Added statements to set the limit switch positions to the maximum travel if homing in the positive direction as well as bed center at (0,0) if defined.
2.0.x
ZetaPhoenix 12 years ago
parent ba898faa7d
commit dc566d654f

@ -203,10 +203,56 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th
#define Y_MAX_LENGTH (Y_MAX_POS - Y_MIN_POS) #define Y_MAX_LENGTH (Y_MAX_POS - Y_MIN_POS)
#define Z_MAX_LENGTH (Z_MAX_POS - Z_MIN_POS) #define Z_MAX_LENGTH (Z_MAX_POS - Z_MIN_POS)
// The position of the homing switches. Use MAX_LENGTH * -0.5 if the center should be 0, 0, 0 // The position of the homing switches
#define X_HOME_POS 0 // Auto switch code by ZetaPhoenix
#define Y_HOME_POS 0 //#define MANUAL_HOME_POSITIONS //If defined, manualy programed locations will be loaded
#define Z_HOME_POS 0 //#define BED_CENTER_AT_0_0
#ifdef MANUAL_HOME_POSITION //Manual limit switch locations
#define X_HOME_POS 0
#define Y_HOME_POS 0
#define Z_HOME_POS 0
//Set min/max homing switch positions based upon direction and min/max travel limits
#else
//X axis
#if X_HOME_DIR == -1
#ifdef BED_CENTER_AT_0_0
#define X_HOME_POS X_MAX_LENGTH * -0.5
#else
#define X_HOME_POS X_MIN_POS
#endif //BED_CENTER_AT_0_0
#else
#ifdef BED_CENTER_AT_0_0
#define X_HOME_POS X_MAX_LENGTH * 0.5
#else
#define X_HOME_POS X_MAX_POS
#endif //BED_CENTER_AT_0_0
#endif //X_HOME_DIR == -1
//Y axis
#if Y_HOME_DIR == -1
#ifdef BED_CENTER_AT_0_0
#define Y_HOME_POS Y_MAX_LENGTH * -0.5
#else
#define Y_HOME_POS Y_MIN_POS
#endif //BED_CENTER_AT_0_0
#else
#ifdef BED_CENTER_AT_0_0
#define Y_HOME_POS Y_MAX_LENGTH * 0.5
#else
#define Y_HOME_POS Y_MAX_POS
#endif //BED_CENTER_AT_0_0
#endif //Y_HOME_DIR == -1
// Z axis
#if Z_HOME_DIR == -1 //BED_CENTER_AT_0_0 not used
#define Z_HOME_POS Z_MIN_POS
#else
#define Z_HOME_POS Z_MAX_POS
#endif //Z_HOME_DIR == -1
#endif //End auto min/max positions
//// MOVEMENT SETTINGS //// MOVEMENT SETTINGS
#define NUM_AXIS 4 // The axis order in all axis related arrays is X, Y, Z, E #define NUM_AXIS 4 // The axis order in all axis related arrays is X, Y, Z, E

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