psimpl - generic n-dimensional polyline simplification Copyright (C) 2010-2011 Elmar de Koning, edekoning@gmail.com -------------------------------------------------------------------------------- 28-09-2010 - Initial version 23-10-2010 - Changed license from CPOL to MPL 26-10-2010 - Clarified input (type) requirements, and changed the behavior of the algorithms under invalid input. 01-12-2010 - Added the nth point, perpendicular distance and Reumann-Witkam routines; moved all functions related to distance calculations to the math namespace 10-12-2010 - Fixed a bug in the perpendicular distance routine 27-02-2011 - Added Opheim simplification, and functions for computing positional errors due to simplification; renamed simplify_douglas_peucker_alt to simplify_douglas_peucker_n 18-06-2011 Added Lang simplification; fixed divide by zero bug when using integers; fixed a bug where incorrect output iterators were returned under invalid input; fixed a bug in douglas_peucker_n where an incorrect number of points could be returned; fixed a bug in compute_positional_errors2 that required the output and input iterator types to be the same; fixed a bug in compute_positional_error_statistics where invalid statistics could be returned under questionable input; documented input iterator requirements for each algorithm; miscellaneous refactoring of most algorithms. -------------------------------------------------------------------------------- 'psimpl' is licensed under the Mozilla Public License Version 1.1 (MPL), see the accompanying LICENSE.txt file. Alternatively a copy of this license may be obtained from http://www.mozilla.org/MPL/. -------------------------------------------------------------------------------- 'psimpl' is hosted at SourceForge: http://sourceforge.net/projects/psimpl/ and has a dedicated website: http://psimpl.sf.net Originally psimpl was released as part of the article 'Polyline Simplification' at The Code Project: http://www.codeproject.com/KB/recipes/PolylineSimplification.aspx ================================================================================ 'psimpl' is a c++ polyline simplification library that is generic, easy to use, and supports the following algorithms: Simplification * Nth point - A naive algorithm that keeps only each nth point * Distance between points - Removes successive points that are clustered together * Perpendicular distance - Removes points based on their distance to the line segment defined by their left and right neighbors * Reumann-Witkam - Shifts a strip along the polyline and removes points that fall outside * Opheim - A constrained version of Reumann-Witkam * Lang - Similar to the Perpendicular distance routine, but instead of looking only at direct neighbors, an entire search region is processed * Douglas-Peucker - A classic simplification algorithm that provides an excellent approximation of the original line * A variation on the Douglas-Peucker algorithm - Slower, but yields better results at lower resolutions Errors * positional error - Distance of each polyline point to its simplification All the algorithms have been implemented in a single standalone C++ header using an STL-style interface that operates on input and output iterators. Polylines can be of any dimension, and defined using floating point or signed integer data types. ================================================================================ The demo package contains a win32 demo application for 'psimpl'. The demo application allows you to experiment with the different simplification algorithms. It can generate pseudo random 2D-polylines of up to 10.000.000 vertices in various types of containers. The boundingbox of the generated polyline is always 2n x n, where n is the amount of vertices of the generated polyline. Use this fact to specify a proper distance tolerance. Internally, the generated and simplified polyline are always stored in a QVector. Just before simplification, it is converted to the selected container type. Afterwards, this temporary container is destructed. Normally you won't notice this, but it seems that creating and destructing a std::list(10.000.000) can take a rather long time. The resulting performance measurements never include these conversion steps. I chose this approach as it allowed me to quickly add new container types. Note that the entire application is single threaded (sorry for being lazy), meaning it could go 'not responding' during a long running simplification. The demo application was made using Qt 4.7.3, Qt Creator 2.1.0 and Visual Studio 2008 Express. Complete source code is included. ================================================================================ If you decide to use my code for your (commercial) project, let me know! I would love to hear where my code ends up and why you chose to use it! If possible, a voluntary donation to my PayPal account (edekoning@gmail.com) would be much appreciated. Regards, Elmar de Koning edekoning@gmail.com