More fine-grained control of LCD redraw
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				| @ -249,7 +249,7 @@ static void lcd_status_screen(); | ||||
|   #endif //!ENCODER_RATE_MULTIPLIER
 | ||||
|   #define END_MENU() \ | ||||
|       if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\ | ||||
|       if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \ | ||||
|       if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \ | ||||
|       } } while(0) | ||||
| 
 | ||||
|   /** Used variables to keep track of the menu */ | ||||
| @ -289,14 +289,15 @@ bool ignore_click = false; | ||||
| bool wait_for_unclick; | ||||
| bool defer_return_to_status = false; | ||||
| 
 | ||||
| enum LCDHandlerAction { | ||||
|   LCD_DRAW_UPDATE_NONE, | ||||
|   LCD_DRAW_UPDATE_CALL_REDRAW, | ||||
|   LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW, | ||||
|   LCD_DRAW_UPDATE_CALL_NO_REDRAW | ||||
| enum LCDViewAction { | ||||
|   LCDVIEW_NONE, | ||||
|   LCDVIEW_REDRAW_NOW, | ||||
|   LCDVIEW_CALL_REDRAW_NEXT, | ||||
|   LCDVIEW_CLEAR_CALL_REDRAW, | ||||
|   LCDVIEW_CALL_NO_REDRAW | ||||
| }; | ||||
| 
 | ||||
| uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
 | ||||
| uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
 | ||||
| 
 | ||||
| // Variables used when editing values.
 | ||||
| const char* editLabel; | ||||
| @ -314,7 +315,7 @@ float raw_Ki, raw_Kd; | ||||
| static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) { | ||||
|   if (currentMenu != menu) { | ||||
|     currentMenu = menu; | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
|     lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; | ||||
|     #if ENABLED(NEWPANEL) | ||||
|       encoderPosition = encoder; | ||||
|       if (feedback) lcd_quick_feedback(); | ||||
| @ -556,7 +557,7 @@ void lcd_set_home_offsets() { | ||||
|     if (encoderPosition) { | ||||
|       int distance =  (int32_t)encoderPosition * BABYSTEP_MULTIPLICATOR; | ||||
|       encoderPosition = 0; | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|       lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
|       #if ENABLED(COREXY) || ENABLED(COREXZ) | ||||
|         #if ENABLED(BABYSTEP_XY) | ||||
|           switch(axis) { | ||||
| @ -894,7 +895,7 @@ void lcd_cooldown() { | ||||
|     // if they call st_synchronize or plan_buffer_line. So
 | ||||
|     // while waiting for a move we just ignore new input.
 | ||||
|     if (mbl_wait_for_move) { | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW; | ||||
|       lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; | ||||
|       return; | ||||
|     } | ||||
| 
 | ||||
| @ -908,7 +909,7 @@ void lcd_cooldown() { | ||||
|       if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS); | ||||
|       encoderPosition = 0; | ||||
|       line_to_current(Z_AXIS); | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW; | ||||
|       lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; | ||||
|     } | ||||
| 
 | ||||
|     // Update on first display, then only on updates to Z position
 | ||||
| @ -919,7 +920,7 @@ void lcd_cooldown() { | ||||
| 
 | ||||
|     // We want subsequent calls, but don't force redraw
 | ||||
|     // Set here so it can be overridden by lcd_return_to_status below
 | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW; | ||||
|     lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; | ||||
| 
 | ||||
|     // Click sets the current Z and moves to the next position
 | ||||
|     static bool debounce_click = false; | ||||
| @ -970,7 +971,7 @@ void lcd_cooldown() { | ||||
| 
 | ||||
|   static void _lcd_level_bed_homing_done() { | ||||
|     if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL); | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW; | ||||
|     lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; | ||||
|     if (LCD_CLICKED) { | ||||
|       current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; | ||||
|       plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]); | ||||
| @ -987,7 +988,7 @@ void lcd_cooldown() { | ||||
|    */ | ||||
|   static void _lcd_level_bed_homing() { | ||||
|     if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL); | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW; | ||||
|     lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; | ||||
|     if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]) | ||||
|       lcd_goto_menu(_lcd_level_bed_homing_done); | ||||
|   } | ||||
| @ -1131,7 +1132,7 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) { | ||||
|     if (max_software_endstops) NOMORE(current_position[axis], max); | ||||
|     encoderPosition = 0; | ||||
|     line_to_current(axis); | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|     lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
|   } | ||||
|   if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis])); | ||||
|   if (LCD_CLICKED) lcd_goto_previous_menu(true); | ||||
| @ -1160,7 +1161,7 @@ static void lcd_move_e( | ||||
|     current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale; | ||||
|     encoderPosition = 0; | ||||
|     line_to_current(E_AXIS); | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|     lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
|   } | ||||
|   if (lcdDrawUpdate) { | ||||
|     PGM_P pos_label; | ||||
| @ -1650,7 +1651,7 @@ static void lcd_control_volumetric_menu() { | ||||
|         lcd_contrast &= 0x3F; | ||||
|       #endif | ||||
|       encoderPosition = 0; | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|       lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
|       u8g.setContrast(lcd_contrast); | ||||
|     } | ||||
|     if (lcdDrawUpdate) { | ||||
| @ -1791,7 +1792,7 @@ static void lcd_control_volumetric_menu() { | ||||
|   static void _menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \ | ||||
|     lcd_save_previous_menu(); \ | ||||
|     \ | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; \ | ||||
|     lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; \ | ||||
|     \ | ||||
|     editLabel = pstr; \ | ||||
|     editValue = ptr; \ | ||||
| @ -1872,7 +1873,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01); | ||||
| #endif | ||||
| 
 | ||||
| void lcd_quick_feedback() { | ||||
|   lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
|   lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; | ||||
|   next_button_update_ms = millis() + 500; | ||||
| 
 | ||||
|   #if ENABLED(LCD_USE_I2C_BUZZER) | ||||
| @ -2039,24 +2040,24 @@ bool lcd_blink() { | ||||
|  *   - Act on RepRap World keypad input | ||||
|  *   - Update the encoder position | ||||
|  *   - Apply acceleration to the encoder position | ||||
|  *   - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events | ||||
|  *   - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events | ||||
|  *   - Reset the Info Screen timeout if there's any input | ||||
|  *   - Update status indicators, if any | ||||
|  * | ||||
|  *   Run the current LCD menu handler callback function: | ||||
|  *   - Call the handler only if lcdDrawUpdate != LCD_DRAW_UPDATE_NONE | ||||
|  *   - Before calling the handler, LCD_DRAW_UPDATE_CALL_NO_REDRAW => LCD_DRAW_UPDATE_NONE | ||||
|  *   - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE | ||||
|  *   - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE | ||||
|  *   - Call the menu handler. Menu handlers should do the following: | ||||
|  *     - If a value changes, set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW | ||||
|  *     - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW | ||||
|  *     - if (lcdDrawUpdate) { redraw } | ||||
|  *     - Before exiting the handler set lcdDrawUpdate to: | ||||
|  *       - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event. | ||||
|  *       - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen, LCD_DRAW_UPDATE_CALL_REDRAW on the next loop. | ||||
|  *       - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop. | ||||
|  *       - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE for no callbacks until the next controller event. | ||||
|  *       - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT. | ||||
|  *       - LCDVIEW_CALL_NO_REDRAW for a callback with no forced redraw on the next loop. | ||||
|  *     - NOTE: For some displays, the menu handler may be called 2 or more times per loop. | ||||
|  * | ||||
|  *   After the menu handler callback runs (or not): | ||||
|  *   - Clear the LCD if lcdDrawUpdate == LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW | ||||
|  *   - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW | ||||
|  *   - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually) | ||||
|  * | ||||
|  * No worries. This function is only called from the main thread. | ||||
| @ -2072,7 +2073,7 @@ void lcd_update() { | ||||
| 
 | ||||
|     bool sd_status = IS_SD_INSERTED; | ||||
|     if (sd_status != lcd_sd_status && lcd_detected()) { | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
|       lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; | ||||
|       lcd_implementation_init( // to maybe revive the LCD if static electricity killed it.
 | ||||
|         #if ENABLED(LCD_PROGRESS_BAR) | ||||
|           currentMenu == lcd_status_screen | ||||
| @ -2096,6 +2097,12 @@ void lcd_update() { | ||||
|   millis_t ms = millis(); | ||||
|   if (ELAPSED(ms, next_lcd_update_ms)) { | ||||
| 
 | ||||
|     next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL; | ||||
| 
 | ||||
|     #if ENABLED(LCD_HAS_STATUS_INDICATORS) | ||||
|       lcd_implementation_update_indicators(); | ||||
|     #endif | ||||
| 
 | ||||
|     #if ENABLED(LCD_HAS_SLOW_BUTTONS) | ||||
|       slow_buttons = lcd_implementation_read_slow_buttons(); // buttons which take too long to read in interrupt context
 | ||||
|     #endif | ||||
| @ -2160,23 +2167,27 @@ void lcd_update() { | ||||
|           encoderDiff = 0; | ||||
|         } | ||||
|         return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|         lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
|       } | ||||
|     #endif //ULTIPANEL
 | ||||
| 
 | ||||
|     if (currentMenu == lcd_status_screen) { | ||||
|       if (!lcd_status_update_delay) { | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|         lcd_status_update_delay = 10;   /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */ | ||||
|       } | ||||
|       else { | ||||
|         lcd_status_update_delay--; | ||||
|       } | ||||
|     } | ||||
|     // Simply redraw the Info Screen 10 times a second
 | ||||
|     if (currentMenu == lcd_status_screen && !(++lcd_status_update_delay % 10)) | ||||
|       lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
| 
 | ||||
|     if (lcdDrawUpdate) { | ||||
| 
 | ||||
|       if (lcdDrawUpdate == LCD_DRAW_UPDATE_CALL_NO_REDRAW) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE; | ||||
|       switch (lcdDrawUpdate) { | ||||
|         case LCDVIEW_CALL_NO_REDRAW: | ||||
|           lcdDrawUpdate = LCDVIEW_NONE; | ||||
|           break; | ||||
|         case LCDVIEW_CLEAR_CALL_REDRAW: // set by handlers, then altered after (rarely occurs here)
 | ||||
|         case LCDVIEW_CALL_REDRAW_NEXT:  // set by handlers, then altered after (never occurs here?)
 | ||||
|           lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
|         case LCDVIEW_REDRAW_NOW:        // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT
 | ||||
|         case LCDVIEW_NONE: | ||||
|           break; | ||||
|       } | ||||
| 
 | ||||
|       #if ENABLED(DOGLCD)  // Changes due to different driver architecture of the DOGM display
 | ||||
|         bool blink = lcd_blink(); | ||||
| @ -2194,37 +2205,29 @@ void lcd_update() { | ||||
|       #endif | ||||
|     } | ||||
| 
 | ||||
|     #if ENABLED(LCD_HAS_STATUS_INDICATORS) | ||||
|       lcd_implementation_update_indicators(); | ||||
|     #endif | ||||
| 
 | ||||
|     #if ENABLED(ULTIPANEL) | ||||
| 
 | ||||
|       // Return to Status Screen after a timeout
 | ||||
|       if (defer_return_to_status) | ||||
|       if (currentMenu == lcd_status_screen || defer_return_to_status) | ||||
|         return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; | ||||
|       else if (currentMenu != lcd_status_screen && ms > return_to_status_ms) { | ||||
|       else if (ELAPSED(ms, return_to_status_ms)) | ||||
|         lcd_return_to_status(); | ||||
|       } | ||||
| 
 | ||||
|     #endif // ULTIPANEL
 | ||||
| 
 | ||||
|     switch (lcdDrawUpdate) { | ||||
|       case LCD_DRAW_UPDATE_NONE: | ||||
|         // do nothing
 | ||||
|       case LCD_DRAW_UPDATE_CALL_NO_REDRAW: | ||||
|         // changes to LCD_DRAW_UPDATE_NONE before call
 | ||||
|         break; | ||||
|       case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW: | ||||
|       case LCDVIEW_CLEAR_CALL_REDRAW: | ||||
|         lcd_implementation_clear(); | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|       case LCDVIEW_CALL_REDRAW_NEXT: | ||||
|         lcdDrawUpdate = LCDVIEW_REDRAW_NOW; | ||||
|         break; | ||||
|       case LCD_DRAW_UPDATE_CALL_REDRAW: | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_NONE; | ||||
|       case LCDVIEW_REDRAW_NOW: | ||||
|         lcdDrawUpdate = LCDVIEW_NONE; | ||||
|         break; | ||||
|       case LCDVIEW_NONE: | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL; | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| @ -2244,7 +2247,7 @@ void lcd_finishstatus(bool persist=false) { | ||||
|       expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE; | ||||
|     #endif | ||||
|   #endif | ||||
|   lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
|   lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; | ||||
| 
 | ||||
|   #if ENABLED(FILAMENT_LCD_DISPLAY) | ||||
|     previous_lcd_status_ms = millis();  //get status message to show up for a while
 | ||||
|  | ||||
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