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@ -934,7 +934,7 @@
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#if ENABLED(POWER_LOSS_RECOVERY)
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#if ENABLED(POWER_LOSS_RECOVERY)
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#define POWER_LOSS_PIN 69 // Pin to detect power loss
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#define POWER_LOSS_PIN 69 // Pin to detect power loss
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#define POWER_LOSS_STATE LOW // State of pin indicating power loss
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#define POWER_LOSS_STATE LOW // State of pin indicating power loss
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//#define POWER_LOSS_PULL // Set pullup / pulldown as appropriate
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#define POWER_LOSS_PULL // Set pullup / pulldown as appropriate
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//#define POWER_LOSS_PURGE_LEN 20 // (mm) Length of filament to purge on resume
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//#define POWER_LOSS_PURGE_LEN 20 // (mm) Length of filament to purge on resume
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//#define POWER_LOSS_RETRACT_LEN 10 // (mm) Length of filament to retract on fail. Requires backup power.
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//#define POWER_LOSS_RETRACT_LEN 10 // (mm) Length of filament to retract on fail. Requires backup power.
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@ -985,7 +985,7 @@
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//#define LONG_FILENAME_HOST_SUPPORT
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//#define LONG_FILENAME_HOST_SUPPORT
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// Enable this option to scroll long filenames in the SD card menu
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// Enable this option to scroll long filenames in the SD card menu
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//#define SCROLL_LONG_FILENAMES
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#define SCROLL_LONG_FILENAMES
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// Leave the heaters on after Stop Print (not recommended!)
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// Leave the heaters on after Stop Print (not recommended!)
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//#define SD_ABORT_NO_COOLDOWN
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//#define SD_ABORT_NO_COOLDOWN
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@ -1153,12 +1153,12 @@
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#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -1277,7 +1277,7 @@
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#endif
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#endif
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#endif
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#endif
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//#define BABYSTEP_DISPLAY_TOTAL // Display total babysteps since last G28
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#define BABYSTEP_DISPLAY_TOTAL // Display total babysteps since last G28
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//#define BABYSTEP_ZPROBE_OFFSET // Combine M851 Z and Babystepping
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//#define BABYSTEP_ZPROBE_OFFSET // Combine M851 Z and Babystepping
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#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
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#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
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@ -1304,10 +1304,10 @@
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* See http://marlinfw.org/docs/features/lin_advance.html for full instructions.
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* See http://marlinfw.org/docs/features/lin_advance.html for full instructions.
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* Mention @Sebastianv650 on GitHub to alert the author of any issues.
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* Mention @Sebastianv650 on GitHub to alert the author of any issues.
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*/
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*/
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//#define LIN_ADVANCE
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#define LIN_ADVANCE
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#if ENABLED(LIN_ADVANCE)
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#if ENABLED(LIN_ADVANCE)
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//#define EXTRA_LIN_ADVANCE_K // Enable for second linear advance constants
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//#define EXTRA_LIN_ADVANCE_K // Enable for second linear advance constants
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#define LIN_ADVANCE_K 0.22 // Unit: mm compression per 1mm/s extruder speed
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#define LIN_ADVANCE_K 0 // Unit: mm compression per 1mm/s extruder speed
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//#define LA_DEBUG // If enabled, this will generate debug information output over USB.
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//#define LA_DEBUG // If enabled, this will generate debug information output over USB.
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#endif
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#endif
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@ -2380,7 +2380,7 @@
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* - M206 and M428 are disabled.
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* - M206 and M428 are disabled.
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* - G92 will revert to its behavior from Marlin 1.0.
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* - G92 will revert to its behavior from Marlin 1.0.
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*/
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*/
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#define NO_WORKSPACE_OFFSETS
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//#define NO_WORKSPACE_OFFSETS
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/**
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/**
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* Set the number of proportional font spaces required to fill up a typical character space.
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* Set the number of proportional font spaces required to fill up a typical character space.
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