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@ -1122,45 +1122,44 @@ int8_t SdBaseFile::readDir(dir_t* dir, char* longFilename) {
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}
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}
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// Return if normal file or subdirectory
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// Post-process normal file or subdirectory longname, if any
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if (DIR_IS_FILE_OR_SUBDIR(dir)) {
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#if ENABLED(UTF_FILENAME_SUPPORT)
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// Convert filename from utf-16 to utf-8 as Marlin expects
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#if LONG_FILENAME_CHARSIZE > 2
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// Add warning for developers for currently not supported 3-byte cases (Conversion series of 2-byte
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// codepoints to 3-byte in-place will break the rest of filename)
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#error "Currently filename re-encoding is done in-place. It may break the remaining chars to use 3-byte codepoints."
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#endif
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uint16_t currentPos = 0;
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LOOP_L_N(i, (LONG_FILENAME_LENGTH / 2)) {
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uint16_t idx = i * 2; // This is fixed as FAT LFN always contain UTF-16LE encoding
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// Is there a long filename to decode?
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if (longFilename) {
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// Reset n to the start of the long name
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n = 0;
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for (uint16_t idx = 0; idx < (LONG_FILENAME_LENGTH) / 2; idx += 2) { // idx is fixed since FAT LFN always contains UTF-16LE encoding
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uint16_t utf16_ch = longFilename[idx] | (longFilename[idx + 1] << 8);
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if (0xD800 == (utf16_ch & 0xF800)) // Surrogate pair - encode as '_'
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longFilename[currentPos++] = '_';
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else if (0 == (utf16_ch & 0xFF80)) // Encode as 1-byte utf-8 char
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longFilename[currentPos++] = utf16_ch & 0x007F;
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else if (0 == (utf16_ch & 0xF800)) { // Encode as 2-byte utf-8 char
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longFilename[currentPos++] = 0xC0 | ((utf16_ch >> 6) & 0x1F);
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longFilename[currentPos++] = 0x80 | (utf16_ch & 0x3F);
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longFilename[n++] = '_';
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else if (0 == (utf16_ch & 0xFF80)) // Encode as 1-byte UTF-8 char
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longFilename[n++] = utf16_ch & 0x007F;
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else if (0 == (utf16_ch & 0xF800)) { // Encode as 2-byte UTF-8 char
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longFilename[n++] = 0xC0 | ((utf16_ch >> 6) & 0x1F);
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longFilename[n++] = 0x80 | ( utf16_ch & 0x3F);
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}
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else {
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#if LONG_FILENAME_CHARSIZE > 2 // Encode as 3-byte utf-8 char
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longFilename[currentPos++] = 0xE0 | ((utf16_ch >> 12) & 0x0F);
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longFilename[currentPos++] = 0xC0 | ((utf16_ch >> 6) & 0x3F);
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longFilename[currentPos++] = 0xC0 | (utf16_ch & 0x3F);
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#if LONG_FILENAME_CHARSIZE > 2 // Encode as 3-byte UTF-8 char
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longFilename[n++] = 0xE0 | ((utf16_ch >> 12) & 0x0F);
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longFilename[n++] = 0xC0 | ((utf16_ch >> 6) & 0x3F);
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longFilename[n++] = 0xC0 | ( utf16_ch & 0x3F);
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#else // Encode as '_'
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longFilename[currentPos++] = '_';
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longFilename[n++] = '_';
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#endif
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}
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if (0 == utf16_ch) break; // End of filename
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}
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return currentPos;
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#else
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return n;
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} // idx
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} // longFilename
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#endif
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}
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return n;
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} // DIR_IS_FILE_OR_SUBDIR
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}
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}
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