Marlin/Marlin/point_t.h

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/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __POINT_T__
#define __POINT_T__
/**
* @brief Cartesian Point
* @details Represents a three dimensional point on Cartesian coordinate system,
* using an additional fourth dimension for the extrusion length.
*
* @param x The x-coordinate of the point.
* @param y The y-coordinate of the point.
* @param z The z-coordinate of the point.
* @param e The e-coordinate of the point.
*/
struct point_t {
float x;
float y;
float z;
float e;
/**
* @brief Two dimensional point constructor
*
* @param x The x-coordinate of the point.
* @param y The y-coordinate of the point.
*/
point_t(float const x, float const y)
: point_t(x, y, NAN, NAN) {}
/**
* @brief Three dimensional point constructor
*
* @param x The x-coordinate of the point.
* @param y The y-coordinate of the point.
* @param z The z-coordinate of the point.
*/
point_t(float const x, float const y, float const z)
: point_t(x, y, z, NAN) {}
/**
* @brief Tree dimensional point constructor with extrusion length
*
* @param x The x-coordinate of the point.
* @param y The y-coordinate of the point.
* @param z The z-coordinate of the point.
* @param e The e-coordinate of the point.
*/
point_t(float const x, float const y, float const z, float const e) {
this->x = x;
this->y = y;
this->z = z;
this->e = e;
}
};
#endif // __POINT_T__