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@ -49,8 +49,9 @@
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#else // !CUSTOM_STATUS_SCREEN_IMAGE
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//#define COMBINED_HEATER_BITMAP
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//#define STATUS_COMBINE_HEATERS
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//#define STATUS_HOTEND_NUMBERLESS
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#define STATUS_HOTEND_INVERTED
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#define STATUS_HOTEND_ANIM
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#define STATUS_BED_ANIM
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//#define ALTERNATE_BED_BITMAP
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@ -63,7 +64,7 @@
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#if !STATUS_HEATERS_WIDTH && !STATUS_HOTEND1_WIDTH
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#ifdef COMBINED_HEATER_BITMAP
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#ifdef STATUS_COMBINE_HEATERS
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//
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// Status Screen Combined Heater bitmaps
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@ -235,7 +236,7 @@
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#endif // !HAS_HEATED_BED || HOTENDS > 3
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#else // !COMBINED_HEATER_BITMAP
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#else // !STATUS_COMBINE_HEATERS
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//
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// Status Screen Hotends bitmaps
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@ -247,7 +248,7 @@
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#if HOTENDS == 1 || defined(STATUS_HOTEND_NUMBERLESS)
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const unsigned char status_hotend_bmp[] PROGMEM = {
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const unsigned char status_hotend_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111111,B11110000,
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B00111111,B11110000,
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@ -264,7 +265,7 @@
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#ifdef STATUS_HOTEND_ANIM
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const unsigned char status_hotend_on_bmp[] PROGMEM = {
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const unsigned char status_hotend_b_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00100000,B00010000,
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B00100000,B00010000,
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@ -298,7 +299,7 @@
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#ifdef STATUS_HOTEND_ANIM
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const unsigned char status_hotend1_bmp[] PROGMEM = {
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const unsigned char status_hotend1_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111111,B11110000,
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B00111110,B11110000,
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@ -313,7 +314,7 @@
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B00000011,B00000000
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};
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const unsigned char status_hotend1_on_bmp[] PROGMEM = {
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const unsigned char status_hotend1_b_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00100000,B00010000,
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B00100001,B00010000,
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@ -328,7 +329,7 @@
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B00000011,B00000000
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};
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const unsigned char status_hotend2_bmp[] PROGMEM = {
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const unsigned char status_hotend2_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111111,B11110000,
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B00111100,B11110000,
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@ -343,7 +344,7 @@
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B00000011,B00000000
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};
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const unsigned char status_hotend2_on_bmp[] PROGMEM = {
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const unsigned char status_hotend2_b_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00100000,B00010000,
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B00100011,B00010000,
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@ -360,7 +361,7 @@
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#else
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const unsigned char status_hotend1_bmp[] PROGMEM = {
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const unsigned char status_hotend1_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111110,B11110000,
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B00111100,B11110000,
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@ -375,7 +376,7 @@
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B00000011,B00000000
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};
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const unsigned char status_hotend2_bmp[] PROGMEM = {
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const unsigned char status_hotend2_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111100,B11110000,
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B00111011,B01110000,
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@ -394,11 +395,11 @@
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#endif
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#if HOTENDS >= 3
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#if STATUS_HOTEND_BITMAPS >= 3
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#ifdef STATUS_HOTEND_ANIM
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const unsigned char status_hotend3_bmp[] PROGMEM = {
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const unsigned char status_hotend3_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111111,B11110000,
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B00111100,B11110000,
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@ -413,7 +414,7 @@
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B00000011,B00000000
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};
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const unsigned char status_hotend3_on_bmp[] PROGMEM = {
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const unsigned char status_hotend3_b_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00100000,B00010000,
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B00100011,B00010000,
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@ -430,7 +431,7 @@
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#else
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const unsigned char status_hotend3_bmp[] PROGMEM = {
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const unsigned char status_hotend3_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111100,B11110000,
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B00111011,B01110000,
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@ -449,11 +450,11 @@
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#endif
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#if HOTENDS >= 4 && !HAS_HEATED_BED
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#if STATUS_HOTEND_BITMAPS >= 4 && !HAS_HEATED_BED
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#ifdef STATUS_HOTEND_ANIM
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const unsigned char status_hotend4_bmp[] PROGMEM = {
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const unsigned char status_hotend4_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111111,B11110000,
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B00111011,B01110000,
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@ -468,7 +469,7 @@
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B00000011,B00000000
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};
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const unsigned char status_hotend4_on_bmp[] PROGMEM = {
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const unsigned char status_hotend4_b_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00100000,B00010000,
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B00100100,B10010000,
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@ -485,7 +486,7 @@
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#else
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const unsigned char status_hotend4_bmp[] PROGMEM = {
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const unsigned char status_hotend4_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111011,B01110000,
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B00111011,B01110000,
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@ -504,6 +505,61 @@
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#endif
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#if STATUS_HOTEND_BITMAPS >= 5 && !HAS_HEATED_BED
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#ifdef STATUS_HOTEND_ANIM
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const unsigned char status_hotend5_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111111,B11110000,
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B00111000,B01110000,
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B00111011,B11110000,
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B00011000,B11100000,
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B00011111,B01100000,
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B00111111,B01110000,
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B00111011,B01110000,
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B00111100,B11110000,
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B00001111,B11000000,
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B00000111,B10000000,
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B00000011,B00000000
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};
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const unsigned char status_hotend5_b_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00100000,B00010000,
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B00100111,B10010000,
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B00100100,B00010000,
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B00010111,B00100000,
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B00010000,B10100000,
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B00100000,B10010000,
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B00100100,B10010000,
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B00110011,B00110000,
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B00001000,B01000000,
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B00000100,B10000000,
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B00000011,B00000000
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};
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#else
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const unsigned char status_hotend5_a_bmp[] PROGMEM = {
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B00011111,B11100000,
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B00111000,B01110000,
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B00111011,B11110000,
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B00111000,B11110000,
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B00011111,B01100000,
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B00011111,B01100000,
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B00111011,B01110000,
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B00111100,B11110000,
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B00111111,B11110000,
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B00001111,B11000000,
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B00000111,B10000000,
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B00000011,B00000000
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};
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#endif
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#endif
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#endif
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#endif
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@ -516,7 +572,7 @@
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// Default Status Screen Bed bitmaps
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//
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#if !STATUS_BED_WIDTH && !defined(COMBINED_HEATER_BITMAP) && HAS_HEATED_BED && HOTENDS < 4
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#if !STATUS_BED_WIDTH && !defined(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS < 4
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#ifdef ALTERNATE_BED_BITMAP
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@ -602,7 +658,7 @@
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#endif
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#endif // !STATUS_BED_WIDTH && !COMBINED_HEATER_BITMAP && HAS_HEATED_BED && HOTENDS < 4
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#endif // !STATUS_BED_WIDTH && !STATUS_COMBINE_HEATERS && HAS_HEATED_BED && HOTENDS < 4
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// Can also be overridden in Configuration.h
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// If you can afford it, try the 3-frame fan animation!
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@ -982,11 +1038,11 @@
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#endif
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#if STATUS_HOTEND_BITMAPS > 1
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#define TEST_BITMAP_OFF status_hotend1_bmp
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#define TEST_BITMAP_ON status_hotend1_on_bmp
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#define TEST_BITMAP_OFF status_hotend1_a_bmp
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#define TEST_BITMAP_ON status_hotend1_b_bmp
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#else
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#define TEST_BITMAP_OFF status_hotend_bmp
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#define TEST_BITMAP_ON status_hotend_on_bmp
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#define TEST_BITMAP_OFF status_hotend_a_bmp
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#define TEST_BITMAP_ON status_hotend_b_bmp
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#endif
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#ifndef STATUS_HEATERS_HEIGHT
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#define STATUS_HEATERS_HEIGHT (sizeof(TEST_BITMAP_OFF) / (STATUS_HOTEND1_BYTEWIDTH))
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