Give names to lcdDrawUpdate values
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				| @ -252,7 +252,7 @@ static void lcd_status_screen(); | ||||
|   #endif //!ENCODER_RATE_MULTIPLIER
 | ||||
|   #define END_MENU() \ | ||||
|       if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\ | ||||
|       if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = 1; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \ | ||||
|       if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \ | ||||
|       } } while(0) | ||||
| 
 | ||||
|   /** Used variables to keep track of the menu */ | ||||
| @ -280,7 +280,15 @@ uint8_t lcd_status_update_delay; | ||||
| bool ignore_click = false; | ||||
| bool wait_for_unclick; | ||||
| bool defer_return_to_status = false; | ||||
| uint8_t lcdDrawUpdate = 2;                  /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial) */ | ||||
| 
 | ||||
| enum LCDHandlerAction { | ||||
|   LCD_DRAW_UPDATE_NONE, | ||||
|   LCD_DRAW_UPDATE_CALL_REDRAW, | ||||
|   LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW, | ||||
|   LCD_DRAW_UPDATE_CALL_NO_REDRAW, | ||||
| }; | ||||
| 
 | ||||
| uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
 | ||||
| 
 | ||||
| // Variables used when editing values.
 | ||||
| const char* editLabel; | ||||
| @ -298,7 +306,7 @@ float raw_Ki, raw_Kd; | ||||
| static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) { | ||||
|   if (currentMenu != menu) { | ||||
|     currentMenu = menu; | ||||
|     lcdDrawUpdate = 2; | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
|     #if ENABLED(NEWPANEL) | ||||
|       encoderPosition = encoder; | ||||
|       if (feedback) lcd_quick_feedback(); | ||||
| @ -524,7 +532,7 @@ void lcd_set_home_offsets() { | ||||
|     if (encoderPosition != 0) { | ||||
|       int distance =  (int)encoderPosition * BABYSTEP_MULTIPLICATOR; | ||||
|       encoderPosition = 0; | ||||
|       lcdDrawUpdate = 1; | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|       #if ENABLED(COREXY) || ENABLED(COREXZ) | ||||
|         #if ENABLED(BABYSTEP_XY) | ||||
|           switch(axis) { | ||||
| @ -948,7 +956,7 @@ static void _lcd_move(const char* name, AxisEnum axis, int min, int max) { | ||||
|     if (max_software_endstops) NOMORE(current_position[axis], max); | ||||
|     encoderPosition = 0; | ||||
|     line_to_current(axis); | ||||
|     lcdDrawUpdate = 1; | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|   } | ||||
|   if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis])); | ||||
|   if (LCD_CLICKED) lcd_goto_previous_menu(); | ||||
| @ -977,7 +985,7 @@ static void lcd_move_e( | ||||
|     current_position[E_AXIS] += float((int)encoderPosition) * move_menu_scale; | ||||
|     encoderPosition = 0; | ||||
|     line_to_current(E_AXIS); | ||||
|     lcdDrawUpdate = 1; | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|   } | ||||
|   if (lcdDrawUpdate) { | ||||
|     PGM_P pos_label; | ||||
| @ -1449,7 +1457,7 @@ static void lcd_control_volumetric_menu() { | ||||
|         lcd_contrast &= 0x3F; | ||||
|       #endif | ||||
|       encoderPosition = 0; | ||||
|       lcdDrawUpdate = 1; | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|       u8g.setContrast(lcd_contrast); | ||||
|     } | ||||
|     if (lcdDrawUpdate) { | ||||
| @ -1590,7 +1598,7 @@ static void lcd_control_volumetric_menu() { | ||||
|   static void _menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \ | ||||
|     lcd_save_previous_menu(); \ | ||||
|     \ | ||||
|     lcdDrawUpdate = 2; \ | ||||
|     lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; \ | ||||
|     currentMenu = menu_edit_ ## _name; \ | ||||
|     \ | ||||
|     editLabel = pstr; \ | ||||
| @ -1672,7 +1680,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01) | ||||
| #endif | ||||
| 
 | ||||
| void lcd_quick_feedback() { | ||||
|   lcdDrawUpdate = 2; | ||||
|   lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
|   next_button_update_ms = millis() + 500; | ||||
| 
 | ||||
|   #if ENABLED(LCD_USE_I2C_BUZZER) | ||||
| @ -1837,11 +1845,27 @@ bool lcd_blink() { | ||||
|  *   - Act on RepRap World keypad input | ||||
|  *   - Update the encoder position | ||||
|  *   - Apply acceleration to the encoder position | ||||
|  *   - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events | ||||
|  *   - Reset the Info Screen timeout if there's any input | ||||
|  *   - Update status indicators, if any | ||||
|  *   - Clear the LCD if lcdDrawUpdate == 2 | ||||
|  * | ||||
|  * Warning: This function is called from interrupt context! | ||||
|  *   Run the current LCD menu handler callback function: | ||||
|  *   - Call the handler only if lcdDrawUpdate != LCD_DRAW_UPDATE_NONE | ||||
|  *   - Before calling the handler, LCD_DRAW_UPDATE_CALL_NO_REDRAW => LCD_DRAW_UPDATE_NONE | ||||
|  *   - Call the menu handler. Menu handlers should do the following: | ||||
|  *     - If a value changes, set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW | ||||
|  *     - if (lcdDrawUpdate) { redraw } | ||||
|  *     - Before exiting the handler set lcdDrawUpdate to: | ||||
|  *       - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event. | ||||
|  *       - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen, LCD_DRAW_UPDATE_CALL_REDRAW on the next loop. | ||||
|  *       - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop. | ||||
|  *     - NOTE: For some displays, the menu handler may be called 2 or more times per loop. | ||||
|  * | ||||
|  *   After the menu handler callback runs (or not): | ||||
|  *   - Clear the LCD if lcdDrawUpdate == LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW | ||||
|  *   - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually) | ||||
|  * | ||||
|  * No worries. This function is only called from the main thread. | ||||
|  */ | ||||
| void lcd_update() { | ||||
|   #if ENABLED(ULTIPANEL) | ||||
| @ -1854,7 +1878,7 @@ void lcd_update() { | ||||
| 
 | ||||
|     bool sd_status = IS_SD_INSERTED; | ||||
|     if (sd_status != lcd_sd_status && lcd_detected()) { | ||||
|       lcdDrawUpdate = 2; | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
|       lcd_implementation_init( // to maybe revive the LCD if static electricity killed it.
 | ||||
|         #if ENABLED(LCD_PROGRESS_BAR) | ||||
|           currentMenu == lcd_status_screen | ||||
| @ -1933,13 +1957,13 @@ void lcd_update() { | ||||
|           encoderDiff = 0; | ||||
|         } | ||||
|         return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; | ||||
|         lcdDrawUpdate = 1; | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|       } | ||||
|     #endif //ULTIPANEL
 | ||||
| 
 | ||||
|     if (currentMenu == lcd_status_screen) { | ||||
|       if (!lcd_status_update_delay) { | ||||
|         lcdDrawUpdate = 1; | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|         lcd_status_update_delay = 10;   /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */ | ||||
|       } | ||||
|       else { | ||||
| @ -1948,6 +1972,9 @@ void lcd_update() { | ||||
|     } | ||||
| 
 | ||||
|     if (lcdDrawUpdate) { | ||||
| 
 | ||||
|       if (lcdDrawUpdate == LCD_DRAW_UPDATE_CALL_NO_REDRAW) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE; | ||||
| 
 | ||||
|       #if ENABLED(DOGLCD)  // Changes due to different driver architecture of the DOGM display
 | ||||
|         bool blink = lcd_blink(); | ||||
|         u8g.firstPage(); | ||||
| @ -1971,14 +1998,29 @@ void lcd_update() { | ||||
|     #if ENABLED(ULTIPANEL) | ||||
| 
 | ||||
|       // Return to Status Screen after a timeout
 | ||||
|       if (!defer_return_to_status && currentMenu != lcd_status_screen && millis() > return_to_status_ms) { | ||||
|       if (defer_return_to_status) | ||||
|         return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; | ||||
|       else if (currentMenu != lcd_status_screen && millis() > return_to_status_ms) { | ||||
|         lcd_return_to_status(); | ||||
|         lcdDrawUpdate = 2; | ||||
|       } | ||||
| 
 | ||||
|     #endif // ULTIPANEL
 | ||||
| 
 | ||||
|     if (lcdDrawUpdate && --lcdDrawUpdate) lcd_implementation_clear(); | ||||
|     switch (lcdDrawUpdate) { | ||||
|       case LCD_DRAW_UPDATE_NONE: | ||||
|         // do nothing
 | ||||
|       case LCD_DRAW_UPDATE_CALL_NO_REDRAW: | ||||
|         // changes to LCD_DRAW_UPDATE_NONE before call
 | ||||
|         break; | ||||
|       case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW: | ||||
|         lcd_implementation_clear(); | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; | ||||
|         break; | ||||
|       case LCD_DRAW_UPDATE_CALL_REDRAW: | ||||
|         lcdDrawUpdate = LCD_DRAW_UPDATE_NONE; | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL; | ||||
|   } | ||||
| } | ||||
| @ -1995,7 +2037,7 @@ void lcd_finishstatus(bool persist=false) { | ||||
|       expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE; | ||||
|     #endif | ||||
|   #endif | ||||
|   lcdDrawUpdate = 2; | ||||
|   lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; | ||||
| 
 | ||||
|   #if ENABLED(FILAMENT_LCD_DISPLAY) | ||||
|     previous_lcd_status_ms = millis();  //get status message to show up for a while
 | ||||
| @ -2449,7 +2491,7 @@ char* ftostr52(const float& x) { | ||||
|       if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS); | ||||
|       encoderPosition = 0; | ||||
|       line_to_current(Z_AXIS); | ||||
|       lcdDrawUpdate = 1; | ||||
|       lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW; | ||||
|     } | ||||
|     if (lcdDrawUpdate) { | ||||
|       float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z; | ||||
| @ -2458,7 +2500,7 @@ char* ftostr52(const float& x) { | ||||
|     static bool debounce_click = false; | ||||
|     if (LCD_CLICKED) { | ||||
|       if (!debounce_click) { | ||||
|         debounce_click = true; | ||||
|         debounce_click = true; // ignore multiple "clicks" in a row
 | ||||
|         int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS), | ||||
|             iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS); | ||||
|         if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
 | ||||
| @ -2489,7 +2531,7 @@ char* ftostr52(const float& x) { | ||||
|           current_position[X_AXIS] = mbl.get_x(ix); | ||||
|           current_position[Y_AXIS] = mbl.get_y(iy); | ||||
|           line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS); | ||||
|           lcdDrawUpdate = 1; | ||||
|           lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW; | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|  | ||||
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