delta[3] is used with SCARA
Shoot in the dark.
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				| @ -357,6 +357,7 @@ int fanSpeed = 0; | ||||
| 
 | ||||
| #ifdef SCARA | ||||
|   float axis_scaling[3] = { 1, 1, 1 };    // Build size scaling, default to 1
 | ||||
|   static float delta[3] = { 0, 0, 0 };		 | ||||
| #endif         | ||||
| 
 | ||||
| bool cancel_heatup = false; | ||||
|  | ||||
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