Further cleanup of inline delays

2.0.x
Scott Lahteine 7 years ago
parent 724e9f56c8
commit 5ac226aa93

@ -50,45 +50,58 @@
#define CYCLES_PER_MICROSECOND (F_CPU / 1000000L) // 16 or 20 on AVR
#endif
// Highly granular delays for step pulses, etc.
#define DELAY_0_NOP NOOP
#define DELAY_1_NOP __asm__("nop\n\t")
#define DELAY_2_NOP do{ DELAY_1_NOP; DELAY_1_NOP; }while(0)
#define DELAY_3_NOP do{ DELAY_1_NOP; DELAY_2_NOP; }while(0)
#define DELAY_4_NOP do{ DELAY_1_NOP; DELAY_3_NOP; }while(0)
#define DELAY_5_NOP do{ DELAY_1_NOP; DELAY_4_NOP; }while(0)
// Processor-level delays for hardware interfaces
#ifndef _NOP
#define _NOP() do { __asm__ volatile ("nop"); } while (0)
#endif
#define DELAY_NOPS(X) \
switch (X) { \
case 20: DELAY_1_NOP; case 19: DELAY_1_NOP; \
case 18: DELAY_1_NOP; case 17: DELAY_1_NOP; \
case 16: DELAY_1_NOP; case 15: DELAY_1_NOP; \
case 14: DELAY_1_NOP; case 13: DELAY_1_NOP; \
case 12: DELAY_1_NOP; case 11: DELAY_1_NOP; \
case 10: DELAY_1_NOP; case 9: DELAY_1_NOP; \
case 8: DELAY_1_NOP; case 7: DELAY_1_NOP; \
case 6: DELAY_1_NOP; case 5: DELAY_1_NOP; \
case 4: DELAY_1_NOP; case 3: DELAY_1_NOP; \
case 2: DELAY_1_NOP; case 1: DELAY_1_NOP; \
case 20: _NOP(); case 19: _NOP(); case 18: _NOP(); case 17: _NOP(); \
case 16: _NOP(); case 15: _NOP(); case 14: _NOP(); case 13: _NOP(); \
case 12: _NOP(); case 11: _NOP(); case 10: _NOP(); case 9: _NOP(); \
case 8: _NOP(); case 7: _NOP(); case 6: _NOP(); case 5: _NOP(); \
case 4: _NOP(); case 3: _NOP(); case 2: _NOP(); case 1: _NOP(); \
}
#define DELAY_0_NOP NOOP
#define DELAY_1_NOP DELAY_NOPS( 1)
#define DELAY_2_NOP DELAY_NOPS( 2)
#define DELAY_3_NOP DELAY_NOPS( 3)
#define DELAY_4_NOP DELAY_NOPS( 4)
#define DELAY_5_NOP DELAY_NOPS( 5)
#define DELAY_10_NOP DELAY_NOPS(10)
#define DELAY_20_NOP DELAY_NOPS(20)
#define DELAY_10_NOP do{ DELAY_5_NOP; DELAY_5_NOP; }while(0)
#define DELAY_20_NOP do{ DELAY_10_NOP; DELAY_10_NOP; }while(0)
#if CYCLES_PER_MICROSECOND == 16
#define DELAY_1US do { DELAY_10_NOP; DELAY_5_NOP; DELAY_1_NOP; }while(0)
#if CYCLES_PER_MICROSECOND <= 200
#define DELAY_100NS DELAY_NOPS((CYCLES_PER_MICROSECOND + 9) / 10)
#else
#define DELAY_1US DELAY_20_NOP
#define DELAY_100NS DELAY_20_NOP
#endif
#define DELAY_2US do{ DELAY_1US; DELAY_1US; }while(0)
#define DELAY_3US do{ DELAY_1US; DELAY_2US; }while(0)
#define DELAY_4US do{ DELAY_1US; DELAY_3US; }while(0)
#define DELAY_5US do{ DELAY_1US; DELAY_4US; }while(0)
#define DELAY_6US do{ DELAY_1US; DELAY_5US; }while(0)
#define DELAY_7US do{ DELAY_1US; DELAY_6US; }while(0)
#define DELAY_8US do{ DELAY_1US; DELAY_7US; }while(0)
#define DELAY_9US do{ DELAY_1US; DELAY_8US; }while(0)
#define DELAY_10US do{ DELAY_1US; DELAY_9US; }while(0)
// Microsecond delays for hardware interfaces
#if CYCLES_PER_MICROSECOND <= 20
#define DELAY_1US DELAY_NOPS(CYCLES_PER_MICROSECOND)
#define DELAY_US(X) \
switch (X) { \
case 20: DELAY_1US; case 19: DELAY_1US; case 18: DELAY_1US; case 17: DELAY_1US; \
case 16: DELAY_1US; case 15: DELAY_1US; case 14: DELAY_1US; case 13: DELAY_1US; \
case 12: DELAY_1US; case 11: DELAY_1US; case 10: DELAY_1US; case 9: DELAY_1US; \
case 8: DELAY_1US; case 7: DELAY_1US; case 6: DELAY_1US; case 5: DELAY_1US; \
case 4: DELAY_1US; case 3: DELAY_1US; case 2: DELAY_1US; case 1: DELAY_1US; \
}
#else
#define DELAY_US(X) delayMicroseconds(X) // May not be usable in CRITICAL_SECTION
#define DELAY_1US DELAY_US(1)
#endif
#define DELAY_2US DELAY_US( 2)
#define DELAY_3US DELAY_US( 3)
#define DELAY_4US DELAY_US( 4)
#define DELAY_5US DELAY_US( 5)
#define DELAY_6US DELAY_US( 6)
#define DELAY_7US DELAY_US( 7)
#define DELAY_8US DELAY_US( 8)
#define DELAY_9US DELAY_US( 9)
#define DELAY_10US DELAY_US(10)
#define DELAY_20US DELAY_US(20)
// Remove compiler warning on an unused variable
#define UNUSED(x) (void) (x)

@ -1632,9 +1632,7 @@ void Temperature::disable_all_heaters() {
WRITE(MAX6675_SS, 0); // enable TT_MAX6675
// ensure 100ns delay - a bit extra is fine
asm("nop");//50ns on 20Mhz, 62.5ns on 16Mhz
asm("nop");//50ns on 20Mhz, 62.5ns on 16Mhz
DELAY_100NS; // Ensure 100ns delay
// Read a big-endian temperature value
max6675_temp = 0;

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