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@ -51,18 +51,11 @@
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#include "../../feature/bltouch.h"
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#endif
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#ifndef LEVEL_CORNERS_PROBE_TOLERANCE
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#define LEVEL_CORNERS_PROBE_TOLERANCE 0.1
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#define LEVEL_CORNERS_PROBE_TOLERANCE 0.2
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#endif
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#if ENABLED(LEVEL_CORNERS_AUDIO_FEEDBACK)
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#include "../../libs/buzzer.h"
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#define PROBE_BUZZ() BUZZ(200, 600)
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#else
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#define PROBE_BUZZ() NOOP
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#endif
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static float last_z;
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static bool corner_probing_done;
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static bool verify_corner;
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static int good_points;
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float last_z;
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int good_points;
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bool corner_probing_done, wait_for_probe;
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#endif
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static_assert(LEVEL_CORNERS_Z_HOP >= 0, "LEVEL_CORNERS_Z_HOP must be >= 0. Please update your configuration.");
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@ -75,115 +68,130 @@ extern const char G28_STR[];
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static int8_t bed_corner;
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constexpr float inset_lfrb[4] = LEVEL_CORNERS_INSET_LFRB;
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constexpr xy_pos_t lf { (X_MIN_BED) + inset_lfrb[0], (Y_MIN_BED) + inset_lfrb[1] },
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rb { (X_MAX_BED) - inset_lfrb[2], (Y_MAX_BED) - inset_lfrb[3] };
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/**
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* Level corners, starting in the front-left corner.
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*/
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#if ENABLED(LEVEL_CORNERS_USE_PROBE)
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static inline void _lcd_level_bed_corners_probing() {
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ui.goto_screen([]{ MenuItem_static::draw((LCD_HEIGHT - 1) / 2, GET_TEXT(MSG_PROBING_MESH)); });
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float lfrb[4] = LEVEL_CORNERS_INSET_LFRB;
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xy_pos_t lf { (X_MIN_BED) + lfrb[0] - probe.offset_xy.x , (Y_MIN_BED) + lfrb[1] - probe.offset_xy.y },
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rb { (X_MAX_BED) - lfrb[2] - probe.offset_xy.x , (Y_MAX_BED) - lfrb[3] - probe.offset_xy.y };
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do_blocking_move_to_z(LEVEL_CORNERS_Z_HOP - probe.offset.z);
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switch (bed_corner) {
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case 0: current_position = lf; break; // copy xy
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case 1: current_position.x = rb.x; break;
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case 2: current_position.y = rb.y; break;
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case 3: current_position.x = lf.x; break;
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#if ENABLED(LEVEL_CENTER_TOO)
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case 4: current_position.set(X_CENTER - probe.offset_xy.x, Y_CENTER - probe.offset_xy.y); good_points--; break;
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#endif
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}
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do_blocking_move_to_xy(current_position);
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#if ENABLED(BLTOUCH) && DISABLED(BLTOUCH_HS_MODE)
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bltouch.deploy(); // DEPLOY in LOW SPEED MODE on every probe action
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#endif
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TERN_(HAS_QUIET_PROBING, probe.set_probing_paused(true));
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// Move down until the probe is triggered
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do_blocking_move_to_z(last_z - (LEVEL_CORNERS_PROBE_TOLERANCE), manual_feedrate_mm_s.z);
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// Check to see if the probe was triggered
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bool probe_triggered = TEST(endstops.trigger_state(), TERN(Z_MIN_PROBE_USES_Z_MIN_ENDSTOP_PIN, Z_MIN, Z_MIN_PROBE));
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if (!probe_triggered) {
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static bool wait_for_probe;
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ui.goto_screen([]{
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MenuItem_confirm::select_screen(
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GET_TEXT(MSG_BUTTON_DONE), GET_TEXT(MSG_BUTTON_SKIP)
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, []{ corner_probing_done = true;
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wait_for_probe = false;
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
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ui.goto_previous_screen_no_defer();
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}
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, []{ wait_for_probe = false; }
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, GET_TEXT(MSG_LEVEL_CORNERS_RAISE)
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, (const char*)nullptr, PSTR("")
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);
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});
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ui.set_selection(true);
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wait_for_probe = true;
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while (wait_for_probe && !probe_triggered) {
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probe_triggered = PROBE_TRIGGERED();
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if (probe_triggered) PROBE_BUZZ();
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idle();
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}
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wait_for_probe = false;
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TERN_(LEVEL_CORNERS_VERIFY_RAISED, verify_corner = true);
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}
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TERN_(HAS_QUIET_PROBING, probe.set_probing_paused(false));
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#if ENABLED(BLTOUCH) && DISABLED(BLTOUCH_HS_MODE)
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bltouch.stow();
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#endif
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if (probe_triggered) {
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endstops.hit_on_purpose();
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if (!WITHIN(current_position.z, last_z - (LEVEL_CORNERS_PROBE_TOLERANCE), last_z + (LEVEL_CORNERS_PROBE_TOLERANCE))) {
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last_z = current_position.z;
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good_points = 0;
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}
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if (!verify_corner) good_points++;
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}
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if (!corner_probing_done) {
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if (!verify_corner) bed_corner++;
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if (bed_corner > 3) bed_corner = 0;
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verify_corner = false;
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if (good_points < 4)
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_lcd_level_bed_corners_probing();
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else {
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ui.goto_screen([]{
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MenuItem_confirm::confirm_screen(
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[]{ ui.goto_previous_screen_no_defer();
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queue.inject_P(TERN(HAS_LEVELING, PSTR("G28\nG29"), G28_STR));
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}
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, []{ ui.goto_previous_screen_no_defer(); }
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, GET_TEXT(MSG_LEVEL_CORNERS_IN_RANGE)
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, (const char*)nullptr, PSTR("?")
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);
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});
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ui.set_selection(true);
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}
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}
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void _lcd_draw_probing() {
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if (ui.should_draw()) MenuItem_static::draw((LCD_HEIGHT - 1) / 2, GET_TEXT(MSG_PROBING_MESH));
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}
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#else
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void _lcd_draw_raise() {
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if (!ui.should_draw()) return;
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MenuItem_confirm::select_screen(
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GET_TEXT(MSG_BUTTON_DONE), GET_TEXT(MSG_BUTTON_SKIP)
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, []{ corner_probing_done = true; wait_for_probe = false; }
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, []{ wait_for_probe = false; }
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, GET_TEXT(MSG_LEVEL_CORNERS_RAISE)
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, (const char*)nullptr, PSTR("")
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);
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}
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void _lcd_draw_level_prompt() {
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if (!ui.should_draw()) return;
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MenuItem_confirm::confirm_screen(
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[]{ queue.inject_P(TERN(HAS_LEVELING, PSTR("G28\nG29"), G28_STR));
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ui.return_to_status();
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}
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, []{ ui.goto_previous_screen_no_defer(); }
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, GET_TEXT(MSG_LEVEL_CORNERS_IN_RANGE)
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, (const char*)nullptr, PSTR("?")
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);
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}
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bool _lcd_level_bed_corners_probe(bool verify=false) {
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if (verify) do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // do clearance if needed
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TERN_(BLTOUCH_SLOW_MODE, bltouch.deploy()); // Deploy in LOW SPEED MODE on every probe action
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do_blocking_move_to_z(last_z - LEVEL_CORNERS_PROBE_TOLERANCE, manual_feedrate_mm_s.z); // Move down to lower tolerance
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if (TEST(endstops.trigger_state(), TERN(Z_MIN_PROBE_USES_Z_MIN_ENDSTOP_PIN, Z_MIN, Z_MIN_PROBE))) { // check if probe triggered
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endstops.hit_on_purpose();
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set_current_from_steppers_for_axis(Z_AXIS);
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sync_plan_position();
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TERN_(BLTOUCH_SLOW_MODE, bltouch.stow()); // Stow in LOW SPEED MODE on every trigger
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// Triggered outside tolerance range?
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if (ABS(current_position.z - last_z) > LEVEL_CORNERS_PROBE_TOLERANCE) {
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last_z = current_position.z; // Above tolerance. Set a new Z for subsequent corners.
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good_points = 0; // ...and start over
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}
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return true; // probe triggered
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}
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do_blocking_move_to_z(last_z); // go back to tolerance middle point before raise
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return false; // probe not triggered
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}
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bool _lcd_level_bed_corners_raise() {
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bool probe_triggered = false;
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corner_probing_done = false;
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wait_for_probe = true;
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ui.goto_screen(_lcd_draw_raise); // show raise screen
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ui.set_selection(true);
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while (wait_for_probe && !probe_triggered) { //loop while waiting to bed raise and probe trigger
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probe_triggered = PROBE_TRIGGERED();
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if (probe_triggered) {
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endstops.hit_on_purpose();
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TERN_(LEVEL_CORNERS_AUDIO_FEEDBACK, ui.buzz(200, 600));
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}
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idle();
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}
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TERN_(BLTOUCH_SLOW_MODE, bltouch.stow());
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ui.goto_screen(_lcd_draw_probing);
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return (probe_triggered);
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}
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void _lcd_test_corners() {
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ui.goto_screen(_lcd_draw_probing);
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bed_corner = TERN(LEVEL_CENTER_TOO, 4, 0);
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last_z = LEVEL_CORNERS_HEIGHT;
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endstops.enable_z_probe(true);
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good_points = 0;
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do {
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do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance
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// Select next corner coordinates
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xy_pos_t plf = lf - probe.offset_xy, prb = rb - probe.offset_xy;
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switch (bed_corner) {
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case 0: current_position = plf; break; // copy xy
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case 1: current_position.x = prb.x; break;
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case 2: current_position.y = prb.y; break;
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case 3: current_position.x = plf.x; break;
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#if ENABLED(LEVEL_CENTER_TOO)
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case 4: current_position.set(X_CENTER - probe.offset_xy.x, Y_CENTER - probe.offset_xy.y); break;
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#endif
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}
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do_blocking_move_to_xy(current_position); // Goto corner
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if (!_lcd_level_bed_corners_probe()) { // Probe down to tolerance
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if (_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
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#if ENABLED(LEVEL_CORNERS_VERIFY_RAISED) // Verify
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while (!_lcd_level_bed_corners_probe(true)) { // Loop while corner verified
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if (!_lcd_level_bed_corners_raise()) { // Prompt user to raise bed if needed
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if (corner_probing_done) return; // Done was selected
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break; // Skip was selected
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}
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}
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#endif
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}
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else if (corner_probing_done) // Done was selected
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return;
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}
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if (bed_corner != 4) good_points++; // ignore center
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if (++bed_corner > 3) bed_corner = 0;
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} while (good_points < 4); // loop until all corners whitin tolerance
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ui.goto_screen(_lcd_draw_level_prompt); // prompt for bed leveling
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ui.set_selection(true);
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}
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#else // !LEVEL_CORNERS_USE_PROBE
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static inline void _lcd_goto_next_corner() {
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constexpr float lfrb[4] = LEVEL_CORNERS_INSET_LFRB;
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constexpr xy_pos_t lf { (X_MIN_BED) + lfrb[0], (Y_MIN_BED) + lfrb[1] },
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rb { (X_MAX_BED) - lfrb[2], (Y_MAX_BED) - lfrb[3] };
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line_to_z(LEVEL_CORNERS_Z_HOP);
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switch (bed_corner) {
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case 0: current_position = lf; break; // copy xy
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@ -199,33 +207,33 @@ static int8_t bed_corner;
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if (++bed_corner > 3 + ENABLED(LEVEL_CENTER_TOO)) bed_corner = 0;
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}
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#endif
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#endif // !LEVEL_CORNERS_USE_PROBE
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static inline void _lcd_level_bed_corners_homing() {
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_lcd_draw_homing();
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if (all_axes_homed()) {
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#if ENABLED(LEVEL_CORNERS_USE_PROBE)
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TERN_(LEVEL_CENTER_TOO, bed_corner = 4);
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endstops.enable_z_probe(true);
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ui.goto_screen(_lcd_level_bed_corners_probing);
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#else
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bed_corner = 0;
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ui.goto_screen([]{
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MenuItem_confirm::select_screen(
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GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE)
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, _lcd_goto_next_corner
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, []{
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
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ui.goto_previous_screen_no_defer();
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}
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, GET_TEXT(TERN(LEVEL_CENTER_TOO, MSG_LEVEL_BED_NEXT_POINT, MSG_NEXT_CORNER))
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, (const char*)nullptr, PSTR("?")
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);
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});
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ui.set_selection(true);
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_lcd_goto_next_corner();
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#endif
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}
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if (!all_axes_homed()) return;
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#if ENABLED(LEVEL_CORNERS_USE_PROBE)
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_lcd_test_corners();
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if (corner_probing_done) ui.goto_previous_screen_no_defer();
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
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endstops.enable_z_probe(false);
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#else
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bed_corner = 0;
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ui.goto_screen([]{
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MenuItem_confirm::select_screen(
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GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE)
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, _lcd_goto_next_corner
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, []{
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
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ui.goto_previous_screen_no_defer();
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}
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, GET_TEXT(TERN(LEVEL_CENTER_TOO, MSG_LEVEL_BED_NEXT_POINT, MSG_NEXT_CORNER))
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, (const char*)nullptr, PSTR("?")
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);
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});
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ui.set_selection(true);
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_lcd_goto_next_corner();
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#endif
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}
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void _lcd_level_bed_corners() {
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@ -241,13 +249,6 @@ void _lcd_level_bed_corners() {
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set_bed_leveling_enabled(false);
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#endif
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#if ENABLED(LEVEL_CORNERS_USE_PROBE)
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last_z = LEVEL_CORNERS_HEIGHT;
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corner_probing_done = false;
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verify_corner = false;
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good_points = 0;
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#endif
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ui.goto_screen(_lcd_level_bed_corners_homing);
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}
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