fix DEFAULT_AXIS_STEPS_PER_UNIT minor Z rounding error
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				| @ -282,8 +282,8 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th | |||||||
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| // default settings 
 | // default settings 
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| #define DEFAULT_AXIS_STEPS_PER_UNIT   {78.7402,78.7402,200*8/3,760*1.1}  // default steps per unit for ultimaker 
 | #define DEFAULT_AXIS_STEPS_PER_UNIT   {78.7402,78.7402,200.0*8/3,760*1.1}  // default steps per unit for ultimaker
 | ||||||
| #define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 25}    // (mm/sec)    
 | #define DEFAULT_MAX_FEEDRATE          {500, 500, 5, 25}    // (mm/sec)
 | ||||||
| #define DEFAULT_MAX_ACCELERATION      {9000,9000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
 | #define DEFAULT_MAX_ACCELERATION      {9000,9000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
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| #define DEFAULT_ACCELERATION          3000    // X, Y, Z and E max acceleration in mm/s^2 for printing moves 
 | #define DEFAULT_ACCELERATION          3000    // X, Y, Z and E max acceleration in mm/s^2 for printing moves 
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