Improve the Jerk description
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				@ -444,10 +444,12 @@
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#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                20.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -440,14 +440,16 @@
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#define DEFAULT_MAX_FEEDRATE          {200,200,20,20}   // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION      {1000,1000,100,10000}     // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION          500    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  10000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_ACCELERATION          500     // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  10000   // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                10.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -423,14 +423,16 @@
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#define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 25}    // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION      {5000,5000,100,80000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION          1750 //1500    // X, Y, Z and E max acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  5000 // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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#define DEFAULT_ACCELERATION          1750    // X, Y, Z and E max acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  5000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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#define DEFAULT_XYJERK                10   // (mm/sec)
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#define DEFAULT_ZJERK                 0.3  //0.4   // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                10.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.3    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -421,14 +421,16 @@
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#define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 25}    // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION      {5000,5000,100,80000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION          1750 //1500    // X, Y, Z and E max acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  5000 // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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#define DEFAULT_ACCELERATION          1750    // X, Y, Z and E max acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  5000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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#define DEFAULT_XYJERK                10   // (mm/sec)
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#define DEFAULT_ZJERK                 0.3  //0.4   // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                10.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.3    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -432,14 +432,16 @@
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#define DEFAULT_MAX_FEEDRATE          {200, 200, 3.3, 25}    // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION      {1100,1100,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION          650    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  1000   // E acceleration in mm/s^2 for retracts
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#define DEFAULT_ACCELERATION          650     // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  1000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                10.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -438,7 +438,9 @@
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#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                20.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                  2.0    // (mm/sec)
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@ -458,13 +458,15 @@
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#define DEFAULT_MAX_ACCELERATION      {9000,9000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION          1000    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  1000   // E acceleration in mm/s^2 for retracts
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#define DEFAULT_RETRACT_ACCELERATION  1000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                20.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -444,9 +444,11 @@
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#define DEFAULT_RETRACT_ACCELERATION  6000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                10.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.5     // (mm/sec)
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#define DEFAULT_ZJERK                  0.5    // (mm/sec)
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#define DEFAULT_EJERK                 20.0    // (mm/sec)
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@ -444,9 +444,11 @@
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#define DEFAULT_RETRACT_ACCELERATION  6000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                10.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.5     // (mm/sec)
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#define DEFAULT_ZJERK                  0.5    // (mm/sec)
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#define DEFAULT_EJERK                 20.0    // (mm/sec)
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@ -444,10 +444,12 @@
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#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                20.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -434,18 +434,20 @@
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// @section motion
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#define DEFAULT_AXIS_STEPS_PER_UNIT   {44.3090, 22.1545, 1600, 53.5}  // default steps per unit for RigidBot with standard hardware
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                                                                      // default steps for 16-teth polleys {100.06,50.06,1600,76},  HPX2-MAX E=504, RigidBot E=53.5, Peter Stoneham's=76
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                                                                      // default steps for 16-tooth pulleys {100.06,50.06,1600,76},  HPX2-MAX E=504, RigidBot E=53.5, Peter Stoneham's=76
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#define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 25}    // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION      {800, 800, 100, 10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION          600    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  1000   // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000   // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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#define DEFAULT_ACCELERATION          600     // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  1000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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#define DEFAULT_XYJERK                8.0    // (mm/sec)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                8.0     // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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#define DEFAULT_EJERK                 5.0     // (mm/sec)
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//===========================================================================
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@ -452,10 +452,12 @@
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#define DEFAULT_RETRACT_ACCELERATION  2000   // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   400    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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#define DEFAULT_XYJERK                5    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4    // (mm/sec)
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#define DEFAULT_EJERK                 3    // (mm/sec)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                5.0     // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 3.0     // (mm/sec)
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//===========================================================================
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@ -461,13 +461,15 @@
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#define DEFAULT_MAX_FEEDRATE          {800, 800, 8, 50}    // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION      {9000,9000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION          500    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_ACCELERATION          500     // X, Y, Z and E acceleration in mm/s^2 for printing moves
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#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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#define DEFAULT_XYJERK                8.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                 8.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                 10.0    // (mm/sec)
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@ -436,10 +436,12 @@
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#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
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#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
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// "Jerk" specifies the minumum speed change that requires acceleration.
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// When changing speed and direction, if the difference is less than the
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// value set here, it may happen instantaneously.
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#define DEFAULT_XYJERK                10.0    // (mm/sec)
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#define DEFAULT_ZJERK                 0.4     // (mm/sec)
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#define DEFAULT_EJERK                 5.0    // (mm/sec)
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#define DEFAULT_ZJERK                  0.4    // (mm/sec)
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#define DEFAULT_EJERK                  5.0    // (mm/sec)
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//===========================================================================
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@ -444,10 +444,12 @@
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#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 0.4     // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                 5.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                  0.4    // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                  5.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//===========================================================================
 | 
			
		||||
 | 
			
		||||
@ -487,10 +487,12 @@
 | 
			
		||||
#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                15.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 15.0    // (mm/sec) Must be same as XY for delta
 | 
			
		||||
#define DEFAULT_EJERK                 5.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                  5.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//===========================================================================
 | 
			
		||||
 | 
			
		||||
@ -487,10 +487,12 @@
 | 
			
		||||
#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 20.0    // (mm/sec) Must be same as XY for delta
 | 
			
		||||
#define DEFAULT_EJERK                 5.0     // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                  5.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//===========================================================================
 | 
			
		||||
 | 
			
		||||
@ -487,10 +487,12 @@
 | 
			
		||||
#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 20.0    // (mm/sec) Must be same as XY for delta
 | 
			
		||||
#define DEFAULT_EJERK                 5.0     // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                  5.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//===========================================================================
 | 
			
		||||
 | 
			
		||||
@ -483,10 +483,12 @@
 | 
			
		||||
#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 20.0    // (mm/sec) Must be same as XY for delta
 | 
			
		||||
#define DEFAULT_EJERK                 5.0     // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                  5.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//===========================================================================
 | 
			
		||||
 | 
			
		||||
@ -493,7 +493,9 @@
 | 
			
		||||
#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                 20.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
@ -447,10 +447,12 @@
 | 
			
		||||
#define DEFAULT_RETRACT_ACCELERATION  3000    // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   3000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 0.4     // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                 5.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                  0.4    // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                  5.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//===========================================================================
 | 
			
		||||
 | 
			
		||||
@ -438,10 +438,12 @@
 | 
			
		||||
#define DEFAULT_RETRACT_ACCELERATION  3000   // E acceleration in mm/s^2 for retracts
 | 
			
		||||
#define DEFAULT_TRAVEL_ACCELERATION   500    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
 | 
			
		||||
 | 
			
		||||
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
 | 
			
		||||
// "Jerk" specifies the minumum speed change that requires acceleration.
 | 
			
		||||
// When changing speed and direction, if the difference is less than the
 | 
			
		||||
// value set here, it may happen instantaneously.
 | 
			
		||||
#define DEFAULT_XYJERK                20.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                 0.4     // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                 5.0    // (mm/sec)
 | 
			
		||||
#define DEFAULT_ZJERK                  0.4    // (mm/sec)
 | 
			
		||||
#define DEFAULT_EJERK                  5.0    // (mm/sec)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//===========================================================================
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user