Merge pull request #3911 from epatel/marlin/mbl_3903_example_configs
MBL: Apply PR 3903 to example_configurations
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						5a8918c9ec
					
				| @ -501,10 +501,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -499,10 +499,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -511,10 +511,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -513,10 +513,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -536,10 +536,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -519,10 +519,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -513,10 +513,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -527,10 +527,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -540,10 +540,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -511,10 +511,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -519,10 +519,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -561,10 +561,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -550,10 +550,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -559,10 +559,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -522,10 +522,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
| @ -509,10 +509,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | ||||
| //#define MESH_BED_LEVELING    // Enable mesh bed leveling.
 | ||||
| 
 | ||||
| #if ENABLED(MESH_BED_LEVELING) | ||||
|   #define MESH_MIN_X 10 | ||||
|   #define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X)) | ||||
|   #define MESH_MIN_Y 10 | ||||
|   #define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y)) | ||||
|   #define MESH_INSET 10        // Mesh inset margin on print area
 | ||||
|   #define MESH_NUM_X_POINTS 3  // Don't use more than 7 points per axis, implementation limited.
 | ||||
|   #define MESH_NUM_Y_POINTS 3 | ||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
 | ||||
|  | ||||
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