|
|
@ -707,7 +707,7 @@ void MarlinUI::draw_status_message(const bool blink) {
|
|
|
|
* |01234567890123456789|
|
|
|
|
* |01234567890123456789|
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
inline uint8_t draw_elapsed_or_remaining_time(uint8_t timepos) {
|
|
|
|
inline uint8_t draw_elapsed_or_remaining_time(uint8_t timepos, const bool blink) {
|
|
|
|
char buffer[14];
|
|
|
|
char buffer[14];
|
|
|
|
|
|
|
|
|
|
|
|
#if ENABLED(SHOW_REMAINING_TIME)
|
|
|
|
#if ENABLED(SHOW_REMAINING_TIME)
|
|
|
@ -716,7 +716,7 @@ inline uint8_t draw_elapsed_or_remaining_time(uint8_t timepos) {
|
|
|
|
#if ENABLED(USE_M73_REMAINING_TIME)
|
|
|
|
#if ENABLED(USE_M73_REMAINING_TIME)
|
|
|
|
duration_t remaining = get_remaining_time();
|
|
|
|
duration_t remaining = get_remaining_time();
|
|
|
|
#else
|
|
|
|
#else
|
|
|
|
uint8_t progress = get_progress_percent();
|
|
|
|
uint8_t progress = ui.get_progress_percent();
|
|
|
|
uint32_t elapsed = print_job_timer.duration();
|
|
|
|
uint32_t elapsed = print_job_timer.duration();
|
|
|
|
duration_t remaining = (progress > 0) ? ((elapsed * 25600 / progress) >> 8) - elapsed : 0;
|
|
|
|
duration_t remaining = (progress > 0) ? ((elapsed * 25600 / progress) >> 8) - elapsed : 0;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
@ -874,7 +874,7 @@ void MarlinUI::draw_status_screen() {
|
|
|
|
lcd_put_u8str(i16tostr3rj(feedrate_percentage));
|
|
|
|
lcd_put_u8str(i16tostr3rj(feedrate_percentage));
|
|
|
|
lcd_put_wchar('%');
|
|
|
|
lcd_put_wchar('%');
|
|
|
|
|
|
|
|
|
|
|
|
const uint8_t timepos = draw_elapsed_or_remaining_time(LCD_WIDTH - 1);
|
|
|
|
const uint8_t timepos = draw_elapsed_or_remaining_time(LCD_WIDTH - 1, blink);
|
|
|
|
|
|
|
|
|
|
|
|
#if LCD_WIDTH >= 20
|
|
|
|
#if LCD_WIDTH >= 20
|
|
|
|
lcd_moveto(timepos - 7, 2);
|
|
|
|
lcd_moveto(timepos - 7, 2);
|
|
|
@ -973,7 +973,7 @@ void MarlinUI::draw_status_screen() {
|
|
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
|
|
(void)draw_elapsed_or_remaining_time(LCD_WIDTH - 4);
|
|
|
|
(void)draw_elapsed_or_remaining_time(LCD_WIDTH - 4, blink);
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|