Followup for BTN_ENC_EN
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				@ -808,6 +808,14 @@ millis_t next_lcd_update_ms;
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  millis_t MarlinUI::return_to_status_ms = 0;
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#endif
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inline bool can_encode() {
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  #if BUTTON_EXISTS(ENC_EN)
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    return !BUTTON_PRESSED(ENC_EN);  // Update position only when ENC_EN is HIGH
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  #else
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    return true;
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  #endif
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}
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void MarlinUI::update() {
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  static uint16_t max_display_update_time = 0;
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@ -961,9 +969,7 @@ void MarlinUI::update() {
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          #endif // ENCODER_RATE_MULTIPLIER
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          // Update position only when ENC_EN is HIGH
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          if (TERN1(BTN_ENC_EN, !BUTTON_PRESSED(ENC_EN)))
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            encoderPosition += (encoderDiff * encoderMultiplier) / epps;
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          if (can_encode()) encoderPosition += (encoderDiff * encoderMultiplier) / epps;
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          encoderDiff = 0;
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        }
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@ -1182,8 +1188,7 @@ void MarlinUI::update() {
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            if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
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          #endif
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          #if BUTTON_EXISTS(ENC)
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            // Update button only when ENC_EN is HIGH
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            if (TERN1(BTN_ENC_EN, !BUTTON_PRESSED(ENC_EN)) && BUTTON_PRESSED(ENC)) newbutton |= EN_C;
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            if (can_encode() && BUTTON_PRESSED(ENC)) newbutton |= EN_C;
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          #endif
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          #if BUTTON_EXISTS(BACK)
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            if (BUTTON_PRESSED(BACK)) newbutton |= EN_D;
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