Move global offset/scale out of draw functions

dev
Fabian Schöttl 5 years ago
parent f9322831f9
commit 62e317bbb5

@ -1,5 +1,8 @@
console.log('import entrypoint lib')
let global_scale = 1
let global_offset = [0, 0]
const cos_60 = Math.cos(60 * Math.PI / 180)
const sin_60 = Math.sin(60 * Math.PI / 180)
@ -33,7 +36,22 @@ class TileGrid {
}
}
function draw_hex_tile(ctx, center, size, type) {
function tile_index_to_coord(x, y) {
const x_stride = 2 * cos_60 + 2
const y_stride = sin_60
let x_offset = 0
if (y % 2 === 0) {
x_offset = 1 + cos_60
}
return [x * x_stride + x_offset, y * y_stride]
}
function draw_hex_tile(ctx, index, type) {
const center = tile_index_to_coord(index[0], index[1])
const radius = 1
ctx.save()
switch(type) {
case TileType.LAND:
ctx.fillStyle = 'green'
@ -43,10 +61,11 @@ function draw_hex_tile(ctx, center, size, type) {
break
}
ctx.strokeStyle = 'black'
ctx.lineWidth = 1 / global_scale
ctx.translate(center[0], center[1])
ctx.scale(radius, radius)
ctx.save()
ctx.translate(center[0], center[1])
ctx.scale(size[0], size[1])
ctx.beginPath()
ctx.moveTo(-1, 0)
ctx.lineTo(-cos_60, sin_60)
@ -56,33 +75,92 @@ function draw_hex_tile(ctx, center, size, type) {
ctx.lineTo(-cos_60, -sin_60)
ctx.lineTo(-1, 0)
ctx.restore()
ctx.fill()
ctx.stroke()
ctx.restore()
}
function draw_map(ctx, scale, offset) {
function draw_map(ctx) {
const tile_grid = new TileGrid(100, 100)
tile_grid.set_tile(2, 2, TileType.WATER)
tile_grid.set_tile(50, 10, TileType.WATER)
const x_stride = 2 * cos_60 + 2
const y_stride = sin_60
for (let y=0; y<tile_grid.height; y++) {
for (let x=0; x<tile_grid.width; x++) {
let x_offset = 0
if (y % 2 === 0) {
x_offset = 1 + cos_60
draw_hex_tile(ctx, [x, y], tile_grid.get_tile(x, y))
const coord = tile_index_to_coord(x, y)
if (global_scale > 15) {
ctx.save()
ctx.translate(coord[0], coord[1])
ctx.scale(1/global_scale, 1/global_scale)
ctx.font = "12px Arial"
ctx.fillStyle = "black"
ctx.textAlign = "center"
ctx.fillText(String([x, y]), 0, 0)
ctx.restore()
}
draw_hex_tile(ctx, [(x * x_stride + x_offset) * scale + offset[0], y * y_stride * scale + offset[1]], [scale, scale], tile_grid.get_tile(x, y))
}
}
}
function draw_tower(ctx, index) {
const coord = tile_index_to_coord(index[0], index[1])
const radius_1 = 0.35
const radius_2 = 0.3
const height_1 = 1.1
const height_2 = 1.6
ctx.save()
ctx.lineWidth = 1 / global_scale
ctx.translate(coord[0], coord[1])
ctx.fillStyle = "gray"
ctx.strokeStyle = "black"
ctx.beginPath()
ctx.arc(0, 0, radius_1, 0, Math.PI)
ctx.lineTo(-radius_2, -height_1)
ctx.arc(0, -height_1, radius_2, Math.PI, 0, true)
ctx.lineTo(radius_1, 0)
ctx.fill()
ctx.stroke()
ctx.fillStyle = "darkred"
ctx.strokeStyle = "black"
ctx.beginPath()
ctx.arc(0, -height_1, radius_2, Math.PI, 0, true)
ctx.lineTo(0, -height_2)
ctx.lineTo(-radius_2, -height_1)
ctx.fill()
ctx.stroke()
ctx.restore()
}
function draw(ctx, offset, scale) {
global_scale = scale
global_offset = offset
ctx.translate(global_offset[0], global_offset[1])
ctx.scale(global_scale, global_scale)
draw_map(ctx)
let towers = [[2, 0], [2, 1], [3, 1], [2, 3], [3, 3], [2, 4]]
for (let i=0; i<6; i++) {
draw_tower(ctx, towers[i])
}
}
export function main(canvas) {
console.log('entrypoint function')
console.log(canvas)
if (canvas.getContext) {
const ctx = canvas.getContext('2d')
draw_map(ctx, 10, [50, 50])
draw(ctx, [100, 100], 10)
}
}

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