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@ -1553,12 +1553,15 @@ void MarlinUI::update() {
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// - On edit screens, touch Up Half for -, Bottom Half to +
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// - On edit screens, touch Up Half for -, Bottom Half to +
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//
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//
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void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t, const uint8_t) {
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void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t, const uint8_t) {
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const millis_t now = millis();
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if (PENDING(now, next_button_update_ms)) return;
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next_button_update_ms = now + repeat_delay; // Assume the repeat delay
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const int8_t xdir = col < (LCD_WIDTH ) / 2 ? -1 : 1,
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const int8_t xdir = col < (LCD_WIDTH ) / 2 ? -1 : 1,
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ydir = row < (LCD_HEIGHT) / 2 ? -1 : 1;
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ydir = row < (LCD_HEIGHT) / 2 ? -1 : 1;
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if (on_edit_screen)
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if (on_edit_screen)
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encoderDiff = epps * ydir;
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encoderDiff = epps * ydir;
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else if (screen_items > 0) {
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else if (screen_items > 0) {
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// Last 3 cols act as a scroll :-)
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// Last 5 cols act as a scroll :-)
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if (col > (LCD_WIDTH) - 5)
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if (col > (LCD_WIDTH) - 5)
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// 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.)
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// 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.)
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encoderDiff = epps * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
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encoderDiff = epps * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
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