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@ -88,7 +88,15 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
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const float scale_z = ((val_max == val_min) ? 1 : 1/(val_max - val_min)) * autoscale_max;
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// These equations determine the appearance of the grid on the screen.
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/**
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* The 3D points go through a 3D graphics pipeline to determine the final 2D point on the screen.
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* This is written out as a stack of macros that each apply an affine transformation to the point.
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* At compile time, the compiler should be able to reduce these expressions.
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*
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* The last transformation in the chain (TRANSFORM_5) is initially set to a no-op so we can measure
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* the dimensions of the grid, but is later replaced with a scaling transform that scales the grid
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* to fit.
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*/
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#define TRANSFORM_5(X,Y,Z) (X), (Y) // No transform
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#define TRANSFORM_4(X,Y,Z) TRANSFORM_5((X)/(Z),(Y)/-(Z), 0) // Perspective
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@ -119,8 +127,12 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
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const float center_x = x + w/2;
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const float center_y = y + h/2;
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// Now replace the last transformation in the chain with a scaling operation.
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#undef TRANSFORM_5
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#define TRANSFORM_5(X,Y,Z) center_x + (X - grid_cx) * scale_x, center_y + (Y - grid_cy) * scale_y // Fit to bounds
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#define TRANSFORM_6(X,Y,Z) (X)*16, (Y)*16 // Scale to 1/16 pixel units
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#define TRANSFORM_5(X,Y,Z) TRANSFORM_6( center_x + ((X) - grid_cx) * scale_x, \
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center_y + ((Y) - grid_cy) * scale_y, 0) // Scale to bounds
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// Draw the grid
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@ -128,7 +140,6 @@ void BedMeshScreen::drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::
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CommandProcessor cmd;
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cmd.cmd(SAVE_CONTEXT())
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.cmd(VERTEX_FORMAT(0))
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.cmd(TAG_MASK(false))
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.cmd(SAVE_CONTEXT());
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