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@ -1,5 +1,8 @@
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console.log('import entrypoint lib')
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let global_scale = 1
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let global_offset = [0, 0]
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const cos_60 = Math.cos(60 * Math.PI / 180)
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const sin_60 = Math.sin(60 * Math.PI / 180)
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@ -33,7 +36,22 @@ class TileGrid {
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}
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}
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function draw_hex_tile(ctx, center, size, type) {
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function tile_index_to_coord(x, y) {
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const x_stride = 2 * cos_60 + 2
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const y_stride = sin_60
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let x_offset = 0
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if (y % 2 === 0) {
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x_offset = 1 + cos_60
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}
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return [x * x_stride + x_offset, y * y_stride]
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}
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function draw_hex_tile(ctx, index, type) {
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const center = tile_index_to_coord(index[0], index[1])
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const radius = 1
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ctx.save()
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switch(type) {
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case TileType.LAND:
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ctx.fillStyle = 'green'
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@ -43,10 +61,11 @@ function draw_hex_tile(ctx, center, size, type) {
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break
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}
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ctx.strokeStyle = 'black'
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ctx.save()
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ctx.lineWidth = 1 / global_scale
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ctx.translate(center[0], center[1])
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ctx.scale(size[0], size[1])
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ctx.scale(radius, radius)
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ctx.save()
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ctx.beginPath()
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ctx.moveTo(-1, 0)
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ctx.lineTo(-cos_60, sin_60)
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@ -54,35 +73,94 @@ function draw_hex_tile(ctx, center, size, type) {
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ctx.lineTo(1, 0)
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ctx.lineTo(cos_60, -sin_60)
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ctx.lineTo(-cos_60, -sin_60)
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ctx.lineTo(-1, 0)
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ctx.lineTo(-1, 0)
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ctx.restore()
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ctx.fill()
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ctx.stroke()
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ctx.restore()
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}
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function draw_map(ctx, scale, offset) {
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function draw_map(ctx) {
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const tile_grid = new TileGrid(100, 100)
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tile_grid.set_tile(2, 2, TileType.WATER)
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tile_grid.set_tile(50, 10, TileType.WATER)
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const x_stride = 2 * cos_60 + 2
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const y_stride = sin_60
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for (let y=0; y<tile_grid.height; y++) {
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for (let x=0; x<tile_grid.width; x++) {
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let x_offset = 0
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if (y % 2 === 0) {
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x_offset = 1 + cos_60
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draw_hex_tile(ctx, [x, y], tile_grid.get_tile(x, y))
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const coord = tile_index_to_coord(x, y)
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if (global_scale > 15) {
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ctx.save()
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ctx.translate(coord[0], coord[1])
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ctx.scale(1/global_scale, 1/global_scale)
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ctx.font = "12px Arial"
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ctx.fillStyle = "black"
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ctx.textAlign = "center"
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ctx.fillText(String([x, y]), 0, 0)
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ctx.restore()
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}
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draw_hex_tile(ctx, [(x * x_stride + x_offset) * scale + offset[0], y * y_stride * scale + offset[1]], [scale, scale], tile_grid.get_tile(x, y))
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}
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}
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}
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function draw_tower(ctx, index) {
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const coord = tile_index_to_coord(index[0], index[1])
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const radius_1 = 0.35
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const radius_2 = 0.3
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const height_1 = 1.1
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const height_2 = 1.6
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ctx.save()
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ctx.lineWidth = 1 / global_scale
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ctx.translate(coord[0], coord[1])
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ctx.fillStyle = "gray"
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ctx.strokeStyle = "black"
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ctx.beginPath()
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ctx.arc(0, 0, radius_1, 0, Math.PI)
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ctx.lineTo(-radius_2, -height_1)
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ctx.arc(0, -height_1, radius_2, Math.PI, 0, true)
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ctx.lineTo(radius_1, 0)
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ctx.fill()
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ctx.stroke()
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ctx.fillStyle = "darkred"
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ctx.strokeStyle = "black"
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ctx.beginPath()
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ctx.arc(0, -height_1, radius_2, Math.PI, 0, true)
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ctx.lineTo(0, -height_2)
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ctx.lineTo(-radius_2, -height_1)
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ctx.fill()
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ctx.stroke()
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ctx.restore()
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}
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function draw(ctx, offset, scale) {
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global_scale = scale
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global_offset = offset
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ctx.translate(global_offset[0], global_offset[1])
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ctx.scale(global_scale, global_scale)
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draw_map(ctx)
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let towers = [[2, 0], [2, 1], [3, 1], [2, 3], [3, 3], [2, 4]]
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for (let i=0; i<6; i++) {
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draw_tower(ctx, towers[i])
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}
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}
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export function main(canvas) {
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console.log('entrypoint function')
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console.log(canvas)
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if (canvas.getContext) {
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const ctx = canvas.getContext('2d')
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draw_map(ctx, 10, [50, 50])
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draw(ctx, [100, 100], 10)
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}
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}
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