|
|
|
@ -1679,35 +1679,35 @@ void do_blocking_move_to(float x, float y, float z, float fr_mm_m /*=0.0*/) {
|
|
|
|
|
|
|
|
|
|
feedrate_mm_m = (fr_mm_m != 0.0) ? fr_mm_m : XY_PROBE_FEEDRATE_MM_M;
|
|
|
|
|
|
|
|
|
|
set_destination_to_current(); // sync destination at the start
|
|
|
|
|
|
|
|
|
|
// when in the danger zone
|
|
|
|
|
if (current_position[Z_AXIS] > delta_clip_start_height) {
|
|
|
|
|
if (delta_clip_start_height < z) { // staying in the danger zone
|
|
|
|
|
destination[X_AXIS] = x; // move directly
|
|
|
|
|
if (z > delta_clip_start_height) { // staying in the danger zone
|
|
|
|
|
destination[X_AXIS] = x; // move directly (uninterpolated)
|
|
|
|
|
destination[Y_AXIS] = y;
|
|
|
|
|
destination[Z_AXIS] = z;
|
|
|
|
|
prepare_move_to_destination_raw(); // this will also set_current_to_destination
|
|
|
|
|
prepare_move_to_destination_raw(); // set_current_to_destination
|
|
|
|
|
return;
|
|
|
|
|
} else { // leave the danger zone
|
|
|
|
|
destination[X_AXIS] = current_position[X_AXIS];
|
|
|
|
|
destination[Y_AXIS] = current_position[Y_AXIS];
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
destination[Z_AXIS] = delta_clip_start_height;
|
|
|
|
|
prepare_move_to_destination_raw(); // this will also set_current_to_destination
|
|
|
|
|
prepare_move_to_destination_raw(); // set_current_to_destination
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (current_position[Z_AXIS] < z) { // raise
|
|
|
|
|
destination[X_AXIS] = current_position[X_AXIS];
|
|
|
|
|
destination[Y_AXIS] = current_position[Y_AXIS];
|
|
|
|
|
|
|
|
|
|
if (z > current_position[Z_AXIS]) { // raising?
|
|
|
|
|
destination[Z_AXIS] = z;
|
|
|
|
|
prepare_move_to_destination_raw(); // this will also set_current_to_destination
|
|
|
|
|
prepare_move_to_destination_raw(); // set_current_to_destination
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
destination[X_AXIS] = x;
|
|
|
|
|
destination[Y_AXIS] = y;
|
|
|
|
|
destination[Z_AXIS] = current_position[Z_AXIS];
|
|
|
|
|
prepare_move_to_destination(); // this will also set_current_to_destination
|
|
|
|
|
prepare_move_to_destination(); // set_current_to_destination
|
|
|
|
|
|
|
|
|
|
if (current_position[Z_AXIS] > z) { // lower
|
|
|
|
|
if (z < current_position[Z_AXIS]) { // lowering?
|
|
|
|
|
destination[Z_AXIS] = z;
|
|
|
|
|
prepare_move_to_destination_raw(); // this will also set_current_to_destination
|
|
|
|
|
prepare_move_to_destination_raw(); // set_current_to_destination
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|