Merge pull request #7430 from thinkyhead/bf1_fix_dualx
Followup cleanup patch
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				@ -186,7 +186,7 @@
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      // are going to apply the Y-Distance into the cell to interpolate the final Z correction.
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					      // are going to apply the Y-Distance into the cell to interpolate the final Z correction.
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      const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - mesh_index_to_ypos(cell_dest_yi)) * (1.0 / (MESH_Y_DIST));
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					      const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - mesh_index_to_ypos(cell_dest_yi)) * (1.0 / (MESH_Y_DIST));
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      float z0 = cell_dest_yi < GRID_MAX_POINTS_Y - 1 ? z1 + (z2 - z1) * yratio * fade_scaling_factor_for_z(end[Z_AXIS]) : 0.0;
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					      float z0 = cell_dest_yi < GRID_MAX_POINTS_Y - 1 ? (z1 + (z2 - z1) * yratio) * fade_scaling_factor_for_z(end[Z_AXIS]) : 0.0;
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      /**
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					      /**
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       * If part of the Mesh is undefined, it will show up as NAN
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					       * If part of the Mesh is undefined, it will show up as NAN
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