Marlin/Marlin/DOGMbitmaps.h
Dirk Eichel 83c790a020 Add bitmap graphics for GLCD
1. Marlin welcome screen
2. Status screen symbols 3 Extruders, heated bed, animated fan logo 1
3. Status screen symbols 3 Extruders, heated bed, animated fan logo 2
2013-03-19 19:57:35 +01:00

122 lines
6.0 KiB
C

#define START_BMPWIDTH 60 //Width in pixels
#define START_BMPHEIGHT 64 //Height in pixels
#define START_BMPBYTEWIDTH 8 //Width in bytes
unsigned char start_bmp[574] PROGMEM = { //AVR-GCC, WinAVR
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xF9,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xF0,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xE0,0x7F,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xC0,0x3F,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0x80,0x1F,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0x00,0x0F,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFE,0x00,0x07,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFC,0x00,0x03,0xFF,0xFF,0xF0,
0xFF,0xFF,0xF8,0x00,0x01,0xFF,0xFF,0xF0,
0xFF,0xFF,0xF0,0x00,0x00,0xFF,0xFF,0xF0,
0xFF,0xFF,0xE0,0x00,0x00,0x7F,0xFF,0xF0,
0xFF,0xFF,0xC0,0x00,0x00,0x3F,0xFF,0xF0,
0xFF,0xFF,0x80,0x00,0x00,0x3F,0xFF,0xF0,
0xFF,0xFF,0x00,0x00,0x00,0x1F,0xFF,0xF0,
0xFF,0xFE,0x00,0x00,0x00,0x0F,0xFF,0xF0,
0xFF,0xFE,0x00,0x00,0x00,0x07,0xFF,0xF0,
0xFF,0xFC,0x00,0x00,0x00,0x07,0xFF,0xF0,
0xFF,0xFC,0x00,0x00,0x00,0x03,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x01,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
0xFF,0xF8,0x00,0x00,0x00,0x03,0xFF,0xF0,
0xFF,0xFC,0x00,0x00,0x00,0x03,0xFF,0xF0,
0xFF,0xFC,0x00,0x00,0x00,0x07,0xFF,0xF0,
0xFF,0xFE,0x00,0x00,0x00,0x07,0xFF,0xF0,
0xFF,0xFE,0x00,0x00,0x00,0x0F,0xFF,0xF0,
0xFF,0xFF,0x00,0x00,0x00,0x1F,0xFF,0xF0,
0xFF,0xFF,0x80,0x00,0x00,0x1F,0xFF,0xF0,
0xFF,0xFF,0xC0,0x00,0x00,0x3F,0xFF,0xF0,
0xFF,0xFF,0xE0,0x00,0x00,0x7F,0xFF,0xF0,
0xFF,0xFF,0xF0,0x00,0x01,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFC,0x00,0x03,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0x00,0x1F,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,
0x83,0xFF,0xFF,0xFE,0x0F,0xFF,0xFF,0xF0,
0x80,0xFF,0xFF,0xFE,0x03,0xFF,0xFF,0xF0,
0x88,0x7F,0xFF,0xFE,0x23,0xFF,0xFF,0xF0,
0x8C,0x70,0x38,0x0E,0x71,0x81,0xC0,0x70,
0x8C,0x60,0x38,0x0E,0x63,0x80,0xC0,0x30,
0x80,0xE3,0x19,0xC6,0x07,0xF8,0xC7,0x30,
0x80,0xE0,0x19,0xC6,0x03,0x80,0xC7,0x10,
0x8C,0x62,0x79,0xC6,0x63,0x9C,0xC7,0x30,
0x8C,0x63,0xF8,0xC6,0x71,0x18,0xC6,0x30,
0x8E,0x30,0x18,0x0E,0x71,0x80,0xC0,0x30,
0x9E,0x38,0x39,0x1E,0x79,0xC4,0xC4,0xF0,
0xFF,0xFF,0xF9,0xFF,0xFF,0xFF,0xC7,0xF0,
0xFF,0xFF,0xF9,0xFF,0xFF,0xFF,0xC7,0xF0,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x63,0x0C,0x60,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x0E,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4F,0x0F,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5F,0x0F,0xA0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5E,0x07,0xA0,
0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x40,0xF0,0x20,
0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x40,0x60,0x20,
0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x5E,0x07,0xA0,
0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x5F,0x0F,0xA0,
0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x4F,0x0F,0x20,
0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x47,0x0E,0x20,
0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x63,0x0C,0x60,
0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
};
#define STATUS_SCREENWIDTH 115 //Width in pixels
#define STATUS_SCREENHEIGHT 19 //Height in pixels
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xFF,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x61,0xF8,0x60,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,0xF8,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0xF0,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x60,0x20,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x01,0xA0,
0x7F,0x80,0x00,0x3F,0xC0,0x00,0x3F,0xC0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
0xFB,0xC0,0x00,0x79,0xE0,0x00,0x79,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
0xF3,0xC0,0x00,0x76,0xE0,0x00,0x76,0xE0,0x00,0x20,0x82,0x00,0x5E,0xF7,0xA0,
0xEB,0xC0,0x00,0x7E,0xE0,0x00,0x7E,0xE0,0x00,0x41,0x04,0x00,0x5C,0x63,0xA0,
0x7B,0x80,0x00,0x3D,0xC0,0x00,0x39,0xC0,0x00,0x82,0x08,0x00,0x58,0x01,0xA0,
0x7B,0x80,0x00,0x3B,0xC0,0x00,0x3E,0xC0,0x01,0x04,0x10,0x00,0x40,0x60,0x20,
0xFB,0xC0,0x00,0x77,0xE0,0x00,0x76,0xE0,0x01,0x04,0x10,0x00,0x40,0xF0,0x20,
0xFB,0xC0,0x00,0x70,0xE0,0x00,0x79,0xE0,0x00,0x82,0x08,0x00,0x41,0xF8,0x20,
0xFF,0xC0,0x00,0x7F,0xE0,0x00,0x7F,0xE0,0x00,0x41,0x04,0x00,0x61,0xF8,0x60,
0x3F,0x00,0x00,0x1F,0x80,0x00,0x1F,0x80,0x00,0x00,0x00,0x00,0x70,0x00,0xE0,
0x1E,0x00,0x00,0x0F,0x00,0x00,0x0F,0x00,0x01,0xFF,0xFF,0x80,0x7F,0xFF,0xE0,
0x0C,0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x01,0xFF,0xFF,0x80,0x00,0x00,0x00
};