Bring WDi3 example up to date

2.0.x
Scott Lahteine 5 years ago
parent 9470554f63
commit 7aaa8bc8bd

@ -757,35 +757,38 @@
#define DEFAULT_TRAVEL_ACCELERATION 700 // X, Y, Z acceleration for travel (non printing) moves
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
#endif
/**
* Default Jerk (mm/s)
* Default Jerk limits (mm/s)
* Override with M205 X Y Z E
*
* "Jerk" specifies the minimum speed change that requires acceleration.
* When changing speed and direction, if the difference is less than the
* value set here, it may happen instantaneously.
*/
#if DISABLED(JUNCTION_DEVIATION)
//#define CLASSIC_JERK
#if ENABLED(CLASSIC_JERK)
#define DEFAULT_XJERK 8.0
#define DEFAULT_YJERK 8.0
#define DEFAULT_ZJERK 0.4
//#define LIMITED_JERK_EDITING // Limit edit via M205 or LCD to DEFAULT_aJERK * 2
#if ENABLED(LIMITED_JERK_EDITING)
#define MAX_JERK_EDIT_VALUES { 20, 20, 0.6, 10 } // ...or, set your own edit limits
#endif
#endif
#define DEFAULT_EJERK 5.0 // May be used by Linear Advance
/**
* Junction Deviation Factor
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#if DISABLED(CLASSIC_JERK)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
#endif
/**
* S-Curve Acceleration
*

Loading…
Cancel
Save