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204 lines
5.6 KiB
Python
204 lines
5.6 KiB
Python
6 years ago
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from pprint import pprint
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from time import sleep
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m = list()
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hitpoints = dict()
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with open('input.txt', 'r') as f:
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for raw_line in f.readlines():
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line = list()
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for field in raw_line.strip():
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line.append(field)
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m.append(line)
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for x in range(len(m)):
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for y in range(len(m[x])):
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if m[x][y] in ['G', 'E']:
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hitpoints[(x, y)] = 200
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def get_patch(pos):
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x, y = pos
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if x < 0 or x >= len(m):
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return None
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if y < 0 or y >= len(m[x]):
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return None
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return m[x][y]
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def neighbors(pos):
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return [
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(pos[0], pos[1] + 1),
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(pos[0], pos[1] - 1),
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(pos[0] + 1, pos[1]),
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(pos[0] - 1, pos[1])
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]
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def valid_neighbors(pos):
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return [x for x in neighbors(pos) if get_patch(x) == '.']
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def flood(pos):
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patches = set([pos])
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flood_map = {
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pos: 0
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}
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new = set(valid_neighbors(pos))
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i = 1
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while new:
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patches.update(new)
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new_new = set()
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for p in new:
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flood_map[p] = i
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new_new.update(valid_neighbors(p))
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new = new_new - patches
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i += 1
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return flood_map
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def get_units():
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"""unit is a tuple (pos, symbol)"""
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units = list()
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for x in range(len(m)):
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for y in range(len(m[x])):
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if m[x][y] in ['G', 'E']:
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units.append(((x, y), m[x][y]))
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return units
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def get_closest_target(flood_map, targets):
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reachable_targets = {pos: dist for pos, dist in flood_map.items() if pos in targets}
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if len(reachable_targets) == 0:
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return None
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# print('Reachable targets:', reachable_targets)
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min_range = min(reachable_targets.values())
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closest = [pos for pos, dist in reachable_targets.items() if dist == min_range]
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# print('Closest targets:', closest)
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closest.sort()
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return closest[0]
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def get_enemies(unit):
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return [e for e in get_units() if e[1] != unit[1]]
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def get_targets(unit):
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targets = set()
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for e in get_enemies(unit):
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targets.update(valid_neighbors(e[0]))
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return targets
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def get_enemies_in_range(unit):
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x, y = unit[0]
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enemies = get_enemies(unit)
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neighbors = [
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(x + 1, y),
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(x - 1, y),
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(x, y + 1),
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(x, y - 1)
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]
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return [e for e in enemies if e[0] in neighbors]
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def move(unit, target):
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move_to = dict()
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neighbors = valid_neighbors(unit[0])
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# print('neighbors', neighbors)
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for n in neighbors:
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flood_map = flood(n)
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# print(n, target, flood_map.get('target'))
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if target in flood_map:
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move_to[n] = flood_map[target]
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# print(move_to)
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min_range = min(move_to.values())
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closest = [pos for pos, dist in move_to.items() if dist == min_range]
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closest.sort()
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x1, y1 = unit[0]
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x2, y2 = closest[0]
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m[x1][y1] = '.'
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m[x2][y2] = unit[1]
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htp = hitpoints[unit[0]]
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del hitpoints[unit[0]]
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hitpoints[closest[0]] = htp
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return (closest[0])
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def count_dwarfes():
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c = 0
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for line in m:
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for sym in line:
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if sym == 'E':
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c += 1
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return c
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def count_goblins():
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c = 0
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for line in m:
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for sym in line:
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if sym == 'G':
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c += 1
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return c
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def print_map():
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print(' ', ''.join([ str(y // 10) for y, _ in enumerate(m[0]) ]))
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print(' ', ''.join([ str(y % 10) for y, _ in enumerate(m[0]) ]))
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for i, line in enumerate(m):
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htp_list = [(pos, htp) for pos, htp in hitpoints.items() if pos[0] == i]
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htp_list.sort()
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print(str(i).ljust(2), ''.join(line), [h[1] for h in htp_list])
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print(' ', ''.join([ str(y % 10) for y, _ in enumerate(m[0]) ]))
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print(' ', ''.join([ str(y // 10) for y, _ in enumerate(m[0]) ]))
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def main(elf_atk=3):
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i = 0
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while 1:
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# print()
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# print(f'After {i} rounds:')
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# print_map()
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units = get_units()
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units.sort()
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for u in units:
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if get_patch(u[0]) != u[1]:
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continue
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if count_dwarfes() == 0 or count_goblins() == 0:
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return i
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# print(f'UNIT: {u[1]} at {u[0]}')
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e = get_enemies_in_range(u)
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if len(e) == 0:
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# move
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targets = get_targets(u)
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closest = get_closest_target(flood(u[0]), targets)
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if closest is None:
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# print('do nothing')
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continue
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d = move(u, closest)
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u = (d, u[1])
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# print(f'Moved towards {closest} via {d}')
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e = get_enemies_in_range(u)
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if len(e) != 0:
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# attack
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atk_pos = [en[0] for en in e]
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htp_map = {pos: val for pos, val in hitpoints.items() if pos in atk_pos}
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min_htp = min(htp_map.values())
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atk_targets = [pos for pos, htp in htp_map.items() if htp == min_htp]
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target = atk_targets[0]
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# print(f'Unit {u} attacking {target}')
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atk = elf_atk if u[1] == 'E' else 3
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hitpoints[target] -= atk
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if hitpoints[target] <= 0:
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del hitpoints[target]
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x, y = target
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m[x][y] = '.'
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i += 1
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# pprint(hitpoints)
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# sleep(.1)
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print('Elves before:', count_dwarfes())
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i = main(15)
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print('Elves after:', count_dwarfes())
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# print()
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# print(f'After {i + 1} rounds:')
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# print_map()
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print()
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print('Number of complete rounds:', i)
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print('hitpoints:', sum(hitpoints.values()))
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print('Result', i * sum(hitpoints.values()))
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