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@ -1632,7 +1632,7 @@
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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// Frivolous Game Options
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_BRICKOUT
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