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@ -198,12 +198,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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#if Z_HOME_DIR > 0 // If homing away from BED do Z first
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if (home_all || homeZ) {
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HOMEAXIS(Z);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> HOMEAXIS(Z)", current_position);
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#endif
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}
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if (home_all || homeZ) HOMEAXIS(Z);
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#endif
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@ -234,12 +229,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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#if ENABLED(CODEPENDENT_XY_HOMING)
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|| homeX
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#endif
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) {
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HOMEAXIS(Y);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
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#endif
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}
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) HOMEAXIS(Y);
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#endif
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@ -273,20 +263,11 @@ void GcodeSuite::G28(const bool always_home_all) {
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HOMEAXIS(X);
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#endif
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeX", current_position);
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#endif
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}
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// Home Y (after X)
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#if DISABLED(HOME_Y_BEFORE_X)
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if (home_all || homeY) {
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HOMEAXIS(Y);
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> homeY", current_position);
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#endif
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}
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if (home_all || homeY) HOMEAXIS(Y);
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#endif
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// Home Z last if homing towards the bed
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@ -297,9 +278,6 @@ void GcodeSuite::G28(const bool always_home_all) {
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#else
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HOMEAXIS(Z);
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#endif
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("> (home_all || homeZ) > final", current_position);
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#endif
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} // home_all || homeZ
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#endif // Z_HOME_DIR < 0
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