Marlin/frameworks/CMSIS/LPC1768/lib/LiquidCrystal.h

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#ifndef LiquidCrystal_h
#define LiquidCrystal_h
#include <inttypes.h>
#include "binary.h"
#include "Print.h"
#include <HAL_LPC1768/pinmapping.h>
// commands
#define LCD_CLEARDISPLAY 0x01
#define LCD_RETURNHOME 0x02
#define LCD_ENTRYMODESET 0x04
#define LCD_DISPLAYCONTROL 0x08
#define LCD_CURSORSHIFT 0x10
#define LCD_FUNCTIONSET 0x20
#define LCD_SETCGRAMADDR 0x40
#define LCD_SETDDRAMADDR 0x80
// flags for display entry mode
#define LCD_ENTRYRIGHT 0x00
#define LCD_ENTRYLEFT 0x02
#define LCD_ENTRYSHIFTINCREMENT 0x01
#define LCD_ENTRYSHIFTDECREMENT 0x00
// flags for display on/off control
#define LCD_DISPLAYON 0x04
#define LCD_DISPLAYOFF 0x00
#define LCD_CURSORON 0x02
#define LCD_CURSOROFF 0x00
#define LCD_BLINKON 0x01
#define LCD_BLINKOFF 0x00
// flags for display/cursor shift
#define LCD_DISPLAYMOVE 0x08
#define LCD_CURSORMOVE 0x00
#define LCD_MOVERIGHT 0x04
#define LCD_MOVELEFT 0x00
// flags for function set
#define LCD_8BITMODE 0x10
#define LCD_4BITMODE 0x00
#define LCD_2LINE 0x08
#define LCD_1LINE 0x00
#define LCD_5x10DOTS 0x04
#define LCD_5x8DOTS 0x00
class LiquidCrystal : public Print {
public:
LiquidCrystal(pin_t rs, pin_t enable,
pin_t d0, pin_t d1, pin_t d2, pin_t d3,
pin_t d4, pin_t d5, pin_t d6, pin_t d7);
LiquidCrystal(pin_t rs, pin_t rw, pin_t enable,
pin_t d0, pin_t d1, pin_t d2, pin_t d3,
pin_t d4, pin_t d5, pin_t d6, pin_t d7);
LiquidCrystal(pin_t rs, pin_t rw, pin_t enable,
pin_t d0, pin_t d1, pin_t d2, pin_t d3);
LiquidCrystal(pin_t rs, pin_t enable,
pin_t d0, pin_t d1, pin_t d2, pin_t d3);
void init(uint8_t fourbitmode, pin_t rs, pin_t rw, pin_t enable,
pin_t d0, pin_t d1, pin_t d2, pin_t d3,
pin_t d4, pin_t d5, pin_t d6, pin_t d7);
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void begin(uint8_t cols, uint8_t rows, uint8_t charsize = LCD_5x8DOTS);
void clear();
void home();
void noDisplay();
void display();
void noBlink();
void blink();
void noCursor();
void cursor();
void scrollDisplayLeft();
void scrollDisplayRight();
void leftToRight();
void rightToLeft();
void autoscroll();
void noAutoscroll();
void setRowOffsets(int row1, int row2, int row3, int row4);
void createChar(uint8_t, uint8_t[]);
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void setCursor(uint8_t, uint8_t);
virtual size_t write(uint8_t);
void command(uint8_t);
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using Print::write;
private:
void send(uint8_t, uint8_t);
void write4bits(uint8_t);
void write8bits(uint8_t);
void pulseEnable();
pin_t _rs_pin; // LOW: command. HIGH: character.
pin_t _rw_pin; // LOW: write to LCD. HIGH: read from LCD.
pin_t _enable_pin; // activated by a HIGH pulse.
pin_t _data_pins[8];
uint8_t _displayfunction;
uint8_t _displaycontrol;
uint8_t _displaymode;
uint8_t _initialized;
uint8_t _numlines;
uint8_t _row_offsets[4];
};
#endif