Marlin: planner.h tweak
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				| @ -198,17 +198,11 @@ class Planner { | ||||
| 
 | ||||
|     static bool is_full() { return (block_buffer_tail == BLOCK_MOD(block_buffer_head + 1)); } | ||||
| 
 | ||||
|     #if HAS_ABL || ENABLED(MESH_BED_LEVELING) | ||||
|     #if PLANNER_LEVELING | ||||
| 
 | ||||
|       #define ARG_X float lx | ||||
|       #define ARG_Y float ly | ||||
|       #define ARG_Z float lz | ||||
|     #else | ||||
|       #define ARG_X const float &lx | ||||
|       #define ARG_Y const float &ly | ||||
|       #define ARG_Z const float &lz | ||||
|     #endif | ||||
| 
 | ||||
|     #if PLANNER_LEVELING | ||||
| 
 | ||||
|       /**
 | ||||
|        * Apply leveling to transform a cartesian position | ||||
| @ -218,6 +212,12 @@ class Planner { | ||||
|       static void apply_leveling(float logical[XYZ]) { apply_leveling(logical[X_AXIS], logical[Y_AXIS], logical[Z_AXIS]); } | ||||
|       static void unapply_leveling(float logical[XYZ]); | ||||
| 
 | ||||
|     #else | ||||
| 
 | ||||
|       #define ARG_X const float &lx | ||||
|       #define ARG_Y const float &ly | ||||
|       #define ARG_Z const float &lz | ||||
| 
 | ||||
|     #endif | ||||
| 
 | ||||
|     /**
 | ||||
|  | ||||
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