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ebermergen-td/server/ebermergen/lib/ebermergen_game.py

51 lines
1.2 KiB
Python

import atexit
import time
import threading
import queue
from .gameloop import GameLoop
def tick(dt, first, second):
print('%.2f' % dt, first, second)
pass
def worker(state, action_queue):
state['counter'] = 0
state['actions'] = []
loop = GameLoop(tick=tick, fps=1, fixed_dt=True, args=(1, 2))
while True:
item = action_queue.get()
if item['action'] == 'STOP':
loop.stop()
if item['action'] == 'START':
loop.start()
state['counter'] += 1
state['actions'].append(item['action'])
class EbermergenGame:
"""Runs a single game instance
Holds the serialized state.
Provides methods to perform actions.
"""
def __init__(self):
self.state = {}
self.actions = queue.Queue()
self.thread = threading.Thread(
target=worker, args=(self.state, self.actions))
def start_game(self):
self.thread.start()
atexit.register(self.interupt)
def interupt(self):
# handle gracefull shutdown
pass
def perform_action(self, action, payload={}):
self.actions.put({'action': action, 'payload': payload})