Use 'nearby' for 'near'

2.0.x
Scott Lahteine 4 years ago
parent 9e68c9a214
commit bf4c08bce1

@ -727,7 +727,7 @@
* Probe all invalidated locations of the mesh that can be reached by the probe.
* This attempts to fill in locations closest to the nozzle's start location first.
*/
void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &pos, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) {
void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &nearby, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) {
probe.deploy(); // Deploy before ui.capture() to allow for PAUSE_BEFORE_DEPLOY_STOW
TERN_(HAS_LCD_MENU, ui.capture());
@ -758,7 +758,7 @@
best = do_furthest
? find_furthest_invalid_mesh_point()
: find_closest_mesh_point_of_type(INVALID, pos, true);
: find_closest_mesh_point_of_type(INVALID, nearby, true);
if (best.pos.x >= 0) { // mesh point found and is reachable by probe
TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::PROBE_START));
@ -788,8 +788,8 @@
restore_ubl_active_state_and_leave();
do_blocking_move_to_xy(
constrain(pos.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X),
constrain(pos.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y)
constrain(nearby.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X),
constrain(nearby.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y)
);
}
@ -1206,7 +1206,7 @@
found_a_NAN = true;
xy_int8_t near_pos { -1, -1 };
xy_int8_t nearby { -1, -1 };
float d1, d2 = 99999.9f;
GRID_LOOP(k, l) {
if (isnan(z_values[k][l])) continue;
@ -1221,7 +1221,7 @@
if (d1 < d2) { // Invalid mesh point (i,j) is closer to the defined point (k,l)
d2 = d1;
near_pos.set(i, j);
nearby.set(i, j);
}
}
@ -1229,8 +1229,8 @@
// At this point d2 should have the near defined mesh point to invalid mesh point (i,j)
//
if (found_a_real && near_pos.x >= 0 && d2 > farthest.distance) {
farthest.pos = near_pos; // Found an invalid location farther from the defined mesh point
if (found_a_real && nearby.x >= 0 && d2 > farthest.distance) {
farthest.pos = nearby; // Found an invalid location farther from the defined mesh point
farthest.distance = d2;
}
} // GRID_LOOP

Loading…
Cancel
Save