reverted to upstream
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				@ -213,7 +213,7 @@
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//homing hits the endstop, then retracts by this distance, before it tries to slowly bump again:
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					//homing hits the endstop, then retracts by this distance, before it tries to slowly bump again:
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#define X_HOME_RETRACT_MM 5
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					#define X_HOME_RETRACT_MM 5
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#define Y_HOME_RETRACT_MM 5
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					#define Y_HOME_RETRACT_MM 5
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#define Z_HOME_RETRACT_MM 5
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					#define Z_HOME_RETRACT_MM 2
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//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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					//#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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					#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -248,7 +248,7 @@
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#define DEFAULT_MINSEGMENTTIME        20000
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					#define DEFAULT_MINSEGMENTTIME        20000
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// If defined the movements slow down when the look ahead buffer is only half full
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					// If defined the movements slow down when the look ahead buffer is only half full
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// #define SLOWDOWN // JFR - important, was enabled!!
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					#define SLOWDOWN
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// Frequency limit
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					// Frequency limit
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// See nophead's blog for more info
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					// See nophead's blog for more info
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@ -88,6 +88,8 @@ Here are some standard links for getting your machine calibrated:
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// and processor overload (too many expensive sqrt calls).
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					// and processor overload (too many expensive sqrt calls).
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#define DELTA_SEGMENTS_PER_SECOND 200
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					#define DELTA_SEGMENTS_PER_SECOND 200
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					// NOTE NB all values for DELTA_* values MUST be floating point, so always have a decimal point in them
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// Center-to-center distance of the holes in the diagonal push rods.
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					// Center-to-center distance of the holes in the diagonal push rods.
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#define DELTA_DIAGONAL_ROD 250.0 // mm
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					#define DELTA_DIAGONAL_ROD 250.0 // mm
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