Phatter arrows for Z offset overlay

2.0.x
Scott Lahteine 7 years ago
parent 5926c9c97b
commit 1ef1052ae1

@ -420,76 +420,77 @@
}; };
#endif // Extruders #endif // Extruders
#endif // HAS_TEMP_BED #endif // HAS_TEMP_BED
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY) #if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x07,0xf8,0x00, // 000001111111100000000000 0x03,0xF8,0x00, // 000000111111100000000000
0x0c,0x0c,0x00, // 000011000000110000000000 0x0F,0xF7,0x00, // 000011111111111000000000
0x10,0x02,0x00, // 000100000000001000000000 0x17,0x0F,0x00, // 000111100000111100000000
0x20,0x01,0x00, // 001000000000000100000000 0x38,0x07,0x00, // 001110000000011100000000
0x60,0x01,0x80, // 011000000000000100000000 0x38,0x03,0x80, // 001110000000001110000000
0x40,0x00,0x80, // 010000000000000010000000 0x70,0x03,0x80, // 011100000000001110000000
0x40,0x03,0xe0, // 010000000000001111100000 0x70,0x0F,0xE0, // 011100000000111111100000
0x40,0x01,0xc0, // 010000000000000111000000 0x70,0x07,0xC0, // 011100000000011111000000
0x40,0x00,0x80, // 010000000000000010000000 0x70,0x03,0x80, // 011100000000001110000000
0x40,0x00,0x00, // 010000000000000000000000 0x70,0x01,0x00, // 011100000000000100000000
0x40,0x00,0x00, // 010000000000000000000000 0x70,0x00,0x00, // 011100000000000000000000
0x60,0x00,0x00, // 011000000000000000000000 0x68,0x00,0x00, // 001110000000000000000000
0x20,0x00,0x00, // 001000000000000000000000 0x38,0x07,0x00, // 001110000000011100000000
0x10,0x00,0x00, // 000100000000000000000000 0x17,0x0F,0x00, // 000111100000111100000000
0x0c,0x0c,0x00, // 000011000000110000000000 0x0F,0xFE,0x00, // 000011111111111000000000
0x07,0xf8,0x00 // 000001111111100000000000 0x03,0xF8,0x00 // 000000111111100000000000
}; };
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x01,0xfe,0x00, // 000000011111111000000000 0x00,0xFE,0x00, // 000000001111111000000000
0x03,0x03,0x00, // 000000110000001100000000 0x03,0xFF,0x80, // 000000111111111110000000
0x04,0x00,0x80, // 000001000000000010000000 0x07,0x83,0xC0, // 000001111000001111000000
0x08,0x00,0x40, // 000010000000000001000000 0x0E,0x01,0xC0, // 000011100000000111000000
0x18,0x00,0x60, // 000110000000000001100000 0x0E,0x00,0xE0, // 000011100000000011100000
0x10,0x00,0x20, // 000100000000000000100000 0x1C,0x00,0xE0, // 000111000000000011100000
0x7c,0x00,0x20, // 011111000000000000100000 0x7F,0x00,0xE0, // 011111110000000011100000
0x38,0x00,0x20, // 001110000000000000100000 0x3E,0x00,0xE0, // 001111100000000011100000
0x10,0x00,0x20, // 000100000000000000100000 0x1C,0x00,0xE0, // 000111000000000011100000
0x00,0x00,0x20, // 000000000000000000100000 0x08,0x00,0xE0, // 000010000000000011100000
0x00,0x00,0x20, // 000000000000000000100000 0x00,0x00,0xE0, // 000000000000000011100000
0x00,0x00,0x60, // 000000000000000001100000 0x00,0x01,0xC0, // 000000000000000111000000
0x00,0x00,0x40, // 000000000000000001000000 0x0E,0x01,0xC0, // 000011100000000111000000
0x00,0x00,0x80, // 000000000000000010000000 0x0F,0x07,0x80, // 000011110000011110000000
0x03,0x03,0x00, // 000000110000001100000000 0x07,0xFF,0x00, // 000001111111111100000000
0x01,0xfe,0x00 // 000000011111111000000000 0x01,0xFC,0x00 // 000000011111110000000000
}; };
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x06,0x00, // 000001100000 0x04,0x00, // 000001000000
0x0F,0x00, // 000011110000 0x0E,0x00, // 000011100000
0x1F,0x80, // 000111111000 0x1F,0x00, // 000111110000
0x3F,0xC0, // 001111111100 0x3F,0x80, // 001111111000
0x06,0x00, // 000001100000 0x7F,0xC0, // 011111111100
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00 // 000001100000 0x0E,0x00 // 000011100000
}; };
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x0E,0x00, // 000011100000
0x06,0x00, // 000001100000 0x7F,0xC0, // 011111111100
0x3F,0xC0, // 001111111100 0x3F,0x80, // 001111111000
0x1F,0x80, // 000111111000 0x1F,0x00, // 000111110000
0x0F,0x00, // 000011110000 0x0E,0x00, // 000011100000
0x06,0x00 // 000001100000 0x04,0x00 // 000001000000
}; };
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
@ -510,4 +511,5 @@
0x1E,0x00, // 0001111000000000 0x1E,0x00, // 0001111000000000
0x0C,0x00 // 0000110000000000 0x0C,0x00 // 0000110000000000
}; };
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY #endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY

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