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@ -99,7 +99,21 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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planner.unapply_leveling(current_position);
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}
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#else
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planner.leveling_active = enable; // just flip the bit, current_position will be wrong until next move.
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// UBL equivalents for apply/unapply_leveling
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#if ENABLED(SKEW_CORRECTION)
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float pos[XYZ] = { current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] };
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planner.skew(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]);
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#else
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const float (&pos)[XYZE] = current_position;
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#endif
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if (planner.leveling_active) {
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current_position[Z_AXIS] += ubl.get_z_correction(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]);
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planner.leveling_active = false;
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}
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else {
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planner.leveling_active = true;
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current_position[Z_AXIS] -= ubl.get_z_correction(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]);
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}
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#endif
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#else // OLDSCHOOL_ABL
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