|
|
|
@ -896,7 +896,30 @@ void MarlinUI::update() {
|
|
|
|
|
if (TERN0(REPRAPWORLD_KEYPAD, handle_keypad()))
|
|
|
|
|
RESET_STATUS_TIMEOUT();
|
|
|
|
|
|
|
|
|
|
const float abs_diff = ABS(encoderDiff);
|
|
|
|
|
uint8_t abs_diff = ABS(encoderDiff);
|
|
|
|
|
|
|
|
|
|
#if ENCODER_PULSES_PER_STEP > 1
|
|
|
|
|
// When reversing the encoder direction, a movement step can be missed because
|
|
|
|
|
// encoderDiff has a non-zero residual value, making the controller unresponsive.
|
|
|
|
|
// The fix clears the residual value when the encoder is reversed.
|
|
|
|
|
// Also check if past half the threshold to compensate for missed single steps.
|
|
|
|
|
static int8_t lastEncoderDiff;
|
|
|
|
|
int8_t prevDiff = lastEncoderDiff;
|
|
|
|
|
lastEncoderDiff = encoderDiff; // Store before updating encoderDiff to save actual steps
|
|
|
|
|
|
|
|
|
|
// When not past threshold, and reversing... or past half the threshold
|
|
|
|
|
if (WITHIN(abs_diff, 1, (ENCODER_PULSES_PER_STEP) - 1) // Not past threshold
|
|
|
|
|
&& (abs_diff > (ENCODER_PULSES_PER_STEP) / 2 // Passed half the threshold? Done! Call it a full step.
|
|
|
|
|
|| (ABS(encoderDiff - prevDiff) >= (ENCODER_PULSES_PER_STEP) // A big change when abs_diff is small implies reverse
|
|
|
|
|
&& ABS(prevDiff) < (ENCODER_PULSES_PER_STEP) // ...especially when starting from a partial or no step.
|
|
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
) {
|
|
|
|
|
abs_diff = ENCODER_PULSES_PER_STEP;
|
|
|
|
|
encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // Treat as full step
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
const bool encoderPastThreshold = (abs_diff >= (ENCODER_PULSES_PER_STEP));
|
|
|
|
|
if (encoderPastThreshold || lcd_clicked) {
|
|
|
|
|
if (encoderPastThreshold) {
|
|
|
|
@ -906,7 +929,7 @@ void MarlinUI::update() {
|
|
|
|
|
int32_t encoderMultiplier = 1;
|
|
|
|
|
|
|
|
|
|
if (encoderRateMultiplierEnabled) {
|
|
|
|
|
const float encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP);
|
|
|
|
|
const float encoderMovementSteps = float(abs_diff) / (ENCODER_PULSES_PER_STEP);
|
|
|
|
|
|
|
|
|
|
if (lastEncoderMovementMillis) {
|
|
|
|
|
// Note that the rate is always calculated between two passes through the
|
|
|
|
|