|
|
@ -175,14 +175,14 @@ void MarlinUI::set_font(const MarlinFont font_nr) {
|
|
|
|
|
|
|
|
|
|
|
|
// Can the text fit to the right of the bitmap?
|
|
|
|
// Can the text fit to the right of the bitmap?
|
|
|
|
if (text_max_width < rspace) {
|
|
|
|
if (text_max_width < rspace) {
|
|
|
|
constexpr uint8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space
|
|
|
|
constexpr int8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space
|
|
|
|
offx = inter; // First the boot logo...
|
|
|
|
offx = inter; // First the boot logo...
|
|
|
|
offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height
|
|
|
|
offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height
|
|
|
|
txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap
|
|
|
|
txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap
|
|
|
|
txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center
|
|
|
|
txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
else {
|
|
|
|
constexpr uint8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space
|
|
|
|
constexpr int8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space
|
|
|
|
offy = inter; // V-align boot logo proportionally
|
|
|
|
offy = inter; // V-align boot logo proportionally
|
|
|
|
offx = rspace / 2; // Center the boot logo in the whole space
|
|
|
|
offx = rspace / 2; // Center the boot logo in the whole space
|
|
|
|
txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered
|
|
|
|
txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered
|
|
|
|