t\t\tif (map._layers[i].getAttribution) {\r\n\t\t\t\tthis.addAttribution(map._layers[i].getAttribution());\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tthis._update();\r\n\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\t// @method setPrefix(prefix: String): this\r\n\t// Sets the text before the attributions.\r\n\tsetPrefix: function (prefix) {\r\n\t\tthis.options.prefix = prefix;\r\n\t\tthis._update();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method addAttribution(text: String): this\r\n\t// Adds an attribution text (e.g. `'Vector data &copy; Mapbox'`).\r\n\taddAttribution: function (text) {\r\n\t\tif (!text) { return this; }\r\n\r\n\t\tif (!this._attributions[text]) {\r\n\t\t\tthis._attributions[text] = 0;\r\n\t\t}\r\n\t\tthis._attributions[text]++;\r\n\r\n\t\tthis._update();\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeAttribution(text: String): this\r\n\t// Removes an attribution text.\r\n\tremoveAttribution: function (text) {\r\n\t\tif (!text) { return this; }\r\n\r\n\t\tif (this._attributions[text]) {\r\n\t\t\tthis._attributions[text]--;\r\n\t\t\tthis._update();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_update: function () {\r\n\t\tif (!this._map) { return; }\r\n\r\n\t\tvar attribs = [];\r\n\r\n\t\tfor (var i in this._attributions) {\r\n\t\t\tif (this._attributions[i]) {\r\n\t\t\t\tattribs.push(i);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tvar prefixAndAttribs = [];\r\n\r\n\t\tif (this.options.prefix) {\r\n\t\t\tprefixAndAttribs.push(this.options.prefix);\r\n\t\t}\r\n\t\tif (attribs.length) {\r\n\t\t\tprefixAndAttribs.push(attribs.join(', '));\r\n\t\t}\r\n\r\n\t\tthis._container.innerHTML = prefixAndAttribs.join(' | ');\r\n\t}\r\n});\r\n\r\n// @namespace Map\r\n// @section Control options\r\n// @option attributionControl: Boolean = true\r\n// Whether a [attribution control](#control-attribution) is added to the map by default.\r\nMap.mergeOptions({\r\n\tattributionControl: true\r\n});\r\n\r\nMap.addInitHook(function () {\r\n\tif (this.options.attributionControl) {\r\n\t\tnew Attribution().addTo(this);\r\n\t}\r\n});\r\n\r\n// @namespace Control.Attribution\r\n// @factory L.control.attribution(options: Control.Attribution options)\r\n// Creates an attribution control.\r\nvar attribution = function (options) {\r\n\treturn new Attribution(options);\r\n};\n\nControl.Layers = Layers;\nControl.Zoom = Zoom;\nControl.Scale = Scale;\nControl.Attribution = Attribution;\n\ncontrol.layers = layers;\ncontrol.zoom = zoom;\ncontrol.scale = scale;\ncontrol.attribution = attribution;\n\n/*\n\tL.Handler is a base class for handler classes that are used internally to inject\n\tinteraction features like dragging to classes like Map and Marker.\n*/\n\n// @class Handler\n// @aka L.Handler\n// Abstract class for map interaction handlers\n\nvar Handler = Class.extend({\n\tinitialize: function (map) {\n\t\tthis._map = map;\n\t},\n\n\t// @method enable(): this\n\t// Enables the handler\n\tenable: function () {\n\t\tif (this._enabled) { return this; }\n\n\t\tthis._enabled = true;\n\t\tthis.addHooks();\n\t\treturn this;\n\t},\n\n\t// @method disable(): this\n\t// Disables the handler\n\tdisable: function () {\n\t\tif (!this._enabled) { return this; }\n\n\t\tthis._enabled = false;\n\t\tthis.removeHooks();\n\t\treturn this;\n\t},\n\n\t// @method enabled(): Boolean\n\t// Returns `true` if the handler is enabled\n\tenabled: function () {\n\t\treturn !!this._enabled;\n\t}\n\n\t// @section Extension methods\n\t// Classes inheriting from `Handler` must implement the two following methods:\n\t// @method addHooks()\n\t// Called when the handler is enabled, should add event hooks.\n\t// @method removeHooks()\n\t// Called when the handler is disabled, should remove the event hooks added previously.\n});\n\n// @section There is static function which can be called without instantiating L.Handler:\n// @function addTo(map: Map, name: String): this\n// Adds a new Handler to the given map with the given name.\nHandler.addTo = function (map, name) {\n\tmap.addHandler(name, this);\n\treturn this;\n};\n\nvar Mixin = {Events: Events};\n\n/*\r\n * @class Draggable\r\n * @aka L.Draggable\r\n * @inherits Evented\r\n *\r\n * A class for making DOM elements draggable (including touch support).\r\n * Used internally for map and marker dragging. Only works for elements\r\n * that were positioned with [`L.DomUtil.setPosition`](#domutil-setposition).\r\n *\r\n * @example\r\n * ```js\r\n * var draggable = new L.Draggable(elementToDrag);\r\n * draggable.enable();\r\n * ```\r\n */\r\n\r\nvar START = touch ? 'touchstart mousedown' : 'mousedown';\r\nvar END = {\r\n\tmousedown: 'mouseup',\r\n\ttouchstart: 'touchend',\r\n\tpointerdown: 'touchend',\r\n\tMSPointerDown: 'touchend'\r\n};\r\nvar MOVE = {\r\n\tmousedown: 'mousemove',\r\n\ttouchstart: 'touchmove',\r\n\tpointerdown: 'touchmove',\r\n\tMSPointerDown: 'touchmove'\r\n};\r\n\r\n\r\nvar Draggable = Evented.extend({\r\n\r\n\toptions: {\r\n\t\t// @section\r\n\t\t// @aka Draggable options\r\n\t\t// @option clickTolerance: Number = 3\r\n\t\t// The max number of pixels a user can shift the mouse pointer during a click\r\n\t\t// for it to be considered a valid click (as opposed to a mouse drag).\r\n\t\tclickTolerance: 3\r\n\t},\r\n\r\n\t// @constructor L.Draggable(el: HTMLElement, dragHandle?: HTMLElement, preventOutline?: Boolean, options?: Draggable options)\r\n\t// Creates a `Draggable` object for moving `el` when you start dragging the `dragHandle` element (equals `el` itself by default).\r\n\tinitialize: function (element, dragStartTarget, preventOutline$$1, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._element = element;\r\n\t\tthis._dragStartTarget = dragStartTarget || element;\r\n\t\tthis._preventOutline = preventOutline$$1;\r\n\t},\r\n\r\n\t// @method enable()\r\n\t// Enables the dragging ability\r\n\tenable: function () {\r\n\t\tif (this._enabled) { return; }\r\n\r\n\t\ton(this._dragStartTarget, START, this._onDown, this);\r\n\r\n\t\tthis._enabled = true;\r\n\t},\r\n\r\n\t// @method disable()\r\n\t// Disables the dragging ability\r\n\tdisable: function () {\r\n\t\tif (!this._enabled) { return; }\r\n\r\n\t\t// If we're currently dragging this draggable,\r\n\t\t// disabling it counts as first ending the drag.\r\n\t\tif (Draggable._dragging === this) {\r\n\t\t\tthis.finishDrag();\r\n\t\t}\r\n\r\n\t\toff(this._dragStartTarget, START, this._onDown, this);\r\n\r\n\t\tthis._enabled = false;\r\n\t\tthis._moved = false;\r\n\t},\r\n\r\n\t_onDown: function (e) {\r\n\t\t// Ignore simulated events, since we handle both touch and\r\n\t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n\t\t// touch events, see #4315.\r\n\t\t// Also ignore the event if disabled; this happens in IE11\r\n\t\t// under some circumstances, see #3666.\r\n\t\tif (e._simulated || !this._enabled) { return; }\r\n\r\n\t\tthis._moved = false;\r\n\r\n\t\tif (hasClass(this._element, 'leaflet-zoom-anim')) { return; }\r\n\r\n\t\tif (Draggable._dragging || e.shiftKey || ((e.which !== 1) && (e.button !== 1) && !e.touches)) { return; }\r\n\t\tDraggable._dragging = this; // Prevent dragging multiple objects at once.\r\n\r\n\t\tif (this._preventOutline) {\r\n\t\t\tpreventOutline(this._element);\r\n\t\t}\r\n\r\n\t\tdisableImageDrag();\r\n\t\tdisableTextSelection();\r\n\r\n\t\tif (this._moving) { return; }\r\n\r\n\t\t// @event down: Event\r\n\t\t// Fired when a drag is about to start.\r\n\t\tthis.fire('down');\r\n\r\n\t\tvar first = e.touches ? e.touches[0] : e,\r\n\t\t sizedParent = getSizedParentNode(this._element);\r\n\r\n\t\tthis._startPoint = new Point(first.clientX, first.clientY);\r\n\r\n\t\t// Cache the scale, so that we can continuously compensate for it during drag (_onMove).\r\n\t\tthis._parentScale = getScale(sizedParent);\r\n\r\n\t\ton(document, MOVE[e.type], this._onMove, this);\r\n\t\ton(document, END[e.type], this._onUp, this);\r\n\t},\r\n\r\n\t_onMove: function (e) {\r\n\t\t// Ignore simulated events, since we handle both touch and\r\n\t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n\t\t// touch events, see #4315.\r\n\t\t// Also ignore the event if disabled; this happens in IE11\r\n\t\t// under some circumstances, see #3666.\r\n\t\tif (e._simulated || !this._enabled) { return; }\r\n\r\n\t\tif (e.touches && e.touches.length > 1) {\r\n\t\t\tthis._moved = true;\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tvar first = (e.touches && e.touches.length === 1 ? e.touches[0] : e),\r\n\t\t offset = new Point(first.clientX, first.clientY)._subtract(this._startPoint);\r\n\r\n\t\tif (!offset.x && !offset.y) { return; }\r\n\t\tif (Math.abs(offset.x) + Math.abs(offset.y) < this.options.clickTolerance) { return; }\r\n\r\n\t\t// We assume that the parent container's position, border and scale do not change for the duration of the drag.\r\n\t\t// Therefore there is no need to account for the position and border (they are eliminated by the subtraction)\r\n\t\t// and we can use the cached value for the scale.\r\n\t\toffset.x /= this._parentScale.x;\r\n\t\toffset.y /= this._parentScale.y;\r\n\r\n\t\tpreventDefault(e);\r\n\r\n\t\tif (!this._moved) {\r\n\t\t\t// @event dragstart: Event\r\n\t\t\t// Fired when a drag starts\r\n\t\t\tthis.fire('dragstart');\r\n\r\n\t\t\tthis._moved = true;\r\n\t\t\tthis._startPos = getPosition(this._element).subtract(offset);\r\n\r\n\t\t\taddClass(document.body, 'leaflet-dragging');\r\n\r\n\t\t\tthis._lastTarget = e.target || e.srcElement;\r\n\t\t\t// IE and Edge do not give the <use> element, so fetch it\r\n\t\t\t// if necessary\r\n\t\t\tif ((window.SVGElementInstance) && (this._lastTarget instanceof SVGElementInstance)) {\r\n\t\t\t\tthis._lastTarget = this._lastTarget.correspondingUseElement;\r\n\t\t\t}\r\n\t\t\taddClass(this._lastTarget, 'leaflet-drag-target');\r\n\t\t}\r\n\r\n\t\tthis._newPos = this._startPos.add(offset);\r\n\t\tthis._moving = true;\r\n\r\n\t\tcancelAnimFrame(this._animRequest);\r\n\t\tthis._lastEvent = e;\r\n\t\tthis._animRequest = requestAnimFrame(this._updatePosition, this, true);\r\n\t},\r\n\r\n\t_updatePosition: function () {\r\n\t\tvar e = {originalEvent: this._lastEvent};\r\n\r\n\t\t// @event predrag: Event\r\n\t\t// Fired continuously during dragging *before* each corresponding\r\n\t\t// update of the element's position.\r\n\t\tthis.fire('predrag', e);\r\n\t\tsetPosition(this._element, this._newPos);\r\n\r\n\t\t// @event drag: Event\r\n\t\t// Fired continuously during dragging.\r\n\t\tthis.fire('drag', e);\r\n\t},\r\n\r\n\t_onUp: function (e) {\r\n\t\t// Ignore simulated events, since we handle both touch and\r\n\t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n\t\t// touch events, see #4315.\r\n\t\t// Also ignore the event if disabled; this happens in IE11\r\n\t\t// under some circumstances, see #3666.\r\n\t\tif (e._simulated || !this._enabled) { return; }\r\n\t\tthis.finishDrag();\r\n\t},\r\n\r\n\tfinishDrag: function () {\r\n\t\tremoveClass(document.body, 'leaflet-dragging');\r\n\r\n\t\tif (this._lastTarget) {\r\n\t\t\tremoveClass(this._lastTarget, 'leaflet-drag-target');\r\n\t\t\tthis._lastTarget = null;\r\n\t\t}\r\n\r\n\t\tfor (var i in MOVE) {\r\n\t\t\toff(document, MOVE[i], this._onMove, this);\r\n\t\t\toff(document, END[i], this._onUp, this);\r\n\t\t}\r\n\r\n\t\tenableImageDrag();\r\n\t\tenableTextSelection();\r\n\r\n\t\tif (this._moved && this._moving) {\r\n\t\t\t// ensure drag is not fired after dragend\r\n\t\t\tcancelAnimFrame(this._animRequest);\r\n\r\n\t\t\t// @event dragend: DragEndEvent\r\n\t\t\t// Fired when the drag ends.\r\n\t\t\tthis.fire('dragend', {\r\n\t\t\t\tdistance: this._newPos.distanceTo(this._startPos)\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tthis._moving = false;\r\n\t\tDraggable._dragging = false;\r\n\t}\r\n\r\n});\n\n/*\r\n * @namespace LineUtil\r\n *\r\n * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.\r\n */\r\n\r\n// Simplify polyline with vertex reduction and Douglas-Peucker simplification.\r\n// Improves rendering performance dramatically by lessening the number of points to draw.\r\n\r\n// @function simplify(points: Point[], tolerance: Number): Point[]\r\n// Dramatically reduces the number of points in a polyline while retaining\r\n// its shape and returns a new array of simplified points, using the\r\n// [Douglas-Peucker algorithm](http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm).\r\n// Used for a huge performance boost when processing/displaying Leaflet polylines for\r\n// each zoom level and also reducing visual noise. tolerance affects the amount of\r\n// simplification (lesser value means higher quality but slower and with more points).\r\n// Also released as a separated micro-library [Simplify.js](http://mourner.github.com/simplify-js/).\r\nfunction simplify(points, tolerance) {\r\n\tif (!tolerance || !points.length) {\r\n\t\treturn points.slice();\r\n\t}\r\n\r\n\tvar sqTolerance = tolerance * tolerance;\r\n\r\n\t // stage 1: vertex reduction\r\n\t points = _reducePoints(points, sqTolerance);\r\n\r\n\t // stage 2: Douglas-Peucker simplification\r\n\t points = _simplifyDP(points, sqTolerance);\r\n\r\n\treturn points;\r\n}\r\n\r\n// @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number\r\n// Returns the distance between point `p` and segment `p1` to `p2`.\r\nfunction pointToSegmentDistance(p, p1, p2) {\r\n\treturn Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));\r\n}\r\n\r\n// @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number\r\n// Returns the closest point from a point `p` on a segment `p1` to `p2`.\r\nfunction closestPointOnSegment(p, p1, p2) {\r\n\treturn _sqClosestPointOnSegment(p, p1, p2);\r\n}\r\n\r\n// Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm\r\nfunction _simplifyDP(points, sqTolerance) {\r\n\r\n\tvar len = points.length,\r\n\t ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,\r\n\t markers = new ArrayConstructor(len);\r\n\r\n\t markers[0] = markers[len - 1] = 1;\r\n\r\n\t_simplifyDPStep(points, markers, sqTolerance, 0, len - 1);\r\n\r\n\tvar i,\r\n\t newPoints = [];\r\n\r\n\tfor (i = 0; i < len; i++) {\r\n\t\tif (markers[i]) {\r\n\t\t\tnewPoints.push(points[i]);\r\n\t\t}\r\n\t}\r\n\r\n\treturn newPoints;\r\n}\r\n\r\nfunction _simplifyDPStep(points, markers, sqTolerance, first, last) {\r\n\r\n\tvar maxSqDist = 0,\r\n\tindex, i, sqDist;\r\n\r\n\tfor (i = first + 1; i <= last - 1; i++) {\r\n\t\tsqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);\r\n\r\n\t\tif (sqDist > maxSqDist) {\r\n\t\t\tindex = i;\r\n\t\t\tmaxSqDist = sqDist;\r\n\t\t}\r\n\t}\r\n\r\n\tif (maxSqDist > sqTolerance) {\r\n\t\tmarkers[index] = 1;\r\n\r\n\t\t_simplifyDPStep(points, markers, sqTolerance, first, index);\r\n\t\t_simplifyDPStep(points, markers, sqTolerance, index, last);\r\n\t}\r\n}\r\n\r\n// reduce points that are too close to each other to a single point\r\nfunction _reducePoints(points, sqTolerance) {\r\n\tvar reducedPoints = [points[0]];\r\n\r\n\tfor (var i = 1, prev = 0, len = points.length; i < len; i++) {\r\n\t\tif (_sqDist(points[i], points[prev]) > sqTolerance) {\r\n\t\t\treducedPoints.push(points[i]);\r\n\t\t\tprev = i;\r\n\t\t}\r\n\t}\r\n\tif (prev < len - 1) {\r\n\t\treducedPoints.push(points[len - 1]);\r\n\t}\r\n\treturn reducedPoints;\r\n}\r\n\r\nvar _lastCode;\r\n\r\n// @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean\r\n// Clips the segment a to b by rectangular bounds with the\r\n// [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)\r\n// (modifying the segment points directly!). Used by Leaflet to only show polyline\r\n// points that are on the screen or near, increasing performance.\r\nfunction clipSegment(a, b, bounds, useLastCode, round) {\r\n\tvar codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),\r\n\t codeB = _getBitCode(b, bounds),\r\n\r\n\t codeOut, p, newCode;\r\n\r\n\t // save 2nd code to avoid calculating it on the next segment\r\n\t _lastCode = codeB;\r\n\r\n\twhile (true) {\r\n\t\t// if a,b is inside the clip window (trivial accept)\r\n\t\tif (!(codeA | codeB)) {\r\n\t\t\treturn [a, b];\r\n\t\t}\r\n\r\n\t\t// if a,b is outside the clip window (trivial reject)\r\n\t\tif (codeA & codeB) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// other cases\r\n\t\tcodeOut = codeA || codeB;\r\n\t\tp = _getEdgeIntersection(a, b, codeOut, bounds, round);\r\n\t\tnewCode = _getBitCode(p, bounds);\r\n\r\n\t\tif (codeOut === codeA) {\r\n\t\t\ta = p;\r\n\t\t\tcodeA = newCode;\r\n\t\t} else {\r\n\t\t\tb = p;\r\n\t\t\tcodeB = newCode;\r\n\t\t}\r\n\t}\r\n}\r\n\r\nfunction _getEdgeIntersection(a, b, code, bounds, round) {\r\n\tvar dx = b.x - a.x,\r\n\t dy = b.y - a.y,\r\n\t min = bounds.min,\r\n\t max = bounds.max,\r\n\t x, y;\r\n\r\n\tif (code & 8) { // top\r\n\t\tx = a.x + dx * (max.y - a.y) / dy;\r\n\t\ty = max.y;\r\n\r\n\t} else if (code & 4) { // bottom\r\n\t\tx = a.x + dx * (min.y - a.y) / dy;\r\n\t\ty = min.y;\r\n\r\n\t} else if (code & 2) { // right\r\n\t\tx = max.x;\r\n\t\ty = a.y + dy * (max.x - a.x) / dx;\r\n\r\n\t} else if (code & 1) { // left\r\n\t\tx = min.x;\r\n\t\ty = a.y + dy * (min.x - a.x) / dx;\r\n\t}\r\n\r\n\treturn new Point(x, y, round);\r\n}\r\n\r\nfunction _getBitCode(p, bounds) {\r\n\tvar code = 0;\r\n\r\n\tif (p.x < bounds.min.x) { // left\r\n\t\tcode |= 1;\r\n\t} else if (p.x > bounds.max.x) { // right\r\n\t\tcode |= 2;\r\n\t}\r\n\r\n\tif (p.y < bounds.min.y) { // bottom\r\n\t\tcode |= 4;\r\n\t} else if (p.y > bounds.max.y) { // top\r\n\t\tcode |= 8;\r\n\t}\r\n\r\n\treturn code;\r\n}\r\n\r\n// square distance (to avoid unnecessary Math.sqrt calls)\r\nfunction _sqDist(p1, p2) {\r\n\tvar dx = p2.x - p1.x,\r\n\t dy = p2.y - p1.y;\r\n\treturn dx * dx + dy * dy;\r\n}\r\n\r\n// return closest point on segment or distance to that point\r\nfunction _sqClosestPointOnSegment(p, p1, p2, sqDist) {\r\n\tvar x = p1.x,\r\n\t y = p1.y,\r\n\t dx = p2.x - x,\r\n\t dy = p2.y - y,\r\n\t dot = dx * dx + dy * dy,\r\n\t t;\r\n\r\n\tif (dot > 0) {\r\n\t\tt = ((p.x - x) * dx + (p.y - y) * dy) / dot;\r\n\r\n\t\tif (t > 1) {\r\n\t\t\tx = p2.x;\r\n\t\t\ty = p2.y;\r\n\t\t} else if (t > 0) {\r\n\t\t\tx += dx * t;\r\n\t\t\ty += dy * t;\r\n\t\t}\r\n\t}\r\n\r\n\tdx = p.x - x;\r\n\tdy = p.y - y;\r\n\r\n\treturn sqDist ? dx * dx + dy * dy : new Point(x, y);\r\n}\r\n\r\n\r\n// @function isFlat(latlngs: LatLng[]): Boolean\r\n// Returns true if `latlngs` is a flat array, false is nested.\r\nfunction isFlat(latlngs) {\r\n\treturn !isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');\r\n}\r\n\r\nfunction _flat(latlngs) {\r\n\tconsole.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');\r\n\treturn isFlat(latlngs);\r\n}\r\n\n\nvar LineUtil = (Object.freeze || Object)({\n\tsimplify: simplify,\n\tpointToSegmentDistance: pointToSegmentDistance,\n\tclosestPointOnSegment: closestPointOnSegment,\n\tclipSegment: clipSegment,\n\t_getEdgeIntersection: _getEdgeIntersection,\n\t_getBitCode: _getBitCode,\n\t_sqClosestPointOnSegment: _sqClosestPointOnSegment,\n\tisFlat: isFlat,\n\t_flat: _flat\n});\n\n/*\r\n * @namespace PolyUtil\r\n * Various utility functions for polygon geometries.\r\n */\r\n\r\n/* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]\r\n * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).\r\n * Used by Leaflet to only show polygon points that are on the screen or near, increasing\r\n * performance. Note that polygon points needs different algorithm for clipping\r\n * than polyline, so there's a separate method for it.\r\n */\r\nfunction clipPolygon(points, bounds, round) {\r\n\tvar clippedPoints,\r\n\t edges = [1, 4, 2, 8],\r\n\t i, j, k,\r\n\t a, b,\r\n\t len, edge, p;\r\n\r\n\tfor (i = 0, len = points.length; i < len; i++) {\r\n\t\tpoints[i]._code = _getBitCode(points[i], bounds);\r\n\t}\r\n\r\n\t// for each edge (left, bottom, right, top)\r\n\tfor (k = 0; k < 4; k++) {\r\n\t\tedge = edges[k];\r\n\t\tclippedPoints = [];\r\n\r\n\t\tfor (i = 0, len = points.length, j = len - 1; i < len; j = i++) {\r\n\t\t\ta = points[i];\r\n\t\t\tb = points[j];\r\n\r\n\t\t\t// if a is inside the clip window\r\n\t\t\tif (!(a._code & edge)) {\r\n\t\t\t\t// if b is outside the clip window (a->b goes out of screen)\r\n\t\t\t\tif (b._code & edge) {\r\n\t\t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n\t\t\t\t\tp._code = _getBitCode(p, bounds);\r\n\t\t\t\t\tclippedPoints.push(p);\r\n\t\t\t\t}\r\n\t\t\t\tclippedPoints.push(a);\r\n\r\n\t\t\t// else if b is inside the clip window (a->b enters the screen)\r\n\t\t\t} else if (!(b._code & edge)) {\r\n\t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n\t\t\t\tp._code = _getBitCode(p, bounds);\r\n\t\t\t\tclippedPoints.push(p);\r\n\t\t\t}\r\n\t\t}\r\n\t\tpoints = clippedPoints;\r\n\t}\r\n\r\n\treturn points;\r\n}\r\n\n\nvar PolyUtil = (Object.freeze || Object)({\n\tclipPolygon: clipPolygon\n});\n\n/*\r\n * @namespace Projection\r\n * @section\r\n * Leaflet comes with a set of already defined Projections out of the box:\r\n *\r\n * @projection L.Projection.LonLat\r\n *\r\n * Equirectangular, or Plate Carree projection — the most simple projection,\r\n * mostly used by GIS enthusiasts. Directly maps `x` as longitude, and `y` as\r\n * latitude. Also suitable for flat worlds, e.g. game maps. Used by the\r\n * `EPSG:4326` and `Simple` CRS.\r\n */\r\n\r\nvar LonLat = {\r\n\tproject: function (latlng) {\r\n\t\treturn new Point(latlng.lng, latlng.lat);\r\n\t},\r\n\r\n\tunproject: function (point) {\r\n\t\treturn new LatLng(point.y, point.x);\r\n\t},\r\n\r\n\tbounds: new Bounds([-180, -90], [180, 90])\r\n};\n\n/*\r\n * @namespace Projection\r\n * @projection L.Projection.Mercator\r\n *\r\n * Elliptical Mercator projection — more complex than Spherical Mercator. Assumes that Earth is an ellipsoid. Used by the EPSG:3395 CRS.\r\n */\r\n\r\nvar Mercator = {\r\n\tR: 6378137,\r\n\tR_MINOR: 6356752.314245179,\r\n\r\n\tbounds: new Bounds([-20037508.34279, -15496570.73972], [20037508.34279, 18764656.23138]),\r\n\r\n\tproject: function (latlng) {\r\n\t\tvar d = Math.PI / 180,\r\n\t\t r = this.R,\r\n\t\t y = latlng.lat * d,\r\n\t\t tmp = this.R_MINOR / r,\r\n\t\t e = Math.sqrt(1 - tmp * tmp),\r\n\t\t con = e * Math.sin(y);\r\n\r\n\t\tvar ts = Math.tan(Math.PI / 4 - y / 2) / Math.pow((1 - con) / (1 + con), e / 2);\r\n\t\ty = -r * Math.log(Math.max(ts, 1E-10));\r\n\r\n\t\treturn new Point(latlng.lng * d * r, y);\r\n\t},\r\n\r\n\tunproject: function (point) {\r\n\t\tvar d = 180 / Math.PI,\r\n\t\t r = this.R,\r\n\t\t tmp = this.R_MINOR / r,\r\n\t\t e = Math.sqrt(1 - tmp * tmp),\r\n\t\t ts = Math.exp(-point.y / r),\r\n\t\t phi = Math.PI / 2 - 2 * Math.atan(ts);\r\n\r\n\t\tfor (var i = 0, dphi = 0.1, con; i < 15 && Math.abs(dphi) > 1e-7; i++) {\r\n\t\t\tcon = e * Math.sin(phi);\r\n\t\t\tcon = Math.pow((1 - con) / (1 + con), e / 2);\r\n\t\t\tdphi = Math.PI / 2 - 2 * Math.atan(ts * con) - phi;\r\n\t\t\tphi += dphi;\r\n\t\t}\r\n\r\n\t\treturn new LatLng(phi * d, point.x * d / r);\r\n\t}\r\n};\n\n/*\n * @class Projection\n\n * An object with methods for projecting geographical coordinates of the world onto\n * a flat surface (and back). See [Map projection](http://en.wikipedia.org/wiki/Map_projection).\n\n * @property bounds: Bounds\n * The bounds (specified in CRS units) where the projection is valid\n\n * @method project(latlng: LatLng): Point\n * Projects geographical coordinates into a 2D point.\n * Only accepts actual `L.LatLng` instances, not arrays.\n\n * @method unproject(point: Point): LatLng\n * The inverse of `project`. Projects a 2D point into a geographical location.\n * Only accepts actual `L.Point` instances, not arrays.\n\n * Note that the projection instances do not inherit from Leafet's `Class` object,\n * and can't be instantiated. Also, new classes can't inherit from them,\n * and methods can't be added to them with the `include` function.\n\n */\n\n\n\n\nvar index = (Object.freeze || Object)({\n\tLonLat: LonLat,\n\tMercator: Mercator,\n\tSphericalMercator: SphericalMercator\n});\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3395\r\n *\r\n * Rarely used by some commercial tile providers. Uses Elliptical Mercator projection.\r\n */\r\nvar EPSG3395 = extend({}, Earth, {\r\n\tcode: 'EPSG:3395',\r\n\tprojection: Mercator,\r\n\r\n\ttransformation: (function () {\r\n\t\tvar scale = 0.5 / (Math.PI * Mercator.R);\r\n\t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n\t}())\r\n});\n\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG4326\r\n *\r\n * A common CRS among GIS enthusiasts. Uses simple Equirectangular projection.\r\n *\r\n * Leaflet 1.0.x complies with the [TMS coordinate scheme for EPSG:4326](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#global-geodetic),\r\n * which is a breaking change from 0.7.x behaviour. If you are using a `TileLayer`\r\n * with this CRS, ensure that there are two 256x256 pixel tiles covering the\r\n * whole earth at zoom level zero, and that the tile coordinate origin is (-180,+90),\r\n * or (-180,-90) for `TileLayer`s with [the `tms` option](#tilelayer-tms) set.\r\n */\r\n\r\nvar EPSG4326 = extend({}, Earth, {\r\n\tcode: 'EPSG:4326',\r\n\tprojection: LonLat,\r\n\ttransformation: toTransformation(1 / 180, 1, -1 / 180, 0.5)\r\n});\n\n/*\n * @namespace CRS\n * @crs L.CRS.Simple\n *\n * A simple CRS that maps longitude and latitude into `x` and `y` directly.\n * May be used for maps of flat surfaces (e.g. game maps). Note that the `y`\n * axis should still be inverted (going from bottom to top). `distance()` returns\n * simple euclidean distance.\n */\n\nvar Simple = extend({}, CRS, {\n\tprojection: LonLat,\n\ttransformation: toTransformation(1, 0, -1, 0),\n\n\tscale: function (zoom) {\n\t\treturn Math.pow(2, zoom);\n\t},\n\n\tzoom: function (scale) {\n\t\treturn Math.log(scale) / Math.LN2;\n\t},\n\n\tdistance: function (latlng1, latlng2) {\n\t\tvar dx = latlng2.lng - latlng1.lng,\n\t\t dy = latlng2.lat - latlng1.lat;\n\n\t\treturn Math.sqrt(dx * dx + dy * dy);\n\t},\n\n\tinfinite: true\n});\n\nCRS.Earth = Earth;\nCRS.EPSG3395 = EPSG3395;\nCRS.EPSG3857 = EPSG3857;\nCRS.EPSG900913 = EPSG900913;\nCRS.EPSG4326 = EPSG4326;\nCRS.Simple = Simple;\n\n/*\n * @class Layer\n * @inherits Evented\n * @aka L.Layer\n * @aka ILayer\n *\n * A set of methods from the Layer base class that all Leaflet layers use.\n * Inherits all methods, options and events from `L.Evented`.\n *\n * @example\n *\n * ```js\n * var layer = L.marker(latlng).addTo(map);\n * layer.addTo(map);\n * layer.remove();\n * ```\n *\n * @event add: Event\n * Fired after the layer is added to a map\n *\n * @event remove: Event\n * Fired after the layer is removed from a map\n */\n\n\nvar Layer = Evented.extend({\n\n\t// Classes extending `L.Layer` will inherit the following options:\n\toptions: {\n\t\t// @option pane: String = 'overlayPane'\n\t\t// By default the layer will be added to the map's [overlay pane](#map-overlaypane). Overriding this option will cause the layer to be placed on another pane by default.\n\t\tpane: 'overlayPane',\n\n\t\t// @option attribution: String = null\n\t\t// String to be shown in the attribution control, e.g. \"© OpenStreetMap contributors\". It describes the layer data and is often a legal obligation towards copyright holders and tile providers.\n\t\tattribution: null,\n\n\t\tbubblingMouseEvents: true\n\t},\n\n\t/* @section\n\t * Classes extending `L.Layer` will inherit the following methods:\n\t *\n\t * @method addTo(map: Map|LayerGroup): this\n\t * Adds the layer to the given map or layer group.\n\t */\n\taddTo: function (map) {\n\t\tmap.addLayer(this);\n\t\treturn this;\n\t},\n\n\t// @method remove: this\n\t// Removes the layer from the map it is currently active on.\n\tremove: function () {\n\t\treturn this.removeFrom(this._map || this._mapToAdd);\n\t},\n\n\t// @method removeFrom(map: Map): this\n\t// Removes the layer from the given map\n\tremoveFrom: function (obj) {\n\t\tif (obj) {\n\t\t\tobj.removeLayer(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method getPane(name? : String): HTMLElement\n\t// Returns the `HTMLElement` representing the named pane on the map. If `name` is omitted, returns the pane for this layer.\n\tgetPane: function (name) {\n\t\treturn this._map.getPane(name ? (this.options[name] || name) : this.options.pane);\n\t},\n\n\taddInteractiveTarget: function (targetEl) {\n\t\tthis._map._targets[stamp(targetEl)] = this;\n\t\treturn this;\n\t},\n\n\tremoveInteractiveTarget: function (targetEl) {\n\t\tdelete this._map._targets[stamp(targetEl)];\n\t\treturn this;\n\t},\n\n\t// @method getAttribution: String\n\t// Used by the `attribution control`, returns the [attribution option](#gridlayer-attribution).\n\tgetAttribution: function () {\n\t\treturn this.options.attribution;\n\t},\n\n\t_layerAdd: function (e) {\n\t\tvar map = e.target;\n\n\t\t// check in case layer gets added and then removed before the map is ready\n\t\tif (!map.hasLayer(this)) { return; }\n\n\t\tthis._map = map;\n\t\tthis._zoomAnimated = map._zoomAnimated;\n\n\t\tif (this.getEvents) {\n\t\t\tvar events = this.getEvents();\n\t\t\tmap.on(events, this);\n\t\t\tthis.once('remove', function () {\n\t\t\t\tmap.off(events, this);\n\t\t\t}, this);\n\t\t}\n\n\t\tthis.onAdd(map);\n\n\t\tif (this.getAttribution && map.attributionControl) {\n\t\t\tmap.attributionControl.addAttribution(this.getAttribution());\n\t\t}\n\n\t\tthis.fire('add');\n\t\tmap.fire('layeradd', {layer: this});\n\t}\n});\n\n/* @section Extension methods\n * @uninheritable\n *\n * Every layer should extend from `L.Layer` and (re-)implement the following methods.\n *\n * @method onAdd(map: Map): this\n * Should contain code that creates DOM elements for the layer, adds them to `map panes` where they should belong and puts listeners on relevant map events. Called on [`map.addLayer(layer)`](#map-addlayer).\n *\n * @method onRemove(map: Map): this\n * Should contain all clean up code that removes the layer's elements from the DOM and removes listeners previously added in [`onAdd`](#layer-onadd). Called on [`map.removeLayer(layer)`](#map-removelayer).\n *\n * @method getEvents(): Object\n * This optional method should return an object like `{ viewreset: this._reset }` for [`addEventListener`](#evented-addeventlistener). The event handlers in this object will be automatically added and removed from the map with your layer.\n *\n * @method getAttribution(): String\n * This optional method should return a string containing HTML to be shown on the `Attribution control` whenever the layer is visible.\n *\n * @method beforeAdd(map: Map): this\n * Optional method. Called on [`map.addLayer(layer)`](#map-addlayer), before the layer is added to the map, before events are initialized, without waiting until the map is in a usable state. Use for early initialization only.\n */\n\n\n/* @namespace Map\n * @section Layer events\n *\n * @event layeradd: LayerEvent\n * Fired when a new layer is added to the map.\n *\n * @event layerremove: LayerEvent\n * Fired when some layer is removed from the map\n *\n * @section Methods for Layers and Controls\n */\nMap.include({\n\t// @method addLayer(layer: Layer): this\n\t// Adds the given layer to the map\n\taddLayer: function (layer) {\n\t\tif (!layer._layerAdd) {\n\t\t\tthrow new Error('The provided object is not a Layer.');\n\t\t}\n\n\t\tvar id = stamp(layer);\n\t\tif (this._layers[id]) { return this; }\n\t\tthis._layers[id] = layer;\n\n\t\tlayer._mapToAdd = this;\n\n\t\tif (layer.beforeAdd) {\n\t\t\tlayer.beforeAdd(this);\n\t\t}\n\n\t\tthis.whenReady(layer._layerAdd, layer);\n\n\t\treturn this;\n\t},\n\n\t// @method removeLayer(layer: Layer): this\n\t// Removes the given layer from the map.\n\tremoveLayer: function (layer) {\n\t\tvar id = stamp(layer);\n\n\t\tif (!this._layers[id]) { return this; }\n\n\t\tif (this._loaded) {\n\t\t\tlayer.onRemove(this);\n\t\t}\n\n\t\tif (layer.getAttribution && this.attributionControl) {\n\t\t\tthis.attributionControl.removeAttribution(layer.getAttribution());\n\t\t}\n\n\t\tdelete this._layers[id];\n\n\t\tif (this._loaded) {\n\t\t\tthis.fire('layerremove', {layer: layer});\n\t\t\tlayer.fire('remove');\n\t\t}\n\n\t\tlayer._map = layer._mapToAdd = null;\n\n\t\treturn this;\n\t},\n\n\t// @method hasLayer(layer: Layer): Boolean\n\t// Returns `true` if the given layer is currently added to the map\n\thasLayer: function (layer) {\n\t\treturn !!layer && (stamp(layer) in this._layers);\n\t},\n\n\t/* @method eachLayer(fn: Function, context?: Object): this\n\t * Iterates over the layers of the map, optionally specifying context of the iterator function.\n\t * ```\n\t * map.eachLayer(function(layer){\n\t * layer.bindPopup('Hello');\n\t * });\n\t * ```\n\t */\n\teachLayer: function (method, context) {\n\t\tfor (var i in this._layers) {\n\t\t\tmethod.call(context, this._layers[i]);\n\t\t}\n\t\treturn this;\n\t},\n\n\t_addLayers: function (layers) {\n\t\tlayers = layers ? (isArray(layers) ? layers : [layers]) : [];\n\n\t\tfor (var i = 0, len = layers.length; i < len; i++) {\n\t\t\tthis.addLayer(layers[i]);\n\t\t}\n\t},\n\n\t_addZoomLimit: function (layer) {\n\t\tif (isNaN(layer.options.maxZoom) || !isNaN(layer.options.minZoom)) {\n\t\t\tthis._zoomBoundLayers[stamp(layer)] = layer;\n\t\t\tthis._updateZoomLevels();\n\t\t}\n\t},\n\n\t_removeZoomLimit: function (layer) {\n\t\tvar id = stamp(layer);\n\n\t\tif (this._zoomBoundLayers[id]) {\n\t\t\tdelete this._zoomBoundLayers[id];\n\t\t\tthis._updateZoomLevels();\n\t\t}\n\t},\n\n\t_updateZoomLevels: function () {\n\t\tvar minZoom = Infinity,\n\t\t maxZoom = -Infinity,\n\t\t oldZoomSpan = this._getZoomSpan();\n\n\t\tfor (var i in this._zoomBoundLayers) {\n\t\t\tvar options = this._zoomBoundLayers[i].options;\n\n\t\t\tminZoom = options.minZoom === undefined ? minZoom : Math.min(minZoom, options.minZoom);\n\t\t\tmaxZoom = options.maxZoom === undefined ? maxZoom : Math.max(maxZoom, options.maxZoom);\n\t\t}\n\n\t\tthis._layersMaxZoom = maxZoom === -Infinity ? undefined : maxZoom;\n\t\tthis._layersMinZoom = minZoom === Infinity ? undefined : minZoom;\n\n\t\t// @section Map state change events\n\t\t// @event zoomlevelschange: Event\n\t\t// Fired when the number of zoomlevels on the map is changed due\n\t\t// to adding or removing a layer.\n\t\tif (oldZoomSpan !== this._getZoomSpan()) {\n\t\t\tthis.fire('zoomlevelschange');\n\t\t}\n\n\t\tif (this.options.maxZoom === undefined && this._layersMaxZoom && this.getZoom() > this._layersMaxZoom) {\n\t\t\tthis.setZoom(this._layersMaxZoom);\n\t\t}\n\t\tif (this.options.minZoom === undefined && this._layersMinZoom && this.getZoom() < this._layersMinZoom) {\n\t\t\tthis.setZoom(this._layersMinZoom);\n\t\t}\n\t}\n});\n\n/*\r\n * @class LayerGroup\r\n * @aka L.LayerGroup\r\n * @inherits Layer\r\n *\r\n * Used to group several layers and handle them as one. If you add it to the map,\r\n * any layers added or removed from the group will be added/removed on the map as\r\n * well. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.layerGroup([marker1, marker2])\r\n * \t.addLayer(polyline)\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\nvar LayerGroup = Layer.extend({\r\n\r\n\tinitialize: function (layers, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._layers = {};\r\n\r\n\t\tvar i, len;\r\n\r\n\t\tif (layers) {\r\n\t\t\tfor (i = 0, len = layers.length; i < len; i++) {\r\n\t\t\t\tthis.addLayer(layers[i]);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t// @method addLayer(layer: Layer): this\r\n\t// Adds the given layer to the group.\r\n\taddLayer: function (layer) {\r\n\t\tvar id = this.getLayerId(layer);\r\n\r\n\t\tthis._layers[id] = layer;\r\n\r\n\t\tif (this._map) {\r\n\t\t\tthis._map.addLayer(layer);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeLayer(layer: Layer): this\r\n\t// Removes the given layer from the group.\r\n\t// @alternative\r\n\t// @method removeLayer(id: Number): this\r\n\t// Removes the layer with the given internal ID from the group.\r\n\tremoveLayer: function (layer) {\r\n\t\tvar id = layer in this._layers ? layer : this.getLayerId(layer);\r\n\r\n\t\tif (this._map && this._layers[id]) {\r\n\t\t\tthis._map.removeLayer(this._layers[id]);\r\n\t\t}\r\n\r\n\t\tdelete this._layers[id];\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method hasLayer(layer: Layer): Boolean\r\n\t// Returns `true` if the given layer is currently added to the group.\r\n\t// @alternative\r\n\t// @method hasLayer(id: Number): Boolean\r\n\t// Returns `true` if the given internal ID is currently added to the group.\r\n\thasLayer: function (layer) {\r\n\t\treturn !!layer && (layer in this._layers || this.getLayerId(layer) in this._layers);\r\n\t},\r\n\r\n\t// @method clearLayers(): this\r\n\t// Removes all the layers from the group.\r\n\tclearLayers: function () {\r\n\t\treturn this.eachLayer(this.removeLayer, this);\r\n\t},\r\n\r\n\t// @method invoke(methodName: String, …): this\r\n\t// Calls `methodName` on every layer contained in this group, passing any\r\n\t// additional parameters. Has no effect if the layers contained do not\r\n\t// implement `methodName`.\r\n\tinvoke: function (methodName) {\r\n\t\tvar args = Array.prototype.slice.call(arguments, 1),\r\n\t\t i, layer;\r\n\r\n\t\tfor (i in this._layers) {\r\n\t\t\tlayer = this._layers[i];\r\n\r\n\t\t\tif (layer[methodName]) {\r\n\t\t\t\tlayer[methodName].apply(layer, args);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis.eachLayer(map.addLayer, map);\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tthis.eachLayer(map.removeLayer, map);\r\n\t},\r\n\r\n\t// @method eachLayer(fn: Function, context?: Object): this\r\n\t// Iterates over the layers of the group, optionally specifying context of the iterator function.\r\n\t// ```js\r\n\t// group.eachLayer(function (layer) {\r\n\t// \tlayer.bindPopup('Hello');\r\n\t// });\r\n\t// ```\r\n\teachLayer: function (method, context) {\r\n\t\tfor (var i in this._layers) {\r\n\t\t\tmethod.call(context, this._layers[i]);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getLayer(id: Number): Layer\r\n\t// Returns the layer with the given internal ID.\r\n\tgetLayer: function (id) {\r\n\t\treturn this._layers[id];\r\n\t},\r\n\r\n\t// @method getLayers(): Layer[]\r\n\t// Returns an array of all the layers added to the group.\r\n\tgetLayers: function () {\r\n\t\tvar layers = [];\r\n\t\tthis.eachLayer(layers.push, layers);\r\n\t\treturn layers;\r\n\t},\r\n\r\n\t// @method setZIndex(zIndex: Number): this\r\n\t// Calls `setZIndex` on every layer contained in this group, passing the z-index.\r\n\tsetZIndex: function (zIndex) {\r\n\t\treturn this.invoke('setZIndex', zIndex);\r\n\t},\r\n\r\n\t// @method getLayerId(layer: Layer): Number\r\n\t// Returns the internal ID for a layer\r\n\tgetLayerId: function (layer) {\r\n\t\treturn stamp(layer);\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.layerGroup(layers?: Layer[], options?: Object)\r\n// Create a layer group, optionally given an initial set of layers and an `options` object.\r\nvar layerGroup = function (layers, options) {\r\n\treturn new LayerGroup(layers, options);\r\n};\n\n/*\r\n * @class FeatureGroup\r\n * @aka L.FeatureGroup\r\n * @inherits LayerGroup\r\n *\r\n * Extended `LayerGroup` that makes it easier to do the same thing to all its member layers:\r\n * * [`bindPopup`](#layer-bindpopup) binds a popup to all of the layers at once (likewise with [`bindTooltip`](#layer-bindtooltip))\r\n * * Events are propagated to the `FeatureGroup`, so if the group has an event\r\n * handler, it will handle events from any of the layers. This includes mouse events\r\n * and custom events.\r\n * * Has `layeradd` and `layerremove` events\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.featureGroup([marker1, marker2, polyline])\r\n * \t.bindPopup('Hello world!')\r\n * \t.on('click', function() { alert('Clicked on a member of the group!'); })\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\nvar FeatureGroup = LayerGroup.extend({\r\n\r\n\taddLayer: function (layer) {\r\n\t\tif (this.hasLayer(layer)) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tlayer.addEventParent(this);\r\n\r\n\t\tLayerGroup.prototype.addLayer.call(this, layer);\r\n\r\n\t\t// @event layeradd: LayerEvent\r\n\t\t// Fired when a layer is added to this `FeatureGroup`\r\n\t\treturn this.fire('layeradd', {layer: layer});\r\n\t},\r\n\r\n\tremoveLayer: function (layer) {\r\n\t\tif (!this.hasLayer(layer)) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\t\tif (layer in this._layers) {\r\n\t\t\tlayer = this._layers[layer];\r\n\t\t}\r\n\r\n\t\tlayer.removeEventParent(this);\r\n\r\n\t\tLayerGroup.prototype.removeLayer.call(this, layer);\r\n\r\n\t\t// @event layerremove: LayerEvent\r\n\t\t// Fired when a layer is removed from this `FeatureGroup`\r\n\t\treturn this.fire('layerremove', {layer: layer});\r\n\t},\r\n\r\n\t// @method setStyle(style: Path options): this\r\n\t// Sets the given path options to each layer of the group that has a `setStyle` method.\r\n\tsetStyle: function (style) {\r\n\t\treturn this.invoke('setStyle', style);\r\n\t},\r\n\r\n\t// @method bringToFront(): this\r\n\t// Brings the layer group to the top of all other layers\r\n\tbringToFront: function () {\r\n\t\treturn this.invoke('bringToFront');\r\n\t},\r\n\r\n\t// @method bringToBack(): this\r\n\t// Brings the layer group to the back of all other layers\r\n\tbringToBack: function () {\r\n\t\treturn this.invoke('bringToBack');\r\n\t},\r\n\r\n\t// @method getBounds(): LatLngBounds\r\n\t// Returns the LatLngBounds of the Feature Group (created from bounds and coordinates of its children).\r\n\tgetBounds: function () {\r\n\t\tvar bounds = new LatLngBounds();\r\n\r\n\t\tfor (var id in this._layers) {\r\n\t\t\tvar layer = this._layers[id];\r\n\t\t\tbounds.extend(layer.getBounds ? layer.getBounds() : layer.getLatLng());\r\n\t\t}\r\n\t\treturn bounds;\r\n\t}\r\n});\r\n\r\n// @factory L.featureGroup(layers: Layer[])\r\n// Create a feature group, optionally given an initial set of layers.\r\nvar featureGroup = function (layers) {\r\n\treturn new FeatureGroup(layers);\r\n};\n\n/*\r\n * @class Icon\r\n * @aka L.Icon\r\n *\r\n * Represents an icon to provide when creating a marker.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var myIcon = L.icon({\r\n * iconUrl: 'my-icon.png',\r\n * iconRetinaUrl: 'my-icon@2x.png',\r\n * iconSize: [38, 95],\r\n * iconAnchor: [22, 94],\r\n * popupAnchor: [-3, -76],\r\n * shadowUrl: 'my-icon-shadow.png',\r\n * shadowRetinaUrl: 'my-icon-shadow@2x.png',\r\n * shadowSize: [68, 95],\r\n * shadowAnchor: [22, 94]\r\n * });\r\n *\r\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\r\n * ```\r\n *\r\n * `L.Icon.Default` extends `L.Icon` and is the blue icon Leaflet uses for markers by default.\r\n *\r\n */\r\n\r\nvar Icon = Class.extend({\r\n\r\n\t/* @section\r\n\t * @aka Icon options\r\n\t *\r\n\t * @option iconUrl: String = null\r\n\t * **(required)** The URL to the icon image (absolute or relative to your script path).\r\n\t *\r\n\t * @option iconRetinaUrl: String = null\r\n\t * The URL to a retina sized version of the icon image (absolute or relative to your\r\n\t * script path). Used for Retina screen devices.\r\n\t *\r\n\t * @option iconSize: Point = null\r\n\t * Size of the icon image in pixels.\r\n\t *\r\n\t * @option iconAnchor: Point = null\r\n\t * The coordinates of the \"tip\" of the icon (relative to its top left corner). The icon\r\n\t * will be aligned so that this point is at the marker's geographical location. Centered\r\n\t * by default if size is specified, also can be set in CSS with negative margins.\r\n\t *\r\n\t * @option popupAnchor: Point = [0, 0]\r\n\t * The coordinates of the point from which popups will \"open\", relative to the icon anchor.\r\n\t *\r\n\t * @option tooltipAnchor: Point = [0, 0]\r\n\t * The coordinates of the point from which tooltips will \"open\", relative to the icon anchor.\r\n\t *\r\n\t * @option shadowUrl: String = null\r\n\t * The URL to the icon shadow image. If not specified, no shadow image will be created.\r\n\t *\r\n\t * @option shadowRetinaUrl: String = null\r\n\t *\r\n\t * @option shadowSize: Point = null\r\n\t * Size of the shadow image in pixels.\r\n\t *\r\n\t * @option shadowAnchor: Point = null\r\n\t * The coordinates of the \"tip\" of the shadow (relative to its top left corner) (the same\r\n\t * as iconAnchor if not specified).\r\n\t *\r\n\t * @option className: String = ''\r\n\t * A custom class name to assign to both icon and shadow images. Empty by default.\r\n\t */\r\n\r\n\toptions: {\r\n\t\tpopupAnchor: [0, 0],\r\n\t\ttooltipAnchor: [0, 0]\r\n\t},\r\n\r\n\tinitialize: function (options) {\r\n\t\tsetOptions(this, options);\r\n\t},\r\n\r\n\t// @method createIcon(oldIcon?: HTMLElement): HTMLElement\r\n\t// Called internally when the icon has to be shown, returns a `<img>` HTML element\r\n\t// styled according to the options.\r\n\tcreateIcon: function (oldIcon) {\r\n\t\treturn this._createIcon('icon', oldIcon);\r\n\t},\r\n\r\n\t// @method createShadow(oldIcon?: HTMLElement): HTMLElement\r\n\t// As `createIcon`, but for the shadow beneath it.\r\n\tcreateShadow: function (oldIcon) {\r\n\t\treturn this._createIcon('shadow', oldIcon);\r\n\t},\r\n\r\n\t_createIcon: function (name, oldIcon) {\r\n\t\tvar src = this._getIconUrl(name);\r\n\r\n\t\tif (!src) {\r\n\t\t\tif (name === 'icon') {\r\n\t\t\t\tthrow new Error('iconUrl not set in Icon options (see the docs).');\r\n\t\t\t}\r\n\t\t\treturn null;\r\n\t\t}\r\n\r\n\t\tvar img = this._createImg(src, oldIcon && oldIcon.tagName === 'IMG' ? oldIcon : null);\r\n\t\tthis._setIconStyles(img, name);\r\n\r\n\t\treturn img;\r\n\t},\r\n\r\n\t_setIconStyles: function (img, name) {\r\n\t\tvar options = this.options;\r\n\t\tvar sizeOption = options[name + 'Size'];\r\n\r\n\t\tif (typeof sizeOption === 'number') {\r\n\t\t\tsizeOption = [sizeOption, sizeOption];\r\n\t\t}\r\n\r\n\t\tvar size = toPoint(sizeOption),\r\n\t\t anchor = toPoint(name === 'shadow' && options.shadowAnchor || options.iconAnchor ||\r\n\t\t size && size.divideBy(2, true));\r\n\r\n\t\timg.className = 'leaflet-marker-' + name + ' ' + (options.className || '');\r\n\r\n\t\tif (anchor) {\r\n\t\t\timg.style.marginLeft = (-anchor.x) + 'px';\r\n\t\t\timg.style.marginTop = (-anchor.y) + 'px';\r\n\t\t}\r\n\r\n\t\tif (size) {\r\n\t\t\timg.style.width = size.x + 'px';\r\n\t\t\timg.style.height = size.y + 'px';\r\n\t\t}\r\n\t},\r\n\r\n\t_createImg: function (src, el) {\r\n\t\tel = el || document.createElement('img');\r\n\t\tel.src = src;\r\n\t\treturn el;\r\n\t},\r\n\r\n\t_getIconUrl: function (name) {\r\n\t\treturn retina && this.options[name + 'RetinaUrl'] || this.options[name + 'Url'];\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.icon(options: Icon options)\r\n// Creates an icon instance with the given options.\r\nfunction icon(options) {\r\n\treturn new Icon(options);\r\n}\n\n/*\n * @miniclass Icon.Default (Icon)\n * @aka L.Icon.Default\n * @section\n *\n * A trivial subclass of `Icon`, represents the icon to use in `Marker`s when\n * no icon is specified. Points to the blue marker image distributed with Leaflet\n * releases.\n *\n * In order to customize the default icon, just change the properties of `L.Icon.Default.prototype.options`\n * (which is a set of `Icon options`).\n *\n * If you want to _completely_ replace the default icon, override the\n * `L.Marker.prototype.options.icon` with your own icon instead.\n */\n\nvar IconDefault = Icon.extend({\n\n\toptions: {\n\t\ticonUrl: 'marker-icon.png',\n\t\ticonRetinaUrl: 'marker-icon-2x.png',\n\t\tshadowUrl: 'marker-shadow.png',\n\t\ticonSize: [25, 41],\n\t\ticonAnchor: [12, 41],\n\t\tpopupAnchor: [1, -34],\n\t\ttooltipAnchor: [16, -28],\n\t\tshadowSize: [41, 41]\n\t},\n\n\t_getIconUrl: function (name) {\n\t\tif (!IconDefault.imagePath) {\t// Deprecated, backwards-compatibility only\n\t\t\tIconDefault.imagePath = this._detectIconPath();\n\t\t}\n\n\t\t// @option imagePath: String\n\t\t// `Icon.Default` will try to auto-detect the location of the\n\t\t// blue icon images. If you are placing these images in a non-standard\n\t\t// way, set this option to point to the right path.\n\t\treturn (this.options.imagePath || IconDefault.imagePath) + Icon.prototype._getIconUrl.call(this, name);\n\t},\n\n\t_detectIconPath: function () {\n\t\tvar el = create$1('div', 'leaflet-default-icon-path', document.body);\n\t\tvar path = getStyle(el, 'background-image') ||\n\t\t getStyle(el, 'backgroundImage');\t// IE8\n\n\t\tdocument.body.removeChild(el);\n\n\t\tif (path === null || path.indexOf('url') !== 0) {\n\t\t\tpath = '';\n\t\t} else {\n\t\t\tpath = path.replace(/^url\\([\"']?/, '').replace(/marker-icon\\.png[\"']?\\)$/, '');\n\t\t}\n\n\t\treturn path;\n\t}\n});\n\n/*\n * L.Handler.MarkerDrag is used internally by L.Marker to make the markers draggable.\n */\n\n\n/* @namespace Marker\n * @section Interaction handlers\n *\n * Interaction handlers are properties of a marker instance that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging (see `Handler` methods). Example:\n *\n * ```js\n * marker.dragging.disable();\n * ```\n *\n * @property dragging: Handler\n * Marker dragging handler (by both mouse and touch). Only valid when the marker is on the map (Otherwise set [`marker.options.draggable`](#marker-draggable)).\n */\n\nvar MarkerDrag = Handler.extend({\n\tinitialize: function (marker) {\n\t\tthis._marker = marker;\n\t},\n\n\taddHooks: function () {\n\t\tvar icon = this._marker._icon;\n\n\t\tif (!this._draggable) {\n\t\t\tthis._draggable = new Draggable(icon, icon, true);\n\t\t}\n\n\t\tthis._draggable.on({\n\t\t\tdragstart: this._onDragStart,\n\t\t\tpredrag: this._onPreDrag,\n\t\t\tdrag: this._onDrag,\n\t\t\tdragend: this._onDragEnd\n\t\t}, this).enable();\n\n\t\taddClass(icon, 'leaflet-marker-draggable');\n\t},\n\n\tremoveHooks: function () {\n\t\tthis._draggable.off({\n\t\t\tdragstart: this._onDragStart,\n\t\t\tpredrag: this._onPreDrag,\n\t\t\tdrag: this._onDrag,\n\t\t\tdragend: this._onDragEnd\n\t\t}, this).disable();\n\n\t\tif (this._marker._icon) {\n\t\t\tremoveClass(this._marker._icon, 'leaflet-marker-draggable');\n\t\t}\n\t},\n\n\tmoved: function () {\n\t\treturn this._draggable && this._draggable._moved;\n\t},\n\n\t_adjustPan: function (e) {\n\t\tvar marker = this._marker,\n\t\t map = marker._map,\n\t\t speed = this._marker.options.autoPanSpeed,\n\t\t padding = this._marker.options.autoPanPadding,\n\t\t iconPos = getPosition(marker._icon),\n\t\t bounds = map.getPixelBounds(),\n\t\t origin = map.getPixelOrigin();\n\n\t\tvar panBounds = toBounds(\n\t\t\tbounds.min._subtract(origin).add(padding),\n\t\t\tbounds.max._subtract(origin).subtract(padding)\n\t\t);\n\n\t\tif (!panBounds.contains(iconPos)) {\n\t\t\t// Compute incremental movement\n\t\t\tvar movement = toPoint(\n\t\t\t\t(Math.max(panBounds.max.x, iconPos.x) - panBounds.max.x) / (bounds.max.x - panBounds.max.x) -\n\t\t\t\t(Math.min(panBounds.min.x, iconPos.x) - panBounds.min.x) / (bounds.min.x - panBounds.min.x),\n\n\t\t\t\t(Math.max(panBounds.max.y, iconPos.y) - panBounds.max.y) / (bounds.max.y - panBounds.max.y) -\n\t\t\t\t(Math.min(panBounds.min.y, iconPos.y) - panBounds.min.y) / (bounds.min.y - panBounds.min.y)\n\t\t\t).multiplyBy(speed);\n\n\t\t\tmap.panBy(movement, {animate: false});\n\n\t\t\tthis._draggable._newPos._add(movement);\n\t\t\tthis._draggable._startPos._add(movement);\n\n\t\t\tsetPosition(marker._icon, this._draggable._newPos);\n\t\t\tthis._onDrag(e);\n\n\t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n\t\t}\n\t},\n\n\t_onDragStart: function () {\n\t\t// @section Dragging events\n\t\t// @event dragstart: Event\n\t\t// Fired when the user starts dragging the marker.\n\n\t\t// @event movestart: Event\n\t\t// Fired when the marker starts moving (because of dragging).\n\n\t\tthis._oldLatLng = this._marker.getLatLng();\n\t\tthis._marker\n\t\t .closePopup()\n\t\t .fire('movestart')\n\t\t .fire('dragstart');\n\t},\n\n\t_onPreDrag: function (e) {\n\t\tif (this._marker.options.autoPan) {\n\t\t\tcancelAnimFrame(this._panRequest);\n\t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n\t\t}\n\t},\n\n\t_onDrag: function (e) {\n\t\tvar marker = this._marker,\n\t\t shadow = marker._shadow,\n\t\t iconPos = getPosition(marker._icon),\n\t\t latlng = marker._map.layerPointToLatLng(iconPos);\n\n\t\t// update shadow position\n\t\tif (shadow) {\n\t\t\tsetPosition(shadow, iconPos);\n\t\t}\n\n\t\tmarker._latlng = latlng;\n\t\te.latlng = latlng;\n\t\te.oldLatLng = this._oldLatLng;\n\n\t\t// @event drag: Event\n\t\t// Fired repeatedly while the user drags the marker.\n\t\tmarker\n\t\t .fire('move', e)\n\t\t .fire('drag', e);\n\t},\n\n\t_onDragEnd: function (e) {\n\t\t// @event dragend: DragEndEvent\n\t\t// Fired when the user stops dragging the marker.\n\n\t\t cancelAnimFrame(this._panRequest);\n\n\t\t// @event moveend: Event\n\t\t// Fired when the marker stops moving (because of dragging).\n\t\tdelete this._oldLatLng;\n\t\tthis._marker\n\t\t .fire('moveend')\n\t\t .fire('dragend', e);\n\t}\n});\n\n/*\r\n * @class Marker\r\n * @inherits Interactive layer\r\n * @aka L.Marker\r\n * L.Marker is used to display clickable/draggable icons on the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.marker([50.5, 30.5]).addTo(map);\r\n * ```\r\n */\r\n\r\nvar Marker = Layer.extend({\r\n\r\n\t// @section\r\n\t// @aka Marker options\r\n\toptions: {\r\n\t\t// @option icon: Icon = *\r\n\t\t// Icon instance to use for rendering the marker.\r\n\t\t// See [Icon documentation](#L.Icon) for details on how to customize the marker icon.\r\n\t\t// If not specified, a common instance of `L.Icon.Default` is used.\r\n\t\ticon: new IconDefault(),\r\n\r\n\t\t// Option inherited from \"Interactive layer\" abstract class\r\n\t\tinteractive: true,\r\n\r\n\t\t// @option keyboard: Boolean = true\r\n\t\t// Whether the marker can be tabbed to with a keyboard and clicked by pressing enter.\r\n\t\tkeyboard: true,\r\n\r\n\t\t// @option title: String = ''\r\n\t\t// Text for the browser tooltip that appear on marker hover (no tooltip by default).\r\n\t\ttitle: '',\r\n\r\n\t\t// @option alt: String = ''\r\n\t\t// Text for the `alt` attribute of the icon image (useful for accessibility).\r\n\t\talt: '',\r\n\r\n\t\t// @option zIndexOffset: Number = 0\r\n\t\t// By default, marker images zIndex is set automatically based on its latitude. Use this option if you want to put the marker on top of all others (or below), specifying a high value like `1000` (or high negative value, respectively).\r\n\t\tzIndexOffset: 0,\r\n\r\n\t\t// @option opacity: Number = 1.0\r\n\t\t// The opacity of the marker.\r\n\t\topacity: 1,\r\n\r\n\t\t// @option riseOnHover: Boolean = false\r\n\t\t// If `true`, the marker will get on top of others when you hover the mouse over it.\r\n\t\triseOnHover: false,\r\n\r\n\t\t// @option riseOffset: Number = 250\r\n\t\t// The z-index offset used for the `riseOnHover` feature.\r\n\t\triseOffset: 250,\r\n\r\n\t\t// @option pane: String = 'markerPane'\r\n\t\t// `Map pane` where the markers icon will be added.\r\n\t\tpane: 'markerPane',\r\n\r\n\t\t// @option pane: String = 'shadowPane'\r\n\t\t// `Map pane` where the markers shadow will be added.\r\n\t\tshadowPane: 'shadowPane',\r\n\r\n\t\t// @option bubblingMouseEvents: Boolean = false\r\n\t\t// When `true`, a mouse event on this marker will trigger the same event on the map\r\n\t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\r\n\t\tbubblingMouseEvents: false,\r\n\r\n\t\t// @section Draggable marker options\r\n\t\t// @option draggable: Boolean = false\r\n\t\t// Whether the marker is draggable with mouse/touch or not.\r\n\t\tdraggable: false,\r\n\r\n\t\t// @option autoPan: Boolean = false\r\n\t\t// Whether to pan the map when dragging this marker near its edge or not.\r\n\t\tautoPan: false,\r\n\r\n\t\t// @option autoPanPadding: Point = Point(50, 50)\r\n\t\t// Distance (in pixels to the left/right and to the top/bottom) of the\r\n\t\t// map edge to start panning the map.\r\n\t\tautoPanPadding: [50, 50],\r\n\r\n\t\t// @option autoPanSpeed: Number = 10\r\n\t\t// Number of pixels the map should pan by.\r\n\t\tautoPanSpeed: 10\r\n\t},\r\n\r\n\t/* @section\r\n\t *\r\n\t * In addition to [shared layer methods](#Layer) like `addTo()` and `remove()` and [popup methods](#Popup) like bindPopup() you can also use the following methods:\r\n\t */\r\n\r\n\tinitialize: function (latlng, options) {\r\n\t\tsetOptions(this, options);\r\n\t\tthis._latlng = toLatLng(latlng);\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis._zoomAnimated = this._zoomAnimated && map.options.markerZoomAnimation;\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tmap.on('zoomanim', this._animateZoom, this);\r\n\t\t}\r\n\r\n\t\tthis._initIcon();\r\n\t\tthis.update();\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tif (this.dragging && this.dragging.enabled()) {\r\n\t\t\tthis.options.draggable = true;\r\n\t\t\tthis.dragging.removeHooks();\r\n\t\t}\r\n\t\tdelete this.dragging;\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tmap.off('zoomanim', this._animateZoom, this);\r\n\t\t}\r\n\r\n\t\tthis._removeIcon();\r\n\t\tthis._removeShadow();\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\treturn {\r\n\t\t\tzoom: this.update,\r\n\t\t\tviewreset: this.update\r\n\t\t};\r\n\t},\r\n\r\n\t// @method getLatLng: LatLng\r\n\t// Returns the current geographical position of the marker.\r\n\tgetLatLng: function () {\r\n\t\treturn this._latlng;\r\n\t},\r\n\r\n\t// @method setLatLng(latlng: LatLng): this\r\n\t// Changes the marker position to the given point.\r\n\tsetLatLng: function (latlng) {\r\n\t\tvar oldLatLng = this._latlng;\r\n\t\tthis._latlng = toLatLng(latlng);\r\n\t\tthis.update();\r\n\r\n\t\t// @event move: Event\r\n\t\t// Fired when the marker is moved via [`setLatLng`](#marker-setlatlng) or by [dragging](#marker-dragging). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\r\n\t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\r\n\t},\r\n\r\n\t// @method setZIndexOffset(offset: Number): this\r\n\t// Changes the [zIndex offset](#marker-zindexoffset) of the marker.\r\n\tsetZIndexOffset: function (offset) {\r\n\t\tthis.options.zIndexOffset = offset;\r\n\t\treturn this.update();\r\n\t},\r\n\r\n\t// @method getIcon: Icon\r\n\t// Returns the current icon used by the marker\r\n\tgetIcon: function () {\r\n\t\treturn this.options.icon;\r\n\t},\r\n\r\n\t// @method setIcon(icon: Icon): this\r\n\t// Changes the marker icon.\r\n\tsetIcon: function (icon) {\r\n\r\n\t\tthis.options.icon = icon;\r\n\r\n\t\tif (this._map) {\r\n\t\t\tthis._initIcon();\r\n\t\t\tthis.update();\r\n\t\t}\r\n\r\n\t\tif (this._popup) {\r\n\t\t\tthis.bindPopup(this._popup, this._popup.options);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\tgetElement: function () {\r\n\t\treturn this._icon;\r\n\t},\r\n\r\n\tupdate: function () {\r\n\r\n\t\tif (this._icon && this._map) {\r\n\t\t\tvar pos = this._map.latLngToLayerPoint(this._latlng).round();\r\n\t\t\tthis._setPos(pos);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_initIcon: function () {\r\n\t\tvar options = this.options,\r\n\t\t classToAdd = 'leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\r\n\r\n\t\tvar icon = options.icon.createIcon(this._icon),\r\n\t\t addIcon = false;\r\n\r\n\t\t// if we're not reusing the icon, remove the old one and init new one\r\n\t\tif (icon !== this._icon) {\r\n\t\t\tif (this._icon) {\r\n\t\t\t\tthis._removeIcon();\r\n\t\t\t}\r\n\t\t\taddIcon = true;\r\n\r\n\t\t\tif (options.title) {\r\n\t\t\t\ticon.title = options.title;\r\n\t\t\t}\r\n\r\n\t\t\tif (icon.tagName === 'IMG') {\r\n\t\t\t\ticon.alt = options.alt || '';\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\taddClass(icon, classToAdd);\r\n\r\n\t\tif (options.keyboard) {\r\n\t\t\ticon.tabIndex = '0';\r\n\t\t}\r\n\r\n\t\tthis._icon = icon;\r\n\r\n\t\tif (options.riseOnHover) {\r\n\t\t\tthis.on({\r\n\t\t\t\tmouseover: this._bringToFront,\r\n\t\t\t\tmouseout: this._resetZIndex\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tvar newShadow = options.icon.createShadow(this._shadow),\r\n\t\t addShadow = false;\r\n\r\n\t\tif (newShadow !== this._shadow) {\r\n\t\t\tthis._removeShadow();\r\n\t\t\taddShadow = true;\r\n\t\t}\r\n\r\n\t\tif (newShadow) {\r\n\t\t\taddClass(newShadow, classToAdd);\r\n\t\t\tnewShadow.alt = '';\r\n\t\t}\r\n\t\tthis._shadow = newShadow;\r\n\r\n\r\n\t\tif (options.opacity < 1) {\r\n\t\t\tthis._updateOpacity();\r\n\t\t}\r\n\r\n\r\n\t\tif (addIcon) {\r\n\t\t\tthis.getPane().appendChild(this._icon);\r\n\t\t}\r\n\t\tthis._initInteraction();\r\n\t\tif (newShadow && addShadow) {\r\n\t\t\tthis.getPane(options.shadowPane).appendChild(this._shadow);\r\n\t\t}\r\n\t},\r\n\r\n\t_removeIcon: function () {\r\n\t\tif (this.options.riseOnHover) {\r\n\t\t\tthis.off({\r\n\t\t\t\tmouseover: this._bringToFront,\r\n\t\t\t\tmouseout: this._resetZIndex\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tremove(this._icon);\r\n\t\tthis.removeInteractiveTarget(this._icon);\r\n\r\n\t\tthis._icon = null;\r\n\t},\r\n\r\n\t_removeShadow: function () {\r\n\t\tif (this._shadow) {\r\n\t\t\tremove(this._shadow);\r\n\t\t}\r\n\t\tthis._shadow = null;\r\n\t},\r\n\r\n\t_setPos: function (pos) {\r\n\t\tsetPosition(this._icon, pos);\r\n\r\n\t\tif (this._shadow) {\r\n\t\t\tsetPosition(this._shadow, pos);\r\n\t\t}\r\n\r\n\t\tthis._zIndex = pos.y + this.options.zIndexOffset;\r\n\r\n\t\tthis._resetZIndex();\r\n\t},\r\n\r\n\t_updateZIndex: function (offset) {\r\n\t\tthis._icon.style.zIndex = this._zIndex + offset;\r\n\t},\r\n\r\n\t_animateZoom: function (opt) {\r\n\t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, opt.zoom, opt.center).round();\r\n\r\n\t\tthis._setPos(pos);\r\n\t},\r\n\r\n\t_initInteraction: function () {\r\n\r\n\t\tif (!this.options.interactive) { return; }\r\n\r\n\t\taddClass(this._icon, 'leaflet-interactive');\r\n\r\n\t\tthis.addInteractiveTarget(this._icon);\r\n\r\n\t\tif (MarkerDrag) {\r\n\t\t\tvar draggable = this.options.draggable;\r\n\t\t\tif (this.dragging) {\r\n\t\t\t\tdraggable = this.dragging.enabled();\r\n\t\t\t\tthis.dragging.disable();\r\n\t\t\t}\r\n\r\n\t\t\tthis.dragging = new MarkerDrag(this);\r\n\r\n\t\t\tif (draggable) {\r\n\t\t\t\tthis.dragging.enable();\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t// @method setOpacity(opacity: Number): this\r\n\t// Changes the opacity of the marker.\r\n\tsetOpacity: function (opacity) {\r\n\t\tthis.options.opacity = opacity;\r\n\t\tif (this._map) {\r\n\t\t\tthis._updateOpacity();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_updateOpacity: function () {\r\n\t\tvar opacity = this.options.opacity;\r\n\r\n\t\tif (this._icon) {\r\n\t\t\tsetOpacity(this._icon, opacity);\r\n\t\t}\r\n\r\n\t\tif (this._shadow) {\r\n\t\t\tsetOpacity(this._shadow, opacity);\r\n\t\t}\r\n\t},\r\n\r\n\t_bringToFront: function () {\r\n\t\tthis._updateZIndex(this.options.riseOffset);\r\n\t},\r\n\r\n\t_resetZIndex: function () {\r\n\t\tthis._updateZIndex(0);\r\n\t},\r\n\r\n\t_getPopupAnchor: function () {\r\n\t\treturn this.options.icon.options.popupAnchor;\r\n\t},\r\n\r\n\t_getTooltipAnchor: function () {\r\n\t\treturn this.options.icon.options.tooltipAnchor;\r\n\t}\r\n});\r\n\r\n\r\n// factory L.marker(latlng: LatLng, options? : Marker options)\r\n\r\n// @factory L.marker(latlng: LatLng, options? : Marker options)\r\n// Instantiates a Marker object given a geographical point and optionally an options object.\r\nfunction marker(latlng, options) {\r\n\treturn new Marker(latlng, options);\r\n}\n\n/*\n * @class Path\n * @aka L.Path\n * @inherits Interactive layer\n *\n * An abstract class that contains options and constants shared between vector\n * overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.\n */\n\nvar Path = Layer.extend({\n\n\t// @section\n\t// @aka Path options\n\toptions: {\n\t\t// @option stroke: Boolean = true\n\t\t// Whether to draw stroke along the path. Set it to `false` to disable borders on polygons or circles.\n\t\tstroke: true,\n\n\t\t// @option color: String = '#3388ff'\n\t\t// Stroke color\n\t\tcolor: '#3388ff',\n\n\t\t// @option weight: Number = 3\n\t\t// Stroke width in pixels\n\t\tweight: 3,\n\n\t\t// @option opacity: Number = 1.0\n\t\t// Stroke opacity\n\t\topacity: 1,\n\n\t\t// @option lineCap: String= 'round'\n\t\t// A string that defines [shape to be used at the end](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linecap) of the stroke.\n\t\tlineCap: 'round',\n\n\t\t// @option lineJoin: String = 'round'\n\t\t// A string that defines [shape to be used at the corners](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linejoin) of the stroke.\n\t\tlineJoin: 'round',\n\n\t\t// @option dashArray: String = null\n\t\t// A string that defines the stroke [dash pattern](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dasharray). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n\t\tdashArray: null,\n\n\t\t// @option dashOffset: String = null\n\t\t// A string that defines the [distance into the dash pattern to start the dash](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dashoffset). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n\t\tdashOffset: null,\n\n\t\t// @option fill: Boolean = depends\n\t\t// Whether to fill the path with color. Set it to `false` to disable filling on polygons or circles.\n\t\tfill: false,\n\n\t\t// @option fillColor: String = *\n\t\t// Fill color. Defaults to the value of the [`color`](#path-color) option\n\t\tfillColor: null,\n\n\t\t// @option fillOpacity: Number = 0.2\n\t\t// Fill opacity.\n\t\tfillOpacity: 0.2,\n\n\t\t// @option fillRule: String = 'evenodd'\n\t\t// A string that defines [how the inside of a shape](https://developer.mozilla.org/docs/Web/SVG/Attribute/fill-rule) is determined.\n\t\tfillRule: 'evenodd',\n\n\t\t// className: '',\n\n\t\t// Option inherited from \"Interactive layer\" abstract class\n\t\tinteractive: true,\n\n\t\t// @option bubblingMouseEvents: Boolean = true\n\t\t// When `true`, a mouse event on this path will trigger the same event on the map\n\t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\n\t\tbubblingMouseEvents: true\n\t},\n\n\tbeforeAdd: function (map) {\n\t\t// Renderer is set here because we need to call renderer.getEvents\n\t\t// before this.getEvents.\n\t\tthis._renderer = map.getRenderer(this);\n\t},\n\n\tonAdd: function () {\n\t\tthis._renderer._initPath(this);\n\t\tthis._reset();\n\t\tthis._renderer._addPath(this);\n\t},\n\n\tonRemove: function () {\n\t\tthis._renderer._removePath(this);\n\t},\n\n\t// @method redraw(): this\n\t// Redraws the layer. Sometimes useful after you changed the coordinates that the path uses.\n\tredraw: function () {\n\t\tif (this._map) {\n\t\t\tthis._renderer._updatePath(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method setStyle(style: Path options): this\n\t// Changes the appearance of a Path based on the options in the `Path options` object.\n\tsetStyle: function (style) {\n\t\tsetOptions(this, style);\n\t\tif (this._renderer) {\n\t\t\tthis._renderer._updateStyle(this);\n\t\t\tif (this.options.stroke && style.hasOwnProperty('weight')) {\n\t\t\t\tthis._updateBounds();\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method bringToFront(): this\n\t// Brings the layer to the top of all path layers.\n\tbringToFront: function () {\n\t\tif (this._renderer) {\n\t\t\tthis._renderer._bringToFront(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method bringToBack(): this\n\t// Brings the layer to the bottom of all path layers.\n\tbringToBack: function () {\n\t\tif (this._renderer) {\n\t\t\tthis._renderer._bringToBack(this);\n\t\t}\n\t\treturn this;\n\t},\n\n\tgetElement: function () {\n\t\treturn this._path;\n\t},\n\n\t_reset: function () {\n\t\t// defined in child classes\n\t\tthis._project();\n\t\tthis._update();\n\t},\n\n\t_clickTolerance: function () {\n\t\t// used when doing hit detection for Canvas layers\n\t\treturn (this.options.stroke ? this.options.weight / 2 : 0) + this._renderer.options.tolerance;\n\t}\n});\n\n/*\n * @class CircleMarker\n * @aka L.CircleMarker\n * @inherits Path\n *\n * A circle of a fixed size with radius specified in pixels. Extends `Path`.\n */\n\nvar CircleMarker = Path.extend({\n\n\t// @section\n\t// @aka CircleMarker options\n\toptions: {\n\t\tfill: true,\n\n\t\t// @option radius: Number = 10\n\t\t// Radius of the circle marker, in pixels\n\t\tradius: 10\n\t},\n\n\tinitialize: function (latlng, options) {\n\t\tsetOptions(this, options);\n\t\tthis._latlng = toLatLng(latlng);\n\t\tthis._radius = this.options.radius;\n\t},\n\n\t// @method setLatLng(latLng: LatLng): this\n\t// Sets the position of a circle marker to a new location.\n\tsetLatLng: function (latlng) {\n\t\tthis._latlng = toLatLng(latlng);\n\t\tthis.redraw();\n\t\treturn this.fire('move', {latlng: this._latlng});\n\t},\n\n\t// @method getLatLng(): LatLng\n\t// Returns the current geographical position of the circle marker\n\tgetLatLng: function () {\n\t\treturn this._latlng;\n\t},\n\n\t// @method setRadius(radius: Number): this\n\t// Sets the radius of a circle marker. Units are in pixels.\n\tsetRadius: function (radius) {\n\t\tthis.options.radius = this._radius = radius;\n\t\treturn this.redraw();\n\t},\n\n\t// @method getRadius(): Number\n\t// Returns the current radius of the circle\n\tgetRadius: function () {\n\t\treturn this._radius;\n\t},\n\n\tsetStyle : function (options) {\n\t\tvar radius = options && options.radius || this._radius;\n\t\tPath.prototype.setStyle.call(this, options);\n\t\tthis.setRadius(radius);\n\t\treturn this;\n\t},\n\n\t_project: function () {\n\t\tthis._point = this._map.latLngToLayerPoint(this._latlng);\n\t\tthis._updateBounds();\n\t},\n\n\t_updateBounds: function () {\n\t\tvar r = this._radius,\n\t\t r2 = this._radiusY || r,\n\t\t w = this._clickTolerance(),\n\t\t p = [r + w, r2 + w];\n\t\tthis._pxBounds = new Bounds(this._point.subtract(p), this._point.add(p));\n\t},\n\n\t_update: function () {\n\t\tif (this._map) {\n\t\t\tthis._updatePath();\n\t\t}\n\t},\n\n\t_updatePath: function () {\n\t\tthis._renderer._updateCircle(this);\n\t},\n\n\t_empty: function () {\n\t\treturn this._radius && !this._renderer._bounds.intersects(this._pxBounds);\n\t},\n\n\t// Needed by the `Canvas` renderer for interactivity\n\t_containsPoint: function (p) {\n\t\treturn p.distanceTo(this._point) <= this._radius + this._clickTolerance();\n\t}\n});\n\n\n// @factory L.circleMarker(latlng: LatLng, options?: CircleMarker options)\n// Instantiates a circle marker object given a geographical point, and an optional options object.\nfunction circleMarker(latlng, options) {\n\treturn new CircleMarker(latlng, options);\n}\n\n/*\n * @class Circle\n * @aka L.Circle\n * @inherits CircleMarker\n *\n * A class for drawing circle overlays on a map. Extends `CircleMarker`.\n *\n * It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).\n *\n * @example\n *\n * ```js\n * L.circle([50.5, 30.5], {radius: 200}).addTo(map);\n * ```\n */\n\nvar Circle = CircleMarker.extend({\n\n\tinitialize: function (latlng, options, legacyOptions) {\n\t\tif (typeof options === 'number') {\n\t\t\t// Backwards compatibility with 0.7.x factory (latlng, radius, options?)\n\t\t\toptions = extend({}, legacyOptions, {radius: options});\n\t\t}\n\t\tsetOptions(this, options);\n\t\tthis._latlng = toLatLng(latlng);\n\n\t\tif (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }\n\n\t\t// @section\n\t\t// @aka Circle options\n\t\t// @option radius: Number; Radius of the circle, in meters.\n\t\tthis._mRadius = this.options.radius;\n\t},\n\n\t// @method setRadius(radius: Number): this\n\t// Sets the radius of a circle. Units are in meters.\n\tsetRadius: function (radius) {\n\t\tthis._mRadius = radius;\n\t\treturn this.redraw();\n\t},\n\n\t// @method getRadius(): Number\n\t// Returns the current radius of a circle. Units are in meters.\n\tgetRadius: function () {\n\t\treturn this._mRadius;\n\t},\n\n\t// @method getBounds(): LatLngBounds\n\t// Returns the `LatLngBounds` of the path.\n\tgetBounds: function () {\n\t\tvar half = [this._radius, this._radiusY || this._radius];\n\n\t\treturn new LatLngBounds(\n\t\t\tthis._map.layerPointToLatLng(this._point.subtract(half)),\n\t\t\tthis._map.layerPointToLatLng(this._point.add(half)));\n\t},\n\n\tsetStyle: Path.prototype.setStyle,\n\n\t_project: function () {\n\n\t\tvar lng = this._latlng.lng,\n\t\t lat = this._latlng.lat,\n\t\t map = this._map,\n\t\t crs = map.options.crs;\n\n\t\tif (crs.distance === Earth.distance) {\n\t\t\tvar d = Math.PI / 180,\n\t\t\t latR = (this._mRadius / Earth.R) / d,\n\t\t\t top = map.project([lat + latR, lng]),\n\t\t\t bottom = map.project([lat - latR, lng]),\n\t\t\t p = top.add(bottom).divideBy(2),\n\t\t\t lat2 = map.unproject(p).lat,\n\t\t\t lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /\n\t\t\t (Math.cos(lat * d) * Math.cos(lat2 * d))) / d;\n\n\t\t\tif (isNaN(lngR) || lngR === 0) {\n\t\t\t\tlngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425\n\t\t\t}\n\n\t\t\tthis._point = p.subtract(map.getPixelOrigin());\n\t\t\tthis._radius = isNaN(lngR) ? 0 : p.x - map.project([lat2, lng - lngR]).x;\n\t\t\tthis._radiusY = p.y - top.y;\n\n\t\t} else {\n\t\t\tvar latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));\n\n\t\t\tthis._point = map.latLngToLayerPoint(this._latlng);\n\t\t\tthis._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;\n\t\t}\n\n\t\tthis._updateBounds();\n\t}\n});\n\n// @factory L.circle(latlng: LatLng, options?: Circle options)\n// Instantiates a circle object given a geographical point, and an options object\n// which contains the circle radius.\n// @alternative\n// @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)\n// Obsolete way of instantiating a circle, for compatibility with 0.7.x code.\n// Do not use in new applications or plugins.\nfunction circle(latlng, options, legacyOptions) {\n\treturn new Circle(latlng, options, legacyOptions);\n}\n\n/*\n * @class Polyline\n * @aka L.Polyline\n * @inherits Path\n *\n * A class for drawing polyline overlays on a map. Extends `Path`.\n *\n * @example\n *\n * ```js\n * // create a red polyline from an array of LatLng points\n * var latlngs = [\n * \t[45.51, -122.68],\n * \t[37.77, -122.43],\n * \t[34.04, -118.2]\n * ];\n *\n * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polyline\n * map.fitBounds(polyline.getBounds());\n * ```\n *\n * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:\n *\n * ```js\n * // create a red polyline from an array of arrays of LatLng points\n * var latlngs = [\n * \t[[45.51, -122.68],\n * \t [37.77, -122.43],\n * \t [34.04, -118.2]],\n * \t[[40.78, -73.91],\n * \t [41.83, -87.62],\n * \t [32.76, -96.72]]\n * ];\n * ```\n */\n\n\nvar Polyline = Path.extend({\n\n\t// @section\n\t// @aka Polyline options\n\toptions: {\n\t\t// @option smoothFactor: Number = 1.0\n\t\t// How much to simplify the polyline on each zoom level. More means\n\t\t// better performance and smoother look, and less means more accurate representation.\n\t\tsmoothFactor: 1.0,\n\n\t\t// @option noClip: Boolean = false\n\t\t// Disable polyline clipping.\n\t\tnoClip: false\n\t},\n\n\tinitialize: function (latlngs, options) {\n\t\tsetOptions(this, options);\n\t\tthis._setLatLngs(latlngs);\n\t},\n\n\t// @method getLatLngs(): LatLng[]\n\t// Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.\n\tgetLatLngs: function () {\n\t\treturn this._latlngs;\n\t},\n\n\t// @method setLatLngs(latlngs: LatLng[]): this\n\t// Replaces all the points in the polyline with the given array of geographical points.\n\tsetLatLngs: function (latlngs) {\n\t\tthis._setLatLngs(latlngs);\n\t\treturn this.redraw();\n\t},\n\n\t// @method isEmpty(): Boolean\n\t// Returns `true` if the Polyline has no LatLngs.\n\tisEmpty: function () {\n\t\treturn !this._latlngs.length;\n\t},\n\n\t// @method closestLayerPoint(p: Point): Point\n\t// Returns the point closest to `p` on the Polyline.\n\tclosestLayerPoint: function (p) {\n\t\tvar minDistance = Infinity,\n\t\t minPoint = null,\n\t\t closest = _sqClosestPointOnSegment,\n\t\t p1, p2;\n\n\t\tfor (var j = 0, jLen = this._parts.length; j < jLen; j++) {\n\t\t\tvar points = this._parts[j];\n\n\t\t\tfor (var i = 1, len = points.length; i < len; i++) {\n\t\t\t\tp1 = points[i - 1];\n\t\t\t\tp2 = points[i];\n\n\t\t\t\tvar sqDist = closest(p, p1, p2, true);\n\n\t\t\t\tif (sqDist < minDistance) {\n\t\t\t\t\tminDistance = sqDist;\n\t\t\t\t\tminPoint = closest(p, p1, p2);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (minPoint) {\n\t\t\tminPoint.distance = Math.sqrt(minDistance);\n\t\t}\n\t\treturn minPoint;\n\t},\n\n\t// @method getCenter(): LatLng\n\t// Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the polyline.\n\tgetCenter: function () {\n\t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n\t\tif (!this._map) {\n\t\t\tthrow new Error('Must add layer to map before using getCenter()');\n\t\t}\n\n\t\tvar i, halfDist, segDist, dist, p1, p2, ratio,\n\t\t points = this._rings[0],\n\t\t len = points.length;\n\n\t\tif (!len) { return null; }\n\n\t\t// polyline centroid algorithm; only uses the first ring if there are multiple\n\n\t\tfor (i = 0, halfDist = 0; i < len - 1; i++) {\n\t\t\thalfDist += points[i].distanceTo(points[i + 1]) / 2;\n\t\t}\n\n\t\t// The line is so small in the current view that all points are on the same pixel.\n\t\tif (halfDist === 0) {\n\t\t\treturn this._map.layerPointToLatLng(points[0]);\n\t\t}\n\n\t\tfor (i = 0, dist = 0; i < len - 1; i++) {\n\t\t\tp1 = points[i];\n\t\t\tp2 = points[i + 1];\n\t\t\tsegDist = p1.distanceTo(p2);\n\t\t\tdist += segDist;\n\n\t\t\tif (dist > halfDist) {\n\t\t\t\tratio = (dist - halfDist) / segDist;\n\t\t\t\treturn this._map.layerPointToLatLng([\n\t\t\t\t\tp2.x - ratio * (p2.x - p1.x),\n\t\t\t\t\tp2.y - ratio * (p2.y - p1.y)\n\t\t\t\t]);\n\t\t\t}\n\t\t}\n\t},\n\n\t// @method getBounds(): LatLngBounds\n\t// Returns the `LatLngBounds` of the path.\n\tgetBounds: function () {\n\t\treturn this._bounds;\n\t},\n\n\t// @method addLatLng(latlng: LatLng, latlngs? LatLng[]): this\n\t// Adds a given point to the polyline. By default, adds to the first ring of\n\t// the polyline in case of a multi-polyline, but can be overridden by passing\n\t// a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).\n\taddLatLng: function (latlng, latlngs) {\n\t\tlatlngs = latlngs || this._defaultShape();\n\t\tlatlng = toLatLng(latlng);\n\t\tlatlngs.push(latlng);\n\t\tthis._bounds.extend(latlng);\n\t\treturn this.redraw();\n\t},\n\n\t_setLatLngs: function (latlngs) {\n\t\tthis._bounds = new LatLngBounds();\n\t\tthis._latlngs = this._convertLatLngs(latlngs);\n\t},\n\n\t_defaultShape: function () {\n\t\treturn isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];\n\t},\n\n\t// recursively convert latlngs input into actual LatLng instances; calculate bounds along the way\n\t_convertLatLngs: function (latlngs) {\n\t\tvar result = [],\n\t\t flat = isFlat(latlngs);\n\n\t\tfor (var i = 0, len = latlngs.length; i < len; i++) {\n\t\t\tif (flat) {\n\t\t\t\tresult[i] = toLatLng(latlngs[i]);\n\t\t\t\tthis._bounds.extend(result[i]);\n\t\t\t} else {\n\t\t\t\tresult[i] = this._convertLatLngs(latlngs[i]);\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t},\n\n\t_project: function () {\n\t\tvar pxBounds = new Bounds();\n\t\tthis._rings = [];\n\t\tthis._projectLatlngs(this._latlngs, this._rings, pxBounds);\n\n\t\tif (this._bounds.isValid() && pxBounds.isValid()) {\n\t\t\tthis._rawPxBounds = pxBounds;\n\t\t\tthis._updateBounds();\n\t\t}\n\t},\n\n\t_updateBounds: function () {\n\t\tvar w = this._clickTolerance(),\n\t\t p = new Point(w, w);\n\t\tthis._pxBounds = new Bounds([\n\t\t\tthis._rawPxBounds.min.subtract(p),\n\t\t\tthis._rawPxBounds.max.add(p)\n\t\t]);\n\t},\n\n\t// recursively turns latlngs into a set of rings with projected coordinates\n\t_projectLatlngs: function (latlngs, result, projectedBounds) {\n\t\tvar flat = latlngs[0] instanceof LatLng,\n\t\t len = latlngs.length,\n\t\t i, ring;\n\n\t\tif (flat) {\n\t\t\tring = [];\n\t\t\tfor (i = 0; i < len; i++) {\n\t\t\t\tring[i] = this._map.latLngToLayerPoint(latlngs[i]);\n\t\t\t\tprojectedBounds.extend(ring[i]);\n\t\t\t}\n\t\t\tresult.push(ring);\n\t\t} else {\n\t\t\tfor (i = 0; i < len; i++) {\n\t\t\t\tthis._projectLatlngs(latlngs[i], result, projectedBounds);\n\t\t\t}\n\t\t}\n\t},\n\n\t// clip polyline by renderer bounds so that we have less to render for performance\n\t_clipPoints: function () {\n\t\tvar bounds = this._renderer._bounds;\n\n\t\tthis._parts = [];\n\t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (this.options.noClip) {\n\t\t\tthis._parts = this._rings;\n\t\t\treturn;\n\t\t}\n\n\t\tvar parts = this._parts,\n\t\t i, j, k, len, len2, segment, points;\n\n\t\tfor (i = 0, k = 0, len = this._rings.length; i < len; i++) {\n\t\t\tpoints = this._rings[i];\n\n\t\t\tfor (j = 0, len2 = points.length; j < len2 - 1; j++) {\n\t\t\t\tsegment = clipSegment(points[j], points[j + 1], bounds, j, true);\n\n\t\t\t\tif (!segment) { continue; }\n\n\t\t\t\tparts[k] = parts[k] || [];\n\t\t\t\tparts[k].push(segment[0]);\n\n\t\t\t\t// if segment goes out of screen, or it's the last one, it's the end of the line part\n\t\t\t\tif ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {\n\t\t\t\t\tparts[k].push(segment[1]);\n\t\t\t\t\tk++;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// simplify each clipped part of the polyline for performance\n\t_simplifyPoints: function () {\n\t\tvar parts = this._parts,\n\t\t tolerance = this.options.smoothFactor;\n\n\t\tfor (var i = 0, len = parts.length; i < len; i++) {\n\t\t\tparts[i] = simplify(parts[i], tolerance);\n\t\t}\n\t},\n\n\t_update: function () {\n\t\tif (!this._map) { return; }\n\n\t\tthis._clipPoints();\n\t\tthis._simplifyPoints();\n\t\tthis._updatePath();\n\t},\n\n\t_updatePath: function () {\n\t\tthis._renderer._updatePoly(this);\n\t},\n\n\t// Needed by the `Canvas` renderer for interactivity\n\t_containsPoint: function (p, closed) {\n\t\tvar i, j, k, len, len2, part,\n\t\t w = this._clickTolerance();\n\n\t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n\t\t// hit detection for polylines\n\t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n\t\t\tpart = this._parts[i];\n\n\t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n\t\t\t\tif (!closed && (j === 0)) { continue; }\n\n\t\t\t\tif (pointToSegmentDistance(p, part[k], part[j]) <= w) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t}\n});\n\n// @factory L.polyline(latlngs: LatLng[], options?: Polyline options)\n// Instantiates a polyline object given an array of geographical points and\n// optionally an options object. You can create a `Polyline` object with\n// multiple separate lines (`MultiPolyline`) by passing an array of arrays\n// of geographic points.\nfunction polyline(latlngs, options) {\n\treturn new Polyline(latlngs, options);\n}\n\n// Retrocompat. Allow plugins to support Leaflet versions before and after 1.1.\nPolyline._flat = _flat;\n\n/*\n * @class Polygon\n * @aka L.Polygon\n * @inherits Polyline\n *\n * A class for drawing polygon overlays on a map. Extends `Polyline`.\n *\n * Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one — it's better to filter out such points.\n *\n *\n * @example\n *\n * ```js\n * // create a red polygon from an array of LatLng points\n * var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];\n *\n * var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polygon\n * map.fitBounds(polygon.getBounds());\n * ```\n *\n * You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:\n *\n * ```js\n * var latlngs = [\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ];\n * ```\n *\n * Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.\n *\n * ```js\n * var latlngs = [\n * [ // first polygon\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ],\n * [ // second polygon\n * [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]\n * ]\n * ];\n * ```\n */\n\nvar Polygon = Polyline.extend({\n\n\toptions: {\n\t\tfill: true\n\t},\n\n\tisEmpty: function () {\n\t\treturn !this._latlngs.length || !this._latlngs[0].length;\n\t},\n\n\tgetCenter: function () {\n\t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n\t\tif (!this._map) {\n\t\t\tthrow new Error('Must add layer to map before using getCenter()');\n\t\t}\n\n\t\tvar i, j, p1, p2, f, area, x, y, center,\n\t\t points = this._rings[0],\n\t\t len = points.length;\n\n\t\tif (!len) { return null; }\n\n\t\t// polygon centroid algorithm; only uses the first ring if there are multiple\n\n\t\tarea = x = y = 0;\n\n\t\tfor (i = 0, j = len - 1; i < len; j = i++) {\n\t\t\tp1 = points[i];\n\t\t\tp2 = points[j];\n\n\t\t\tf = p1.y * p2.x - p2.y * p1.x;\n\t\t\tx += (p1.x + p2.x) * f;\n\t\t\ty += (p1.y + p2.y) * f;\n\t\t\tarea += f * 3;\n\t\t}\n\n\t\tif (area === 0) {\n\t\t\t// Polygon is so small that all points are on same pixel.\n\t\t\tcenter = points[0];\n\t\t} else {\n\t\t\tcenter = [x / area, y / area];\n\t\t}\n\t\treturn this._map.layerPointToLatLng(center);\n\t},\n\n\t_convertLatLngs: function (latlngs) {\n\t\tvar result = Polyline.prototype._convertLatLngs.call(this, latlngs),\n\t\t len = result.length;\n\n\t\t// remove last point if it equals first one\n\t\tif (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {\n\t\t\tresult.pop();\n\t\t}\n\t\treturn result;\n\t},\n\n\t_setLatLngs: function (latlngs) {\n\t\tPolyline.prototype._setLatLngs.call(this, latlngs);\n\t\tif (isFlat(this._latlngs)) {\n\t\t\tthis._latlngs = [this._latlngs];\n\t\t}\n\t},\n\n\t_defaultShape: function () {\n\t\treturn isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];\n\t},\n\n\t_clipPoints: function () {\n\t\t// polygons need a different clipping algorithm so we redefine that\n\n\t\tvar bounds = this._renderer._bounds,\n\t\t w = this.options.weight,\n\t\t p = new Point(w, w);\n\n\t\t// increase clip padding by stroke width to avoid stroke on clip edges\n\t\tbounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));\n\n\t\tthis._parts = [];\n\t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n\t\t\treturn;\n\t\t}\n\n\t\tif (this.options.noClip) {\n\t\t\tthis._parts = this._rings;\n\t\t\treturn;\n\t\t}\n\n\t\tfor (var i = 0, len = this._rings.length, clipped; i < len; i++) {\n\t\t\tclipped = clipPolygon(this._rings[i], bounds, true);\n\t\t\tif (clipped.length) {\n\t\t\t\tthis._parts.push(clipped);\n\t\t\t}\n\t\t}\n\t},\n\n\t_updatePath: function () {\n\t\tthis._renderer._updatePoly(this, true);\n\t},\n\n\t// Needed by the `Canvas` renderer for interactivity\n\t_containsPoint: function (p) {\n\t\tvar inside = false,\n\t\t part, p1, p2, i, j, k, len, len2;\n\n\t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n\t\t// ray casting algorithm for detecting if point is in polygon\n\t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n\t\t\tpart = this._parts[i];\n\n\t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n\t\t\t\tp1 = part[j];\n\t\t\t\tp2 = part[k];\n\n\t\t\t\tif (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {\n\t\t\t\t\tinside = !inside;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// also check if it's on polygon stroke\n\t\treturn inside || Polyline.prototype._containsPoint.call(this, p, true);\n\t}\n\n});\n\n\n// @factory L.polygon(latlngs: LatLng[], options?: Polyline options)\nfunction polygon(latlngs, options) {\n\treturn new Polygon(latlngs, options);\n}\n\n/*\r\n * @class GeoJSON\r\n * @aka L.GeoJSON\r\n * @inherits FeatureGroup\r\n *\r\n * Represents a GeoJSON object or an array of GeoJSON objects. Allows you to parse\r\n * GeoJSON data and display it on the map. Extends `FeatureGroup`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.geoJSON(data, {\r\n * \tstyle: function (feature) {\r\n * \t\treturn {color: feature.properties.color};\r\n * \t}\r\n * }).bindPopup(function (layer) {\r\n * \treturn layer.feature.properties.description;\r\n * }).addTo(map);\r\n * ```\r\n */\r\n\r\nvar GeoJSON = FeatureGroup.extend({\r\n\r\n\t/* @section\r\n\t * @aka GeoJSON options\r\n\t *\r\n\t * @option pointToLayer: Function = *\r\n\t * A `Function` defining how GeoJSON points spawn Leaflet layers. It is internally\r\n\t * called when data is added, passing the GeoJSON point feature and its `LatLng`.\r\n\t * The default is to spawn a default `Marker`:\r\n\t * ```js\r\n\t * function(geoJsonPoint, latlng) {\r\n\t * \treturn L.marker(latlng);\r\n\t * }\r\n\t * ```\r\n\t *\r\n\t * @option style: Function = *\r\n\t * A `Function` defining the `Path options` for styling GeoJSON lines and polygons,\r\n\t * called internally when data is added.\r\n\t * The default value is to not override any defaults:\r\n\t * ```js\r\n\t * function (geoJsonFeature) {\r\n\t * \treturn {}\r\n\t * }\r\n\t * ```\r\n\t *\r\n\t * @option onEachFeature: Function = *\r\n\t * A `Function` that will be called once for each created `Feature`, after it has\r\n\t * been created and styled. Useful for attaching events and popups to features.\r\n\t * The default is to do nothing with the newly created layers:\r\n\t * ```js\r\n\t * function (feature, layer) {}\r\n\t * ```\r\n\t *\r\n\t * @option filter: Function = *\r\n\t * A `Function` that will be used to decide whether to include a feature or not.\r\n\t * The default is to include all features:\r\n\t * ```js\r\n\t * function (geoJsonFeature) {\r\n\t * \treturn true;\r\n\t * }\r\n\t * ```\r\n\t * Note: dynamically changing the `filter` option will have effect only on newly\r\n\t * added data. It will _not_ re-evaluate already included features.\r\n\t *\r\n\t * @option coordsToLatLng: Function = *\r\n\t * A `Function` that will be used for converting GeoJSON coordinates to `LatLng`s.\r\n\t * The default is the `coordsToLatLng` static method.\r\n\t */\r\n\r\n\tinitialize: function (geojson, options) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._layers = {};\r\n\r\n\t\tif (geojson) {\r\n\t\t\tthis.addData(geojson);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method addData( <GeoJSON> data ): this\r\n\t// Adds a GeoJSON object to the layer.\r\n\taddData: function (geojson) {\r\n\t\tvar features = isArray(geojson) ? geojson : geojson.features,\r\n\t\t i, len, feature;\r\n\r\n\t\tif (features) {\r\n\t\t\tfor (i = 0, len = features.length; i < len; i++) {\r\n\t\t\t\t// only add this if geometry or geometries are set and not null\r\n\t\t\t\tfeature = features[i];\r\n\t\t\t\tif (feature.geometries || feature.geometry || feature.features || feature.coordinates) {\r\n\t\t\t\t\tthis.addData(feature);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tvar options = this.options;\r\n\r\n\t\tif (options.filter && !options.filter(geojson)) { return this; }\r\n\r\n\t\tvar layer = geometryToLayer(geojson, options);\r\n\t\tif (!layer) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\t\tlayer.feature = asFeature(geojson);\r\n\r\n\t\tlayer.defaultOptions = layer.options;\r\n\t\tthis.resetStyle(layer);\r\n\r\n\t\tif (options.onEachFeature) {\r\n\t\t\toptions.onEachFeature(geojson, layer);\r\n\t\t}\r\n\r\n\t\treturn this.addLayer(layer);\r\n\t},\r\n\r\n\t// @method resetStyle( <Path> layer ): this\r\n\t// Resets the given vector layer's style to the original GeoJSON style, useful for resetting style after hover events.\r\n\tresetStyle: function (layer) {\r\n\t\t// reset any custom styles\r\n\t\tlayer.options = extend({}, layer.defaultOptions);\r\n\t\tthis._setLayerStyle(layer, this.options.style);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setStyle( <Function> style ): this\r\n\t// Changes styles of GeoJSON vector layers with the given style function.\r\n\tsetStyle: function (style) {\r\n\t\treturn this.eachLayer(function (layer) {\r\n\t\t\tthis._setLayerStyle(layer, style);\r\n\t\t}, this);\r\n\t},\r\n\r\n\t_setLayerStyle: function (layer, style) {\r\n\t\tif (layer.setStyle) {\r\n\t\t\tif (typeof style === 'function') {\r\n\t\t\t\tstyle = style(layer.feature);\r\n\t\t\t}\r\n\t\t\tlayer.setStyle(style);\r\n\t\t}\r\n\t}\r\n});\r\n\r\n// @section\r\n// There are several static functions which can be called without instantiating L.GeoJSON:\r\n\r\n// @function geometryToLayer(featureData: Object, options?: GeoJSON options): Layer\r\n// Creates a `Layer` from a given GeoJSON feature. Can use a custom\r\n// [`pointToLayer`](#geojson-pointtolayer) and/or [`coordsToLatLng`](#geojson-coordstolatlng)\r\n// functions if provided as options.\r\nfunction geometryToLayer(geojson, options) {\r\n\r\n\tvar geometry = geojson.type === 'Feature' ? geojson.geometry : geojson,\r\n\t coords = geometry ? geometry.coordinates : null,\r\n\t layers = [],\r\n\t pointToLayer = options && options.pointToLayer,\r\n\t _coordsToLatLng = options && options.coordsToLatLng || coordsToLatLng,\r\n\t latlng, latlngs, i, len;\r\n\r\n\tif (!coords && !geometry) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tswitch (geometry.type) {\r\n\tcase 'Point':\r\n\t\tlatlng = _coordsToLatLng(coords);\r\n\t\treturn pointToLayer ? pointToLayer(geojson, latlng) : new Marker(latlng);\r\n\r\n\tcase 'MultiPoint':\r\n\t\tfor (i = 0, len = coords.length; i < len; i++) {\r\n\t\t\tlatlng = _coordsToLatLng(coords[i]);\r\n\t\t\tlayers.push(pointToLayer ? pointToLayer(geojson, latlng) : new Marker(latlng));\r\n\t\t}\r\n\t\treturn new FeatureGroup(layers);\r\n\r\n\tcase 'LineString':\r\n\tcase 'MultiLineString':\r\n\t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'LineString' ? 0 : 1, _coordsToLatLng);\r\n\t\treturn new Polyline(latlngs, options);\r\n\r\n\tcase 'Polygon':\r\n\tcase 'MultiPolygon':\r\n\t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'Polygon' ? 1 : 2, _coordsToLatLng);\r\n\t\treturn new Polygon(latlngs, options);\r\n\r\n\tcase 'GeometryCollection':\r\n\t\tfor (i = 0, len = geometry.geometries.length; i < len; i++) {\r\n\t\t\tvar layer = geometryToLayer({\r\n\t\t\t\tgeometry: geometry.geometries[i],\r\n\t\t\t\ttype: 'Feature',\r\n\t\t\t\tproperties: geojson.properties\r\n\t\t\t}, options);\r\n\r\n\t\t\tif (layer) {\r\n\t\t\t\tlayers.push(layer);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn new FeatureGroup(layers);\r\n\r\n\tdefault:\r\n\t\tthrow new Error('Invalid GeoJSON object.');\r\n\t}\r\n}\r\n\r\n// @function coordsToLatLng(coords: Array): LatLng\r\n// Creates a `LatLng` object from an array of 2 numbers (longitude, latitude)\r\n// or 3 numbers (longitude, latitude, altitude) used in GeoJSON for points.\r\nfunction coordsToLatLng(coords) {\r\n\treturn new LatLng(coords[1], coords[0], coords[2]);\r\n}\r\n\r\n// @function coordsToLatLngs(coords: Array, levelsDeep?: Number, coordsToLatLng?: Function): Array\r\n// Creates a multidimensional array of `LatLng`s from a GeoJSON coordinates array.\r\n// `levelsDeep` specifies the nesting level (0 is for an array of points, 1 for an array of arrays of points, etc., 0 by default).\r\n// Can use a custom [`coordsToLatLng`](#geojson-coordstolatlng) function.\r\nfunction coordsToLatLngs(coords, levelsDeep, _coordsToLatLng) {\r\n\tvar latlngs = [];\r\n\r\n\tfor (var i = 0, len = coords.length, latlng; i < len; i++) {\r\n\t\tlatlng = levelsDeep ?\r\n\t\t\tcoordsToLatLngs(coords[i], levelsDeep - 1, _coordsToLatLng) :\r\n\t\t\t(_coordsToLatLng || coordsToLatLng)(coords[i]);\r\n\r\n\t\tlatlngs.push(latlng);\r\n\t}\r\n\r\n\treturn latlngs;\r\n}\r\n\r\n// @function latLngToCoords(latlng: LatLng, precision?: Number): Array\r\n// Reverse of [`coordsToLatLng`](#geojson-coordstolatlng)\r\nfunction latLngToCoords(latlng, precision) {\r\n\tprecision = typeof precision === 'number' ? precision : 6;\r\n\treturn latlng.alt !== undefined ?\r\n\t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision), formatNum(latlng.alt, precision)] :\r\n\t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision)];\r\n}\r\n\r\n// @function latLngsToCoords(latlngs: Array, levelsDeep?: Number, closed?: Boolean): Array\r\n// Reverse of [`coordsToLatLngs`](#geojson-coordstolatlngs)\r\n// `closed` determines whether the first point should be appended to the end of the array to close the feature, only used when `levelsDeep` is 0. False by default.\r\nfunction latLngsToCoords(latlngs, levelsDeep, closed, precision) {\r\n\tvar coords = [];\r\n\r\n\tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n\t\tcoords.push(levelsDeep ?\r\n\t\t\tlatLngsToCoords(latlngs[i], levelsDeep - 1, closed, precision) :\r\n\t\t\tlatLngToCoords(latlngs[i], precision));\r\n\t}\r\n\r\n\tif (!levelsDeep && closed) {\r\n\t\tcoords.push(coords[0]);\r\n\t}\r\n\r\n\treturn coords;\r\n}\r\n\r\nfunction getFeature(layer, newGeometry) {\r\n\treturn layer.feature ?\r\n\t\textend({}, layer.feature, {geometry: newGeometry}) :\r\n\t\tasFeature(newGeometry);\r\n}\r\n\r\n// @function asFeature(geojson: Object): Object\r\n// Normalize GeoJSON geometries/features into GeoJSON features.\r\nfunction asFeature(geojson) {\r\n\tif (geojson.type === 'Feature' || geojson.type === 'FeatureCollection') {\r\n\t\treturn geojson;\r\n\t}\r\n\r\n\treturn {\r\n\t\ttype: 'Feature',\r\n\t\tproperties: {},\r\n\t\tgeometry: geojson\r\n\t};\r\n}\r\n\r\nvar PointToGeoJSON = {\r\n\ttoGeoJSON: function (precision) {\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: 'Point',\r\n\t\t\tcoordinates: latLngToCoords(this.getLatLng(), precision)\r\n\t\t});\r\n\t}\r\n};\r\n\r\n// @namespace Marker\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the marker (as a GeoJSON `Point` Feature).\r\nMarker.include(PointToGeoJSON);\r\n\r\n// @namespace CircleMarker\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the circle marker (as a GeoJSON `Point` Feature).\r\nCircle.include(PointToGeoJSON);\r\nCircleMarker.include(PointToGeoJSON);\r\n\r\n\r\n// @namespace Polyline\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polyline (as a GeoJSON `LineString` or `MultiLineString` Feature).\r\nPolyline.include({\r\n\ttoGeoJSON: function (precision) {\r\n\t\tvar multi = !isFlat(this._latlngs);\r\n\r\n\t\tvar coords = latLngsToCoords(this._latlngs, multi ? 1 : 0, false, precision);\r\n\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: (multi ? 'Multi' : '') + 'LineString',\r\n\t\t\tcoordinates: coords\r\n\t\t});\r\n\t}\r\n});\r\n\r\n// @namespace Polygon\r\n// @method toGeoJSON(precision?: Number): Object\r\n// `precision` is the number of decimal places for coordinates.\r\n// The default value is 6 places.\r\n// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polygon (as a GeoJSON `Polygon` or `MultiPolygon` Feature).\r\nPolygon.include({\r\n\ttoGeoJSON: function (precision) {\r\n\t\tvar holes = !isFlat(this._latlngs),\r\n\t\t multi = holes && !isFlat(this._latlngs[0]);\r\n\r\n\t\tvar coords = latLngsToCoords(this._latlngs, multi ? 2 : holes ? 1 : 0, true, precision);\r\n\r\n\t\tif (!holes) {\r\n\t\t\tcoords = [coords];\r\n\t\t}\r\n\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: (multi ? 'Multi' : '') + 'Polygon',\r\n\t\t\tcoordinates: coords\r\n\t\t});\r\n\t}\r\n});\r\n\r\n\r\n// @namespace LayerGroup\r\nLayerGroup.include({\r\n\ttoMultiPoint: function (precision) {\r\n\t\tvar coords = [];\r\n\r\n\t\tthis.eachLayer(function (layer) {\r\n\t\t\tcoords.push(layer.toGeoJSON(precision).geometry.coordinates);\r\n\t\t});\r\n\r\n\t\treturn getFeature(this, {\r\n\t\t\ttype: 'MultiPoint',\r\n\t\t\tcoordinates: coords\r\n\t\t});\r\n\t},\r\n\r\n\t// @method toGeoJSON(precision?: Number): Object\r\n\t// `precision` is the number of decimal places for coordinates.\r\n\t// The default value is 6 places.\r\n\t// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the layer group (as a GeoJSON `FeatureCollection`, `GeometryCollection`, or `MultiPoint`).\r\n\ttoGeoJSON: function (precision) {\r\n\r\n\t\tvar type = this.feature && this.feature.geometry && this.feature.geometry.type;\r\n\r\n\t\tif (type === 'MultiPoint') {\r\n\t\t\treturn this.toMultiPoint(precision);\r\n\t\t}\r\n\r\n\t\tvar isGeometryCollection = type === 'GeometryCollection',\r\n\t\t jsons = [];\r\n\r\n\t\tthis.eachLayer(function (layer) {\r\n\t\t\tif (layer.toGeoJSON) {\r\n\t\t\t\tvar json = layer.toGeoJSON(precision);\r\n\t\t\t\tif (isGeometryCollection) {\r\n\t\t\t\t\tjsons.push(json.geometry);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tvar feature = asFeature(json);\r\n\t\t\t\t\t// Squash nested feature collections\r\n\t\t\t\t\tif (feature.type === 'FeatureCollection') {\r\n\t\t\t\t\t\tjsons.push.apply(jsons, feature.features);\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\tjsons.push(feature);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t});\r\n\r\n\t\tif (isGeometryCollection) {\r\n\t\t\treturn getFeature(this, {\r\n\t\t\t\tgeometries: jsons,\r\n\t\t\t\ttype: 'GeometryCollection'\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\treturn {\r\n\t\t\ttype: 'FeatureCollection',\r\n\t\t\tfeatures: jsons\r\n\t\t};\r\n\t}\r\n});\r\n\r\n// @namespace GeoJSON\r\n// @factory L.geoJSON(geojson?: Object, options?: GeoJSON options)\r\n// Creates a GeoJSON layer. Optionally accepts an object in\r\n// [GeoJSON format](https://tools.ietf.org/html/rfc7946) to display on the map\r\n// (you can alternatively add it later with `addData` method) and an `options` object.\r\nfunction geoJSON(geojson, options) {\r\n\treturn new GeoJSON(geojson, options);\r\n}\r\n\r\n// Backward compatibility.\r\nvar geoJson = geoJSON;\n\n/*\r\n * @class ImageOverlay\r\n * @aka L.ImageOverlay\r\n * @inherits Interactive layer\r\n *\r\n * Used to load and display a single image over specific bounds of the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var imageUrl = 'http://www.lib.utexas.edu/maps/historical/newark_nj_1922.jpg',\r\n * \timageBounds = [[40.712216, -74.22655], [40.773941, -74.12544]];\r\n * L.imageOverlay(imageUrl, imageBounds).addTo(map);\r\n * ```\r\n */\r\n\r\nvar ImageOverlay = Layer.extend({\r\n\r\n\t// @section\r\n\t// @aka ImageOverlay options\r\n\toptions: {\r\n\t\t// @option opacity: Number = 1.0\r\n\t\t// The opacity of the image overlay.\r\n\t\topacity: 1,\r\n\r\n\t\t// @option alt: String = ''\r\n\t\t// Text for the `alt` attribute of the image (useful for accessibility).\r\n\t\talt: '',\r\n\r\n\t\t// @option interactive: Boolean = false\r\n\t\t// If `true`, the image overlay will emit [mouse events](#interactive-layer) when clicked or hovered.\r\n\t\tinteractive: false,\r\n\r\n\t\t// @option crossOrigin: Boolean|String = false\r\n\t\t// Whether the crossOrigin attribute will be added to the image.\r\n\t\t// If a String is provided, the image will have its crossOrigin attribute set to the String provided. This is needed if you want to access image pixel data.\r\n\t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n\t\tcrossOrigin: false,\r\n\r\n\t\t// @option errorOverlayUrl: String = ''\r\n\t\t// URL to the overlay image to show in place of the overlay that failed to load.\r\n\t\terrorOverlayUrl: '',\r\n\r\n\t\t// @option zIndex: Number = 1\r\n\t\t// The explicit [zIndex](https://developer.mozilla.org/docs/Web/CSS/CSS_Positioning/Understanding_z_index) of the overlay layer.\r\n\t\tzIndex: 1,\r\n\r\n\t\t// @option className: String = ''\r\n\t\t// A custom class name to assign to the image. Empty by default.\r\n\t\tclassName: ''\r\n\t},\r\n\r\n\tinitialize: function (url, bounds, options) { // (String, LatLngBounds, Object)\r\n\t\tthis._url = url;\r\n\t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n\t\tsetOptions(this, options);\r\n\t},\r\n\r\n\tonAdd: function () {\r\n\t\tif (!this._image) {\r\n\t\t\tthis._initImage();\r\n\r\n\t\t\tif (this.options.opacity < 1) {\r\n\t\t\t\tthis._updateOpacity();\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (this.options.interactive) {\r\n\t\t\taddClass(this._image, 'leaflet-interactive');\r\n\t\t\tthis.addInteractiveTarget(this._image);\r\n\t\t}\r\n\r\n\t\tthis.getPane().appendChild(this._image);\r\n\t\tthis._reset();\r\n\t},\r\n\r\n\tonRemove: function () {\r\n\t\tremove(this._image);\r\n\t\tif (this.options.interactive) {\r\n\t\t\tthis.removeInteractiveTarget(this._image);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method setOpacity(opacity: Number): this\r\n\t// Sets the opacity of the overlay.\r\n\tsetOpacity: function (opacity) {\r\n\t\tthis.options.opacity = opacity;\r\n\r\n\t\tif (this._image) {\r\n\t\t\tthis._updateOpacity();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\tsetStyle: function (styleOpts) {\r\n\t\tif (styleOpts.opacity) {\r\n\t\t\tthis.setOpacity(styleOpts.opacity);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method bringToFront(): this\r\n\t// Brings the layer to the top of all overlays.\r\n\tbringToFront: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoFront(this._image);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method bringToBack(): this\r\n\t// Brings the layer to the bottom of all overlays.\r\n\tbringToBack: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoBack(this._image);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setUrl(url: String): this\r\n\t// Changes the URL of the image.\r\n\tsetUrl: function (url) {\r\n\t\tthis._url = url;\r\n\r\n\t\tif (this._image) {\r\n\t\t\tthis._image.src = url;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method setBounds(bounds: LatLngBounds): this\r\n\t// Update the bounds that this ImageOverlay covers\r\n\tsetBounds: function (bounds) {\r\n\t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n\t\tif (this._map) {\r\n\t\t\tthis._reset();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\tvar events = {\r\n\t\t\tzoom: this._reset,\r\n\t\t\tviewreset: this._reset\r\n\t\t};\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tevents.zoomanim = this._animateZoom;\r\n\t\t}\r\n\r\n\t\treturn events;\r\n\t},\r\n\r\n\t// @method setZIndex(value: Number): this\r\n\t// Changes the [zIndex](#imageoverlay-zindex) of the image overlay.\r\n\tsetZIndex: function (value) {\r\n\t\tthis.options.zIndex = value;\r\n\t\tthis._updateZIndex();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getBounds(): LatLngBounds\r\n\t// Get the bounds that this ImageOverlay covers\r\n\tgetBounds: function () {\r\n\t\treturn this._bounds;\r\n\t},\r\n\r\n\t// @method getElement(): HTMLElement\r\n\t// Returns the instance of [`HTMLImageElement`](https://developer.mozilla.org/docs/Web/API/HTMLImageElement)\r\n\t// used by this overlay.\r\n\tgetElement: function () {\r\n\t\treturn this._image;\r\n\t},\r\n\r\n\t_initImage: function () {\r\n\t\tvar wasElementSupplied = this._url.tagName === 'IMG';\r\n\t\tvar img = this._image = wasElementSupplied ? this._url : create$1('img');\r\n\r\n\t\taddClass(img, 'leaflet-image-layer');\r\n\t\tif (this._zoomAnimated) { addClass(img, 'leaflet-zoom-animated'); }\r\n\t\tif (this.options.className) { addClass(img, this.options.className); }\r\n\r\n\t\timg.onselectstart = falseFn;\r\n\t\timg.onmousemove = falseFn;\r\n\r\n\t\t// @event load: Event\r\n\t\t// Fired when the ImageOverlay layer has loaded its image\r\n\t\timg.onload = bind(this.fire, this, 'load');\r\n\t\timg.onerror = bind(this._overlayOnError, this, 'error');\r\n\r\n\t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n\t\t\timg.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n\t\t}\r\n\r\n\t\tif (this.options.zIndex) {\r\n\t\t\tthis._updateZIndex();\r\n\t\t}\r\n\r\n\t\tif (wasElementSupplied) {\r\n\t\t\tthis._url = img.src;\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\timg.src = this._url;\r\n\t\timg.alt = this.options.alt;\r\n\t},\r\n\r\n\t_animateZoom: function (e) {\r\n\t\tvar scale = this._map.getZoomScale(e.zoom),\r\n\t\t offset = this._map._latLngBoundsToNewLayerBounds(this._bounds, e.zoom, e.center).min;\r\n\r\n\t\tsetTransform(this._image, offset, scale);\r\n\t},\r\n\r\n\t_reset: function () {\r\n\t\tvar image = this._image,\r\n\t\t bounds = new Bounds(\r\n\t\t this._map.latLngToLayerPoint(this._bounds.getNorthWest()),\r\n\t\t this._map.latLngToLayerPoint(this._bounds.getSouthEast())),\r\n\t\t size = bounds.getSize();\r\n\r\n\t\tsetPosition(image, bounds.min);\r\n\r\n\t\timage.style.width = size.x + 'px';\r\n\t\timage.style.height = size.y + 'px';\r\n\t},\r\n\r\n\t_updateOpacity: function () {\r\n\t\tsetOpacity(this._image, this.options.opacity);\r\n\t},\r\n\r\n\t_updateZIndex: function () {\r\n\t\tif (this._image && this.options.zIndex !== undefined && this.options.zIndex !== null) {\r\n\t\t\tthis._image.style.zIndex = this.options.zIndex;\r\n\t\t}\r\n\t},\r\n\r\n\t_overlayOnError: function () {\r\n\t\t// @event error: Event\r\n\t\t// Fired when the ImageOverlay layer fails to load its image\r\n\t\tthis.fire('error');\r\n\r\n\t\tvar errorUrl = this.options.errorOverlayUrl;\r\n\t\tif (errorUrl && this._url !== errorUrl) {\r\n\t\t\tthis._url = errorUrl;\r\n\t\t\tthis._image.src = errorUrl;\r\n\t\t}\r\n\t}\r\n});\r\n\r\n// @factory L.imageOverlay(imageUrl: String, bounds: LatLngBounds, options?: ImageOverlay options)\r\n// Instantiates an image overlay object given the URL of the image and the\r\n// geographical bounds it is tied to.\r\nvar imageOverlay = function (url, bounds, options) {\r\n\treturn new ImageOverlay(url, bounds, options);\r\n};\n\n/*\r\n * @class VideoOverlay\r\n * @aka L.VideoOverlay\r\n * @inherits ImageOverlay\r\n *\r\n * Used to load and display a video player over specific bounds of the map. Extends `ImageOverlay`.\r\n *\r\n * A video overlay uses the [`<video>`](https://developer.mozilla.org/docs/Web/HTML/Element/video)\r\n * HTML5 element.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var videoUrl = 'https://www.mapbox.com/bites/00188/patricia_nasa.webm',\r\n * \tvideoBounds = [[ 32, -130], [ 13, -100]];\r\n * L.videoOverlay(videoUrl, videoBounds ).addTo(map);\r\n * ```\r\n */\r\n\r\nvar VideoOverlay = ImageOverlay.extend({\r\n\r\n\t// @section\r\n\t// @aka VideoOverlay options\r\n\toptions: {\r\n\t\t// @option autoplay: Boolean = true\r\n\t\t// Whether the video starts playing automatically when loaded.\r\n\t\tautoplay: true,\r\n\r\n\t\t// @option loop: Boolean = true\r\n\t\t// Whether the video will loop back to the beginning when played.\r\n\t\tloop: true,\r\n\r\n\t\t// @option keepAspectRatio: Boolean = true\r\n\t\t// Whether the video will save aspect ratio after the projection.\r\n\t\t// Relevant for supported browsers. Browser compatibility- https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit\r\n\t\tkeepAspectRatio: true\r\n\t},\r\n\r\n\t_initImage: function () {\r\n\t\tvar wasElementSupplied = this._url.tagName === 'VIDEO';\r\n\t\tvar vid = this._image = wasElementSupplied ? this._url : create$1('video');\r\n\r\n\t\taddClass(vid, 'leaflet-image-layer');\r\n\t\tif (this._zoomAnimated) { addClass(vid, 'leaflet-zoom-animated'); }\r\n\r\n\t\tvid.onselectstart = falseFn;\r\n\t\tvid.onmousemove = falseFn;\r\n\r\n\t\t// @event load: Event\r\n\t\t// Fired when the video has finished loading the first frame\r\n\t\tvid.onloadeddata = bind(this.fire, this, 'load');\r\n\r\n\t\tif (wasElementSupplied) {\r\n\t\t\tvar sourceElements = vid.getElementsByTagName('source');\r\n\t\t\tvar sources = [];\r\n\t\t\tfor (var j = 0; j < sourceElements.length; j++) {\r\n\t\t\t\tsources.push(sourceElements[j].src);\r\n\t\t\t}\r\n\r\n\t\t\tthis._url = (sourceElements.length > 0) ? sources : [vid.src];\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!isArray(this._url)) { this._url = [this._url]; }\r\n\r\n\t\tif (!this.options.keepAspectRatio && vid.style.hasOwnProperty('objectFit')) { vid.style['objectFit'] = 'fill'; }\r\n\t\tvid.autoplay = !!this.options.autoplay;\r\n\t\tvid.loop = !!this.options.loop;\r\n\t\tfor (var i = 0; i < this._url.length; i++) {\r\n\t\t\tvar source = create$1('source');\r\n\t\t\tsource.src = this._url[i];\r\n\t\t\tvid.appendChild(source);\r\n\t\t}\r\n\t}\r\n\r\n\t// @method getElement(): HTMLVideoElement\r\n\t// Returns the instance of [`HTMLVideoElement`](https://developer.mozilla.org/docs/Web/API/HTMLVideoElement)\r\n\t// used by this overlay.\r\n});\r\n\r\n\r\n// @factory L.videoOverlay(video: String|Array|HTMLVideoElement, bounds: LatLngBounds, options?: VideoOverlay options)\r\n// Instantiates an image overlay object given the URL of the video (or array of URLs, or even a video element) and the\r\n// geographical bounds it is tied to.\r\n\r\nfunction videoOverlay(video, bounds, options) {\r\n\treturn new VideoOverlay(video, bounds, options);\r\n}\n\n/*\n * @class SVGOverlay\n * @aka L.SVGOverlay\n * @inherits ImageOverlay\n *\n * Used to load, display and provide DOM access to an SVG file over specific bounds of the map. Extends `ImageOverlay`.\n *\n * An SVG overlay uses the [`<svg>`](https://developer.mozilla.org/docs/Web/SVG/Element/svg) element.\n *\n * @example\n *\n * ```js\n * var element = '<svg width=\"200\" height=\"200\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\"><image xlink:href=\"https://mdn.mozillademos.org/files/6457/mdn_logo_only_color.png\" height=\"200\" width=\"200\"/></svg>',\n * \t\t elementBounds = [ [ 32, -130 ], [ 13, -100 ] ];\n * L.svgOverlay(element, elementBounds).addTo(map);\n * ```\n */\n\nvar SVGOverlay = ImageOverlay.extend({\n\t_initImage: function () {\n\t\tvar el = this._image = this._url;\n\n\t\taddClass(el, 'leaflet-image-layer');\n\t\tif (this._zoomAnimated) { addClass(el, 'leaflet-zoom-animated'); }\n\n\t\tel.onselectstart = falseFn;\n\t\tel.onmousemove = falseFn;\n\t}\n\n\t// @method getElement(): SVGElement\n\t// Returns the instance of [`SVGElement`](https://developer.mozilla.org/docs/Web/API/SVGElement)\n\t// used by this overlay.\n});\n\n\n// @factory L.svgOverlay(svg: String|SVGElement, bounds: LatLngBounds, options?: SVGOverlay options)\n// Instantiates an image overlay object given an SVG element and the geographical bounds it is tied to.\n// A viewBox attribute is required on the SVG element to zoom in and out properly.\n\nfunction svgOverlay(el, bounds, options) {\n\treturn new SVGOverlay(el, bounds, options);\n}\n\n/*\r\n * @class DivOverlay\r\n * @inherits Layer\r\n * @aka L.DivOverlay\r\n * Base model for L.Popup and L.Tooltip. Inherit from it for custom popup like plugins.\r\n */\r\n\r\n// @namespace DivOverlay\r\nvar DivOverlay = Layer.extend({\r\n\r\n\t// @section\r\n\t// @aka DivOverlay options\r\n\toptions: {\r\n\t\t// @option offset: Point = Point(0, 7)\r\n\t\t// The offset of the popup position. Useful to control the anchor\r\n\t\t// of the popup when opening it on some overlays.\r\n\t\toffset: [0, 7],\r\n\r\n\t\t// @option className: String = ''\r\n\t\t// A custom CSS class name to assign to the popup.\r\n\t\tclassName: '',\r\n\r\n\t\t// @option pane: String = 'popupPane'\r\n\t\t// `Map pane` where the popup will be added.\r\n\t\tpane: 'popupPane'\r\n\t},\r\n\r\n\tinitialize: function (options, source) {\r\n\t\tsetOptions(this, options);\r\n\r\n\t\tthis._source = source;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tthis._zoomAnimated = map._zoomAnimated;\r\n\r\n\t\tif (!this._container) {\r\n\t\t\tthis._initLayout();\r\n\t\t}\r\n\r\n\t\tif (map._fadeAnimated) {\r\n\t\t\tsetOpacity(this._container, 0);\r\n\t\t}\r\n\r\n\t\tclearTimeout(this._removeTimeout);\r\n\t\tthis.getPane().appendChild(this._container);\r\n\t\tthis.update();\r\n\r\n\t\tif (map._fadeAnimated) {\r\n\t\t\tsetOpacity(this._container, 1);\r\n\t\t}\r\n\r\n\t\tthis.bringToFront();\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tif (map._fadeAnimated) {\r\n\t\t\tsetOpacity(this._container, 0);\r\n\t\t\tthis._removeTimeout = setTimeout(bind(remove, undefined, this._container), 200);\r\n\t\t} else {\r\n\t\t\tremove(this._container);\r\n\t\t}\r\n\t},\r\n\r\n\t// @namespace Popup\r\n\t// @method getLatLng: LatLng\r\n\t// Returns the geographical point of popup.\r\n\tgetLatLng: function () {\r\n\t\treturn this._latlng;\r\n\t},\r\n\r\n\t// @method setLatLng(latlng: LatLng): this\r\n\t// Sets the geographical point where the popup will open.\r\n\tsetLatLng: function (latlng) {\r\n\t\tthis._latlng = toLatLng(latlng);\r\n\t\tif (this._map) {\r\n\t\t\tthis._updatePosition();\r\n\t\t\tthis._adjustPan();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getContent: String|HTMLElement\r\n\t// Returns the content of the popup.\r\n\tgetContent: function () {\r\n\t\treturn this._content;\r\n\t},\r\n\r\n\t// @method setContent(htmlContent: String|HTMLElement|Function): this\r\n\t// Sets the HTML content of the popup. If a function is passed the source layer will be passed to the function. The function should return a `String` or `HTMLElement` to be used in the popup.\r\n\tsetContent: function (content) {\r\n\t\tthis._content = content;\r\n\t\tthis.update();\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getElement: String|HTMLElement\r\n\t// Alias for [getContent()](#popup-getcontent)\r\n\tgetElement: function () {\r\n\t\treturn this._container;\r\n\t},\r\n\r\n\t// @method update: null\r\n\t// Updates the popup content, layout and position. Useful for updating the popup after something inside changed, e.g. image loaded.\r\n\tupdate: function () {\r\n\t\tif (!this._map) { return; }\r\n\r\n\t\tthis._container.style.visibility = 'hidden';\r\n\r\n\t\tthis._updateContent();\r\n\t\tthis._updateLayout();\r\n\t\tthis._updatePosition();\r\n\r\n\t\tthis._container.style.visibility = '';\r\n\r\n\t\tthis._adjustPan();\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\tvar events = {\r\n\t\t\tzoom: this._updatePosition,\r\n\t\t\tviewreset: this._updatePosition\r\n\t\t};\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tevents.zoomanim = this._animateZoom;\r\n\t\t}\r\n\t\treturn events;\r\n\t},\r\n\r\n\t// @method isOpen: Boolean\r\n\t// Returns `true` when the popup is visible on the map.\r\n\tisOpen: function () {\r\n\t\treturn !!this._map && this._map.hasLayer(this);\r\n\t},\r\n\r\n\t// @method bringToFront: this\r\n\t// Brings this popup in front of other popups (in the same map pane).\r\n\tbringToFront: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoFront(this._container);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method bringToBack: this\r\n\t// Brings this popup to the back of other popups (in the same map pane).\r\n\tbringToBack: function () {\r\n\t\tif (this._map) {\r\n\t\t\ttoBack(this._container);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_prepareOpen: function (parent, layer, latlng) {\r\n\t\tif (!(layer instanceof Layer)) {\r\n\t\t\tlatlng = layer;\r\n\t\t\tlayer = parent;\r\n\t\t}\r\n\r\n\t\tif (layer instanceof FeatureGroup) {\r\n\t\t\tfor (var id in parent._layers) {\r\n\t\t\t\tlayer = parent._layers[id];\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (!latlng) {\r\n\t\t\tif (layer.getCenter) {\r\n\t\t\t\tlatlng = layer.getCenter();\r\n\t\t\t} else if (layer.getLatLng) {\r\n\t\t\t\tlatlng = layer.getLatLng();\r\n\t\t\t} else {\r\n\t\t\t\tthrow new Error('Unable to get source layer LatLng.');\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// set overlay source to this layer\r\n\t\tthis._source = layer;\r\n\r\n\t\t// update the overlay (content, layout, ect...)\r\n\t\tthis.update();\r\n\r\n\t\treturn latlng;\r\n\t},\r\n\r\n\t_updateContent: function () {\r\n\t\tif (!this._content) { return; }\r\n\r\n\t\tvar node = this._contentNode;\r\n\t\tvar content = (typeof this._content === 'function') ? this._content(this._source || this) : this._content;\r\n\r\n\t\tif (typeof content === 'string') {\r\n\t\t\tnode.innerHTML = content;\r\n\t\t} else {\r\n\t\t\twhile (node.hasChildNodes()) {\r\n\t\t\t\tnode.removeChild(node.firstChild);\r\n\t\t\t}\r\n\t\t\tnode.appendChild(content);\r\n\t\t}\r\n\t\tthis.fire('contentupdate');\r\n\t},\r\n\r\n\t_updatePosition: function () {\r\n\t\tif (!this._map) { return; }\r\n\r\n\t\tvar pos = this._map.latLngToLayerPoint(this._latlng),\r\n\t\t offset = toPoint(this.options.offset),\r\n\t\t anchor = this._getAnchor();\r\n\r\n\t\tif (this._zoomAnimated) {\r\n\t\t\tsetPosition(this._container, pos.add(anchor));\r\n\t\t} else {\r\n\t\t\toffset = offset.add(pos).add(anchor);\r\n\t\t}\r\n\r\n\t\tvar bottom = this._containerBottom = -offset.y,\r\n\t\t left = this._containerLeft = -Math.round(this._containerWidth / 2) + offset.x;\r\n\r\n\t\t// bottom position the popup in case the height of the popup changes (images loading etc)\r\n\t\tthis._container.style.bottom = bottom + 'px';\r\n\t\tthis._container.style.left = left + 'px';\r\n\t},\r\n\r\n\t_getAnchor: function () {\r\n\t\treturn [0, 0];\r\n\t}\r\n\r\n});\n\n/*\r\n * @class Popup\r\n * @inherits DivOverlay\r\n * @aka L.Popup\r\n * Used to open popups in certain places of the map. Use [Map.openPopup](#map-openpopup) to\r\n * open popups while making sure that only one popup is open at one time\r\n * (recommended for usability), or use [Map.addLayer](#map-addlayer) to open as many as you want.\r\n *\r\n * @example\r\n *\r\n * If you want to just bind a popup to marker click and then open it, it's really easy:\r\n *\r\n * ```js\r\n * marker.bindPopup(popupContent).openPopup();\r\n * ```\r\n * Path overlays like polylines also have a `bindPopup` method.\r\n * Here's a more complicated way to open a popup on a map:\r\n *\r\n * ```js\r\n * var popup = L.popup()\r\n * \t.setLatLng(latlng)\r\n * \t.setContent('<p>Hello world!<br />This is a nice popup.</p>')\r\n * \t.openOn(map);\r\n * ```\r\n */\r\n\r\n\r\n// @namespace Popup\r\nvar Popup = DivOverlay.extend({\r\n\r\n\t// @section\r\n\t// @aka Popup options\r\n\toptions: {\r\n\t\t// @option maxWidth: Number = 300\r\n\t\t// Max width of the popup, in pixels.\r\n\t\tmaxWidth: 300,\r\n\r\n\t\t// @option minWidth: Number = 50\r\n\t\t// Min width of the popup, in pixels.\r\n\t\tminWidth: 50,\r\n\r\n\t\t// @option maxHeight: Number = null\r\n\t\t// If set, creates a scrollable container of the given height\r\n\t\t// inside a popup if its content exceeds it.\r\n\t\tmaxHeight: null,\r\n\r\n\t\t// @option autoPan: Boolean = true\r\n\t\t// Set it to `false` if you don't want the map to do panning animation\r\n\t\t// to fit the opened popup.\r\n\t\tautoPan: true,\r\n\r\n\t\t// @option autoPanPaddingTopLeft: Point = null\r\n\t\t// The margin between the popup and the top left corner of the map\r\n\t\t// view after autopanning was performed.\r\n\t\tautoPanPaddingTopLeft: null,\r\n\r\n\t\t// @option autoPanPaddingBottomRight: Point = null\r\n\t\t// The margin between the popup and the bottom right corner of the map\r\n\t\t// view after autopanning was performed.\r\n\t\tautoPanPaddingBottomRight: null,\r\n\r\n\t\t// @option autoPanPadding: Point = Point(5, 5)\r\n\t\t// Equivalent of setting both top left and bottom right autopan padding to the same value.\r\n\t\tautoPanPadding: [5, 5],\r\n\r\n\t\t// @option keepInView: Boolean = false\r\n\t\t// Set it to `true` if you want to prevent users from panning the popup\r\n\t\t// off of the screen while it is open.\r\n\t\tkeepInView: false,\r\n\r\n\t\t// @option closeButton: Boolean = true\r\n\t\t// Controls the presence of a close button in the popup.\r\n\t\tcloseButton: true,\r\n\r\n\t\t// @option autoClose: Boolean = true\r\n\t\t// Set it to `false` if you want to override the default behavior of\r\n\t\t// the popup closing when another popup is opened.\r\n\t\tautoClose: true,\r\n\r\n\t\t// @option closeOnEscapeKey: Boolean = true\r\n\t\t// Set it to `false` if you want to override the default behavior of\r\n\t\t// the ESC key for closing of the popup.\r\n\t\tcloseOnEscapeKey: true,\r\n\r\n\t\t// @option closeOnClick: Boolean = *\r\n\t\t// Set it if you want to override the default behavior of the popup closing when user clicks\r\n\t\t// on the map. Defaults to the map's [`closePopupOnClick`](#map-closepopuponclick) option.\r\n\r\n\t\t// @option className: String = ''\r\n\t\t// A custom CSS class name to assign to the popup.\r\n\t\tclassName: ''\r\n\t},\r\n\r\n\t// @namespace Popup\r\n\t// @method openOn(map: Map): this\r\n\t// Adds the popup to the map and closes the previous one. The same as `map.openPopup(popup)`.\r\n\topenOn: function (map) {\r\n\t\tmap.openPopup(this);\r\n\t\treturn this;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\t\tDivOverlay.prototype.onAdd.call(this, map);\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Popup events\r\n\t\t// @event popupopen: PopupEvent\r\n\t\t// Fired when a popup is opened in the map\r\n\t\tmap.fire('popupopen', {popup: this});\r\n\r\n\t\tif (this._source) {\r\n\t\t\t// @namespace Layer\r\n\t\t\t// @section Popup events\r\n\t\t\t// @event popupopen: PopupEvent\r\n\t\t\t// Fired when a popup bound to this layer is opened\r\n\t\t\tthis._source.fire('popupopen', {popup: this}, true);\r\n\t\t\t// For non-path layers, we toggle the popup when clicking\r\n\t\t\t// again the layer, so prevent the map to reopen it.\r\n\t\t\tif (!(this._source instanceof Path)) {\r\n\t\t\t\tthis._source.on('preclick', stopPropagation);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\tonRemove: function (map) {\r\n\t\tDivOverlay.prototype.onRemove.call(this, map);\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Popup events\r\n\t\t// @event popupclose: PopupEvent\r\n\t\t// Fired when a popup in the map is closed\r\n\t\tmap.fire('popupclose', {popup: this});\r\n\r\n\t\tif (this._source) {\r\n\t\t\t// @namespace Layer\r\n\t\t\t// @section Popup events\r\n\t\t\t// @event popupclose: PopupEvent\r\n\t\t\t// Fired when a popup bound to this layer is closed\r\n\t\t\tthis._source.fire('popupclose', {popup: this}, true);\r\n\t\t\tif (!(this._source instanceof Path)) {\r\n\t\t\t\tthis._source.off('preclick', stopPropagation);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\tgetEvents: function () {\r\n\t\tvar events = DivOverlay.prototype.getEvents.call(this);\r\n\r\n\t\tif (this.options.closeOnClick !== undefined ? this.options.closeOnClick : this._map.options.closePopupOnClick) {\r\n\t\t\tevents.preclick = this._close;\r\n\t\t}\r\n\r\n\t\tif (this.options.keepInView) {\r\n\t\t\tevents.moveend = this._adjustPan;\r\n\t\t}\r\n\r\n\t\treturn events;\r\n\t},\r\n\r\n\t_close: function () {\r\n\t\tif (this._map) {\r\n\t\t\tthis._map.closePopup(this);\r\n\t\t}\r\n\t},\r\n\r\n\t_initLayout: function () {\r\n\t\tvar prefix = 'leaflet-popup',\r\n\t\t container = this._container = create$1('div',\r\n\t\t\tprefix + ' ' + (this.options.className || '') +\r\n\t\t\t' leaflet-zoom-animated');\r\n\r\n\t\tvar wrapper = this._wrapper = create$1('div', prefix + '-content-wrapper', container);\r\n\t\tthis._contentNode = create$1('div', prefix + '-content', wrapper);\r\n\r\n\t\tdisableClickPropagation(wrapper);\r\n\t\tdisableScrollPropagation(this._contentNode);\r\n\t\ton(wrapper, 'contextmenu', stopPropagation);\r\n\r\n\t\tthis._tipContainer = create$1('div', prefix + '-tip-container', container);\r\n\t\tthis._tip = create$1('div', prefix + '-tip', this._tipContainer);\r\n\r\n\t\tif (this.options.closeButton) {\r\n\t\t\tvar closeButton = this._closeButton = create$1('a', prefix + '-close-button', container);\r\n\t\t\tcloseButton.href = '#close';\r\n\t\t\tcloseButton.innerHTML = '&#215;';\r\n\r\n\t\t\ton(closeButton, 'click', this._onCloseButtonClick, this);\r\n\t\t}\r\n\t},\r\n\r\n\t_updateLayout: function () {\r\n\t\tvar container = this._contentNode,\r\n\t\t style = container.style;\r\n\r\n\t\tstyle.width = '';\r\n\t\tstyle.whiteSpace = 'nowrap';\r\n\r\n\t\tvar width = container.offsetWidth;\r\n\t\twidth = Math.min(width, this.options.maxWidth);\r\n\t\twidth = Math.max(width, this.options.minWidth);\r\n\r\n\t\tstyle.width = (width + 1) + 'px';\r\n\t\tstyle.whiteSpace = '';\r\n\r\n\t\tstyle.height = '';\r\n\r\n\t\tvar height = container.offsetHeight,\r\n\t\t maxHeight = this.options.maxHeight,\r\n\t\t scrolledClass = 'leaflet-popup-scrolled';\r\n\r\n\t\tif (maxHeight && height > maxHeight) {\r\n\t\t\tstyle.height = maxHeight + 'px';\r\n\t\t\taddClass(container, scrolledClass);\r\n\t\t} else {\r\n\t\t\tremoveClass(container, scrolledClass);\r\n\t\t}\r\n\r\n\t\tthis._containerWidth = this._container.offsetWidth;\r\n\t},\r\n\r\n\t_animateZoom: function (e) {\r\n\t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center),\r\n\t\t anchor = this._getAnchor();\r\n\t\tsetPosition(this._container, pos.add(anchor));\r\n\t},\r\n\r\n\t_adjustPan: function () {\r\n\t\tif (!this.options.autoPan) { return; }\r\n\t\tif (this._map._panAnim) { this._map._panAnim.stop(); }\r\n\r\n\t\tvar map = this._map,\r\n\t\t marginBottom = parseInt(getStyle(this._container, 'marginBottom'), 10) || 0,\r\n\t\t containerHeight = this._container.offsetHeight + marginBottom,\r\n\t\t containerWidth = this._containerWidth,\r\n\t\t layerPos = new Point(this._containerLeft, -containerHeight - this._containerBottom);\r\n\r\n\t\tlayerPos._add(getPosition(this._container));\r\n\r\n\t\tvar containerPos = map.layerPointToContainerPoint(layerPos),\r\n\t\t padding = toPoint(this.options.autoPanPadding),\r\n\t\t paddingTL = toPoint(this.options.autoPanPaddingTopLeft || padding),\r\n\t\t paddingBR = toPoint(this.options.autoPanPaddingBottomRight || padding),\r\n\t\t size = map.getSize(),\r\n\t\t dx = 0,\r\n\t\t dy = 0;\r\n\r\n\t\tif (containerPos.x + containerWidth + paddingBR.x > size.x) { // right\r\n\t\t\tdx = containerPos.x + containerWidth - size.x + paddingBR.x;\r\n\t\t}\r\n\t\tif (containerPos.x - dx - paddingTL.x < 0) { // left\r\n\t\t\tdx = containerPos.x - paddingTL.x;\r\n\t\t}\r\n\t\tif (containerPos.y + containerHeight + paddingBR.y > size.y) { // bottom\r\n\t\t\tdy = containerPos.y + containerHeight - size.y + paddingBR.y;\r\n\t\t}\r\n\t\tif (containerPos.y - dy - paddingTL.y < 0) { // top\r\n\t\t\tdy = containerPos.y - paddingTL.y;\r\n\t\t}\r\n\r\n\t\t// @namespace Map\r\n\t\t// @section Popup events\r\n\t\t// @event autopanstart: Event\r\n\t\t// Fired when the map starts autopanning when opening a popup.\r\n\t\tif (dx || dy) {\r\n\t\t\tmap\r\n\t\t\t .fire('autopanstart')\r\n\t\t\t .panBy([dx, dy]);\r\n\t\t}\r\n\t},\r\n\r\n\t_onCloseButtonClick: function (e) {\r\n\t\tthis._close();\r\n\t\tstop(e);\r\n\t},\r\n\r\n\t_getAnchor: function () {\r\n\t\t// Where should we anchor the popup on the source layer?\r\n\t\treturn toPoint(this._source && this._source._getPopupAnchor ? this._source._getPopupAnchor() : [0, 0]);\r\n\t}\r\n\r\n});\r\n\r\n// @namespace Popup\r\n// @factory L.popup(options?: Popup options, source?: Layer)\r\n// Instantiates a `Popup` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the popup with a reference to the Layer to which it refers.\r\nvar popup = function (options, source) {\r\n\treturn new Popup(options, source);\r\n};\r\n\r\n\r\n/* @namespace Map\r\n * @section Interaction Options\r\n * @option closePopupOnClick: Boolean = true\r\n * Set it to `false` if you don't want popups to close when user clicks the map.\r\n */\r\nMap.mergeOptions({\r\n\tclosePopupOnClick: true\r\n});\r\n\r\n\r\n// @namespace Map\r\n// @section Methods for Layers and Controls\r\nMap.include({\r\n\t// @method openPopup(popup: Popup): this\r\n\t// Opens the specified popup while closing the previously opened (to make sure only one is opened at one time for usability).\r\n\t// @alternative\r\n\t// @method openPopup(content: String|HTMLElement, latlng: LatLng, options?: Popup options): this\r\n\t// Creates a popup with the specified content and options and opens it in the given point on a map.\r\n\topenPopup: function (popup, latlng, options) {\r\n\t\tif (!(popup instanceof Popup)) {\r\n\t\t\tpopup = new Popup(options).setContent(popup);\r\n\t\t}\r\n\r\n\t\tif (latlng) {\r\n\t\t\tpopup.setLatLng(latlng);\r\n\t\t}\r\n\r\n\t\tif (this.hasLayer(popup)) {\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tif (this._popup && this._popup.options.autoClose) {\r\n\t\t\tthis.closePopup();\r\n\t\t}\r\n\r\n\t\tthis._popup = popup;\r\n\t\treturn this.addLayer(popup);\r\n\t},\r\n\r\n\t// @method closePopup(popup?: Popup): this\r\n\t// Closes the popup previously opened with [openPopup](#map-openpopup) (or the given one).\r\n\tclosePopup: function (popup) {\r\n\t\tif (!popup || popup === this._popup) {\r\n\t\t\tpopup = this._popup;\r\n\t\t\tthis._popup = null;\r\n\t\t}\r\n\t\tif (popup) {\r\n\t\t\tthis.removeLayer(popup);\r\n\t\t}\r\n\t\treturn this;\r\n\t}\r\n});\r\n\r\n/*\r\n * @namespace Layer\r\n * @section Popup methods example\r\n *\r\n * All layers share a set of methods convenient for binding popups to it.\r\n *\r\n * ```js\r\n * var layer = L.Polygon(latlngs).bindPopup('Hi There!').addTo(map);\r\n * layer.openPopup();\r\n * layer.closePopup();\r\n * ```\r\n *\r\n * Popups will also be automatically opened when the layer is clicked on and closed when the layer is removed from the map or another popup is opened.\r\n */\r\n\r\n// @section Popup methods\r\nLayer.include({\r\n\r\n\t// @method bindPopup(content: String|HTMLElement|Function|Popup, options?: Popup options): this\r\n\t// Binds a popup to the layer with the passed `content` and sets up the\r\n\t// necessary event listeners. If a `Function` is passed it will receive\r\n\t// the layer as the first argument and should return a `String` or `HTMLElement`.\r\n\tbindPopup: function (content, options) {\r\n\r\n\t\tif (content instanceof Popup) {\r\n\t\t\tsetOptions(content, options);\r\n\t\t\tthis._popup = content;\r\n\t\t\tcontent._source = this;\r\n\t\t} else {\r\n\t\t\tif (!this._popup || options) {\r\n\t\t\t\tthis._popup = new Popup(options, this);\r\n\t\t\t}\r\n\t\t\tthis._popup.setContent(content);\r\n\t\t}\r\n\r\n\t\tif (!this._popupHandlersAdded) {\r\n\t\t\tthis.on({\r\n\t\t\t\tclick: this._openPopup,\r\n\t\t\t\tkeypress: this._onKeyPress,\r\n\t\t\t\tremove: this.closePopup,\r\n\t\t\t\tmove: this._movePopup\r\n\t\t\t});\r\n\t\t\tthis._popupHandlersAdded = true;\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method unbindPopup(): this\r\n\t// Removes the popup previously bound with `bindPopup`.\r\n\tunbindPopup: function () {\r\n\t\tif (this._popup) {\r\n\t\t\tthis.off({\r\n\t\t\t\tclick: this._openPopup,\r\n\t\t\t\tkeypress: this._onKeyPress,\r\n\t\t\t\tremove: this.closePopup,\r\n\t\t\t\tmove: this._movePopup\r\n\t\t\t});\r\n\t\t\tthis._popupHandlersAdded = false;\r\n\t\t\tthis._popup = null;\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method openPopup(latlng?: LatLng): this\r\n\t// Opens the bound popup at the specified `latlng` or at the default popup anchor if no `latlng` is passed.\r\n\topenPopup: function (layer, latlng) {\r\n\t\tif (this._popup && this._map) {\r\n\t\t\tlatlng = this._popup._prepareOpen(this, layer, latlng);\r\n\r\n\t\t\t// open the popup on the map\r\n\t\t\tthis._map.openPopup(this._popup, latlng);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method closePopup(): this\r\n\t// Closes the popup bound to this layer if it is open.\r\n\tclosePopup: function () {\r\n\t\tif (this._popup) {\r\n\t\t\tthis._popup._close();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method togglePopup(): this\r\n\t// Opens or closes the popup bound to this layer depending on its current state.\r\n\ttogglePopup: function (target) {\r\n\t\tif (this._popup) {\r\n\t\t\tif (this._popup._map) {\r\n\t\t\t\tthis.closePopup();\r\n\t\t\t} else {\r\n\t\t\t\tthis.openPopup(target);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method isPopupOpen(): boolean\r\n\t// Returns `true` if the popup bound to this layer is currently open.\r\n\tisPopupOpen: function () {\r\n\t\treturn (this._popup ? this._popup.isOpen() : false);\r\n\t},\r\n\r\n\t// @method setPopupContent(content: String|HTMLElement|Popup): this\r\n\t// Sets the content of the popup bound to this layer.\r\n\tsetPopupContent: function (content) {\r\n\t\tif (this._popup) {\r\n\t\t\tthis._popup.setContent(content);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getPopup(): Popup\r\n\t// Returns the popup bound to this layer.\r\n\tgetPopup: function () {\r\n\t\treturn this._popup;\r\n\t},\r\n\r\n\t_openPopup: function (e) {\r\n\t\tvar layer = e.layer || e.target;\r\n\r\n\t\tif (!this._popup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (!this._map) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\t// prevent map click\r\n\t\tstop(e);\r\n\r\n\t\t// if this inherits from Path its a vector and we can just\r\n\t\t// open the popup at the new location\r\n\t\tif (layer instanceof Path) {\r\n\t\t\tthis.openPopup(e.layer || e.target, e.latlng);\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\t// otherwise treat it like a marker and figure out\r\n\t\t// if we should toggle it open/closed\r\n\t\tif (this._map.hasLayer(this._popup) && this._popup._source === layer) {\r\n\t\t\tthis.closePopup();\r\n\t\t} else {\r\n\t\t\tthis.openPopup(layer, e.latlng);\r\n\t\t}\r\n\t},\r\n\r\n\t_movePopup: function (e) {\r\n\t\tthis._popup.setLatLng(e.latlng);\r\n\t},\r\n\r\n\t_onKeyPress: function (e) {\r\n\t\tif (e.originalEvent.keyCode === 13) {\r\n\t\t\tthis._openPopup(e);\r\n\t\t}\r\n\t}\r\n});\n\n/*\n * @class Tooltip\n * @inherits DivOverlay\n * @aka L.Tooltip\n * Used to display small texts on top of map layers.\n *\n * @example\n *\n * ```js\n * marker.bindTooltip(\"my tooltip text\").openTooltip();\n * ```\n * Note about tooltip offset. Leaflet takes two options in consideration\n * for computing tooltip offsetting:\n * - the `offset` Tooltip option: it defaults to [0, 0], and it's specific to one tooltip.\n * Add a positive x offset to move the tooltip to the right, and a positive y offset to\n * move it to the bottom. Negatives will move to the left and top.\n * - the `tooltipAnchor` Icon option: this will only be considered for Marker. You\n * should adapt this value if you use a custom icon.\n */\n\n\n// @namespace Tooltip\nvar Tooltip = DivOverlay.extend({\n\n\t// @section\n\t// @aka Tooltip options\n\toptions: {\n\t\t// @option pane: String = 'tooltipPane'\n\t\t// `Map pane` where the tooltip will be added.\n\t\tpane: 'tooltipPane',\n\n\t\t// @option offset: Point = Point(0, 0)\n\t\t// Optional offset of the tooltip position.\n\t\toffset: [0, 0],\n\n\t\t// @option direction: String = 'auto'\n\t\t// Direction where to open the tooltip. Possible values are: `right`, `left`,\n\t\t// `top`, `bottom`, `center`, `auto`.\n\t\t// `auto` will dynamically switch between `right` and `left` according to the tooltip\n\t\t// position on the map.\n\t\tdirection: 'auto',\n\n\t\t// @option permanent: Boolean = false\n\t\t// Whether to open the tooltip permanently or only on mouseover.\n\t\tpermanent: false,\n\n\t\t// @option sticky: Boolean = false\n\t\t// If true, the tooltip will follow the mouse instead of being fixed at the feature center.\n\t\tsticky: false,\n\n\t\t// @option interactive: Boolean = false\n\t\t// If true, the tooltip will listen to the feature events.\n\t\tinteractive: false,\n\n\t\t// @option opacity: Number = 0.9\n\t\t// Tooltip container opacity.\n\t\topacity: 0.9\n\t},\n\n\tonAdd: function (map) {\n\t\tDivOverlay.prototype.onAdd.call(this, map);\n\t\tthis.setOpacity(this.options.opacity);\n\n\t\t// @namespace Map\n\t\t// @section Tooltip events\n\t\t// @event tooltipopen: TooltipEvent\n\t\t// Fired when a tooltip is opened in the map.\n\t\tmap.fire('tooltipopen', {tooltip: this});\n\n\t\tif (this._source) {\n\t\t\t// @namespace Layer\n\t\t\t// @section Tooltip events\n\t\t\t// @event tooltipopen: TooltipEvent\n\t\t\t// Fired when a tooltip bound to this layer is opened.\n\t\t\tthis._source.fire('tooltipopen', {tooltip: this}, true);\n\t\t}\n\t},\n\n\tonRemove: function (map) {\n\t\tDivOverlay.prototype.onRemove.call(this, map);\n\n\t\t// @namespace Map\n\t\t// @section Tooltip events\n\t\t// @event tooltipclose: TooltipEvent\n\t\t// Fired when a tooltip in the map is closed.\n\t\tmap.fire('tooltipclose', {tooltip: this});\n\n\t\tif (this._source) {\n\t\t\t// @namespace Layer\n\t\t\t// @section Tooltip events\n\t\t\t// @event tooltipclose: TooltipEvent\n\t\t\t// Fired when a tooltip bound to this layer is closed.\n\t\t\tthis._source.fire('tooltipclose', {tooltip: this}, true);\n\t\t}\n\t},\n\n\tgetEvents: function () {\n\t\tvar events = DivOverlay.prototype.getEvents.call(this);\n\n\t\tif (touch && !this.options.permanent) {\n\t\t\tevents.preclick = this._close;\n\t\t}\n\n\t\treturn events;\n\t},\n\n\t_close: function () {\n\t\tif (this._map) {\n\t\t\tthis._map.closeTooltip(this);\n\t\t}\n\t},\n\n\t_initLayout: function () {\n\t\tvar prefix = 'leaflet-tooltip',\n\t\t className = prefix + ' ' + (this.options.className || '') + ' leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\n\n\t\tthis._contentNode = this._container = create$1('div', className);\n\t},\n\n\t_updateLayout: function () {},\n\n\t_adjustPan: function () {},\n\n\t_setPosition: function (pos) {\n\t\tvar map = this._map,\n\t\t container = this._container,\n\t\t centerPoint = map.latLngToContainerPoint(map.getCenter()),\n\t\t tooltipPoint = map.layerPointToContainerPoint(pos),\n\t\t direction = this.options.direction,\n\t\t tooltipWidth = container.offsetWidth,\n\t\t tooltipHeight = container.offsetHeight,\n\t\t offset = toPoint(this.options.offset),\n\t\t anchor = this._getAnchor();\n\n\t\tif (direction === 'top') {\n\t\t\tpos = pos.add(toPoint(-tooltipWidth / 2 + offset.x, -tooltipHeight + offset.y + anchor.y, true));\n\t\t} else if (direction === 'bottom') {\n\t\t\tpos = pos.subtract(toPoint(tooltipWidth / 2 - offset.x, -offset.y, true));\n\t\t} else if (direction === 'center') {\n\t\t\tpos = pos.subtract(toPoint(tooltipWidth / 2 + offset.x, tooltipHeight / 2 - anchor.y + offset.y, true));\n\t\t} else if (direction === 'right' || direction === 'auto' && tooltipPoint.x < centerPoint.x) {\n\t\t\tdirection = 'right';\n\t\t\tpos = pos.add(toPoint(offset.x + anchor.x, anchor.y - tooltipHeight / 2 + offset.y, true));\n\t\t} else {\n\t\t\tdirection = 'left';\n\t\t\tpos = pos.subtract(toPoint(tooltipWidth + anchor.x - offset.x, tooltipHeight / 2 - anchor.y - offset.y, true));\n\t\t}\n\n\t\tremoveClass(container, 'leaflet-tooltip-right');\n\t\tremoveClass(container, 'leaflet-tooltip-left');\n\t\tremoveClass(container, 'leaflet-tooltip-top');\n\t\tremoveClass(container, 'leaflet-tooltip-bottom');\n\t\taddClass(container, 'leaflet-tooltip-' + direction);\n\t\tsetPosition(container, pos);\n\t},\n\n\t_updatePosition: function () {\n\t\tvar pos = this._map.latLngToLayerPoint(this._latlng);\n\t\tthis._setPosition(pos);\n\t},\n\n\tsetOpacity: function (opacity) {\n\t\tthis.options.opacity = opacity;\n\n\t\tif (this._container) {\n\t\t\tsetOpacity(this._container, opacity);\n\t\t}\n\t},\n\n\t_animateZoom: function (e) {\n\t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center);\n\t\tthis._setPosition(pos);\n\t},\n\n\t_getAnchor: function () {\n\t\t// Where should we anchor the tooltip on the source layer?\n\t\treturn toPoint(this._source && this._source._getTooltipAnchor && !this.options.sticky ? this._source._getTooltipAnchor() : [0, 0]);\n\t}\n\n});\n\n// @namespace Tooltip\n// @factory L.tooltip(options?: Tooltip options, source?: Layer)\n// Instantiates a Tooltip object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the tooltip with a reference to the Layer to which it refers.\nvar tooltip = function (options, source) {\n\treturn new Tooltip(options, source);\n};\n\n// @namespace Map\n// @section Methods for Layers and Controls\nMap.include({\n\n\t// @method openTooltip(tooltip: Tooltip): this\n\t// Opens the specified tooltip.\n\t// @alternative\n\t// @method openTooltip(content: String|HTMLElement, latlng: LatLng, options?: Tooltip options): this\n\t// Creates a tooltip with the specified content and options and open it.\n\topenTooltip: function (tooltip, latlng, options) {\n\t\tif (!(tooltip instanceof Tooltip)) {\n\t\t\ttooltip = new Tooltip(options).setContent(tooltip);\n\t\t}\n\n\t\tif (latlng) {\n\t\t\ttooltip.setLatLng(latlng);\n\t\t}\n\n\t\tif (this.hasLayer(tooltip)) {\n\t\t\treturn this;\n\t\t}\n\n\t\treturn this.addLayer(tooltip);\n\t},\n\n\t// @method closeTooltip(tooltip?: Tooltip): this\n\t// Closes the tooltip given as parameter.\n\tcloseTooltip: function (tooltip) {\n\t\tif (tooltip) {\n\t\t\tthis.removeLayer(tooltip);\n\t\t}\n\t\treturn this;\n\t}\n\n});\n\n/*\n * @namespace Layer\n * @section Tooltip methods example\n *\n * All layers share a set of methods convenient for binding tooltips to it.\n *\n * ```js\n * var layer = L.Polygon(latlngs).bindTooltip('Hi There!').addTo(map);\n * layer.openTooltip();\n * layer.closeTooltip();\n * ```\n */\n\n// @section Tooltip methods\nLayer.include({\n\n\t// @method bindTooltip(content: String|HTMLElement|Function|Tooltip, options?: Tooltip options): this\n\t// Binds a tooltip to the layer with the passed `content` and sets up the\n\t// necessary event listeners. If a `Function` is passed it will receive\n\t// the layer as the first argument and should return a `String` or `HTMLElement`.\n\tbindTooltip: function (content, options) {\n\n\t\tif (content instanceof Tooltip) {\n\t\t\tsetOptions(content, options);\n\t\t\tthis._tooltip = content;\n\t\t\tcontent._source = this;\n\t\t} else {\n\t\t\tif (!this._tooltip || options) {\n\t\t\t\tthis._tooltip = new Tooltip(options, this);\n\t\t\t}\n\t\t\tthis._tooltip.setContent(content);\n\n\t\t}\n\n\t\tthis._initTooltipInteractions();\n\n\t\tif (this._tooltip.options.permanent && this._map && this._map.hasLayer(this)) {\n\t\t\tthis.openTooltip();\n\t\t}\n\n\t\treturn this;\n\t},\n\n\t// @method unbindTooltip(): this\n\t// Removes the tooltip previously bound with `bindTooltip`.\n\tunbindTooltip: function () {\n\t\tif (this._tooltip) {\n\t\t\tthis._initTooltipInteractions(true);\n\t\t\tthis.closeTooltip();\n\t\t\tthis._tooltip = null;\n\t\t}\n\t\treturn this;\n\t},\n\n\t_initTooltipInteractions: function (remove$$1) {\n\t\tif (!remove$$1 && this._tooltipHandlersAdded) { return; }\n\t\tvar onOff = remove$$1 ? 'off' : 'on',\n\t\t events = {\n\t\t\tremove: this.closeTooltip,\n\t\t\tmove: this._moveTooltip\n\t\t };\n\t\tif (!this._tooltip.options.permanent) {\n\t\t\tevents.mouseover = this._openTooltip;\n\t\t\tevents.mouseout = this.closeTooltip;\n\t\t\tif (this._tooltip.options.sticky) {\n\t\t\t\tevents.mousemove = this._moveTooltip;\n\t\t\t}\n\t\t\tif (touch) {\n\t\t\t\tevents.click = this._openTooltip;\n\t\t\t}\n\t\t} else {\n\t\t\tevents.add = this._openTooltip;\n\t\t}\n\t\tthis[onOff](events);\n\t\tthis._tooltipHandlersAdded = !remove$$1;\n\t},\n\n\t// @method openTooltip(latlng?: LatLng): this\n\t// Opens the bound tooltip at the specified `latlng` or at the default tooltip anchor if no `latlng` is passed.\n\topenTooltip: function (layer, latlng) {\n\t\tif (this._tooltip && this._map) {\n\t\t\tlatlng = this._tooltip._prepareOpen(this, layer, latlng);\n\n\t\t\t// open the tooltip on the map\n\t\t\tthis._map.openTooltip(this._tooltip, latlng);\n\n\t\t\t// Tooltip container may not be defined if not permanent and never\n\t\t\t// opened.\n\t\t\tif (this._tooltip.options.interactive && this._tooltip._container) {\n\t\t\t\taddClass(this._tooltip._container, 'leaflet-clickable');\n\t\t\t\tthis.addInteractiveTarget(this._tooltip._container);\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\t// @method closeTooltip(): this\n\t// Closes the tooltip bound to this layer if it is open.\n\tcloseTooltip: function () {\n\t\tif (this._tooltip) {\n\t\t\tthis._tooltip._close();\n\t\t\tif (this._tooltip.options.interactive && this._tooltip._container) {\n\t\t\t\tremoveClass(this._tooltip._container, 'leaflet-clickable');\n\t\t\t\tthis.removeInteractiveTarget(this._tooltip._container);\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method toggleTooltip(): this\n\t// Opens or closes the tooltip bound to this layer depending on its current state.\n\ttoggleTooltip: function (target) {\n\t\tif (this._tooltip) {\n\t\t\tif (this._tooltip._map) {\n\t\t\t\tthis.closeTooltip();\n\t\t\t} else {\n\t\t\t\tthis.openTooltip(target);\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method isTooltipOpen(): boolean\n\t// Returns `true` if the tooltip bound to this layer is currently open.\n\tisTooltipOpen: function () {\n\t\treturn this._tooltip.isOpen();\n\t},\n\n\t// @method setTooltipContent(content: String|HTMLElement|Tooltip): this\n\t// Sets the content of the tooltip bound to this layer.\n\tsetTooltipContent: function (content) {\n\t\tif (this._tooltip) {\n\t\t\tthis._tooltip.setContent(content);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method getTooltip(): Tooltip\n\t// Returns the tooltip bound to this layer.\n\tgetTooltip: function () {\n\t\treturn this._tooltip;\n\t},\n\n\t_openTooltip: function (e) {\n\t\tvar layer = e.layer || e.target;\n\n\t\tif (!this._tooltip || !this._map) {\n\t\t\treturn;\n\t\t}\n\t\tthis.openTooltip(layer, this._tooltip.options.sticky ? e.latlng : undefined);\n\t},\n\n\t_moveTooltip: function (e) {\n\t\tvar latlng = e.latlng, containerPoint, layerPoint;\n\t\tif (this._tooltip.options.sticky && e.originalEvent) {\n\t\t\tcontainerPoint = this._map.mouseEventToContainerPoint(e.originalEvent);\n\t\t\tlayerPoint = this._map.containerPointToLayerPoint(containerPoint);\n\t\t\tlatlng = this._map.layerPointToLatLng(layerPoint);\n\t\t}\n\t\tthis._tooltip.setLatLng(latlng);\n\t}\n});\n\n/*\n * @class DivIcon\n * @aka L.DivIcon\n * @inherits Icon\n *\n * Represents a lightweight icon for markers that uses a simple `<div>`\n * element instead of an image. Inherits from `Icon` but ignores the `iconUrl` and shadow options.\n *\n * @example\n * ```js\n * var myIcon = L.divIcon({className: 'my-div-icon'});\n * // you can set .my-div-icon styles in CSS\n *\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\n * ```\n *\n * By default, it has a 'leaflet-div-icon' CSS class and is styled as a little white square with a shadow.\n */\n\nvar DivIcon = Icon.extend({\n\toptions: {\n\t\t// @section\n\t\t// @aka DivIcon options\n\t\ticonSize: [12, 12], // also can be set through CSS\n\n\t\t// iconAnchor: (Point),\n\t\t// popupAnchor: (Point),\n\n\t\t// @option html: String|HTMLElement = ''\n\t\t// Custom HTML code to put inside the div element, empty by default. Alternatively,\n\t\t// an instance of `HTMLElement`.\n\t\thtml: false,\n\n\t\t// @option bgPos: Point = [0, 0]\n\t\t// Optional relative position of the background, in pixels\n\t\tbgPos: null,\n\n\t\tclassName: 'leaflet-div-icon'\n\t},\n\n\tcreateIcon: function (oldIcon) {\n\t\tvar div = (oldIcon && oldIcon.tagName === 'DIV') ? oldIcon : document.createElement('div'),\n\t\t options = this.options;\n\n\t\tif (options.html instanceof Element) {\n\t\t\tempty(div);\n\t\t\tdiv.appendChild(options.html);\n\t\t} else {\n\t\t\tdiv.innerHTML = options.html !== false ? options.html : '';\n\t\t}\n\n\t\tif (options.bgPos) {\n\t\t\tvar bgPos = toPoint(options.bgPos);\n\t\t\tdiv.style.backgroundPosition = (-bgPos.x) + 'px ' + (-bgPos.y) + 'px';\n\t\t}\n\t\tthis._setIconStyles(div, 'icon');\n\n\t\treturn div;\n\t},\n\n\tcreateShadow: function () {\n\t\treturn null;\n\t}\n});\n\n// @factory L.divIcon(options: DivIcon options)\n// Creates a `DivIcon` instance with the given options.\nfunction divIcon(options) {\n\treturn new DivIcon(options);\n}\n\nIcon.Default = IconDefault;\n\n/*\n * @class GridLayer\n * @inherits Layer\n * @aka L.GridLayer\n *\n * Generic class for handling a tiled grid of HTML elements. This is the base class for all tile layers and replaces `TileLayer.Canvas`.\n * GridLayer can be extended to create a tiled grid of HTML elements like `<canvas>`, `<img>` or `<div>`. GridLayer will handle creating and animating these DOM elements for you.\n *\n *\n * @section Synchronous usage\n * @example\n *\n * To create a custom layer, extend GridLayer and implement the `createTile()` method, which will be passed a `Point` object with the `x`, `y`, and `z` (zoom level) coordinates to draw your tile.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords){\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // get a canvas context and draw something on it using coords.x, coords.y and coords.z\n * var ctx = tile.getContext('2d');\n *\n * // return the tile so it can be rendered on screen\n * return tile;\n * }\n * });\n * ```\n *\n * @section Asynchronous usage\n * @example\n *\n * Tile creation can also be asynchronous, this is useful when using a third-party drawing library. Once the tile is finished drawing it can be passed to the `done()` callback.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords, done){\n * var error;\n *\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // draw something asynchronously and pass the tile to the done() callback\n * setTimeout(function() {\n * done(error, tile);\n * }, 1000);\n *\n * return tile;\n * }\n * });\n * ```\n *\n * @section\n */\n\n\nvar GridLayer = Layer.extend({\n\n\t// @section\n\t// @aka GridLayer options\n\toptions: {\n\t\t// @option tileSize: Number|Point = 256\n\t\t// Width and height of tiles in the grid. Use a number if width and height are equal, or `L.point(width, height)` otherwise.\n\t\ttileSize: 256,\n\n\t\t// @option opacity: Number = 1.0\n\t\t// Opacity of the tiles. Can be used in the `createTile()` function.\n\t\topacity: 1,\n\n\t\t// @option updateWhenIdle: Boolean = (depends)\n\t\t// Load new tiles only when panning ends.\n\t\t// `true` by default on mobile browsers, in order to avoid too many requests and keep smooth navigation.\n\t\t// `false` otherwise in order to display new tiles _during_ panning, since it is easy to pan outside the\n\t\t// [`keepBuffer`](#gridlayer-keepbuffer) option in desktop browsers.\n\t\tupdateWhenIdle: mobile,\n\n\t\t// @option updateWhenZooming: Boolean = true\n\t\t// By default, a smooth zoom animation (during a [touch zoom](#map-touchzoom) or a [`flyTo()`](#map-flyto)) will update grid layers every integer zoom level. Setting this option to `false` will update the grid layer only when the smooth animation ends.\n\t\tupdateWhenZooming: true,\n\n\t\t// @option updateInterval: Number = 200\n\t\t// Tiles will not update more than once every `updateInterval` milliseconds when panning.\n\t\tupdateInterval: 200,\n\n\t\t// @option zIndex: Number = 1\n\t\t// The explicit zIndex of the tile layer.\n\t\tzIndex: 1,\n\n\t\t// @option bounds: LatLngBounds = undefined\n\t\t// If set, tiles will only be loaded inside the set `LatLngBounds`.\n\t\tbounds: null,\n\n\t\t// @option minZoom: Number = 0\n\t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\n\t\tminZoom: 0,\n\n\t\t// @option maxZoom: Number = undefined\n\t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\n\t\tmaxZoom: undefined,\n\n\t\t// @option maxNativeZoom: Number = undefined\n\t\t// Maximum zoom number the tile source has available. If it is specified,\n\t\t// the tiles on all zoom levels higher than `maxNativeZoom` will be loaded\n\t\t// from `maxNativeZoom` level and auto-scaled.\n\t\tmaxNativeZoom: undefined,\n\n\t\t// @option minNativeZoom: Number = undefined\n\t\t// Minimum zoom number the tile source has available. If it is specified,\n\t\t// the tiles on all zoom levels lower than `minNativeZoom` will be loaded\n\t\t// from `minNativeZoom` level and auto-scaled.\n\t\tminNativeZoom: undefined,\n\n\t\t// @option noWrap: Boolean = false\n\t\t// Whether the layer is wrapped around the antimeridian. If `true`, the\n\t\t// GridLayer will only be displayed once at low zoom levels. Has no\n\t\t// effect when the [map CRS](#map-crs) doesn't wrap around. Can be used\n\t\t// in combination with [`bounds`](#gridlayer-bounds) to prevent requesting\n\t\t// tiles outside the CRS limits.\n\t\tnoWrap: false,\n\n\t\t// @option pane: String = 'tilePane'\n\t\t// `Map pane` where the grid layer will be added.\n\t\tpane: 'tilePane',\n\n\t\t// @option className: String = ''\n\t\t// A custom class name to assign to the tile layer. Empty by default.\n\t\tclassName: '',\n\n\t\t// @option keepBuffer: Number = 2\n\t\t// When panning the map, keep this many rows and columns of tiles before unloading them.\n\t\tkeepBuffer: 2\n\t},\n\n\tinitialize: function (options) {\n\t\tsetOptions(this, options);\n\t},\n\n\tonAdd: function () {\n\t\tthis._initContainer();\n\n\t\tthis._levels = {};\n\t\tthis._tiles = {};\n\n\t\tthis._resetView();\n\t\tthis._update();\n\t},\n\n\tbeforeAdd: function (map) {\n\t\tmap._addZoomLimit(this);\n\t},\n\n\tonRemove: function (map) {\n\t\tthis._removeAllTiles();\n\t\tremove(this._container);\n\t\tmap._removeZoomLimit(this);\n\t\tthis._container = null;\n\t\tthis._tileZoom = undefined;\n\t},\n\n\t// @method bringToFront: this\n\t// Brings the tile layer to the top of all tile layers.\n\tbringToFront: function () {\n\t\tif (this._map) {\n\t\t\ttoFront(this._container);\n\t\t\tthis._setAutoZIndex(Math.max);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method bringToBack: this\n\t// Brings the tile layer to the bottom of all tile layers.\n\tbringToBack: function () {\n\t\tif (this._map) {\n\t\t\ttoBack(this._container);\n\t\t\tthis._setAutoZIndex(Math.min);\n\t\t}\n\t\treturn this;\n\t},\n\n\t// @method getContainer: HTMLElement\n\t// Returns the HTML element that contains the tiles for this layer.\n\tgetContainer: function () {\n\t\treturn this._container;\n\t},\n\n\t// @method setOpacity(opacity: Number): this\n\t// Changes the [opacity](#gridlayer-opacity) of the grid layer.\n\tsetOpacity: function (opacity) {\n\t\tthis.options.opacity = opacity;\n\t\tthis._updateOpacity();\n\t\treturn this;\n\t},\n\n\t// @method setZIndex(zIndex: Number): this\n\t// Changes the [zIndex](#gridlayer-zindex) of the grid layer.\n\tsetZIndex: function (zIndex) {\n\t\tthis.options.zIndex = zIndex;\n\t\tthis._updateZIndex();\n\n\t\treturn this;\n\t},\n\n\t// @method isLoading: Boolean\n\t// Returns `true` if any tile in the grid layer has not finished loading.\n\tisLoading: function () {\n\t\treturn this._loading;\n\t},\n\n\t// @method redraw: this\n\t// Causes the layer to clear all the tiles and request them again.\n\tredraw: function () {\n\t\tif (this._map) {\n\t\t\tthis._removeAllTiles();\n\t\t\tthis._update();\n\t\t}\n\t\treturn this;\n\t},\n\n\tgetEvents: function () {\n\t\tvar events = {\n\t\t\tviewprereset: this._invalidateAll,\n\t\t\tviewreset: this._resetView,\n\t\t\tzoom: this._resetView,\n\t\t\tmoveend: this._onMoveEnd\n\t\t};\n\n\t\tif (!this.options.updateWhenIdle) {\n\t\t\t// update tiles on move, but not more often than once per given interval\n\t\t\tif (!this._onMove) {\n\t\t\t\tthis._onMove = throttle(this._onMoveEnd, this.options.updateInterval, this);\n\t\t\t}\n\n\t\t\tevents.move = this._onMove;\n\t\t}\n\n\t\tif (this._zoomAnimated) {\n\t\t\tevents.zoomanim = this._animateZoom;\n\t\t}\n\n\t\treturn events;\n\t},\n\n\t// @section Extension methods\n\t// Layers extending `GridLayer` shall reimplement the following method.\n\t// @method createTile(coords: Object, done?: Function): HTMLElement\n\t// Called only internally, must be overridden by classes extending `GridLayer`.\n\t// Returns the `HTMLElement` corresponding to the given `coords`. If the `done` callback\n\t// is specified, it must be called when the tile has finished loading and drawing.\n\tcreateTile: function () {\n\t\treturn document.createElement('div');\n\t},\n\n\t// @section\n\t// @method getTileSize: Point\n\t// Normalizes the [tileSize option](#gridlayer-tilesize) into a point. Used by the `createTile()` method.\n\tgetTileSize: function () {\n\t\tvar s = this.options.tileSize;\n\t\treturn s instanceof Point ? s : new Point(s, s);\n\t},\n\n\t_updateZIndex: function () {\n\t\tif (this._container && this.options.zIndex !== undefined && this.options.zIndex !== null) {\n\t\t\tthis._container.style.zIndex = this.options.zIndex;\n\t\t}\n\t},\n\n\t_setAutoZIndex: function (compare) {\n\t\t// go through all other layers of the same pane, set zIndex to max + 1 (front) or min - 1 (back)\n\n\t\tvar layers = this.getPane().children,\n\t\t edgeZIndex = -compare(-Infinity, Infinity); // -Infinity for max, Infinity for min\n\n\t\tfor (var i = 0, len = layers.length, zIndex; i < len; i++) {\n\n\t\t\tzIndex = layers[i].style.zIndex;\n\n\t\t\tif (layers[i] !== this._container && zIndex) {\n\t\t\t\tedgeZIndex = compare(edgeZIndex, +zIndex);\n\t\t\t}\n\t\t}\n\n\t\tif (isFinite(edgeZIndex)) {\n\t\t\tthis.options.zIndex = edgeZIndex + compare(-1, 1);\n\t\t\tthis._updateZIndex();\n\t\t}\n\t},\n\n\t_updateOpacity: function () {\n\t\tif (!this._map) { return; }\n\n\t\t// IE doesn't inherit filter opacity properly, so we're forced to set it on tiles\n\t\tif (ielt9) { return; }\n\n\t\tsetOpacity(this._container, this.options.opacity);\n\n\t\tvar now = +new Date(),\n\t\t nextFrame = false,\n\t\t willPrune = false;\n\n\t\tfor (var key in this._tiles) {\n\t\t\tvar tile = this._tiles[key];\n\t\t\tif (!tile.current || !tile.loaded) { continue; }\n\n\t\t\tvar fade = Math.min(1, (now - tile.loaded) / 200);\n\n\t\t\tsetOpacity(tile.el, fade);\n\t\t\tif (fade < 1) {\n\t\t\t\tnextFrame = true;\n\t\t\t} else {\n\t\t\t\tif (tile.active) {\n\t\t\t\t\twillPrune = true;\n\t\t\t\t} else {\n\t\t\t\t\tthis._onOpaqueTile(tile);\n\t\t\t\t}\n\t\t\t\ttile.active = true;\n\t\t\t}\n\t\t}\n\n\t\tif (willPrune && !this._noPrune) { this._pruneTiles(); }\n\n\t\tif (nextFrame) {\n\t\t\tcancelAnimFrame(this._fadeFrame);\n\t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n\t\t}\n\t},\n\n\t_onOpaqueTile: falseFn,\n\n\t_initContainer: function () {\n\t\tif (this._container) { return; }\n\n\t\tthis._container = create$1('div', 'leaflet-layer ' + (this.options.className || ''));\n\t\tthis._updateZIndex();\n\n\t\tif (this.options.opacity < 1) {\n\t\t\tthis._updateOpacity();\n\t\t}\n\n\t\tthis.getPane().appendChild(this._container);\n\t},\n\n\t_updateLevels: function () {\n\n\t\tvar zoom = this._tileZoom,\n\t\t maxZoom = this.options.maxZoom;\n\n\t\tif (zoom === undefined) { return undefined; }\n\n\t\tfor (var z in this._levels) {\n\t\t\tif (this._levels[z].el.children.length || z === zoom) {\n\t\t\t\tthis._levels[z].el.style.zIndex = maxZoom - Math.abs(zoom - z);\n\t\t\t\tthis._onUpdateLevel(z);\n\t\t\t} else {\n\t\t\t\tremove(this._levels[z].el);\n\t\t\t\tthis._removeTilesAtZoom(z);\n\t\t\t\tthis._onRemoveLevel(z);\n\t\t\t\tdelete this._levels[z];\n\t\t\t}\n\t\t}\n\n\t\tvar level = this._levels[zoom],\n\t\t map = this._map;\n\n\t\tif (!level) {\n\t\t\tlevel = this._levels[zoom] = {};\n\n\t\t\tlevel.el = create$1('div', 'leaflet-tile-container leaflet-zoom-animated', this._container);\n\t\t\tlevel.el.style.zIndex = maxZoom;\n\n\t\t\tlevel.origin = map.project(map.unproject(map.getPixelOrigin()), zoom).round();\n\t\t\tlevel.zoom = zoom;\n\n\t\t\tthis._setZoomTransform(level, map.getCenter(), map.getZoom());\n\n\t\t\t// force the browser to consider the newly added element for transition\n\t\t\tfalseFn(level.el.offsetWidth);\n\n\t\t\tthis._onCreateLevel(level);\n\t\t}\n\n\t\tthis._level = level;\n\n\t\treturn level;\n\t},\n\n\t_onUpdateLevel: falseFn,\n\n\t_onRemoveLevel: falseFn,\n\n\t_onCreateLevel: falseFn,\n\n\t_pruneTiles: function () {\n\t\tif (!this._map) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar key, tile;\n\n\t\tvar zoom = this._map.getZoom();\n\t\tif (zoom > this.options.maxZoom ||\n\t\t\tzoom < this.options.minZoom) {\n\t\t\tthis._removeAllTiles();\n\t\t\treturn;\n\t\t}\n\n\t\tfor (key in this._tiles) {\n\t\t\ttile = this._tiles[key];\n\t\t\ttile.retain = tile.current;\n\t\t}\n\n\t\tfor (key in this._tiles) {\n\t\t\ttile = this._tiles[key];\n\t\t\tif (tile.current && !tile.active) {\n\t\t\t\tvar coords = tile.coords;\n\t\t\t\tif (!this._retainParent(coords.x, coords.y, coords.z, coords.z - 5)) {\n\t\t\t\t\tthis._retainChildren(coords.x, coords.y, coords.z, coords.z + 2);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfor (key in this._tiles) {\n\t\t\tif (!this._tiles[key].retain) {\n\t\t\t\tthis._removeTile(key);\n\t\t\t}\n\t\t}\n\t},\n\n\t_removeTilesAtZoom: function (zoom) {\n\t\tfor (var key in this._tiles) {\n\t\t\tif (this._tiles[key].coords.z !== zoom) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tthis._removeTile(key);\n\t\t}\n\t},\n\n\t_removeAllTiles: function () {\n\t\tfor (var key in this._tiles) {\n\t\t\tthis._removeTile(key);\n\t\t}\n\t},\n\n\t_invalidateAll: function () {\n\t\tfor (var z in this._levels) {\n\t\t\tremove(this._levels[z].el);\n\t\t\tthis._onRemoveLevel(z);\n\t\t\tdelete this._levels[z];\n\t\t}\n\t\tthis._removeAllTiles();\n\n\t\tthis._tileZoom = undefined;\n\t},\n\n\t_retainParent: function (x, y, z, minZoom) {\n\t\tvar x2 = Math.floor(x / 2),\n\t\t y2 = Math.floor(y / 2),\n\t\t z2 = z - 1,\n\t\t coords2 = new Point(+x2, +y2);\n\t\tcoords2.z = +z2;\n\n\t\tvar key = this._tileCoordsToKey(coords2),\n\t\t tile = this._tiles[key];\n\n\t\tif (tile && tile.active) {\n\t\t\ttile.retain = true;\n\t\t\treturn true;\n\n\t\t} else if (tile && tile.loaded) {\n\t\t\ttile.retain = true;\n\t\t}\n\n\t\tif (z2 > minZoom) {\n\t\t\treturn this._retainParent(x2, y2, z2, minZoom);\n\t\t}\n\n\t\treturn false;\n\t},\n\n\t_retainChildren: function (x, y, z, maxZoom) {\n\n\t\tfor (var i = 2 * x; i < 2 * x + 2; i++) {\n\t\t\tfor (var j = 2 * y; j < 2 * y + 2; j++) {\n\n\t\t\t\tvar coords = new Point(i, j);\n\t\t\t\tcoords.z = z + 1;\n\n\t\t\t\tvar key = this._tileCoordsToKey(coords),\n\t\t\t\t tile = this._tiles[key];\n\n\t\t\t\tif (tile && tile.active) {\n\t\t\t\t\ttile.retain = true;\n\t\t\t\t\tcontinue;\n\n\t\t\t\t} else if (tile && tile.loaded) {\n\t\t\t\t\ttile.retain = true;\n\t\t\t\t}\n\n\t\t\t\tif (z + 1 < maxZoom) {\n\t\t\t\t\tthis._retainChildren(i, j, z + 1, maxZoom);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t_resetView: function (e) {\n\t\tvar animating = e && (e.pinch || e.flyTo);\n\t\tthis._setView(this._map.getCenter(), this._map.getZoom(), animating, animating);\n\t},\n\n\t_animateZoom: function (e) {\n\t\tthis._setView(e.center, e.zoom, true, e.noUpdate);\n\t},\n\n\t_clampZoom: function (zoom) {\n\t\tvar options = this.options;\n\n\t\tif (undefined !== options.minNativeZoom && zoom < options.minNativeZoom) {\n\t\t\treturn options.minNativeZoom;\n\t\t}\n\n\t\tif (undefined !== options.maxNativeZoom && options.maxNativeZoom < zoom) {\n\t\t\treturn options.maxNativeZoom;\n\t\t}\n\n\t\treturn zoom;\n\t},\n\n\t_setView: function (center, zoom, noPrune, noUpdate) {\n\t\tvar tileZoom = this._clampZoom(Math.round(zoom));\n\t\tif ((this.options.maxZoom !== undefined && tileZoom > this.options.maxZoom) ||\n\t\t (this.options.minZoom !== undefined && tileZoom < this.options.minZoom)) {\n\t\t\ttileZoom = undefined;\n\t\t}\n\n\t\tvar tileZoomChanged = this.options.updateWhenZooming && (tileZoom !== this._tileZoom);\n\n\t\tif (!noUpdate || tileZoomChanged) {\n\n\t\t\tthis._tileZoom = tileZoom;\n\n\t\t\tif (this._abortLoading) {\n\t\t\t\tthis._abortLoading();\n\t\t\t}\n\n\t\t\tthis._updateLevels();\n\t\t\tthis._resetGrid();\n\n\t\t\tif (tileZoom !== undefined) {\n\t\t\t\tthis._update(center);\n\t\t\t}\n\n\t\t\tif (!noPrune) {\n\t\t\t\tthis._pruneTiles();\n\t\t\t}\n\n\t\t\t// Flag to prevent _updateOpacity from pruning tiles during\n\t\t\t// a zoom anim or a pinch gesture\n\t\t\tthis._noPrune = !!noPrune;\n\t\t}\n\n\t\tthis._setZoomTransforms(center, zoom);\n\t},\n\n\t_setZoomTransforms: function (center, zoom) {\n\t\tfor (var i in this._levels) {\n\t\t\tthis._setZoomTransform(this._levels[i], center, zoom);\n\t\t}\n\t},\n\n\t_setZoomTransform: function (level, center, zoom) {\n\t\tvar scale = this._map.getZoomScale(zoom, level.zoom),\n\t\t translate = level.origin.multiplyBy(scale)\n\t\t .subtract(this._map._getNewPixelOrigin(center, zoom)).round();\n\n\t\tif (any3d) {\n\t\t\tsetTransform(level.el, translate, scale);\n\t\t} else {\n\t\t\tsetPosition(level.el, translate);\n\t\t}\n\t},\n\n\t_resetGrid: function () {\n\t\tvar map = this._map,\n\t\t crs = map.options.crs,\n\t\t tileSize = this._tileSize = this.getTileSize(),\n\t\t tileZoom = this._tileZoom;\n\n\t\tvar bounds = this._map.getPixelWorldBounds(this._tileZoom);\n\t\tif (bounds) {\n\t\t\tthis._globalTileRange = this._pxBoundsToTileRange(bounds);\n\t\t}\n\n\t\tthis._wrapX = crs.wrapLng && !this.options.noWrap && [\n\t\t\tMath.floor(map.project([0, crs.wrapLng[0]], tileZoom).x / tileSize.x),\n\t\t\tMath.ceil(map.project([0, crs.wrapLng[1]], tileZoom).x / tileSize.y)\n\t\t];\n\t\tthis._wrapY = crs.wrapLat && !this.options.noWrap && [\n\t\t\tMath.floor(map.project([crs.wrapLat[0], 0], tileZoom).y / tileSize.x),\n\t\t\tMath.ceil(map.project([crs.wrapLat[1], 0], tileZoom).y / tileSize.y)\n\t\t];\n\t},\n\n\t_onMoveEnd: function () {\n\t\tif (!this._map || this._map._animatingZoom) { return; }\n\n\t\tthis._update();\n\t},\n\n\t_getTiledPixelBounds: function (center) {\n\t\tvar map = this._map,\n\t\t mapZoom = map._animatingZoom ? Math.max(map._animateToZoom, map.getZoom()) : map.getZoom(),\n\t\t scale = map.getZoomScale(mapZoom, this._tileZoom),\n\t\t pixelCenter = map.project(center, this._tileZoom).floor(),\n\t\t halfSize = map.getSize().divideBy(scale * 2);\n\n\t\treturn new Bounds(pixelCenter.subtract(halfSize), pixelCenter.add(halfSize));\n\t},\n\n\t// Private method to load tiles in the grid's active zoom level according to map bounds\n\t_update: function (center) {\n\t\tvar map = this._map;\n\t\tif (!map) { return; }\n\t\tvar zoom = this._clampZoom(map.getZoom());\n\n\t\tif (center === undefined) { center = map.getCenter(); }\n\t\tif (this._tileZoom === undefined) { return; }\t// if out of minzoom/maxzoom\n\n\t\tvar pixelBounds = this._getTiledPixelBounds(center),\n\t\t tileRange = this._pxBoundsToTileRange(pixelBounds),\n\t\t tileCenter = tileRange.getCenter(),\n\t\t queue = [],\n\t\t margin = this.options.keepBuffer,\n\t\t noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([margin, -margin]),\n\t\t tileRange.getTopRight().add([margin, -margin]));\n\n\t\t// Sanity check: panic if the tile range contains Infinity somewhere.\n\t\tif (!(isFinite(tileRange.min.x) &&\n\t\t isFinite(tileRange.min.y) &&\n\t\t isFinite(tileRange.max.x) &&\n\t\t isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }\n\n\t\tfor (var key in this._tiles) {\n\t\t\tvar c = this._tiles[key].coords;\n\t\t\tif (c.z !== this._tileZoom || !noPruneRange.contains(new Point(c.x, c.y))) {\n\t\t\t\tthis._tiles[key].current = false;\n\t\t\t}\n\t\t}\n\n\t\t// _update just loads more tiles. If the tile zoom level differs too much\n\t\t// from the map's, let _setView reset levels and prune old tiles.\n\t\tif (Math.abs(zoom - this._tileZoom) > 1) { this._setView(center, zoom); return; }\n\n\t\t// create a queue of coordinates to load tiles from\n\t\tfor (var j = tileRange.min.y; j <= tileRange.max.y; j++) {\n\t\t\tfor (var i = tileRange.min.x; i <= tileRange.max.x; i++) {\n\t\t\t\tvar coords = new Point(i, j);\n\t\t\t\tcoords.z = this._tileZoom;\n\n\t\t\t\tif (!this._isValidTile(coords)) { continue; }\n\n\t\t\t\tvar tile = this._tiles[this._tileCoordsToKey(coords)];\n\t\t\t\tif (tile) {\n\t\t\t\t\ttile.current = true;\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push(coords);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// sort tile queue to load tiles in order of their distance to center\n\t\tqueue.sort(function (a, b) {\n\t\t\treturn a.distanceTo(tileCenter) - b.distanceTo(tileCenter);\n\t\t});\n\n\t\tif (queue.length !== 0) {\n\t\t\t// if it's the first batch of tiles to load\n\t\t\tif (!this._loading) {\n\t\t\t\tthis._loading = true;\n\t\t\t\t// @event loading: Event\n\t\t\t\t// Fired when the grid layer starts loading tiles.\n\t\t\t\tthis.fire('loading');\n\t\t\t}\n\n\t\t\t// create DOM fragment to append tiles in one batch\n\t\t\tvar fragment = document.createDocumentFragment();\n\n\t\t\tfor (i = 0; i < queue.length; i++) {\n\t\t\t\tthis._addTile(queue[i], fragment);\n\t\t\t}\n\n\t\t\tthis._level.el.appendChild(fragment);\n\t\t}\n\t},\n\n\t_isValidTile: function (coords) {\n\t\tvar crs = this._map.options.crs;\n\n\t\tif (!crs.infinite) {\n\t\t\t// don't load tile if it's out of bounds and not wrapped\n\t\t\tvar bounds = this._globalTileRange;\n\t\t\tif ((!crs.wrapLng && (coords.x < bounds.min.x || coords.x > bounds.max.x)) ||\n\t\t\t (!crs.wrapLat && (coords.y < bounds.min.y || coords.y > bounds.max.y))) { return false; }\n\t\t}\n\n\t\tif (!this.options.bounds) { return true; }\n\n\t\t// don't load tile if it doesn't intersect the bounds in options\n\t\tvar tileBounds = this._tileCoordsToBounds(coords);\n\t\treturn toLatLngBounds(this.options.bounds).overlaps(tileBounds);\n\t},\n\n\t_keyToBounds: function (key) {\n\t\treturn this._tileCoordsToBounds(this._keyToTileCoords(key));\n\t},\n\n\t_tileCoordsToNwSe: function (coords) {\n\t\tvar map = this._map,\n\t\t tileSize = this.getTileSize(),\n\t\t nwPoint = coords.scaleBy(tileSize),\n\t\t sePoint = nwPoint.add(tileSize),\n\t\t nw = map.unproject(nwPoint, coords.z),\n\t\t se = map.unproject(sePoint, coords.z);\n\t\treturn [nw, se];\n\t},\n\n\t// converts tile coordinates to its geographical bounds\n\t_tileCoordsToBounds: function (coords) {\n\t\tvar bp = this._tileCoordsToNwSe(coords),\n\t\t bounds = new LatLngBounds(bp[0], bp[1]);\n\n\t\tif (!this.options.noWrap) {\n\t\t\tbounds = this._map.wrapLatLngBounds(bounds);\n\t\t}\n\t\treturn bounds;\n\t},\n\t// converts tile coordinates to key for the tile cache\n\t_tileCoordsToKey: function (coords) {\n\t\treturn coords.x + ':' + coords.y + ':' + coords.z;\n\t},\n\n\t// converts tile cache key to coordinates\n\t_keyToTileCoords: function (key) {\n\t\tvar k = key.split(':'),\n\t\t coords = new Point(+k[0], +k[1]);\n\t\tcoords.z = +k[2];\n\t\treturn coords;\n\t},\n\n\t_removeTile: function (key) {\n\t\tvar tile = this._tiles[key];\n\t\tif (!tile) { return; }\n\n\t\tremove(tile.el);\n\n\t\tdelete this._tiles[key];\n\n\t\t// @event tileunload: TileEvent\n\t\t// Fired when a tile is removed (e.g. when a tile goes off the screen).\n\t\tthis.fire('tileunload', {\n\t\t\ttile: tile.el,\n\t\t\tcoords: this._keyToTileCoords(key)\n\t\t});\n\t},\n\n\t_initTile: function (tile) {\n\t\taddClass(tile, 'leaflet-tile');\n\n\t\tvar tileSize = this.getTileSize();\n\t\ttile.style.width = tileSize.x + 'px';\n\t\ttile.style.height = tileSize.y + 'px';\n\n\t\ttile.onselectstart = falseFn;\n\t\ttile.onmousemove = falseFn;\n\n\t\t// update opacity on tiles in IE7-8 because of filter inheritance problems\n\t\tif (ielt9 && this.options.opacity < 1) {\n\t\t\tsetOpacity(tile, this.options.opacity);\n\t\t}\n\n\t\t// without this hack, tiles disappear after zoom on Chrome for Android\n\t\t// https://github.com/Leaflet/Leaflet/issues/2078\n\t\tif (android && !android23) {\n\t\t\ttile.style.WebkitBackfaceVisibility = 'hidden';\n\t\t}\n\t},\n\n\t_addTile: function (coords, container) {\n\t\tvar tilePos = this._getTilePos(coords),\n\t\t key = this._tileCoordsToKey(coords);\n\n\t\tvar tile = this.createTile(this._wrapCoords(coords), bind(this._tileReady, this, coords));\n\n\t\tthis._initTile(tile);\n\n\t\t// if createTile is defined with a second argument (\"done\" callback),\n\t\t// we know that tile is async and will be ready later; otherwise\n\t\tif (this.createTile.length < 2) {\n\t\t\t// mark tile as ready, but delay one frame for opacity animation to happen\n\t\t\trequestAnimFrame(bind(this._tileReady, this, coords, null, tile));\n\t\t}\n\n\t\tsetPosition(tile, tilePos);\n\n\t\t// save tile in cache\n\t\tthis._tiles[key] = {\n\t\t\tel: tile,\n\t\t\tcoords: coords,\n\t\t\tcurrent: true\n\t\t};\n\n\t\tcontainer.appendChild(tile);\n\t\t// @event tileloadstart: TileEvent\n\t\t// Fired when a tile is requested and starts loading.\n\t\tthis.fire('tileloadstart', {\n\t\t\ttile: tile,\n\t\t\tcoords: coords\n\t\t});\n\t},\n\n\t_tileReady: function (coords, err, tile) {\n\t\tif (err) {\n\t\t\t// @event tileerror: TileErrorEvent\n\t\t\t// Fired when there is an error loading a tile.\n\t\t\tthis.fire('tileerror', {\n\t\t\t\terror: err,\n\t\t\t\ttile: tile,\n\t\t\t\tcoords: coords\n\t\t\t});\n\t\t}\n\n\t\tvar key = this._tileCoordsToKey(coords);\n\n\t\ttile = this._tiles[key];\n\t\tif (!tile) { return; }\n\n\t\ttile.loaded = +new Date();\n\t\tif (this._map._fadeAnimated) {\n\t\t\tsetOpacity(tile.el, 0);\n\t\t\tcancelAnimFrame(this._fadeFrame);\n\t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n\t\t} else {\n\t\t\ttile.active = true;\n\t\t\tthis._pruneTiles();\n\t\t}\n\n\t\tif (!err) {\n\t\t\taddClass(tile.el, 'leaflet-tile-loaded');\n\n\t\t\t// @event tileload: TileEvent\n\t\t\t// Fired when a tile loads.\n\t\t\tthis.fire('tileload', {\n\t\t\t\ttile: tile.el,\n\t\t\t\tcoords: coords\n\t\t\t});\n\t\t}\n\n\t\tif (this._noTilesToLoad()) {\n\t\t\tthis._loading = false;\n\t\t\t// @event load: Event\n\t\t\t// Fired when the grid layer loaded all visible tiles.\n\t\t\tthis.fire('load');\n\n\t\t\tif (ielt9 || !this._map._fadeAnimated) {\n\t\t\t\trequestAnimFrame(this._pruneTiles, this);\n\t\t\t} else {\n\t\t\t\t// Wait a bit more than 0.2 secs (the duration of the tile fade-in)\n\t\t\t\t// to trigger a pruning.\n\t\t\t\tsetTimeout(bind(this._pruneTiles, this), 250);\n\t\t\t}\n\t\t}\n\t},\n\n\t_getTilePos: function (coords) {\n\t\treturn coords.scaleBy(this.getTileSize()).subtract(this._level.origin);\n\t},\n\n\t_wrapCoords: function (coords) {\n\t\tvar newCoords = new Point(\n\t\t\tthis._wrapX ? wrapNum(coords.x, this._wrapX) : coords.x,\n\t\t\tthis._wrapY ? wrapNum(coords.y, this._wrapY) : coords.y);\n\t\tnewCoords.z = coords.z;\n\t\treturn newCoords;\n\t},\n\n\t_pxBoundsToTileRange: function (bounds) {\n\t\tvar tileSize = this.getTileSize();\n\t\treturn new Bounds(\n\t\t\tbounds.min.unscaleBy(tileSize).floor(),\n\t\t\tbounds.max.unscaleBy(tileSize).ceil().subtract([1, 1]));\n\t},\n\n\t_noTilesToLoad: function () {\n\t\tfor (var key in this._tiles) {\n\t\t\tif (!this._tiles[key].loaded) { return false; }\n\t\t}\n\t\treturn true;\n\t}\n});\n\n// @factory L.gridLayer(options?: GridLayer options)\n// Creates a new instance of GridLayer with the supplied options.\nfunction gridLayer(options) {\n\treturn new GridLayer(options);\n}\n\n/*\r\n * @class TileLayer\r\n * @inherits GridLayer\r\n * @aka L.TileLayer\r\n * Used to load and display tile layers on the map. Note that most tile servers require attribution, which you can set under `Layer`. Extends `GridLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png?{foo}', {foo: 'bar', attribution: 'Map data &copy; <a href=\"https://www.openstreetmap.org/\">OpenStreetMap</a> contributors, <a href=\"https://creativecommons.org/licenses/by-sa/2.0/\">CC-BY-SA</a>'}).addTo(map);\r\n * ```\r\n *\r\n * @section URL template\r\n * @example\r\n *\r\n * A string of the following form:\r\n *\r\n * ```\r\n * 'http://{s}.somedomain.com/blabla/{z}/{x}/{y}{r}.png'\r\n * ```\r\n *\r\n * `{s}` means one of the available subdomains (used sequentially to help with browser parallel requests per domain limitation; subdomain values are specified in options; `a`, `b` or `c` by default, can be omitted), `{z}` — zoom level, `{x}` and `{y}` — tile coordinates. `{r}` can be used to add \"&commat;2x\" to the URL to load retina tiles.\r\n *\r\n * You can use custom keys in the template, which will be [evaluated](#util-template) from TileLayer options, like this:\r\n *\r\n * ```\r\n * L.tileLayer('http://{s}.somedomain.com/{foo}/{z}/{x}/{y}.png', {foo: 'bar'});\r\n * ```\r\n */\r\n\r\n\r\nvar TileLayer = GridLayer.extend({\r\n\r\n\t// @section\r\n\t// @aka TileLayer options\r\n\toptions: {\r\n\t\t// @option minZoom: Number = 0\r\n\t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\r\n\t\tminZoom: 0,\r\n\r\n\t\t// @option maxZoom: Number = 18\r\n\t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\r\n\t\tmaxZoom: 18,\r\n\r\n\t\t// @option subdomains: String|String[] = 'abc'\r\n\t\t// Subdomains of the tile service. Can be passed in the form of one string (where each letter is a subdomain name) or an array of strings.\r\n\t\tsubdomains: 'abc',\r\n\r\n\t\t// @option errorTileUrl: String = ''\r\n\t\t// URL to the tile image to show in place of the tile that failed to load.\r\n\t\terrorTileUrl: '',\r\n\r\n\t\t// @option zoomOffset: Number = 0\r\n\t\t// The zoom number used in tile URLs will be offset with this value.\r\n\t\tzoomOffset: 0,\r\n\r\n\t\t// @option tms: Boolean = false\r\n\t\t// If `true`, inverses Y axis numbering for tiles (turn this on for [TMS](https://en.wikipedia.org/wiki/Tile_Map_Service) services).\r\n\t\ttms: false,\r\n\r\n\t\t// @option zoomReverse: Boolean = false\r\n\t\t// If set to true, the zoom number used in tile URLs will be reversed (`maxZoom - zoom` instead of `zoom`)\r\n\t\tzoomReverse: false,\r\n\r\n\t\t// @option detectRetina: Boolean = false\r\n\t\t// If `true` and user is on a retina display, it will request four tiles of half the specified size and a bigger zoom level in place of one to utilize the high resolution.\r\n\t\tdetectRetina: false,\r\n\r\n\t\t// @option crossOrigin: Boolean|String = false\r\n\t\t// Whether the crossOrigin attribute will be added to the tiles.\r\n\t\t// If a String is provided, all tiles will have their crossOrigin attribute set to the String provided. This is needed if you want to access tile pixel data.\r\n\t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n\t\tcrossOrigin: false\r\n\t},\r\n\r\n\tinitialize: function (url, options) {\r\n\r\n\t\tthis._url = url;\r\n\r\n\t\toptions = setOptions(this, options);\r\n\r\n\t\t// detecting retina displays, adjusting tileSize and zoom levels\r\n\t\tif (options.detectRetina && retina && options.maxZoom > 0) {\r\n\r\n\t\t\toptions.tileSize = Math.floor(options.tileSize / 2);\r\n\r\n\t\t\tif (!options.zoomReverse) {\r\n\t\t\t\toptions.zoomOffset++;\r\n\t\t\t\toptions.maxZoom--;\r\n\t\t\t} else {\r\n\t\t\t\toptions.zoomOffset--;\r\n\t\t\t\toptions.minZoom++;\r\n\t\t\t}\r\n\r\n\t\t\toptions.minZoom = Math.max(0, options.minZoom);\r\n\t\t}\r\n\r\n\t\tif (typeof options.subdomains === 'string') {\r\n\t\t\toptions.subdomains = options.subdomains.split('');\r\n\t\t}\r\n\r\n\t\t// for https://github.com/Leaflet/Leaflet/issues/137\r\n\t\tif (!android) {\r\n\t\t\tthis.on('tileunload', this._onTileRemove);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method setUrl(url: String, noRedraw?: Boolean): this\r\n\t// Updates the layer's URL template and redraws it (unless `noRedraw` is set to `true`).\r\n\t// If the URL does not change, the layer will not be redrawn unless\r\n\t// the noRedraw parameter is set to false.\r\n\tsetUrl: function (url, noRedraw) {\r\n\t\tif (this._url === url && noRedraw === undefined) {\r\n\t\t\tnoRedraw = true;\r\n\t\t}\r\n\r\n\t\tthis._url = url;\r\n\r\n\t\tif (!noRedraw) {\r\n\t\t\tthis.redraw();\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method createTile(coords: Object, done?: Function): HTMLElement\r\n\t// Called only internally, overrides GridLayer's [`createTile()`](#gridlayer-createtile)\r\n\t// to return an `<img>` HTML element with the appropriate image URL given `coords`. The `done`\r\n\t// callback is called when the tile has been loaded.\r\n\tcreateTile: function (coords, done) {\r\n\t\tvar tile = document.createElement('img');\r\n\r\n\t\ton(tile, 'load', bind(this._tileOnLoad, this, done, tile));\r\n\t\ton(tile, 'error', bind(this._tileOnError, this, done, tile));\r\n\r\n\t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n\t\t\ttile.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n\t\t}\r\n\r\n\t\t/*\r\n\t\t Alt tag is set to empty string to keep screen readers from reading URL and for compliance reasons\r\n\t\t http://www.w3.org/TR/WCAG20-TECHS/H67\r\n\t\t*/\r\n\t\ttile.alt = '';\r\n\r\n\t\t/*\r\n\t\t Set role=\"presentation\" to force screen readers to ignore this\r\n\t\t https://www.w3.org/TR/wai-aria/roles#textalternativecomputation\r\n\t\t*/\r\n\t\ttile.setAttribute('role', 'presentation');\r\n\r\n\t\ttile.src = this.getTileUrl(coords);\r\n\r\n\t\treturn tile;\r\n\t},\r\n\r\n\t// @section Extension methods\r\n\t// @uninheritable\r\n\t// Layers extending `TileLayer` might reimplement the following method.\r\n\t// @method getTileUrl(coords: Object): String\r\n\t// Called only internally, returns the URL for a tile given its coordinates.\r\n\t// Classes extending `TileLayer` can override this function to provide custom tile URL naming schemes.\r\n\tgetTileUrl: function (coords) {\r\n\t\tvar data = {\r\n\t\t\tr: retina ? '@2x' : '',\r\n\t\t\ts: this._getSubdomain(coords),\r\n\t\t\tx: coords.x,\r\n\t\t\ty: coords.y,\r\n\t\t\tz: this._getZoomForUrl()\r\n\t\t};\r\n\t\tif (this._map && !this._map.options.crs.infinite) {\r\n\t\t\tvar invertedY = this._globalTileRange.max.y - coords.y;\r\n\t\t\tif (this.options.tms) {\r\n\t\t\t\tdata['y'] = invertedY;\r\n\t\t\t}\r\n\t\t\tdata['-y'] = invertedY;\r\n\t\t}\r\n\r\n\t\treturn template(this._url, extend(data, this.options));\r\n\t},\r\n\r\n\t_tileOnLoad: function (done, tile) {\r\n\t\t// For https://github.com/Leaflet/Leaflet/issues/3332\r\n\t\tif (ielt9) {\r\n\t\t\tsetTimeout(bind(done, this, null, tile), 0);\r\n\t\t} else {\r\n\t\t\tdone(null, tile);\r\n\t\t}\r\n\t},\r\n\r\n\t_tileOnError: function (done, tile, e) {\r\n\t\tvar errorUrl = this.options.errorTileUrl;\r\n\t\tif (errorUrl && tile.getAttribute('src') !== errorUrl) {\r\n\t\t\ttile.src = errorUrl;\r\n\t\t}\r\n\t\tdone(e, tile);\r\n\t},\r\n\r\n\t_onTileRemove: function (e) {\r\n\t\te.tile.onload = null;\r\n\t},\r\n\r\n\t_getZoomForUrl: function () {\r\n\t\tvar zoom = this._tileZoom,\r\n\t\tmaxZoom = this.options.maxZoom,\r\n\t\tzoomReverse = this.options.zoomReverse,\r\n\t\tzoomOffset = this.options.zoomOffset;\r\n\r\n\t\tif (zoomReverse) {\r\n\t\t\tzoom = maxZoom - zoom;\r\n\t\t}\r\n\r\n\t\treturn zoom + zoomOffset;\r\n\t},\r\n\r\n\t_getSubdomain: function (tilePoint) {\r\n\t\tvar index = Math.abs(tilePoint.x + tilePoint.y) % this.options.subdomains.length;\r\n\t\treturn this.options.subdomains[index];\r\n\t},\r\n\r\n\t// stops loading all tiles in the background layer\r\n\t_abortLoading: function () {\r\n\t\tvar i, tile;\r\n\t\tfor (i in this._tiles) {\r\n\t\t\tif (this._tiles[i].coords.z !== this._tileZoom) {\r\n\t\t\t\ttile = this._tiles[i].el;\r\n\r\n\t\t\t\ttile.onload = falseFn;\r\n\t\t\t\ttile.onerror = falseFn;\r\n\r\n\t\t\t\tif (!tile.complete) {\r\n\t\t\t\t\ttile.src = emptyImageUrl;\r\n\t\t\t\t\tremove(tile);\r\n\t\t\t\t\tdelete this._tiles[i];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n\r\n\t_removeTile: function (key) {\r\n\t\tvar tile = this._tiles[key];\r\n\t\tif (!tile) { return; }\r\n\r\n\t\t// Cancels any pending http requests associated with the tile\r\n\t\t// unless we're on Android's stock browser,\r\n\t\t// see https://github.com/Leaflet/Leaflet/issues/137\r\n\t\tif (!androidStock) {\r\n\t\t\ttile.el.setAttribute('src', emptyImageUrl);\r\n\t\t}\r\n\r\n\t\treturn GridLayer.prototype._removeTile.call(this, key);\r\n\t},\r\n\r\n\t_tileReady: function (coords, err, tile) {\r\n\t\tif (!this._map || (tile && tile.getAttribute('src') === emptyImageUrl)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\treturn GridLayer.prototype._tileReady.call(this, coords, err, tile);\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.tilelayer(urlTemplate: String, options?: TileLayer options)\r\n// Instantiates a tile layer object given a `URL template` and optionally an options object.\r\n\r\nfunction tileLayer(url, options) {\r\n\treturn new TileLayer(url, options);\r\n}\n\n/*\r\n * @class TileLayer.WMS\r\n * @inherits TileLayer\r\n * @aka L.TileLayer.WMS\r\n * Used to display [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services as tile layers on the map. Extends `TileLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var nexrad = L.tileLayer.wms(\"http://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r.cgi\", {\r\n * \tlayers: 'nexrad-n0r-900913',\r\n * \tformat: 'image/png',\r\n * \ttransparent: true,\r\n * \tattribution: \"Weather data © 2012 IEM Nexrad\"\r\n * });\r\n * ```\r\n */\r\n\r\nvar TileLayerWMS = TileLayer.extend({\r\n\r\n\t// @section\r\n\t// @aka TileLayer.WMS options\r\n\t// If any custom options not documented here are used, they will be sent to the\r\n\t// WMS server as extra parameters in each request URL. This can be useful for\r\n\t// [non-standard vendor WMS parameters](http://docs.geoserver.org/stable/en/user/services/wms/vendor.html).\r\n\tdefaultWmsParams: {\r\n\t\tservice: 'WMS',\r\n\t\trequest: 'GetMap',\r\n\r\n\t\t// @option layers: String = ''\r\n\t\t// **(required)** Comma-separated list of WMS layers to show.\r\n\t\tlayers: '',\r\n\r\n\t\t// @option styles: String = ''\r\n\t\t// Comma-separated list of WMS styles.\r\n\t\tstyles: '',\r\n\r\n\t\t// @option format: String = 'image/jpeg'\r\n\t\t// WMS image format (use `'image/png'` for layers with transparency).\r\n\t\tformat: 'image/jpeg',\r\n\r\n\t\t// @option transparent: Boolean = false\r\n\t\t// If `true`, the WMS service will return images with transparency.\r\n\t\ttransparent: false,\r\n\r\n\t\t// @option version: String = '1.1.1'\r\n\t\t// Version of the WMS service to use\r\n\t\tversion: '1.1.1'\r\n\t},\r\n\r\n\toptions: {\r\n\t\t// @option crs: CRS = null\r\n\t\t// Coordinate Reference System to use for the WMS requests, defaults to\r\n\t\t// map CRS. Don't change this if you're not sure what it means.\r\n\t\tcrs: null,\r\n\r\n\t\t// @option uppercase: Boolean = false\r\n\t\t// If `true`, WMS request parameter keys will be uppercase.\r\n\t\tuppercase: false\r\n\t},\r\n\r\n\tinitialize: function (url, options) {\r\n\r\n\t\tthis._url = url;\r\n\r\n\t\tvar wmsParams = extend({}, this.defaultWmsParams);\r\n\r\n\t\t// all keys that are not TileLayer options go to WMS params\r\n\t\tfor (var i in options) {\r\n\t\t\tif (!(i in this.options)) {\r\n\t\t\t\twmsParams[i] = options[i];\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\toptions = setOptions(this, options);\r\n\r\n\t\tvar realRetina = options.detectRetina && retina ? 2 : 1;\r\n\t\tvar tileSize = this.getTileSize();\r\n\t\twmsParams.width = tileSize.x * realRetina;\r\n\t\twmsParams.height = tileSize.y * realRetina;\r\n\r\n\t\tthis.wmsParams = wmsParams;\r\n\t},\r\n\r\n\tonAdd: function (map) {\r\n\r\n\t\tthis._crs = this.options.crs || map.options.crs;\r\n\t\tthis._wmsVersion = parseFloat(this.wmsParams.version);\r\n\r\n\t\tvar projectionKey = this._wmsVersion >= 1.3 ? 'crs' : 'srs';\r\n\t\tthis.wmsParams[projectionKey] = this._crs.code;\r\n\r\n\t\tTileLayer.prototype.onAdd.call(this, map);\r\n\t},\r\n\r\n\tgetTileUrl: function (coords) {\r\n\r\n\t\tvar tileBounds = this._tileCoordsToNwSe(coords),\r\n\t\t crs = this._crs,\r\n\t\t bounds = toBounds(crs.project(tileBounds[0]), crs.project(tileBounds[1])),\r\n\t\t min = bounds.min,\r\n\t\t max = bounds.max,\r\n\t\t bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?\r\n\t\t [min.y, min.x, max.y, max.x] :\r\n\t\t [min.x, min.y, max.x, max.y]).join(','),\r\n\t\t url = TileLayer.prototype.getTileUrl.call(this, coords);\r\n\t\treturn url +\r\n\t\t\tgetParamString(this.wmsParams, url, this.options.uppercase) +\r\n\t\t\t(this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;\r\n\t},\r\n\r\n\t// @method setParams(params: Object, noRedraw?: Boolean): this\r\n\t// Merges an object with the new parameters and re-requests tiles on the current screen (unless `noRedraw` was set to true).\r\n\tsetParams: function (params, noRedraw) {\r\n\r\n\t\textend(this.wmsParams, params);\r\n\r\n\t\tif (!noRedraw) {\r\n\t\t\tthis.redraw();\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t}\r\n});\r\n\r\n\r\n// @factory L.tileLayer.wms(baseUrl: String, options: TileLayer.WMS options)\r\n// Instantiates a WMS tile layer object given a base URL of the WMS service and a WMS parameters/options object.\r\nfunction tileLayerWMS(url, options) {\r\n\treturn new TileLayerWMS(url, options);\r\n}\n\nTileLayer.WMS = TileLayerWMS;\ntileLayer.wms = tileLayerWMS;\n\n/*\n * @class Renderer\n * @inherits Layer\n * @aka L.Renderer\n *\n * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the\n * DOM container of the renderer, its bounds, and its zoom animation.\n *\n * A `Renderer` works as an implicit layer group for all `Path`s - the renderer\n * itself can be added or removed to the map. All paths use a renderer, which can\n * be implicit (the map will decide the type of renderer and use it automatically)\n * or explicit (using the [`renderer`](#path-renderer) option of the path).\n *\n * Do not use this class directly, use `SVG` and `Canvas` instead.\n *\n * @event update: Event\n * Fired when the renderer updates its bounds, center and zoom, for example when\n * its map has moved\n */\n\nvar Renderer = Layer.extend({\n\n\t// @section\n\t// @aka Renderer options\n\toptions: {\n\t\t// @option padding: Number = 0.1\n\t\t// How much to extend the clip area around the map view (relative to its size)\n\t\t// e.g. 0.1 would be 10% of map view in each direction\n\t\tpadding: 0.1,\n\n\t\t// @option tolerance: Number = 0\n\t\t// How much to extend click tolerance round a path/object on the map\n\t\ttolerance : 0\n\t},\n\n\tinitialize: function (options) {\n\t\tsetOptions(this, options);\n\t\tstamp(this);\n\t\tthis._layers = this._layers || {};\n\t},\n\n\tonAdd: function () {\n\t\tif (!this._container) {\n\t\t\tthis._initContainer(); // defined by renderer implementations\n\n\t\t\tif (this._zoomAnimated) {\n\t\t\t\taddClass(this._container, 'leaflet-zoom-animated');\n\t\t\t}\n\t\t}\n\n\t\tthis.getPane().appendChild(this._container);\n\t\tthis._update();\n\t\tthis.on('update', this._updatePaths, this);\n\t},\n\n\tonRemove: function () {\n\t\tthis.off('update', this._updatePaths, this);\n\t\tthis._destroyContainer();\n\t},\n\n\tgetEvents: function () {\n\t\tvar events = {\n\t\t\tviewreset: this._reset,\n\t\t\tzoom: this._onZoom,\n\t\t\tmoveend: this._update,\n\t\t\tzoomend: this._onZoomEnd\n\t\t};\n\t\tif (this._zoomAnimated) {\n\t\t\tevents.zoomanim = this._onAnimZoom;\n\t\t}\n\t\treturn events;\n\t},\n\n\t_onAnimZoom: function (ev) {\n\t\tthis._updateTransform(ev.center, ev.zoom);\n\t},\n\n\t_onZoom: function () {\n\t\tthis._updateTransform(this._map.getCenter(), this._map.getZoom());\n\t},\n\n\t_updateTransform: function (center, zoom) {\n\t\tvar scale = this._map.getZoomScale(zoom, this._zoom),\n\t\t position = getPosition(this._container),\n\t\t viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),\n\t\t currentCenterPoint = this._map.project(this._center, zoom),\n\t\t destCenterPoint = this._map.project(center, zoom),\n\t\t centerOffset = destCenterPoint.subtract(currentCenterPoint),\n\n\t\t topLeftOffset = viewHalf.multiplyBy(-scale).add(position).add(viewHalf).subtract(centerOffset);\n\n\t\tif (any3d) {\n\t\t\tsetTransform(this._container, topLeftOffset, scale);\n\t\t} else {\n\t\t\tsetPosition(this._container, topLeftOffset);\n\t\t}\n\t},\n\n\t_reset: function () {\n\t\tthis._update();\n\t\tthis._updateTransform(this._center, this._zoom);\n\n\t\tfor (var id in this._layers) {\n\t\t\tthis._layers[id]._reset();\n\t\t}\n\t},\n\n\t_onZoomEnd: function () {\n\t\tfor (var id in this._layers) {\n\t\t\tthis._layers[id]._project();\n\t\t}\n\t},\n\n\t_updatePaths: function () {\n\t\tfor (var id in this._layers) {\n\t\t\tthis._layers[id]._update();\n\t\t}\n\t},\n\n\t_update: function () {\n\t\t// Update pixel bounds of renderer container (for positioning/sizing/clipping later)\n\t\t// Subclasses are responsible of firing the 'update' event.\n\t\tvar p = this.options.padding,\n\t\t size = this._map.getSize(),\n\t\t min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();\n\n\t\tthis._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());\n\n\t\tthis._center = this._map.getCenter();\n\t\tthis._zoom = this._map.getZoom();\n\t}\n});\n\n/*\n * @class Canvas\n * @inherits Renderer\n * @aka L.Canvas\n *\n * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](http://caniuse.com/#search=canvas), Canvas is not\n * available in all web browsers, notably IE8, and overlapping geometries might\n * not display properly in some edge cases.\n *\n * @example\n *\n * Use Canvas by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.canvas()\n * });\n * ```\n *\n * Use a Canvas renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.canvas({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\nvar Canvas = Renderer.extend({\n\tgetEvents: function () {\n\t\tvar events = Renderer.prototype.getEvents.call(this);\n\t\tevents.viewprereset = this._onViewPreReset;\n\t\treturn events;\n\t},\n\n\t_onViewPreReset: function () {\n\t\t// Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once\n\t\tthis._postponeUpdatePaths = true;\n\t},\n\n\tonAdd: function () {\n\t\tRenderer.prototype.onAdd.call(this);\n\n\t\t// Redraw vectors since canvas is cleared upon removal,\n\t\t// in case of removing the renderer itself from the map.\n\t\tthis._draw();\n\t},\n\n\t_initContainer: function () {\n\t\tvar container = this._container = document.createElement('canvas');\n\n\t\ton(container, 'mousemove', throttle(this._onMouseMove, 32, this), this);\n\t\ton(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);\n\t\ton(container, 'mouseout', this._handleMouseOut, this);\n\n\t\tthis._ctx = container.getContext('2d');\n\t},\n\n\t_destroyContainer: function () {\n\t\tcancelAnimFrame(this._redrawRequest);\n\t\tdelete this._ctx;\n\t\tremove(this._container);\n\t\toff(this._container);\n\t\tdelete this._container;\n\t},\n\n\t_updatePaths: function () {\n\t\tif (this._postponeUpdatePaths) { return; }\n\n\t\tvar layer;\n\t\tthis._redrawBounds = null;\n\t\tfor (var id in this._layers) {\n\t\t\tlayer = this._layers[id];\n\t\t\tlayer._update();\n\t\t}\n\t\tthis._redraw();\n\t},\n\n\t_update: function () {\n\t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n\t\tRenderer.prototype._update.call(this);\n\n\t\tvar b = this._bounds,\n\t\t container = this._container,\n\t\t size = b.getSize(),\n\t\t m = retina ? 2 : 1;\n\n\t\tsetPosition(container, b.min);\n\n\t\t// set canvas size (also clearing it); use double size on retina\n\t\tcontainer.width = m * size.x;\n\t\tcontainer.height = m * size.y;\n\t\tcontainer.style.width = size.x + 'px';\n\t\tcontainer.style.height = size.y + 'px';\n\n\t\tif (retina) {\n\t\t\tthis._ctx.scale(2, 2);\n\t\t}\n\n\t\t// translate so we use the same path coordinates after canvas element moves\n\t\tthis._ctx.translate(-b.min.x, -b.min.y);\n\n\t\t// Tell paths to redraw themselves\n\t\tthis.fire('update');\n\t},\n\n\t_reset: function () {\n\t\tRenderer.prototype._reset.call(this);\n\n\t\tif (this._postponeUpdatePaths) {\n\t\t\tthis._postponeUpdatePaths = false;\n\t\t\tthis._updatePaths();\n\t\t}\n\t},\n\n\t_initPath: function (layer) {\n\t\tthis._updateDashArray(layer);\n\t\tthis._layers[stamp(layer)] = layer;\n\n\t\tvar order = layer._order = {\n\t\t\tlayer: layer,\n\t\t\tprev: this._drawLast,\n\t\t\tnext: null\n\t\t};\n\t\tif (this._drawLast) { this._drawLast.next = order; }\n\t\tthis._drawLast = order;\n\t\tthis._drawFirst = this._drawFirst || this._drawLast;\n\t},\n\n\t_addPath: function (layer) {\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_removePath: function (layer) {\n\t\tvar order = layer._order;\n\t\tvar next = order.next;\n\t\tvar prev = order.prev;\n\n\t\tif (next) {\n\t\t\tnext.prev = prev;\n\t\t} else {\n\t\t\tthis._drawLast = prev;\n\t\t}\n\t\tif (prev) {\n\t\t\tprev.next = next;\n\t\t} else {\n\t\t\tthis._drawFirst = next;\n\t\t}\n\n\t\tdelete layer._order;\n\n\t\tdelete this._layers[stamp(layer)];\n\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_updatePath: function (layer) {\n\t\t// Redraw the union of the layer's old pixel\n\t\t// bounds and the new pixel bounds.\n\t\tthis._extendRedrawBounds(layer);\n\t\tlayer._project();\n\t\tlayer._update();\n\t\t// The redraw will extend the redraw bounds\n\t\t// with the new pixel bounds.\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_updateStyle: function (layer) {\n\t\tthis._updateDashArray(layer);\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_updateDashArray: function (layer) {\n\t\tif (typeof layer.options.dashArray === 'string') {\n\t\t\tvar parts = layer.options.dashArray.split(/[, ]+/),\n\t\t\t dashArray = [],\n\t\t\t dashValue,\n\t\t\t i;\n\t\t\tfor (i = 0; i < parts.length; i++) {\n\t\t\t\tdashValue = Number(parts[i]);\n\t\t\t\t// Ignore dash array containing invalid lengths\n\t\t\t\tif (isNaN(dashValue)) { return; }\n\t\t\t\tdashArray.push(dashValue);\n\t\t\t}\n\t\t\tlayer.options._dashArray = dashArray;\n\t\t} else {\n\t\t\tlayer.options._dashArray = layer.options.dashArray;\n\t\t}\n\t},\n\n\t_requestRedraw: function (layer) {\n\t\tif (!this._map) { return; }\n\n\t\tthis._extendRedrawBounds(layer);\n\t\tthis._redrawRequest = this._redrawRequest || requestAnimFrame(this._redraw, this);\n\t},\n\n\t_extendRedrawBounds: function (layer) {\n\t\tif (layer._pxBounds) {\n\t\t\tvar padding = (layer.options.weight || 0) + 1;\n\t\t\tthis._redrawBounds = this._redrawBounds || new Bounds();\n\t\t\tthis._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));\n\t\t\tthis._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));\n\t\t}\n\t},\n\n\t_redraw: function () {\n\t\tthis._redrawRequest = null;\n\n\t\tif (this._redrawBounds) {\n\t\t\tthis._redrawBounds.min._floor();\n\t\t\tthis._redrawBounds.max._ceil();\n\t\t}\n\n\t\tthis._clear(); // clear layers in redraw bounds\n\t\tthis._draw(); // draw layers\n\n\t\tthis._redrawBounds = null;\n\t},\n\n\t_clear: function () {\n\t\tvar bounds = this._redrawBounds;\n\t\tif (bounds) {\n\t\t\tvar size = bounds.getSize();\n\t\t\tthis._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);\n\t\t} else {\n\t\t\tthis._ctx.clearRect(0, 0, this._container.width, this._container.height);\n\t\t}\n\t},\n\n\t_draw: function () {\n\t\tvar layer, bounds = this._redrawBounds;\n\t\tthis._ctx.save();\n\t\tif (bounds) {\n\t\t\tvar size = bounds.getSize();\n\t\t\tthis._ctx.beginPath();\n\t\t\tthis._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);\n\t\t\tthis._ctx.clip();\n\t\t}\n\n\t\tthis._drawing = true;\n\n\t\tfor (var order = this._drawFirst; order; order = order.next) {\n\t\t\tlayer = order.layer;\n\t\t\tif (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {\n\t\t\t\tlayer._updatePath();\n\t\t\t}\n\t\t}\n\n\t\tthis._drawing = false;\n\n\t\tthis._ctx.restore(); // Restore state before clipping.\n\t},\n\n\t_updatePoly: function (layer, closed) {\n\t\tif (!this._drawing) { return; }\n\n\t\tvar i, j, len2, p,\n\t\t parts = layer._parts,\n\t\t len = parts.length,\n\t\t ctx = this._ctx;\n\n\t\tif (!len) { return; }\n\n\t\tctx.beginPath();\n\n\t\tfor (i = 0; i < len; i++) {\n\t\t\tfor (j = 0, len2 = parts[i].length; j < len2; j++) {\n\t\t\t\tp = parts[i][j];\n\t\t\t\tctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);\n\t\t\t}\n\t\t\tif (closed) {\n\t\t\t\tctx.closePath();\n\t\t\t}\n\t\t}\n\n\t\tthis._fillStroke(ctx, layer);\n\n\t\t// TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature\n\t},\n\n\t_updateCircle: function (layer) {\n\n\t\tif (!this._drawing || layer._empty()) { return; }\n\n\t\tvar p = layer._point,\n\t\t ctx = this._ctx,\n\t\t r = Math.max(Math.round(layer._radius), 1),\n\t\t s = (Math.max(Math.round(layer._radiusY), 1) || r) / r;\n\n\t\tif (s !== 1) {\n\t\t\tctx.save();\n\t\t\tctx.scale(1, s);\n\t\t}\n\n\t\tctx.beginPath();\n\t\tctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);\n\n\t\tif (s !== 1) {\n\t\t\tctx.restore();\n\t\t}\n\n\t\tthis._fillStroke(ctx, layer);\n\t},\n\n\t_fillStroke: function (ctx, layer) {\n\t\tvar options = layer.options;\n\n\t\tif (options.fill) {\n\t\t\tctx.globalAlpha = options.fillOpacity;\n\t\t\tctx.fillStyle = options.fillColor || options.color;\n\t\t\tctx.fill(options.fillRule || 'evenodd');\n\t\t}\n\n\t\tif (options.stroke && options.weight !== 0) {\n\t\t\tif (ctx.setLineDash) {\n\t\t\t\tctx.setLineDash(layer.options && layer.options._dashArray || []);\n\t\t\t}\n\t\t\tctx.globalAlpha = options.opacity;\n\t\t\tctx.lineWidth = options.weight;\n\t\t\tctx.strokeStyle = options.color;\n\t\t\tctx.lineCap = options.lineCap;\n\t\t\tctx.lineJoin = options.lineJoin;\n\t\t\tctx.stroke();\n\t\t}\n\t},\n\n\t// Canvas obviously doesn't have mouse events for individual drawn objects,\n\t// so we emulate that by calculating what's under the mouse on mousemove/click manually\n\n\t_onClick: function (e) {\n\t\tvar point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;\n\n\t\tfor (var order = this._drawFirst; order; order = order.next) {\n\t\t\tlayer = order.layer;\n\t\t\tif (layer.options.interactive && layer._containsPoint(point) && !this._map._draggableMoved(layer)) {\n\t\t\t\tclickedLayer = layer;\n\t\t\t}\n\t\t}\n\t\tif (clickedLayer) {\n\t\t\tfakeStop(e);\n\t\t\tthis._fireEvent([clickedLayer], e);\n\t\t}\n\t},\n\n\t_onMouseMove: function (e) {\n\t\tif (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }\n\n\t\tvar point = this._map.mouseEventToLayerPoint(e);\n\t\tthis._handleMouseHover(e, point);\n\t},\n\n\n\t_handleMouseOut: function (e) {\n\t\tvar layer = this._hoveredLayer;\n\t\tif (layer) {\n\t\t\t// if we're leaving the layer, fire mouseout\n\t\t\tremoveClass(this._container, 'leaflet-interactive');\n\t\t\tthis._fireEvent([layer], e, 'mouseout');\n\t\t\tthis._hoveredLayer = null;\n\t\t}\n\t},\n\n\t_handleMouseHover: function (e, point) {\n\t\tvar layer, candidateHoveredLayer;\n\n\t\tfor (var order = this._drawFirst; order; order = order.next) {\n\t\t\tlayer = order.layer;\n\t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n\t\t\t\tcandidateHoveredLayer = layer;\n\t\t\t}\n\t\t}\n\n\t\tif (candidateHoveredLayer !== this._hoveredLayer) {\n\t\t\tthis._handleMouseOut(e);\n\n\t\t\tif (candidateHoveredLayer) {\n\t\t\t\taddClass(this._container, 'leaflet-interactive'); // change cursor\n\t\t\t\tthis._fireEvent([candidateHoveredLayer], e, 'mouseover');\n\t\t\t\tthis._hoveredLayer = candidateHoveredLayer;\n\t\t\t}\n\t\t}\n\n\t\tif (this._hoveredLayer) {\n\t\t\tthis._fireEvent([this._hoveredLayer], e);\n\t\t}\n\t},\n\n\t_fireEvent: function (layers, e, type) {\n\t\tthis._map._fireDOMEvent(e, type || e.type, layers);\n\t},\n\n\t_bringToFront: function (layer) {\n\t\tvar order = layer._order;\n\n\t\tif (!order) { return; }\n\n\t\tvar next = order.next;\n\t\tvar prev = order.prev;\n\n\t\tif (next) {\n\t\t\tnext.prev = prev;\n\t\t} else {\n\t\t\t// Already last\n\t\t\treturn;\n\t\t}\n\t\tif (prev) {\n\t\t\tprev.next = next;\n\t\t} else if (next) {\n\t\t\t// Update first entry unless this is the\n\t\t\t// single entry\n\t\t\tthis._drawFirst = next;\n\t\t}\n\n\t\torder.prev = this._drawLast;\n\t\tthis._drawLast.next = order;\n\n\t\torder.next = null;\n\t\tthis._drawLast = order;\n\n\t\tthis._requestRedraw(layer);\n\t},\n\n\t_bringToBack: function (layer) {\n\t\tvar order = layer._order;\n\n\t\tif (!order) { return; }\n\n\t\tvar next = order.next;\n\t\tvar prev = order.prev;\n\n\t\tif (prev) {\n\t\t\tprev.next = next;\n\t\t} else {\n\t\t\t// Already first\n\t\t\treturn;\n\t\t}\n\t\tif (next) {\n\t\t\tnext.prev = prev;\n\t\t} else if (prev) {\n\t\t\t// Update last entry unless this is the\n\t\t\t// single entry\n\t\t\tthis._drawLast = prev;\n\t\t}\n\n\t\torder.prev = null;\n\n\t\torder.next = this._drawFirst;\n\t\tthis._drawFirst.prev = order;\n\t\tthis._drawFirst = order;\n\n\t\tthis._requestRedraw(layer);\n\t}\n});\n\n// @factory L.canvas(options?: Renderer options)\n// Creates a Canvas renderer with the given options.\nfunction canvas$1(options) {\n\treturn canvas ? new Canvas(options) : null;\n}\n\n/*\n * Thanks to Dmitry Baranovsky and his Raphael library for inspiration!\n */\n\n\nvar vmlCreate = (function () {\n\ttry {\n\t\tdocument.namespaces.add('lvml', 'urn:schemas-microsoft-com:vml');\n\t\treturn function (name) {\n\t\t\treturn document.createElement('<lvml:' + name + ' class=\"lvml\">');\n\t\t};\n\t} catch (e) {\n\t\treturn function (name) {\n\t\t\treturn document.createElement('<' + name + ' xmlns=\"urn:schemas-microsoft.com:vml\" class=\"lvml\">');\n\t\t};\n\t}\n})();\n\n\n/*\n * @class SVG\n *\n *\n * VML was deprecated in 2012, which means VML functionality exists only for backwards compatibility\n * with old versions of Internet Explorer.\n */\n\n// mixin to redefine some SVG methods to handle VML syntax which is similar but with some differences\nvar vmlMixin = {\n\n\t_initContainer: function () {\n\t\tthis._container = create$1('div', 'leaflet-vml-container');\n\t},\n\n\t_update: function () {\n\t\tif (this._map._animatingZoom) { return; }\n\t\tRenderer.prototype._update.call(this);\n\t\tthis.fire('update');\n\t},\n\n\t_initPath: function (layer) {\n\t\tvar container = layer._container = vmlCreate('shape');\n\n\t\taddClass(container, 'leaflet-vml-shape ' + (this.options.className || ''));\n\n\t\tcontainer.coordsize = '1 1';\n\n\t\tlayer._path = vmlCreate('path');\n\t\tcontainer.appendChild(layer._path);\n\n\t\tthis._updateStyle(layer);\n\t\tthis._layers[stamp(layer)] = layer;\n\t},\n\n\t_addPath: function (layer) {\n\t\tvar container = layer._container;\n\t\tthis._container.appendChild(container);\n\n\t\tif (layer.options.interactive) {\n\t\t\tlayer.addInteractiveTarget(container);\n\t\t}\n\t},\n\n\t_removePath: function (layer) {\n\t\tvar container = layer._container;\n\t\tremove(container);\n\t\tlayer.removeInteractiveTarget(container);\n\t\tdelete this._layers[stamp(layer)];\n\t},\n\n\t_updateStyle: function (layer) {\n\t\tvar stroke = layer._stroke,\n\t\t fill = layer._fill,\n\t\t options = layer.options,\n\t\t container = layer._container;\n\n\t\tcontainer.stroked = !!options.stroke;\n\t\tcontainer.filled = !!options.fill;\n\n\t\tif (options.stroke) {\n\t\t\tif (!stroke) {\n\t\t\t\tstroke = layer._stroke = vmlCreate('stroke');\n\t\t\t}\n\t\t\tcontainer.appendChild(stroke);\n\t\t\tstroke.weight = options.weight + 'px';\n\t\t\tstroke.color = options.color;\n\t\t\tstroke.opacity = options.opacity;\n\n\t\t\tif (options.dashArray) {\n\t\t\t\tstroke.dashStyle = isArray(options.dashArray) ?\n\t\t\t\t options.dashArray.join(' ') :\n\t\t\t\t options.dashArray.replace(/( *, *)/g, ' ');\n\t\t\t} else {\n\t\t\t\tstroke.dashStyle = '';\n\t\t\t}\n\t\t\tstroke.endcap = options.lineCap.replace('butt', 'flat');\n\t\t\tstroke.joinstyle = options.lineJoin;\n\n\t\t} else if (stroke) {\n\t\t\tcontainer.removeChild(stroke);\n\t\t\tlayer._stroke = null;\n\t\t}\n\n\t\tif (options.fill) {\n\t\t\tif (!fill) {\n\t\t\t\tfill = layer._fill = vmlCreate('fill');\n\t\t\t}\n\t\t\tcontainer.appendChild(fill);\n\t\t\tfill.color = options.fillColor || options.color;\n\t\t\tfill.opacity = options.fillOpacity;\n\n\t\t} else if (fill) {\n\t\t\tcontainer.removeChild(fill);\n\t\t\tlayer._fill = null;\n\t\t}\n\t},\n\n\t_updateCircle: function (layer) {\n\t\tvar p = layer._point.round(),\n\t\t r = Math.round(layer._radius),\n\t\t r2 = Math.round(layer._radiusY || r);\n\n\t\tthis._setPath(layer, layer._empty() ? 'M0 0' :\n\t\t\t'AL ' + p.x + ',' + p.y + ' ' + r + ',' + r2 + ' 0,' + (65535 * 360));\n\t},\n\n\t_setPath: function (layer, path) {\n\t\tlayer._path.v = path;\n\t},\n\n\t_bringToFront: function (layer) {\n\t\ttoFront(layer._container);\n\t},\n\n\t_bringToBack: function (layer) {\n\t\ttoBack(layer._container);\n\t}\n};\n\nvar create$2 = vml ? vmlCreate : svgCreate;\n\n/*\n * @class SVG\n * @inherits Renderer\n * @aka L.SVG\n *\n * Allows vector layers to be displayed with [SVG](https://developer.mozilla.org/docs/Web/SVG).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](http://caniuse.com/#search=svg), SVG is not\n * available in all web browsers, notably Android 2.x and 3.x.\n *\n * Although SVG is not available on IE7 and IE8, these browsers support\n * [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language)\n * (a now deprecated technology), and the SVG renderer will fall back to VML in\n * this case.\n *\n * @example\n *\n * Use SVG by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.svg()\n * });\n * ```\n *\n * Use a SVG renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.svg({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\nvar SVG = Renderer.extend({\n\n\tgetEvents: function () {\n\t\tvar events = Renderer.prototype.getEvents.call(this);\n\t\tevents.zoomstart = this._onZoomStart;\n\t\treturn events;\n\t},\n\n\t_initContainer: function () {\n\t\tthis._container = create$2('svg');\n\n\t\t// makes it possible to click through svg root; we'll reset it back in individual paths\n\t\tthis._container.setAttribute('pointer-events', 'none');\n\n\t\tthis._rootGroup = create$2('g');\n\t\tthis._container.appendChild(this._rootGroup);\n\t},\n\n\t_destroyContainer: function () {\n\t\tremove(this._container);\n\t\toff(this._container);\n\t\tdelete this._container;\n\t\tdelete this._rootGroup;\n\t\tdelete this._svgSize;\n\t},\n\n\t_onZoomStart: function () {\n\t\t// Drag-then-pinch interactions might mess up the center and zoom.\n\t\t// In this case, the easiest way to prevent this is re-do the renderer\n\t\t// bounds and padding when the zooming starts.\n\t\tthis._update();\n\t},\n\n\t_update: function () {\n\t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n\t\tRenderer.prototype._update.call(this);\n\n\t\tvar b = this._bounds,\n\t\t size = b.getSize(),\n\t\t container = this._container;\n\n\t\t// set size of svg-container if changed\n\t\tif (!this._svgSize || !this._svgSize.equals(size)) {\n\t\t\tthis._svgSize = size;\n\t\t\tcontainer.setAttribute('width', size.x);\n\t\t\tcontainer.setAttribute('height', size.y);\n\t\t}\n\n\t\t// movement: update container viewBox so that we don't have to change coordinates of individual layers\n\t\tsetPosition(container, b.min);\n\t\tcontainer.setAttribute('viewBox', [b.min.x, b.min.y, size.x, size.y].join(' '));\n\n\t\tthis.fire('update');\n\t},\n\n\t// methods below are called by vector layers implementations\n\n\t_initPath: function (layer) {\n\t\tvar path = layer._path = create$2('path');\n\n\t\t// @namespace Path\n\t\t// @option className: String = null\n\t\t// Custom class name set on an element. Only for SVG renderer.\n\t\tif (layer.options.className) {\n\t\t\taddClass(path, layer.options.className);\n\t\t}\n\n\t\tif (layer.options.interactive) {\n\t\t\taddClass(path, 'leaflet-interactive');\n\t\t}\n\n\t\tthis._updateStyle(layer);\n\t\tthis._layers[stamp(layer)] = layer;\n\t},\n\n\t_addPath: function (layer) {\n\t\tif (!this._rootGroup) { this._initContainer(); }\n\t\tthis._rootGroup.appendChild(layer._path);\n\t\tlayer.addInteractiveTarget(layer._path);\n\t},\n\n\t_removePath: function (layer) {\n\t\tremove(layer._path);\n\t\tlayer.removeInteractiveTarget(layer._path);\n\t\tdelete this._layers[stamp(layer)];\n\t},\n\n\t_updatePath: function (layer) {\n\t\tlayer._project();\n\t\tlayer._update();\n\t},\n\n\t_updateStyle: function (layer) {\n\t\tvar path = layer._path,\n\t\t options = layer.options;\n\n\t\tif (!path) { return; }\n\n\t\tif (options.stroke) {\n\t\t\tpath.setAttribute('stroke', options.color);\n\t\t\tpath.setAttribute('stroke-opacity', options.opacity);\n\t\t\tpath.setAttribute('stroke-width', options.weight);\n\t\t\tpath.setAttribute('stroke-linecap', options.lineCap);\n\t\t\tpath.setAttribute('stroke-linejoin', options.lineJoin);\n\n\t\t\tif (options.dashArray) {\n\t\t\t\tpath.setAttribute('stroke-dasharray', options.dashArray);\n\t\t\t} else {\n\t\t\t\tpath.removeAttribute('stroke-dasharray');\n\t\t\t}\n\n\t\t\tif (options.dashOffset) {\n\t\t\t\tpath.setAttribute('stroke-dashoffset', options.dashOffset);\n\t\t\t} else {\n\t\t\t\tpath.removeAttribute('stroke-dashoffset');\n\t\t\t}\n\t\t} else {\n\t\t\tpath.setAttribute('stroke', 'none');\n\t\t}\n\n\t\tif (options.fill) {\n\t\t\tpath.setAttribute('fill', options.fillColor || options.color);\n\t\t\tpath.setAttribute('fill-opacity', options.fillOpacity);\n\t\t\tpath.setAttribute('fill-rule', options.fillRule || 'evenodd');\n\t\t} else {\n\t\t\tpath.setAttribute('fill', 'none');\n\t\t}\n\t},\n\n\t_updatePoly: function (layer, closed) {\n\t\tthis._setPath(layer, pointsToPath(layer._parts, closed));\n\t},\n\n\t_updateCircle: function (layer) {\n\t\tvar p = layer._point,\n\t\t r = Math.max(Math.round(layer._radius), 1),\n\t\t r2 = Math.max(Math.round(layer._radiusY), 1) || r,\n\t\t arc = 'a' + r + ',' + r2 + ' 0 1,0 ';\n\n\t\t// drawing a circle with two half-arcs\n\t\tvar d = layer._empty() ? 'M0 0' :\n\t\t\t'M' + (p.x - r) + ',' + p.y +\n\t\t\tarc + (r * 2) + ',0 ' +\n\t\t\tarc + (-r * 2) + ',0 ';\n\n\t\tthis._setPath(layer, d);\n\t},\n\n\t_setPath: function (layer, path) {\n\t\tlayer._path.setAttribute('d', path);\n\t},\n\n\t// SVG does not have the concept of zIndex so we resort to changing the DOM order of elements\n\t_bringToFront: function (layer) {\n\t\ttoFront(layer._path);\n\t},\n\n\t_bringToBack: function (layer) {\n\t\ttoBack(layer._path);\n\t}\n});\n\nif (vml) {\n\tSVG.include(vmlMixin);\n}\n\n// @namespace SVG\n// @factory L.svg(options?: Renderer options)\n// Creates a SVG renderer with the given options.\nfunction svg$1(options) {\n\treturn svg || vml ? new SVG(options) : null;\n}\n\nMap.include({\n\t// @namespace Map; @method getRenderer(layer: Path): Renderer\n\t// Returns the instance of `Renderer` that should be used to render the given\n\t// `Path`. It will ensure that the `renderer` options of the map and paths\n\t// are respected, and that the renderers do exist on the map.\n\tgetRenderer: function (layer) {\n\t\t// @namespace Path; @option renderer: Renderer\n\t\t// Use this specific instance of `Renderer` for this path. Takes\n\t\t// precedence over the map's [default renderer](#map-renderer).\n\t\tvar renderer = layer.options.renderer || this._getPaneRenderer(layer.options.pane) || this.options.renderer || this._renderer;\n\n\t\tif (!renderer) {\n\t\t\trenderer = this._renderer = this._createRenderer();\n\t\t}\n\n\t\tif (!this.hasLayer(renderer)) {\n\t\t\tthis.addLayer(renderer);\n\t\t}\n\t\treturn renderer;\n\t},\n\n\t_getPaneRenderer: function (name) {\n\t\tif (name === 'overlayPane' || name === undefined) {\n\t\t\treturn false;\n\t\t}\n\n\t\tvar renderer = this._paneRenderers[name];\n\t\tif (renderer === undefined) {\n\t\t\trenderer = this._createRenderer({pane: name});\n\t\t\tthis._paneRenderers[name] = renderer;\n\t\t}\n\t\treturn renderer;\n\t},\n\n\t_createRenderer: function (options) {\n\t\t// @namespace Map; @option preferCanvas: Boolean = false\n\t\t// Whether `Path`s should be rendered on a `Canvas` renderer.\n\t\t// By default, all `Path`s are rendered in a `SVG` renderer.\n\t\treturn (this.options.preferCanvas && canvas$1(options)) || svg$1(options);\n\t}\n});\n\n/*\n * L.Rectangle extends Polygon and creates a rectangle when passed a LatLngBounds object.\n */\n\n/*\n * @class Rectangle\n * @aka L.Rectangle\n * @inherits Polygon\n *\n * A class for drawing rectangle overlays on a map. Extends `Polygon`.\n *\n * @example\n *\n * ```js\n * // define rectangle geographical bounds\n * var bounds = [[54.559322, -5.767822], [56.1210604, -3.021240]];\n *\n * // create an orange rectangle\n * L.rectangle(bounds, {color: \"#ff7800\", weight: 1}).addTo(map);\n *\n * // zoom the map to the rectangle bounds\n * map.fitBounds(bounds);\n * ```\n *\n */\n\n\nvar Rectangle = Polygon.extend({\n\tinitialize: function (latLngBounds, options) {\n\t\tPolygon.prototype.initialize.call(this, this._boundsToLatLngs(latLngBounds), options);\n\t},\n\n\t// @method setBounds(latLngBounds: LatLngBounds): this\n\t// Redraws the rectangle with the passed bounds.\n\tsetBounds: function (latLngBounds) {\n\t\treturn this.setLatLngs(this._boundsToLatLngs(latLngBounds));\n\t},\n\n\t_boundsToLatLngs: function (latLngBounds) {\n\t\tlatLngBounds = toLatLngBounds(latLngBounds);\n\t\treturn [\n\t\t\tlatLngBounds.getSouthWest(),\n\t\t\tlatLngBounds.getNorthWest(),\n\t\t\tlatLngBounds.getNorthEast(),\n\t\t\tlatLngBounds.getSouthEast()\n\t\t];\n\t}\n});\n\n\n// @factory L.rectangle(latLngBounds: LatLngBounds, options?: Polyline options)\nfunction rectangle(latLngBounds, options) {\n\treturn new Rectangle(latLngBounds, options);\n}\n\nSVG.create = create$2;\nSVG.pointsToPath = pointsToPath;\n\nGeoJSON.geometryToLayer = geometryToLayer;\nGeoJSON.coordsToLatLng = coordsToLatLng;\nGeoJSON.coordsToLatLngs = coordsToLatLngs;\nGeoJSON.latLngToCoords = latLngToCoords;\nGeoJSON.latLngsToCoords = latLngsToCoords;\nGeoJSON.getFeature = getFeature;\nGeoJSON.asFeature = asFeature;\n\n/*\n * L.Handler.BoxZoom is used to add shift-drag zoom interaction to the map\n * (zoom to a selected bounding box), enabled by default.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @option boxZoom: Boolean = true\n\t// Whether the map can be zoomed to a rectangular area specified by\n\t// dragging the mouse while pressing the shift key.\n\tboxZoom: true\n});\n\nvar BoxZoom = Handler.extend({\n\tinitialize: function (map) {\n\t\tthis._map = map;\n\t\tthis._container = map._container;\n\t\tthis._pane = map._panes.overlayPane;\n\t\tthis._resetStateTimeout = 0;\n\t\tmap.on('unload', this._destroy, this);\n\t},\n\n\taddHooks: function () {\n\t\ton(this._container, 'mousedown', this._onMouseDown, this);\n\t},\n\n\tremoveHooks: function () {\n\t\toff(this._container, 'mousedown', this._onMouseDown, this);\n\t},\n\n\tmoved: function () {\n\t\treturn this._moved;\n\t},\n\n\t_destroy: function () {\n\t\tremove(this._pane);\n\t\tdelete this._pane;\n\t},\n\n\t_resetState: function () {\n\t\tthis._resetStateTimeout = 0;\n\t\tthis._moved = false;\n\t},\n\n\t_clearDeferredResetState: function () {\n\t\tif (this._resetStateTimeout !== 0) {\n\t\t\tclearTimeout(this._resetStateTimeout);\n\t\t\tthis._resetStateTimeout = 0;\n\t\t}\n\t},\n\n\t_onMouseDown: function (e) {\n\t\tif (!e.shiftKey || ((e.which !== 1) && (e.button !== 1))) { return false; }\n\n\t\t// Clear the deferred resetState if it hasn't executed yet, otherwise it\n\t\t// will interrupt the interaction and orphan a box element in the container.\n\t\tthis._clearDeferredResetState();\n\t\tthis._resetState();\n\n\t\tdisableTextSelection();\n\t\tdisableImageDrag();\n\n\t\tthis._startPoint = this._map.mouseEventToContainerPoint(e);\n\n\t\ton(document, {\n\t\t\tcontextmenu: stop,\n\t\t\tmousemove: this._onMouseMove,\n\t\t\tmouseup: this._onMouseUp,\n\t\t\tkeydown: this._onKeyDown\n\t\t}, this);\n\t},\n\n\t_onMouseMove: function (e) {\n\t\tif (!this._moved) {\n\t\t\tthis._moved = true;\n\n\t\t\tthis._box = create$1('div', 'leaflet-zoom-box', this._container);\n\t\t\taddClass(this._container, 'leaflet-crosshair');\n\n\t\t\tthis._map.fire('boxzoomstart');\n\t\t}\n\n\t\tthis._point = this._map.mouseEventToContainerPoint(e);\n\n\t\tvar bounds = new Bounds(this._point, this._startPoint),\n\t\t size = bounds.getSize();\n\n\t\tsetPosition(this._box, bounds.min);\n\n\t\tthis._box.style.width = size.x + 'px';\n\t\tthis._box.style.height = size.y + 'px';\n\t},\n\n\t_finish: function () {\n\t\tif (this._moved) {\n\t\t\tremove(this._box);\n\t\t\tremoveClass(this._container, 'leaflet-crosshair');\n\t\t}\n\n\t\tenableTextSelection();\n\t\tenableImageDrag();\n\n\t\toff(document, {\n\t\t\tcontextmenu: stop,\n\t\t\tmousemove: this._onMouseMove,\n\t\t\tmouseup: this._onMouseUp,\n\t\t\tkeydown: this._onKeyDown\n\t\t}, this);\n\t},\n\n\t_onMouseUp: function (e) {\n\t\tif ((e.which !== 1) && (e.button !== 1)) { return; }\n\n\t\tthis._finish();\n\n\t\tif (!this._moved) { return; }\n\t\t// Postpone to next JS tick so internal click event handling\n\t\t// still see it as \"moved\".\n\t\tthis._clearDeferredResetState();\n\t\tthis._resetStateTimeout = setTimeout(bind(this._resetState, this), 0);\n\n\t\tvar bounds = new LatLngBounds(\n\t\t this._map.containerPointToLatLng(this._startPoint),\n\t\t this._map.containerPointToLatLng(this._point));\n\n\t\tthis._map\n\t\t\t.fitBounds(bounds)\n\t\t\t.fire('boxzoomend', {boxZoomBounds: bounds});\n\t},\n\n\t_onKeyDown: function (e) {\n\t\tif (e.keyCode === 27) {\n\t\t\tthis._finish();\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property boxZoom: Handler\n// Box (shift-drag with mouse) zoom handler.\nMap.addInitHook('addHandler', 'boxZoom', BoxZoom);\n\n/*\n * L.Handler.DoubleClickZoom is used to handle double-click zoom on the map, enabled by default.\n */\n\n// @namespace Map\n// @section Interaction Options\n\nMap.mergeOptions({\n\t// @option doubleClickZoom: Boolean|String = true\n\t// Whether the map can be zoomed in by double clicking on it and\n\t// zoomed out by double clicking while holding shift. If passed\n\t// `'center'`, double-click zoom will zoom to the center of the\n\t// view regardless of where the mouse was.\n\tdoubleClickZoom: true\n});\n\nvar DoubleClickZoom = Handler.extend({\n\taddHooks: function () {\n\t\tthis._map.on('dblclick', this._onDoubleClick, this);\n\t},\n\n\tremoveHooks: function () {\n\t\tthis._map.off('dblclick', this._onDoubleClick, this);\n\t},\n\n\t_onDoubleClick: function (e) {\n\t\tvar map = this._map,\n\t\t oldZoom = map.getZoom(),\n\t\t delta = map.options.zoomDelta,\n\t\t zoom = e.originalEvent.shiftKey ? oldZoom - delta : oldZoom + delta;\n\n\t\tif (map.options.doubleClickZoom === 'center') {\n\t\t\tmap.setZoom(zoom);\n\t\t} else {\n\t\t\tmap.setZoomAround(e.containerPoint, zoom);\n\t\t}\n\t}\n});\n\n// @section Handlers\n//\n// Map properties include interaction handlers that allow you to control\n// interaction behavior in runtime, enabling or disabling certain features such\n// as dragging or touch zoom (see `Handler` methods). For example:\n//\n// ```js\n// map.doubleClickZoom.disable();\n// ```\n//\n// @property doubleClickZoom: Handler\n// Double click zoom handler.\nMap.addInitHook('addHandler', 'doubleClickZoom', DoubleClickZoom);\n\n/*\n * L.Handler.MapDrag is used to make the map draggable (with panning inertia), enabled by default.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @option dragging: Boolean = true\n\t// Whether the map be draggable with mouse/touch or not.\n\tdragging: true,\n\n\t// @section Panning Inertia Options\n\t// @option inertia: Boolean = *\n\t// If enabled, panning of the map will have an inertia effect where\n\t// the map builds momentum while dragging and continues moving in\n\t// the same direction for some time. Feels especially nice on touch\n\t// devices. Enabled by default unless running on old Android devices.\n\tinertia: !android23,\n\n\t// @option inertiaDeceleration: Number = 3000\n\t// The rate with which the inertial movement slows down, in pixels/second².\n\tinertiaDeceleration: 3400, // px/s^2\n\n\t// @option inertiaMaxSpeed: Number = Infinity\n\t// Max speed of the inertial movement, in pixels/second.\n\tinertiaMaxSpeed: Infinity, // px/s\n\n\t// @option easeLinearity: Number = 0.2\n\teaseLinearity: 0.2,\n\n\t// TODO refactor, move to CRS\n\t// @option worldCopyJump: Boolean = false\n\t// With this option enabled, the map tracks when you pan to another \"copy\"\n\t// of the world and seamlessly jumps to the original one so that all overlays\n\t// like markers and vector layers are still visible.\n\tworldCopyJump: false,\n\n\t// @option maxBoundsViscosity: Number = 0.0\n\t// If `maxBounds` is set, this option will control how solid the bounds\n\t// are when dragging the map around. The default value of `0.0` allows the\n\t// user to drag outside the bounds at normal speed, higher values will\n\t// slow down map dragging outside bounds, and `1.0` makes the bounds fully\n\t// solid, preventing the user from dragging outside the bounds.\n\tmaxBoundsViscosity: 0.0\n});\n\nvar Drag = Handler.extend({\n\taddHooks: function () {\n\t\tif (!this._draggable) {\n\t\t\tvar map = this._map;\n\n\t\t\tthis._draggable = new Draggable(map._mapPane, map._container);\n\n\t\t\tthis._draggable.on({\n\t\t\t\tdragstart: this._onDragStart,\n\t\t\t\tdrag: this._onDrag,\n\t\t\t\tdragend: this._onDragEnd\n\t\t\t}, this);\n\n\t\t\tthis._draggable.on('predrag', this._onPreDragLimit, this);\n\t\t\tif (map.options.worldCopyJump) {\n\t\t\t\tthis._draggable.on('predrag', this._onPreDragWrap, this);\n\t\t\t\tmap.on('zoomend', this._onZoomEnd, this);\n\n\t\t\t\tmap.whenReady(this._onZoomEnd, this);\n\t\t\t}\n\t\t}\n\t\taddClass(this._map._container, 'leaflet-grab leaflet-touch-drag');\n\t\tthis._draggable.enable();\n\t\tthis._positions = [];\n\t\tthis._times = [];\n\t},\n\n\tremoveHooks: function () {\n\t\tremoveClass(this._map._container, 'leaflet-grab');\n\t\tremoveClass(this._map._container, 'leaflet-touch-drag');\n\t\tthis._draggable.disable();\n\t},\n\n\tmoved: function () {\n\t\treturn this._draggable && this._draggable._moved;\n\t},\n\n\tmoving: function () {\n\t\treturn this._draggable && this._draggable._moving;\n\t},\n\n\t_onDragStart: function () {\n\t\tvar map = this._map;\n\n\t\tmap._stop();\n\t\tif (this._map.options.maxBounds && this._map.options.maxBoundsViscosity) {\n\t\t\tvar bounds = toLatLngBounds(this._map.options.maxBounds);\n\n\t\t\tthis._offsetLimit = toBounds(\n\t\t\t\tthis._map.latLngToContainerPoint(bounds.getNorthWest()).multiplyBy(-1),\n\t\t\t\tthis._map.latLngToContainerPoint(bounds.getSouthEast()).multiplyBy(-1)\n\t\t\t\t\t.add(this._map.getSize()));\n\n\t\t\tthis._viscosity = Math.min(1.0, Math.max(0.0, this._map.options.maxBoundsViscosity));\n\t\t} else {\n\t\t\tthis._offsetLimit = null;\n\t\t}\n\n\t\tmap\n\t\t .fire('movestart')\n\t\t .fire('dragstart');\n\n\t\tif (map.options.inertia) {\n\t\t\tthis._positions = [];\n\t\t\tthis._times = [];\n\t\t}\n\t},\n\n\t_onDrag: function (e) {\n\t\tif (this._map.options.inertia) {\n\t\t\tvar time = this._lastTime = +new Date(),\n\t\t\t pos = this._lastPos = this._draggable._absPos || this._draggable._newPos;\n\n\t\t\tthis._positions.push(pos);\n\t\t\tthis._times.push(time);\n\n\t\t\tthis._prunePositions(time);\n\t\t}\n\n\t\tthis._map\n\t\t .fire('move', e)\n\t\t .fire('drag', e);\n\t},\n\n\t_prunePositions: function (time) {\n\t\twhile (this._positions.length > 1 && time - this._times[0] > 50) {\n\t\t\tthis._positions.shift();\n\t\t\tthis._times.shift();\n\t\t}\n\t},\n\n\t_onZoomEnd: function () {\n\t\tvar pxCenter = this._map.getSize().divideBy(2),\n\t\t pxWorldCenter = this._map.latLngToLayerPoint([0, 0]);\n\n\t\tthis._initialWorldOffset = pxWorldCenter.subtract(pxCenter).x;\n\t\tthis._worldWidth = this._map.getPixelWorldBounds().getSize().x;\n\t},\n\n\t_viscousLimit: function (value, threshold) {\n\t\treturn value - (value - threshold) * this._viscosity;\n\t},\n\n\t_onPreDragLimit: function () {\n\t\tif (!this._viscosity || !this._offsetLimit) { return; }\n\n\t\tvar offset = this._draggable._newPos.subtract(this._draggable._startPos);\n\n\t\tvar limit = this._offsetLimit;\n\t\tif (offset.x < limit.min.x) { offset.x = this._viscousLimit(offset.x, limit.min.x); }\n\t\tif (offset.y < limit.min.y) { offset.y = this._viscousLimit(offset.y, limit.min.y); }\n\t\tif (offset.x > limit.max.x) { offset.x = this._viscousLimit(offset.x, limit.max.x); }\n\t\tif (offset.y > limit.max.y) { offset.y = this._viscousLimit(offset.y, limit.max.y); }\n\n\t\tthis._draggable._newPos = this._draggable._startPos.add(offset);\n\t},\n\n\t_onPreDragWrap: function () {\n\t\t// TODO refactor to be able to adjust map pane position after zoom\n\t\tvar worldWidth = this._worldWidth,\n\t\t halfWidth = Math.round(worldWidth / 2),\n\t\t dx = this._initialWorldOffset,\n\t\t x = this._draggable._newPos.x,\n\t\t newX1 = (x - halfWidth + dx) % worldWidth + halfWidth - dx,\n\t\t newX2 = (x + halfWidth + dx) % worldWidth - halfWidth - dx,\n\t\t newX = Math.abs(newX1 + dx) < Math.abs(newX2 + dx) ? newX1 : newX2;\n\n\t\tthis._draggable._absPos = this._draggable._newPos.clone();\n\t\tthis._draggable._newPos.x = newX;\n\t},\n\n\t_onDragEnd: function (e) {\n\t\tvar map = this._map,\n\t\t options = map.options,\n\n\t\t noInertia = !options.inertia || this._times.length < 2;\n\n\t\tmap.fire('dragend', e);\n\n\t\tif (noInertia) {\n\t\t\tmap.fire('moveend');\n\n\t\t} else {\n\t\t\tthis._prunePositions(+new Date());\n\n\t\t\tvar direction = this._lastPos.subtract(this._positions[0]),\n\t\t\t duration = (this._lastTime - this._times[0]) / 1000,\n\t\t\t ease = options.easeLinearity,\n\n\t\t\t speedVector = direction.multiplyBy(ease / duration),\n\t\t\t speed = speedVector.distanceTo([0, 0]),\n\n\t\t\t limitedSpeed = Math.min(options.inertiaMaxSpeed, speed),\n\t\t\t limitedSpeedVector = speedVector.multiplyBy(limitedSpeed / speed),\n\n\t\t\t decelerationDuration = limitedSpeed / (options.inertiaDeceleration * ease),\n\t\t\t offset = limitedSpeedVector.multiplyBy(-decelerationDuration / 2).round();\n\n\t\t\tif (!offset.x && !offset.y) {\n\t\t\t\tmap.fire('moveend');\n\n\t\t\t} else {\n\t\t\t\toffset = map._limitOffset(offset, map.options.maxBounds);\n\n\t\t\t\trequestAnimFrame(function () {\n\t\t\t\t\tmap.panBy(offset, {\n\t\t\t\t\t\tduration: decelerationDuration,\n\t\t\t\t\t\teaseLinearity: ease,\n\t\t\t\t\t\tnoMoveStart: true,\n\t\t\t\t\t\tanimate: true\n\t\t\t\t\t});\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property dragging: Handler\n// Map dragging handler (by both mouse and touch).\nMap.addInitHook('addHandler', 'dragging', Drag);\n\n/*\n * L.Map.Keyboard is handling keyboard interaction with the map, enabled by default.\n */\n\n// @namespace Map\n// @section Keyboard Navigation Options\nMap.mergeOptions({\n\t// @option keyboard: Boolean = true\n\t// Makes the map focusable and allows users to navigate the map with keyboard\n\t// arrows and `+`/`-` keys.\n\tkeyboard: true,\n\n\t// @option keyboardPanDelta: Number = 80\n\t// Amount of pixels to pan when pressing an arrow key.\n\tkeyboardPanDelta: 80\n});\n\nvar Keyboard = Handler.extend({\n\n\tkeyCodes: {\n\t\tleft: [37],\n\t\tright: [39],\n\t\tdown: [40],\n\t\tup: [38],\n\t\tzoomIn: [187, 107, 61, 171],\n\t\tzoomOut: [189, 109, 54, 173]\n\t},\n\n\tinitialize: function (map) {\n\t\tthis._map = map;\n\n\t\tthis._setPanDelta(map.options.keyboardPanDelta);\n\t\tthis._setZoomDelta(map.options.zoomDelta);\n\t},\n\n\taddHooks: function () {\n\t\tvar container = this._map._container;\n\n\t\t// make the container focusable by tabbing\n\t\tif (container.tabIndex <= 0) {\n\t\t\tcontainer.tabIndex = '0';\n\t\t}\n\n\t\ton(container, {\n\t\t\tfocus: this._onFocus,\n\t\t\tblur: this._onBlur,\n\t\t\tmousedown: this._onMouseDown\n\t\t}, this);\n\n\t\tthis._map.on({\n\t\t\tfocus: this._addHooks,\n\t\t\tblur: this._removeHooks\n\t\t}, this);\n\t},\n\n\tremoveHooks: function () {\n\t\tthis._removeHooks();\n\n\t\toff(this._map._container, {\n\t\t\tfocus: this._onFocus,\n\t\t\tblur: this._onBlur,\n\t\t\tmousedown: this._onMouseDown\n\t\t}, this);\n\n\t\tthis._map.off({\n\t\t\tfocus: this._addHooks,\n\t\t\tblur: this._removeHooks\n\t\t}, this);\n\t},\n\n\t_onMouseDown: function () {\n\t\tif (this._focused) { return; }\n\n\t\tvar body = document.body,\n\t\t docEl = document.documentElement,\n\t\t top = body.scrollTop || docEl.scrollTop,\n\t\t left = body.scrollLeft || docEl.scrollLeft;\n\n\t\tthis._map._container.focus();\n\n\t\twindow.scrollTo(left, top);\n\t},\n\n\t_onFocus: function () {\n\t\tthis._focused = true;\n\t\tthis._map.fire('focus');\n\t},\n\n\t_onBlur: function () {\n\t\tthis._focused = false;\n\t\tthis._map.fire('blur');\n\t},\n\n\t_setPanDelta: function (panDelta) {\n\t\tvar keys = this._panKeys = {},\n\t\t codes = this.keyCodes,\n\t\t i, len;\n\n\t\tfor (i = 0, len = codes.left.length; i < len; i++) {\n\t\t\tkeys[codes.left[i]] = [-1 * panDelta, 0];\n\t\t}\n\t\tfor (i = 0, len = codes.right.length; i < len; i++) {\n\t\t\tkeys[codes.right[i]] = [panDelta, 0];\n\t\t}\n\t\tfor (i = 0, len = codes.down.length; i < len; i++) {\n\t\t\tkeys[codes.down[i]] = [0, panDelta];\n\t\t}\n\t\tfor (i = 0, len = codes.up.length; i < len; i++) {\n\t\t\tkeys[codes.up[i]] = [0, -1 * panDelta];\n\t\t}\n\t},\n\n\t_setZoomDelta: function (zoomDelta) {\n\t\tvar keys = this._zoomKeys = {},\n\t\t codes = this.keyCodes,\n\t\t i, len;\n\n\t\tfor (i = 0, len = codes.zoomIn.length; i < len; i++) {\n\t\t\tkeys[codes.zoomIn[i]] = zoomDelta;\n\t\t}\n\t\tfor (i = 0, len = codes.zoomOut.length; i < len; i++) {\n\t\t\tkeys[codes.zoomOut[i]] = -zoomDelta;\n\t\t}\n\t},\n\n\t_addHooks: function () {\n\t\ton(document, 'keydown', this._onKeyDown, this);\n\t},\n\n\t_removeHooks: function () {\n\t\toff(document, 'keydown', this._onKeyDown, this);\n\t},\n\n\t_onKeyDown: function (e) {\n\t\tif (e.altKey || e.ctrlKey || e.metaKey) { return; }\n\n\t\tvar key = e.keyCode,\n\t\t map = this._map,\n\t\t offset;\n\n\t\tif (key in this._panKeys) {\n\t\t\tif (!map._panAnim || !map._panAnim._inProgress) {\n\t\t\t\toffset = this._panKeys[key];\n\t\t\t\tif (e.shiftKey) {\n\t\t\t\t\toffset = toPoint(offset).multiplyBy(3);\n\t\t\t\t}\n\n\t\t\t\tmap.panBy(offset);\n\n\t\t\t\tif (map.options.maxBounds) {\n\t\t\t\t\tmap.panInsideBounds(map.options.maxBounds);\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (key in this._zoomKeys) {\n\t\t\tmap.setZoom(map.getZoom() + (e.shiftKey ? 3 : 1) * this._zoomKeys[key]);\n\n\t\t} else if (key === 27 && map._popup && map._popup.options.closeOnEscapeKey) {\n\t\t\tmap.closePopup();\n\n\t\t} else {\n\t\t\treturn;\n\t\t}\n\n\t\tstop(e);\n\t}\n});\n\n// @section Handlers\n// @section Handlers\n// @property keyboard: Handler\n// Keyboard navigation handler.\nMap.addInitHook('addHandler', 'keyboard', Keyboard);\n\n/*\n * L.Handler.ScrollWheelZoom is used by L.Map to enable mouse scroll wheel zoom on the map.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @section Mousewheel options\n\t// @option scrollWheelZoom: Boolean|String = true\n\t// Whether the map can be zoomed by using the mouse wheel. If passed `'center'`,\n\t// it will zoom to the center of the view regardless of where the mouse was.\n\tscrollWheelZoom: true,\n\n\t// @option wheelDebounceTime: Number = 40\n\t// Limits the rate at which a wheel can fire (in milliseconds). By default\n\t// user can't zoom via wheel more often than once per 40 ms.\n\twheelDebounceTime: 40,\n\n\t// @option wheelPxPerZoomLevel: Number = 60\n\t// How many scroll pixels (as reported by [L.DomEvent.getWheelDelta](#domevent-getwheeldelta))\n\t// mean a change of one full zoom level. Smaller values will make wheel-zooming\n\t// faster (and vice versa).\n\twheelPxPerZoomLevel: 60\n});\n\nvar ScrollWheelZoom = Handler.extend({\n\taddHooks: function () {\n\t\ton(this._map._container, 'mousewheel', this._onWheelScroll, this);\n\n\t\tthis._delta = 0;\n\t},\n\n\tremoveHooks: function () {\n\t\toff(this._map._container, 'mousewheel', this._onWheelScroll, this);\n\t},\n\n\t_onWheelScroll: function (e) {\n\t\tvar delta = getWheelDelta(e);\n\n\t\tvar debounce = this._map.options.wheelDebounceTime;\n\n\t\tthis._delta += delta;\n\t\tthis._lastMousePos = this._map.mouseEventToContainerPoint(e);\n\n\t\tif (!this._startTime) {\n\t\t\tthis._startTime = +new Date();\n\t\t}\n\n\t\tvar left = Math.max(debounce - (+new Date() - this._startTime), 0);\n\n\t\tclearTimeout(this._timer);\n\t\tthis._timer = setTimeout(bind(this._performZoom, this), left);\n\n\t\tstop(e);\n\t},\n\n\t_performZoom: function () {\n\t\tvar map = this._map,\n\t\t zoom = map.getZoom(),\n\t\t snap = this._map.options.zoomSnap || 0;\n\n\t\tmap._stop(); // stop panning and fly animations if any\n\n\t\t// map the delta with a sigmoid function to -4..4 range leaning on -1..1\n\t\tvar d2 = this._delta / (this._map.options.wheelPxPerZoomLevel * 4),\n\t\t d3 = 4 * Math.log(2 / (1 + Math.exp(-Math.abs(d2)))) / Math.LN2,\n\t\t d4 = snap ? Math.ceil(d3 / snap) * snap : d3,\n\t\t delta = map._limitZoom(zoom + (this._delta > 0 ? d4 : -d4)) - zoom;\n\n\t\tthis._delta = 0;\n\t\tthis._startTime = null;\n\n\t\tif (!delta) { return; }\n\n\t\tif (map.options.scrollWheelZoom === 'center') {\n\t\t\tmap.setZoom(zoom + delta);\n\t\t} else {\n\t\t\tmap.setZoomAround(this._lastMousePos, zoom + delta);\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property scrollWheelZoom: Handler\n// Scroll wheel zoom handler.\nMap.addInitHook('addHandler', 'scrollWheelZoom', ScrollWheelZoom);\n\n/*\n * L.Map.Tap is used to enable mobile hacks like quick taps and long hold.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @section Touch interaction options\n\t// @option tap: Boolean = true\n\t// Enables mobile hacks for supporting instant taps (fixing 200ms click\n\t// delay on iOS/Android) and touch holds (fired as `contextmenu` events).\n\ttap: true,\n\n\t// @option tapTolerance: Number = 15\n\t// The max number of pixels a user can shift his finger during touch\n\t// for it to be considered a valid tap.\n\ttapTolerance: 15\n});\n\nvar Tap = Handler.extend({\n\taddHooks: function () {\n\t\ton(this._map._container, 'touchstart', this._onDown, this);\n\t},\n\n\tremoveHooks: function () {\n\t\toff(this._map._container, 'touchstart', this._onDown, this);\n\t},\n\n\t_onDown: function (e) {\n\t\tif (!e.touches) { return; }\n\n\t\tpreventDefault(e);\n\n\t\tthis._fireClick = true;\n\n\t\t// don't simulate click or track longpress if more than 1 touch\n\t\tif (e.touches.length > 1) {\n\t\t\tthis._fireClick = false;\n\t\t\tclearTimeout(this._holdTimeout);\n\t\t\treturn;\n\t\t}\n\n\t\tvar first = e.touches[0],\n\t\t el = first.target;\n\n\t\tthis._startPos = this._newPos = new Point(first.clientX, first.clientY);\n\n\t\t// if touching a link, highlight it\n\t\tif (el.tagName && el.tagName.toLowerCase() === 'a') {\n\t\t\taddClass(el, 'leaflet-active');\n\t\t}\n\n\t\t// simulate long hold but setting a timeout\n\t\tthis._holdTimeout = setTimeout(bind(function () {\n\t\t\tif (this._isTapValid()) {\n\t\t\t\tthis._fireClick = false;\n\t\t\t\tthis._onUp();\n\t\t\t\tthis._simulateEvent('contextmenu', first);\n\t\t\t}\n\t\t}, this), 1000);\n\n\t\tthis._simulateEvent('mousedown', first);\n\n\t\ton(document, {\n\t\t\ttouchmove: this._onMove,\n\t\t\ttouchend: this._onUp\n\t\t}, this);\n\t},\n\n\t_onUp: function (e) {\n\t\tclearTimeout(this._holdTimeout);\n\n\t\toff(document, {\n\t\t\ttouchmove: this._onMove,\n\t\t\ttouchend: this._onUp\n\t\t}, this);\n\n\t\tif (this._fireClick && e && e.changedTouches) {\n\n\t\t\tvar first = e.changedTouches[0],\n\t\t\t el = first.target;\n\n\t\t\tif (el && el.tagName && el.tagName.toLowerCase() === 'a') {\n\t\t\t\tremoveClass(el, 'leaflet-active');\n\t\t\t}\n\n\t\t\tthis._simulateEvent('mouseup', first);\n\n\t\t\t// simulate click if the touch didn't move too much\n\t\t\tif (this._isTapValid()) {\n\t\t\t\tthis._simulateEvent('click', first);\n\t\t\t}\n\t\t}\n\t},\n\n\t_isTapValid: function () {\n\t\treturn this._newPos.distanceTo(this._startPos) <= this._map.options.tapTolerance;\n\t},\n\n\t_onMove: function (e) {\n\t\tvar first = e.touches[0];\n\t\tthis._newPos = new Point(first.clientX, first.clientY);\n\t\tthis._simulateEvent('mousemove', first);\n\t},\n\n\t_simulateEvent: function (type, e) {\n\t\tvar simulatedEvent = document.createEvent('MouseEvents');\n\n\t\tsimulatedEvent._simulated = true;\n\t\te.target._simulatedClick = true;\n\n\t\tsimulatedEvent.initMouseEvent(\n\t\t type, true, true, window, 1,\n\t\t e.screenX, e.screenY,\n\t\t e.clientX, e.clientY,\n\t\t false, false, false, false, 0, null);\n\n\t\te.target.dispatchEvent(simulatedEvent);\n\t}\n});\n\n// @section Handlers\n// @property tap: Handler\n// Mobile touch hacks (quick tap and touch hold) handler.\nif (touch && !pointer) {\n\tMap.addInitHook('addHandler', 'tap', Tap);\n}\n\n/*\n * L.Handler.TouchZoom is used by L.Map to add pinch zoom on supported mobile browsers.\n */\n\n// @namespace Map\n// @section Interaction Options\nMap.mergeOptions({\n\t// @section Touch interaction options\n\t// @option touchZoom: Boolean|String = *\n\t// Whether the map can be zoomed by touch-dragging with two fingers. If\n\t// passed `'center'`, it will zoom to the center of the view regardless of\n\t// where the touch events (fingers) were. Enabled for touch-capable web\n\t// browsers except for old Androids.\n\ttouchZoom: touch && !android23,\n\n\t// @option bounceAtZoomLimits: Boolean = true\n\t// Set it to false if you don't want the map to zoom beyond min/max zoom\n\t// and then bounce back when pinch-zooming.\n\tbounceAtZoomLimits: true\n});\n\nvar TouchZoom = Handler.extend({\n\taddHooks: function () {\n\t\taddClass(this._map._container, 'leaflet-touch-zoom');\n\t\ton(this._map._container, 'touchstart', this._onTouchStart, this);\n\t},\n\n\tremoveHooks: function () {\n\t\tremoveClass(this._map._container, 'leaflet-touch-zoom');\n\t\toff(this._map._container, 'touchstart', this._onTouchStart, this);\n\t},\n\n\t_onTouchStart: function (e) {\n\t\tvar map = this._map;\n\t\tif (!e.touches || e.touches.length !== 2 || map._animatingZoom || this._zooming) { return; }\n\n\t\tvar p1 = map.mouseEventToContainerPoint(e.touches[0]),\n\t\t p2 = map.mouseEventToContainerPoint(e.touches[1]);\n\n\t\tthis._centerPoint = map.getSize()._divideBy(2);\n\t\tthis._startLatLng = map.containerPointToLatLng(this._centerPoint);\n\t\tif (map.options.touchZoom !== 'center') {\n\t\t\tthis._pinchStartLatLng = map.containerPointToLatLng(p1.add(p2)._divideBy(2));\n\t\t}\n\n\t\tthis._startDist = p1.distanceTo(p2);\n\t\tthis._startZoom = map.getZoom();\n\n\t\tthis._moved = false;\n\t\tthis._zooming = true;\n\n\t\tmap._stop();\n\n\t\ton(document, 'touchmove', this._onTouchMove, this);\n\t\ton(document, 'touchend', this._onTouchEnd, this);\n\n\t\tpreventDefault(e);\n\t},\n\n\t_onTouchMove: function (e) {\n\t\tif (!e.touches || e.touches.length !== 2 || !this._zooming) { return; }\n\n\t\tvar map = this._map,\n\t\t p1 = map.mouseEventToContainerPoint(e.touches[0]),\n\t\t p2 = map.mouseEventToContainerPoint(e.touches[1]),\n\t\t scale = p1.distanceTo(p2) / this._startDist;\n\n\t\tthis._zoom = map.getScaleZoom(scale, this._startZoom);\n\n\t\tif (!map.options.bounceAtZoomLimits && (\n\t\t\t(this._zoom < map.getMinZoom() && scale < 1) ||\n\t\t\t(this._zoom > map.getMaxZoom() && scale > 1))) {\n\t\t\tthis._zoom = map._limitZoom(this._zoom);\n\t\t}\n\n\t\tif (map.options.touchZoom === 'center') {\n\t\t\tthis._center = this._startLatLng;\n\t\t\tif (scale === 1) { return; }\n\t\t} else {\n\t\t\t// Get delta from pinch to center, so centerLatLng is delta applied to initial pinchLatLng\n\t\t\tvar delta = p1._add(p2)._divideBy(2)._subtract(this._centerPoint);\n\t\t\tif (scale === 1 && delta.x === 0 && delta.y === 0) { return; }\n\t\t\tthis._center = map.unproject(map.project(this._pinchStartLatLng, this._zoom).subtract(delta), this._zoom);\n\t\t}\n\n\t\tif (!this._moved) {\n\t\t\tmap._moveStart(true, false);\n\t\t\tthis._moved = true;\n\t\t}\n\n\t\tcancelAnimFrame(this._animRequest);\n\n\t\tvar moveFn = bind(map._move, map, this._center, this._zoom, {pinch: true, round: false});\n\t\tthis._animRequest = requestAnimFrame(moveFn, this, true);\n\n\t\tpreventDefault(e);\n\t},\n\n\t_onTouchEnd: function () {\n\t\tif (!this._moved || !this._zooming) {\n\t\t\tthis._zooming = false;\n\t\t\treturn;\n\t\t}\n\n\t\tthis._zooming = false;\n\t\tcancelAnimFrame(this._animRequest);\n\n\t\toff(document, 'touchmove', this._onTouchMove);\n\t\toff(document, 'touchend', this._onTouchEnd);\n\n\t\t// Pinch updates GridLayers' levels only when zoomSnap is off, so zoomSnap becomes noUpdate.\n\t\tif (this._map.options.zoomAnimation) {\n\t\t\tthis._map._animateZoom(this._center, this._map._limitZoom(this._zoom), true, this._map.options.zoomSnap);\n\t\t} else {\n\t\t\tthis._map._resetView(this._center, this._map._limitZoom(this._zoom));\n\t\t}\n\t}\n});\n\n// @section Handlers\n// @property touchZoom: Handler\n// Touch zoom handler.\nMap.addInitHook('addHandler', 'touchZoom', TouchZoom);\n\nMap.BoxZoom = BoxZoom;\nMap.DoubleClickZoom = DoubleClickZoom;\nMap.Drag = Drag;\nMap.Keyboard = Keyboard;\nMap.ScrollWheelZoom = ScrollWheelZoom;\nMap.Tap = Tap;\nMap.TouchZoom = TouchZoom;\n\nObject.freeze = freeze;\n\nexports.version = version;\nexports.Control = Control;\nexports.control = control;\nexports.Browser = Browser;\nexports.Evented = Evented;\nexports.Mixin = Mixin;\nexports.Util = Util;\nexports.Class = Class;\nexports.Handler = Handler;\nexports.extend = extend;\nexports.bind = bind;\nexports.stamp = stamp;\nexports.setOptions = setOptions;\nexports.DomEvent = DomEvent;\nexports.DomUtil = DomUtil;\nexports.PosAnimation = PosAnimation;\nexports.Draggable = Draggable;\nexports.LineUtil = LineUtil;\nexports.PolyUtil = PolyUtil;\nexports.Point = Point;\nexports.point = toPoint;\nexports.Bounds = Bounds;\nexports.bounds = toBounds;\nexports.Transformation = Transformation;\nexports.transformation = toTransformation;\nexports.Projection = index;\nexports.LatLng = LatLng;\nexports.latLng = toLatLng;\nexports.LatLngBounds = LatLngBounds;\nexports.latLngBounds = toLatLngBounds;\nexports.CRS = CRS;\nexports.GeoJSON = GeoJSON;\nexports.geoJSON = geoJSON;\nexports.geoJson = geoJson;\nexports.Layer = Layer;\nexports.LayerGroup = LayerGroup;\nexports.layerGroup = layerGroup;\nexports.FeatureGroup = FeatureGroup;\nexports.featureGroup = featureGroup;\nexports.ImageOverlay = ImageOverlay;\nexports.imageOverlay = imageOverlay;\nexports.VideoOverlay = VideoOverlay;\nexports.videoOverlay = videoOverlay;\nexports.SVGOverlay = SVGOverlay;\nexports.svgOverlay = svgOverlay;\nexports.DivOverlay = DivOverlay;\nexports.Popup = Popup;\nexports.popup = popup;\nexports.Tooltip = Tooltip;\nexports.tooltip = tooltip;\nexports.Icon = Icon;\nexports.icon = icon;\nexports.DivIcon = DivIcon;\nexports.divIcon = divIcon;\nexports.Marker = Marker;\nexports.marker = marker;\nexports.TileLayer = TileLayer;\nexports.tileLayer = tileLayer;\nexports.GridLayer = GridLayer;\nexports.gridLayer = gridLayer;\nexports.SVG = SVG;\nexports.svg = svg$1;\nexports.Renderer = Renderer;\nexports.Canvas = Canvas;\nexports.canvas = canvas$1;\nexports.Path = Path;\nexports.CircleMarker = CircleMarker;\nexports.circleMarker = circleMarker;\nexports.Circle = Circle;\nexports.circle = circle;\nexports.Polyline = Polyline;\nexports.polyline = polyline;\nexports.Polygon = Polygon;\nexports.polygon = polygon;\nexports.Rectangle = Rectangle;\nexports.rectangle = rectangle;\nexports.Map = Map;\nexports.map = createMap;\n\nvar oldL = window.L;\nexports.noConflict = function() {\n\twindow.L = oldL;\n\treturn this;\n}\n\n// Always export us to window global (see #2364)\nwindow.L = exports;\n\n})));\n//# sourceMappingURL=leaflet-src.js.map\n","'use strict';\n\nfunction checkDCE() {\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n if (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined' ||\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE !== 'function'\n ) {\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n // This branch is unreachable because this function is only called\n // in production, but the condition is true only in development.\n // Therefore if the branch is still here, dead code elimination wasn't\n // properly applied.\n // Don't change the message. React DevTools relies on it. Also make sure\n // this message doesn't occur elsewhere in this function, or it will cause\n // a false positive.\n throw new Error('^_^');\n }\n try {\n // Verify that the code above has been dead code eliminated (DCE'd).\n __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(checkDCE);\n } catch (err) {\n // DevTools shouldn't crash React, no matter what.\n // We should still report in case we break this code.\n console.error(err);\n }\n}\n\nif (process.env.NODE_ENV === 'production') {\n // DCE check should happen before ReactDOM bundle executes so that\n // DevTools can report bad minification during injection.\n checkDCE();\n module.exports = require('./cjs/react-dom.production.min.js');\n} else {\n module.exports = require('./cjs/react-dom.development.js');\n}\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar mobxShim_1 = require(\"./mobxShim\");\nvar autorunThrottled_1 = require(\"./autorunThrottled\");\n/**\n * Like computed, except that after creation, subsequent re-evaluations\n * are throttled to occur at the specified minimum interval.\n *\n * @param compute The function to evaluate in reaction\n * @param delay The minimum delay between evaluations\n * @param name (optional) For MobX debug purposes\n */\nfunction throttledComputed(compute, delay, name) {\n \"use strict\";\n var monitor;\n var latestValue;\n var latestError;\n function wake() {\n sleep();\n monitor = autorunThrottled_1.autorunThrottled(observe, delay, name);\n }\n function observe() {\n try {\n var newValue = compute();\n if (latestError || newValue !== latestValue) {\n latestValue = newValue;\n latestError = undefined;\n atom.reportChanged();\n }\n }\n catch (x) {\n latestError = x;\n atom.reportChanged();\n }\n }\n function sleep() {\n var dispose = monitor;\n monitor = undefined;\n if (dispose) {\n dispose();\n }\n }\n var atom = mobxShim_1.createAtom(name || \"DelayedComputedAtom\", wake, sleep);\n return {\n get: function () {\n atom.reportObserved();\n if (latestError) {\n throw latestError;\n }\n return latestValue;\n },\n refresh: function () {\n wake();\n }\n };\n}\nexports.throttledComputed = throttledComputed;\n//# sourceMappingURL=throttledComputed.js.map","\"use strict\";\nvar __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar mobx_1 = require(\"mobx\");\nvar mobxShim_1 = require(\"./mobxShim\");\nvar mobx_utils_1 = require(\"mobx-utils\");\nfunction isPromiseLike(result) {\n return result && typeof result.then === \"function\";\n}\nexports.isPromiseLike = isPromiseLike;\nfunction value(value) {\n return { ok: true, value: value };\n}\nfunction error(error) {\n return { ok: false, error: error };\n}\nvar PromisedComputed = /** @class */ (function () {\n function PromisedComputed(init, fetch, disableReactionChecking) {\n this.fetch = fetch;\n this.disableReactionChecking = disableReactionChecking;\n this.refreshCallCount = 0;\n this.cached = value(init);\n }\n Object.defineProperty(PromisedComputed.prototype, \"currentState\", {\n get: function () {\n try {\n this.refreshCallCount;\n var promiseOrValue = this.fetch();\n return isPromiseLike(promiseOrValue)\n ? mobx_utils_1.fromPromise(promiseOrValue.then(value, function (e) { return error(e); }))\n : value(promiseOrValue);\n }\n catch (x) {\n return error(x);\n }\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(PromisedComputed.prototype, \"busy\", {\n get: function () {\n var s = this.currentState;\n return !!(mobx_utils_1.isPromiseBasedObservable(s) && s.state === \"pending\");\n },\n enumerable: true,\n configurable: true\n });\n PromisedComputed.prototype.refresh = function () {\n this.refreshCallCount++;\n };\n PromisedComputed.prototype.get = function () {\n if (!this.disableReactionChecking &&\n !mobxShim_1.getGlobalState().trackingDerivation) {\n throw new Error(\"promisedComputed must be used inside reactions\");\n }\n return this.value;\n };\n Object.defineProperty(PromisedComputed.prototype, \"value\", {\n get: function () {\n var s = this.currentState;\n var r = !mobx_utils_1.isPromiseBasedObservable(s) ? s :\n s.state === \"fulfilled\" ? s.value :\n this.cached;\n this.cached = r;\n if (r.ok) {\n return r.value;\n }\n throw r.error;\n },\n enumerable: true,\n configurable: true\n });\n __decorate([\n mobx_1.observable\n ], PromisedComputed.prototype, \"refreshCallCount\", void 0);\n __decorate([\n mobx_1.computed\n ], PromisedComputed.prototype, \"currentState\", null);\n __decorate([\n mobx_1.computed\n ], PromisedComputed.prototype, \"busy\", null);\n __decorate([\n mobx_1.action\n ], PromisedComputed.prototype, \"refresh\", null);\n __decorate([\n mobx_1.computed\n ], PromisedComputed.prototype, \"value\", null);\n return PromisedComputed;\n}());\n/**\n * Similar to the standard computed, except that it converts promises into\n * plain values, unwrapping them when they resolve and updating to the new\n * value. The supplied function may return a plain value in which case the\n * update is entirely synchronous like standard computed.\n *\n * As with the standard computed, exceptions (and rejected promises) are\n * propagated as re-thrown exceptions. To avoid this, perform your own\n * error handling in your supplied function.\n *\n * @param init Value to assume until the promise first resolves\n * @param compute Evaluates to a promised or plain value\n */\nfunction promisedComputed(init, compute) {\n return new PromisedComputed(init, compute);\n}\nexports.promisedComputed = promisedComputed;\nfunction promisedComputedInternal(init, compute) {\n return new PromisedComputed(init, compute, true);\n}\nexports.promisedComputedInternal = promisedComputedInternal;\n//# sourceMappingURL=promisedComputed.js.map","\"use strict\";\n\n/*\n MIT License http://www.opensource.org/licenses/mit-license.php\n Author Tobias Koppers @sokra\n*/\n// css base code, injected by the css-loader\n// eslint-disable-next-line func-names\nmodule.exports = function (useSourceMap) {\n var list = []; // return the list of modules as css string\n\n list.toString = function toString() {\n return this.map(function (item) {\n var content = cssWithMappingToString(item, useSourceMap);\n\n if (item[2]) {\n return \"@media \".concat(item[2], \"{\").concat(content, \"}\");\n }\n\n return content;\n }).join('');\n }; // import a list of modules into the list\n // eslint-disable-next-line func-names\n\n\n list.i = function (modules, mediaQuery) {\n if (typeof modules === 'string') {\n // eslint-disable-next-line no-param-reassign\n modules = [[null, modules, '']];\n }\n\n var alreadyImportedModules = {};\n\n for (var i = 0; i < this.length; i++) {\n // eslint-disable-next-line prefer-destructuring\n var id = this[i][0];\n\n if (id != null) {\n alreadyImportedModules[id] = true;\n }\n }\n\n for (var _i = 0; _i < modules.length; _i++) {\n var item = modules[_i]; // skip already imported module\n // this implementation is not 100% perfect for weird media query combinations\n // when a module is imported multiple times with different media queries.\n // I hope this will never occur (Hey this way we have smaller bundles)\n\n if (item[0] == null || !alreadyImportedModules[item[0]]) {\n if (mediaQuery && !item[2]) {\n item[2] = mediaQuery;\n } else if (mediaQuery) {\n item[2] = \"(\".concat(item[2], \") and (\").concat(mediaQuery, \")\");\n }\n\n list.push(item);\n }\n }\n };\n\n return list;\n};\n\nfunction cssWithMappingToString(item, useSourceMap) {\n var content = item[1] || ''; // eslint-disable-next-line prefer-destructuring\n\n var cssMapping = item[3];\n\n if (!cssMapping) {\n return content;\n }\n\n if (useSourceMap && typeof btoa === 'function') {\n var sourceMapping = toComment(cssMapping);\n var sourceURLs = cssMapping.sources.map(function (source) {\n return \"/*# sourceURL=\".concat(cssMapping.sourceRoot).concat(source, \" */\");\n });\n return [content].concat(sourceURLs).concat([sourceMapping]).join('\\n');\n }\n\n return [content].join('\\n');\n} // Adapted from convert-source-map (MIT)\n\n\nfunction toComment(sourceMap) {\n // eslint-disable-next-line no-undef\n var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap))));\n var data = \"sourceMappingURL=data:application/json;charset=utf-8;base64,\".concat(base64);\n return \"/*# \".concat(data, \" */\");\n}","/*\n\tMIT License http://www.opensource.org/licenses/mit-license.php\n\tAuthor Tobias Koppers @sokra\n*/\n\nvar stylesInDom = {};\n\nvar\tmemoize = function (fn) {\n\tvar memo;\n\n\treturn function () {\n\t\tif (typeof memo === \"undefined\") memo = fn.apply(this, arguments);\n\t\treturn memo;\n\t};\n};\n\nvar isOldIE = memoize(function () {\n\t// Test for IE <= 9 as proposed by Browserhacks\n\t// @see http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805\n\t// Tests for existence of standard globals is to allow style-loader\n\t// to operate correctly into non-standard environments\n\t// @see https://github.com/webpack-contrib/style-loader/issues/177\n\treturn window && document && document.all && !window.atob;\n});\n\nvar getTarget = function (target, parent) {\n if (parent){\n return parent.querySelector(target);\n }\n return document.querySelector(target);\n};\n\nvar getElement = (function (fn) {\n\tvar memo = {};\n\n\treturn function(target, parent) {\n // If passing function in options, then use it for resolve \"head\" element.\n // Useful for Shadow Root style i.e\n // {\n // insertInto: function () { return document.querySelector(\"#foo\").shadowRoot }\n // }\n if (typeof target === 'function') {\n return target();\n }\n if (typeof memo[target] === \"undefined\") {\n\t\t\tvar styleTarget = getTarget.call(this, target, parent);\n\t\t\t// Special case to return head of iframe instead of iframe itself\n\t\t\tif (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {\n\t\t\t\ttry {\n\t\t\t\t\t// This will throw an exception if access to iframe is blocked\n\t\t\t\t\t// due to cross-origin restrictions\n\t\t\t\t\tstyleTarget = styleTarget.contentDocument.head;\n\t\t\t\t} catch(e) {\n\t\t\t\t\tstyleTarget = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\tmemo[target] = styleTarget;\n\t\t}\n\t\treturn memo[target]\n\t};\n})();\n\nvar singleton = null;\nvar\tsingletonCounter = 0;\nvar\tstylesInsertedAtTop = [];\n\nvar\tfixUrls = require(\"./urls\");\n\nmodule.exports = function(list, options) {\n\tif (typeof DEBUG !== \"undefined\" && DEBUG) {\n\t\tif (typeof document !== \"object\") throw new Error(\"The style-loader cannot be used in a non-browser environment\");\n\t}\n\n\toptions = options || {};\n\n\toptions.attrs = typeof options.attrs === \"object\" ? options.attrs : {};\n\n\t// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n\t// tags it will allow on a page\n\tif (!options.singleton && typeof options.singleton !== \"boolean\") options.singleton = isOldIE();\n\n\t// By default, add <style> tags to the <head> element\n if (!options.insertInto) options.insertInto = \"head\";\n\n\t// By default, add <style> tags to the bottom of the target\n\tif (!options.insertAt) options.insertAt = \"bottom\";\n\n\tvar styles = listToStyles(list, options);\n\n\taddStylesToDom(styles, options);\n\n\treturn function update (newList) {\n\t\tvar mayRemove = [];\n\n\t\tfor (var i = 0; i < styles.length; i++) {\n\t\t\tvar item = styles[i];\n\t\t\tvar domStyle = stylesInDom[item.id];\n\n\t\t\tdomStyle.refs--;\n\t\t\tmayRemove.push(domStyle);\n\t\t}\n\n\t\tif(newList) {\n\t\t\tvar newStyles = listToStyles(newList, options);\n\t\t\taddStylesToDom(newStyles, options);\n\t\t}\n\n\t\tfor (var i = 0; i < mayRemove.length; i++) {\n\t\t\tvar domStyle = mayRemove[i];\n\n\t\t\tif(domStyle.refs === 0) {\n\t\t\t\tfor (var j = 0; j < domStyle.parts.length; j++) domStyle.parts[j]();\n\n\t\t\t\tdelete stylesInDom[domStyle.id];\n\t\t\t}\n\t\t}\n\t};\n};\n\nfunction addStylesToDom (styles, options) {\n\tfor (var i = 0; i < styles.length; i++) {\n\t\tvar item = styles[i];\n\t\tvar domStyle = stylesInDom[item.id];\n\n\t\tif(domStyle) {\n\t\t\tdomStyle.refs++;\n\n\t\t\tfor(var j = 0; j < domStyle.parts.length; j++) {\n\t\t\t\tdomStyle.parts[j](item.parts[j]);\n\t\t\t}\n\n\t\t\tfor(; j < item.parts.length; j++) {\n\t\t\t\tdomStyle.parts.push(addStyle(item.parts[j], options));\n\t\t\t}\n\t\t} else {\n\t\t\tvar parts = [];\n\n\t\t\tfor(var j = 0; j < item.parts.length; j++) {\n\t\t\t\tparts.push(addStyle(item.parts[j], options));\n\t\t\t}\n\n\t\t\tstylesInDom[item.id] = {id: item.id, refs: 1, parts: parts};\n\t\t}\n\t}\n}\n\nfunction listToStyles (list, options) {\n\tvar styles = [];\n\tvar newStyles = {};\n\n\tfor (var i = 0; i < list.length; i++) {\n\t\tvar item = list[i];\n\t\tvar id = options.base ? item[0] + options.base : item[0];\n\t\tvar css = item[1];\n\t\tvar media = item[2];\n\t\tvar sourceMap = item[3];\n\t\tvar part = {css: css, media: media, sourceMap: sourceMap};\n\n\t\tif(!newStyles[id]) styles.push(newStyles[id] = {id: id, parts: [part]});\n\t\telse newStyles[id].parts.push(part);\n\t}\n\n\treturn styles;\n}\n\nfunction insertStyleElement (options, style) {\n\tvar target = getElement(options.insertInto)\n\n\tif (!target) {\n\t\tthrow new Error(\"Couldn't find a style target. This probably means that the value for the 'insertInto' parameter is invalid.\");\n\t}\n\n\tvar lastStyleElementInsertedAtTop = stylesInsertedAtTop[stylesInsertedAtTop.length - 1];\n\n\tif (options.insertAt === \"top\") {\n\t\tif (!lastStyleElementInsertedAtTop) {\n\t\t\ttarget.insertBefore(style, target.firstChild);\n\t\t} else if (lastStyleElementInsertedAtTop.nextSibling) {\n\t\t\ttarget.insertBefore(style, lastStyleElementInsertedAtTop.nextSibling);\n\t\t} else {\n\t\t\ttarget.appendChild(style);\n\t\t}\n\t\tstylesInsertedAtTop.push(style);\n\t} else if (options.insertAt === \"bottom\") {\n\t\ttarget.appendChild(style);\n\t} else if (typeof options.insertAt === \"object\" && options.insertAt.before) {\n\t\tvar nextSibling = getElement(options.insertAt.before, target);\n\t\ttarget.insertBefore(style, nextSibling);\n\t} else {\n\t\tthrow new Error(\"[Style Loader]\\n\\n Invalid value for parameter 'insertAt' ('options.insertAt') found.\\n Must be 'top', 'bottom', or Object.\\n (https://github.com/webpack-contrib/style-loader#insertat)\\n\");\n\t}\n}\n\nfunction removeStyleElement (style) {\n\tif (style.parentNode === null) return false;\n\tstyle.parentNode.removeChild(style);\n\n\tvar idx = stylesInsertedAtTop.indexOf(style);\n\tif(idx >= 0) {\n\t\tstylesInsertedAtTop.splice(idx, 1);\n\t}\n}\n\nfunction createStyleElement (options) {\n\tvar style = document.createElement(\"style\");\n\n\tif(options.attrs.type === undefined) {\n\t\toptions.attrs.type = \"text/css\";\n\t}\n\n\tif(options.attrs.nonce === undefined) {\n\t\tvar nonce = getNonce();\n\t\tif (nonce) {\n\t\t\toptions.attrs.nonce = nonce;\n\t\t}\n\t}\n\n\taddAttrs(style, options.attrs);\n\tinsertStyleElement(options, style);\n\n\treturn style;\n}\n\nfunction createLinkElement (options) {\n\tvar link = document.createElement(\"link\");\n\n\tif(options.attrs.type === undefined) {\n\t\toptions.attrs.type = \"text/css\";\n\t}\n\toptions.attrs.rel = \"stylesheet\";\n\n\taddAttrs(link, options.attrs);\n\tinsertStyleElement(options, link);\n\n\treturn link;\n}\n\nfunction addAttrs (el, attrs) {\n\tObject.keys(attrs).forEach(function (key) {\n\t\tel.setAttribute(key, attrs[key]);\n\t});\n}\n\nfunction getNonce() {\n\tif (typeof __webpack_nonce__ === 'undefined') {\n\t\treturn null;\n\t}\n\n\treturn __webpack_nonce__;\n}\n\nfunction addStyle (obj, options) {\n\tvar style, update, remove, result;\n\n\t// If a transform function was defined, run it on the css\n\tif (options.transform && obj.css) {\n\t result = typeof options.transform === 'function'\n\t\t ? options.transform(obj.css) \n\t\t : options.transform.default(obj.css);\n\n\t if (result) {\n\t \t// If transform returns a value, use that instead of the original css.\n\t \t// This allows running runtime transformations on the css.\n\t \tobj.css = result;\n\t } else {\n\t \t// If the transform function returns a falsy value, don't add this css.\n\t \t// This allows conditional loading of css\n\t \treturn function() {\n\t \t\t// noop\n\t \t};\n\t }\n\t}\n\n\tif (options.singleton) {\n\t\tvar styleIndex = singletonCounter++;\n\n\t\tstyle = singleton || (singleton = createStyleElement(options));\n\n\t\tupdate = applyToSingletonTag.bind(null, style, styleIndex, false);\n\t\tremove = applyToSingletonTag.bind(null, style, styleIndex, true);\n\n\t} else if (\n\t\tobj.sourceMap &&\n\t\ttypeof URL === \"function\" &&\n\t\ttypeof URL.createObjectURL === \"function\" &&\n\t\ttypeof URL.revokeObjectURL === \"function\" &&\n\t\ttypeof Blob === \"function\" &&\n\t\ttypeof btoa === \"function\"\n\t) {\n\t\tstyle = createLinkElement(options);\n\t\tupdate = updateLink.bind(null, style, options);\n\t\tremove = function () {\n\t\t\tremoveStyleElement(style);\n\n\t\t\tif(style.href) URL.revokeObjectURL(style.href);\n\t\t};\n\t} else {\n\t\tstyle = createStyleElement(options);\n\t\tupdate = applyToTag.bind(null, style);\n\t\tremove = function () {\n\t\t\tremoveStyleElement(style);\n\t\t};\n\t}\n\n\tupdate(obj);\n\n\treturn function updateStyle (newObj) {\n\t\tif (newObj) {\n\t\t\tif (\n\t\t\t\tnewObj.css === obj.css &&\n\t\t\t\tnewObj.media === obj.media &&\n\t\t\t\tnewObj.sourceMap === obj.sourceMap\n\t\t\t) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tupdate(obj = newObj);\n\t\t} else {\n\t\t\tremove();\n\t\t}\n\t};\n}\n\nvar replaceText = (function () {\n\tvar textStore = [];\n\n\treturn function (index, replacement) {\n\t\ttextStore[index] = replacement;\n\n\t\treturn textStore.filter(Boolean).join('\\n');\n\t};\n})();\n\nfunction applyToSingletonTag (style, index, remove, obj) {\n\tvar css = remove ? \"\" : obj.css;\n\n\tif (style.styleSheet) {\n\t\tstyle.styleSheet.cssText = replaceText(index, css);\n\t} else {\n\t\tvar cssNode = document.createTextNode(css);\n\t\tvar childNodes = style.childNodes;\n\n\t\tif (childNodes[index]) style.removeChild(childNodes[index]);\n\n\t\tif (childNodes.length) {\n\t\t\tstyle.insertBefore(cssNode, childNodes[index]);\n\t\t} else {\n\t\t\tstyle.appendChild(cssNode);\n\t\t}\n\t}\n}\n\nfunction applyToTag (style, obj) {\n\tvar css = obj.css;\n\tvar media = obj.media;\n\n\tif(media) {\n\t\tstyle.setAttribute(\"media\", media)\n\t}\n\n\tif(style.styleSheet) {\n\t\tstyle.styleSheet.cssText = css;\n\t} else {\n\t\twhile(style.firstChild) {\n\t\t\tstyle.removeChild(style.firstChild);\n\t\t}\n\n\t\tstyle.appendChild(document.createTextNode(css));\n\t}\n}\n\nfunction updateLink (link, options, obj) {\n\tvar css = obj.css;\n\tvar sourceMap = obj.sourceMap;\n\n\t/*\n\t\tIf convertToAbsoluteUrls isn't defined, but sourcemaps are enabled\n\t\tand there is no publicPath defined then lets turn convertToAbsoluteUrls\n\t\ton by default. Otherwise default to the convertToAbsoluteUrls option\n\t\tdirectly\n\t*/\n\tvar autoFixUrls = options.convertToAbsoluteUrls === undefined && sourceMap;\n\n\tif (options.convertToAbsoluteUrls || autoFixUrls) {\n\t\tcss = fixUrls(css);\n\t}\n\n\tif (sourceMap) {\n\t\t// http://stackoverflow.com/a/26603875\n\t\tcss += \"\\n/*# sourceMappingURL=data:application/json;base64,\" + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + \" */\";\n\t}\n\n\tvar blob = new Blob([css], { type: \"text/css\" });\n\n\tvar oldSrc = link.href;\n\n\tlink.href = URL.createObjectURL(blob);\n\n\tif(oldSrc) URL.revokeObjectURL(oldSrc);\n}\n","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar mobx_1 = require(\"mobx\");\n/**\n * Closely based on autorunAsync but with difference that the first execution\n * happens synchronously. This allows `delayedComputed` to have a simpler\n * type signature: the value is never `undefined`.\n *\n * @param func The function to execute in reaction\n * @param delay The minimum delay between executions\n * @param name (optional) For MobX debug purposes\n */\nfunction autorunThrottled(func, delay, name) {\n if (!name) {\n name = \"autorunThrottled\";\n }\n var isScheduled = false, isStarted = false;\n var r = new mobx_1.Reaction(name, function () {\n if (!isStarted) {\n isStarted = true;\n r.track(func);\n }\n else if (!isScheduled) {\n isScheduled = true;\n setTimeout(function () {\n isScheduled = false;\n if (!r.isDisposed) {\n r.track(func);\n }\n }, delay || 1);\n }\n });\n r.runReaction();\n return r.getDisposer();\n}\nexports.autorunThrottled = autorunThrottled;\n//# sourceMappingURL=autorunThrottled.js.map","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar mobx = require(\"mobx\");\nexports.useStrict = mobx.configure ?\n (function (s) { return mobx.configure({ enforceActions: s }); }) : mobx.useStrict;\nexports.createAtom = mobx.createAtom ||\n (function (name, on, off) { return new mobx.Atom(name, on, off); });\nexports.getGlobalState = mobx._getGlobalState || mobx.extras.getGlobalState;\n//# sourceMappingURL=mobxShim.js.map","// .dirname, .basename, and .extname methods are extracted from Node.js v8.11.1,\n// backported and transplited with Babel, with backwards-compat fixes\n\n// Copyright Joyent, Inc. and other Node contributors.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a\n// copy of this software and associated documentation files (the\n// \"Software\"), to deal in the Software without restriction, including\n// without limitation the rights to use, copy, modify, merge, publish,\n// distribute, sublicense, and/or sell copies of the Software, and to permit\n// persons to whom the Software is furnished to do so, subject to the\n// following conditions:\n//\n// The above copyright notice and this permission notice shall be included\n// in all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN\n// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,\n// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR\n// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE\n// USE OR OTHER DEALINGS IN THE SOFTWARE.\n\n// resolves . and .. elements in a path array with directory names there\n// must be no slashes, empty elements, or device names (c:\\) in the array\n// (so also no leading and trailing slashes - it does not distinguish\n// relative and absolute paths)\nfunction normalizeArray(parts, allowAboveRoot) {\n // if the path tries to go above the root, `up` ends up > 0\n var up = 0;\n for (var i = parts.length - 1; i >= 0; i--) {\n var last = parts[i];\n if (last === '.') {\n parts.splice(i, 1);\n } else if (last === '..') {\n parts.splice(i, 1);\n up++;\n } else if (up) {\n parts.splice(i, 1);\n up--;\n }\n }\n\n // if the path is allowed to go above the root, restore leading ..s\n if (allowAboveRoot) {\n for (; up--; up) {\n parts.unshift('..');\n }\n }\n\n return parts;\n}\n\n// path.resolve([from ...], to)\n// posix version\nexports.resolve = function() {\n var resolvedPath = '',\n resolvedAbsolute = false;\n\n for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {\n var path = (i >= 0) ? arguments[i] : process.cwd();\n\n // Skip empty and invalid entries\n if (typeof path !== 'string') {\n throw new TypeError('Arguments to path.resolve must be strings');\n } else if (!path) {\n continue;\n }\n\n resolvedPath = path + '/' + resolvedPath;\n resolvedAbsolute = path.charAt(0) === '/';\n }\n\n // At this point the path should be resolved to a full absolute path, but\n // handle relative paths to be safe (might happen when process.cwd() fails)\n\n // Normalize the path\n resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {\n return !!p;\n }), !resolvedAbsolute).join('/');\n\n return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';\n};\n\n// path.normalize(path)\n// posix version\nexports.normalize = function(path) {\n var isAbsolute = exports.isAbsolute(path),\n trailingSlash = substr(path, -1) === '/';\n\n // Normalize the path\n path = normalizeArray(filter(path.split('/'), function(p) {\n return !!p;\n }), !isAbsolute).join('/');\n\n if (!path && !isAbsolute) {\n path = '.';\n }\n if (path && trailingSlash) {\n path += '/';\n }\n\n return (isAbsolute ? '/' : '') + path;\n};\n\n// posix version\nexports.isAbsolute = function(path) {\n return path.charAt(0) === '/';\n};\n\n// posix version\nexports.join = function() {\n var paths = Array.prototype.slice.call(arguments, 0);\n return exports.normalize(filter(paths, function(p, index) {\n if (typeof p !== 'string') {\n throw new TypeError('Arguments to path.join must be strings');\n }\n return p;\n }).join('/'));\n};\n\n\n// path.relative(from, to)\n// posix version\nexports.relative = function(from, to) {\n from = exports.resolve(from).substr(1);\n to = exports.resolve(to).substr(1);\n\n function trim(arr) {\n var start = 0;\n for (; start < arr.length; start++) {\n if (arr[start] !== '') break;\n }\n\n var end = arr.length - 1;\n for (; end >= 0; end--) {\n if (arr[end] !== '') break;\n }\n\n if (start > end) return [];\n return arr.slice(start, end - start + 1);\n }\n\n var fromParts = trim(from.split('/'));\n var toParts = trim(to.split('/'));\n\n var length = Math.min(fromParts.length, toParts.length);\n var samePartsLength = length;\n for (var i = 0; i < length; i++) {\n if (fromParts[i] !== toParts[i]) {\n samePartsLength = i;\n break;\n }\n }\n\n var outputParts = [];\n for (var i = samePartsLength; i < fromParts.length; i++) {\n outputParts.push('..');\n }\n\n outputParts = outputParts.concat(toParts.slice(samePartsLength));\n\n return outputParts.join('/');\n};\n\nexports.sep = '/';\nexports.delimiter = ':';\n\nexports.dirname = function (path) {\n if (typeof path !== 'string') path = path + '';\n if (path.length === 0) return '.';\n var code = path.charCodeAt(0);\n var hasRoot = code === 47 /*/*/;\n var end = -1;\n var matchedSlash = true;\n for (var i = path.length - 1; i >= 1; --i) {\n code = path.charCodeAt(i);\n if (code === 47 /*/*/) {\n if (!matchedSlash) {\n end = i;\n break;\n }\n } else {\n // We saw the first non-path separator\n matchedSlash = false;\n }\n }\n\n if (end === -1) return hasRoot ? 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Inc.\n * Copyrights licensed under the New BSD License. See the accompanying LICENSE file for terms.\n */\nvar ReactIs = require('react-is');\nvar REACT_STATICS = {\n childContextTypes: true,\n contextType: true,\n contextTypes: true,\n defaultProps: true,\n displayName: true,\n getDefaultProps: true,\n getDerivedStateFromError: true,\n getDerivedStateFromProps: true,\n mixins: true,\n propTypes: true,\n type: true\n};\n\nvar KNOWN_STATICS = {\n name: true,\n length: true,\n prototype: true,\n caller: true,\n callee: true,\n arguments: true,\n arity: true\n};\n\nvar FORWARD_REF_STATICS = {\n '$$typeof': true,\n render: true,\n defaultProps: true,\n displayName: true,\n propTypes: true\n};\n\nvar MEMO_STATICS = {\n '$$typeof': true,\n compare: true,\n defaultProps: true,\n displayName: true,\n propTypes: true,\n type: true\n};\n\nvar TYPE_STATICS = {};\nTYPE_STATICS[ReactIs.ForwardRef] = FORWARD_REF_STATICS;\n\nfunction getStatics(component) {\n if (ReactIs.isMemo(component)) {\n return MEMO_STATICS;\n }\n return 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handlers.fulfilled(this.value) : this.value;\n }\n}\nfunction createObservablePromise(origPromise, oldPromise) {\n invariant(arguments.length <= 2, \"fromPromise expects up to two arguments\");\n invariant(typeof origPromise === \"function\" ||\n (typeof origPromise === \"object\" &&\n origPromise &&\n typeof origPromise.then === \"function\"), \"Please pass a promise or function to fromPromise\");\n if (origPromise.isPromiseBasedObservable === true)\n return origPromise;\n if (typeof origPromise === \"function\") {\n // If it is a (reject, resolve function, wrap it)\n origPromise = new Promise(origPromise);\n }\n var promise = origPromise;\n origPromise.then(action(\"observableFromPromise-resolve\", function (value) {\n promise.value = value;\n promise.state = FULFILLED;\n }), action(\"observableFromPromise-reject\", function (reason) {\n promise.value = reason;\n promise.state = REJECTED;\n }));\n promise.isPromiseBasedObservable = true;\n promise.case = caseImpl;\n var oldData = oldPromise && oldPromise.state === FULFILLED ? oldPromise.value : undefined;\n extendObservable(promise, {\n value: oldData,\n state: PENDING\n }, {}, { deep: false });\n return promise;\n}\n/**\n * `fromPromise` takes a Promise, extends it with 2 observable properties that track\n * the status of the promise and returns it. The returned object has the following observable properties:\n * - `value`: either the initial value, the value the Promise resolved to, or the value the Promise was rejected with. use `.state` if you need to be able to tell the difference.\n * - `state`: one of `\"pending\"`, `\"fulfilled\"` or `\"rejected\"`\n *\n * And the following methods:\n * - `case({fulfilled, rejected, pending})`: maps over the result using the provided handlers, or returns `undefined` if a handler isn't available for the current promise state.\n * - `then((value: TValue) => TResult1 | PromiseLike<TResult1>, [(rejectReason: any) => any])`: chains additional handlers to the provided promise.\n *\n * The returned object implements `PromiseLike<TValue>`, so you can chain additional `Promise` handlers using `then`. You may also use it with `await` in `async` functions.\n *\n * Note that the status strings are available as constants:\n * `mobxUtils.PENDING`, `mobxUtils.REJECTED`, `mobxUtil.FULFILLED`\n *\n * fromPromise takes an optional second argument, a previously created `fromPromise` based observable.\n * This is useful to replace one promise based observable with another, without going back to an intermediate\n * \"pending\" promise state while fetching data. For example:\n *\n * @example\n * \\@observer\n * class SearchResults extends React.Component {\n * \\@observable searchResults\n *\n * componentDidUpdate(nextProps) {\n * if (nextProps.query !== this.props.query)\n * this.comments = fromPromse(\n * window.fetch(\"/search?q=\" + nextProps.query),\n * // by passing, we won't render a pending state if we had a successful search query before\n * // rather, we will keep showing the previous search results, until the new promise resolves (or rejects)\n * this.searchResults\n * )\n * }\n *\n * render() {\n * return this.searchResults.case({\n * pending: (staleValue) => {\n * return staleValue || \"searching\" // <- value might set to previous results while the promise is still pending\n * },\n * fullfilled: (value) => {\n * return value // the fresh results\n * },\n * rejected: (error) => {\n * return \"Oops: \" + error\n * }\n * })\n * }\n * }\n *\n * Observable promises can be created immediately in a certain state using\n * `fromPromise.reject(reason)` or `fromPromise.resolve(value?)`.\n * The main advantage of `fromPromise.resolve(value)` over `fromPromise(Promise.resolve(value))` is that the first _synchronously_ starts in the desired state.\n *\n * It is possible to directly create a promise using a resolve, reject function:\n * `fromPromise((resolve, reject) => setTimeout(() => resolve(true), 1000))`\n *\n * @example\n * const fetchResult = fromPromise(fetch(\"http://someurl\"))\n *\n * // combine with when..\n * when(\n * () => fetchResult.state !== \"pending\",\n * () => {\n * console.log(\"Got \", fetchResult.value)\n * }\n * )\n *\n * // or a mobx-react component..\n * const myComponent = observer(({ fetchResult }) => {\n * switch(fetchResult.state) {\n * case \"pending\": return <div>Loading...</div>\n * case \"rejected\": return <div>Ooops... {fetchResult.value}</div>\n * case \"fulfilled\": return <div>Gotcha: {fetchResult.value}</div>\n * }\n * })\n *\n * // or using the case method instead of switch:\n *\n * const myComponent = observer(({ fetchResult }) =>\n * fetchResult.case({\n * pending: () => <div>Loading...</div>,\n * rejected: error => <div>Ooops.. {error}</div>,\n * fulfilled: value => <div>Gotcha: {value}</div>,\n * }))\n *\n * // chain additional handler(s) to the resolve/reject:\n *\n * fetchResult.then(\n * (result) => doSomeTransformation(result),\n * (rejectReason) => console.error('fetchResult was rejected, reason: ' + rejectReason)\n * ).then(\n * (transformedResult) => console.log('transformed fetchResult: ' + transformedResult)\n * )\n *\n * @param {IThenable<T>} promise The promise which will be observed\n * @param {IThenable<T>} oldPromise? The promise which will be observed\n * @returns {IPromiseBasedObservable<T>}\n */\nvar fromPromise = createObservablePromise;\nfromPromise.reject = action(\"fromPromise.reject\", function (reason) {\n var p = fromPromise(Promise.reject(reason));\n p.state = REJECTED;\n p.value = reason;\n return p;\n});\nfromPromise.resolve = action(\"fromPromise.resolve\", function (value) {\n if (value === void 0) { value = undefined; }\n var p = fromPromise(Promise.resolve(value));\n p.state = FULFILLED;\n p.value = value;\n return p;\n});\n/**\n * Returns true if the provided value is a promise-based observable.\n * @param value any\n * @returns {boolean}\n */\nfunction isPromiseBasedObservable(value) {\n return value && value.isPromiseBasedObservable === true;\n}\n\n/**\n * Moves an item from one position to another, checking that the indexes given are within bounds.\n *\n * @example\n * const source = observable([1, 2, 3])\n * moveItem(source, 0, 1)\n * console.log(source.map(x => x)) // [2, 1, 3]\n *\n * @export\n * @param {ObservableArray<T>} target\n * @param {number} fromIndex\n * @param {number} toIndex\n * @returns {ObservableArray<T>}\n */\nfunction moveItem(target, fromIndex, toIndex) {\n checkIndex(target, fromIndex);\n checkIndex(target, toIndex);\n if (fromIndex === toIndex) {\n return;\n }\n var oldItems = target[$mobx].values;\n var newItems;\n if (fromIndex < toIndex) {\n newItems = oldItems.slice(0, fromIndex).concat(oldItems.slice(fromIndex + 1, toIndex + 1), [\n oldItems[fromIndex]\n ], oldItems.slice(toIndex + 1));\n }\n else {\n // toIndex < fromIndex\n newItems = oldItems.slice(0, toIndex).concat([\n oldItems[fromIndex]\n ], oldItems.slice(toIndex, fromIndex), oldItems.slice(fromIndex + 1));\n }\n target.replace(newItems);\n return target;\n}\n/**\n * Checks whether the specified index is within bounds. Throws if not.\n *\n * @private\n * @param {ObservableArray<any>} target\n * @param {number }index\n */\nfunction checkIndex(target, index) {\n if (index < 0) {\n throw new Error(\"[mobx.array] Index out of bounds: \" + index + \" is negative\");\n }\n var length = target[$mobx].values.length;\n if (index >= length) {\n throw new Error(\"[mobx.array] Index out of bounds: \" + index + \" is not smaller than \" + length);\n }\n}\n\n/**\n * `lazyObservable` creates an observable around a `fetch` method that will not be invoked\n * until the observable is needed the first time.\n * The fetch method receives a `sink` callback which can be used to replace the\n * current value of the lazyObservable. It is allowed to call `sink` multiple times\n * to keep the lazyObservable up to date with some external resource.\n *\n * Note that it is the `current()` call itself which is being tracked by MobX,\n * so make sure that you don't dereference to early.\n *\n * @example\n * const userProfile = lazyObservable(\n * sink => fetch(\"/myprofile\").then(profile => sink(profile))\n * )\n *\n * // use the userProfile in a React component:\n * const Profile = observer(({ userProfile }) =>\n * userProfile.current() === undefined\n * ? <div>Loading user profile...</div>\n * : <div>{userProfile.current().displayName}</div>\n * )\n *\n * // triggers refresh the userProfile\n * userProfile.refresh()\n *\n * @param {(sink: (newValue: T) => void) => void} fetch method that will be called the first time the value of this observable is accessed. The provided sink can be used to produce a new value, synchronously or asynchronously\n * @param {T} [initialValue=undefined] optional initialValue that will be returned from `current` as long as the `sink` has not been called at least once\n * @returns {{\n * current(): T,\n * refresh(): T,\n * reset(): T\n * pendind: boolean\n * }}\n */\nfunction lazyObservable(fetch, initialValue) {\n if (initialValue === void 0) { initialValue = undefined; }\n var started = false;\n var value = observable.box(initialValue, { deep: false });\n var pending = observable.box(false);\n var currentFnc = function () {\n if (!started) {\n started = true;\n pending.set(true);\n fetch(function (newValue) {\n _allowStateChanges(true, function () {\n value.set(newValue);\n pending.set(false);\n });\n });\n }\n return value.get();\n };\n var resetFnc = action(\"lazyObservable-reset\", function () {\n started = false;\n value.set(initialValue);\n return value.get();\n });\n return {\n current: currentFnc,\n refresh: function () {\n if (started) {\n started = false;\n return currentFnc();\n }\n else {\n return value.get();\n }\n },\n reset: function () {\n return resetFnc();\n },\n get pending() {\n return pending.get();\n }\n };\n}\n\n/**\n * `fromResource` creates an observable whose current state can be inspected using `.current()`,\n * and which can be kept in sync with some external datasource that can be subscribed to.\n *\n * The created observable will only subscribe to the datasource if it is in use somewhere,\n * (un)subscribing when needed. To enable `fromResource` to do that two callbacks need to be provided,\n * one to subscribe, and one to unsubscribe. The subscribe callback itself will receive a `sink` callback, which can be used\n * to update the current state of the observable, allowing observes to react.\n *\n * Whatever is passed to `sink` will be returned by `current()`. The values passed to the sink will not be converted to\n * observables automatically, but feel free to do so.\n * It is the `current()` call itself which is being tracked,\n * so make sure that you don't dereference to early.\n *\n * For inspiration, an example integration with the apollo-client on [github](https://github.com/apollostack/apollo-client/issues/503#issuecomment-241101379),\n * or the [implementation](https://github.com/mobxjs/mobx-utils/blob/1d17cf7f7f5200937f68cc0b5e7ec7f3f71dccba/src/now.ts#L43-L57) of `mobxUtils.now`\n *\n * The following example code creates an observable that connects to a `dbUserRecord`,\n * which comes from an imaginary database and notifies when it has changed.\n *\n * @example\n * function createObservableUser(dbUserRecord) {\n * let currentSubscription;\n * return fromResource(\n * (sink) => {\n * // sink the current state\n * sink(dbUserRecord.fields)\n * // subscribe to the record, invoke the sink callback whenever new data arrives\n * currentSubscription = dbUserRecord.onUpdated(() => {\n * sink(dbUserRecord.fields)\n * })\n * },\n * () => {\n * // the user observable is not in use at the moment, unsubscribe (for now)\n * dbUserRecord.unsubscribe(currentSubscription)\n * }\n * )\n * }\n *\n * // usage:\n * const myUserObservable = createObservableUser(myDatabaseConnector.query(\"name = 'Michel'\"))\n *\n * // use the observable in autorun\n * autorun(() => {\n * // printed everytime the database updates its records\n * console.log(myUserObservable.current().displayName)\n * })\n *\n * // ... or a component\n * const userComponent = observer(({ user }) =>\n * <div>{user.current().displayName}</div>\n * )\n *\n * @export\n * @template T\n * @param {(sink: (newValue: T) => void) => void} subscriber\n * @param {IDisposer} [unsubscriber=NOOP]\n * @param {T} [initialValue=undefined] the data that will be returned by `get()` until the `sink` has emitted its first data\n * @returns {{\n * current(): T;\n * dispose(): void;\n * isAlive(): boolean;\n * }}\n */\nfunction fromResource(subscriber, unsubscriber, initialValue) {\n if (unsubscriber === void 0) { unsubscriber = NOOP; }\n if (initialValue === void 0) { initialValue = undefined; }\n var isActive = false;\n var isDisposed = false;\n var value = initialValue;\n var suspender = function () {\n if (isActive) {\n isActive = false;\n unsubscriber();\n }\n };\n var atom = createAtom(\"ResourceBasedObservable\", function () {\n invariant(!isActive && !isDisposed);\n isActive = true;\n subscriber(function (newValue) {\n _allowStateChanges(true, function () {\n value = newValue;\n atom.reportChanged();\n });\n });\n }, suspender);\n return {\n current: function () {\n invariant(!isDisposed, \"subscribingObservable has already been disposed\");\n var isBeingTracked = atom.reportObserved();\n if (!isBeingTracked && !isActive)\n console.warn(\"Called `get` of a subscribingObservable outside a reaction. Current value will be returned but no new subscription has started\");\n return value;\n },\n dispose: function () {\n isDisposed = true;\n suspender();\n },\n isAlive: function () { return isActive; }\n };\n}\n\nvar __decorate = (undefined && undefined.__decorate) || function (decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n};\nfunction observableSymbol() {\n return (typeof Symbol === \"function\" && Symbol.observable) || \"@@observable\";\n}\nfunction self() {\n return this;\n}\n/**\n * Converts an expression to an observable stream (a.k.a. TC 39 Observable / RxJS observable).\n * The provided expression is tracked by mobx as long as there are subscribers, automatically\n * emitting when new values become available. The expressions respect (trans)actions.\n *\n * @example\n *\n * const user = observable({\n * firstName: \"C.S\",\n * lastName: \"Lewis\"\n * })\n *\n * Rx.Observable\n * .from(mobxUtils.toStream(() => user.firstname + user.lastName))\n * .scan(nameChanges => nameChanges + 1, 0)\n * .subscribe(nameChanges => console.log(\"Changed name \", nameChanges, \"times\"))\n *\n * @export\n * @template T\n * @param {() => T} expression\n * @param {boolean} fireImmediately (by default false)\n * @returns {IObservableStream<T>}\n */\nfunction toStream(expression, fireImmediately) {\n if (fireImmediately === void 0) { fireImmediately = false; }\n var _a;\n var computedValue = computed(expression);\n return _a = {\n subscribe: function (observer) {\n return {\n unsubscribe: computedValue.observe(typeof observer === \"function\"\n ? function (_a) {\n var newValue = _a.newValue;\n return observer(newValue);\n }\n : function (_a) {\n var newValue = _a.newValue;\n return observer.next(newValue);\n }, fireImmediately)\n };\n }\n }, _a[observableSymbol()] = self, _a;\n}\nvar StreamListener = /** @class */ (function () {\n function StreamListener(observable$$1, initialValue) {\n var _this = this;\n this.current = undefined;\n runInAction(function () {\n _this.current = initialValue;\n _this.subscription = observable$$1.subscribe(_this);\n });\n }\n StreamListener.prototype.dispose = function () {\n if (this.subscription) {\n this.subscription.unsubscribe();\n }\n };\n StreamListener.prototype.next = function (value) {\n this.current = value;\n };\n StreamListener.prototype.complete = function () {\n this.dispose();\n };\n StreamListener.prototype.error = function (value) {\n this.current = value;\n this.dispose();\n };\n __decorate([\n observable.ref\n ], StreamListener.prototype, \"current\", void 0);\n __decorate([\n action.bound\n ], StreamListener.prototype, \"next\", null);\n __decorate([\n action.bound\n ], StreamListener.prototype, \"complete\", null);\n __decorate([\n action.bound\n ], StreamListener.prototype, \"error\", null);\n return StreamListener;\n}());\n/**\n *\n * Converts a subscribable, observable stream (TC 39 observable / RxJS stream)\n * into an object which stores the current value (as `current`). The subscription can be cancelled through the `dispose` method.\n * Takes an initial value as second optional argument\n *\n * @example\n * const debouncedClickDelta = MobxUtils.fromStream(Rx.Observable.fromEvent(button, 'click')\n * .throttleTime(1000)\n * .map(event => event.clientX)\n * .scan((count, clientX) => count + clientX, 0)\n * )\n *\n * autorun(() => {\n * console.log(\"distance moved\", debouncedClickDelta.current)\n * })\n *\n * @export\n * @template T\n * @param {IObservableStream<T>} observable\n * @returns {{\n * current: T;\n * dispose(): void;\n * }}\n */\nfunction fromStream(observable$$1, initialValue) {\n if (initialValue === void 0) { initialValue = undefined; }\n return new StreamListener(observable$$1, initialValue);\n}\n\nvar __assign = (undefined && undefined.__assign) || function () {\n __assign = Object.assign || function(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))\n t[p] = s[p];\n }\n return t;\n };\n return __assign.apply(this, arguments);\n};\nvar __decorate$1 = (undefined && undefined.__decorate) || function (decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n};\nvar RESERVED_NAMES = [\"model\", \"reset\", \"submit\", \"isDirty\", \"isPropertyDirty\", \"resetProperty\"];\nvar ViewModel = /** @class */ (function () {\n function ViewModel(model) {\n var _this = this;\n this.model = model;\n this.localValues = observable.map({});\n this.localComputedValues = observable.map({});\n this.isPropertyDirty = function (key) {\n return _this.localValues.has(key);\n };\n invariant(isObservableObject(model), \"createViewModel expects an observable object\");\n // use this helper as Object.getOwnPropertyNames doesn't return getters\n getAllMethodsAndProperties(model).forEach(function (key) {\n if (key === $mobx || key === \"__mobxDidRunLazyInitializers\") {\n return;\n }\n invariant(RESERVED_NAMES.indexOf(key) === -1, \"The propertyname \" + key + \" is reserved and cannot be used with viewModels\");\n if (isComputedProp(model, key)) {\n var derivation = _getAdministration(model, key).derivation; // Fixme: there is no clear api to get the derivation\n _this.localComputedValues.set(key, computed(derivation.bind(_this)));\n }\n var descriptor = Object.getOwnPropertyDescriptor(model, key);\n var additionalDescriptor = descriptor ? { enumerable: descriptor.enumerable } : {};\n Object.defineProperty(_this, key, __assign({}, additionalDescriptor, { configurable: true, get: function () {\n if (isComputedProp(model, key))\n return _this.localComputedValues.get(key).get();\n if (_this.isPropertyDirty(key))\n return _this.localValues.get(key);\n else\n return _this.model[key];\n }, set: action(function (value) {\n if (value !== _this.model[key]) {\n _this.localValues.set(key, value);\n }\n else {\n _this.localValues.delete(key);\n }\n }) }));\n });\n }\n Object.defineProperty(ViewModel.prototype, \"isDirty\", {\n get: function () {\n return this.localValues.size > 0;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ViewModel.prototype, \"changedValues\", {\n get: function () {\n return this.localValues.toJS();\n },\n enumerable: true,\n configurable: true\n });\n ViewModel.prototype.submit = function () {\n var _this = this;\n keys(this.localValues).forEach(function (key) {\n var source = _this.localValues.get(key);\n var destination = _this.model[key];\n if (isObservableArray(destination)) {\n destination.replace(source);\n }\n else if (isObservableMap(destination)) {\n destination.clear();\n destination.merge(source);\n }\n else if (!isComputed(source)) {\n _this.model[key] = source;\n }\n });\n this.localValues.clear();\n };\n ViewModel.prototype.reset = function () {\n this.localValues.clear();\n };\n ViewModel.prototype.resetProperty = function (key) {\n this.localValues.delete(key);\n };\n __decorate$1([\n computed\n ], ViewModel.prototype, \"isDirty\", null);\n __decorate$1([\n computed\n ], ViewModel.prototype, \"changedValues\", null);\n __decorate$1([\n action.bound\n ], ViewModel.prototype, \"submit\", null);\n __decorate$1([\n action.bound\n ], ViewModel.prototype, \"reset\", null);\n __decorate$1([\n action.bound\n ], ViewModel.prototype, \"resetProperty\", null);\n return ViewModel;\n}());\n/**\n * `createViewModel` takes an object with observable properties (model)\n * and wraps a viewmodel around it. The viewmodel proxies all enumerable properties of the original model with the following behavior:\n * - as long as no new value has been assigned to the viewmodel property, the original property will be returned.\n * - any future change in the model will be visible in the viewmodel as well unless the viewmodel property was dirty at the time of the attempted change.\n * - once a new value has been assigned to a property of the viewmodel, that value will be returned during a read of that property in the future. However, the original model remain untouched until `submit()` is called.\n *\n * The viewmodel exposes the following additional methods, besides all the enumerable properties of the model:\n * - `submit()`: copies all the values of the viewmodel to the model and resets the state\n * - `reset()`: resets the state of the viewmodel, abandoning all local modifications\n * - `resetProperty(propName)`: resets the specified property of the viewmodel\n * - `isDirty`: observable property indicating if the viewModel contains any modifications\n * - `isPropertyDirty(propName)`: returns true if the specified property is dirty\n * - `changedValues`: returns a key / value map with the properties that have been changed in the model so far\n * - `model`: The original model object for which this viewModel was created\n *\n * You may use observable arrays, maps and objects with `createViewModel` but keep in mind to assign fresh instances of those to the viewmodel's properties, otherwise you would end up modifying the properties of the original model.\n * Note that if you read a non-dirty property, viewmodel only proxies the read to the model. You therefore need to assign a fresh instance not only the first time you make the assignment but also after calling `reset()` or `submit()`.\n *\n * @example\n * class Todo {\n * \\@observable title = \"Test\"\n * }\n *\n * const model = new Todo()\n * const viewModel = createViewModel(model);\n *\n * autorun(() => console.log(viewModel.model.title, \",\", viewModel.title))\n * // prints \"Test, Test\"\n * model.title = \"Get coffee\"\n * // prints \"Get coffee, Get coffee\", viewModel just proxies to model\n * viewModel.title = \"Get tea\"\n * // prints \"Get coffee, Get tea\", viewModel's title is now dirty, and the local value will be printed\n * viewModel.submit()\n * // prints \"Get tea, Get tea\", changes submitted from the viewModel to the model, viewModel is proxying again\n * viewModel.title = \"Get cookie\"\n * // prints \"Get tea, Get cookie\" // viewModel has diverged again\n * viewModel.reset()\n * // prints \"Get tea, Get tea\", changes of the viewModel have been abandoned\n *\n * @param {T} model\n * @returns {(T & IViewModel<T>)}\n * ```\n */\nfunction createViewModel(model) {\n return new ViewModel(model);\n}\n\n/**\n * Like normal `when`, except that this `when` will automatically dispose if the condition isn't met within a certain amount of time.\n *\n * @example\n * test(\"expect store to load\", t => {\n * const store = {\n * items: [],\n * loaded: false\n * }\n * fetchDataForStore((data) => {\n * store.items = data;\n * store.loaded = true;\n * })\n * whenWithTimeout(\n * () => store.loaded\n * () => t.end()\n * 2000,\n * () => t.fail(\"store didn't load with 2 secs\")\n * )\n * })\n *\n *\n * @export\n * @param {() => boolean} expr see when, the expression to await\n * @param {() => void} action see when, the action to execut when expr returns truthy\n * @param {number} [timeout=10000] maximum amount when spends waiting before giving up\n * @param {any} [onTimeout=() => {}] the ontimeout handler will be called if the condition wasn't met within the given time\n * @returns {IDisposer} disposer function that can be used to cancel the when prematurely. Neither action or onTimeout will be fired if disposed\n */\nfunction whenWithTimeout(expr, action$$1, timeout, onTimeout) {\n if (timeout === void 0) { timeout = 10000; }\n if (onTimeout === void 0) { onTimeout = function () { }; }\n deprecated(\"whenWithTimeout is deprecated, use mobx.when with timeout option instead\");\n return when(expr, action$$1, {\n timeout: timeout,\n onError: onTimeout\n });\n}\n\n/**\n * MobX normally suspends any computed value that is not in use by any reaction,\n * and lazily re-evaluates the expression if needed outside a reaction while not in use.\n * `keepAlive` marks a computed value as always in use, meaning that it will always fresh, but never disposed automatically.\n *\n * @example\n * const obj = observable({\n * number: 3,\n * doubler: function() { return this.number * 2 }\n * })\n * const stop = keepAlive(obj, \"doubler\")\n *\n * @param {Object} target an object that has a computed property, created by `@computed` or `extendObservable`\n * @param {string} property the name of the property to keep alive\n * @returns {IDisposer} stops this keep alive so that the computed value goes back to normal behavior\n */\n/**\n * @example\n * const number = observable(3)\n * const doubler = computed(() => number.get() * 2)\n * const stop = keepAlive(doubler)\n * // doubler will now stay in sync reactively even when there are no further observers\n * stop()\n * // normal behavior, doubler results will be recomputed if not observed but needed, but lazily\n *\n * @param {IComputedValue<any>} computedValue created using the `computed` function\n * @returns {IDisposer} stops this keep alive so that the computed value goes back to normal behavior\n */\nfunction keepAlive(_1, _2) {\n var computed$$1 = getAtom(_1, _2);\n if (!computed$$1)\n throw new Error(\"No computed provided, please provide an object created with `computed(() => expr)` or an object + property name\");\n return computed$$1.observe(function () { });\n}\n\n/**\n * `queueProcessor` takes an observable array, observes it and calls `processor`\n * once for each item added to the observable array, optionally deboucing the action\n *\n * @example\n * const pendingNotifications = observable([])\n * const stop = queueProcessor(pendingNotifications, msg => {\n * // show Desktop notification\n * new Notification(msg);\n * })\n *\n * // usage:\n * pendingNotifications.push(\"test!\")\n *\n * @param {T[]} observableArray observable array instance to track\n * @param {(item: T) => void} processor action to call per item\n * @param {number} [debounce=0] optional debounce time in ms. With debounce 0 the processor will run synchronously\n * @returns {IDisposer} stops the processor\n */\nfunction queueProcessor(observableArray, processor, debounce) {\n if (debounce === void 0) { debounce = 0; }\n if (!isObservableArray(observableArray))\n throw new Error(\"Expected observable array as first argument\");\n if (!isAction(processor))\n processor = action(\"queueProcessor\", processor);\n var runner = function () {\n // construct a final set\n var items = observableArray.slice(0);\n // clear the queue for next iteration\n runInAction(function () { return observableArray.splice(0); });\n // fire processor\n items.forEach(processor);\n };\n if (debounce > 0)\n return autorun(runner, { delay: debounce });\n else\n return autorun(runner);\n}\n\n/**\n * `chunkProcessor` takes an observable array, observes it and calls `processor`\n * once for a chunk of items added to the observable array, optionally deboucing the action.\n * The maximum chunk size can be limited by number.\n * This allows both, splitting larger into smaller chunks or (when debounced) combining smaller\n * chunks and/or single items into reasonable chunks of work.\n *\n * @example\n * const trackedActions = observable([])\n * const stop = chunkProcessor(trackedActions, chunkOfMax10Items => {\n * sendTrackedActionsToServer(chunkOfMax10Items);\n * }, 100, 10)\n *\n * // usage:\n * trackedActions.push(\"scrolled\")\n * trackedActions.push(\"hoveredButton\")\n * // when both pushes happen within 100ms, there will be only one call to server\n *\n * @param {T[]} observableArray observable array instance to track\n * @param {(item: T[]) => void} processor action to call per item\n * @param {number} [debounce=0] optional debounce time in ms. With debounce 0 the processor will run synchronously\n * @param {number} [maxChunkSize=0] optionally do not call on full array but smaller chunks. With 0 it will process the full array.\n * @returns {IDisposer} stops the processor\n */\nfunction chunkProcessor(observableArray, processor, debounce, maxChunkSize) {\n if (debounce === void 0) { debounce = 0; }\n if (maxChunkSize === void 0) { maxChunkSize = 0; }\n if (!isObservableArray(observableArray))\n throw new Error(\"Expected observable array as first argument\");\n if (!isAction(processor))\n processor = action(\"chunkProcessor\", processor);\n var runner = function () {\n var _loop_1 = function () {\n var chunkSize = maxChunkSize === 0\n ? observableArray.length\n : Math.min(observableArray.length, maxChunkSize);\n // construct a final set\n var items = observableArray.slice(0, chunkSize);\n // clear the slice for next iteration\n runInAction(function () { return observableArray.splice(0, chunkSize); });\n // fire processor\n processor(items);\n };\n while (observableArray.length > 0) {\n _loop_1();\n }\n };\n if (debounce > 0)\n return autorun(runner, { delay: debounce });\n else\n return autorun(runner);\n}\n\nvar tickers = {};\n/**\n * Returns the current date time as epoch number.\n * The date time is read from an observable which is updated automatically after the given interval.\n * So basically it treats time as an observable.\n *\n * The function takes an interval as parameter, which indicates how often `now()` will return a new value.\n * If no interval is given, it will update each second. If \"frame\" is specified, it will update each time a\n * `requestAnimationFrame` is available.\n *\n * Multiple clocks with the same interval will automatically be synchronized.\n *\n * Countdown example: https://jsfiddle.net/mweststrate/na0qdmkw/\n *\n * @example\n *\n * const start = Date.now()\n *\n * autorun(() => {\n * console.log(\"Seconds elapsed: \", (mobxUtils.now() - start) / 1000)\n * })\n *\n *\n * @export\n * @param {(number | \"frame\")} [interval=1000] interval in milliseconds about how often the interval should update\n * @returns\n */\nfunction now(interval) {\n if (interval === void 0) { interval = 1000; }\n if (!_isComputingDerivation()) {\n // See #40\n return Date.now();\n }\n if (!tickers[interval]) {\n if (typeof interval === \"number\")\n tickers[interval] = createIntervalTicker(interval);\n else\n tickers[interval] = createAnimationFrameTicker();\n }\n return tickers[interval].current();\n}\nfunction createIntervalTicker(interval) {\n var subscriptionHandle;\n return fromResource(function (sink) {\n subscriptionHandle = setInterval(function () { return sink(Date.now()); }, interval);\n }, function () {\n clearInterval(subscriptionHandle);\n }, Date.now());\n}\nfunction createAnimationFrameTicker() {\n var frameBasedTicker = fromResource(function (sink) {\n function scheduleTick() {\n window.requestAnimationFrame(function () {\n sink(Date.now());\n if (frameBasedTicker.isAlive())\n scheduleTick();\n });\n }\n scheduleTick();\n }, function () { }, Date.now());\n return frameBasedTicker;\n}\n\nvar __assign$1 = (undefined && undefined.__assign) || function () {\n __assign$1 = Object.assign || function(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))\n t[p] = s[p];\n }\n return t;\n };\n return __assign$1.apply(this, arguments);\n};\n/**\n * _deprecated_ this functionality can now be found as `flow` in the mobx package. However, `flow` is not applicable as decorator, where `asyncAction` still is.\n *\n *\n *\n * `asyncAction` takes a generator function and automatically wraps all parts of the process in actions. See the examples below.\n * `asyncAction` can be used both as decorator or to wrap functions.\n *\n * - It is important that `asyncAction should always be used with a generator function (recognizable as `function*` or `*name` syntax)\n * - Each yield statement should return a Promise. The generator function will continue as soon as the promise settles, with the settled value\n * - When the generator function finishes, you can return a normal value. The `asyncAction` wrapped function will always produce a promise delivering that value.\n *\n * When using the mobx devTools, an asyncAction will emit `action` events with names like:\n * * `\"fetchUsers - runid: 6 - init\"`\n * * `\"fetchUsers - runid: 6 - yield 0\"`\n * * `\"fetchUsers - runid: 6 - yield 1\"`\n *\n * The `runId` represents the generator instance. In other words, if `fetchUsers` is invoked multiple times concurrently, the events with the same `runid` belong toghether.\n * The `yield` number indicates the progress of the generator. `init` indicates spawning (it won't do anything, but you can find the original arguments of the `asyncAction` here).\n * `yield 0` ... `yield n` indicates the code block that is now being executed. `yield 0` is before the first `yield`, `yield 1` after the first one etc. Note that yield numbers are not determined lexically but by the runtime flow.\n *\n * `asyncActions` requires `Promise` and `generators` to be available on the target environment. Polyfill `Promise` if needed. Both TypeScript and Babel can compile generator functions down to ES5.\n *\n * N.B. due to a [babel limitation](https://github.com/loganfsmyth/babel-plugin-transform-decorators-legacy/issues/26), in Babel generatos cannot be combined with decorators. See also [#70](https://github.com/mobxjs/mobx-utils/issues/70)\n *\n *\n * @example\n * import {asyncAction} from \"mobx-utils\"\n *\n * let users = []\n *\n * const fetchUsers = asyncAction(\"fetchUsers\", function* (url) {\n * const start = Date.now()\n * const data = yield window.fetch(url)\n * users = yield data.json()\n * return start - Date.now()\n * })\n *\n * fetchUsers(\"http://users.com\").then(time => {\n * console.dir(\"Got users\", users, \"in \", time, \"ms\")\n * })\n *\n * @example\n * import {asyncAction} from \"mobx-utils\"\n *\n * mobx.configure({ enforceActions: \"observed\" }) // don't allow state modifications outside actions\n *\n * class Store {\n * \t\\@observable githubProjects = []\n * \t\\@state = \"pending\" // \"pending\" / \"done\" / \"error\"\n *\n * \t\\@asyncAction\n * \t*fetchProjects() { // <- note the star, this a generator function!\n * \t\tthis.githubProjects = []\n * \t\tthis.state = \"pending\"\n * \t\ttry {\n * \t\t\tconst projects = yield fetchGithubProjectsSomehow() // yield instead of await\n * \t\t\tconst filteredProjects = somePreprocessing(projects)\n * \t\t\t// the asynchronous blocks will automatically be wrapped actions\n * \t\t\tthis.state = \"done\"\n * \t\t\tthis.githubProjects = filteredProjects\n * \t\t} catch (error) {\n * \t\t\tthis.state = \"error\"\n * \t\t}\n * \t}\n * }\n *\n * @export\n * @returns {Promise}\n */\nfunction asyncAction(arg1, arg2) {\n // decorator\n if (typeof arguments[1] === \"string\") {\n var name_1 = arguments[1];\n var descriptor_1 = arguments[2];\n if (descriptor_1 && descriptor_1.value) {\n return Object.assign({}, descriptor_1, {\n value: flow(descriptor_1.value)\n });\n }\n else {\n return Object.assign({}, descriptor_1, {\n set: function (v) {\n Object.defineProperty(this, name_1, __assign$1({}, descriptor_1, { value: flow(v) }));\n }\n });\n }\n }\n // direct invocation\n var generator = typeof arg1 === \"string\" ? arg2 : arg1;\n deprecated(\"asyncAction is deprecated. use mobx.flow instead\");\n return flow(generator); // name get's dropped..\n}\n\n/**\n * _deprecated_ whenAsync is deprecated, use mobx.when without effect instead.\n *\n * Like normal `when`, except that this `when` will return a promise that resolves when the expression becomes truthy\n *\n * @example\n * await whenAsync(() => !state.someBoolean)\n *\n * @export\n * @param {() => boolean} fn see when, the expression to await\n * @param {number} timeout maximum amount of time to wait, before the promise rejects\n * @returns Promise for when an observable eventually matches some condition. Rejects if timeout is provided and has expired\n */\nfunction whenAsync(fn, timeout) {\n if (timeout === void 0) { timeout = 0; }\n deprecated(\"whenAsync is deprecated, use mobx.when without effect instead\");\n return when(fn, {\n timeout: timeout\n });\n}\n\n/**\n * expr can be used to create temporarily views inside views.\n * This can be improved to improve performance if a value changes often, but usually doesn't affect the outcome of an expression.\n *\n * In the following example the expression prevents that a component is rerender _each time_ the selection changes;\n * instead it will only rerenders when the current todo is (de)selected.\n *\n * @example\n * const Todo = observer((props) => {\n * const todo = props.todo;\n * const isSelected = mobxUtils.expr(() => props.viewState.selection === todo);\n * return <div className={isSelected ? \"todo todo-selected\" : \"todo\"}>{todo.title}</div>\n * });\n *\n */\nfunction expr(expr) {\n if (!_isComputingDerivation())\n console.warn(\"'expr' should only be used inside other reactive functions.\");\n // optimization: would be more efficient if the expr itself wouldn't be evaluated first on the next change, but just a 'changed' signal would be fired\n return computed(expr).get();\n}\n\nvar memoizationId = 0;\nfunction createTransformer(transformer, arg2) {\n invariant(typeof transformer === \"function\" && transformer.length < 2, \"createTransformer expects a function that accepts one argument\");\n // Memoizes: object id -> reactive view that applies transformer to the object\n var views = {};\n var onCleanup = undefined;\n var debugNameGenerator = undefined;\n function createView(sourceIdentifier, sourceObject) {\n var latestValue;\n if (typeof arg2 === \"object\") {\n onCleanup = arg2.onCleanup;\n debugNameGenerator = arg2.debugNameGenerator;\n }\n else if (typeof arg2 === \"function\") {\n onCleanup = arg2;\n }\n else {\n onCleanup = undefined;\n debugNameGenerator = undefined;\n }\n var prettifiedName = debugNameGenerator ?\n debugNameGenerator(sourceObject) :\n \"Transformer-\" + transformer.name + \"-\" + sourceIdentifier;\n var expr = computed(function () {\n return (latestValue = transformer(sourceObject));\n }, {\n name: prettifiedName\n });\n var disposer = onBecomeUnobserved(expr, function () {\n delete views[sourceIdentifier];\n disposer();\n if (onCleanup)\n onCleanup(latestValue, sourceObject);\n });\n return expr;\n }\n return function (object) {\n var identifier = getMemoizationId(object);\n var reactiveView = views[identifier];\n if (reactiveView)\n return reactiveView.get();\n // Not in cache; create a reactive view\n reactiveView = views[identifier] = createView(identifier, object);\n return reactiveView.get();\n };\n}\nfunction getMemoizationId(object) {\n var objectType = typeof object;\n if (objectType === \"string\")\n return \"string:\" + object;\n if (objectType === \"number\")\n return \"number:\" + object;\n if (object === null || (objectType !== \"object\" && objectType !== \"function\"))\n throw new Error(\"[mobx-utils] transform expected an object, function, string or number, got: \" + String(object));\n var tid = object.$transformId;\n if (tid === undefined) {\n tid = \"memoizationId:\" + ++memoizationId;\n addHiddenProp(object, \"$transformId\", tid);\n }\n return tid;\n}\n\nfunction buildPath(entry) {\n var res = [];\n while (entry.parent) {\n res.push(entry.path);\n entry = entry.parent;\n }\n return res.reverse().join(\"/\");\n}\nfunction isRecursivelyObservable(thing) {\n return isObservableObject(thing) || isObservableArray(thing) || isObservableMap(thing);\n}\n/**\n * Given an object, deeply observes the given object.\n * It is like `observe` from mobx, but applied recursively, including all future children.\n *\n * Note that the given object cannot ever contain cycles and should be a tree.\n *\n * As benefit: path and root will be provided in the callback, so the signature of the listener is\n * (change, path, root) => void\n *\n * The returned disposer can be invoked to clean up the listener\n *\n * deepObserve cannot be used on computed values.\n *\n * @example\n * const disposer = deepObserve(target, (change, path) => {\n * console.dir(change)\n * })\n */\nfunction deepObserve(target, listener) {\n var entrySet = new WeakMap();\n function genericListener(change) {\n var entry = entrySet.get(change.object);\n processChange(change, entry);\n listener(change, buildPath(entry), target);\n }\n function processChange(change, parent) {\n switch (change.type) {\n // Object changes\n case \"add\": // also for map\n observeRecursively(change.newValue, parent, change.name);\n break;\n case \"update\": // also for array and map\n unobserveRecursively(change.oldValue);\n observeRecursively(change.newValue, parent, change.name || \"\" + change.index);\n break;\n case \"remove\": // object\n case \"delete\": // map\n unobserveRecursively(change.oldValue);\n break;\n // Array changes\n case \"splice\":\n change.removed.map(unobserveRecursively);\n change.added.forEach(function (value, idx) {\n return observeRecursively(value, parent, \"\" + (change.index + idx));\n });\n // update paths\n for (var i = change.index + change.addedCount; i < change.object.length; i++) {\n if (isRecursivelyObservable(change.object[i])) {\n var entry = entrySet.get(change.object[i]);\n if (entry)\n entry.path = \"\" + i;\n }\n }\n break;\n }\n }\n function observeRecursively(thing, parent, path) {\n if (isRecursivelyObservable(thing)) {\n if (entrySet.has(thing)) {\n var entry = entrySet.get(thing);\n if (entry.parent !== parent || entry.path !== path)\n // MWE: this constraint is artificial, and this tool could be made to work with cycles,\n // but it increases administration complexity, has tricky edge cases and the meaning of 'path'\n // would become less clear. So doesn't seem to be needed for now\n throw new Error(\"The same observable object cannot appear twice in the same tree, trying to assign it to '\" + buildPath(parent) + \"/\" + path + \"', but it already exists at '\" + buildPath(entry.parent) + \"/\" + entry.path + \"'\");\n }\n else {\n var entry_1 = {\n parent: parent,\n path: path,\n dispose: observe(thing, genericListener)\n };\n entrySet.set(thing, entry_1);\n entries(thing).forEach(function (_a) {\n var key = _a[0], value = _a[1];\n return observeRecursively(value, entry_1, key);\n });\n }\n }\n }\n function unobserveRecursively(thing) {\n if (isRecursivelyObservable(thing)) {\n var entry = entrySet.get(thing);\n if (!entry)\n return;\n entrySet.delete(thing);\n entry.dispose();\n values(thing).forEach(unobserveRecursively);\n }\n }\n observeRecursively(target, undefined, \"\");\n return function () {\n unobserveRecursively(target);\n };\n}\n\n/**\n * @private\n */\nvar DeepMapEntry = /** @class */ (function () {\n function DeepMapEntry(base, args) {\n this.base = base;\n this.args = args;\n this.closestIdx = 0;\n this.isDisposed = false;\n var current = this.closest = this.root = base;\n var i = 0;\n for (; i < this.args.length - 1; i++) {\n current = current.get(args[i]);\n if (current)\n this.closest = current;\n else\n break;\n }\n this.closestIdx = i;\n }\n DeepMapEntry.prototype.exists = function () {\n this.assertNotDisposed();\n var l = this.args.length;\n return this.closestIdx >= l - 1 && this.closest.has(this.args[l - 1]);\n };\n DeepMapEntry.prototype.get = function () {\n this.assertNotDisposed();\n if (!this.exists())\n throw new Error(\"Entry doesn't exist\");\n return this.closest.get(this.args[this.args.length - 1]);\n };\n DeepMapEntry.prototype.set = function (value) {\n this.assertNotDisposed();\n var l = this.args.length;\n var current = this.closest;\n // create remaining maps\n for (var i = this.closestIdx; i < l - 1; i++) {\n var m = new Map();\n current.set(this.args[i], m);\n current = m;\n }\n this.closestIdx = l - 1;\n this.closest = current;\n current.set(this.args[l - 1], value);\n };\n DeepMapEntry.prototype.delete = function () {\n this.assertNotDisposed();\n if (!this.exists())\n throw new Error(\"Entry doesn't exist\");\n var l = this.args.length;\n this.closest.delete(this.args[l - 1]);\n // clean up remaining maps if needed (reconstruct stack first)\n var c = this.root;\n var maps = [c];\n for (var i = 0; i < l - 1; i++) {\n c = c.get(this.args[i]);\n maps.push(c);\n }\n for (var i = maps.length - 1; i > 0; i--) {\n if (maps[i].size === 0)\n maps[i - 1].delete(this.args[i - 1]);\n }\n this.isDisposed = true;\n };\n DeepMapEntry.prototype.assertNotDisposed = function () {\n // TODO: once this becomes annoying, we should introduce a reset method to re-run the constructor logic\n if (this.isDisposed)\n throw new Error(\"Concurrent modification exception\");\n };\n return DeepMapEntry;\n}());\n/**\n * @private\n */\nvar DeepMap = /** @class */ (function () {\n function DeepMap() {\n this.store = new Map();\n this.argsLength = -1;\n }\n DeepMap.prototype.entry = function (args) {\n if (this.argsLength === -1)\n this.argsLength = args.length;\n else if (this.argsLength !== args.length)\n throw new Error(\"DeepMap should be used with functions with a consistent length, expected: \" + this.argsLength + \", got: \" + args.length);\n if (this.last)\n this.last.isDisposed = true;\n return this.last = new DeepMapEntry(this.store, args);\n };\n return DeepMap;\n}());\n\n/**\n * computedFn takes a function with an arbitrarily amount of arguments,\n * and memoized the output of the function based on the arguments passed in.\n *\n * computedFn(fn) returns a function with the very same signature. There is no limit on the amount of arguments\n * that is accepted. However, the amount of arguments must be consistent and default arguments are not supported.\n *\n * By default the output of a function call will only be memoized as long as the\n * output is being observed.\n *\n * The function passes into `computedFn` should be pure, not be an action and only be relying on\n * observables.\n *\n * Setting `keepAlive` to `true` will cause the output to be forcefully cached forever.\n * Note that this might introduce memory leaks!\n *\n * @example\n * const store = observable({\n a: 1,\n b: 2,\n c: 3,\n m: computedFn(function(x) {\n return this.a * this.b * x\n })\n })\n\n const d = autorun(() => {\n // store.m(3) will be cached as long as this autorun is running\n console.log((store.m(3) * store.c))\n })\n *\n * @param fn\n * @param keepAlive\n */\nfunction computedFn(fn, keepAlive) {\n if (keepAlive === void 0) { keepAlive = false; }\n if (isAction(fn))\n throw new Error(\"computedFn shouldn't be used on actions\");\n var memoWarned = false;\n var i = 0;\n var d = new DeepMap();\n return function () {\n var args = [];\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n var self = this;\n var entry = d.entry(args);\n // cache hit, return\n if (entry.exists())\n return entry.get().get();\n // if function is invoked, and its a cache miss without reactive, there is no point in caching...\n if (!keepAlive && !_isComputingDerivation()) {\n if (!memoWarned) {\n console.warn(\"invoking a computedFn from outside an reactive context won't be memoized, unless keepAlive is set\");\n memoWarned = true;\n }\n return fn.apply(self, args);\n }\n // create new entry\n var c = computed(function () {\n return fn.apply(self, args);\n }, {\n name: \"computedFn(\" + fn.name + \"#\" + (++i) + \")\",\n keepAlive: keepAlive\n });\n entry.set(c);\n // clean up if no longer observed\n if (!keepAlive)\n onBecomeUnobserved(c, function () {\n d.entry(args).delete();\n });\n // return current val\n return c.get();\n };\n}\n\nexport { computedFn, PENDING, FULFILLED, REJECTED, fromPromise, isPromiseBasedObservable, moveItem, lazyObservable, fromResource, toStream, fromStream, ViewModel, createViewModel, whenWithTimeout, keepAlive, queueProcessor, chunkProcessor, now, NOOP, IDENTITY, invariant, deprecated, addHiddenProp, getAllMethodsAndProperties, asyncAction, whenAsync, expr, createTransformer, deepObserve };\n","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar promisedComputed_1 = require(\"./promisedComputed\");\nvar throttledComputed_1 = require(\"./throttledComputed\");\n/**\n * Composition of promisedComputed and throttledComputed, so performs\n * conversion of a promised value into a plain value and also waits for\n * the specified minimum delay before launching a new promise in response\n * to changes.\n *\n * @param init Value to assume until the promise first resolves\n * @param delay Minimum time to wait between creating new promises\n * @param compute Evaluates to a promised or plain value\n * @param name (optional) For MobX debug purposes\n */\nfunction asyncComputed(init, delay, compute, name) {\n var throttled = throttledComputed_1.throttledComputed(compute, delay, name);\n var promised = promisedComputed_1.promisedComputed(init, throttled.get);\n return {\n get: function () {\n return promised.get();\n },\n get busy() {\n return promised.busy;\n },\n refresh: function () {\n throttled.refresh();\n }\n };\n}\nexports.asyncComputed = asyncComputed;\n//# sourceMappingURL=asyncComputed.js.map","\"use strict\";\nvar __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n};\nObject.defineProperty(exports, \"__esModule\", { value: true });\nvar mobx_1 = require(\"mobx\");\nvar promisedComputed_1 = require(\"./promisedComputed\");\nvar throttledComputed_1 = require(\"./throttledComputed\");\nvar ComputedAsync = /** @class */ (function () {\n function ComputedAsync(options) {\n var _this = this;\n this.options = options;\n if (options.delay) {\n this.computation = throttledComputed_1.throttledComputed(options.fetch, options.delay);\n }\n else {\n this.computation = mobx_1.computed(options.fetch);\n }\n this.promised = promisedComputed_1.promisedComputedInternal(options.init, function () { return _this.computation.get(); });\n }\n Object.defineProperty(ComputedAsync.prototype, \"busy\", {\n get: function () {\n return this.promised.busy;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ComputedAsync.prototype, \"failed\", {\n get: function () {\n try {\n this.promised.get();\n return false;\n }\n catch (x) {\n return true;\n }\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(ComputedAsync.prototype, \"error\", {\n get: function () {\n try {\n this.promised.get();\n return undefined;\n }\n catch (x) {\n return x;\n }\n },\n enumerable: true,\n configurable: true\n });\n ComputedAsync.prototype.initializedValue = function () {\n this.lastValue = this.promised.get();\n return this.lastValue; // this.lastValue === undefined ? this.options.init : this.lastValue;\n };\n Object.defineProperty(ComputedAsync.prototype, \"value\", {\n get: function () {\n if (this.promised.busy && this.options.revert) {\n return this.options.init;\n }\n if (this.options.rethrow) {\n return this.initializedValue();\n }\n try {\n return this.initializedValue();\n }\n catch (x) {\n if (this.options.error) {\n try {\n return this.options.error(x);\n }\n catch (x) {\n console.error(x);\n }\n }\n return this.lastValue === undefined ? this.options.init : this.lastValue;\n }\n },\n enumerable: true,\n configurable: true\n });\n __decorate([\n mobx_1.computed\n ], ComputedAsync.prototype, \"failed\", null);\n __decorate([\n mobx_1.computed\n ], ComputedAsync.prototype, \"error\", null);\n __decorate([\n mobx_1.computed\n ], ComputedAsync.prototype, \"value\", null);\n return ComputedAsync;\n}());\nfunction computedAsync(init, fetch, delay) {\n if (arguments.length === 1) {\n return new ComputedAsync(init);\n }\n return new ComputedAsync({\n init: init,\n fetch: fetch,\n delay: delay\n });\n}\nexports.computedAsync = computedAsync;\n//# sourceMappingURL=deprecatedComputedAsync.js.map","\nvar content = require(\"!!../../node_modules/css-loader/dist/cjs.js!./TileLayerControl.css\");\n\nif(typeof content === 'string') content = [[module.id, content, '']];\n\nvar transform;\nvar insertInto;\n\n\n\nvar options = {\"hmr\":true}\n\noptions.transform = transform\noptions.insertInto = undefined;\n\nvar update = require(\"!../../node_modules/style-loader/lib/addStyles.js\")(content, options);\n\nif(content.locals) module.exports = content.locals;\n\nif(module.hot) {\n\tmodule.hot.accept(\"!!../../node_modules/css-loader/dist/cjs.js!./TileLayerControl.css\", function() {\n\t\tvar newContent = require(\"!!../../node_modules/css-loader/dist/cjs.js!./TileLayerControl.css\");\n\n\t\tif(typeof newContent === 'string') newContent = [[module.id, newContent, '']];\n\n\t\tvar locals = (function(a, b) {\n\t\t\tvar key, idx = 0;\n\n\t\t\tfor(key in a) {\n\t\t\t\tif(!b || a[key] !== b[key]) return false;\n\t\t\t\tidx++;\n\t\t\t}\n\n\t\t\tfor(key in b) idx--;\n\n\t\t\treturn idx === 0;\n\t\t}(content.locals, newContent.locals));\n\n\t\tif(!locals) throw new Error('Aborting CSS HMR due to changed css-modules locals.');\n\n\t\tupdate(newContent);\n\t});\n\n\tmodule.hot.dispose(function() { update(); });\n}","exports = module.exports = require(\"../../node_modules/css-loader/dist/runtime/api.js\")(false);\n// Module\nexports.push([module.id, \"fieldset.radio-grp {\\n border: none;\\n}\\n\\n/* .radio-grp input[type='radio'] {\\n display: none;\\n} */\\n\\n.radio-grp input[type='radio']:focus + label {\\n outline: 1px;\\n}\\n\\n.radio-grp label {\\n display: block;\\n padding: 10px 20px;\\n font-size: 16px;\\n border-radius: 2px;\\n background-color: #ddd;\\n border: 1px solid #444;\\n}\\n\\n.radio-grp label.selected {\\n background-color: rgb(175, 243, 255);\\n border-color: rgb(75, 174, 240);\\n}\\n\\n.radio-grp label:hover {\\n background-color: rgb(144, 208, 250);\\n}\\n\", \"\"]);\n","\n/**\n * When source maps are enabled, `style-loader` uses a link element with a data-uri to\n * embed the css on the page. This breaks all relative urls because now they are relative to a\n * bundle instead of the current page.\n *\n * One solution is to only use full urls, but that may be impossible.\n *\n * Instead, this function \"fixes\" the relative urls to be absolute according to the current page location.\n *\n * A rudimentary test suite is located at `test/fixUrls.js` and can be run via the `npm test` command.\n *\n */\n\nmodule.exports = function (css) {\n // get current location\n var location = typeof window !== \"undefined\" && window.location;\n\n if (!location) {\n throw new Error(\"fixUrls requires window.location\");\n }\n\n\t// blank or null?\n\tif (!css || typeof css !== \"string\") {\n\t return css;\n }\n\n var baseUrl = location.protocol + \"//\" + location.host;\n var currentDir = baseUrl + location.pathname.replace(/\\/[^\\/]*$/, \"/\");\n\n\t// convert each url(...)\n\t/*\n\tThis regular expression is just a way to recursively match brackets within\n\ta string.\n\n\t /url\\s*\\( = Match on the word \"url\" with any whitespace after it and then a parens\n\t ( = Start a capturing group\n\t (?: = Start a non-capturing group\n\t [^)(] = Match anything that isn't a parentheses\n\t | = OR\n\t \\( = Match a start parentheses\n\t (?: = Start another non-capturing groups\n\t [^)(]+ = Match anything that isn't a parentheses\n\t | = OR\n\t \\( = Match a start parentheses\n\t [^)(]* = Match anything that isn't a parentheses\n\t \\) = Match a end parentheses\n\t ) = End Group\n *\\) = Match anything and then a close parens\n ) = Close non-capturing group\n * = Match anything\n ) = Close capturing group\n\t \\) = Match a close parens\n\n\t /gi = Get all matches, not the first. Be case insensitive.\n\t */\n\tvar fixedCss = css.replace(/url\\s*\\(((?:[^)(]|\\((?:[^)(]+|\\([^)(]*\\))*\\))*)\\)/gi, function(fullMatch, origUrl) {\n\t\t// strip quotes (if they exist)\n\t\tvar unquotedOrigUrl = origUrl\n\t\t\t.trim()\n\t\t\t.replace(/^\"(.*)\"$/, function(o, $1){ return $1; })\n\t\t\t.replace(/^'(.*)'$/, function(o, $1){ return $1; });\n\n\t\t// already a full url? no change\n\t\tif (/^(#|data:|http:\\/\\/|https:\\/\\/|file:\\/\\/\\/|\\s*$)/i.test(unquotedOrigUrl)) {\n\t\t return fullMatch;\n\t\t}\n\n\t\t// convert the url to a full url\n\t\tvar newUrl;\n\n\t\tif (unquotedOrigUrl.indexOf(\"//\") === 0) {\n\t\t \t//TODO: should we add protocol?\n\t\t\tnewUrl = unquotedOrigUrl;\n\t\t} else if (unquotedOrigUrl.indexOf(\"/\") === 0) {\n\t\t\t// path should be relative to the base url\n\t\t\tnewUrl = baseUrl + unquotedOrigUrl; // already starts with '/'\n\t\t} else {\n\t\t\t// path should be relative to current directory\n\t\t\tnewUrl = currentDir + unquotedOrigUrl.replace(/^\\.\\//, \"\"); // Strip leading './'\n\t\t}\n\n\t\t// send back the fixed url(...)\n\t\treturn \"url(\" + JSON.stringify(newUrl) + \")\";\n\t});\n\n\t// send back the fixed css\n\treturn fixedCss;\n};\n","\nvar content = require(\"!!../../node_modules/css-loader/dist/cjs.js!./RangeInput.css\");\n\nif(typeof content === 'string') content = [[module.id, content, '']];\n\nvar transform;\nvar insertInto;\n\n\n\nvar options = {\"hmr\":true}\n\noptions.transform = transform\noptions.insertInto = undefined;\n\nvar update = require(\"!../../node_modules/style-loader/lib/addStyles.js\")(content, options);\n\nif(content.locals) module.exports = content.locals;\n\nif(module.hot) {\n\tmodule.hot.accept(\"!!../../node_modules/css-loader/dist/cjs.js!./RangeInput.css\", function() {\n\t\tvar newContent = require(\"!!../../node_modules/css-loader/dist/cjs.js!./RangeInput.css\");\n\n\t\tif(typeof newContent === 'string') newContent = [[module.id, newContent, '']];\n\n\t\tvar locals = (function(a, b) {\n\t\t\tvar key, idx = 0;\n\n\t\t\tfor(key in a) {\n\t\t\t\tif(!b || a[key] !== b[key]) return false;\n\t\t\t\tidx++;\n\t\t\t}\n\n\t\t\tfor(key in b) idx--;\n\n\t\t\treturn idx === 0;\n\t\t}(content.locals, newContent.locals));\n\n\t\tif(!locals) throw new Error('Aborting CSS HMR due to changed css-modules locals.');\n\n\t\tupdate(newContent);\n\t});\n\n\tmodule.hot.dispose(function() { update(); });\n}","exports = module.exports = require(\"../../node_modules/css-loader/dist/runtime/api.js\")(false);\n// Module\nexports.push([module.id, \".range-input label {\\n display: grid;\\n grid-template-columns: 1fr auto;\\n}\\n\\n.range-input input {\\n grid-row: 2/3;\\n grid-column: 1/3;\\n}\\n\", \"\"]);\n","\nvar content = require(\"!!../../css-loader/dist/cjs.js!./leaflet.css\");\n\nif(typeof content === 'string') content = [[module.id, content, '']];\n\nvar transform;\nvar insertInto;\n\n\n\nvar options = {\"hmr\":true}\n\noptions.transform = transform\noptions.insertInto = undefined;\n\nvar update = require(\"!../../style-loader/lib/addStyles.js\")(content, options);\n\nif(content.locals) module.exports = content.locals;\n\nif(module.hot) {\n\tmodule.hot.accept(\"!!../../css-loader/dist/cjs.js!./leaflet.css\", function() {\n\t\tvar newContent = require(\"!!../../css-loader/dist/cjs.js!./leaflet.css\");\n\n\t\tif(typeof newContent === 'string') newContent = [[module.id, newContent, '']];\n\n\t\tvar locals = (function(a, b) {\n\t\t\tvar key, idx = 0;\n\n\t\t\tfor(key in a) {\n\t\t\t\tif(!b || a[key] !== b[key]) return false;\n\t\t\t\tidx++;\n\t\t\t}\n\n\t\t\tfor(key in b) idx--;\n\n\t\t\treturn idx === 0;\n\t\t}(content.locals, newContent.locals));\n\n\t\tif(!locals) throw new Error('Aborting CSS HMR due to changed css-modules locals.');\n\n\t\tupdate(newContent);\n\t});\n\n\tmodule.hot.dispose(function() { update(); });\n}","exports = module.exports = require(\"../../css-loader/dist/runtime/api.js\")(false);\n// Imports\nvar getUrl = require(\"../../css-loader/dist/runtime/getUrl.js\");\nvar ___CSS_LOADER_URL___0___ = getUrl(require(\"./images/layers.png\"));\nvar ___CSS_LOADER_URL___1___ = getUrl(require(\"./images/layers-2x.png\"));\nvar ___CSS_LOADER_URL___2___ = getUrl(require(\"./images/marker-icon.png\"));\n// Module\nexports.push([module.id, \"/* required styles */\\r\\n\\r\\n.leaflet-pane,\\r\\n.leaflet-tile,\\r\\n.leaflet-marker-icon,\\r\\n.leaflet-marker-shadow,\\r\\n.leaflet-tile-container,\\r\\n.leaflet-pane > svg,\\r\\n.leaflet-pane > canvas,\\r\\n.leaflet-zoom-box,\\r\\n.leaflet-image-layer,\\r\\n.leaflet-layer {\\r\\n\\tposition: absolute;\\r\\n\\tleft: 0;\\r\\n\\ttop: 0;\\r\\n\\t}\\r\\n.leaflet-container {\\r\\n\\toverflow: hidden;\\r\\n\\t}\\r\\n.leaflet-tile,\\r\\n.leaflet-marker-icon,\\r\\n.leaflet-marker-shadow {\\r\\n\\t-webkit-user-select: none;\\r\\n\\t -moz-user-select: none;\\r\\n\\t user-select: none;\\r\\n\\t -webkit-user-drag: none;\\r\\n\\t}\\r\\n/* Prevents IE11 from highlighting tiles in blue */\\r\\n.leaflet-tile::selection {\\r\\n\\tbackground: transparent;\\r\\n}\\r\\n/* Safari renders non-retina tile on retina better with this, but Chrome is worse */\\r\\n.leaflet-safari .leaflet-tile {\\r\\n\\timage-rendering: -webkit-optimize-contrast;\\r\\n\\t}\\r\\n/* hack that prevents hw layers \\\"stretching\\\" when loading new tiles */\\r\\n.leaflet-safari .leaflet-tile-container {\\r\\n\\twidth: 1600px;\\r\\n\\theight: 1600px;\\r\\n\\t-webkit-transform-origin: 0 0;\\r\\n\\t}\\r\\n.leaflet-marker-icon,\\r\\n.leaflet-marker-shadow {\\r\\n\\tdisplay: block;\\r\\n\\t}\\r\\n/* .leaflet-container svg: reset svg max-width decleration shipped in Joomla! (joomla.org) 3.x */\\r\\n/* .leaflet-container img: map is broken in FF if you have max-width: 100% on tiles */\\r\\n.leaflet-container .leaflet-overlay-pane svg,\\r\\n.leaflet-container .leaflet-marker-pane img,\\r\\n.leaflet-container .leaflet-shadow-pane img,\\r\\n.leaflet-container .leaflet-tile-pane img,\\r\\n.leaflet-container img.leaflet-image-layer,\\r\\n.leaflet-container .leaflet-tile {\\r\\n\\tmax-width: none !important;\\r\\n\\tmax-height: none !important;\\r\\n\\t}\\r\\n\\r\\n.leaflet-container.leaflet-touch-zoom {\\r\\n\\t-ms-touch-action: pan-x pan-y;\\r\\n\\ttouch-action: pan-x pan-y;\\r\\n\\t}\\r\\n.leaflet-container.leaflet-touch-drag {\\r\\n\\t-ms-touch-action: pinch-zoom;\\r\\n\\t/* Fallback for FF which doesn't support pinch-zoom */\\r\\n\\ttouch-action: none;\\r\\n\\ttouch-action: pinch-zoom;\\r\\n}\\r\\n.leaflet-container.leaflet-touch-drag.leaflet-touch-zoom {\\r\\n\\t-ms-touch-action: none;\\r\\n\\ttouch-action: none;\\r\\n}\\r\\n.leaflet-container {\\r\\n\\t-webkit-tap-highlight-color: transparent;\\r\\n}\\r\\n.leaflet-container a {\\r\\n\\t-webkit-tap-highlight-color: rgba(51, 181, 229, 0.4);\\r\\n}\\r\\n.leaflet-tile {\\r\\n\\tfilter: inherit;\\r\\n\\tvisibility: hidden;\\r\\n\\t}\\r\\n.leaflet-tile-loaded {\\r\\n\\tvisibility: inherit;\\r\\n\\t}\\r\\n.leaflet-zoom-box {\\r\\n\\twidth: 0;\\r\\n\\theight: 0;\\r\\n\\t-moz-box-sizing: border-box;\\r\\n\\t box-sizing: border-box;\\r\\n\\tz-index: 800;\\r\\n\\t}\\r\\n/* workaround for https://bugzilla.mozilla.org/show_bug.cgi?id=888319 */\\r\\n.leaflet-overlay-pane svg {\\r\\n\\t-moz-user-select: none;\\r\\n\\t}\\r\\n\\r\\n.leaflet-pane { z-index: 400; }\\r\\n\\r\\n.leaflet-tile-pane { z-index: 200; }\\r\\n.leaflet-overlay-pane { z-index: 400; }\\r\\n.leaflet-shadow-pane { z-index: 500; }\\r\\n.leaflet-marker-pane { z-index: 600; }\\r\\n.leaflet-tooltip-pane { z-index: 650; }\\r\\n.leaflet-popup-pane { z-index: 700; }\\r\\n\\r\\n.leaflet-map-pane canvas { z-index: 100; }\\r\\n.leaflet-map-pane svg { z-index: 200; }\\r\\n\\r\\n.leaflet-vml-shape {\\r\\n\\twidth: 1px;\\r\\n\\theight: 1px;\\r\\n\\t}\\r\\n.lvml {\\r\\n\\tbehavior: url(#default#VML);\\r\\n\\tdisplay: inline-block;\\r\\n\\tposition: absolute;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* control positioning */\\r\\n\\r\\n.leaflet-control {\\r\\n\\tposition: relative;\\r\\n\\tz-index: 800;\\r\\n\\tpointer-events: visiblePainted; /* IE 9-10 doesn't have auto */\\r\\n\\tpointer-events: auto;\\r\\n\\t}\\r\\n.leaflet-top,\\r\\n.leaflet-bottom {\\r\\n\\tposition: absolute;\\r\\n\\tz-index: 1000;\\r\\n\\tpointer-events: none;\\r\\n\\t}\\r\\n.leaflet-top {\\r\\n\\ttop: 0;\\r\\n\\t}\\r\\n.leaflet-right {\\r\\n\\tright: 0;\\r\\n\\t}\\r\\n.leaflet-bottom {\\r\\n\\tbottom: 0;\\r\\n\\t}\\r\\n.leaflet-left {\\r\\n\\tleft: 0;\\r\\n\\t}\\r\\n.leaflet-control {\\r\\n\\tfloat: left;\\r\\n\\tclear: both;\\r\\n\\t}\\r\\n.leaflet-right .leaflet-control {\\r\\n\\tfloat: right;\\r\\n\\t}\\r\\n.leaflet-top .leaflet-control {\\r\\n\\tmargin-top: 10px;\\r\\n\\t}\\r\\n.leaflet-bottom .leaflet-control {\\r\\n\\tmargin-bottom: 10px;\\r\\n\\t}\\r\\n.leaflet-left .leaflet-control {\\r\\n\\tmargin-left: 10px;\\r\\n\\t}\\r\\n.leaflet-right .leaflet-control {\\r\\n\\tmargin-right: 10px;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* zoom and fade animations */\\r\\n\\r\\n.leaflet-fade-anim .leaflet-tile {\\r\\n\\twill-change: opacity;\\r\\n\\t}\\r\\n.leaflet-fade-anim .leaflet-popup {\\r\\n\\topacity: 0;\\r\\n\\t-webkit-transition: opacity 0.2s linear;\\r\\n\\t -moz-transition: opacity 0.2s linear;\\r\\n\\t transition: opacity 0.2s linear;\\r\\n\\t}\\r\\n.leaflet-fade-anim .leaflet-map-pane .leaflet-popup {\\r\\n\\topacity: 1;\\r\\n\\t}\\r\\n.leaflet-zoom-animated {\\r\\n\\t-webkit-transform-origin: 0 0;\\r\\n\\t -ms-transform-origin: 0 0;\\r\\n\\t transform-origin: 0 0;\\r\\n\\t}\\r\\n.leaflet-zoom-anim .leaflet-zoom-animated {\\r\\n\\twill-change: transform;\\r\\n\\t}\\r\\n.leaflet-zoom-anim .leaflet-zoom-animated {\\r\\n\\t-webkit-transition: -webkit-transform 0.25s cubic-bezier(0,0,0.25,1);\\r\\n\\t -moz-transition: -moz-transform 0.25s cubic-bezier(0,0,0.25,1);\\r\\n\\t transition: transform 0.25s cubic-bezier(0,0,0.25,1);\\r\\n\\t}\\r\\n.leaflet-zoom-anim .leaflet-tile,\\r\\n.leaflet-pan-anim .leaflet-tile {\\r\\n\\t-webkit-transition: none;\\r\\n\\t -moz-transition: none;\\r\\n\\t transition: none;\\r\\n\\t}\\r\\n\\r\\n.leaflet-zoom-anim .leaflet-zoom-hide {\\r\\n\\tvisibility: hidden;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* cursors */\\r\\n\\r\\n.leaflet-interactive {\\r\\n\\tcursor: pointer;\\r\\n\\t}\\r\\n.leaflet-grab {\\r\\n\\tcursor: -webkit-grab;\\r\\n\\tcursor: -moz-grab;\\r\\n\\tcursor: grab;\\r\\n\\t}\\r\\n.leaflet-crosshair,\\r\\n.leaflet-crosshair .leaflet-interactive {\\r\\n\\tcursor: crosshair;\\r\\n\\t}\\r\\n.leaflet-popup-pane,\\r\\n.leaflet-control {\\r\\n\\tcursor: auto;\\r\\n\\t}\\r\\n.leaflet-dragging .leaflet-grab,\\r\\n.leaflet-dragging .leaflet-grab .leaflet-interactive,\\r\\n.leaflet-dragging .leaflet-marker-draggable {\\r\\n\\tcursor: move;\\r\\n\\tcursor: -webkit-grabbing;\\r\\n\\tcursor: -moz-grabbing;\\r\\n\\tcursor: grabbing;\\r\\n\\t}\\r\\n\\r\\n/* marker & overlays interactivity */\\r\\n.leaflet-marker-icon,\\r\\n.leaflet-marker-shadow,\\r\\n.leaflet-image-layer,\\r\\n.leaflet-pane > svg path,\\r\\n.leaflet-tile-container {\\r\\n\\tpointer-events: none;\\r\\n\\t}\\r\\n\\r\\n.leaflet-marker-icon.leaflet-interactive,\\r\\n.leaflet-image-layer.leaflet-interactive,\\r\\n.leaflet-pane > svg path.leaflet-interactive,\\r\\nsvg.leaflet-image-layer.leaflet-interactive path {\\r\\n\\tpointer-events: visiblePainted; /* IE 9-10 doesn't have auto */\\r\\n\\tpointer-events: auto;\\r\\n\\t}\\r\\n\\r\\n/* visual tweaks */\\r\\n\\r\\n.leaflet-container {\\r\\n\\tbackground: #ddd;\\r\\n\\toutline: 0;\\r\\n\\t}\\r\\n.leaflet-container a {\\r\\n\\tcolor: #0078A8;\\r\\n\\t}\\r\\n.leaflet-container a.leaflet-active {\\r\\n\\toutline: 2px solid orange;\\r\\n\\t}\\r\\n.leaflet-zoom-box {\\r\\n\\tborder: 2px dotted #38f;\\r\\n\\tbackground: rgba(255,255,255,0.5);\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* general typography */\\r\\n.leaflet-container {\\r\\n\\tfont: 12px/1.5 \\\"Helvetica Neue\\\", Arial, Helvetica, sans-serif;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* general toolbar styles */\\r\\n\\r\\n.leaflet-bar {\\r\\n\\tbox-shadow: 0 1px 5px rgba(0,0,0,0.65);\\r\\n\\tborder-radius: 4px;\\r\\n\\t}\\r\\n.leaflet-bar a,\\r\\n.leaflet-bar a:hover {\\r\\n\\tbackground-color: #fff;\\r\\n\\tborder-bottom: 1px solid #ccc;\\r\\n\\twidth: 26px;\\r\\n\\theight: 26px;\\r\\n\\tline-height: 26px;\\r\\n\\tdisplay: block;\\r\\n\\ttext-align: center;\\r\\n\\ttext-decoration: none;\\r\\n\\tcolor: black;\\r\\n\\t}\\r\\n.leaflet-bar a,\\r\\n.leaflet-control-layers-toggle {\\r\\n\\tbackground-position: 50% 50%;\\r\\n\\tbackground-repeat: no-repeat;\\r\\n\\tdisplay: block;\\r\\n\\t}\\r\\n.leaflet-bar a:hover {\\r\\n\\tbackground-color: #f4f4f4;\\r\\n\\t}\\r\\n.leaflet-bar a:first-child {\\r\\n\\tborder-top-left-radius: 4px;\\r\\n\\tborder-top-right-radius: 4px;\\r\\n\\t}\\r\\n.leaflet-bar a:last-child {\\r\\n\\tborder-bottom-left-radius: 4px;\\r\\n\\tborder-bottom-right-radius: 4px;\\r\\n\\tborder-bottom: none;\\r\\n\\t}\\r\\n.leaflet-bar a.leaflet-disabled {\\r\\n\\tcursor: default;\\r\\n\\tbackground-color: #f4f4f4;\\r\\n\\tcolor: #bbb;\\r\\n\\t}\\r\\n\\r\\n.leaflet-touch .leaflet-bar a {\\r\\n\\twidth: 30px;\\r\\n\\theight: 30px;\\r\\n\\tline-height: 30px;\\r\\n\\t}\\r\\n.leaflet-touch .leaflet-bar a:first-child {\\r\\n\\tborder-top-left-radius: 2px;\\r\\n\\tborder-top-right-radius: 2px;\\r\\n\\t}\\r\\n.leaflet-touch .leaflet-bar a:last-child {\\r\\n\\tborder-bottom-left-radius: 2px;\\r\\n\\tborder-bottom-right-radius: 2px;\\r\\n\\t}\\r\\n\\r\\n/* zoom control */\\r\\n\\r\\n.leaflet-control-zoom-in,\\r\\n.leaflet-control-zoom-out {\\r\\n\\tfont: bold 18px 'Lucida Console', Monaco, monospace;\\r\\n\\ttext-indent: 1px;\\r\\n\\t}\\r\\n\\r\\n.leaflet-touch .leaflet-control-zoom-in, .leaflet-touch .leaflet-control-zoom-out {\\r\\n\\tfont-size: 22px;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* layers control */\\r\\n\\r\\n.leaflet-control-layers {\\r\\n\\tbox-shadow: 0 1px 5px rgba(0,0,0,0.4);\\r\\n\\tbackground: #fff;\\r\\n\\tborder-radius: 5px;\\r\\n\\t}\\r\\n.leaflet-control-layers-toggle {\\r\\n\\tbackground-image: url(\" + ___CSS_LOADER_URL___0___ + \");\\r\\n\\twidth: 36px;\\r\\n\\theight: 36px;\\r\\n\\t}\\r\\n.leaflet-retina .leaflet-control-layers-toggle {\\r\\n\\tbackground-image: url(\" + ___CSS_LOADER_URL___1___ + \");\\r\\n\\tbackground-size: 26px 26px;\\r\\n\\t}\\r\\n.leaflet-touch .leaflet-control-layers-toggle {\\r\\n\\twidth: 44px;\\r\\n\\theight: 44px;\\r\\n\\t}\\r\\n.leaflet-control-layers .leaflet-control-layers-list,\\r\\n.leaflet-control-layers-expanded .leaflet-control-layers-toggle {\\r\\n\\tdisplay: none;\\r\\n\\t}\\r\\n.leaflet-control-layers-expanded .leaflet-control-layers-list {\\r\\n\\tdisplay: block;\\r\\n\\tposition: relative;\\r\\n\\t}\\r\\n.leaflet-control-layers-expanded {\\r\\n\\tpadding: 6px 10px 6px 6px;\\r\\n\\tcolor: #333;\\r\\n\\tbackground: #fff;\\r\\n\\t}\\r\\n.leaflet-control-layers-scrollbar {\\r\\n\\toverflow-y: scroll;\\r\\n\\toverflow-x: hidden;\\r\\n\\tpadding-right: 5px;\\r\\n\\t}\\r\\n.leaflet-control-layers-selector {\\r\\n\\tmargin-top: 2px;\\r\\n\\tposition: relative;\\r\\n\\ttop: 1px;\\r\\n\\t}\\r\\n.leaflet-control-layers label {\\r\\n\\tdisplay: block;\\r\\n\\t}\\r\\n.leaflet-control-layers-separator {\\r\\n\\theight: 0;\\r\\n\\tborder-top: 1px solid #ddd;\\r\\n\\tmargin: 5px -10px 5px -6px;\\r\\n\\t}\\r\\n\\r\\n/* Default icon URLs */\\r\\n.leaflet-default-icon-path {\\r\\n\\tbackground-image: url(\" + ___CSS_LOADER_URL___2___ + \");\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* attribution and scale controls */\\r\\n\\r\\n.leaflet-container .leaflet-control-attribution {\\r\\n\\tbackground: #fff;\\r\\n\\tbackground: rgba(255, 255, 255, 0.7);\\r\\n\\tmargin: 0;\\r\\n\\t}\\r\\n.leaflet-control-attribution,\\r\\n.leaflet-control-scale-line {\\r\\n\\tpadding: 0 5px;\\r\\n\\tcolor: #333;\\r\\n\\t}\\r\\n.leaflet-control-attribution a {\\r\\n\\ttext-decoration: none;\\r\\n\\t}\\r\\n.leaflet-control-attribution a:hover {\\r\\n\\ttext-decoration: underline;\\r\\n\\t}\\r\\n.leaflet-container .leaflet-control-attribution,\\r\\n.leaflet-container .leaflet-control-scale {\\r\\n\\tfont-size: 11px;\\r\\n\\t}\\r\\n.leaflet-left .leaflet-control-scale {\\r\\n\\tmargin-left: 5px;\\r\\n\\t}\\r\\n.leaflet-bottom .leaflet-control-scale {\\r\\n\\tmargin-bottom: 5px;\\r\\n\\t}\\r\\n.leaflet-control-scale-line {\\r\\n\\tborder: 2px solid #777;\\r\\n\\tborder-top: none;\\r\\n\\tline-height: 1.1;\\r\\n\\tpadding: 2px 5px 1px;\\r\\n\\tfont-size: 11px;\\r\\n\\twhite-space: nowrap;\\r\\n\\toverflow: hidden;\\r\\n\\t-moz-box-sizing: border-box;\\r\\n\\t box-sizing: border-box;\\r\\n\\r\\n\\tbackground: #fff;\\r\\n\\tbackground: rgba(255, 255, 255, 0.5);\\r\\n\\t}\\r\\n.leaflet-control-scale-line:not(:first-child) {\\r\\n\\tborder-top: 2px solid #777;\\r\\n\\tborder-bottom: none;\\r\\n\\tmargin-top: -2px;\\r\\n\\t}\\r\\n.leaflet-control-scale-line:not(:first-child):not(:last-child) {\\r\\n\\tborder-bottom: 2px solid #777;\\r\\n\\t}\\r\\n\\r\\n.leaflet-touch .leaflet-control-attribution,\\r\\n.leaflet-touch .leaflet-control-layers,\\r\\n.leaflet-touch .leaflet-bar {\\r\\n\\tbox-shadow: none;\\r\\n\\t}\\r\\n.leaflet-touch .leaflet-control-layers,\\r\\n.leaflet-touch .leaflet-bar {\\r\\n\\tborder: 2px solid rgba(0,0,0,0.2);\\r\\n\\tbackground-clip: padding-box;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* popup */\\r\\n\\r\\n.leaflet-popup {\\r\\n\\tposition: absolute;\\r\\n\\ttext-align: center;\\r\\n\\tmargin-bottom: 20px;\\r\\n\\t}\\r\\n.leaflet-popup-content-wrapper {\\r\\n\\tpadding: 1px;\\r\\n\\ttext-align: left;\\r\\n\\tborder-radius: 12px;\\r\\n\\t}\\r\\n.leaflet-popup-content {\\r\\n\\tmargin: 13px 19px;\\r\\n\\tline-height: 1.4;\\r\\n\\t}\\r\\n.leaflet-popup-content p {\\r\\n\\tmargin: 18px 0;\\r\\n\\t}\\r\\n.leaflet-popup-tip-container {\\r\\n\\twidth: 40px;\\r\\n\\theight: 20px;\\r\\n\\tposition: absolute;\\r\\n\\tleft: 50%;\\r\\n\\tmargin-left: -20px;\\r\\n\\toverflow: hidden;\\r\\n\\tpointer-events: none;\\r\\n\\t}\\r\\n.leaflet-popup-tip {\\r\\n\\twidth: 17px;\\r\\n\\theight: 17px;\\r\\n\\tpadding: 1px;\\r\\n\\r\\n\\tmargin: -10px auto 0;\\r\\n\\r\\n\\t-webkit-transform: rotate(45deg);\\r\\n\\t -moz-transform: rotate(45deg);\\r\\n\\t -ms-transform: rotate(45deg);\\r\\n\\t transform: rotate(45deg);\\r\\n\\t}\\r\\n.leaflet-popup-content-wrapper,\\r\\n.leaflet-popup-tip {\\r\\n\\tbackground: white;\\r\\n\\tcolor: #333;\\r\\n\\tbox-shadow: 0 3px 14px rgba(0,0,0,0.4);\\r\\n\\t}\\r\\n.leaflet-container a.leaflet-popup-close-button {\\r\\n\\tposition: absolute;\\r\\n\\ttop: 0;\\r\\n\\tright: 0;\\r\\n\\tpadding: 4px 4px 0 0;\\r\\n\\tborder: none;\\r\\n\\ttext-align: center;\\r\\n\\twidth: 18px;\\r\\n\\theight: 14px;\\r\\n\\tfont: 16px/14px Tahoma, Verdana, sans-serif;\\r\\n\\tcolor: #c3c3c3;\\r\\n\\ttext-decoration: none;\\r\\n\\tfont-weight: bold;\\r\\n\\tbackground: transparent;\\r\\n\\t}\\r\\n.leaflet-container a.leaflet-popup-close-button:hover {\\r\\n\\tcolor: #999;\\r\\n\\t}\\r\\n.leaflet-popup-scrolled {\\r\\n\\toverflow: auto;\\r\\n\\tborder-bottom: 1px solid #ddd;\\r\\n\\tborder-top: 1px solid #ddd;\\r\\n\\t}\\r\\n\\r\\n.leaflet-oldie .leaflet-popup-content-wrapper {\\r\\n\\tzoom: 1;\\r\\n\\t}\\r\\n.leaflet-oldie .leaflet-popup-tip {\\r\\n\\twidth: 24px;\\r\\n\\tmargin: 0 auto;\\r\\n\\r\\n\\t-ms-filter: \\\"progid:DXImageTransform.Microsoft.Matrix(M11=0.70710678, M12=0.70710678, M21=-0.70710678, M22=0.70710678)\\\";\\r\\n\\tfilter: progid:DXImageTransform.Microsoft.Matrix(M11=0.70710678, M12=0.70710678, M21=-0.70710678, M22=0.70710678);\\r\\n\\t}\\r\\n.leaflet-oldie .leaflet-popup-tip-container {\\r\\n\\tmargin-top: -1px;\\r\\n\\t}\\r\\n\\r\\n.leaflet-oldie .leaflet-control-zoom,\\r\\n.leaflet-oldie .leaflet-control-layers,\\r\\n.leaflet-oldie .leaflet-popup-content-wrapper,\\r\\n.leaflet-oldie .leaflet-popup-tip {\\r\\n\\tborder: 1px solid #999;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* div icon */\\r\\n\\r\\n.leaflet-div-icon {\\r\\n\\tbackground: #fff;\\r\\n\\tborder: 1px solid #666;\\r\\n\\t}\\r\\n\\r\\n\\r\\n/* Tooltip */\\r\\n/* Base styles for the element that has a tooltip */\\r\\n.leaflet-tooltip {\\r\\n\\tposition: absolute;\\r\\n\\tpadding: 6px;\\r\\n\\tbackground-color: #fff;\\r\\n\\tborder: 1px solid #fff;\\r\\n\\tborder-radius: 3px;\\r\\n\\tcolor: #222;\\r\\n\\twhite-space: nowrap;\\r\\n\\t-webkit-user-select: none;\\r\\n\\t-moz-user-select: none;\\r\\n\\t-ms-user-select: none;\\r\\n\\tuser-select: none;\\r\\n\\tpointer-events: none;\\r\\n\\tbox-shadow: 0 1px 3px rgba(0,0,0,0.4);\\r\\n\\t}\\r\\n.leaflet-tooltip.leaflet-clickable {\\r\\n\\tcursor: pointer;\\r\\n\\tpointer-events: auto;\\r\\n\\t}\\r\\n.leaflet-tooltip-top:before,\\r\\n.leaflet-tooltip-bottom:before,\\r\\n.leaflet-tooltip-left:before,\\r\\n.leaflet-tooltip-right:before {\\r\\n\\tposition: absolute;\\r\\n\\tpointer-events: none;\\r\\n\\tborder: 6px solid transparent;\\r\\n\\tbackground: transparent;\\r\\n\\tcontent: \\\"\\\";\\r\\n\\t}\\r\\n\\r\\n/* Directions */\\r\\n\\r\\n.leaflet-tooltip-bottom {\\r\\n\\tmargin-top: 6px;\\r\\n}\\r\\n.leaflet-tooltip-top {\\r\\n\\tmargin-top: -6px;\\r\\n}\\r\\n.leaflet-tooltip-bottom:before,\\r\\n.leaflet-tooltip-top:before {\\r\\n\\tleft: 50%;\\r\\n\\tmargin-left: -6px;\\r\\n\\t}\\r\\n.leaflet-tooltip-top:before {\\r\\n\\tbottom: 0;\\r\\n\\tmargin-bottom: -12px;\\r\\n\\tborder-top-color: #fff;\\r\\n\\t}\\r\\n.leaflet-tooltip-bottom:before {\\r\\n\\ttop: 0;\\r\\n\\tmargin-top: -12px;\\r\\n\\tmargin-left: -6px;\\r\\n\\tborder-bottom-color: #fff;\\r\\n\\t}\\r\\n.leaflet-tooltip-left {\\r\\n\\tmargin-left: -6px;\\r\\n}\\r\\n.leaflet-tooltip-right {\\r\\n\\tmargin-left: 6px;\\r\\n}\\r\\n.leaflet-tooltip-left:before,\\r\\n.leaflet-tooltip-right:before {\\r\\n\\ttop: 50%;\\r\\n\\tmargin-top: -6px;\\r\\n\\t}\\r\\n.leaflet-tooltip-left:before {\\r\\n\\tright: 0;\\r\\n\\tmargin-right: -12px;\\r\\n\\tborder-left-color: #fff;\\r\\n\\t}\\r\\n.leaflet-tooltip-right:before {\\r\\n\\tleft: 0;\\r\\n\\tmargin-left: -12px;\\r\\n\\tborder-right-color: #fff;\\r\\n\\t}\\r\\n\", \"\"]);\n","\"use strict\";\n\nmodule.exports = function (url, needQuotes) {\n if (typeof url !== 'string') {\n return url;\n } // If url is already wrapped in quotes, remove them\n\n\n if (/^['\"].*['\"]$/.test(url)) {\n // eslint-disable-next-line no-param-reassign\n url = url.slice(1, -1);\n } // Should url be wrapped?\n // See https://drafts.csswg.org/css-values-3/#urls\n\n\n if (/[\"'() \\t\\n]/.test(url) || needQuotes) {\n return \"\\\"\".concat(url.replace(/\"/g, '\\\\\"').replace(/\\n/g, '\\\\n'), \"\\\"\");\n }\n\n return url;\n};","module.exports = \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAQAAAADQ4RFAAACf0lEQVR4AY1UM3gkARTePdvdoTxXKc+qTl3aU5U6b2Kbkz3Gtq3Zw6ziLGNPzrYx7946Tr6/ee/XeCQ4D3ykPtL5tHno4n0d/h3+xfuWHGLX81cn7r0iTNzjr7LrlxCqPtkbTQEHeqOrTy4Yyt3VCi/IOB0v7rVC7q45Q3Gr5K6jt+3Gl5nCoDD4MtO+j96Wu8atmhGqcNGHObuf8OM/x3AMx38+4Z2sPqzCxRFK2aF2e5Jol56XTLyggAMTL56XOMoS1W4pOyjUcGGQdZxU6qRh7B9Zp+PfpOFlqt0zyDZckPi1ttmIp03jX8gyJ8a/PG2yutpS/Vol7peZIbZcKBAEEheEIAgFbDkz5H6Zrkm2hVWGiXKiF4Ycw0RWKdtC16Q7qe3X4iOMxruonzegJzWaXFrU9utOSsLUmrc0YjeWYjCW4PDMADElpJSSQ0vQvA1Tm6/JlKnqFs1EGyZiFCqnRZTEJJJiKRYzVYzJck2Rm6P4iH+cmSY0YzimYa8l0EtTODFWhcMIMVqdsI2uiTvKmTisIDHJ3od5GILVhBCarCfVRmo4uTjkhrhzkiBV7SsaqS+TzrzM1qpGGUFt28pIySQHR6h7F6KSwGWm97ay+Z+ZqMcEjEWebE7wxCSQwpkhJqoZA5ivCdZDjJepuJ9IQjGGUmuXJdBFUygxVqVsxFsLMbDe8ZbDYVCGKxs+W080max1hFCarCfV+C1KATwcnvE9gRRuMP2prdbWGowm1KB1y+zwMMENkM755cJ2yPDtqhTI6ED1M/82yIDtC/4j4BijjeObflpO9I9MwXTCsSX8jWAFeHr05WoLTJ5G8IQVS/7vwR6ohirYM7f6HzYpogfS3R2OAAAAAElFTkSuQmCC\"","module.exports = \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADQAAAA0CAQAAABvcdNgAAAEsklEQVR4AWL4TydIhpZK1kpWOlg0w3ZXP6D2soBtG42jeI6ZmQTHzAxiTbSJsYLjO9HhP+WOmcuhciVnmHVQcJnp7DFvScowZorad/+V/fVzMdMT2g9Cv9guXGv/7pYOrXh2U+RRR3dSd9JRx6bIFc/ekqHI29JC6pJ5ZEh1yWkhkbcFeSjxgx3L2m1cb1C7bceyxA+CNjT/Ifff+/kDk2u/w/33/IeCMOSaWZ4glosqT3DNnNZQ7Cs58/3Ce5HL78iZH/vKVIaYlqzfdLu8Vi7dnvUbEza5Idt36tquZFldl6N5Z/POLof0XLK61mZCmJSWjVF9tEjUluu74IUXvgttuVIHE7YxSkaYhJZam7yiM9Pv82JYfl9nptxZaxMJE4YSPty+vF0+Y2up9d3wwijfjZbabqm/3bZ9ecKHsiGmRflnn1MW4pjHf9oLufyn2z3y1D6n8g8TZhxyzipLNPnAUpsOiuWimg52psrTZYnOWYNDTMuWBWa0tJb4rgq1UvmutpaYEbZlwU3CLJm/ayYjHW5/h7xWLn9Hh1vepDkyf7dE7MtT5LR4e7yYpHrkhOUpEfssBLq2pPhAqoSWKUkk7EDqkmK6RrCEzqDjhNDWNE+XSMvkJRDWlZTmCW0l0PHQGRZY5t1L83kT0Y3l2SItk5JAWHl2dCOBm+fPu3fo5/3v61RMCO9Jx2EEYYhb0rmNQMX/vm7gqOEJLcXTGw3CAuRNeyaPWwjR8PRqKQ1PDA/dpv+on9Shox52WFnx0KY8onHayrJzm87i5h9xGw/tfkev0jGsQizqezUKjk12hBMKJ4kbCqGPVNXudyyrShovGw5CgxsRICxF6aRmSjlBnHRzg7Gx8fKqEubI2rahQYdR1YgDIRQO7JvQyD52hoIQx0mxa0ODtW2Iozn1le2iIRdzwWewedyZzewidueOGqlsn1MvcnQpuVwLGG3/IR1hIKxCjelIDZ8ldqWz25jWAsnldEnK0Zxro19TGVb2ffIZEsIO89EIEDvKMPrzmBOQcKQ+rroye6NgRRxqR4U8EAkz0CL6uSGOm6KQCdWjvjRiSP1BPalCRS5iQYiEIvxuBMJEWgzSoHADcVMuN7IuqqTeyUPq22qFimFtxDyBBJEwNyt6TM88blFHao/6tWWhuuOM4SAK4EI4QmFHA+SEyWlp4EQoJ13cYGzMu7yszEIBOm2rVmHUNqwAIQabISNMRstmdhNWcFLsSm+0tjJH1MdRxO5Nx0WDMhCtgD6OKgZeljJqJKc9po8juskR9XN0Y1lZ3mWjLR9JCO1jRDMd0fpYC2VnvjBSEFg7wBENc0R9HFlb0xvF1+TBEpF68d+DHR6IOWVv2BECtxo46hOFUBd/APU57WIoEwJhIi2CdpyZX0m93BZicktMj1AS9dClteUFAUNUIEygRZCtik5zSxI9MubTBH1GOiHsiLJ3OCoSZkILa9PxiN0EbvhsAo8tdAf9Seepd36lGWHmtNANTv5Jd0z4QYyeo/UEJqxKRpg5LZx6btLPsOaEmdMyxYdlc8LMaJnikDlhclqmPiQnTEpLUIZEwkRagjYkEibQErwhkTAKCLQEbUgkzJQWc/0PstHHcfEdQ+UAAAAASUVORK5CYII=\"","module.exports = \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAApCAYAAADAk4LOAAAFgUlEQVR4Aa1XA5BjWRTN2oW17d3YaZtr2962HUzbDNpjszW24mRt28p47v7zq/bXZtrp/lWnXr337j3nPCe85NcypgSFdugCpW5YoDAMRaIMqRi6aKq5E3YqDQO3qAwjVWrD8Ncq/RBpykd8oZUb/kaJutow8r1aP9II0WmLKLIsJyv1w/kqw9Ch2MYdB++12Onxee/QMwvf4/Dk/Lfp/i4nxTXtOoQ4pW5Aj7wpici1A9erdAN2OH64x8OSP9j3Ft3b7aWkTg/Fm91siTra0f9on5sQr9INejH6CUUUpavjFNq1B+Oadhxmnfa8RfEmN8VNAsQhPqF55xHkMzz3jSmChWU6f7/XZKNH+9+hBLOHYozuKQPxyMPUKkrX/K0uWnfFaJGS1QPRtZsOPtr3NsW0uyh6NNCOkU3Yz+bXbT3I8G3xE5EXLXtCXbbqwCO9zPQYPRTZ5vIDXD7U+w7rFDEoUUf7ibHIR4y6bLVPXrz8JVZEql13trxwue/uDivd3fkWRbS6/IA2bID4uk0UpF1N8qLlbBlXs4Ee7HLTfV1j54APvODnSfOWBqtKVvjgLKzF5YdEk5ewRkGlK0i33Eofffc7HT56jD7/6U+qH3Cx7SBLNntH5YIPvODnyfIXZYRVDPqgHtLs5ABHD3YzLuespb7t79FY34DjMwrVrcTuwlT55YMPvOBnRrJ4VXTdNnYug5ucHLBjEpt30701A3Ts+HEa73u6dT3FNWwflY86eMHPk+Yu+i6pzUpRrW7SNDg5JHR4KapmM5Wv2E8Tfcb1HoqqHMHU+uWDD7zg54mz5/2BSnizi9T1Dg4QQXLToGNCkb6tb1NU+QAlGr1++eADrzhn/u8Q2YZhQVlZ5+CAOtqfbhmaUCS1ezNFVm2imDbPmPng5wmz+gwh+oHDce0eUtQ6OGDIyR0uUhUsoO3vfDmmgOezH0mZN59x7MBi++WDL1g/eEiU3avlidO671bkLfwbw5XV2P8Pzo0ydy4t2/0eu33xYSOMOD8hTf4CrBtGMSoXfPLchX+J0ruSePw3LZeK0juPJbYzrhkH0io7B3k164hiGvawhOKMLkrQLyVpZg8rHFW7E2uHOL888IBPlNZ1FPzstSJM694fWr6RwpvcJK60+0HCILTBzZLFNdtAzJaohze60T8qBzyh5ZuOg5e7uwQppofEmf2++DYvmySqGBuKaicF1blQjhuHdvCIMvp8whTTfZzI7RldpwtSzL+F1+wkdZ2TBOW2gIF88PBTzD/gpeREAMEbxnJcaJHNHrpzji0gQCS6hdkEeYt9DF/2qPcEC8RM28Hwmr3sdNyht00byAut2k3gufWNtgtOEOFGUwcXWNDbdNbpgBGxEvKkOQsxivJx33iow0Vw5S6SVTrpVq11ysA2Rp7gTfPfktc6zhtXBBC+adRLshf6sG2RfHPZ5EAc4sVZ83yCN00Fk/4kggu40ZTvIEm5g24qtU4KjBrx/BTTH8ifVASAG7gKrnWxJDcU7x8X6Ecczhm3o6YicvsLXWfh3Ch1W0k8x0nXF+0fFxgt4phz8QvypiwCCFKMqXCnqXExjq10beH+UUA7+nG6mdG/Pu0f3LgFcGrl2s0kNNjpmoJ9o4B29CMO8dMT4Q5ox8uitF6fqsrJOr8qnwNbRzv6hSnG5wP+64C7h9lp30hKNtKdWjtdkbuPA19nJ7Tz3zR/ibgARbhb4AlhavcBebmTHcFl2fvYEnW0ox9xMxKBS8btJ+KiEbq9zA4RthQXDhPa0T9TEe69gWupwc6uBUphquXgf+/FrIjweHQS4/pduMe5ERUMHUd9xv8ZR98CxkS4F2n3EUrUZ10EYNw7BWm9x1GiPssi3GgiGRDKWRYZfXlON+dfNbM+GgIwYdwAAAAASUVORK5CYII=\"","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react-is.production.min.js');\n} else {\n module.exports = require('./cjs/react-is.development.js');\n}\n","/** @license React v16.8.6\n * react-is.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';Object.defineProperty(exports,\"__esModule\",{value:!0});\nvar b=\"function\"===typeof Symbol&&Symbol.for,c=b?Symbol.for(\"react.element\"):60103,d=b?Symbol.for(\"react.portal\"):60106,e=b?Symbol.for(\"react.fragment\"):60107,f=b?Symbol.for(\"react.strict_mode\"):60108,g=b?Symbol.for(\"react.profiler\"):60114,h=b?Symbol.for(\"react.provider\"):60109,k=b?Symbol.for(\"react.context\"):60110,l=b?Symbol.for(\"react.async_mode\"):60111,m=b?Symbol.for(\"react.concurrent_mode\"):60111,n=b?Symbol.for(\"react.forward_ref\"):60112,p=b?Symbol.for(\"react.suspense\"):60113,q=b?Symbol.for(\"react.memo\"):\n60115,r=b?Symbol.for(\"react.lazy\"):60116;function t(a){if(\"object\"===typeof a&&null!==a){var u=a.$$typeof;switch(u){case c:switch(a=a.type,a){case l:case m:case e:case g:case f:case p:return a;default:switch(a=a&&a.$$typeof,a){case k:case n:case h:return a;default:return u}}case r:case q:case d:return u}}}function v(a){return t(a)===m}exports.typeOf=t;exports.AsyncMode=l;exports.ConcurrentMode=m;exports.ContextConsumer=k;exports.ContextProvider=h;exports.Element=c;exports.ForwardRef=n;\nexports.Fragment=e;exports.Lazy=r;exports.Memo=q;exports.Portal=d;exports.Profiler=g;exports.StrictMode=f;exports.Suspense=p;exports.isValidElementType=function(a){return\"string\"===typeof a||\"function\"===typeof a||a===e||a===m||a===g||a===f||a===p||\"object\"===typeof a&&null!==a&&(a.$$typeof===r||a.$$typeof===q||a.$$typeof===h||a.$$typeof===k||a.$$typeof===n)};exports.isAsyncMode=function(a){return v(a)||t(a)===l};exports.isConcurrentMode=v;exports.isContextConsumer=function(a){return t(a)===k};\nexports.isContextProvider=function(a){return t(a)===h};exports.isElement=function(a){return\"object\"===typeof a&&null!==a&&a.$$typeof===c};exports.isForwardRef=function(a){return t(a)===n};exports.isFragment=function(a){return t(a)===e};exports.isLazy=function(a){return t(a)===r};exports.isMemo=function(a){return t(a)===q};exports.isPortal=function(a){return t(a)===d};exports.isProfiler=function(a){return t(a)===g};exports.isStrictMode=function(a){return t(a)===f};\nexports.isSuspense=function(a){return t(a)===p};\n","import { spy, observable, computed, getDependencyTree, Reaction, transaction } from 'mobx';\nimport React, { useState, useRef, useMemo, useEffect, useCallback, useDebugValue, memo, forwardRef } from 'react';\n\nif (!useState) {\r\n throw new Error(\"mobx-react-lite requires React with Hooks support\");\r\n}\r\nif (!spy) {\r\n throw new Error(\"mobx-react-lite requires mobx at least version 4 to be available\");\r\n}\n\nfunction useObservable(initialValue) {\r\n var observableRef = useRef(null);\r\n if (!observableRef.current) {\r\n observableRef.current = observable(initialValue);\r\n }\r\n return observableRef.current;\r\n}\n\nfunction useComputed(func, inputs) {\r\n if (inputs === void 0) { inputs = []; }\r\n var computed$1 = useMemo(function () { return computed(func); }, inputs);\r\n return computed$1.get();\r\n}\n\nvar doNothingDisposer = function () {\r\n // empty\r\n};\r\n/**\r\n * Adds an observable effect (reaction, autorun, or anything else that returns a disposer) that will be registered upon component creation and disposed upon unmounting.\r\n * Returns the generated disposer for early disposal.\r\n *\r\n * @export\r\n * @template D\r\n * @param {() => D} disposerGenerator A function that returns the disposer of the wanted effect.\r\n * @param {ReadonlyArray<any>} [inputs=[]] If you want the effect to be automatically re-created when some variable(s) are changed then pass them in this array.\r\n * @returns {D}\r\n */\r\nfunction useDisposable(disposerGenerator, inputs) {\r\n if (inputs === void 0) { inputs = []; }\r\n var disposerRef = useRef(null);\r\n var earlyDisposedRef = useRef(false);\r\n useEffect(function () {\r\n return lazyCreateDisposer(false);\r\n }, inputs);\r\n function lazyCreateDisposer(earlyDisposal) {\r\n // ensure that we won't create a new disposer if it was early disposed\r\n if (earlyDisposedRef.current) {\r\n return doNothingDisposer;\r\n }\r\n if (!disposerRef.current) {\r\n var newDisposer = disposerGenerator();\r\n if (typeof newDisposer !== \"function\") {\r\n var error = new Error(\"generated disposer must be a function\");\r\n {\r\n // tslint:disable-next-line:no-console\r\n console.error(error);\r\n return doNothingDisposer;\r\n }\r\n }\r\n disposerRef.current = newDisposer;\r\n }\r\n return function () {\r\n if (disposerRef.current) {\r\n disposerRef.current();\r\n disposerRef.current = null;\r\n }\r\n if (earlyDisposal) {\r\n earlyDisposedRef.current = true;\r\n }\r\n };\r\n }\r\n return lazyCreateDisposer(true);\r\n}\n\nvar globalIsUsingStaticRendering = false;\r\nfunction useStaticRendering(enable) {\r\n globalIsUsingStaticRendering = enable;\r\n}\r\nfunction isUsingStaticRendering() {\r\n return globalIsUsingStaticRendering;\r\n}\n\n/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n\r\nvar __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n };\r\n return __assign.apply(this, arguments);\r\n};\r\n\r\nfunction __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\n\nfunction printDebugValue(v) {\r\n if (!v.current) {\r\n return \"<unknown>\";\r\n }\r\n return getDependencyTree(v.current);\r\n}\n\nvar EMPTY_ARRAY = [];\r\nfunction useUnmount(fn) {\r\n useEffect(function () { return fn; }, EMPTY_ARRAY);\r\n}\r\nfunction useForceUpdate() {\r\n var _a = __read(useState(0), 2), setTick = _a[1];\r\n var update = useCallback(function () {\r\n setTick(function (tick) { return tick + 1; });\r\n }, []);\r\n return update;\r\n}\r\nfunction isPlainObject(value) {\r\n if (!value || typeof value !== \"object\") {\r\n return false;\r\n }\r\n var proto = Object.getPrototypeOf(value);\r\n return !proto || proto === Object.prototype;\r\n}\n\nvar EMPTY_OBJECT = {};\r\nfunction useObserver(fn, baseComponentName, options) {\r\n if (baseComponentName === void 0) { baseComponentName = \"observed\"; }\r\n if (options === void 0) { options = EMPTY_OBJECT; }\r\n if (isUsingStaticRendering()) {\r\n return fn();\r\n }\r\n var wantedForceUpdateHook = options.useForceUpdate || useForceUpdate;\r\n var forceUpdate = wantedForceUpdateHook();\r\n var reaction = useRef(null);\r\n if (!reaction.current) {\r\n reaction.current = new Reaction(\"observer(\" + baseComponentName + \")\", function () {\r\n forceUpdate();\r\n });\r\n }\r\n var dispose = function () {\r\n if (reaction.current && !reaction.current.isDisposed) {\r\n reaction.current.dispose();\r\n }\r\n };\r\n useDebugValue(reaction, printDebugValue);\r\n useUnmount(function () {\r\n dispose();\r\n });\r\n // render the original component, but have the\r\n // reaction track the observables, so that rendering\r\n // can be invalidated (see above) once a dependency changes\r\n var rendering;\r\n var exception;\r\n reaction.current.track(function () {\r\n try {\r\n rendering = fn();\r\n }\r\n catch (e) {\r\n exception = e;\r\n }\r\n });\r\n if (exception) {\r\n dispose();\r\n throw exception; // re-throw any exceptions catched during rendering\r\n }\r\n return rendering;\r\n}\n\n// n.b. base case is not used for actual typings or exported in the typing files\r\nfunction observer(baseComponent, options) {\r\n // The working of observer is explained step by step in this talk: https://www.youtube.com/watch?v=cPF4iBedoF0&feature=youtu.be&t=1307\r\n if (isUsingStaticRendering()) {\r\n return baseComponent;\r\n }\r\n var realOptions = __assign({ forwardRef: false }, options);\r\n var baseComponentName = baseComponent.displayName || baseComponent.name;\r\n var wrappedComponent = function (props, ref) {\r\n return useObserver(function () { return baseComponent(props, ref); }, baseComponentName);\r\n };\r\n wrappedComponent.displayName = baseComponentName;\r\n // memo; we are not intested in deep updates\r\n // in props; we assume that if deep objects are changed,\r\n // this is in observables, which would have been tracked anyway\r\n var memoComponent;\r\n if (realOptions.forwardRef) {\r\n // we have to use forwardRef here because:\r\n // 1. it cannot go before memo, only after it\r\n // 2. forwardRef converts the function into an actual component, so we can't let the baseComponent do it\r\n // since it wouldn't be a callable function anymore\r\n memoComponent = memo(forwardRef(wrappedComponent));\r\n }\r\n else {\r\n memoComponent = memo(wrappedComponent);\r\n }\r\n copyStaticProperties(baseComponent, memoComponent);\r\n memoComponent.displayName = baseComponentName;\r\n return memoComponent;\r\n}\r\n// based on https://github.com/mridgway/hoist-non-react-statics/blob/master/src/index.js\r\nvar hoistBlackList = {\r\n $$typeof: true,\r\n render: true,\r\n compare: true,\r\n type: true\r\n};\r\nfunction copyStaticProperties(base, target) {\r\n Object.keys(base).forEach(function (key) {\r\n if (base.hasOwnProperty(key) && !hoistBlackList[key]) {\r\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(base, key));\r\n }\r\n });\r\n}\n\nfunction ObserverComponent(_a) {\r\n var children = _a.children, render = _a.render;\r\n var component = children || render;\r\n if (typeof component !== \"function\") {\r\n return null;\r\n }\r\n return useObserver(component);\r\n}\r\nObserverComponent.propTypes = {\r\n children: ObserverPropsCheck,\r\n render: ObserverPropsCheck\r\n};\r\nObserverComponent.displayName = \"Observer\";\r\nfunction ObserverPropsCheck(props, key, componentName, location, propFullName) {\r\n var extraKey = key === \"children\" ? \"render\" : \"children\";\r\n var hasProp = typeof props[key] === \"function\";\r\n var hasExtraProp = typeof props[extraKey] === \"function\";\r\n if (hasProp && hasExtraProp) {\r\n return new Error(\"MobX Observer: Do not use children and render in the same time in`\" + componentName);\r\n }\r\n if (hasProp || hasExtraProp) {\r\n return null;\r\n }\r\n return new Error(\"Invalid prop `\" +\r\n propFullName +\r\n \"` of type `\" +\r\n typeof props[key] +\r\n \"` supplied to\" +\r\n \" `\" +\r\n componentName +\r\n \"`, expected `function`.\");\r\n}\n\nfunction useAsObservableSourceInternal(current, usedByLocalStore) {\r\n if (usedByLocalStore && current === undefined) {\r\n return undefined;\r\n }\r\n var _a = __read(React.useState(function () { return observable(current, {}, { deep: false }); }), 1), res = _a[0];\r\n Object.assign(res, current);\r\n return res;\r\n}\r\nfunction useAsObservableSource(current) {\r\n return useAsObservableSourceInternal(current, false);\r\n}\n\nfunction useLocalStore(initializer, current) {\r\n var source = useAsObservableSourceInternal(current, true);\r\n return React.useState(function () {\r\n var local = observable(initializer(source));\r\n if (isPlainObject(local)) {\r\n Object.keys(local).forEach(function (key) {\r\n var value = local[key];\r\n if (typeof value === \"function\") {\r\n local[key] = wrapInTransaction(value, local);\r\n }\r\n });\r\n }\r\n return local;\r\n })[0];\r\n}\r\n// tslint:disable-next-line: ban-types\r\nfunction wrapInTransaction(fn, context) {\r\n return function () {\r\n var args = [];\r\n for (var _i = 0; _i < arguments.length; _i++) {\r\n args[_i] = arguments[_i];\r\n }\r\n return transaction(function () { return fn.apply(context, args); });\r\n };\r\n}\n\nexport { ObserverComponent as Observer, isUsingStaticRendering, observer, useAsObservableSource, useComputed, useDisposable, useForceUpdate, useLocalStore, useObservable, useObserver, useStaticRendering };\n","import{unstable_batchedUpdates as r}from\"react-dom\";import{isUsingStaticRendering as e,observer as t,Observer as n}from\"mobx-react-lite\";export{Observer,useAsObservableSource,useLocalStore,isUsingStaticRendering,useStaticRendering}from\"mobx-react-lite\";import o,{PureComponent as i,Component as a,forwardRef as c,Children as s,createContext as u,createElement as f}from\"react\";import{createAtom as p,_allowStateChanges as l,Reaction as d,$mobx as y,isObservableArray as h,isObservableObject as b,isObservableMap as v,untracked as m,observable as O,configure as g}from\"mobx\";var w=0,j={};function x(r){return j[r]||(j[r]=function(r){if(\"function\"==typeof Symbol)return Symbol(r);var e=\"__$mobx-react \"+r+\" (\"+w+\")\";return w++,e}(r)),j[r]}function P(r,e){if(E(r,e))return!0;if(\"object\"!=typeof r||null===r||\"object\"!=typeof e||null===e)return!1;var t=Object.keys(r),n=Object.keys(e);if(t.length!==n.length)return!1;for(var o=0;o<t.length;o++)if(!hasOwnProperty.call(e,t[o])||!E(r[t[o]],e[t[o]]))return!1;return!0}function E(r,e){return r===e?0!==r||1/r==1/e:r!=r&&e!=e}var R={$$typeof:1,render:1,compare:1,type:1,childContextTypes:1,contextType:1,contextTypes:1,defaultProps:1,getDefaultProps:1,getDerivedStateFromError:1,getDerivedStateFromProps:1,mixins:1,propTypes:1};function _(r,e,t){Object.hasOwnProperty.call(r,e)?r[e]=t:Object.defineProperty(r,e,{enumerable:!1,configurable:!0,writable:!0,value:t})}var k=x(\"patchMixins\"),A=x(\"patchedDefinition\");function S(r,e){for(var t=this,n=[],o=arguments.length-2;o-- >0;)n[o]=arguments[o+2];e.locks++;try{var i;return null!=r&&(i=r.apply(this,n)),i}finally{e.locks--,0===e.locks&&e.methods.forEach(function(r){r.apply(t,n)})}}function C(r,e){return function(){for(var t=[],n=arguments.length;n--;)t[n]=arguments[n];S.call.apply(S,[this,r,e].concat(t))}}function U(r,e,t){var n=function(r,e){var t=r[k]=r[k]||{},n=t[e]=t[e]||{};return n.locks=n.locks||0,n.methods=n.methods||[],n}(r,e);n.methods.indexOf(t)<0&&n.methods.push(t);var o=Object.getOwnPropertyDescriptor(r,e);if(!o||!o[A]){var i=function r(e,t,n,o,i){var a,c=C(i,o);return(a={})[A]=!0,a.get=function(){return c},a.set=function(i){if(this===e)c=C(i,o);else{var a=r(this,t,n,o,i);Object.defineProperty(this,t,a)}},a.configurable=!0,a.enumerable=n,a}(r,e,o?o.enumerable:void 0,n,r[e]);Object.defineProperty(r,e,i)}}var T=y||\"$mobx\",M=x(\"isUnmounted\"),D=x(\"skipRender\"),N=x(\"isForcingUpdate\");function $(r,t){return e()&&console.warn(\"[mobx-react] It seems that a re-rendering of a React component is triggered while in static (server-side) mode. Please make sure components are rendered only once server-side.\"),this.state!==t||!P(this.props,r)}function I(r,e){var t=x(\"reactProp_\"+e+\"_valueHolder\"),n=x(\"reactProp_\"+e+\"_atomHolder\");function o(){return this[n]||_(this,n,p(\"reactive \"+e)),this[n]}Object.defineProperty(r,e,{configurable:!0,enumerable:!0,get:function(){return o.call(this).reportObserved(),this[t]},set:function(r){this[N]||P(this[t],r)?_(this,t,r):(_(this,t,r),_(this,D,!0),o.call(this).reportChanged(),_(this,D,!1))}})}var F=\"function\"==typeof c&&c(function(r,e){}).$$typeof;function W(r){if(!0===r.isMobxInjector&&console.warn(\"Mobx observer: You are trying to use 'observer' on a component that already has 'inject'. Please apply 'observer' before applying 'inject'\"),F&&r.$$typeof===F){var s=r.render;if(\"function\"!=typeof s)throw new Error(\"render property of ForwardRef was not a function\");return c(function(){var r=arguments;return o.createElement(n,null,function(){return s.apply(void 0,r)})})}return\"function\"!=typeof r||r.prototype&&r.prototype.render||r.isReactClass||a.isPrototypeOf(r)?function(r){var t=r.prototype;if(t.componentWillReact)throw new Error(\"The componentWillReact life-cycle event is no longer supported\");if(r.__proto__!==i)if(t.shouldComponentUpdate){if(t.shouldComponentUpdate!==$)throw new Error(\"It is not allowed to use shouldComponentUpdate in observer based components.\")}else t.shouldComponentUpdate=$;I(t,\"props\"),I(t,\"state\");var n=t.render;return t.render=function(){return function(r){var t=this;if(!0===e())return r.call(this);_(this,D,!1),_(this,N,!1);var n=this.displayName||this.name||this.constructor&&(this.constructor.displayName||this.constructor.name)||\"<component>\",o=r.bind(this),i=!1,c=new d(n+\".render()\",function(){if(!i&&(i=!0,!0!==t[M])){var r=!0;try{_(t,N,!0),t[D]||a.prototype.forceUpdate.call(t),r=!1}finally{_(t,N,!1),r&&c.dispose()}}});function s(){i=!1;var r=void 0,e=void 0;if(c.track(function(){try{e=l(!1,o)}catch(e){r=e}}),r)throw r;return e}return c.reactComponent=this,s[T]=c,this.render=s,s.call(this)}.call(this,n)},U(t,\"componentWillUnmount\",function(){!0!==e()&&(this.render[T]&&this.render[T].dispose(),this[M]=!0)}),r}(r):t(r)}var q={children:!0,key:!0,ref:!0},L=u({}),H=function(r){function e(e,t){r.call(this,e,t),this.state=Object.assign({},t,X(e))}return r&&(e.__proto__=r),(e.prototype=Object.create(r&&r.prototype)).constructor=e,e.prototype.render=function(){return f(L.Provider,{value:this.state},s.only(this.props.children))},e.getDerivedStateFromProps=function(r,e){if(\"production\"!==process.env.NODE_ENV&&!P(e,Object.assign({},e,X(r))))throw new Error(\"MobX Provider: The set of provided stores has changed. 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Build with -s ASSERTIONS=1 for more info.\";}a.abort=r;if(a.preInit)for(\"function\"==typeof a.preInit&&(a.preInit=[a.preInit]);0<a.preInit.length;)a.preInit.pop()();a.noExitRuntime=!0;Z();\n\n\n return Module\n}\n);\n})();\nexport default Module;","/*\n This file is meant to be processed in the context of an asset bundler. \n Specifically the import of 'simplify.wasm' is meant to be resolved by the \n corresponding path to that file. Configure a file loader to resolve .wasm \n files (e.g. Webpack: file-loader) accordingly.\n \n Otherwise you have to use the module factory 'simplify.js' manually and \n reproduce the steps from below to fit your build context. See example.html.\n\n Other than wrapping the memory handling for convenience this method also makes\n sure the module is only loaded once.\n*/\n\nimport wasmModuleFactory from './simplify.js'\nimport wasmUrl from './simplify.wasm'\nimport { initEmscriptenModule } from '../wasm-util/initEmscripten.js'\nimport {\n storeCoords,\n loadResultAndFreeMemory\n} from '../wasm-util/coordinates.js'\n\nexport async function simplifyWasm(coords, tolerance, highestQuality) {\n const module = await getModule()\n const buffer = storeCoords(module, coords)\n const resultInfo = module._simplify(\n buffer,\n coords.length * 2,\n tolerance,\n highestQuality\n )\n module._free(buffer)\n return loadResultAndFreeMemory(module, resultInfo)\n}\n\nlet emscriptenModule\nexport async function getModule() {\n if (!emscriptenModule)\n emscriptenModule = initEmscriptenModule(wasmModuleFactory, wasmUrl)\n return await emscriptenModule\n}\n","import { observable } from 'mobx'\n\nclass Field {\n @observable\n value\n\n constructor(name, id, type, props, initialValue) {\n this.name = name\n this.id = id\n this.type = type\n this.props = props || {}\n this.value = initialValue\n }\n}\n\nexport class Range extends Field {\n constructor(name, id, min, max, step, value) {\n super(name, id, 'range', { min, max, step }, value)\n }\n}\n\nexport class Checkbox extends Field {\n constructor(name, id, checked) {\n super(name, id, 'checkbox', {}, checked)\n }\n}\n\nexport class ToleranceRange extends Range {\n constructor(name = 'Tolerance', id = 'tol') {\n super(name, id, 0.001, 1, 0.001, 0.2)\n }\n}\n","import { computed } from 'mobx'\n\nexport class Algorithm {\n constructor(name, id, method) {\n this.name = name\n this.id = id\n this.method = method\n this.fields = []\n }\n\n addField(fieldDesc) {\n this.fields.push(fieldDesc)\n }\n\n @computed\n get params() {\n this.fields.map(f => f.value)\n }\n\n async simplifyLine(coords, params) {\n return this.method(coords, ...params)\n }\n\n async simplifyPolygon(coords, params) {\n return await Promise.all(\n coords.map(ring => this.simplifyLine(ring, params))\n )\n }\n\n async simplifyGeoJSON(geojson, params) {\n // clone geojson\n let simplified = JSON.parse(JSON.stringify(geojson))\n for (let feature of simplified.features) {\n let geom = feature.geometry\n let coords = geom.coordinates\n switch (geom.type) {\n case 'Point':\n case 'MultiPoint':\n break\n case 'LineString':\n geom['coordinates'] = await this.simplifyLine(coords, params)\n break\n case 'MultiLineString':\n geom['coordinates'] = await Promise.all(\n coords.map(line => this.simplifyLine(line, params))\n )\n break\n case 'Polygon':\n geom['coordinates'] = await this.simplifyPolygon(coords, params)\n break\n case 'MultiPolygon':\n geom['coordinates'] = await Promise.all(\n coords.map(poly => this.simplifyPolygon(poly, params))\n )\n }\n }\n return simplified\n }\n simplifyTopoJSON(data, params) {}\n}\n","import {\n simplify_nth_point,\n simplify_radial_distance,\n simplify_perpendicular_distance,\n simplify_reumann_witkam,\n simplify_opheim,\n simplify_lang,\n simplify_douglas_peucker,\n simplify_douglas_peucker_n\n} from '../../../lib/psimpl-js/index.js'\nimport SimplifyJS from '../../../lib/simplify-js-alternative/simplify.js'\nimport { simplifyWasm } from '../../../lib/simplify-wasm/index.js'\n\nimport { Range, ToleranceRange, Checkbox } from './Field.js'\nimport { Algorithm } from './Algorithm.js'\n\nclass NthPoint extends Algorithm {\n constructor() {\n super('Nth Point', 'nth_point', simplify_nth_point)\n this.addField(new Range('n', 'n', 1, 15, 1, 3))\n }\n}\n\nclass RadialDistance extends Algorithm {\n constructor() {\n super('RadialDistance', 'rad_dist', simplify_radial_distance)\n this.addField(new ToleranceRange())\n }\n}\n\nclass PerpendicularDistance extends Algorithm {\n constructor() {\n super(\n 'Perpendicular Distance',\n 'perp_dist',\n simplify_perpendicular_distance\n )\n this.addField(new ToleranceRange())\n this.addField(new Range('Repeat', 'repeat', 1, 10, 1, 3))\n }\n}\n\nclass ReumannWitkam extends Algorithm {\n constructor() {\n super('Reuman-Witkam Algorithm', 'reumann_witkam', simplify_reumann_witkam)\n this.addField(new ToleranceRange())\n }\n}\n\nclass Opheim extends Algorithm {\n constructor() {\n super('Opheim Algorithm', 'opheim', simplify_opheim)\n this.addField(new ToleranceRange('Minimum Tolerance', 'minTol'))\n this.addField(new ToleranceRange('Maximum Tolerance', 'maxTol'))\n }\n}\n\nclass Lang extends Algorithm {\n constructor() {\n super('Lang Algorithm', 'lang', simplify_lang)\n this.addField(new ToleranceRange())\n this.addField(new Range('Look ahead', 'lookAhead', 2, 100, 1, 5))\n }\n}\n\nclass DouglasPeucker extends Algorithm {\n constructor() {\n super(\n 'Douglas Peucker Algorithm',\n 'dougles_peucker',\n simplify_douglas_peucker\n )\n this.addField(new ToleranceRange())\n }\n}\n\nclass DouglasPeuckerAlt extends Algorithm {\n constructor() {\n super(\n 'Douglas Peucker Alt. Algorithm',\n 'dougles_peucker_n',\n simplify_douglas_peucker_n\n )\n this.addField(new Range('Count', 'count', 1, 2000, 1, 1000))\n }\n}\n\nclass SimplifyJSAlgo extends Algorithm {\n constructor() {\n super('Simplify.js', 'simplify_js', SimplifyJS)\n this.addField(new ToleranceRange())\n this.addField(new Checkbox('High Quality', 'highQual', false))\n }\n}\n\nclass SimplifyWASMAlgo extends Algorithm {\n constructor() {\n super('Simplify.wasm', 'simplify_wasm', simplifyWasm)\n this.addField(new ToleranceRange())\n this.addField(new Checkbox('High Quality', 'highQual', true))\n }\n}\n\nexport default [\n new NthPoint(),\n new RadialDistance(),\n new PerpendicularDistance(),\n new ReumannWitkam(),\n new Opheim(),\n new Lang(),\n new DouglasPeucker(),\n new DouglasPeuckerAlt(),\n new SimplifyJSAlgo(),\n new SimplifyWASMAlgo()\n]\n","import { observable, computed } from 'mobx'\nimport { asyncComputed } from 'computed-async-mobx'\n\nimport algorithms from './algorithms/index.js'\n\nclass State {\n @observable tileLayer = 'osmDE'\n @observable originalActive = true\n @observable simplifiedActive = true\n\n @observable algorithmId = 'nth_point'\n @observable topoJSON = false\n @computed\n get selectedAlgorithm() {\n return algorithms.filter(algo => algo.id === this.algorithmId)[0]\n }\n @computed\n get algoParams() {\n return this.selectedAlgorithm.fields.map(f => f.value)\n }\n\n @observable originalText = '{\"type\": \"FeatureCollection\", \"features\": []}'\n @observable originalName = ''\n @computed\n get original() {\n return JSON.parse(this.originalText)\n }\n\n simplifiedPromise = asyncComputed(this.original, 500, async () => {\n return await this.selectedAlgorithm.simplifyGeoJSON(\n this.original,\n this.algoParams\n )\n })\n\n @computed\n get simplified() {\n return this.simplifiedPromise.get()\n }\n @computed\n get simplifiedText() {\n return JSON.stringify(this.simplified)\n }\n}\n\nexport default new State()\n","import React from 'react'\nimport { observer } from 'mobx-react'\n\nimport state from '../state.js'\nimport './TileLayerControl.css'\n\nconst RadioButton = ({ option, selected, fullName }) => {\n return (\n <label className={option === selected ? 'selected' : ''}>\n <input\n type=\"radio\"\n name=\"tileLayer\"\n value={option}\n checked={option === selected}\n onChange={() => {}}\n />\n {fullName ? fullName : option}\n </label>\n )\n}\n\n@observer\nexport class TileLayerControl extends React.Component {\n render() {\n return (\n <>\n <h3>Background Layer</h3>\n <fieldset\n className=\"radio-grp\"\n onChange={e => (state.tileLayer = e.target.value)}\n >\n <RadioButton\n option=\"none\"\n selected={state.tileLayer}\n fullName=\"None\"\n />\n <RadioButton\n option=\"osmDE\"\n selected={state.tileLayer}\n fullName=\"OpenStreetMap DE\"\n />\n <RadioButton\n option=\"osmMapnik\"\n selected={state.tileLayer}\n fullName=\"OpenStreetMap Mapnik\"\n />\n </fieldset>\n </>\n )\n }\n}\n","function t(t,e,i){const s=Array.from(t);let r;if(\"\"===e)return r=s.filter(t=>\"file\"===t.kind),i?r:[r[0]];const n=e.toLowerCase().split(\",\").map(t=>t.split(\"/\").map(t=>t.trim())).filter(t=>2===t.length);return r=r=s.filter(t=>{if(\"file\"!==t.kind)return!1;const[e,i]=t.type.toLowerCase().split(\"/\").map(t=>t.trim());for(const[t,s]of n)if(e===t&&(\"*\"===s||i===s))return!0;return!1}),!1===i&&(r=[r[0]]),r}function e(e,i,s){const r=[];return t(e.items,i,s).forEach(t=>{const e=t.getAsFile();null!==e&&r.push(e)}),r}class i extends Event{constructor(t,e){var s,r;super(t,e),(s=this)instanceof(r=i)||Object.setPrototypeOf(s,r.prototype),this._files=e.files,this._action=e.action}get action(){return this._action}get files(){return this._files}}class s extends HTMLElement{constructor(){super(),this._dragEnterCount=0,this._onDragEnter=this._onDragEnter.bind(this),this._onDragLeave=this._onDragLeave.bind(this),this._onDrop=this._onDrop.bind(this),this._onPaste=this._onPaste.bind(this),this.addEventListener(\"dragover\",t=>t.preventDefault()),this.addEventListener(\"drop\",this._onDrop),this.addEventListener(\"dragenter\",this._onDragEnter),this.addEventListener(\"dragend\",()=>this._reset()),this.addEventListener(\"dragleave\",this._onDragLeave),this.addEventListener(\"paste\",this._onPaste)}get accept(){return this.getAttribute(\"accept\")||\"\"}set accept(t){this.setAttribute(\"accept\",t)}get multiple(){return this.getAttribute(\"multiple\")}set multiple(t){this.setAttribute(\"multiple\",t||\"\")}_onDragEnter(e){if(this._dragEnterCount+=1,this._dragEnterCount>1)return;if(null===e.dataTransfer)return void this.classList.add(\"drop-invalid\");const i=t(e.dataTransfer.items,this.accept,null!==this.multiple);this.classList.add(!e.dataTransfer||!e.dataTransfer.items.length||void 0!==i[0]?\"drop-valid\":\"drop-invalid\")}_onDragLeave(){this._dragEnterCount-=1,0===this._dragEnterCount&&this._reset()}_onDrop(t){if(t.preventDefault(),null===t.dataTransfer)return;this._reset();const s=e(t.dataTransfer,this.accept,null!==this.multiple);void 0!==s&&this.dispatchEvent(new i(\"filedrop\",{action:\"drop\",files:s}))}_onPaste(t){const s=e(t.clipboardData,this.accept,void 0!==this.multiple);void 0!==s&&this.dispatchEvent(new i(\"filedrop\",{action:\"paste\",files:s}))}_reset(){this._dragEnterCount=0,this.classList.remove(\"drop-valid\"),this.classList.remove(\"drop-invalid\")}}customElements.define(\"file-drop\",s);export{i as FileDropEvent,s as FileDropElement};\n//# sourceMappingURL=filedrop.mjs.map\n","import 'file-drop-element'\nimport React from 'react'\nimport { observer } from 'mobx-react'\n\nimport state from '../state'\n\nasync function readFile(file) {\n return new Promise(resolve => {\n let reader = new FileReader()\n reader.readAsText(file)\n reader.onload = function() {\n resolve(this.result)\n }\n })\n}\n\n@observer\nexport class DataSelector extends React.Component {\n componentDidMount() {\n let drop = document.getElementsByTagName('file-drop')[0]\n drop.addEventListener('filedrop', e => {\n let file = e.files[0]\n state.originalName = file.name\n readFile(file).then(text => {\n state.originalText = text\n })\n })\n }\n\n render() {\n return (\n <>\n <h2>Data</h2>\n <file-drop accept=\"application/geo+json\">Drop GeoJSON here!</file-drop>\n </>\n )\n }\n}\n","import React from 'react'\nimport { observer } from 'mobx-react'\n\nimport state from '../state'\n\n@observer\nexport class LayerControl extends React.Component {\n render() {\n return (\n <>\n <h3>Layers</h3>\n <ul>\n <li>\n <label>\n <input\n name=\"originalActive\"\n type=\"checkbox\"\n checked={state.originalActive}\n onChange={() => (state.originalActive = !state.originalActive)}\n ></input>\n Original: {state.originalName}\n </label>\n </li>\n <li>\n <label>\n <input\n name=\"simplifiedActive\"\n type=\"checkbox\"\n checked={state.simplifiedActive}\n onChange={() =>\n (state.simplifiedActive = !state.simplifiedActive)\n }\n ></input>\n Simplified\n </label>\n </li>\n </ul>\n </>\n )\n }\n}\n","import React from 'react'\n\nimport './RangeInput.css'\n\nexport class RangeInput extends React.Component {\n constructor(props) {\n super(props)\n this.state = {\n rangeValue: props.value\n ? this.indexOfValue(props.value)\n : Math.floor((this.length - 1) / 2)\n }\n this.handleChange = this.handleChange.bind(this)\n }\n\n get options() {\n let { min, max, step } = this.props\n let arr = []\n if (step <= 0 || max < min) return []\n for (min; min <= max; min += step) {\n arr.push(min)\n }\n return arr.map(val => Math.round(val * 10000) / 10000)\n }\n\n get length() {\n return this.options.length\n }\n\n get realValue() {\n return this.options[this.state.rangeValue]\n }\n\n indexOfValue(value) {\n let i = 0\n for (let opt of this.options) {\n if (opt >= value) return i\n i++\n }\n return i\n }\n\n handleChange(e) {\n this.setState({ rangeValue: e.target.value })\n if (this.props.onChange) {\n this.props.onChange(this.options[e.target.value])\n }\n }\n\n render() {\n return (\n <div className=\"range-input\">\n <label>\n <span>{this.props.label ? this.props.label : this.props.name}:</span>\n <span>{Number(this.realValue.toFixed(2))}</span>\n <input\n type=\"range\"\n min={0}\n max={this.length - 1}\n value={this.state.rangeValue}\n onChange={this.handleChange}\n />\n </label>\n </div>\n )\n }\n}\n","import React from 'react'\nimport { observer } from 'mobx-react'\n\nimport algorithms from '../algorithms/index.js'\nimport { RangeInput } from './RangeInput.js'\n\nimport state from '../state.js'\n\nconst FieldComponent = observer(({ field }) => {\n switch (field.type) {\n case 'range':\n let { name, id } = field\n return (\n <RangeInput\n name={name}\n label={id}\n {...field.props}\n value={field.value}\n onChange={val => (field.value = val)}\n />\n )\n case 'checkbox':\n return (\n <>\n {field.name}\n <input\n type=\"checkbox\"\n onChange={e => (field.value = e.target.checked)}\n checked={field.value}\n />\n </>\n )\n default:\n return <span>Error: Field type {field.type} not known.</span>\n }\n})\n\nconst Options = ({ fields }) => {\n return (\n <fieldset>\n {fields.map((field, i) => (\n <FieldComponent key={i} field={field} />\n ))}\n </fieldset>\n )\n}\n\n@observer\nexport class SimplificationControl extends React.Component {\n render() {\n return (\n <>\n <h3>Simplification</h3>\n <select\n name=\"algorithm\"\n value={state.algorithmId}\n onChange={e => (state.algorithmId = e.target.value)}\n >\n {algorithms.map((algo, i) => (\n <option key={i} value={algo.id}>\n {algo.name}\n </option>\n ))}\n </select>\n {algorithms.map((algo, i) => (\n <div key={i} hidden={!(algo === state.selectedAlgorithm)}>\n <Options fields={algo.fields} />\n </div>\n ))}\n </>\n )\n }\n}\n","export default function _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n subClass.__proto__ = superClass;\n}","export default function _extends() {\n _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n };\n\n return _extends.apply(this, arguments);\n}","\"use strict\";\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport hoistNonReactStatics from 'hoist-non-react-statics';\nimport React, { createContext, forwardRef, useContext } from 'react';\nvar leafletContext = createContext({});\nexport var useLeaflet = function useLeaflet() {\n return useContext(leafletContext);\n};\nexport var LeafletConsumer = leafletContext.Consumer;\nexport var LeafletProvider = leafletContext.Provider;\nexport var withLeaflet = function withLeaflet(WrappedComponent) {\n var WithLeafletComponent = function WithLeafletComponent(props, ref) {\n return React.createElement(LeafletConsumer, null, function (leaflet) {\n return React.createElement(WrappedComponent, _extends({}, props, {\n leaflet: leaflet,\n ref: ref\n }));\n });\n };\n\n var name = // flowlint-next-line sketchy-null-string:off\n WrappedComponent.displayName || WrappedComponent.name || 'Component';\n WithLeafletComponent.displayName = \"Leaflet(\" + name + \")\";\n var LeafletComponent = forwardRef(WithLeafletComponent);\n hoistNonReactStatics(LeafletComponent, WrappedComponent);\n return LeafletComponent;\n};","function _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nexport default function _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}","export default function _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}","export default function _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}","\"use strict\";\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _assertThisInitialized from \"@babel/runtime/helpers/esm/assertThisInitialized\";\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\nimport { Component } from 'react';\nexport var EVENTS_RE = /^on(.+)$/i;\n\nvar MapEvented =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(MapEvented, _Component);\n\n function MapEvented(props) {\n var _this;\n\n _this = _Component.call(this, props) || this;\n\n _defineProperty(_assertThisInitialized(_this), \"_leafletEvents\", void 0);\n\n _defineProperty(_assertThisInitialized(_this), \"leafletElement\", void 0);\n\n _this._leafletEvents = _this.extractLeafletEvents(props);\n return _this;\n }\n\n var _proto = MapEvented.prototype;\n\n _proto.componentDidMount = function componentDidMount() {\n this.bindLeafletEvents(this._leafletEvents);\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(_prevProps) {\n this._leafletEvents = this.bindLeafletEvents(this.extractLeafletEvents(this.props), this._leafletEvents);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n var _this2 = this;\n\n var el = this.leafletElement;\n if (!el) return;\n Object.keys(this._leafletEvents).forEach(function (ev) {\n el.off(ev, _this2._leafletEvents[ev]);\n });\n };\n\n _proto.extractLeafletEvents = function extractLeafletEvents(props) {\n return Object.keys(props).reduce(function (res, prop) {\n if (EVENTS_RE.test(prop)) {\n if (props[prop] != null) {\n var _key = prop.replace(EVENTS_RE, function (match, p) {\n return p.toLowerCase();\n });\n\n res[_key] = props[prop];\n }\n }\n\n return res;\n }, {});\n };\n\n _proto.bindLeafletEvents = function bindLeafletEvents(next, prev) {\n if (next === void 0) {\n next = {};\n }\n\n if (prev === void 0) {\n prev = {};\n }\n\n var el = this.leafletElement;\n if (el == null || el.on == null) return {};\n\n var diff = _extends({}, prev);\n\n Object.keys(prev).forEach(function (ev) {\n if (next[ev] == null || prev[ev] !== next[ev]) {\n delete diff[ev];\n el.off(ev, prev[ev]);\n }\n });\n Object.keys(next).forEach(function (ev) {\n if (prev[ev] == null || next[ev] !== prev[ev]) {\n diff[ev] = next[ev];\n el.on(ev, next[ev]);\n }\n });\n return diff;\n };\n\n _proto.fireLeafletEvent = function fireLeafletEvent(type, data) {\n var el = this.leafletElement;\n if (el) el.fire(type, data);\n };\n\n return MapEvented;\n}(Component);\n\nexport { MapEvented as default };","\"use strict\";\n\nimport _createClass from \"@babel/runtime/helpers/esm/createClass\";\nimport _assertThisInitialized from \"@babel/runtime/helpers/esm/assertThisInitialized\";\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\nimport React, { Fragment } from 'react';\nimport { LeafletProvider } from './context';\nimport MapComponent from './MapComponent';\n\nvar MapLayer =\n/*#__PURE__*/\nfunction (_MapComponent) {\n _inheritsLoose(MapLayer, _MapComponent);\n\n function MapLayer(props) {\n var _this;\n\n _this = _MapComponent.call(this, props) || this;\n\n _defineProperty(_assertThisInitialized(_this), \"contextValue\", void 0);\n\n _defineProperty(_assertThisInitialized(_this), \"leafletElement\", void 0);\n\n _this.leafletElement = _this.createLeafletElement(props);\n return _this;\n }\n\n var _proto = MapLayer.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(_props) {\n throw new Error('createLeafletElement() must be implemented');\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(_fromProps, _toProps) {};\n\n _proto.componentDidMount = function componentDidMount() {\n _MapComponent.prototype.componentDidMount.call(this);\n\n this.layerContainer.addLayer(this.leafletElement);\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n _MapComponent.prototype.componentDidUpdate.call(this, prevProps);\n\n if (this.props.attribution !== prevProps.attribution) {\n var map = this.props.leaflet.map;\n\n if (map != null && map.attributionControl != null) {\n map.attributionControl.removeAttribution(prevProps.attribution);\n map.attributionControl.addAttribution(this.props.attribution);\n }\n }\n\n this.updateLeafletElement(prevProps, this.props);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n _MapComponent.prototype.componentWillUnmount.call(this);\n\n this.layerContainer.removeLayer(this.leafletElement);\n };\n\n _proto.render = function render() {\n var children = this.props.children;\n\n if (children == null) {\n return null;\n }\n\n return this.contextValue == null ? React.createElement(Fragment, null, children) : React.createElement(LeafletProvider, {\n value: this.contextValue\n }, children);\n };\n\n _createClass(MapLayer, [{\n key: \"layerContainer\",\n get: function get() {\n return this.props.leaflet.layerContainer || this.props.leaflet.map;\n }\n }]);\n\n return MapLayer;\n}(MapComponent);\n\nexport { MapLayer as default };","\"use strict\";\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport MapEvented from './MapEvented';\n\nvar MapComponent =\n/*#__PURE__*/\nfunction (_MapEvented) {\n _inheritsLoose(MapComponent, _MapEvented);\n\n function MapComponent() {\n return _MapEvented.apply(this, arguments) || this;\n }\n\n var _proto = MapComponent.prototype;\n\n _proto.getOptions = function getOptions(props) {\n if (props.pane != null) {\n return props;\n }\n\n if (props.leaflet != null && props.leaflet.pane != null) {\n return _extends({}, props, {\n pane: props.leaflet.pane\n });\n }\n\n return props;\n };\n\n return MapComponent;\n}(MapEvented);\n\nexport { MapComponent as default };","\"use strict\";\n\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport { TileLayer as LeafletTileLayer } from 'leaflet';\nimport { withLeaflet } from './context';\nimport GridLayer from './GridLayer';\n\nvar TileLayer =\n/*#__PURE__*/\nfunction (_GridLayer) {\n _inheritsLoose(TileLayer, _GridLayer);\n\n function TileLayer() {\n return _GridLayer.apply(this, arguments) || this;\n }\n\n var _proto = TileLayer.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new LeafletTileLayer(props.url, this.getOptions(props));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n _GridLayer.prototype.updateLeafletElement.call(this, fromProps, toProps);\n\n if (toProps.url !== fromProps.url) {\n this.leafletElement.setUrl(toProps.url);\n }\n };\n\n return TileLayer;\n}(GridLayer);\n\nexport default withLeaflet(TileLayer);","\"use strict\";\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport { GridLayer as LeafletGridLayer } from 'leaflet';\nimport MapLayer from './MapLayer';\n\nvar GridLayer =\n/*#__PURE__*/\nfunction (_MapLayer) {\n _inheritsLoose(GridLayer, _MapLayer);\n\n function GridLayer() {\n return _MapLayer.apply(this, arguments) || this;\n }\n\n var _proto = GridLayer.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new LeafletGridLayer(this.getOptions(props));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n var opacity = toProps.opacity,\n zIndex = toProps.zIndex;\n\n if (opacity !== fromProps.opacity) {\n this.leafletElement.setOpacity(opacity);\n }\n\n if (zIndex !== fromProps.zIndex) {\n this.leafletElement.setZIndex(zIndex);\n }\n };\n\n _proto.getOptions = function getOptions(props) {\n var options = _MapLayer.prototype.getOptions.call(this, props);\n\n return props.leaflet.map == null ? options : // $FlowFixMe: object spread type\n _extends({\n maxZoom: props.leaflet.map.options.maxZoom,\n minZoom: props.leaflet.map.options.minZoom\n }, options);\n };\n\n _proto.render = function render() {\n return null;\n };\n\n return GridLayer;\n}(MapLayer);\n\nexport { GridLayer as default };","\"use strict\";\n\nimport { DomUtil } from 'leaflet';\n\nvar splitClassName = function splitClassName(className) {\n if (className === void 0) {\n className = '';\n }\n\n return className.split(' ').filter(Boolean);\n};\n\nexport var addClassName = function addClassName(container, className) {\n splitClassName(className).forEach(function (cls) {\n DomUtil.addClass(container, cls);\n });\n};\nexport var removeClassName = function removeClassName(container, className) {\n splitClassName(className).forEach(function (cls) {\n DomUtil.removeClass(container, cls);\n });\n};\nexport default (function (container, prevClassName, nextClassName) {\n if (container != null && nextClassName !== prevClassName) {\n if (prevClassName != null && prevClassName.length > 0) {\n removeClassName(container, prevClassName);\n }\n\n if (nextClassName != null && nextClassName.length > 0) {\n addClassName(container, nextClassName);\n }\n }\n});","\"use strict\";\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _assertThisInitialized from \"@babel/runtime/helpers/esm/assertThisInitialized\";\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\nimport { latLngBounds, Map as LeafletMap } from 'leaflet';\nimport React from 'react';\nimport { LeafletProvider } from './context';\nimport MapEvented from './MapEvented';\nimport updateClassName from './utils/updateClassName';\nimport omit from './utils/omit';\nvar OTHER_PROPS = ['children', 'className', 'id', 'style', 'useFlyTo', 'whenReady'];\n\nvar normalizeCenter = function normalizeCenter(pos) {\n return Array.isArray(pos) ? [pos[0], pos[1]] : [pos.lat, pos.lon ? pos.lon : pos.lng];\n};\n\nvar Map =\n/*#__PURE__*/\nfunction (_MapEvented) {\n _inheritsLoose(Map, _MapEvented);\n\n function Map(props) {\n var _this;\n\n _this = _MapEvented.call(this, props) || this;\n\n _defineProperty(_assertThisInitialized(_this), \"className\", void 0);\n\n _defineProperty(_assertThisInitialized(_this), \"contextValue\", void 0);\n\n _defineProperty(_assertThisInitialized(_this), \"container\", void 0);\n\n _defineProperty(_assertThisInitialized(_this), \"viewport\", {\n center: undefined,\n zoom: undefined\n });\n\n _defineProperty(_assertThisInitialized(_this), \"_ready\", false);\n\n _defineProperty(_assertThisInitialized(_this), \"_updating\", false);\n\n _defineProperty(_assertThisInitialized(_this), \"onViewportChange\", function () {\n var center = _this.leafletElement.getCenter();\n\n _this.viewport = {\n center: center ? [center.lat, center.lng] : undefined,\n zoom: _this.leafletElement.getZoom()\n };\n\n if (_this.props.onViewportChange && !_this._updating) {\n _this.props.onViewportChange(_this.viewport);\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"onViewportChanged\", function () {\n if (_this.props.onViewportChanged && !_this._updating) {\n _this.props.onViewportChanged(_this.viewport);\n }\n });\n\n _defineProperty(_assertThisInitialized(_this), \"bindContainer\", function (container) {\n _this.container = container;\n });\n\n _this.className = props.className;\n return _this;\n }\n\n var _proto = Map.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n var viewport = props.viewport,\n options = _objectWithoutPropertiesLoose(props, [\"viewport\"]);\n\n if (viewport) {\n if (viewport.center) {\n options.center = viewport.center;\n }\n\n if (typeof viewport.zoom === 'number') {\n options.zoom = viewport.zoom;\n }\n }\n\n return new LeafletMap(this.container, options);\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n this._updating = true;\n var bounds = toProps.bounds,\n boundsOptions = toProps.boundsOptions,\n boxZoom = toProps.boxZoom,\n center = toProps.center,\n className = toProps.className,\n doubleClickZoom = toProps.doubleClickZoom,\n dragging = toProps.dragging,\n keyboard = toProps.keyboard,\n maxBounds = toProps.maxBounds,\n scrollWheelZoom = toProps.scrollWheelZoom,\n tap = toProps.tap,\n touchZoom = toProps.touchZoom,\n useFlyTo = toProps.useFlyTo,\n viewport = toProps.viewport,\n zoom = toProps.zoom;\n updateClassName(this.container, fromProps.className, className);\n\n if (viewport && viewport !== fromProps.viewport) {\n var c = viewport.center ? viewport.center : center;\n var z = viewport.zoom == null ? zoom : viewport.zoom;\n\n if (useFlyTo === true) {\n this.leafletElement.flyTo(c, z, this.getZoomPanOptions(toProps));\n } else {\n this.leafletElement.setView(c, z, this.getZoomPanOptions(toProps));\n }\n } else if (center && this.shouldUpdateCenter(center, fromProps.center)) {\n if (useFlyTo === true) {\n this.leafletElement.flyTo(center, zoom, this.getZoomPanOptions(toProps));\n } else {\n this.leafletElement.setView(center, zoom, this.getZoomPanOptions(toProps));\n }\n } else if (typeof zoom === 'number' && zoom !== fromProps.zoom) {\n if (fromProps.zoom == null) {\n this.leafletElement.setView(center, zoom, this.getZoomPanOptions(toProps));\n } else {\n this.leafletElement.setZoom(zoom, this.getZoomPanOptions(toProps));\n }\n }\n\n if (maxBounds && this.shouldUpdateBounds(maxBounds, fromProps.maxBounds)) {\n this.leafletElement.setMaxBounds(maxBounds);\n }\n\n if (bounds && (this.shouldUpdateBounds(bounds, fromProps.bounds) || boundsOptions !== fromProps.boundsOptions)) {\n if (useFlyTo === true) {\n this.leafletElement.flyToBounds(bounds, this.getFitBoundsOptions(toProps));\n } else {\n this.leafletElement.fitBounds(bounds, this.getFitBoundsOptions(toProps));\n }\n }\n\n if (boxZoom !== fromProps.boxZoom) {\n if (boxZoom === true) {\n this.leafletElement.boxZoom.enable();\n } else {\n this.leafletElement.boxZoom.disable();\n }\n }\n\n if (doubleClickZoom !== fromProps.doubleClickZoom) {\n if (doubleClickZoom === true) {\n this.leafletElement.doubleClickZoom.enable();\n } else {\n this.leafletElement.doubleClickZoom.disable();\n }\n }\n\n if (dragging !== fromProps.dragging) {\n if (dragging === true) {\n this.leafletElement.dragging.enable();\n } else {\n this.leafletElement.dragging.disable();\n }\n }\n\n if (keyboard !== fromProps.keyboard) {\n if (keyboard === true) {\n this.leafletElement.keyboard.enable();\n } else {\n this.leafletElement.keyboard.disable();\n }\n }\n\n if (scrollWheelZoom !== fromProps.scrollWheelZoom) {\n if (scrollWheelZoom === true || typeof scrollWheelZoom === 'string') {\n this.leafletElement.options.scrollWheelZoom = scrollWheelZoom;\n this.leafletElement.scrollWheelZoom.enable();\n } else {\n this.leafletElement.scrollWheelZoom.disable();\n }\n }\n\n if (tap !== fromProps.tap) {\n if (tap === true) {\n this.leafletElement.tap.enable();\n } else {\n this.leafletElement.tap.disable();\n }\n }\n\n if (touchZoom !== fromProps.touchZoom) {\n if (touchZoom === true || typeof touchZoom === 'string') {\n this.leafletElement.options.touchZoom = touchZoom;\n this.leafletElement.touchZoom.enable();\n } else {\n this.leafletElement.touchZoom.disable();\n }\n }\n\n this._updating = false;\n };\n\n _proto.getZoomPanOptions = function getZoomPanOptions(props) {\n var animate = props.animate,\n duration = props.duration,\n easeLinearity = props.easeLinearity,\n noMoveStart = props.noMoveStart;\n return {\n animate: animate,\n duration: duration,\n easeLinearity: easeLinearity,\n noMoveStart: noMoveStart\n };\n };\n\n _proto.getFitBoundsOptions = function getFitBoundsOptions(props) {\n var zoomPanOptions = this.getZoomPanOptions(props);\n return _extends({}, zoomPanOptions, props.boundsOptions);\n };\n\n _proto.componentDidMount = function componentDidMount() {\n var props = omit.apply(void 0, [this.props].concat(OTHER_PROPS));\n this.leafletElement = this.createLeafletElement(props);\n this.leafletElement.on('move', this.onViewportChange);\n this.leafletElement.on('moveend', this.onViewportChanged);\n\n if (props.bounds != null) {\n this.leafletElement.fitBounds(props.bounds, this.getFitBoundsOptions(props));\n }\n\n this.contextValue = {\n layerContainer: this.leafletElement,\n map: this.leafletElement\n };\n\n _MapEvented.prototype.componentDidMount.call(this);\n\n this.forceUpdate(); // Re-render now that leafletElement is created\n };\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n if (this._ready === false) {\n this._ready = true;\n\n if (this.props.whenReady) {\n this.leafletElement.whenReady(this.props.whenReady);\n }\n }\n\n _MapEvented.prototype.componentDidUpdate.call(this, prevProps);\n\n this.updateLeafletElement(prevProps, this.props);\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n _MapEvented.prototype.componentWillUnmount.call(this);\n\n this.leafletElement.off('move', this.onViewportChange);\n this.leafletElement.off('moveend', this.onViewportChanged); // The canvas renderer uses requestAnimationFrame, making a deferred call to a deleted object\n // When preferCanvas is set, use simpler teardown logic\n\n if (this.props.preferCanvas === true) {\n this.leafletElement._initEvents(true);\n\n this.leafletElement._stop();\n } else {\n this.leafletElement.remove();\n }\n };\n\n _proto.shouldUpdateCenter = function shouldUpdateCenter(next, prev) {\n if (!prev) return true;\n next = normalizeCenter(next);\n prev = normalizeCenter(prev);\n return next[0] !== prev[0] || next[1] !== prev[1];\n };\n\n _proto.shouldUpdateBounds = function shouldUpdateBounds(next, prev) {\n return prev ? !latLngBounds(next).equals(latLngBounds(prev)) : true;\n };\n\n _proto.render = function render() {\n return React.createElement(\"div\", {\n className: this.className,\n id: this.props.id,\n ref: this.bindContainer,\n style: this.props.style\n }, this.contextValue ? React.createElement(LeafletProvider, {\n value: this.contextValue\n }, this.props.children) : null);\n };\n\n return Map;\n}(MapEvented);\n\nexport { Map as default };","export default function _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n\n return target;\n}","\"use strict\";\n\nexport default function omit(obj) {\n for (var _len = arguments.length, keysToOmit = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n keysToOmit[_key - 1] = arguments[_key];\n }\n\n return Object.keys(obj).reduce(function (acc, key) {\n if (keysToOmit.indexOf(key) === -1) {\n acc[key] = obj[key];\n }\n\n return acc;\n }, {});\n}","\"use strict\";\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport isEqual from 'fast-deep-equal';\nimport MapLayer from './MapLayer';\nimport pick from './utils/pick';\nvar OPTIONS = ['stroke', 'color', 'weight', 'opacity', 'lineCap', 'lineJoin', 'dashArray', 'dashOffset', 'fill', 'fillColor', 'fillOpacity', 'fillRule', 'bubblingMouseEvents', 'renderer', 'className', // Interactive Layer\n'interactive', // Layer\n'pane', 'attribution'];\n\nvar Path =\n/*#__PURE__*/\nfunction (_MapLayer) {\n _inheritsLoose(Path, _MapLayer);\n\n function Path(props) {\n var _this;\n\n _this = _MapLayer.call(this, props) || this;\n\n if (_this.contextValue == null) {\n _this.contextValue = _extends({}, props.leaflet, {\n popupContainer: _this.leafletElement\n });\n }\n\n return _this;\n }\n\n var _proto = Path.prototype;\n\n _proto.componentDidUpdate = function componentDidUpdate(prevProps) {\n _MapLayer.prototype.componentDidUpdate.call(this, prevProps);\n\n this.setStyleIfChanged(prevProps, this.props);\n };\n\n _proto.getPathOptions = function getPathOptions(props) {\n return pick(props, OPTIONS);\n };\n\n _proto.setStyle = function setStyle(options) {\n if (options === void 0) {\n options = {};\n }\n\n this.leafletElement.setStyle(options);\n };\n\n _proto.setStyleIfChanged = function setStyleIfChanged(fromProps, toProps) {\n var nextStyle = this.getPathOptions(toProps);\n\n if (!isEqual(nextStyle, this.getPathOptions(fromProps))) {\n this.setStyle(nextStyle);\n }\n };\n\n return Path;\n}(MapLayer);\n\nexport { Path as default };","\"use strict\";\n\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport { GeoJSON as LeafletGeoJSON } from 'leaflet';\nimport { withLeaflet } from './context';\nimport Path from './Path';\n\nvar GeoJSON =\n/*#__PURE__*/\nfunction (_Path) {\n _inheritsLoose(GeoJSON, _Path);\n\n function GeoJSON() {\n return _Path.apply(this, arguments) || this;\n }\n\n var _proto = GeoJSON.prototype;\n\n _proto.createLeafletElement = function createLeafletElement(props) {\n return new LeafletGeoJSON(props.data, this.getOptions(props));\n };\n\n _proto.updateLeafletElement = function updateLeafletElement(fromProps, toProps) {\n if (typeof toProps.style === 'function') {\n this.leafletElement.setStyle(toProps.style);\n } else {\n this.setStyleIfChanged(fromProps, toProps);\n }\n };\n\n return GeoJSON;\n}(Path);\n\nexport default withLeaflet(GeoJSON);","\"use strict\";\n\nexport default function pick(object, keys) {\n return keys.reduce(function (obj, key) {\n if (object[key]) {\n obj[key] = object[key];\n }\n\n return obj;\n }, {});\n}","import React from 'react'\nimport { Map, TileLayer, GeoJSON } from 'react-leaflet'\nimport { observer } from 'mobx-react'\nimport 'leaflet/dist/leaflet.css'\n\nimport state from '../state.js'\n\nconst tileLayers = {\n nons: <></>,\n osmDE: (\n <TileLayer\n url=\"https://{s}.tile.openstreetmap.de/tiles/osmde/{z}/{x}/{y}.png\"\n attribution='&copy; <a href=\"https://www.openstreetmap.org/copyright\">OpenStreetMap</a> contributors'\n />\n ),\n osmMapnik: (\n <TileLayer\n url=\"https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png\"\n attribution='&copy; <a href=\"https://www.openstreetmap.org/copyright\">OpenStreetMap</a> contributors'\n />\n )\n}\n\n@observer\nexport class MyMap extends React.Component {\n render() {\n return (\n <Map center={[0, 0]} zoom={2}>\n {tileLayers[state.tileLayer]}\n {state.originalActive && (\n <GeoJSON key={state.originalText} data={state.original} />\n )}\n {state.simplifiedActive && (\n <GeoJSON key={state.simplifiedText} data={state.simplified} />\n )}\n </Map>\n )\n }\n}\n","import React, { Component } from 'react'\nimport ReactDOM from 'react-dom'\n\nimport { TileLayerControl } from './components/TileLayerControl.js'\nimport { DataSelector } from './components/DataSelector.js'\nimport { LayerControl } from './components/LayerControl.js'\nimport { SimplificationControl } from './components/SimplificationControl.js'\nimport { MyMap } from './components/MyMap.js'\n\nclass App extends Component {\n render() {\n return (\n <>\n <MyMap />\n <div id=\"options\">\n <h2>Options</h2>\n <TileLayerControl />\n <DataSelector />\n <LayerControl />\n <SimplificationControl />\n </div>\n </>\n )\n }\n}\n\nReactDOM.render(<App />, document.getElementById('root'))\n"],"sourceRoot":""}