Add ALL_AXES manual move for UBL mesh editing

Co-Authored-By: Jason Smith <20053467+sjasonsmith@users.noreply.github.com>

#20620
2.0.x
Scott Lahteine 4 years ago
parent 87d32647f1
commit 1d63fe6542

@ -684,8 +684,11 @@ void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
millis_t ManualMove::start_time = 0; millis_t ManualMove::start_time = 0;
float ManualMove::menu_scale = 1; float ManualMove::menu_scale = 1;
TERN_(IS_KINEMATIC, float ManualMove::offset = 0); #if IS_KINEMATIC
TERN_(IS_KINEMATIC, bool ManualMove::processing = false); float ManualMove::offset = 0;
xyze_pos_t ManualMove::all_axes_destination = { 0 };
bool ManualMove::processing = false;
#endif
TERN_(MULTI_MANUAL, int8_t ManualMove::e_index = 0); TERN_(MULTI_MANUAL, int8_t ManualMove::e_index = 0);
AxisEnum ManualMove::axis = NO_AXIS; AxisEnum ManualMove::axis = NO_AXIS;
@ -725,8 +728,12 @@ void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
#endif #endif
// Apply a linear offset to a single axis // Apply a linear offset to a single axis
destination = current_position; if (axis == ALL_AXES)
if (axis <= XYZE) destination[axis] += offset; destination = all_axes_destination;
else if (axis <= XYZE) {
destination = current_position;
destination[axis] += offset;
}
// Reset for the next move // Reset for the next move
offset = 0; offset = 0;

@ -23,6 +23,8 @@
#include "../inc/MarlinConfig.h" #include "../inc/MarlinConfig.h"
#include "../module/motion.h"
#if HAS_BUZZER #if HAS_BUZZER
#include "../libs/buzzer.h" #include "../libs/buzzer.h"
#endif #endif
@ -270,9 +272,22 @@
static int8_t constexpr e_index = 0; static int8_t constexpr e_index = 0;
#endif #endif
static millis_t start_time; static millis_t start_time;
TERN_(IS_KINEMATIC, static xyze_pos_t all_axes_destination);
public: public:
static float menu_scale; static float menu_scale;
TERN_(IS_KINEMATIC, static float offset); TERN_(IS_KINEMATIC, static float offset);
template <typename T>
void set_destination(const T& dest) {
#if IS_KINEMATIC
// Moves are segmented, so the entire move is not submitted at once.
// Using a separate variable prevents corrupting the in-progress move.
all_axes_destination = current_position;
all_axes_destination.set(dest);
#else
// Moves are submitted as single line to the planner using buffer_line.
current_position.set(dest);
#endif
}
#if IS_KINEMATIC #if IS_KINEMATIC
static bool processing; static bool processing;
#else #else

@ -426,10 +426,9 @@ void ubl_map_move_to_xy() {
} }
#endif #endif
// Do an internal move to the mesh point // Use the built-in manual move handler to move to the mesh point.
destination.set(ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot)); ui.manual_move.set_destination(xy);
constexpr feedRate_t fr_mm_s = MMM_TO_MMS(XY_PROBE_SPEED); ui.manual_move.soon(ALL_AXES);
prepare_internal_move_to_destination(fr_mm_s); // Set current_position from destination
} }
inline int32_t grid_index(const uint8_t x, const uint8_t y) { inline int32_t grid_index(const uint8_t x, const uint8_t y) {

Loading…
Cancel
Save