Merge pull request #9439 from thinkyhead/bf2_fix_G26_circle_bumps
[2.0.x] Change G26 circle angles
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						03bfc0d7c8
					
				| @ -46,11 +46,11 @@ | ||||
| #define PRIME_LENGTH 10.0 | ||||
| #define OOZE_AMOUNT 0.3 | ||||
| 
 | ||||
| #define SIZE_OF_INTERSECTION_CIRCLES 5 | ||||
| #define SIZE_OF_CROSSHAIRS 3 | ||||
| #define INTERSECTION_CIRCLE_RADIUS 5 | ||||
| #define CROSSHAIRS_SIZE 3 | ||||
| 
 | ||||
| #if SIZE_OF_CROSSHAIRS >= SIZE_OF_INTERSECTION_CIRCLES | ||||
|   #error "SIZE_OF_CROSSHAIRS must be less than SIZE_OF_INTERSECTION_CIRCLES." | ||||
| #if CROSSHAIRS_SIZE >= INTERSECTION_CIRCLE_RADIUS | ||||
|   #error "CROSSHAIRS_SIZE must be less than INTERSECTION_CIRCLE_RADIUS." | ||||
| #endif | ||||
| 
 | ||||
| #define G26_OK false | ||||
| @ -305,7 +305,7 @@ void print_line_from_here_to_there(const float &sx, const float &sy, const float | ||||
| 
 | ||||
|   // If the end point of the line is closer to the nozzle, flip the direction,
 | ||||
|   // moving from the end to the start. On very small lines the optimization isn't worth it.
 | ||||
|   if (dist_end < dist_start && (SIZE_OF_INTERSECTION_CIRCLES) < FABS(line_length)) | ||||
|   if (dist_end < dist_start && (INTERSECTION_CIRCLE_RADIUS) < FABS(line_length)) | ||||
|     return print_line_from_here_to_there(ex, ey, ez, sx, sy, sz); | ||||
| 
 | ||||
|   // Decide whether to retract & bump
 | ||||
| @ -345,8 +345,8 @@ inline bool look_for_lines_to_connect() { | ||||
|             // We found two circles that need a horizontal line to connect them
 | ||||
|             // Print it!
 | ||||
|             //
 | ||||
|             sx = _GET_MESH_X(  i  ) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // right edge
 | ||||
|             ex = _GET_MESH_X(i + 1) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // left edge
 | ||||
|             sx = _GET_MESH_X(  i  ) + (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // right edge
 | ||||
|             ex = _GET_MESH_X(i + 1) - (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // left edge
 | ||||
| 
 | ||||
|             sx = constrain(sx, X_MIN_POS + 1, X_MAX_POS - 1); | ||||
|             sy = ey = constrain(_GET_MESH_Y(j), Y_MIN_POS + 1, Y_MAX_POS - 1); | ||||
| @ -378,8 +378,8 @@ inline bool look_for_lines_to_connect() { | ||||
|               // We found two circles that need a vertical line to connect them
 | ||||
|               // Print it!
 | ||||
|               //
 | ||||
|               sy = _GET_MESH_Y(  j  ) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // top edge
 | ||||
|               ey = _GET_MESH_Y(j + 1) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // bottom edge
 | ||||
|               sy = _GET_MESH_Y(  j  ) + (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // top edge
 | ||||
|               ey = _GET_MESH_Y(j + 1) - (INTERSECTION_CIRCLE_RADIUS - (CROSSHAIRS_SIZE)); // bottom edge
 | ||||
| 
 | ||||
|               sx = ex = constrain(_GET_MESH_X(i), X_MIN_POS + 1, X_MAX_POS - 1); | ||||
|               sy = constrain(sy, Y_MIN_POS + 1, Y_MAX_POS - 1); | ||||
| @ -550,9 +550,6 @@ float valid_trig_angle(float d) { | ||||
|  */ | ||||
| void GcodeSuite::G26() { | ||||
|   SERIAL_ECHOLNPGM("G26 command started. Waiting for heater(s)."); | ||||
|   float tmp, start_angle, end_angle; | ||||
|   int   i, xi, yi; | ||||
|   mesh_index_pair location; | ||||
| 
 | ||||
|   // Don't allow Mesh Validation without homing first,
 | ||||
|   // or if the parameter parsing did not go OK, abort
 | ||||
| @ -686,12 +683,9 @@ void GcodeSuite::G26() { | ||||
|   set_bed_leveling_enabled(!parser.seen('D')); | ||||
| 
 | ||||
|   if (current_position[Z_AXIS] < Z_CLEARANCE_BETWEEN_PROBES) { | ||||
| //  SERIAL_PROTOCOLLNPGM("! move nozzle to Z_CLEARANCE_BETWEEN_PROBES height.");
 | ||||
| //  SERIAL_ECHOLNPAIR("  Z at:", current_position[Z_AXIS]);
 | ||||
|     do_blocking_move_to_z(Z_CLEARANCE_BETWEEN_PROBES); | ||||
|     stepper.synchronize(); | ||||
|     set_current_from_destination(); | ||||
| //  SERIAL_ECHOLNPAIR("  Z now at:", current_position[Z_AXIS]);
 | ||||
|   } | ||||
| 
 | ||||
|   if (turn_on_heaters() != G26_OK) goto LEAVE; | ||||
| @ -699,7 +693,7 @@ void GcodeSuite::G26() { | ||||
|   current_position[E_AXIS] = 0.0; | ||||
|   sync_plan_position_e(); | ||||
| 
 | ||||
|   if (g26_prime_flag && prime_nozzle()) goto LEAVE; | ||||
|   if (g26_prime_flag && prime_nozzle() != G26_OK) goto LEAVE; | ||||
| 
 | ||||
|   /**
 | ||||
|    *  Bed is preheated | ||||
| @ -717,14 +711,8 @@ void GcodeSuite::G26() { | ||||
| 
 | ||||
|   // Move nozzle to the specified height for the first layer
 | ||||
|   set_destination_from_current(); | ||||
| //SERIAL_PROTOCOLLNPGM("! moving nozzle to 1st layer height.");
 | ||||
| //SERIAL_ECHOLNPAIR("  Z1 at:", current_position[Z_AXIS]);
 | ||||
| 
 | ||||
|   destination[Z_AXIS] = g26_layer_height; | ||||
|   move_to(destination, 0.0); | ||||
| //stepper.synchronize();
 | ||||
| //set_destination_from_current();
 | ||||
| //SERIAL_ECHOLNPAIR("  Z2 at:", current_position[Z_AXIS]);
 | ||||
|   move_to(destination, g26_ooze_amount); | ||||
| 
 | ||||
|   #if ENABLED(ULTRA_LCD) | ||||
| @ -734,17 +722,18 @@ void GcodeSuite::G26() { | ||||
|   //debug_current_and_destination(PSTR("Starting G26 Mesh Validation Pattern."));
 | ||||
| 
 | ||||
|   /**
 | ||||
|    * Declare and generate a sin() & cos() table to be used during the circle drawing. This will lighten | ||||
|    * the CPU load and make the arc drawing faster and more smooth | ||||
|    * Pre-generate radius offset values at 30 degree intervals to reduce CPU load. | ||||
|    * All angles are offset by 15 degrees to allow for a smaller table. | ||||
|    */ | ||||
|   float sin_table[360 / 30 + 1], cos_table[360 / 30 + 1]; | ||||
|   for (i = 0; i <= 360 / 30; i++) { | ||||
|     cos_table[i] = SIZE_OF_INTERSECTION_CIRCLES * cos(RADIANS(valid_trig_angle(i * 30.0))); | ||||
|     sin_table[i] = SIZE_OF_INTERSECTION_CIRCLES * sin(RADIANS(valid_trig_angle(i * 30.0))); | ||||
|   } | ||||
|   #define A_CNT ((360 / 30) / 2) | ||||
|   #define _COS(A) (trig_table[((N + A_CNT * 8) % A_CNT)] * (A >= A_CNT ? -1 : 1)) | ||||
|   #define _SIN(A) (-_COS((A + A_CNT / 2) % (A_CNT * 2))) | ||||
|   float trig_table[A_CNT]; | ||||
|   for (uint8_t i = 0; i < A_CNT; i++) | ||||
|     trig_table[i] = INTERSECTION_CIRCLE_RADIUS * cos(RADIANS(i * 30 + 15)); | ||||
| 
 | ||||
|   do { | ||||
|     location = g26_continue_with_closest | ||||
|     const mesh_index_pair location = g26_continue_with_closest | ||||
|       ? find_closest_circle_to_print(current_position[X_AXIS], current_position[Y_AXIS]) | ||||
|       : find_closest_circle_to_print(g26_x_pos, g26_y_pos); // Find the closest Mesh Intersection to where we are now.
 | ||||
| 
 | ||||
| @ -753,12 +742,29 @@ void GcodeSuite::G26() { | ||||
|                   circle_y = _GET_MESH_Y(location.y_index); | ||||
| 
 | ||||
|       // If this mesh location is outside the printable_radius, skip it.
 | ||||
| 
 | ||||
|       if (!position_is_reachable(circle_x, circle_y)) continue; | ||||
| 
 | ||||
|       xi = location.x_index;  // Just to shrink the next few lines and make them easier to understand
 | ||||
|       yi = location.y_index; | ||||
| 
 | ||||
|       // Determine where to start and end the circle,
 | ||||
|       // which is always drawn counter-clockwise.
 | ||||
|       const uint8_t xi = location.x_index, yi = location.y_index; | ||||
|       const bool f = yi == 0, r = xi == GRID_MAX_POINTS_X - 1, b = yi == GRID_MAX_POINTS_Y - 1; | ||||
|       int8_t start_ind = -2, end_ind = 10;  // Assume a full circle (from 4:30 to 4:30)
 | ||||
|       if (xi == 0) {                        // Left edge? Just right half.
 | ||||
|         start_ind = f ?  0 : -3;            // 05:30 (02:30 for front-left)
 | ||||
|         end_ind   = b ? -1 :  2;            // 12:30 (03:30 for back-left)
 | ||||
|       } | ||||
|       else if (r) {                         // Right edge? Just left half.
 | ||||
|         start_ind = f ? 5 : 3;              // 11:30 (09:30 for front-right)
 | ||||
|         end_ind   = b ? 6 : 8;              // 06:30 (08:30 for back-right)
 | ||||
|       } | ||||
|       else if (f) {                         // Front edge? Just back half.
 | ||||
|         start_ind = 0;                      // 02:30
 | ||||
|         end_ind   = 5;                      // 09:30
 | ||||
|       } | ||||
|       else if (b) {                         // Back edge? Just front half.
 | ||||
|         start_ind =  6;                     // 08:30
 | ||||
|         end_ind   = 11;                     // 03:30
 | ||||
|       } | ||||
|       if (g26_debug_flag) { | ||||
|         SERIAL_ECHOPAIR("   Doing circle at: (xi=", xi); | ||||
|         SERIAL_ECHOPAIR(", yi=", yi); | ||||
| @ -766,47 +772,17 @@ void GcodeSuite::G26() { | ||||
|         SERIAL_EOL(); | ||||
|       } | ||||
| 
 | ||||
|       start_angle = 0.0;    // assume it is going to be a full circle
 | ||||
|       end_angle   = 360.0; | ||||
|       if (xi == 0) {       // Check for bottom edge
 | ||||
|         start_angle = -90.0; | ||||
|         end_angle   =  90.0; | ||||
|         if (yi == 0)        // it is an edge, check for the two left corners
 | ||||
|           start_angle = 0.0; | ||||
|         else if (yi == GRID_MAX_POINTS_Y - 1) | ||||
|           end_angle = 0.0; | ||||
|       } | ||||
|       else if (xi == GRID_MAX_POINTS_X - 1) { // Check for top edge
 | ||||
|         start_angle =  90.0; | ||||
|         end_angle   = 270.0; | ||||
|         if (yi == 0)                  // it is an edge, check for the two right corners
 | ||||
|           end_angle = 180.0; | ||||
|         else if (yi == GRID_MAX_POINTS_Y - 1) | ||||
|           start_angle = 180.0; | ||||
|       } | ||||
|       else if (yi == 0) { | ||||
|         start_angle =   0.0;         // only do the top   side of the cirlce
 | ||||
|         end_angle   = 180.0; | ||||
|       } | ||||
|       else if (yi == GRID_MAX_POINTS_Y - 1) { | ||||
|         start_angle = 180.0;         // only do the bottom side of the cirlce
 | ||||
|         end_angle   = 360.0; | ||||
|       } | ||||
| 
 | ||||
|       for (tmp = start_angle; tmp < end_angle - 0.1; tmp += 30.0) { | ||||
|       for (int8_t ind = start_ind; ind < end_ind; ind++) { | ||||
| 
 | ||||
|         #if ENABLED(NEWPANEL) | ||||
|           if (user_canceled()) goto LEAVE;          // Check if the user wants to stop the Mesh Validation
 | ||||
|         #endif | ||||
| 
 | ||||
|         int tmp_div_30 = tmp / 30.0; | ||||
|         if (tmp_div_30 < 0) tmp_div_30 += 360 / 30; | ||||
|         if (tmp_div_30 > 11) tmp_div_30 -= 360 / 30; | ||||
|         float rx = circle_x + _COS(ind),            // For speed, these are now a lookup table entry
 | ||||
|               ry = circle_y + _SIN(ind), | ||||
|               xe = circle_x + _COS(ind + 1), | ||||
|               ye = circle_y + _SIN(ind + 1); | ||||
| 
 | ||||
|         float rx = circle_x + cos_table[tmp_div_30],    // for speed, these are now a lookup table entry
 | ||||
|               ry = circle_y + sin_table[tmp_div_30], | ||||
|               xe = circle_x + cos_table[tmp_div_30 + 1], | ||||
|               ye = circle_y + sin_table[tmp_div_30 + 1]; | ||||
|         #if IS_KINEMATIC | ||||
|           // Check to make sure this segment is entirely on the bed, skip if not.
 | ||||
|           if (!position_is_reachable(rx, ry) || !position_is_reachable(xe, ye)) continue; | ||||
| @ -832,7 +808,6 @@ void GcodeSuite::G26() { | ||||
|         MYSERIAL0.flush(); // G26 takes a long time to complete.   PronterFace can
 | ||||
|                            // over run the serial character buffer with M105's without
 | ||||
|                            // this fix
 | ||||
| 
 | ||||
|       } | ||||
|       if (look_for_lines_to_connect()) | ||||
|         goto LEAVE; | ||||
|  | ||||
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