Fix Color UI external_control, wait_for_release (#19771)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
2.0.x
Victor Oliveira 4 years ago committed by Scott Lahteine
parent 2ecc3bb560
commit 060b2f4989

@ -40,7 +40,7 @@ int16_t Touch::x, Touch::y;
touch_control_t Touch::controls[];
touch_control_t *Touch::current_control;
uint16_t Touch::controls_count;
millis_t Touch::now = 0;
millis_t Touch::last_touch_ms = 0;
millis_t Touch::time_to_hold;
millis_t Touch::repeat_delay;
millis_t Touch::touch_time;
@ -79,8 +79,10 @@ void Touch::idle() {
if (!enabled) return;
if (now == millis()) return;
now = millis();
// Return if Touch::idle is called within the same millisecond
const millis_t now = millis();
if (last_touch_ms == now) return;
last_touch_ms = now;
if (get_point(&_x, &_y)) {
#if HAS_RESUME_CONTINUE
@ -88,24 +90,25 @@ void Touch::idle() {
if (wait_for_user) {
touch_control_type = CLICK;
ui.lcd_clicked = true;
if (ui.external_control) wait_for_user = false;
return;
}
#endif
#if LCD_TIMEOUT_TO_STATUS
ui.return_to_status_ms = now + LCD_TIMEOUT_TO_STATUS;
ui.return_to_status_ms = last_touch_ms + LCD_TIMEOUT_TO_STATUS;
#endif
if (touch_time) {
#if ENABLED(TOUCH_SCREEN_CALIBRATION)
if (touch_control_type == NONE && ELAPSED(now, touch_time + TOUCH_SCREEN_HOLD_TO_CALIBRATE_MS) && ui.on_status_screen())
if (touch_control_type == NONE && ELAPSED(last_touch_ms, touch_time + TOUCH_SCREEN_HOLD_TO_CALIBRATE_MS) && ui.on_status_screen())
ui.goto_screen(touch_screen_calibration);
#endif
return;
}
if (time_to_hold == 0) time_to_hold = now + MINIMUM_HOLD_TIME;
if (PENDING(now, time_to_hold)) return;
if (time_to_hold == 0) time_to_hold = last_touch_ms + MINIMUM_HOLD_TIME;
if (PENDING(last_touch_ms, time_to_hold)) return;
if (x != 0 && y != 0) {
if (current_control) {
@ -131,7 +134,7 @@ void Touch::idle() {
}
if (current_control == NULL)
touch_time = now;
touch_time = last_touch_ms;
}
x = _x;
y = _y;
@ -284,7 +287,7 @@ void Touch::hold(touch_control_t *control, millis_t delay) {
current_control = control;
if (delay) {
repeat_delay = delay > MIN_REPEAT_DELAY ? delay : MIN_REPEAT_DELAY;
time_to_hold = now + repeat_delay;
time_to_hold = last_touch_ms + repeat_delay;
}
ui.refresh();
}

@ -164,7 +164,13 @@ class Touch {
static void reset() { controls_count = 0; touch_time = -1; current_control = NULL; }
static void clear() { controls_count = 0; }
static void idle();
static bool is_clicked() { return touch_control_type == CLICK; }
static bool is_clicked() {
if (touch_control_type == CLICK) {
touch_control_type = NONE;
return true;
}
return false;
}
static void disable() { enabled = false; }
static void enable() { enabled = true; }

@ -1478,10 +1478,6 @@ void MarlinUI::update() {
set_status_P(msg, -1);
}
#if ENABLED(SDSUPPORT)
extern bool wait_for_user, wait_for_heatup;
#endif
void MarlinUI::abort_print() {
#if ENABLED(SDSUPPORT)
wait_for_heatup = wait_for_user = false;

@ -38,7 +38,7 @@
#include "../gcode/gcode.h"
#include "../lcd/ultralcd.h"
#include "../MarlinCore.h" // for stop(), disable_e_steppers, wait_for_user
#include "../MarlinCore.h" // for stop(), disable_e_steppers
#if HAS_LEVELING
#include "../feature/bedlevel/bedlevel.h"

Loading…
Cancel
Save