Add options to example_configurations

2.0.x
Scott Lahteine 10 years ago
parent 0d6a7a2df0
commit 27ac3e985d

@ -284,10 +284,10 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

@ -284,6 +284,11 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

@ -284,6 +284,11 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

@ -287,6 +287,11 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

@ -284,6 +284,11 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

@ -279,6 +279,11 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

@ -283,6 +283,11 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

@ -284,6 +284,11 @@
//=============================Additional Features===========================
//===========================================================================
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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