Fix acceleration and feedrate following bq/Marlin
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				| @ -743,10 +743,10 @@ | ||||
| // default settings
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| 
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| #define DEFAULT_AXIS_STEPS_PER_UNIT   {80,80,4000,100.47095761381482}  // default steps per unit for Ultimaker
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| #define DEFAULT_MAX_FEEDRATE          {250, 250, 3.3, 25}    // (mm/sec)
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| #define DEFAULT_MAX_ACCELERATION      {3000,3000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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| #define DEFAULT_MAX_FEEDRATE          {200, 200, 3.3, 25}    // (mm/sec)
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| #define DEFAULT_MAX_ACCELERATION      {1100,1100,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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| 
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| #define DEFAULT_ACCELERATION          1000    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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| #define DEFAULT_ACCELERATION          650    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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| #define DEFAULT_RETRACT_ACCELERATION  1000   // E acceleration in mm/s^2 for retracts
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| #define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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| 
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|  | ||||
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