Always enable leveling after G28

2.0.x
Scott Lahteine 4 years ago committed by Scott Lahteine
parent e349a44c60
commit 80bde7b6b5

@ -1284,10 +1284,12 @@
//#define MESH_BED_LEVELING
/**
* Normally G28 leaves leveling disabled on completion. Enable
* this option to have G28 restore the prior leveling state.
* Normally G28 leaves leveling disabled on completion. Enable one of
* these options to restore the prior leveling state or to always enable
* leveling immediately after G28.
*/
//#define RESTORE_LEVELING_AFTER_G28
//#define ENABLE_LEVELING_AFTER_G28
/**
* Auto-leveling needs preheating

@ -241,7 +241,7 @@ void GcodeSuite::G28() {
// Disable the leveling matrix before homing
#if HAS_LEVELING
TERN_(RESTORE_LEVELING_AFTER_G28, const bool leveling_was_active = planner.leveling_active);
const bool leveling_restore_state = ENABLED(ENABLE_LEVELING_AFTER_G28) || TERN0(RESTORE_LEVELING_AFTER_G28, planner.leveling_active);
TERN_(PROBE_MANUALLY, g29_in_progress = false); // Cancel the active G29 session
set_bed_leveling_enabled(false);
#endif

@ -1445,7 +1445,7 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
#error "AUTO_BED_LEVELING_UBL requires EEPROM_SETTINGS."
#elif !WITHIN(GRID_MAX_POINTS_X, 3, 15) || !WITHIN(GRID_MAX_POINTS_Y, 3, 15)
#error "GRID_MAX_POINTS_[XY] must be a whole number between 3 and 15."
#elif !defined(RESTORE_LEVELING_AFTER_G28)
#elif !defined(RESTORE_LEVELING_AFTER_G28) && !defined(ENABLE_LEVELING_AFTER_G28)
#error "AUTO_BED_LEVELING_UBL used to enable RESTORE_LEVELING_AFTER_G28. To keep this behavior enable RESTORE_LEVELING_AFTER_G28. Otherwise define it as 'false'."
#endif
@ -1473,6 +1473,10 @@ static_assert(Y_MAX_LENGTH >= Y_BED_SIZE, "Movement bounds (Y_MIN_POS, Y_MAX_POS
#endif
#if ALL(HAS_LEVELING, RESTORE_LEVELING_AFTER_G28, ENABLE_LEVELING_AFTER_G28)
#error "Only enable RESTORE_LEVELING_AFTER_G28 or ENABLE_LEVELING_AFTER_G28, but not both."
#endif
#if HAS_MESH && HAS_CLASSIC_JERK
static_assert(DEFAULT_ZJERK > 0.1, "Low DEFAULT_ZJERK values are incompatible with mesh-based leveling.");
#endif

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