- The default serial baud rate of 115200
- The regular RigitBot bed size 254mm/248mm/254mm
- Single stock extruder
- Stock termistors for extruder and hotbed
- Stock Min X/Y/Z stops. Max stops not connected
- Stock 32 teth tooleys (stock axis steps)
- No auto bed leveling
- No screen
2.0.x
George Djabarov9 years agocommitted byRichard Wackerbarth
// This makes temp sensor 1 a redundant sensor for sensor 0. If the temperatures difference between these sensors is to high the print will be aborted.
// This makes temp sensor 1 a redundant sensor for sensor 0. If the temperatures difference between these sensors is to high the print will be aborted.
//#define TEMP_SENSOR_1_AS_REDUNDANT
//#define TEMP_SENSOR_1_AS_REDUNDANT
@ -207,10 +207,16 @@ Here are some standard links for getting your machine calibrated:
#define K1 0.95 //smoothing factor within the PID
#define K1 0.95 //smoothing factor within the PID
// If you are using a pre-configured hotend then you can use one of the value sets by uncommenting it
// If you are using a pre-configured hotend then you can use one of the value sets by uncommenting it
@ -543,17 +549,18 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
*MOVEMENTSETTINGS
*MOVEMENTSETTINGS
*/
*/
#define HOMING_FEEDRATE {50*60, 50*60, 4*60, 0} // set the homing speeds (mm/min)
#define HOMING_FEEDRATE {50*60, 50*60, 15*60, 0} // set the homing speeds (mm/min)
// default settings
// default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {100.06,50.06,1600,76} // default steps per unit for RigidBot with 16-teth pulleys, HPX2-MAX E=504, RigidBot E=53.5, Peter Stoneham's=76
#define DEFAULT_AXIS_STEPS_PER_UNIT {44.3090, 22.1545, 1600, 53.5} // default steps per unit for RigidBot with standard hardware
// default steps for 16-teth polleys {100.06,50.06,1600,76}, HPX2-MAX E=504, RigidBot E=53.5, Peter Stoneham's=76
#define DEFAULT_MAX_ACCELERATION {800,800,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {800, 800, 100, 10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_ACCELERATION 600 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_ACCELERATION 600 // X, Y, Z and E acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
// The speed change that does not require acceleration (i.e. the software might assume it can be done instantaneously)
#define DEFAULT_XYJERK 8.0 // (mm/sec)
#define DEFAULT_XYJERK 8.0 // (mm/sec)
@ -592,6 +599,11 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
#define EEPROM_CHITCHAT // Please keep turned on if you can.
#define EEPROM_CHITCHAT // Please keep turned on if you can.
#endif
#endif
//
// M100 Free Memory Watcher
//
//#define M100_FREE_MEMORY_WATCHER // uncomment to add the M100 Free Memory Watcher for debug purpose
// @section temperature
// @section temperature
// Preheat Constants
// Preheat Constants
@ -614,8 +626,8 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// Choose ONE of these 3 charsets. This has to match your hardware. Ignored for full graphic display.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
// See also documentation/LCDLanguageFont.md
// See also documentation/LCDLanguageFont.md
//#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
//#define ULTRA_LCD //general LCD support, also 16x2
//#define ULTRA_LCD //general LCD support, also 16x2